#unity-tutorials
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Hi everyone. Here's the third part of technical art series on Unity custom Scriptable Rendering Pipeline creation!
Thanks for your time and kindly ask you to leave a like if it'll be helpful for you
Hello guys and welcome to our series of how to make a simple game! This is the first episode and we hope you enjoy!
https://www.youtube.com/watch?v=wPQdnt9m0Uk&t
Hi all! Excited to share my complete breakdown of Cinemachine's Free Look Camera. If you're trying to make a 3rd person game, using Cinemachine and its Free Look Camera are a great option! Here is my ultimate guide to all of its properties. By the end of the video you'll understand how it works and how to use it when developing your games!
Check it out here: https://www.youtube.com/watch?v=XT6mUlpO4fA
Hope it helps! Cheers ๐ป -Nicky
I've just added a new video on creating a Dash Feature to my 2D Player Controller series!
https://www.youtube.com/watch?v=7CqhD-TVNJ4&list=PLJ9mRLCsyset1r8EPHSL6pkeUp3ZPxs4y&index=14
https://youtu.be/Zy42GlRKP_k New tutorial!
Unity has recently released an e-book for URP, in case anyone is interested: https://resources.unity.com/games/introduction-universal-render-pipeline-for-advanced-unity-creators?ungated=true
Hi, I made my first youtube video, a video guide about magica cloth and how to do big skirts, hope you find it interesting
Hey guys check this out:
https://www.youtube.com/watch?v=r6ZvU2U-DB0&ab_channel=Code4Fun
Is there some vid on complete beginners unity if yea can you please tell me
Hi, I made this another video showing a trick that can make your game look smoother and better, hope you like it
Quick 1 minute tutorial!
Melee combat tutorial!
Ready to build inventory in your game? Let's start with Drag and drop UI system.
Check out this new @Unity UI video that just dropped on ๐ฅฅ Coco Code YouTube:
Drag and drop in Unity UI - create your own inventory UI!
https://youtu.be/kWRyZ3hb1Vc
New tutorial!
Unity instantiation tutorial in under a minute!๐๐ป
Not a tutorial, but a keybind I had no clue existed until now that I'd imagine others will find helpful.
Pressing Shift + F will follow a selected game object in scene view:
New Video Up
What Are GAMEJAMS And Why You Should Participate In One !
https://www.youtube.com/watch?v=zbUElHbk2PE&ab_channel=PaanchTanmatraStudio
LIKE SHARE SUBSCRIBE
Hi there :) I made a tutorial on creating a customised Splash Screen for your Unity Game. It works in personal edition and you need no further assets. I very much hope some of you might enjoy it and never create ugly splash screens again
https://www.youtube.com/watch?v=BY40xbA5qYQ
New shorts tutorial!
Last year I did a gamedev bootcamp where I tackled advance concepts that are usually requested by game development companies to become a member of a professional team of developers (OOP, Design Patterns, SOLID principles). I recently uploaded the whole course for free so anyone interested to become a professional member of a team could benefit from: https://www.youtube.com/playlist?list=PLPtjK_bez3T4-OWhfs3TXY3uYfsUaOuXr
Good morning :) I released a new tutorial on a feature I rarely read or see tutorials about: Text Styles in Text Mesh Pro. I have my roots in print design and without styles, my work would be terribly cumbersome. Text Styles in Unity work almost the same, though and it is super easy to customize, create and update your styles in a few moments, while the changes you make are being updated everywhere in your whole project. No need to tinker with a boatload of prefabs for different text boxes anymore =) I would love for some feedback! https://www.youtube.com/watch?v=9xiX_qvm2mw
Enemy Shooting tutorial!
Fall hill game, a top down obstacle avoidance game.
Ported for android.
New short!
Change Pivot Point in Unity!
Good morning again =)
Did you ever wonder why using bold or italic fonts in Text Mesh Pro look kinda wonky?
I have made another tutorial, again on Text Mesh Pro, which tackles font weights in particular. It bugged me for the longest time that whenever I used the [bold] or [italic] buttons, TMP used fake versions of my font - even though I had the correct weights in my project. In my newest tutorial, I'll explain why fake/faux fonts are a bad idea and how to set up your fonts correctly. Won't take long, might help a lot 
Ready to move? In this tutorial you will learn how to program third person movement and set up a third person camera and that feels good to use!
