#unity-tutorials

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sleek breach
cold finch
unreal cairn
limber bough
digital trench
#

Hi all! Excited to share my complete breakdown of Cinemachine's Free Look Camera. If you're trying to make a 3rd person game, using Cinemachine and its Free Look Camera are a great option! Here is my ultimate guide to all of its properties. By the end of the video you'll understand how it works and how to use it when developing your games!

Check it out here: https://www.youtube.com/watch?v=XT6mUlpO4fA

Hope it helps! Cheers ๐Ÿป -Nicky

hallow moss
sleek breach
cloud summit
golden ravine
low anchor
north flower
#

Hi, I made my first youtube video, a video guide about magica cloth and how to do big skirts, hope you find it interesting

worldly mango
silent flame
#

Is there some vid on complete beginners unity if yea can you please tell me

sleek breach
hollow mica
north flower
#

Hi, I made this another video showing a trick that can make your game look smoother and better, hope you like it

sleek breach
sleek breach
slim wraith
#

Ready to build inventory in your game? Let's start with Drag and drop UI system.
Check out this new @Unity UI video that just dropped on ๐Ÿฅฅ Coco Code YouTube:

Drag and drop in Unity UI - create your own inventory UI!
https://youtu.be/kWRyZ3hb1Vc

sleek breach
west cloud
#

tutorial on How to make Lava in Unity 3D?

sleek breach
cold finch
kindred bramble
#

Not a tutorial, but a keybind I had no clue existed until now that I'd imagine others will find helpful.

Pressing Shift + F will follow a selected game object in scene view:

shut harbor
tame niche
#

Hi there :) I made a tutorial on creating a customised Splash Screen for your Unity Game. It works in personal edition and you need no further assets. I very much hope some of you might enjoy it and never create ugly splash screens again MaximusJonesLove https://www.youtube.com/watch?v=BY40xbA5qYQ

sleek breach
faint bone
#

Last year I did a gamedev bootcamp where I tackled advance concepts that are usually requested by game development companies to become a member of a professional team of developers (OOP, Design Patterns, SOLID principles). I recently uploaded the whole course for free so anyone interested to become a professional member of a team could benefit from: https://www.youtube.com/playlist?list=PLPtjK_bez3T4-OWhfs3TXY3uYfsUaOuXr

weary silo
tame niche
#

Good morning :) I released a new tutorial on a feature I rarely read or see tutorials about: Text Styles in Text Mesh Pro. I have my roots in print design and without styles, my work would be terribly cumbersome. Text Styles in Unity work almost the same, though and it is super easy to customize, create and update your styles in a few moments, while the changes you make are being updated everywhere in your whole project. No need to tinker with a boatload of prefabs for different text boxes anymore =) I would love for some feedback! https://www.youtube.com/watch?v=9xiX_qvm2mw

sleek breach
hexed spear
sleek breach
sleek breach
tame niche
#

Good morning again =)
Did you ever wonder why using bold or italic fonts in Text Mesh Pro look kinda wonky?
I have made another tutorial, again on Text Mesh Pro, which tackles font weights in particular. It bugged me for the longest time that whenever I used the [bold] or [italic] buttons, TMP used fake versions of my font - even though I had the correct weights in my project. In my newest tutorial, I'll explain why fake/faux fonts are a bad idea and how to set up your fonts correctly. Won't take long, might help a lot MaximusJonesHappy

https://www.youtube.com/watch?v=Xa7kcapGRDI

digital trench
#

Ready to move? In this tutorial you will learn how to program third person movement and set up a third person camera and that feels good to use!

Check it out here: https://youtu.be/-shDcRpTypk

I hope it helps on your gamedev journeys!

Cheers ๐Ÿป
-Nicky

shut harbor
neat veldt
#

I need some unity beginner tutorial

sinful vale
#

Hey, could I get an hint for tech solution?
I am trying to add payment gateway(paypal, stripe) in Unity mobile.
how can I do this?
could you help me?

nimble dove
tame niche
#

Good morning, everybody MaximusJonesLove
This week, I'll actually be showing some code in my newest tutorial. In my other videos, I keep telling people how amazing Text Mesh Pro styles are, but actually writing them by hand can be a bit of a burden if you're not used to it. I use a layout application (Adobe InDesign) daily and there, I can just style my text, click a button and have the style saved and ready to use it everywhere else. I wanted this in Unity, too, so I build the tool :) It is a short video and I might not show all the options Text Mesh Pro provides, but I walk you through the most typical as well as hardest to get right ones so you'll have a solid base to work with or expand if you'd like to. Plus: A downloadable cheat sheet for the most useful tags and which buttons/settings they correspond to MaximusJonesLove I hope you'll enjoy the tutorial :)!
https://www.youtube.com/watch?v=jhQkd6VRSJI

sleek breach
tame niche
#

Hi everybody MaximusJonesLove
Have you thought about using sprites inline in your TextMesh Pro text boxes? It is easy to set up and works well together with text styles, too! Typical use cases are sprites of buttons that need to be clicked, small icons of items, or even small portraits. You'll find a tiny sprite sheet to use alongside the video in the video's description, too. Hope to see you there MaximusJonesLove (Ah, and I am trying out a new time slot, so no, I won't be posting two videos this week MaximusJonesHappy )
https://www.youtube.com/watch?v=gJt6vSSlG3I

sleek breach
sleek breach
tame niche
#

Good morning MaximusJonesLove !

I love tags (I guess at this point in my series on them it's obvious), but writing them into strings, as well as remembering to do so in the first place, can be rough. I've had text boxes where the contents were almost 50% tags and I had no clue anymore what the original text actually had been - it was super hard to read.

By working with this system though, we will make our live easier and let our tags be automatically set. This will remove our "oh, I need to remember to do"-list by quite a bit and make working with tags even easier!
(Thank you for the โค๏ธ on my post about using sprites, I'm super happy you guys enjoyed it MaximusJonesLove )

https://www.youtube.com/watch?v=DA1hAMaWLtE

tame niche
#

Hi MaximusJonesLove
Displaying the correct button to press is vital in a ton of games, that's why this week, I'll be tackling that particular part of gamedev.
We'll have a look at how to use it in a static setting, for example when you're working with the old input system and just know which button is going to be pressed, and in a more dynamic version like the new input system, where people might change the buttons they use.
I tried to create a version you can easily tweak to fit it in your own project. I hope you'll enjoy the tutorial :)

https://www.youtube.com/watch?v=JdGgrMWIknE

tame niche
#

Hi MaximusJonesLove
In my tutorials over the last two weeks we had a look at how to display sprites, this time we'll have a look at how to animate them blobroll. Glad you seemed to have enjoyed those!
First example is about a case where we might need to pick the animation from a larger sprite sheet where every sprite animation has the same amount of frames and fps. In the second example, we'll build a system for working with multiple sprite sheets and varying fps and frame amount settings.
I hope you'll enjoy it!
https://youtu.be/K4jiepR5r5g

prisma pike
#

Streaming Game Design.
Showing the process of creating character controllers and designing them if anyone wants to join.

https://youtu.be/gkPF64rOJrc

tame niche
#

Hiho MaximusJonesLove
I continue my deep dive series into TextMeshPro this week with gradients and materials. They give your TextMesh Pro texts a ton of visual impact ๐Ÿ’Ž
They are super useful for headlines, sound words or damage numbers! You really need to give these a try, they are super useful and easy to set up.
Plus, trying out different materials, textures and animations is actually fun, as well ๐Ÿ˜! And finally, you can use these in TMP's text styles, of course, which is always a big "yay!" in my book ๐Ÿ˜„
Please have a watch, would love to get feedback =)!
https://www.youtube.com/watch?v=GPxDIUcNX-o

tame niche
#

A short extra trick that didn't make it into the latest video but which I think is super neat: You can recolor your sprites inside text boxes, too, of course! If you write tint=1 inside the sprite tag, it takes on the same color you set inside the style tag or chosen vertex color of your TMP component. This also works with gradients!

Need a refresher?
Here's the link to the "Use sprites in texts" video: https://youtu.be/gJt6vSSlG3I
and here's the one where we have a deeper look into animating them: https://youtu.be/K4jiepR5r5g

I wish you a great rest of the day, have fun!

  • Christina
pseudo kite
tame niche
#

Hi everybody MaximusJonesLove
Today's video will do a short but deep dive into a companion asset for Text mesh Pro called "Text Animator for Unity". It is an absolutely wonderful asset to bring texts to life, be it dialogues or titles or whatever typographic thingy you can think of.
It is super powerful - you can go much further than just a typewriter effect and add animations to your texts, events (for example: in a dialogue, characters start reacting to the things you tag), add vocalisations and even create your own tags - I love the asset for this last tool alone ๐Ÿ’›
Yes, there's an affiliate link in the video's description for the asset. No, I did not create the video because I could add that link and no, this is not sponsored. It is truly one of my most favourite assets and working with it is a joy for the design nerd that I am.

I hope you'll enjoy it MaximusJonesLove
https://youtu.be/sTlbBrluhTo

digital trench
#

Animation Rigging and procedural animation has been made easier and more accessible than ever in Unity thanks to the proprietary Animation Rigging Package! Today we will start from square one by learning about the classic character animation pipeline and what exactly character rigging even is! Then we'll dive into Unity and dip our toes into the animation rigging package with an example project!

Check it out here: https://www.youtube.com/watch?v=Wx1s3CJ8NHw

I hope this helps you all on your gamedev journeys pixelHeartAnimated

Cheers! ๐Ÿป
-Nicky

carmine panther
tame niche
#

Hi MaximusJonesLove
Newest video is up and this time it's very straight forward: Displaying and formating big numbers. We'll have a look at monospace fonts, how to use them in Text Mesh Pro and what to do if we need the look but just can't find a good monospace for our game. Plus: old style numbers!
Hope you'll enjoy it MaximusJonesLove

https://youtu.be/Wh-rtAG_bfE

ivory flax
tame niche
#

Hi MaximusJonesLove
In my newest tutorial, we'll explore the most mysterious tag in Text Mesh Pro and how to use it to register clicks on your texts: the link tag. This tag can enable you to do a lot more than just display a linked URL - think of it as a way to connect your game's systems, rather than just linking to websites.

We'll start with a small example project that shows how to use the link tag to create a tooltip that appears when you click on a word or sprite in a text box. In future videos, we'll delve deeper into the link tag and explore some of the other cool things you can do with it like creating a hyperlinked Dialogue or hovering above tagged parts to display extra infos.

https://youtu.be/N6vYyCahLr8

gray venture
#

Our new tutorial is out!

You will learn how to add stunning Volumetric Clouds to your Unity project using HDRP!
You will also learn how to customize your clouds and create a wide variety of cloud styles that suit your project.

https://www.youtube.com/watch?v=5R1jG7oUzAM

neat veldt
#

Bem-vindo ao mundo dos videojogos na plataforma da Unity. A Unity รฉ uma das plataformas de motores de jogos mais populares por aรญ, e estou aqui para vos mostrar o que estou a fazer com ela. Desde o desenvolvimento de jogos ร  criaรงรฃo de experiรชncias interactivas, Unity oferece uma abundรขncia de possibilidades. Sou apaixonado por criar jogos com Unity e estou entusiasmado por vos mostrar o que ando a fazer. Com os meus projectos, pretendo fazer algo que seja ao mesmo tempo emocionante e acessรญvel a uma vasta gama de jogadores. Quer seja sob a forma de um jogo para um jogador ou uma experiรชncia multijogador, estou sempre ร  procura de formas de realรงar o melhor que a Unity tem para oferecer. Vejamos o que estou a fazer na plataforma da Unity!
https://www.tiktok.com/@paulosilvamartinsgamedev?_t=8Y1Bc5hSZ1B&_r=1

quiet canopy
#

I started a devlog where Iโ€™m using Unity to develop a way to play DnD with a first person perspective. And while not exactly a tutorial, it might have some insights that can help people start their projects.

https://youtu.be/wwZENsy9X1g

sleek breach
tame niche
#

Hi MaximusJonesLove
Learn how to detect if you are hovering over certain words in your Text Mesh Pro text box by utilising the link tag! We will reuse a few scripts from the previous tutorial and learn how to show a tooltip at the hovered positions. Working on this mini series on the link tag is super fun, I hope you'll enjoy the videos MaximusJonesHappy

https://youtu.be/LNwYgN47qqk

sudden valley
drowsy rover
tame niche
#

Hi MaximusJonesLove
The two previous tutorials taught you how to detect if players are hovering or clicking on words/sprites in your text box by using the link tag provided by Text Mesh Pro, this video extends it slightly. You'll learn how to figure out if the text they clicked on contains a URL as the LinkID and if it does, the link will be opened up in the browser :)
What do I mean by "link tag"? For example, this:

<link="www.itch.io">Find my page on itch!</link>

The link tag is not just for URLs! It is made to link up your text with other systems of your game :) I'm in the middle of a small series of tutorials on things/systems/neat effects/functionalities we can create with it ๐Ÿ’›

https://youtu.be/lEpigNZwM-4

(This is my last tutorial for this year. I wish you all merry holidays and a good start for 2023 MaximusJonesLove )

molten sun
#

https://youtu.be/XPXQhEkXxZs

Little tutorial that I've made showing how to create a simple but scalable and customizable screen shake effect. I hope you like it and give me some feedback because it's first tutorial that I have made ๐Ÿ™‚

sleek breach
molten sun
crystal wedge
sick silo
molten sun
tame niche
#

Hi MaximusJonesLove
In my newest tutorial, you will learn how to create a typewriter effect for Text Mesh Pro in Unity. This effect will allow you to control the writing speed, pause after interpunctuation, speed up or skip the writing of text entirely, and invoke events on every letter and at the end of the text box. This way, you can easily hook it up to other systems in your project MaximusJonesHappy Additionally, we will use Text Mesh Pro's .maxVisibleCharacters to optimize the performance of our system.
Hope you had a good start into the new year and that this year will be kind to you.
https://youtu.be/UR_Rh0c4gbY

slim wraith
#

A new video on ๐Ÿฅฅ Coco Code just dropped!
Learn how to publish your own Unity add on Google Play

  1. Setup store | 2. Build and test | 3. Publish | 4. Update

Publish your UNITY game on Google Play Store - 2023 guide
https://youtu.be/UXl_C3ZnRLc

tribal oar
#

This is the Part 1 of the series for movement I just released. Hope you like the style of the tutorial showing different examples and explaining how they work. The project git will be available soon as well.
https://www.youtube.com/watch?v=OHJS44fIDCU

slim wraith
#

Another video from Coco Code just dropped! ๐Ÿฅฅ
Did you know you can remove some of Unity project folders/files to reduce project size before sharing?

