#Custom terrain generation

9 messages · Page 1 of 1 (latest)

fiery trellis
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This is something I made with the very basic marching cubes terrain editor I made over the course of a few days. I'm just not a fan of the bevelled edges along the sides. Maybe I can alter a few of the marching cube triangulation rules to remedy this (though I have no idea which ones I should)

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If anyone has any ideas, please say them.

grave jacinth
# fiery trellis This is something I made with the very basic marching cubes terrain editor I mad...

you'd better buy some terrain editor asset
you have another option which is to refine your marching cube algorithm as seblague did in this video
https://www.youtube.com/watch?v=vTMEdHcKgM4
but it'd still take time
you can take it another step further by transforming your marching cube into a surface nets algorithm, but that'll take you few months to make, and it is no where easy even when people help you (I did it once)
but implementing the terraforming with surface nets is extremely difficult (I'm still stuck with it not working as supposed after few months trying to make it after I made the surface nets algorithm work)

I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes algorithm instead, so that I could add a 'terraforming' ability for shaping the world with caves and tunnels and so on. I hope you enjoy!

Project files are available here:
https://github.com/SebLague/Terraforming

If yo...

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fiery trellis
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??? I've already told you that marching cubes isn't suited to my artstyle because I don't like the rounded corners

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I've watched thaat sebastian lague video. He purposefully makes the terrain smoother, which I don't want.

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advance-unity give an actual answer that isn't "buy an asset lol" challenge (IMPOSSIBLE)

grave jacinth
grave jacinth
grave jacinth