advanced-unity

581 threads · Page 6 of 12

WebGL Performance 9 messages
Other ECS
Trouble with Screenshots 19 messages
Graphics/Lighting
Problem with camera and bullet direction 9 messages
ECS
Dynamically generated textures are blurry 9 messages
Other
Custom circle collision for Suika Game clone? 10 messages
Other
How to connect voxels to give them structure? 7 messages
Architecture Other
Modify shader lighting calculation 2 messages
URP Shaders Graphics/Lighting
Culling for dissolve shader 2 messages
URP Shaders
Export Problems after adding Admob 16 messages
Other
What means this error? 13 messages
Other
Surface inputs not adjustable in Inspector 5 messages
URP Shaders
Fill sprite with small box colliders 3 messages
Other
Implement Pathfinding in a "Fallout Vault" type of game 6 messages
Architecture Other
AOE Attacks in 2D game without particle system 7 messages
Other
Jagged edges on UI images 5 messages
URP Other
How to make objects snap to each other like in the image attached below? 2 messages
Other
How to control animations and creature movement 15 messages
Other
Change the cost at a portion of a navmesh without blocking it entirely 5 messages
Other
Why is it not displaying my normal map? 2 messages
Shaders Graphics/Lighting
how can I make the rocket return to the x axis? 2 messages
Other
How to make some feature? (look full message) 5 messages
Other
Launch the arrow towards the target in an arc 9 messages
URP Other
How to use multiple NavMeshAgent types in Unity? 19 messages
Other
Run a Video and mask it with an Alpha Video? 93 messages
Other
Transparent Video in Unity? 7 messages
Other
How to make multiplayer game in unity with steam 14 messages
Other Networking
Shadow casting different shadow lengths for different objects 41 messages
URP Graphics/Lighting
Grid component for a XZ-Grid in a 3D game 4 messages
Other
Right gamepad buttons not working with new input system 4 messages
Other
Any way to optimize this? 10 messages
Shaders
How to control material's emission map intensity via code? 6 messages
URP Shaders Graphics/Lighting Other
What's the generally accepted method of handling different project configurations per build target? 27 messages
Architecture Other
Worldspace UI raycast 4 messages
Other
Best way to optimize for nearly endless unique materials for a creative VR app (like TiltBrush) 14 messages
Graphics/Lighting Architecture Shaders AR/VR
Optimize moving colliders by the GameObject transform 37 messages
Architecture ECS
Need Help with my procedural terrain offset 2 messages
URP Other
Global Light 2D 14 messages
Graphics/Lighting
Reference to an audio file in persistentPath 6 messages
Architecture Other
transparency issue with wind shader on trees and water shader 4 messages
URP Shaders Graphics/Lighting
Unity just started to delete my main camera on play, TF!? 2 messages
URP Other
I need a help here, please! 9 messages
Architecture Other
I have something that looks like this in my game, but for some reason the if statement doesnt work 3 messages
Architecture
Shader Graph Issues 3 messages
Shaders
OnPointer Accuracy Problems 33 messages
Other
Rigidbody AddForce 2 messages
Other
How to controll rigidbody velocity? 10 messages
Architecture
different layouts of Rigidbodies 4 messages
URP Other
classes or scriptableObjects ? 138 messages
Architecture
I want the area my character hits to rotate with my character. 15 messages
Other
Detecting if gameobject is hitting sunlight- is it possible? 51 messages
Other Graphics/Lighting