You are sharing your Unity projects wrong!
https://youtu.be/ZspawIbFFAg

sleek breach
finite edge
#

For anyone interested, I just finished a new blog post: setting up CI/CD for Unity Projects.

TLDR version: I was tired of making builds manually in Unity and sending to teammates for game jams. So I automated the process!

Anytime you push code changes to GitHub, an Action will create the build for you and deploy to your Itch page (include Draft pages) completely automatically.

If you're interested, please check it out. I'd love to get some feedback.
https://gamedev.mitchellopitz.net/setting-up-ci-cd-for-unity-projects/

sleek breach
digital trench
#

Unlock the power of the Observer Pattern in this new tutorial! Learn how to design and implement a dynamic narration system similar to that in the critically acclaimed game "Bastion" by SuperGiant Games!

This tutorial showcases how to program systems that are scalable, maintainable, and easy to debug. I hope it helps you on your gamedev journey!

pixelHeartAnimated Watch it here: https://www.youtube.com/watch?v=NY_fzd8g5MU

tribal oar
rain copper
royal schooner
mental rain
#

Hey everybody! I'm working on a YouTube channel about shaders development for videogames, these are some samples of what you can find there, if you are interested, here is the link:

https://www.youtube.com/@esclavodeljuego/videos

The videos are in Spanish, but most of them got custom English captions made by myself, so, I hope you find it useful ๐Ÿ™‚

hollow narwhal
#

Hi, This is my first youtube video

devout root
tame niche
#

Hi everybody MaximusJonesLove
Learn how to create books for your game with this tutorial, inspired by one of my favourite mechanics from the Elder Scrolls titles. No need to chop your text into pieces, Text Mesh Pro can handle that for you on its own ๐Ÿ’›! https://www.youtube.com/watch?v=Hu7nZL8Wqc8

cerulean rain
finite edge
#

Tried post-processing for the first time in a recent game jam. Surprisingly easy to implement. If you've never tried it out, I show you how to do it in 5 minutes here:
https://youtu.be/memGC1lJiJg

eager turret
slim wraith
#

A new video on Coco Code channel! ๐Ÿฅฅ
Learn how to randomise values and spawn random objects on your scene:

Spawn terrain objects in your game | Unity random tutorial
https://youtu.be/oppLtTCoLcY

royal schooner
royal schooner
loud depot
tame niche
#

Hi everybody MaximusJonesLove
New video out today :) Less of a walkthrough/tutorial, more about how to start creating the UI of your game and how/why references are super important when doing so.
It starts with an idea, pen and paper, then working with and finding great reference materials and then customizing to fit your own idea/game.
This is a bit different than my other videos, but I hope it helps people be a bit less frustrated about designing UI ๐Ÿ˜Š

https://www.youtube.com/watch?v=Au5DR3P_bNE

sterile raptor
sleek breach
loud depot
eager turret
sleek breach
mental rain
chilly furnace
flint spire
# chilly furnace https://youtu.be/F1mGFlCJsHA

These things concern me as if we have an AI pull scripts this will be an unteachable method that someone would simply argue of why write their own code when the AI will. saybinTHINK Still it's a strong showcase how our tech is coming along as a hole I suppose. ๐ŸŽƒ

chilly furnace
coral comet
tame niche
#

Hi MaximusJonesLove
My newest tutorial is all about the basics of Text Mesh Pro: How to install it, how to use the options in the inspector, how to set text by code (and access other features via code as well), how to create a custom font and how to change settings to improve your workflow.
In the second half, you'll see what else you can do with this mighty tool and where to find the tutorials and resources for them: Clicking and hovering on text, having characters in a dialogue setting react to what they are saying, how to create fun effects with outlines, materials and shaders, working with Text Styles, adding sprites (and animating them) and so much more ๐Ÿ’›
If you are new to Text Mesh Pro, it's a good starting point. If you have already been using TMP for a while, I recommend having a look at the second half of the video to get an overview of things you might not yet have known about MaximusJonesLove Hope you will enjoy it!

https://www.youtube.com/watch?v=gVialGm65Yw

neat veldt
#

Ghibili style environment tutorial! you guys think this can be easily imported into unity as its just textures and geometry? even though its just 2.5 D it looks really exciting https://youtu.be/zEa4BjCPmZ0

scenic glade
eager turret
shadow parcel
#

Hey everyone! I just released a new video on my YouTube channel where I show you how to create a first-person controller using Unity's new input system. In the video, I cover jumping, crouching, and running, and even provide the source code for free on my Patreon page. Check it out here: https://www.youtube.com/watch?v=ivPAG6ruf00

sleek breach
tame niche
#

Hi everybody MaximusJonesLove
Following up on my tutorial on using reference materials for creating UI designs, I made a walkthrough on how using UI or GUI kits is a great way to start prototyping your game UI. I am a media designer and working with kits is very common in my area of work - sometimes we buy them, sometimes we need to use kits provided by clients, sometimes we create our own and all have in common that it speeds up creation of media by a lot. Plus, they're a great resources to learn how to create things on our own, as well MaximusJonesLove They have a bit of a bad reputation in Game dev, but I hope this video helps in seeing how they can be a very cool tool in your toolbox ๐Ÿ’› (This is a sponsored video, but this video had been planned to be released in the next few weeks, anyway. Sponsoring and the sale happening just made this the perfect release timeslot MaximusJonesHappy )

https://youtu.be/J06tMNGiQ_A

austere hawk
#

Hey folks,
Iโ€™m glad to introduce the Premier of my second video. About SHADERS!

  • Does shader scripting is too complex?
  • Do node base systems take too much time too?
  • In that case, this video is 100% for you! It describes a much faster way of shaders creation.

Comments and subscriptions are highly appreciated. More interesting content is coming!
Cheers!

Link: https://youtu.be/A-yMKFCVkp4

fleet cedar
foggy cradle
#

Is there a tutorial rigging up VScode for unity?

glass flare
mental rain
rough mango
#

small tip I found while struggling with something, when you import a texture onto unity, it creates a "bubble" alongside, if you click on it, you can edit how the texture will look, one of this things is "tiling", which shows how many times the texture will repeat itself horizontaly and vertically

tame niche
#

Hi everybody MaximusJonesLove

Whether you need to allow players to rename characters, buy items, or input values in-game, the TextMeshPro Input field will make your life easier linkYeah
In this tutorial, I will guide you step by step through the process of creating an Input Field in Unity. Starting from a simple scene setup, we will explore all the key features and components, explaining how to customize them to best fit your game.
From creating and customizing the input field to writing a super simple script for grabbing the player's input, you'll learn everything you need to know to utilize this super helpful component MaximusJonesLove
Additionally, I'll provide tips on how to limit characters, filter input content, and enhance the user experience by manipulating caret appearance, placeholder text, and much more.

Hope you'll enjoy it ๐Ÿ’›

https://youtu.be/zahrwl1125k

unreal cairn
austere hawk
#

Hey all!
Check it out! ๐Ÿ‘€ New Unity tutorial is up, all about Odin Inspector and tooling. ๐Ÿ› ๏ธ It's really cool and funny! ๐Ÿ˜Ž
Remember to subscribe and leave your thoughts! We love hearing from you. Let's do this ๐Ÿซฐ

https://youtu.be/wl2JQ1TRFZQ

sleek breach
eager turret
#

Posted it accidentally in Unreal Tutorials first ๐Ÿคฃ

Create a rugged volcanic island with a splatmap shader in Blender and Unity!

https://youtu.be/uYIygCqId2Y

brave trellis
unreal cairn
unreal cairn
#

Tuesday, everyone! Excited to present my latest tutorial on how to create a Pixelation and Retro Effects in Unity:
https://www.youtube.com/watch?v=n5zlq0A8xGg

I would greatly appreciate your support through likes, subscriptions, and shares. Thanks in advance!

shadow parcel
deft moth
summer girder
summer girder
eager turret
tame niche
#

Hi MaximusJonesLove
This video is about where to get very affordable, professional and usually free fonts for your game dev projects with very high quality standards. not just for Unity. Licensing costs for apps had me freaking out when I started with game development, but there are amazing options to pick from that won't break your budget ๐Ÿ’› Hope there's something new for you in it MaximusJonesLove
https://www.youtube.com/watch?v=xCXvWBDLXmE

unreal cairn
low badger
spring acorn
#

Hello guys! I just thought I would pop this in here for those trying to learn Unity in a more practical way. This site has really cool courses and has helped me a lot in learning the program. You do have to buy each course, but there are frequent sales and it turns out to be like $15-$20 or so. It's EXTREMELY friendly to complete beginners who also don't know how to code.

https://www.gamedev.tv/

#

They have all sorts of courses as well for art, modeling, math for games, and Unreal, taught by the same small group of instructors ๐Ÿ™‚

rocky fulcrum
#

Hey guys, here is a tutorial to set up a basic project with Mirror multiplayer. It's really easy to set up, but multiplayer has a lot of other complicated stuff along with it, so I am planning on going over a lot more in the future to help anyone looking to add multiplayer to their game.

https://www.youtube.com/watch?v=yD4cJx-bpVQ&ab_channel=HomeSliceGameDev

low badger
uneven eagle
#

Custom Gravity script for 3D objects in Unity. Rigidbody2D has a gravity Scale option but Rigidbody(3D) hasn't

using UnityEngine;
 
[RequireComponent(typeof(Rigidbody))]
public class CustomGravity : MonoBehaviour
{
    // Gravity Scale editable on the inspector
    // providing a gravity scale per object
 
    public float gravityScale = 1.0f;
 
    // Global Gravity doesn't appear in the inspector. Modify it here in the code
    // (or via scripting) to define a different default gravity for all objects.
 
    public static float globalGravity = -9.81f;
 
    Rigidbody m_rb;
 
    void OnEnable ()
    {
        m_rb = GetComponent<Rigidbody>();
        m_rb.useGravity = false;
    }
 
    void FixedUpdate ()
    {
        Vector3 gravity = globalGravity * gravityScale * Vector3.up;
        m_rb.AddForce(gravity, ForceMode.Acceleration);
    }
}

link ||https://forum.unity.com/threads/why-does-rigidbody-3d-not-have-a-gravity-scale.440415/||

glass flare
blissful knoll
rocky fulcrum
tame niche
#

Hi everybody MaximusJonesLove
I made a quick new tutorial: How to setup a custom cursor in Unity ๐Ÿ’› First part is about setting a static general cursor, then we will expand the code so we can have the cursor react to whatever the player is hovering over. Quick, easy and a very nice piece of polish for your game linkYeah

https://www.youtube.com/watch?v=5bSyIuMEjXE

neat veldt
rocky fulcrum
deft moth
deft moth
tame niche
#

Hi everybody MaximusJonesLove
You might have seen that I published a small prototype for a rhythm action puzzle game yesterday ( #completed-games message ) , today I'll be showcasing which assets I used! All of them are assets I have been using for months to years by now and can recommend them very much. They are mostly tools which help straight out of the box in solving sometimes general, sometimes very specific tasks and most require none to only very little code. I hope you'll enjoy it! There are about 12 assets in there from helpers during coding to amazing systems for rhythm based games!
https://youtu.be/83UfwhTOSF0

neat veldt
cerulean rain
drowsy rover
slender isle
tame niche
#

Hi MaximusJonesLove
Quick mini tutorial this week: Working with the color swatches built in into Unity! They are a major time saver when setting up and working with color palettes MaximusJonesLove

Color Swatches can be found in the color picker which opens every time you want to set a color in the inspector. Those swatches can be rearranged, renamed, deleted and saved into specific palettes you can either make specific for one project, or more general by being shared across projects. Also: Gradients work the same way!

Hope you'll enjoy it =)

https://youtu.be/Ihe_ND194q0

ebon monolith
crisp glen
#

Hi guys, it's the first time I'm sharing our content here.
Some time ago, we created a video about procedural generation, how it works and how you can use it in Unity. I hope it's useful and interesting for all of you
https://www.youtube.com/watch?v=PhLcNhK9aro

tame niche
#

Hi MaximusJonesLove
Newest tutorial is all about the Dropdown: Setting it up, getting and changing values and OnClickActions by script and how to customize its design (did you know you can add sprites to your entries?). Hope there's something for you in it :)! https://youtu.be/07fvbd2aoyQ

tulip wind
#

\o/
I've just started making youtube tutorials & am exploring the process of making a cozy 2D top-down PixelArt RPG in Unity :3
Here's episode 2 in which I cover rule tiles!
https://youtu.be/x4PKXXa6BtU

unreal cairn
tulip wind
tulip wind
tame niche
#

Hi everybody MaximusJonesLove

Most games need it somewhere: The good old Resource bar! No matter what resource to track, be it a mana bar, health bar, stamina bar - doesnโ€™t matter, this kind of visualization is easily understood and recreated. Letโ€™s learn how!