Check it out here: https://youtu.be/-shDcRpTypk
I hope it helps on your gamedev journeys!
Cheers ๐ป
-Nicky
Hello
I have a basic playlist for different saving systems in Unity
https://www.youtube.com/playlist?list=PLl4I4huYZViaH4trGRX8kJRdHrRbTS5Z2
I need some unity beginner tutorial
Hey, could I get an hint for tech solution?
I am trying to add payment gateway(paypal, stripe) in Unity mobile.
how can I do this?
could you help me?
Bro texted so late in the morning
Good morning, everybody 
This week, I'll actually be showing some code in my newest tutorial. In my other videos, I keep telling people how amazing Text Mesh Pro styles are, but actually writing them by hand can be a bit of a burden if you're not used to it. I use a layout application (Adobe InDesign) daily and there, I can just style my text, click a button and have the style saved and ready to use it everywhere else. I wanted this in Unity, too, so I build the tool :) It is a short video and I might not show all the options Text Mesh Pro provides, but I walk you through the most typical as well as hardest to get right ones so you'll have a solid base to work with or expand if you'd like to. Plus: A downloadable cheat sheet for the most useful tags and which buttons/settings they correspond to
I hope you'll enjoy the tutorial :)!
https://www.youtube.com/watch?v=jhQkd6VRSJI
Enemy patrolling tutorial!
Hi everybody 
Have you thought about using sprites inline in your TextMesh Pro text boxes? It is easy to set up and works well together with text styles, too! Typical use cases are sprites of buttons that need to be clicked, small icons of items, or even small portraits. You'll find a tiny sprite sheet to use alongside the video in the video's description, too. Hope to see you there
(Ah, and I am trying out a new time slot, so no, I won't be posting two videos this week
)
https://www.youtube.com/watch?v=gJt6vSSlG3I
2D jump in under a minute!
New tutorial!
Good morning
!
I love tags (I guess at this point in my series on them it's obvious), but writing them into strings, as well as remembering to do so in the first place, can be rough. I've had text boxes where the contents were almost 50% tags and I had no clue anymore what the original text actually had been - it was super hard to read.
By working with this system though, we will make our live easier and let our tags be automatically set. This will remove our "oh, I need to remember to do"-list by quite a bit and make working with tags even easier!
(Thank you for the โค๏ธ on my post about using sprites, I'm super happy you guys enjoyed it
)
Hi 
Displaying the correct button to press is vital in a ton of games, that's why this week, I'll be tackling that particular part of gamedev.
We'll have a look at how to use it in a static setting, for example when you're working with the old input system and just know which button is going to be pressed, and in a more dynamic version like the new input system, where people might change the buttons they use.
I tried to create a version you can easily tweak to fit it in your own project. I hope you'll enjoy the tutorial :)
Hi 
In my tutorials over the last two weeks we had a look at how to display sprites, this time we'll have a look at how to animate them
. Glad you seemed to have enjoyed those!
First example is about a case where we might need to pick the animation from a larger sprite sheet where every sprite animation has the same amount of frames and fps. In the second example, we'll build a system for working with multiple sprite sheets and varying fps and frame amount settings.
I hope you'll enjoy it!
https://youtu.be/K4jiepR5r5g
Streaming Game Design.
Showing the process of creating character controllers and designing them if anyone wants to join.
Hiho 
I continue my deep dive series into TextMeshPro this week with gradients and materials. They give your TextMesh Pro texts a ton of visual impact ๐
They are super useful for headlines, sound words or damage numbers! You really need to give these a try, they are super useful and easy to set up.
Plus, trying out different materials, textures and animations is actually fun, as well ๐! And finally, you can use these in TMP's text styles, of course, which is always a big "yay!" in my book ๐
Please have a watch, would love to get feedback =)!
https://www.youtube.com/watch?v=GPxDIUcNX-o
A short extra trick that didn't make it into the latest video but which I think is super neat: You can recolor your sprites inside text boxes, too, of course! If you write tint=1 inside the sprite tag, it takes on the same color you set inside the style tag or chosen vertex color of your TMP component. This also works with gradients!
Need a refresher?
