#Custom terrain generation
9 messages · Page 1 of 1 (latest)
you'd better buy some terrain editor asset
you have another option which is to refine your marching cube algorithm as seblague did in this video
https://www.youtube.com/watch?v=vTMEdHcKgM4
but it'd still take time
you can take it another step further by transforming your marching cube into a surface nets algorithm, but that'll take you few months to make, and it is no where easy even when people help you (I did it once)
but implementing the terraforming with surface nets is extremely difficult (I'm still stuck with it not working as supposed after few months trying to make it after I made the surface nets algorithm work)
I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes algorithm instead, so that I could add a 'terraforming' ability for shaping the world with caves and tunnels and so on. I hope you enjoy!
Project files are available here:
https://github.com/SebLague/Terraforming
If yo...
??? I've already told you that marching cubes isn't suited to my artstyle because I don't like the rounded corners
I've watched thaat sebastian lague video. He purposefully makes the terrain smoother, which I don't want.
advance-unity give an actual answer that isn't "buy an asset lol" challenge (IMPOSSIBLE)
I'm just telling you that your bevelled edges / rounded corner you're having is because you're doing the same mistake Seb Lague did earlier in his marching cube video (the thing which he solved later in his terraforming video)
Wdym he did it purposefully
He just corrected his algorithm
I'm not telling you its impossible, I'm telling you if you want the smooth result, you either invest time implementing surface nets or buy an asset if you're short on time.