We start at having a look at the core basics and after that, we will expand on the concept by:

  • adding some sliding animation, displaying a value in direct numbers or percentages
  • changing colors based on resource availability
  • calling an event once the bar is filled up completely
  • make it into a circular bar
  • add options for an arc form! (or part of a circle)

Plus, a little bit about implementing a good Component Layout in the inspector while doing so - that will make working with the system much more convenient and enjoyable.
Wrapping up, weโ€™ll have a look at how Odin Inspector can improve our component layout even further. You can find the script on my github in case you get lost MaximusJonesHappy

https://youtu.be/6y4_jwZNYMQ?si=b4I6UvKfmFUVerXo

swift furnace
#

Hello, it's George! I'm currently working on a format for my game dev tutorials. The idea is to develop and release complete mini-games while also creating a "Let's Create a Game" guide/tutorial/game dev log. I'd love to hear your thoughts and feedback. Thanks for your input!
You can check out my first attempt at defining the format here: https://progresssaved.com/create-a-pong-clone/

eager turret
#

Build a board game AI using minimax with alpha-beta pruning!
Although I show code from a Unity Project, the concept / algorithm works in any game engine, just saying ๐Ÿ˜…

https://youtu.be/QuoAzfVJb_g

pliant forge
#

This isnโ€™t my channel or anything, but highly recommend this series for individuals who may have experience on diff platforms and need to be exposed to Unity. it touches a lot of what Unity does differently, covers things like basic memory usage, basic multiplayer, touch, mouse, keyboard, and controller inputs, just a nice all around experience to get used to Unity, and builds something quite functional and fun, and my ai beats me without changing driving characteristics, so thatโ€™s satisfying.

https://m.youtube.com/playlist?list=PLyDa4NP_nvPfmvbC-eqyzdhOXeCyhToko

tame niche
#

Hi everybody lovewink

A good list is designed with intent - and indentation!
By using tags and margins, this workflow will make setting up UI for any list a whole lot easier.

You will learn about:

  • the indent-tag built into TextMesh Pro
  • working with margins
  • styling numbered lists as well as unnumbered ones
  • using List markers from other fonts than your main one
  • or using sprites instead!

Working like this, you don't need a long list of elements and GameObjects in your UI, just marking your list entries with a simple tag will be enough and speed up your workflow lovewink

(I'm seeing you guy's emotes below this. Thank you so much!)

https://www.youtube.com/watch?v=cG7y-tI3AGA

frank nexus
digital trench
#

Just launched a new video on my channel pixelHeartAnimated Let's level up our programming skills in this brand new tutorial! Today we'll learn how to code a reusable state machine by implementing abstract classes and breaking down the concept of "generics".

I hope this knowledge helps you on your gamedev journeys!

๐ŸŽฆ Watch it here:
https://www.youtube.com/watch?v=qsIiFsddGV4

austere hawk
#

๐ŸŽฅ New Video Alert! Dive into the TOP 10 FREE Unity Assets we've uncovered.
๐ŸŽBonus: We're hosting a giveaway! Plus, there's a hidden key inside. Be quick!

๐Ÿ‘‰ https://youtu.be/-GG9ZiILZck ๐Ÿ‘ˆ

radiant canyon
#

Hello all,

Does anyone have any recommended courses that allow me to do most of the work on own while having the tutorials as a guide in case i get stuck?

Thanks!

drowsy rover
eager turret
#

๐Ÿ”ฅ How to calculate any position at any point in time along a trajectory extremely fast (with a formula - with linear drag - no loops) ๐Ÿ”ฅ

Sorry for the clickbait title, but this tutorial has the potential to improve the performance of a large amount of games! (and the precision when it comes to shooting stuff too!)

https://youtu.be/ajxHYyNhrHg

tame niche
#

Hi everyone lovewink

Adding some squash and stretch to your GameObjects can really make them come alive. All you need is a bit of code in Unity!

This tutorial's script works for 3D, 2D and UI Elements without issues.

It's highly customizable and offers features like forward and backwards playing of the animation, percentage based animation (30% chance to play, for example) and a way to have every element react at once without having to find all the elements in the scene.

Three use cases show exemplary implementations: UI Buttons reacting to hovering above them, 3D elements's squash and stretch being called when they get created and a 2D character with a breathing animation as well as a jumping and landing animation.

Hope you'll enjoy it!

https://youtu.be/F_LtpgpTHA8

tulip wind
#

Got another tutorial to help out anyone looking to build out a top-down 2D RPG! Made a sick visualization at the beginning to help visualize how movement vectors are built up ๐Ÿ˜„
https://www.youtube.com/watch?v=3sSDrx_Fy4M

candid rapids
#

๐ŸŒŸ Hello Everyone!

The room manager system I have been developing is finally available! It will take another 1-2 weeks to reach the fully stable version, but I am sharing it now for those who want to use it and improve themselves in this system. You can go to the document from this link and go to the GitHub repo via the document and use the project or read the document.
https://reflective-roommanager.gitbook.io/docs/

smoky widget
tame niche
#

Hi everybody lovewink
Newest tutorial is all about how you look at and watch your target in Unity 2D.
It covers setting up dedicated areas to be monitored and random eye movement when nothing is being tracked.

Plus: downloadable beholder for personal projects!

Hope you'll enjoy it love

https://www.youtube.com/watch?v=49pzlziTTmM

smoky widget
wide solar
#

hey guys! just made a tutorial on creating a chat via Unity + Firebase, hope it can help someone! It's actually my first video (on the more pro side, or so I like to think ๐Ÿ˜…)
https://youtu.be/GicHL6sgHnE

supple plume
eager turret
austere hawk
#

๐ŸŽ‰ New Video Alert: Explore the "Top 5 Water Assets" in Unity on our YouTube channel! Donโ€™t miss our special giveaway of Zibra Liquids and Game 2D Water Kit. Keep an eye out for a hidden key in the video for extra rewards! ๐Ÿš€๐Ÿ’ง

Link: https://youtu.be/DX9nQZs7XlM

tight sable
#

Bike controller tutorial

vivid ferry
#

Hi all๐Ÿ‘‹ Christmas time is near, so I decided to create an advent calendar template๐ŸŽ… . The code and all assets are free to use (some assets require attribution). Feel free to create your own calendar or just use the assets. Contact me if you have any questions.
Tutorial: https://gameandcode.com/blog/adventcalendar2023/
Code: https://github.com/GamesAndCode/AdventCalendar2023

I will also create a calendar and upload it to itch.io. Therefore I would love to do some collaboration!

tame niche
#

Hi everybody lovewink
New tutorial is up! This one teaches how to create a toggle Switch system for your game's UI consisting of the switch itself and a Toggle Group Manager. Next tutorial will be about styling! Hope you'll enjoy it.

https://www.youtube.com/watch?v=E9AWlbPGi_4

quasi solar
#

Hello ๐Ÿ™‚
Are you finished with your game and want to Publish it to Microsoft Store? Added a Tutorial below on how I accomplished that. Please let me know if you have any suggestions on the video format/content!

Thanks!

https://youtu.be/Lffa70On13s?si=cX2U1jBRKVTOC8nl

modest nymph
digital trench
#

Hi everybody! I'm thrilled to finally share my next tutorial! Today we are going to dive back into the world of procedural animation in unity! We'll learn all about animation rigging and the constraints necessary for environment interactions. In the process we'll take a deep dive into how the constraints work and what they offer! Then, we'll start the implementation of state machine that's going to be in charge of the whole system!

๐ŸŽฆ Watch it here:
https://www.youtube.com/watch?v=-Oqa-iOZpIE

harsh bear
#

Hi! Do you want to learn how to program 10,000 fish to move beautifully in a swarm? Here is a tutorial on boid AI!

https://youtu.be/Z9ATCL-5r44

tight sable
#

Hi guys, part 2 is now live, do check it out

heady mural
#

not my videos, but this guy explores something that many people didn't even know existed, much less understand how to do, and that is creating your own graph windows like shadergraph uses. Super super interesting and tons to learn here

terse dew
harsh bear
#

Code for an ECS voxel engine with SRP DX12 path tracing (tracer taken from a demo project by someone who works at Unity). You can build voxel objects out of it with compound box colliders. It can render 1000s of voxels and can be converted to URP. https://youtu.be/O1Si7Evk-mo?si=vQ26NjZcvQS2EOAz

neat veldt
atomic roost
royal schooner
tame niche
tight sable
#

Part 3 is here

neat veldt
tacit tinsel
bold quail
#

Remarkably underrated guy making intermediate and advanced unity videos (that are actually good!). His statemachine video is very interesting, I've reused the generic state machine a couple of times already and it's a remarkably useful thing* to have
https://youtu.be/NnH6ZK5jt7o

proper ice
#

Hello, I'm Amelia from the UModeler X team.

I'm thrilled to announce our new tutorial 'Getting Started with UModeler X' on Unity Learn. This platform is perfect for honing Unity skills and learning everything about UModeler X, from setup to advanced features like rigging and painting. Log in with your Unity ID to track your learning journey.

Leverage UModeler X, our free Unity 3D asset creation tool, with these tutorials to boost your Unity development efficiency.

๐Ÿ”— Explore the Tutorial: https://learn.unity.com/project/getting-started-with-umodelerx

Download UModeler X for free on the Unity Asset Store: https://assetstore.unity.com/packages/tools/modeling/umodeler-x-with-ai-texturing-254983

eager turret
tame niche
#

Hi everybody love2
This walkthrough will teach you all the basics you need to start working with Trello for game dev projects effectively. I show you how to setup boards, how to create lists, how to work with cards, give a deep look into Checklists and we will have a first look into creating dependency systems. I explain how I choose which subscription tier I'm using and why; why starting out with three lists is absolutely fine and how to grow your board organically over the course of your project. (This tutorial is rather engine agnositc, but my channel typically focuses on Unity topics, so this still felt like the right place to me.)

This video is not sponsored. I just really enjoy working with Trello and it's been a while since I got the chance to gush about it ๐Ÿ’› I hope you'll enjoy it! Let me know if you learned something new, most people are very surprised about the Checklist capabilities in particular yum

https://youtu.be/d-jD1pnJtdA?si=-NEvCJ2lYhIhDjoy

proper ice
#

Hello again, I'm here to share a demo video created with Unity assets.

Experience how UModeler X simplifies editing Synty Studios assets and applying Mixamo animations in Unity. Stay within Unity to bring your 3D projects to life more easily.

UModeler X is free to download at the Unity Asset Store.

- **Synty Studios Assets and Mixamo Animation Integration Guide :**  https://docs.umodeler.com/docs/synty-mixamo-animation-integration/
- **Synty Studios Character Animation Demo, using UModeler X and Mixamo :** https://youtu.be/NMYy8VcstUI
summer girder
deft moth
royal schooner
tame niche
#

Hi lovewink
You can automate your Trello workflows with just a few clicks and it's all done without coding. Perfect to plan your game dev project more easily! (And this video is not sponsored!)
We will create a few different kinds of automation in order of complexity:

  • Automate labeling of cards,
  • Create a button that picks something random from our to do list and moves it into our focus list
  • Create a card button which simplifies setting up card dependencies a lot
  • Automate checking off Checklist items based on condition
  • Automate writing a list of changes for patchnotes or milestones and
  • Automate cleaning up the board whenever milestones have been reached

Plus: Free tier comes without custom fields, but that won't stop us. We'll have a quick look at Power-Ups to solve that problem!

I hope you will enjoy this! I've been working with Trello for years and it was fun to gush about automation once more love2
This tutorial is really not tied to any specific engine, but my channel focuses on Unity tutorials, so you folks are my most likely target audience ;)

https://www.youtube.com/watch?v=j_6w78g8TeM

dim trout
#

๐Ÿš€ Attention Game Developers in Unity! ๐ŸŽฎ

Are you looking to level up your game development skills in Unity? Check out this insightful YouTube video where we show samples of ways to utilize the power of operator overload and how it can revolutionize your game development process!

(The video has captions for English/็นไธญ/็ฐกไธญ)

https://youtu.be/5wqT7omDvy4

In this video, we explore how operator overload enables you to streamline complex operations in your code, making your game development journey smoother and more efficient than ever before. Whether you're a seasoned developer or just starting out, understanding operator overload is a game-changer.

Don't miss out on this valuable resource! Click the link above to watch the video now and take your game development skills to the next level.

I hope you enjoy the video! If there is any topic you would like me to cover, comment in the video comment session to let me know, and I will try to incorporate that into future tutorial videos. Until next time! ๐Ÿš€๐ŸŽฎ

#WeeklyTutorial #360687420871671809 #GameDevelopment #Programming #OperatorOverload #CodeNinja

tight sable
#

Tips everyone should use

summer girder
drowsy rover
astral saffron
#

I wrote an article about encapsulation for Unity devs. I would really like to know if it helped you to understand why encapsulation is important and how exactly to approach it. Did you find examples useful? What can be explained better?
The article: https://medium.com/p/405df85207b9

summer girder
neat veldt
#

how do i add multiplayer and vc to my game and in this game i want only one server because ima use this for me and my friends (there isnt hands for the game only moving)

summer girder
dim trout
#

๐Ÿš€ Attention Game Developers in Unity! ๐ŸŽฎ

Are you ready to captivate your players with a stunning, never-ending scrolling background in Unity? Check out this insightful YouTube tutorial video where we show how it can be done!

(The video has captions for English/็นไธญ/็ฐกไธญ)

https://youtu.be/lWCMhpGuyrU

In this video, we will guide you through how to craft a smooth, continuous looping background that will add depth and allure to your projects. Don't miss this opportunity to enhance your game development skills!

Don't miss out on this valuable resource! Click the link above to watch the video now and take your game development skills to the next level.

I hope you enjoy the video! If there is any topic you would like me to cover, comment in the video comment session to let me know, and I will try to incorporate that into future tutorial videos. Until next time! ๐Ÿš€๐ŸŽฎ

#WeeklyTutorial #360687420871671809 #GameDevelopment #Programming #InfiniteLoop #CodeNinja

drowsy rover
tame niche
#

Hi everbody wave
New tutorial! **The Unity UI Toggle - Basics and Styling **
You will learn how to set a Toggle up on the UI in Unity, how to get values from it by script, how to assign methods to it with code, how to work with toggle groups and how to add a bit of life and style to Toggle buttons with Squash and Stretch from a different tutorial :)

https://www.youtube.com/watch?v=DGh13-ljiOE
Hope you'll enjoy it!

next anchor
#

Any good tutorials for making a basic fps shooter

dim trout
#

๐Ÿš€ Attention Game Developers in Unity! ๐ŸŽฎ

Have you ever played a game that made you feel completely immersed, as if every explosion or sudden movement sent shockwaves through your body? That's the power of camera shake - a subtle yet effective technique used in game development to enhance the player experience.