Here's the link to the "Use sprites in texts" video: https://youtu.be/gJt6vSSlG3I
and here's the one where we have a deeper look into animating them: https://youtu.be/K4jiepR5r5g
I wish you a great rest of the day, have fun!
- Christina
This talk at Unite was awesome, learned a ton myself
https://www.youtube.com/watch?v=DlxuvvYZO4Q
Hi everybody 
Today's video will do a short but deep dive into a companion asset for Text mesh Pro called "Text Animator for Unity". It is an absolutely wonderful asset to bring texts to life, be it dialogues or titles or whatever typographic thingy you can think of.
It is super powerful - you can go much further than just a typewriter effect and add animations to your texts, events (for example: in a dialogue, characters start reacting to the things you tag), add vocalisations and even create your own tags - I love the asset for this last tool alone ๐
Yes, there's an affiliate link in the video's description for the asset. No, I did not create the video because I could add that link and no, this is not sponsored. It is truly one of my most favourite assets and working with it is a joy for the design nerd that I am.
I hope you'll enjoy it 
https://youtu.be/sTlbBrluhTo
Animation Rigging and procedural animation has been made easier and more accessible than ever in Unity thanks to the proprietary Animation Rigging Package! Today we will start from square one by learning about the classic character animation pipeline and what exactly character rigging even is! Then we'll dive into Unity and dip our toes into the animation rigging package with an example project!
Check it out here: https://www.youtube.com/watch?v=Wx1s3CJ8NHw
I hope this helps you all on your gamedev journeys 
Cheers! ๐ป
-Nicky
https://twitter.com/ivangarciafilho/status/1596141669908447233?t=YLUUvwTDz64grU4OctUiIg&s=19
Hey, I've just released another tutorial!!! Hope it may help anyone looking for a "Kaleidescope" shader
Hi 
Newest video is up and this time it's very straight forward: Displaying and formating big numbers. We'll have a look at monospace fonts, how to use them in Text Mesh Pro and what to do if we need the look but just can't find a good monospace for our game. Plus: old style numbers!
Hope you'll enjoy it 
I made a tutorial for controlling your animations through script in Unity : https://www.youtube.com/watch?v=EjGB1CUzQVA&ab_channel=mrnoodler
Hi 
In my newest tutorial, we'll explore the most mysterious tag in Text Mesh Pro and how to use it to register clicks on your texts: the link tag. This tag can enable you to do a lot more than just display a linked URL - think of it as a way to connect your game's systems, rather than just linking to websites.
We'll start with a small example project that shows how to use the link tag to create a tooltip that appears when you click on a word or sprite in a text box. In future videos, we'll delve deeper into the link tag and explore some of the other cool things you can do with it like creating a hyperlinked Dialogue or hovering above tagged parts to display extra infos.
Our new tutorial is out!
You will learn how to add stunning Volumetric Clouds to your Unity project using HDRP!
You will also learn how to customize your clouds and create a wide variety of cloud styles that suit your project.
Bem-vindo ao mundo dos videojogos na plataforma da Unity. A Unity รฉ uma das plataformas de motores de jogos mais populares por aรญ, e estou aqui para vos mostrar o que estou a fazer com ela. Desde o desenvolvimento de jogos ร criaรงรฃo de experiรชncias interactivas, Unity oferece uma abundรขncia de possibilidades. Sou apaixonado por criar jogos com Unity e estou entusiasmado por vos mostrar o que ando a fazer. Com os meus projectos, pretendo fazer algo que seja ao mesmo tempo emocionante e acessรญvel a uma vasta gama de jogadores. Quer seja sob a forma de um jogo para um jogador ou uma experiรชncia multijogador, estou sempre ร procura de formas de realรงar o melhor que a Unity tem para oferecer. Vejamos o que estou a fazer na plataforma da Unity!
https://www.tiktok.com/@paulosilvamartinsgamedev?_t=8Y1Bc5hSZ1B&_r=1
I started a devlog where Iโm using Unity to develop a way to play DnD with a first person perspective. And while not exactly a tutorial, it might have some insights that can help people start their projects.
https://youtu.be/5GWRPwuWtsQ
Simple collectible system!