Check out this insightful YouTube tutorial video where we show how it can be done!

(The video has captions for English/็นไธญ/็ฐกไธญ)

https://www.youtube.com/watch?v=M7A659A6BA4

In this video, we will show you how to create a nice, juicy camera shake in Unity, exploring how this simple effect can make a world of difference in your game design. So buckle up and get ready to shake things up with our step-by-step guide on how to bring your virtual worlds to life with just the right amount of cinematic flair.

Don't miss out on this valuable resource! Click the link above to watch the video now and take your game development skills to the next level.

I hope you enjoy the video! If there is any topic you would like me to cover, comment in the video comment session to let me know, and I will try to incorporate that into future tutorial videos. Until next time! ๐Ÿš€๐ŸŽฎ

#WeeklyTutorial #360687420871671809 #GameDevelopment #Programming #CameraShake #CodeNinja

drowsy rover
modern ruin
#

Heyo, I want to save data between scenes, but don't want the data to persist when I exit playmode.
Scriptable objects do not get reset when I exit play mode, and static variables as well.
Any other ideas?

slender isle
#

I made a yt vid about that

#

one sec

zinc heart
slender isle
#

yes that is my personal video I made

#

I hope it helps you

#

@modern ruin

modern ruin
#

Mm I checked it and it actually didn't get reset. Weird.
I'll check it out.
I actually found a workaround with scriptableobject + an interface for resetting on exit play mode + a static exitplaymode handler

#

And for now it works perfectly

slender isle
#

ok just trying to help

#

this is wny I make vids

#

good luck!

modern ruin
#

Of course, thank you very much!

slender isle
#

not a problem at all

quasi cradle
#

Gestures, as in: draw a "shape" to do something? I'm thinking like, Eternium

lean nexus
modern ruin
lean nexus
#

then you can load and unload other scenes whenever you want without affecting the stuff you need to keep

hollow jewel
#

Shouldn't he just use DontDestroyOnLoad then?

small bridge
#

hello i might start learning unity and c# soon. have any tutorial recomendations? like, youtube videos or learning websites

lean nexus
#

Unless the game is very small scale, dontdestroyonload would be better for things that need to be loaded with a scene somewhere during the game, then stay afterwards

#

For stuff that is completely constant why wouldnโ€™t you use a separate scene for clarity and organisation

#

Dontdestroyonload is also just a ton of extra work and can create unnecessary coupling

quasi cradle
quasi cradle
hollow jewel
#

So how would you guys go about testing separate scenes that require these objects then?

lean nexus
#

I dont see how using a common scene throughout the game makes testing any harder

hollow jewel
#

Yeah, now that I think about it, I get your point. It's easier than using dontdesetroyonload

dim trout
#

๐Ÿš€ Attention Game Developers in Unity! ๐ŸŽฎ

Have you thought of ways to get players more engaged with your game? A notification sent to players whenever you have events or daily reward would often be a good way to get players back to playing your game.

Check out this insightful YouTube tutorial video where we show how it can be done!

(The video has captions for English/็นไธญ/็ฐกไธญ)

https://youtu.be/xa4hJdV53EE

In this video, we will show you step by step on how to create mobile notification for Android in Unity. So come on and get ready to engage players with your game notifications with our step-by-step guide on setting up mobile notification in Android in Unity.

Don't miss out on this valuable resource! Click the link above to watch the video now and take your game development skills to the next level.

I hope you enjoy the video! If there is any topic you would like me to cover, comment in the video comment session to let me know, and I will try to incorporate that into future tutorial videos. Until next time! ๐Ÿš€๐ŸŽฎ

#WeeklyTutorial #360687420871671809 #GameDevelopment #Programming #MobileNotification #CodeNinja

drowsy rover
crimson juniper
crimson juniper
crimson juniper
dim trout
#

๐Ÿš€ Attention Game Developers in Unity! ๐ŸŽฎ

Explore these step-by-step instructions and hands-on demonstrations that will empower you to streamline your development process and create high-quality games efficiently. Unlock the secrets to setting up unit testing in Unity flawlessly, and take your game dev journey to new heights by watching the video today!

Check out this insightful YouTube tutorial video where we show how it can be done!

(The video has captions for English/็นไธญ/็ฐกไธญ)

https://youtu.be/-IkMUzqLyOU

Don't miss out on this valuable resource! Click the link above to watch the video now and take your game development skills to the next level.

I hope you enjoy the video! If there is any topic you would like me to cover, comment in the video comment session to let me know, and I will try to incorporate that into future tutorial videos. Until next time! ๐Ÿš€ ๐ŸŽฎ

#WeeklyTutorial #360687420871671809 #GameDevelopment #Programming #UnitTesting #CodeNinja

crimson juniper
crimson juniper
tight sable
#

New series is here

tacit tinsel
royal schooner
calm kettle
crimson juniper
drowsy rover
summer girder
tame niche
#

Hi lovewink

Learn how to copy text from your Unity game to your system's clipboard to paste everywhere and add a colored highlight to your text to make it visible. This works with Text Mesh Pro.

You can paste text copied like this into input fields in your Unity game, or outside of your game, as it uses the operating system's clipboard.

We go through four different ways to tackle this:

  • Copy all of a text box's contents by button click
  • copy all of a text box's contents by clicking on the box itself
  • copy predefined words by utilizing the Text Mesh Pro link tag
  • copy text freeform like you are used to in a text editor.

Hope you'll enjoy it!
https://www.youtube.com/watch?v=marGMXTe1Qs

icy tulip
mental rain
lunar palm
#

hey guys, i've finally descided to start my youTube channel and make some toutorials. Here is my first one ๐Ÿ˜„
Toutorial is showing how to color 3d model with different colors and only one material:
https://www.youtube.com/watch?v=pM95jFIIlwQ

tight sable
tacit tinsel
crimson juniper
#

Hello guys I'm making a full series for begginers on how to build a 2d game I'd love to hear any type of feedback ๐Ÿ™ https://youtu.be/0zSbnhu9eio

harsh lantern
burnt bane
tacit tinsel
lunar palm
cyan mountain
torpid wedgeBOT
#

mobnt thanked brn_lorenz

drowsy rover
tight sable
#

Part 3 is here

icy tulip
#

I made a complementary video to the tutorial I posted some days ago. It's a summary of some things I learned about Unity Shader Graph, and some good practices for low-poly. It's better to know a bit of Unity Shader Graph for understanding it.
https://youtu.be/g4hfedgrjKA?si=B1gjsWQjV_5yjohY

tacit tinsel
lunar palm
tight sable
#

4th and the Last part is out
The project is also available, go grab it now

tame niche
#

Hi lovewink

The Unity UI Anchors menu looks intimidating? I'll explain how to use it. We'll have a look at how anchors and pivot points determine where your game's UI elements sit on different screen resolutions, how those positions are calculated and how understanding them helps a lot in building a general UI layout as well as a modal window. Hope you'll enjoy it and learn something new!

https://www.youtube.com/watch?v=Lf8gbfEHgcI

verbal igloo
#

Hey guys! Welcome to my YouTube channel! Here, it's all about creating your own Tower Defense game using Unity and C#.

Let's dive into the world of game development together! I'll show you step by step how to design cool towers, develop clever enemy AI, and bring your game to life. Whether you're a beginner or have some experience, there's something here for everyone.

Also, feel free to subscribe to my channel to support me in creating more videos like these! Your support means a lot to me! ๐Ÿ˜€ https://www.youtube.com/watch?v=MIH6_PlVvHo

royal schooner
#

How to open your Unity project through the command line (Windows):

  • Create a text document with the ending .cmd
  • Write a line inside following this pattern:
    "pathToYourUnityExe" -projectPath "pathToYourMainProjectFolder"
  • To locate your Unity exe path, go into the Unity Hub -> Installs -> click on the three dots (...) for the relevant Unity version and select the option "Show in Folder"

Example:
"D:\Applications\Unity\2019.4.35f1\Editor\Unity.exe" -projectPath "F:\Projects_2016\UnityPlatformer"

  • Now you can simply double click the file and it should open the project
drowsy rover
tacit tinsel
tight sable
dim trout
#

๐Ÿš€ Attention Game Developers in Unity! ๐ŸŽฎ

Explore these step-by-step instructions and hands-on demonstrations that will empower you to create your own 2D Hexagon Map in Unity by watching this insightful YouTube tutorial video where we show how it can be done today!

(The video has captions for English/็นไธญ/็ฐกไธญ)

https://youtu.be/WRMdIi2FJmE

Don't miss out on this valuable resource! Click the link above to watch the video now and take your game development skills to the next level.

I hope you enjoy the video! If there is any topic you would like me to cover, comment in the video comment session to let me know, and I will try to incorporate that into future tutorial videos. Until next time! ๐Ÿš€ ๐ŸŽฎ

frail arch
#

Hi all โ˜บ๏ธ I created a short video comparing two approaches for creating floating UI like health bars & item names. Using either screen-space UI or world-space UI. I hope it helps you understand the key differences and pick the right option for your project.
https://youtu.be/0p8Vvyrxn-Q

drowsy rover
feral owl
scenic glade
royal schooner
verbal igloo
#

hey, welcome to this episode, where I programm the second part of the flappy bird toutorial. In this episode we will do the first part of the obstacle and world generator.
Please Subscribe!!!! I need the support!!!
Happy Coding :-)https://www.youtube.com/watch?v=LFdNKjLDRSk

burnt bane
gray obsidian
#

utili

mental rain
verbal igloo
#

Hey guys, i have created this full 30 min and free course on how to develop a flappy bird game in Unity c#. It took me many weeks to complete this tutorial, so i would really appreciate, if you support me and subscribe๐Ÿ˜€ https://www.youtube.com/watch?v=4c6HmBgceqg

cedar nimbus
tame niche
#

Canvas 101

This guide will walk you through all three Canvas Modes with examples: Overlay, Camera, and World Canvas. We'll also look into Canvas Scaler modes, how to structure your canvases effectively and see why it matters. Plus, we'll cover Billboarding and checking if your mouse is over the UI!

We are going to cover:

  • Basics of how to structure UI into multiple Canvases and why
  • How to check if your cursor is over UI
  • Sorting Canvases
  • The three different Canvas Modes (Overlay, Camera, World Space)
  • Have a look at taking screenshots without the UI showing and why you probably want Camera Mode for that
  • Placing UI into the world with World Space canvas and understanding how its scaling works
  • Billboarding UI in World Space
  • The three Canvas Scaling modes: Constant Pixel Size, Scale with Screensize and Constant Physical size

I hope you'll enjoy this video lovewink

https://www.youtube.com/watch?v=1OwQflHq5kg

royal schooner
tight sable
tame niche
#

HI lovewink
Animate your UI elements in Unity by code! We'll use tweening for this, but won't use any outside asset and instead write our own. We write a script that handles the animation of an element's position and alpha and go a step further by visualizing the locations it will end up in with Gizmos. That takes a lot off guesswork out of finding the correct distances and placements when creating your UI.

You will learn:

  • How to move a UI element by code (tweening)
  • How to animate position and alpha by code
  • How to work with Gizmos (Visualisation Helpers)
  • How to use the [Button] and [ShowIf] attribute of Odin Inspector in case you have the asset (it is not needed for this tutorial, but I enjoy working with it and maybe you do, too)
  • How to use [ContextMenu] to create quick access to methods in the inspector for testing

https://www.youtube.com/watch?v=AaudFyM3KV0

tawny turtle
tight sable
summer girder
tight sable
summer girder
tulip wind
#

Been making tutorials on how to make a simple top-down cozy 2D RPG if anyone needs some guidance on that front::

https://youtu.be/j3cH3Dj2dRk

quasi solar
#

This video goes over adding scaling/sounds to your button game object with a script. Not sure if this is helpful to others, but I like it better than using just the default button.

https://youtu.be/qCXQ_OZN4XI

austere hawk
#

๐ŸŽฎ Hey Game Developers! ๐ŸŽฎ

Check out these must-watch Unity videos on our channel:

10 Best FREE Unity Assets for Game Developers: https://youtu.be/-GG9ZiILZck
10 Must-Have Unity Assets for Game Developers: https://youtu.be/YaI-boO6fLU
Discover top assets to boost your game development. Like, comment, and subscribe for more Unity content!

Happy developing! ๐Ÿš€

quasi solar
#

Learn how to turn your scene or playfab game object into a menu item on unity editor! I copy this script from project to project to easily generate some common objects ๐Ÿ™‚ (not spam)

https://youtu.be/81QzouGy5xI

tacit tinsel
tacit tinsel
summer girder
tight sable
royal schooner
slow rain
tame niche
#

Hi love2

Learn how to create damage popups with my newest tutorial! It works in 3D and 2D .

Contents

  • Creating the labels with TextMesh Pro
  • Working with a Unity Object Pool
  • Animating the label along a curve
  • Visualizing the curve with Gizmos in the editor to make tweaking and setup much easier
  • Working with highlighted crit numbers by using TextMesh Pro Gradients

Hope you'll enjoy it!
https://www.youtube.com/watch?v=2Jzl-fU8B0A

tight sable
tacit tinsel
tacit tinsel
deft moth
summer girder
tame niche
#

My newest tutorial is all about UI Buttons:

  • How to create a Button either with the right click menu entry or from scratch
  • Explaining the parts of the button component and how they interact
  • How to setup functionality, be it through the inspector or through code
  • How to use the transitioning options (color, sprite and animation) and influence them through code, too
  • What to do in case you can't click on buttons

Hope you'll enjoy it! I really enjoy going into detail on basics like this. Even if you already know most of this, maybe you'll still see something that's new to you!

https://www.youtube.com/watch?v=tFIFHSgYRxM

harsh bear
tame niche
#

Hey lovewink

This new tutorial is all about the UI carousel! I explain how it will be setup and walk you through the inspector parts as well as the code. Its design can easily be customized and entries are done with Scriptable Objects.

I really hope you'll enjoy it!

Contents

  • The general structure of a carousel
  • Creating the parts in the inspector
  • Creating a template for the entries
  • Adding Text boxes for more infos
  • Adding dynamic functionality to a button depending on the chosen entry

https://www.youtube.com/watch?v=tdXe8Ba5YTU

zinc heart
cold ridge
#

Holy moly this is crazy

#

Nice

royal schooner
royal schooner
royal schooner
drowsy rover
tranquil jungle
odd granite
cobalt idol
umbral sky
pallid thorn
royal schooner
#

3 CRITICAL EditorWindow Tips | Unity Tutorial - LlamAcademy 2024-10-29
https://www.youtube.com/watch?v=0_iZ2dJzm-k

  • SceneView.duringSceneGui lets you draw things in the scene view
  • when instantiating objects in the editor, use PrefabUtility.InstantiatePrefab(..) to maintain a connection between the prefab instance and prefab
    • find path to a prefab with PrefabUtility.GetCorrespondingObjectFromSource(..) and then AssetDatabase.GetAssetPath(..)
  • writing xml/uss manually is faster than using the UI builder
royal schooner
lethal moat
knotty goblet
#

I don't think that's 2.5d

#

It's like a custom image effect or shader to make it look like it's 2d

#

It's just outlining the mesh with respect to the camera's perspective

#

Watch this:

royal schooner
autumn pecan
sick pike
barren ermine
rough zinc
brave trellis
#

Made a setup guide to understand all project settings for Unity XR projects. Hopefully this helps your project's performance!
https://youtu.be/Vlmy0JJ_E3c

brave trellis
#

There are some settings that can double your animation performance for Unity!
Check out my latest performance guide to see how you can have the best performance possible in your projects:

https://youtu.be/apD2NgXulxE

royal schooner
#

The Ultimate Guide for Physics in Game Development! - Will Hess 2023-02-13
(with examples in Unity, although he doesn't seem to explain the different force modes for AddForce and that the default ForceMode "Force" accounts for the mass of the body)
https://www.youtube.com/watch?v=3lBYVSplAuo

tame niche
#

Hi everybody lovewink

My newest tutorial is all about the Unity Slider: This one covers all you need to know about the UI Slider - making it auto resize, customizing its graphics, accessing its value through a UnityEvent, how to get and set values by script, and how to play a sound once you let go!

https://www.youtube.com/watch?v=FMy5ixxBlYw

royal schooner
valid cedar
summer girder
grizzled belfry
#

Content dedicated to Brazilian members:
Estreia o terceiro vรญdeo do curso de desenvolvimento de jogos em Unity 6.
https://youtu.be/XyRgLQERtF8
Tambรฉm estamos com a iniciativa coletiva de criaรงรฃo de um jogo em comunidade, teremos nossa reuniรฃo de definiรงรฃo segunda 10/02, mais informaรงรตes no vรญdeo.
https://youtu.be/RHNojP0ebDU

tame niche
#

Hi everybody love

This tutorial is all about creating a functional UI your users can navigate by keyboard or controller. It covers:

  • The built-in Unity navigation system
  • Setting up an initial gameobject to highlight
  • Working with selectables
  • How to make a menu circle around
  • Working with explicit navigation vs automatic navigation
  • Pitfalls of automatic navigation
  • How to set an element to select by code
  • How to constrain a user to one menu/part of the UI
  • How to prevent de-selecting elements

Hope you'll enjoy it!

https://www.youtube.com/watch?v=sQpjgcX-jH8

lone root
#

I hope itโ€™s helpful

tame niche
#

Hi everybody lovewink

In my newest tutorial, I explain how to create buttons with three click modes, checking if the user clicked with the right, middle or left button. Might not sound terribly exciting, but have you ever worked with the selectable class before?

The selectable class can be used as an ideal base for customized UI elements that can be hooked up in our project's UI navigation and comes with transition modes, too. Working like that also means our right/middle/left click events show up in the inspector, too!

Hope you will enjoy this one lovewink

https://www.youtube.com/watch?v=RpfmzHWNp80

raw granite
tame niche
#

Hi everyone lovewink
This tutorial shows you how to create a menu item (or multiple!) for the right click menu in Unity, with and without conditionals - and hotkeys. This is incredibly useful to speed up your game development time.

It covers:

  • Setting up UI prefabs
  • Creating an Editor script
  • Configuring the menu item with a name, icon, and hotkey
  • Instantiating a prefab with proper parenting
  • Validating the selection to show the menu only under certain conditions

Hope you'll enjoy it!

https://youtu.be/c6TegNPQZH4

sudden spoke
#

โš ๏ธ DO NOT ASK QUESIONS, COMMENT OR REQUEST TUTORIALS!โš ๏ธ
Use the other unity channels for that

tame niche
#

Hi lovewink

You will learn how to create an inventory slot for an inventroy system in my newest tutorial. This does not cover a whole inventory system, however - just the button, as that is the element almost all systems have in common.

It is basically a button with three modes: An action to perform on click, one on hover, a third on double click. This can be used for a lot of different use cases, but you will most likely primarily use it in an inventory system. This system works with the new input system and on mouse input as well as controller input.

This tutorial covers:

  • Creating a new type of button especially suited for inventory systems
  • Handling three kinds of events: On left click, on double click and on hover (enter and exit)
    Hope you'll enjoy it!

https://www.youtube.com/watch?v=-fdG9sG2yk4

tame niche
#

Hi lovewink

This tutorial teaches you how to create a button that uses and displays modifiers to change its behavior (with the new input system).
A typical use case would be a resource management system, where one click takes an item, shift click takes multiple, alt click chops the stacks in two and so on.

Contents:

  • OnClick events for no, one, two modifiers or both at the same time
  • Notifier events for UI feedback

Hope you will enjoy it!

https://www.youtube.com/watch?v=ZkcepKeVEsU

(btw, I see those reactions to my prior posts in this channel, thank you so much for all the thumbs ups and such MaxLove )

small garden
#

๐ŸŽง New episode of 'Pรญxeles y Ondas' on YouTube! ๐ŸŽฎ
In this episode, we talk about audio formats in video games: WAV, MP3, OGG, FLAC, and the legendary tracker modules ๐ŸŽถ

Ideal if you work with audio in Unity or are passionate about retro sounds.
Available in Spanish, but you can enable subtitles if you speak English.

๐Ÿ“บ https://youtu.be/SJRCW3nLovQ

๐Ÿ’ฌ Do you remember a game whose music left a mark on you due to its retro or tracker style? Or have you used tracker modules in your own projects?

#GameAudio #AudioForVideogames #360687420871671809 #PixelsAndWaves #TrackerModules #SoundFormats #MODfiles #Chiptune #GameDevelopment #NatMT

misty mica
tame niche
#

Hi everybody lovewink

My newest tutorial covers how to create Buttons you can assign Hotkeys to inside the Unity UI with the new input system.

This works for keyboard and controller.

This covers:

  • Creating a hotkey script that listens to button input for keyboard and controllers
  • Creating a Basic Button to still get visual feedback on button press
  • Setting up keybinds in the Input Manager

Hope you'll enjoy it!

https://youtu.be/UtXvximc3kY

summer girder
misty mica
hollow harbor
west surge
#

Hi, in this tutorial you will learn how to create a simple top-down 2d shooter (Movement, Aiming and Shooting). We tried to make it as easy as possible. please let me know if this helped you or your suggestions for improvement! https://youtu.be/scLdj1ewNDI

hollow harbor
slim fiber
#

https://youtu.be/fOfT5cqvOdI I've spent the last year studying multiplayer, and this is the culmination of that effort. I go from basic socket programming, to complex state synchronization, to creating a backend. There are plenty of beginner friendly tutorials on creating your first multiplayer game, so I made this video focused on solving the complex problems, and teaching the harder concepts you only reach once you're knee deep into a project, and there are few resources for.

tame niche
#

Hi lovewink

Over the last few weeks, I started turning my Unity tutorial videos into written ebooks. They all center around one specific Unity UGUI element and explore how to use it with a few use cases, all the needed scripts, lots of explanations and images, as well as the project files.

I started with five ebooks: The Unity Canvas and Canvas Scaler, Dropdown, Input field, Anchors and Pivots, as well as the Scroll Rect component. I plan to release more over the next couple of months - let me know which would be interesting to you (or vote on them on my Discord!)

You can find the ebooks on my itch page here: https://christinacreatesgames.itch.io/

For more infos, I showcase them in this video: https://www.youtube.com/watch?v=sXMkGliHMbY

Use cases are, for example:

  • A scrollable text box
  • Jumping to specific positions inside a scroll rect
  • When/how to choose which Canvas Render Mode
  • Responsive UI through Anchors and Pivots
  • A map to zoom and scroll around in
  • Creating a content carousel system
  • Validated input fields for several input requirements
  • Showing/Hiding input in a password field
  • Multi-select Dropdown
  • Dropdowns with images

I hope, these will help you!
If you have questions, just ask, please :)

royal schooner
tame niche
#

Hi everybody lovewink

My newest tutorial shows you how to create a sound system to use for your UI in Unity. The system works with a central sound manager and a component to add to every element that should emit a sound when interacted with (and depending on the interaction mode you want to utilize).

It's simple to setup and maintain and can easily be used across projects.
Hope, you'll enjoy it!

https://www.youtube.com/watch?v=ZyY8QBWdmmk

slender isle
slender isle
slender isle
tame niche
#

Hi everybody lovewink

New tutorial is all about creating a tab menu system. It's super versatile and easy to create - in my version, the tabs stay highlighted, too! (Because having the highlight go away just because you clicked somewhere else feels stupid.)
It covers three parts:

  • setting up the layout in the inspector
  • writing the script
  • making sure tabs stay highlighted

https://youtu.be/ZFuEjAcx1-s

lone sable
unreal cairn
#

Hey everyone ๐Ÿ‘‹
Just wanted to share something Iโ€™ve been working on - Shader Story.

Itโ€™s a growing collection of Technical Art resources and shader-focused materials, built to support developers, artists, and anyone curious about how shaders tick.

๐Ÿ”— Hope you'll find it useful:
https://github.com/DeGGeD/ShaderStory

If it speaks to you, I'd love it if you helped spread the word. Thanks a lot in advance!

tame niche
#

Hi everybody lovewink

This short tutorial shows you how to set a canvas to World Canvas mode, how to scale it properly to fit your scene, how to use it for moving or static elements in your scene and how to billboard it.

https://youtu.be/Fw3uQmx-46M

solar loom
#

i start this Chanel after a lot of project done and i wanted to share with the community my experience i will post more and try to do tutorial so you are free to subscribe for more news ^^

unreal cairn
#

๐Ÿš€ Fresh update for the Technical Art resources library:
Noises patterns explained with ready-to-use samples included.

๐Ÿ”— Check out the updates:
https://github.com/DeGGeD/ShaderStory

Hope these come in handy! If they do, feel free to share them around, give the repo a star, or just let me know what you think.
Thanks in advance, really appreciate it!

floral bluff
#

This is a very handy class that you can add to your project lets you basically debug stuff in the air over UI like you would with print()

// Ext.cs or whatever
public static class Ext {
    public static List<LabelRequest> labelRequests = new();
    public static void Label(Vector3 position, string text, GUIStyle style = null, Color color = default) {
        labelRequests.Add(new() { position = position, text = text, style = style,  color = color });
    }
}
public struct LabelRequest {
    public Vector3 position;
    public string text;
    public GUIStyle style;
    public Color color;
}
// In any of your GameManager scripts that are attached to your scene

    private void OnDrawGizmos() {
        for (int i = Ext.labelRequests.Count - 1; i >= 0; i--) {
            LabelRequest r = Ext.labelRequests[i];
            r.style ??= new() {
                alignment = TextAnchor.MiddleCenter, 
                normal = new() { textColor = r.color == default ? Color.white : r.color }
            };
            Handles.Label(r.position, r.text, r.style);
            Ext.labelRequests.RemoveAt(i);
        }
    }
#

Then, anywhere

Ext.Label(position, "Text");
unreal cairn
raven kettle
tame niche
#

Hi everybody ๐Ÿ‘‹
Are you randomly clicking on Layout Group settings, hoping to magically find the setting you need?
By how often I have been asked to cover the UI layout system, you are far from alone - and I know the feeling, I've been there ๐Ÿ’›

That is why I created an in-depth walk-through about the whole system, covering Layout Groups, Layout Elements and Content Size Fitters in detail: How (and where!) to use them, what their settings do and interact with one another, as well as how to troubleshoot when things don't go as planned.

This topic is now also the content of the 6th ebook on UGUI systems I've released - you can find those on my itch page.

I sincerely hope that this video will make understanding and working with the Layout System easier and much more enjoyable. If there are any questions, feel free to ask!

https://www.youtube.com/watch?v=HTQV4mukZ2M

viral knoll
tame niche
dusty dawn
#

Not really a tutorial, but I made a swatch tool for Unity (like you change the palette and the objects change to). It could really help with the choice paralysis about colors and fasten the workflow.
Would you like to give it a try and give me some feedback?
It's free (though donations are always appreciated)
https://darn-ok.itch.io/swatch-unity-tool

tame niche
#

Hi everybody lovewink

After the deep dive into the Unity Layout system in my previous tutorial, this time, I'm focussing on a typical use case: Creating an auto-resizing text box. It gives a quick glance into the layout properties box and also covers how to work with pivot locations to control in which direction to grow the box.

Hope, you'll enjoy this!
https://www.youtube.com/watch?v=57VNaUl08JE

solar loom
#

if you have question or suggestion you can contact me ^^

unreal cairn
#

๐Ÿš€ New Technical Art library drop - Lighting models explained & visualized!