Hi 
Learn how to detect if you are hovering over certain words in your Text Mesh Pro text box by utilising the link tag! We will reuse a few scripts from the previous tutorial and learn how to show a tooltip at the hovered positions. Working on this mini series on the link tag is super fun, I hope you'll enjoy the videos 
My team and I started a tutorial series on how to optimize VRChat worlds. It can also be useful to other Unity developers: https://www.youtube.com/watch?v=r6CCaBYFum8
I made a cool tutorial for pathfinding in unity! https://www.youtube.com/watch?v=-mbo87bX2VQ
Hi 
The two previous tutorials taught you how to detect if players are hovering or clicking on words/sprites in your text box by using the link tag provided by Text Mesh Pro, this video extends it slightly. You'll learn how to figure out if the text they clicked on contains a URL as the LinkID and if it does, the link will be opened up in the browser :)
What do I mean by "link tag"? For example, this:
<link="www.itch.io">Find my page on itch!</link>
The link tag is not just for URLs! It is made to link up your text with other systems of your game :) I'm in the middle of a small series of tutorials on things/systems/neat effects/functionalities we can create with it ๐
(This is my last tutorial for this year. I wish you all merry holidays and a good start for 2023
)
Little tutorial that I've made showing how to create a simple but scalable and customizable screen shake effect. I hope you like it and give me some feedback because it's first tutorial that I have made ๐
New shorts tutorial!
Simple tutorial\ for making your camera smooth and more robust, I hope you like it ๐
Want to add a method to a sealed class, like Unity's GameObject? Use Extension Methods! https://www.youtube.com/watch?v=D9cG8J45L9Y
In my latest video on TouchOSC, we take a look at how you can use a tablet device to control parameters in Unity. To control Unity, we use the asset UniOSC, http://uniosc.monoflow.org/.
Check out the tutorial at https://youtu.be/YJpSrwdf6D8
Really fast tutorial how to get basic split screen working in under 1 minute
Hi 
In my newest tutorial, you will learn how to create a typewriter effect for Text Mesh Pro in Unity. This effect will allow you to control the writing speed, pause after interpunctuation, speed up or skip the writing of text entirely, and invoke events on every letter and at the end of the text box. This way, you can easily hook it up to other systems in your project
Additionally, we will use Text Mesh Pro's .maxVisibleCharacters to optimize the performance of our system.
Hope you had a good start into the new year and that this year will be kind to you.
https://youtu.be/UR_Rh0c4gbY
A new video on ๐ฅฅ Coco Code just dropped!
Learn how to publish your own Unity add on Google Play
- Setup store | 2. Build and test | 3. Publish | 4. Update
Publish your UNITY game on Google Play Store - 2023 guide
https://youtu.be/UXl_C3ZnRLc
This is the Part 1 of the series for movement I just released. Hope you like the style of the tutorial showing different examples and explaining how they work. The project git will be available soon as well.
https://www.youtube.com/watch?v=OHJS44fIDCU
Another video from Coco Code just dropped! ๐ฅฅ
Did you know you can remove some of Unity project folders/files to reduce project size before sharing?
You are sharing your Unity projects wrong!
https://youtu.be/ZspawIbFFAg
Change scene from a button in under a minute in Unity! ๐
For anyone interested, I just finished a new blog post: setting up CI/CD for Unity Projects.
TLDR version: I was tired of making builds manually in Unity and sending to teammates for game jams. So I automated the process!
Anytime you push code changes to GitHub, an Action will create the build for you and deploy to your Itch page (include Draft pages) completely automatically.
If you're interested, please check it out. I'd love to get some feedback.
https://gamedev.mitchellopitz.net/setting-up-ci-cd-for-unity-projects/
Automatic dynamic tilemap collider in under a minute in Unity! ๐
Unlock the power of the Observer Pattern in this new tutorial! Learn how to design and implement a dynamic narration system similar to that in the critically acclaimed game "Bastion" by SuperGiant Games!
This tutorial showcases how to program systems that are scalable, maintainable, and easy to debug. I hope it helps you on your gamedev journey!