Just added:
โ€ข Half-Lambertian lighting
โ€ข Ambient & Hemi lights
โ€ข Minnaert (velvet/moon) lighting

๐Ÿ”— Check out the updates:
https://github.com/DeGGeD/ShaderStory#lighting-models

As always, , feel free to share the info around, give the repo a star, or just let me know what you think.
Thanks, enjoy!

zenith mica
#

basically i want to seamlessly render 2 materials (different variant) randomly

royal schooner
# zenith mica Any of you guys know a good alternative/tutorial for accomplishing texture blend...

there are some possible ways (maybe more that i dont know of) maybe researching this term
https://medium.com/@jasonbooth_86226/stochastic-texturing-3c2e58d76a14

but also either just providing a blend texture or proceduarally calculating a blend value per pixel and then you lerp the sampled pixels of both input textures based on that value. could be a noise function or so
mixing 2 textures is simple, but if you wanna mix 2 materials then ... well there are a lot of steps and its not that performance friendly
duplicate of same object
object 1 has the base material applied, opaque material, writes to the depth buffer
object 2 has a transparent material applied, it renders later than the first material, does not write to the depth buffer but checks depth LEqual (standard transparent shader behaviour)
then you offset it so it is slightly closer to the camera by giving it an Offset value. this is for example done for Decal shaders to avoid texture overlapping/z-fighting
https://docs.unity3d.com/6000.2/Documentation/Manual/SL-Offset.html
and then you do the same approach as outlined above where you calculate a blend value based on some function. the difference is that you don't mis with another texture but the blend value simply determines the alpha (transparency) you assign to the color returned by the fragment pass of the shader
so the more transparent, the more you see the underlying material of object 1

mental pilot
#

Hey everyone! ๐Ÿ‘‹

Iโ€™m Yuri, a Unity developer with about 15 years of programming experience, and lately Iโ€™ve started a YouTube channel focused on the advanced side of Unity - things like architecture, performance, and maintainability.

The channel mixes explainer videos with hands-on workshops.
If youโ€™re into writing clean, scalable, and production ready Unity code, you might like it.

So far, Iโ€™ve released a few long-form videos:
๐ŸŽฅ How IoC Will Save Your Unity Project
๐ŸŽฅ Why Dependency Injection Beats Singletons in Unity
๐ŸŽฅ Build a Game using Dependency Injection with VContainer
๐ŸŽฅ Unit Test Your Unity Game or Watch It Break
๐ŸŽฅ How to Write Unit & Integration Tests for a Game

lunar crater
left sedge
#

Hello dear developer and creator,

After years working with Unity, Steam, and across the game industry, I decided to share what Iโ€™ve learned. I created an illustrated guide (French & English) that walks you step-by-step through technical, marketing, legal, and tax topics.

Whether you just need the guide or want a full ready-to-use toolkit, Iโ€™ve got you covered:

Standard edition:
The complete guide in PDF: "Publish Your Unity Game on Steam โ€“ THE COMPLETE GUIDE" (102 pages)

Premium edition:
โˆ’ The complete guide in PDF: "Publish Your Unity Game on Steam โ€“ THE COMPLETE GUIDE" (102 pages)
Ready-to-use folder for Steamworks
A Unity project with the Steamworks API
SDK 162 fully ready with template
C# scripts such as achievements, Steam Cloud, leaderboard, etc.
A publication checklist
W-7 and W-8Ben forms

Get the guide here โ†’ https://solidsstudio.gumroad.com/l/ilmnm

Iโ€™d love to hear from fellow devs what was your biggest challenge when publishing on Steam?

cerulean rain
tame niche
#

Hi everybody wave

I released a new tutorial all about masks in Unity!
RectMask2D and Mask components "cut out" part of your content to display them inside a specific shape. But did you know it is super easy to create a soft mask? Or how to create an inverted mask for UI elements? With just a bit of Shadergraph magic, we create them in just a few moments. Super simple!

https://www.youtube.com/watch?v=8IiSiXM0L-M

tame niche
#

Hi everybody wave

I released a new tutorial! It's about level building with modular packs - for example with Synty packs. I packed a lot of what I learned over the last few years into it and i hope you'll enjoy it! There's a lot in this one, I'm sure there's going to be something you haven't known yet lovewink

https://youtu.be/0o-QnNs-stc?si=ZQ7wLTEbKLmVCEYY

tame niche
#

Hi everybody wave
(Am I... the only one posting here by now? Where is everybody?)
I released a new walkthrough/tutorial/asset recommendations video yesterday that centers on building atmospheric environments. It's the one I mentioned in the 3D Level Building video above MaxLove The feedback has already been awesome and I'm super happy with it. Maybe this can be something for you, too?
Topics I cover are among others: Working with a point of reference, creating Terrains, what I look for when evaluating art packs for the outdoors, and about two hand full of assets that support me in creating just the right look I'm going for like adding birds to the skies, animals to the forests or generally day/night cycles and weather.
https://youtu.be/-GTWrxSDm1o

misty gyro
#

Hey everyone! ๐Ÿ‘‹

I just started working on a brand-new course โ€” this oneโ€™s all about building a complete Unity game from start to finish! ๐Ÿš€
Over the last few years Iโ€™ve learned a ton about game development, workflow, and polishing a project for release, and I packed all of it into this course. Whether youโ€™re a beginner or already experienced, Iโ€™m confident youโ€™ll pick up something new!

If youโ€™ve ever wanted to take an idea and turn it into a fully playable Unity game, this is the perfect place to start.
We are making a simple 2D platformer by the way
Check it out here:
https://www.youtube.com/playlist?list=PLrTUYNMENr3Li-NA6_pPb7elNbFZat8ts

Hope you enjoy it, and let me know what you think! (be brutally honest) โค๏ธ

misty gyro
#

Hey again! ๐Ÿ‘‹

Episode 2 of the Unity game development series is live! ๐ŸŽฎ

In this episode, we dive deeper into building our simple 2D platformer โ€” from refining player movement to adding some fun interactive elements. Every step is designed so you can follow along and gradually see your game come to life. ๐Ÿš€

Check out Episode 2 here:
https://www.youtube.com/watch?v=HNRR4hiB2i8

As always, Iโ€™d love your honest feedback โ€” the good, the bad, and the ugly! โค๏ธ

Happy developing!

tame niche
#

Hi everbody wave

Shadergraph for UI is super fun. My newest tutorial will teach you some basics and explain, how you can create four different effects to use in your own game - a greyscale effect, a tinting effect that gives a monochrome look, an animated gradient as well as a full gradient.
This tutorial also covers how to change values of materials via script, how to create new instances and how to display a gradient in the inspector even though the shader won't let you.

Hope, you'll enjoy this one!

https://www.youtube.com/watch?v=0BOH42BZEic

unborn loom
tame niche
#

Hi everybody wave

I released my last tutorial for this year today and it covers a topic I've seen people frustrated about a lot: Creating lists (you can scroll through) which have flexible entries that need to expand based on their contents.
Please stop writing 500-line-strong custom solutions to this. Just by working with the layout system, we can achieve our goal ๐Ÿ’›
This one is not just showing you how to do it, but teaches you a few parts of the system you might not have known/seen before (if you haven't watched my deep dive into the layout system before, that is). I hope, this helps you in needing less tutorials like this in the future =)

Hope, you'll enjoy this one!

https://youtu.be/pafvGFCwVps

warm siren
odd pawn
#

@void furnace

rocky void
#

Can someone link a good unity tutorial for enemies in 3d?

torpid wedgeBOT
#

dominic0410 thanked pro_gamer3850

mortal dome
#

Does anyone have any good resource for the cross hatching shader?

summer island
#

Can i use a 12 yr old tutorial for some small stuff or is it too different since then

jade charm
ebon halo
#

<@&133522354419662848> <@&1224208037892591666>

summer island
#

Like movement and stuf

#

In that sense can someone link a good tutorial for how I can make a top down isometric 3d game?

coarse stump
#

Wouldn't you just set the camera to a specific angle since all of your models are 3d?

#

With a 3d tile system

coarse stump
summer island
#

To be able to look at different angles

twilit dust
#

Does anyone have a good 3rd person movement tutorial?

twilit dust
torpid wedgeBOT
#

flossterino thanked lordmanthing

loud cobalt
#

Wsg! Does anyone here know of a good unity beginner course?

tame niche
#

Hi everybody love2

I made a tutorial video about how too create a collapsing sidebar in Unity (with UGUI). It has two chapters:

  • a collapsing menu overlaying the game world
  • how to make it work inside a more complex layout structure

This video is based on a chapter in my upcoming book on TextMesh Pro :]
Hope, you'll enjoy this one!

https://www.youtube.com/watch?v=r2PnJYgCiJM

royal schooner
solar haven
#

Hi guys i just joined this server. I want to learn how to make games and code overall. I coded a little bit in Unity before but i don`t remember anything

upbeat rover
#

how to create gaem like elden ring but in future and with guns

brisk gull
brisk gull
sand socket
real citrus
tough jackal
#

yo guys, have you used lalaland package? has 416 reviews but doesnt show any quality thing

#

makes me wonder why so high reviews

proven spear
#

Does anyone know how to get the x and y scale of an object that the script is attached to? I know that "Getcomponent<Transform>" is used, and the values are localscale.x and localscale.y specifically, but I cannot seam to address them in my script without errors popping up.

fluid forum
mortal olive
#

Hey is there a small tutorial about unity gui (canvas?) and unity gui toolkit.
I want to programm a little bit myself.

I don't need fancy stuff.
Just a few buttons, image as button, 3d cube as a button, text input text output. Have stuff grouped in a panel. make pannel appear /dissapear.

My proble is all i can find especially about videos but also written is comparison which claim that one is more scaleable but the other is more scalale too and i don't know what to do with that info.

  • Stuff interesting: Is one (unity gui) at end of its life or is one experimential but not expected to stay?
  • Can i create gui from simple code.
  • How good are the defaults. Can i just work withit without building a deeper knowledge?
inner kelp
#

<@&1224208037892591666> ^

sleek heart
proven spear
torpid wedgeBOT
#

lordzarcon thanked 0xh

loud cobalt
#

Does anyone here have a tutorial for player movement?
I followed a couple tutorials on youtube, but they don't seem to work because of the new unity input system.

#

For 3d

dusty raven
#

Eventually youโ€™ll get the hang of the new input system and it will be a breeze setting up player controllers! :3
(tip for later: check box create c# script in input actions asset)

loud cobalt
#

Thank you so much!

tame niche
#

Hi everone! lovewink
My new video is up - this time covering 25 tips and tricks I picked up over the years for working with UGUI. From hotkeys and editor settings to layout tricks and working with presets: these tips will save you time and make building Unity UI a lot less frustrating. Whether you're a beginner or have been using Unity for a while, I'm sure you'll find something new here!

Hope, you'll enjoy this one!

https://youtu.be/2zt3ZGpgtfg?si=r5WsxwIWD1XEw-Je

modern fiber
#

Hey does any one have a tutorial on how to make a 2d unity inventory?

proven spear
#

You can probably YouTube that.

ivory parrot
honest pumice
#

Does anyone have a tutorial for good unity scripting I know a bit of the basics <@&194010291434946560>

#

If needed Im a vr dev

sick fulcrum
honest pumice
torpid wedgeBOT
#

deathforge_ thanked x73d

honest pumice
torpid wedgeBOT
#

deathforge_ thanked x73d

honest pumice
#

Thatโ€™s cool

subtle bough
sick fulcrum
subtle bough
empty belfry
#

Guys what was the way to manipulate player maneuver dynamics in unity, as my player kinda moves a bit fast, and the gravity also feels slow.

#

Seems like I'm kinda missing smth

#

<@&194010291434946560> eyesshake I didn't ping....!!
Who was that?ConcernedFrog

cunning idol
winter coyote
cunning idol
#

but im glad i could help you with that at 2 am lmaoo

empty belfry
cunning idol
#

did you find it or do you want me to drop you one?

winter coyote
empty belfry
cunning idol
#

for like 2d games tho unity is def peak

empty belfry
cunning idol
#

oh well anyway yeah , you have to add a variable for everything . gnight mate

empty belfry
valid venture
#

question for all those who have done both: Should a beginner start with 2d or 3d and why?

celest crescent
#

Don't try to make a "modern game", if you can't make tic-tac-toe you won't make a game so start with that

#

Flappy bird kind of simple

honest pumice
potent minnow
#

Quick question when it comes to making terrian and character for your game is better to use blender or just keep using unity

real citrus
ebon halo
#

<@&133522354419662848> <@&1224208037892591666>

tulip parcel
#

Guys, which is better? And what's the difference?
Universal 2D or 2D(built in pipeline)

proven spear
#

I heard that universal is great for using multiple styles and assets.

inner kelp
#

urp is the way

sudden sphinx
tulip parcel
#

Ok, thank you guys

mental karma
#

Hello

crystal garden
crystal garden
hard pollen
#

@weary thorn

boreal gorge
#

I can't think of anything better.
I have an item system that needs to apply an effect to a weapon slot as well as the character stats
Is my only option to have stat wrappers kept in a dictionary indexed by enums?

marble sentinel
#

I have been working in sound design .and my friend developer we need a graphic design and animation 4 a game (we r hobby) who want to join us with much love an respect.

frozen sphinx
#

Hi there all , I'm a newbie, can anyone suggest me the step by step right tutorials it'll be a great help <@&194010291434946560>

tame niche
#

Hi everybody MaxLove

This week's tutorial is about creating a star rating system with UGUI. It works with half stars and full stars.
Hope, you'll enjoy it!

https://www.youtube.com/watch?v=6dnX4xN-RzE

The Squash and Stretch I used in a last step on that tutorial can be found here. I've had this in my toolbox for a long time and am in the process of drafting out a series on Juicy Elements like it for the upcoming week's releases and I really hope you'll stick around for those ๐Ÿ’›

https://youtu.be/F_LtpgpTHA8?si=-0OHgFtwyb_6III4

mint stump
#
Csharp (c#)
https://tutorialspoint.com/csharp/
https://youtube.com/watch?v=x_9lfHjYtVg&list=PL0EE421AE8BCEBA4A (new Boston c# tutorial, 200 episodes)
https://youtube.com/playlist?list=PLPV2KyIb3jR6ZkG8gZwJYSjnXxmfPAl51 (Brackeys 15 episodes)
Unity Tutorials (Basic)
https://unity3d.com/learn/tutorials
http://catlikecoding.com/unity/tutorials/
https://youtube.com/user/Brackeys
https://noobtuts.com/unity
Unity Shader Tutorials
https://youtube.com/channel/UCEklP9iLcpExB8vp_fWQseg
http://alanzucconi.com/2015/06/10/a-gentle-introduction-to-shaders-in-unity3d/ 
http://alanzucconi.com/2015/06/17/surface-shaders-in-unity3d/
http://kylehalladay.com/blog/tutorial/2014/06/27/Compute-Shaders-Are-Nifty.html (Compute shader)
http://elringus.me/blend-modes-in-unity/ 
https://80.lv/articles/shapeshifting-object-vfx-in-unity/ 
https://seblagarde.wordpress.com/2012/12/27/water-drop-2a-dynamic-rain-and-its-effects/ 
amber grove
#

channel will be setup soon and oranised with a proper list... probably moderated by bot..