Watch it here: https://www.youtube.com/watch?v=NY_fzd8g5MU
Part 2 of Movement Tutorial from Beginner to Advanced with 58 Examples Total
https://www.youtube.com/watch?v=pMa7D6uGTcE
Here is the whole project github you can use everything from the videos! https://github.com/MemoryLeakHub/MovementUnity
How can I do this mechanic?
https://gcdn.bionluk.com/uploads/message/e9780c08-6620-4af1-9ae3-e59893fa7060.mp4
Learn Unity Beginner/Intermediate 2023 (FREE COMPLETE Course) - Code Monkey
https://www.youtube.com/watch?v=AmGSEH7QcDg
Hey everybody! I'm working on a YouTube channel about shaders development for videogames, these are some samples of what you can find there, if you are interested, here is the link:
https://www.youtube.com/@esclavodeljuego/videos
The videos are in Spanish, but most of them got custom English captions made by myself, so, I hope you find it useful ๐
Nice
Hi everybody 
Learn how to create books for your game with this tutorial, inspired by one of my favourite mechanics from the Elder Scrolls titles. No need to chop your text into pieces, Text Mesh Pro can handle that for you on its own ๐! https://www.youtube.com/watch?v=Hu7nZL8Wqc8
Wrote a small blog post on using multiple rigs for a character
https://www.3dbynoobs.com/post/using-character-animations-from-multiple-rigs-in-unity
Tried post-processing for the first time in a recent game jam. Surprisingly easy to implement. If you've never tried it out, I show you how to do it in 5 minutes here:
https://youtu.be/memGC1lJiJg
How to move objects around in a more satisfying way than Mathf.Lerp ๐คฃ
https://youtu.be/xROEmyG0tYk
A new video on Coco Code channel! ๐ฅฅ
Learn how to randomise values and spawn random objects on your scene:
Spawn terrain objects in your game | Unity random tutorial
https://youtu.be/oppLtTCoLcY
The Ultimate Multiplayer Tutorial for Unity - Netcode for GameObjects - samyam (2023-03-18)
https://www.youtube.com/watch?v=swIM2z6Foxk
not sure about good since I personally haven't taken these,
I heard from others that the gamedev.tv unity courses on udemy are great
for non paid ones:
some unity resources
unity.learn.com
https://www.youtube.com/watch?v=AmGSEH7QcDg
https://www.youtube.com/watch?v=pwZpJzpE2lQ
https://www.youtube.com/watch?v=gB1F9G0JXOo
offcial docs:
for general concepts:
https://docs.unity3d.com/Manual/
for scripting:
https://docs.unity3d.com/ScriptReference/
unity packages are on their own site
Hi everybody 
New video out today :) Less of a walkthrough/tutorial, more about how to start creating the UI of your game and how/why references are super important when doing so.
It starts with an idea, pen and paper, then working with and finding great reference materials and then customizing to fit your own idea/game.
This is a bit different than my other videos, but I hope it helps people be a bit less frustrated about designing UI ๐
How to script a rope or wire in unity
https://www.youtube.com/watch?v=8rI1D1YQmhM
Start of a 2D platformer tutorial series in Unity!
Healthbars or bars in general... seem simple until they aren't:
https://youtu.be/33SfERsGlyE
2 ways to do a ground check in Unity!
Hey guys! I made my own version of the Moonlight Sword. ๐ Also, I made a tutorial video about how to add visual effects to weapons or any object in general using shaders with Unity:
https://www.youtube.com/watch?v=ad6iOHNkLoc
The video has English captions, so please turn them on!
These things concern me as if we have an AI pull scripts this will be an unteachable method that someone would simply argue of why write their own code when the AI will.
Still it's a strong showcase how our tech is coming along as a hole I suppose. ๐
how I made a game with artificial intelligence please make sure to check it out:
https://youtu.be/q_cDCJ_1F5k
Hi 
My newest tutorial is all about the basics of Text Mesh Pro: How to install it, how to use the options in the inspector, how to set text by code (and access other features via code as well), how to create a custom font and how to change settings to improve your workflow.
In the second half, you'll see what else you can do with this mighty tool and where to find the tutorials and resources for them: Clicking and hovering on text, having characters in a dialogue setting react to what they are saying, how to create fun effects with outlines, materials and shaders, working with Text Styles, adding sprites (and animating them) and so much more ๐
If you are new to Text Mesh Pro, it's a good starting point. If you have already been using TMP for a while, I recommend having a look at the second half of the video to get an overview of things you might not yet have known about
Hope you will enjoy it!