Feel free to post tutorials.. they will be sorted and cleaned later

mint stump
#

https://docs.google.com/document/d/19wi4zlsRYLWdzmVZaOEVodZHw6JJ7OvD2X7p9vcNX7Q/edit?usp=sharing
@amber grove Here you get full list

naive oasis
restive pelican
#

My intro to vectors with unity specific functions

languid thunder
green dagger
sturdy kestrel
tacit leaf
neat veldt
#

If you know other programming languages, especially OOP

slender plover
obtuse steppe
smoky sapphire
#

^ A couple of my tutorial series. Open source MIT license source code available on github.

sly cairn
eager fern
#

Drawing gizmos in builds for debugging

robust dirge
#

I'd like to share this turorial on procedural ball and maze game framework which you find on the page 26 in this magazine. Mainly for beginners in the whole procedural content generation.

#
  • I dont take credits for it, all done by OboShape
civic girder
crisp steeple
proud plinth
thin zephyr
vague finch
mellow sedge
pearl kindle
#

**most important page of all: google.com (You search for the function, and it points you to the Unity documentation) **
example: google.com --> Physics.Raycast points to https://docs.unity3d.com/ScriptReference/Physics.Raycast.html

Neccessary Knowledge:
C# variable basics: https://unity3d.com/learn/tutorials/topics/scripting/variables-and-functions?playlist=17117 (might want to watch the whole beginner series)

Communication between scripts: https://www.youtube.com/watch?v=92yX2VTLt9g
Tags: https://unity3d.com/learn/tutorials/topics/interface-essentials/tags (this is also a good way to get a reference)

Raycast: https://unity3d.com/learn/tutorials/topics/physics/raycasting
(you can't make a game without knowing about rigidbodies and colliders too, which are on the same series)(You could skip Joints)

Neccessary intermediate stuff:

Quaternions: https://unity3d.com/learn/tutorials/topics/scripting/quaternions?playlist=17117
Overloading: https://unity3d.com/learn/tutorials/topics/scripting/method-overloading?playlist=17117

Optional intermediate:

Statics: https://unity3d.com/learn/tutorials/topics/scripting/statics?playlist=17117 <-- Allows creation of functions/fields that other scripts can access easily
Inheritance: https://unity3d.com/learn/tutorials/topics/scripting/inheritance?playlist=17117 <-- allows customization of a class -- AKA Polymorphism
Lists: https://unity3d.com/learn/tutorials/modules/intermediate/scripting/lists-and-dictionaries?playlist=17117 <- great to keep track of your objects in case you need to access them easily.. comboes great with "Static"

keen vessel
tired blaze
#

It's been 10 years for me, but i started with tutorials by Tornado Twins on YT - It's dated and old at this point, but if you're good at following videos then I'd just start checking out the links about @ancient walrus

#

If they're too basic or boring, another guy I really enjoyed was "BergZergArcade" but he still is quite... convoluted for no reason so might be hard to follow for a beginner

keen vessel
pearl hare
noble bronze
rugged bobcat
#

It should save you some time on your project ๐Ÿ˜ƒ

worn hawk
fallen jewel
#

If you are brand new to Unity 3D. Feel free to take a look at this video I made just for you.

hexed kelp
quasi pike
idle turtle
blazing mulch
cinder lichen
oblique lintel
turbid dome
#

Just a reminder - this is a channel to post tutorials, not ask for them. If you're looking for help, please do so in the #unity-dev channel. Thanks.

rugged bobcat
oblique lintel
chrome raven
sullen dune
chrome raven
sullen pendant
#

just a short, but useful tweet i saw today about using a particle system to analyze your jump arc ๐Ÿ˜ƒ

oblique lintel
chrome raven
chrome raven
#

another one, another one, another one...

oblique lintel
fickle grove
#

For anyone starting out as a newbie to Unity and C# this has been the best tutorial series I've looked at so far

oblique lintel
oblique lintel
neat veldt
earnest wadi
languid thunder
wanton nova
#

This might be the right place for this. Let me know if not. I just released my first blog (actually 4 blogs) ever. A series on algorithmic beat detection entirely in Unity. At the end I link to a public github repo with the working source. Hopefully it's useful for some of you who are making rhythm games or wanting gameplay that reacts to audio!

https://twitter.com/giantscam/status/969298008901865472

oblique lintel
acoustic hearth
acoustic hearth
oblique lintel
cedar crescent
rigid bloom
mortal radish
mortal radish
oblique lintel
smoky sapphire
cloud pike
#

I made this little guy a while back when trying to explain this to someone clearly, its not really super technical

acoustic hearth
oblique lintel
earnest flume
acoustic hearth
oblique lintel
oblique lintel
oblique lintel
acoustic hearth
rigid bloom
oblique lintel
oblique lintel
oblique lintel
sinful condor
mental spoke
#

Tutorial for getting started with an isometric game

oblique lintel
dull meadow
proud plinth
foggy lance
acoustic hearth
soft dune
oblique lintel
mortal radish
mortal radish
#

Part 2 done , polished it up a lot ๐Ÿ˜ƒ

oblique lintel
scenic rock
soft dune
static cargo
#

The first hour of this stream is a 3D modeling, to Texturing, to Game Engine fast pipeline tutorial for people new to the concept. This covers 3Ds Max, to Photoshop/Substance Painter, to UE4. While the toolsets may differ between programs, the process and concepts are similar across all programs available to the pipeline. 3Ds Max can be switched to Blender, and UE4 and be switched to Unity. Granted each of these programs has different ways of doing things due to the UI, but the process is similar. This video is only available for the next 13 days
https://www.twitch.tv/videos/275861937

runic summit
runic summit
grave epoch
oblique lintel
molten isle
#

Hey everyone, here is a small 1min tutorial on how to make a "Portal shifting" shader in Unity. Hope you'll enjoy it!

neat veldt
molten isle
#

(It's without normal map in order to keep it simple, I'll do another one with normal map in an upcoming tut)

thin light
thin light
soft dune
#

Mathf.Lerp(a,b,Time.deltatime) is not mathematically correct and is not framerate independent. Exponential Decay is here to help

http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/

TL;DR
Use this in the future if you want exponential smoothing that's frame rate independent.

// Smoothing rate dictates the proportion of source remaining after one second
public static float Damp(float source, float target, float smoothing, float dt)
{
    return Mathf.Lerp(source, target, 1 - Mathf.Pow(smoothing, dt));
}
final pond
acoustic hearth
oblique lintel
#

Hey everyone, I have published a video on how to import Admob to an Android project, it would be great if you could check it out [=

https://youtu.be/hjUcSEbNTsM

Thanks!

narrow kelp
#

Hello! Enhance has released a few tutorials on how to integrate 3rd party services in minutes using Enhance. We cover ad networks and platforms like unity, thunkable, appinventor, appybuilder and soon we will be releasing a tutorial on Android Studio. It doesn't matter what network, or analytics provider you want to use, Enhance supports almost all of them..... Check out the videos here : https://www.youtube.com/watch?v=O9Tp0pqidpI&list=PL3fyIDpg9OHPNJqAURlA24yx8B9n8ZuiY

final pond
#

Complete AR Fundamental Course for free on youtube
Hello Guys,I started this Complete AR fundamental course on April 25. Till now uploaded 11 tutorials on how to make Augmented Reality App with unity and vuforia. I am trying to keep my tutorial different from usual ones. Also trying to make it simple so that both people with or without coding skill can get in depth knowledge on Vuforia. I don't have much subscribers but feedback from the learners are amazing.
After two - three weeks of gap I again started posting new contents. I hope you will like my videos and ofcourse send me requests for any particular topic that you want to learn.

https://www.youtube.com/playlist?list=PLb1h4A0yB97_TeFuf9TAEah3b-VyIYzF9

acoustic hearth
vale ravine
leaden geode
tardy escarp
potent scaffold
summer elk
summer elk
wet forge
neat veldt
shadow owl
acoustic hearth
elfin sedge
maiden mountain
median summit
sharp forge
#

This is a tutorial on how to make a simple fps Character Controller in unity

rigid magnet
rigid magnet
covert grotto
sharp forge
rigid magnet
sharp forge
neat veldt
neat veldt
velvet osprey
#

Hey everyone! I'm updating my Zelda-Like tutorial today!

velvet osprey
#

And this morning a tutorial on using scriptable objects for enemy health!

velvet osprey
#

Here's an in depth look at making a 2D game in Unity vs Godot:

velvet osprey
#

Hey everyone, here's the next part in my Zelda series. Making a signal system using scriptable objects:

rigid magnet
gray tusk
gray tusk
gray tusk
velvet osprey
#

Hey everyone! This week I'm continuing my Zelda-like tutorial:

gray tusk
maiden mountain
upbeat sage
gray tusk
maiden mountain
pale gyro
#

3blue 1 brown posted a fantastic interactive tutorial explaining quaternions and how they apply to rotating objects in 3d. For anyone struggling with the concept of a 4d vector describing 3d rotations for animations, this should help immensely: https://eater.net/quaternions

karmic geyser
gray tusk
upbeat sage
#

Hey guys,
I just released my new course about Designpatterns in Unity. If you already possess a fundamental understanding of C# and the Unity Engine and want to improve your coding skills further, then this course is for you.

The Ultimate Guide to Unity Designpatterns introduces you to best practice solutions for common problems in gameprogramming.

You can get it now with this special discount for only 9.99$:
https://www.udemy.com/ultimate-guide-to-designpatterns-in-unity/?couponCode=DISCORD_GDL

The basic theory parts are available for free so even if you don't feel like spending any money on it, you might still get some great tutorials out of it.

neat veldt
#

You can get this course on singletons and static classes.

#

You can get it now with this special discount for only 0.00$:

neat veldt
pliant copper
vital grove
#

Check out my level design/3D modeling video!!

dreamy hull
thin valve
velvet osprey
#

Today we're looking at adding a fade effect to scene transitions:

neat veldt
velvet osprey
velvet osprey
#

Hey everyone, the next video in the zelda series is up. We're looking at weird room shapes, more efficient scripting and more! https://youtu.be/5AqHZ_YL59c

velvet osprey
hollow patio
#

Sorry if it's bad, not a good writer admittedly. ๐Ÿ˜ฆ

crude solar
weak yarrow
#

Queue the cinematic explosion. For the newer devs out there, we hope this helps you guys out. โ˜• Cheers from the GameDevHQ Team. Hope people here enjoy, let me know if this is an accepting location to place this here for people. ๐Ÿ˜ƒ

velvet osprey
tired ridge
fleet topaz
velvet osprey
velvet osprey
floral bane
little fable
sinful swallow
velvet osprey
latent loom
velvet osprey
#

Hey everyone, today we're adding enemy death effects:

sinful swallow
velvet osprey
velvet osprey
velvet osprey
rugged wolf
nocturne nest
pulsar chasm
nocturne nest
velvet osprey
pulsar chasm
velvet osprey
velvet osprey
nocturne nest
velvet osprey
lost nexus
velvet osprey
nocturne nest
jagged thunder
#

@lost nexus really interesting, and the format is cute ^^

scenic rock
nocturne nest
velvet osprey
thin valve
urban bear
nocturne nest
velvet osprey
velvet osprey
maiden mountain
nocturne nest
maiden mountain
nocturne nest
misty fractal
#

Finally making some new tutorials again.

#

Unity C# Attributes - Making user friendly Inspectors

maiden mountain
west star
maiden mountain
west star
#

Just sharing my workflow
The taste of Actors Framework
https://github.com/dimmpixeye/ecs/wiki/Actor
https://i.gyazo.com/8c6669348aadbee87ba9cd5f59b3b1d9.mp4

public class ProcessingDescription : ProcessingBase, ITick
    {
        // The group of entities with special tag
        [GroupBy(Tag.Highlighted)]
        public Group<ComponentDescription> group_description;

        public ProcessingDescription()
        {
            // Add events when entities are entering/exiting the group.
            group_description.Add += HandleAdd;
            group_description.Remove += HandleRemove;
        }

        // Creates UI
        void HandleAdd(int entity)
        {
            FactoryUI.SpawnInfo(entity);
        }

        // Kills UI
        void HandleRemove(int entity)
        {
            var cDescription = entity.ComponentDescription();
            cDescription.view.gameObject.Destroy();
            cDescription.Clear();
        }


        // Moves UI view with the object
        public void Tick()
        {
            foreach (var entity in group_description)
            {
                var cDescription = entity.ComponentDescription();
                var position     = entity.Transform().position;
                var view         = cDescription.view;


                position.x += cDescription.offset.x;
                position.y += cDescription.offset.y;

                view.position = position;
            }
        }
    }
mellow slate
#

The Pilgrimage continues! This week we begin a highly requested feature: BattlePass! Don't forget your free assets download in the video description!
https://youtu.be/9gswZnfVgxo
#polygonpilgrimage

glacial hill
#

For those who are new or interested in learning about vectors and see how they apply to Game design & development ---or you are trying to survive a math class that uses them, like physics, lol---, this will help you get familiar, understand their importance and apply them to your projects. Hope this helps! ๐Ÿ˜„ (The intro kills me and idk why I left it in there, lol)
https://youtu.be/_OqwrxTtThY

maiden mountain
plain skiff
vagrant aspen
tame yarrow
golden rover
glacial hill
#

and lastly, if want to get an idea or two on how to pull off making a sprite billboard like the trees in Mario 64: https://youtu.be/VzwBMuty6IA

unkempt raven
#

Hey there! I've been a game developer for a few years and I'm now making a Unity game tutorial series on YouTube! As well, I post progress videos on different things I'm working on, like animations and larger game projects! Check it out if you're interested! https://www.youtube.com/channel/UCZvZISWIbUuXHsNzGnmx96A

tame yarrow
maiden mountain
glacial hill
#

Unity Dev's Bizzare Function - PingPong() is Unstoppable....Here is a small video on one of the most quirkiest methods I've seen in Unity's mathf class. (Thanks to you all in #unity-dev , btw. Also was that a jojo reference?). https://youtu.be/k_QrWF_jGFE

maiden mountain
glacial hill
oak harbor
robust wyvern
#

I've searched through internet a lot for a simple recoil system but haven't found anything smooth, so I'd rather share it even though it took me so long to fix it

void CalculateShakeAndDoRecoil()
    {
        if (Recoil > 0.0f)
        {
            Quaternion MaxRecoil = new Quaternion(
                Random.Range(GameCamera.transform.localRotation.x, GameCamera.transform.localRotation.x + MaxRecoil_X),
                Random.Range(GameCamera.transform.localRotation.y - MaxRecoil_Y, GameCamera.transform.localRotation.y + MaxRecoil_Y),
                GameCamera.transform.localRotation.z, GameCamera.transform.localRotation.w);

            //Rotating GameCamera to the Punchangle rotation
            GameCamera.transform.localRotation = Quaternion.Slerp(GameCamera.transform.localRotation, MaxRecoil, Time.deltaTime * RecoilSpeed);

            Vector3 maxTranslation = new Vector3(
                Random.Range(GameCamera.transform.localPosition.x, MaxTrans_X),
                GameCamera.transform.localPosition.y,
                Random.Range(GameCamera.transform.localPosition.z, MaxTrans_Z));
            Debug.Log(Recoil);
            Recoil -= Time.deltaTime;
        }
        else
        {
            Recoil = 0.0f;

            Quaternion MinRecoil = Quaternion.Euler(Random.Range(0,
                GameCamera.transform.localRotation.x),
                Random.Range(0, GameCamera.transform.localRotation.y),
                GameCamera.transform.localRotation.z);

            //Rotating GameCamera back to its solid rotation (the rotation without the punchangle)
            GameCamera.transform.localRotation = Quaternion.Slerp(GameCamera.transform.localRotation,
                OriginalCameraTransform.transform.localRotation,
                Time.deltaTime * RecoilRecoverySpeed / 2.0f);
        }
    }
scenic rock
maiden mountain
oak harbor
neat veldt
#

Hey game developers !
I published a new tutorial, in this tutorial you will learn how to setup player controller for your 2D games in Unity !!!
https://youtu.be/Hhz63DZJyAs

maiden mountain
sour bramble
#

This is a great tutorial for someone to learn the fundamentals of Unity 2D.

young cradle
#

I dont think anyone as sayed anything about it but unity has new learning website (I think its new) https://learn.unity.com/

rain hamlet
#

GFS youtuber sayed about it a couple days ago

#

why does that link not embed? wtf man

chilly ether
mellow slate
frail ingot
maiden mountain
gray venture
gray venture
#

Our last video about the custom function node sadly only works in unity 2018.3.
To not leave the 2019.1 users hanging we created another short video that directly builds on the last one (so watch that first ๐Ÿ™‚): https://youtu.be/8rf0SlbJhcQ

calm thorn
glacial hill
haughty copper
maiden mountain
sharp lantern
unkempt raven
acoustic hearth
maiden mountain
spiral arch
#

Youtube tutorial for FPS game, it is new and is still on going

maiden mountain
vast leaf
clear dragon
unkempt raven
upper monolith
grave pollen
maiden mountain
feral crescent
west star
maiden mountain
graceful hearth
#

Hey everyone ๐Ÿ˜ƒ I've just released the second part of my binding of isaac styled procedural dungeon generation tutorial! check it out: https://youtu.be/YdBUFuxA10Q

graceful hearth
#

Hey guys! I've just posted the third part of my Binding of Isaac styled procedural dungeon generation tutorial! Check it out: https://youtu.be/9Ly7NHL0v6w

strong mirage
late pond
glass flare
graceful hearth
#

Hey everyone! I've just uploaded the fourth part of my procedural dungeon generation series! Check it out if you're interested ๐Ÿ˜ƒ https://youtu.be/Zrc-AUcsRBE

glass flare
graceful hearth
#

Howdy Folks~ I've just released the final part of my Binding of Isaac-styled procedural dungeon generation tutorial! Check it out if you're interested! ๐Ÿ˜„ https://youtu.be/ClKUoD5J7mo

calm relic
maiden mountain
proven hazel
#

https://www.twitch.tv/akryllax

I am gonna stream for a while, I am implementing Google's Protobuf3 and some TCP networking (will add some UDP in the future) in a managed library for Unity 2019. Planning on a implementing a visitor-like pattern to process the network packets.

If anyone wants to learn with me at the same time, come ask!

graceful hearth
#

Hey Everyone! This is the sixth and final (yes i said final last time) part to my procedural dungeon generation tutorial series! Check it out!
https://youtu.be/HjyjZZTvCLE

west star
calm relic
#

Hey Unity Developers, this is part 2 on making a multiplayer survival game in Unity! We will talk about how you can use the RealTimeAgent to synchronize player's transform and animation states. Check it out!
https://youtu.be/p20JRs4TyeQ

upper monolith
graceful hearth
#

Hey All! I've just released a video on how to create a weight based item spawner as well as looking at how you could go about basic item synegies! Check it out if you're interested! :)

https://youtu.be/SfvSYwE-LSs

maiden mountain
calm relic
#

Hey Unity Developers, Hope you have a nice day!
This is part 3 on how you can create a multiplayer survival game in Unity using the SocketWeaver SDK. Check it out!
https://youtu.be/vhEFXHNUXOw

nocturne nest
gray venture
#

Fifth & final part of our Cracked Ice Material tutorial shadergraph series is out now!
https://youtu.be/syQUbWF29sQ
We show how to add variance to the depth of the crack parallax effect
Also we add fake transparency to see what is under the ice

graceful hearth
#

Hey everyone! I've just uploaded a tutorial showing how you could implement your own familiars from Binding of Isaac! Check it out if you're interested! https://youtu.be/RAq_hoMCm3g

glacial hill
#

Ending the Collision Detection Arc of this Game design tutorial anime with the Separating Axis Theorem. A popular collision detection algorithm that is used in physic engines like what Unity or Unreal uses. https://youtu.be/EtqqGLlCU7c

calm relic
#

Hey Unity Developers, Hope you have a nice day!

This is part 4 of our tutorial series on how you can create a multiplayer survival game in Unity using the SocketWeaver SDK. In this video, we will discuss how you can implement machine gun over the network. Check it out!
https://youtu.be/DF6ud83MZXw

void willow
unkempt raven
autumn beacon
upbeat shell
#

I made a short video essay on video game camera design! Cameras in video games often don't get the credit they deserve. Here's a video where you can see some basic stuff that you can do to make your camera feel better in your game.

https://www.youtube.com/watch?v=lCcKgUkFwSw&t

graceful hearth
#

Hey everyone! I've just released a new video on creating a grid to spawn objects within each room of your dungeon! Check it out!

https://youtu.be/nA9uc68PxQg

neat veldt
#

Hey Guys! I have created a Custom Editor tool which let's you easily randomize multiple objects with one click! This is also my first tutorial on YouTube and I would really appreciate some Feedback! https://youtu.be/wcvEjXnNmEU

calm relic
#

Synchronizing 80 enemy robots to all players. Check it out!
This is part 5 of our tutorial series on making a multiplayer survival game in Unity using the SocketWeaver SDK.
https://youtu.be/9Y89UweLOuw

dry brook
upbeat shell
#

I made a Cinemachine tutorial for Unity to create a dynamic camera for your game! It includes state driven cameras, camera shake and the timeline feature to make cut scenes for your game.
๐Ÿ“ท
https://www.youtube.com/watch?v=Bdjnkeqw2sA

calm relic
#

Hey Unity Devs, we continue work on our multiplayer 2D platform game. In today's video, we reduced the bandwidth usage of the game by only synchronizing visible enemies. Check it out!
https://youtu.be/9gmbP5uHoPA

graceful hearth
#

Hey everyone! I've just released the second tutorial on spawning objects within each room of our dungeon! Check it out if you're interested! ๐Ÿ˜ƒ
https://youtu.be/ajYQReRIuGA

gray venture
#

To celebrate us reaching 500 followers on twitter we decided to create a little animation with the vfx graph in the Unity3D engine. If you liked the effect you can follow this tutorial on how we achieved it. https://youtu.be/bP3L6BYGIeQ

glass flare
pale drum
#

That dude has a ton of GREAT tutorials

honest tusk
#

https://youtu.be/JD8PEQv0p4A hey guys, Im doing character modeling in Autodesk Maya, Its turkish language totaly but If u interest I can do eng subtittle. Its my first tutorial so Its for beginner level and ฤฑt will be contunie, Check it out! ๐Ÿ‘Œ ๐Ÿ‘Œ ๐Ÿ‘Œ

calm relic
#

Simple Damage Registration in networked games. Check it out!
This is part 6 of our tutorial series on making a multiplayer survival game in Unity using the SocketWeaver SDK.
https://youtu.be/ZLTHo3O7HFY

solemn swallow
gleaming plaza
lament pivot
#

So I found this tut on a Open world system So far it's new but figured I'd share it.

void willow
#

Hello Everyone. I published a series of Isometric Tilemap & Rule tiles tutorial. If you are interested in building 2D world environment, hopes you can like these episodes and sub to my channel~Appreciate! (All Resources are for free)
Portal: https://www.youtube.com/watch?v=RXb6PGRiU58&t=5s

simple forge
calm relic
#

Shooting enemies in a networked game. Check it out!
This is part 4 of our tutorial series on making a multiplayer 2d platform game in Unity using the SocketWeaver SDK.
https://youtu.be/CHoMz3Wra-E

glass flare
#

Hi guys, The fourth episode of our series is online on the Youtube channel. ๐Ÿ˜

How to create a clone of Head Soccerโšฝ๏ธ.

If you like this playlist let me know with a comment and a like under the video, and if you are not yet subscribed, subscribe so you do not miss the next videos.๐Ÿคฉ

https://youtu.be/B6eHxL3KJr0

rich shuttle
#

Message me if you're interested. I'm thinking of making this a constant thing

wise sapphire
wheat storm
wheat storm
#

Sorry for double post ๐Ÿ˜ฆ thought it wouldn't be a big deal since they are almost a week apart

graceful hearth
plain skiff
glass flare
#

Hi guys, The Sixth episode of our series is online on the Youtube channel. heart_eyes

How to create a clone of Head Soccer soccer .

https://youtu.be/14PShcZdDVs

glass flare
cunning gazelle
calm relic
glacial hill
mellow slate
#

The Pilgrimage continues! This week we begin work on some buildings for our Battle Royale and learn how to use ProBuilder! Don't forget your free template download in the description!
https://youtu.be/X7oGFlZtaKw
#polygonpilgrimage

flint crane
#

In this tutorial series I'm creating a simple top down shooter game for Android in Unity!

flint crane
vital finch
flint crane
#

^Basic NavMesh enemy AI tutorial

gray venture
vapid saddle
wraith light
flint crane
#

Unity Health Bar UI and Damage Systems - Making a Top Down Shooter for Android [pt. 6]

calm relic
flint crane
flint crane
inner niche
void willow
calm relic
maiden mountain
feral crescent
waxen finch
glacial hill
#

Dealing with two errors, (1) datatypes aren't marked Serializable and (2) datatypes that "can't be serialized", that can occur when trying to save some data: https://youtu.be/qGjHTbYED6I
Hope it helps!

maiden mountain
gray venture
calm relic
#

Lobby and Matchmaking
Hello Unity Developers, welcome to part 2 on making a multiplayer turn-based card game in Unity using the SocketWeaver SDK. Check it out!
https://youtu.be/DaMjlJFxj8c

jade comet
#

Found an awesome channel for recreating various game elements. They break down their process for creating things, they credit all sources that they use in their videos, and they even post the completed projects on Github!

Here's an example where they show how to recreate the movement in Celeste: https://youtu.be/STyY26a_dPY

scenic rock
calm relic
#

Online Game Scene and Game Server Connection
Hello Unity Developers, welcome to part 3 on making a multiplayer turn-based card game in Unity using the SocketWeaver SDK. In today's video, we will create the MultiplayerGameScene to separate the online and offline game flow. We will also make the game load the MultiplayerGameScene when the players are ready to play together.
https://youtu.be/dF5ufwMHjJY

bleak widget
#

Started a new series where I use a make a game from a randomly generated idea. First episode is me making the Game Idea Generator. Have a watch and let me know what you think.
https://www.youtube.com/watch?v=q96Kxoes3ow

rose thicket
snow stag
#

humblebundle has sale on unity

tardy swift
spiral arch
#

Check it out it is a cool youtuber with much content

maiden mountain
zinc coral
#

Hello fellow game developers ๐Ÿ™‹
While playing Jetpack Joyride I always wondered how they made those coins appear in so cool different shapes. So if you are wondered the same, here is a tutorial I made on it

I hope you will find it knowledgeable and will learn some cool new technique with it ๐Ÿ˜„ ๐Ÿ”ฅ

๐Ÿ”ฝ Tutorial Link ๐Ÿ”ฝ
https://youtu.be/M2Yj8xfm5nM

unkempt raven
golden ravine