Ghibili style environment tutorial! you guys think this can be easily imported into unity as its just textures and geometry? even though its just 2.5 D it looks really exciting https://youtu.be/zEa4BjCPmZ0
Just watched this new video from "Game Dev Beginner" about connecting scripts and systems, I really enjoyed it:
https://www.youtube.com/watch?v=JAoZL1G_f2Y
Make more natural looking worlds using Terrain-Mesh Blending in Unity! ๐
Intermediate Unity and Unreal Course and Interview preparation bundle
https://www.youtube.com/watch?v=KDu4mpP6E1k&t=654s
https://www.humblebundle.com/software/land-your-dream-job-complete-unreal-unity-developers-guide-software?partner=gamefromscratch
Hey everyone! I just released a new video on my YouTube channel where I show you how to create a first-person controller using Unity's new input system. In the video, I cover jumping, crouching, and running, and even provide the source code for free on my Patreon page. Check it out here: https://www.youtube.com/watch?v=ivPAG6ruf00
Key and Door system tutorial! ๐
https://www.youtube.com/watch?v=WKJy-dUK2NY
Hi everybody 
Following up on my tutorial on using reference materials for creating UI designs, I made a walkthrough on how using UI or GUI kits is a great way to start prototyping your game UI. I am a media designer and working with kits is very common in my area of work - sometimes we buy them, sometimes we need to use kits provided by clients, sometimes we create our own and all have in common that it speeds up creation of media by a lot. Plus, they're a great resources to learn how to create things on our own, as well
They have a bit of a bad reputation in Game dev, but I hope this video helps in seeing how they can be a very cool tool in your toolbox ๐ (This is a sponsored video, but this video had been planned to be released in the next few weeks, anyway. Sponsoring and the sale happening just made this the perfect release timeslot
)
Hey folks,
Iโm glad to introduce the Premier of my second video. About SHADERS!
- Does shader scripting is too complex?
- Do node base systems take too much time too?
- In that case, this video is 100% for you! It describes a much faster way of shaders creation.
Comments and subscriptions are highly appreciated. More interesting content is coming!
Cheers!
Do give it a read guys, i have explained how to integrate Google Sign In into an Android App in Unity.
https://www.linkedin.com/posts/abhay200417_firebase-and-google-sign-in-integration-in-activity-7065419706446282752-TzJp?utm_source=share&utm_medium=member_android
Is there a tutorial rigging up VScode for unity?
Hello guys, I recently published a new video on how to implement in-app purchases with unity quickly and easily. If you like take a look at it๐
Hey guys! I've made a tutorial video about how to achieve toon shaders using unity URP and ShaderGraph, this video has English captions in case you need them:
small tip I found while struggling with something, when you import a texture onto unity, it creates a "bubble" alongside, if you click on it, you can edit how the texture will look, one of this things is "tiling", which shows how many times the texture will repeat itself horizontaly and vertically
Hi everybody 
Whether you need to allow players to rename characters, buy items, or input values in-game, the TextMeshPro Input field will make your life easier 
In this tutorial, I will guide you step by step through the process of creating an Input Field in Unity. Starting from a simple scene setup, we will explore all the key features and components, explaining how to customize them to best fit your game.
From creating and customizing the input field to writing a super simple script for grabbing the player's input, you'll learn everything you need to know to utilize this super helpful component 
Additionally, I'll provide tips on how to limit characters, filter input content, and enhance the user experience by manipulating caret appearance, placeholder text, and much more.
Hope you'll enjoy it ๐
I'm delighted to present to you the second part of Compute Shaders in Unity blog series. https://www.artstation.com/blogs/degged/qjrg/compute-shaders-in-unity-shader-core-elements-first-compute-shader-review
Would be incredibly grateful for your likes, subscriptions, and shares. Thanks!
Hey all!
Check it out! ๐ New Unity tutorial is up, all about Odin Inspector and tooling. ๐ ๏ธ It's really cool and funny! ๐
Remember to subscribe and leave your thoughts! We love hearing from you. Let's do this ๐ซฐ
Level select tutorial!
Posted it accidentally in Unreal Tutorials first ๐คฃ
Create a rugged volcanic island with a splatmap shader in Blender and Unity!
How to implement Unity Job System with Burst for amazing performance!
Greetings!
I am thrilled to bring you the third instalment of the Compute Shaders in Unity blog series:
https://www.artstation.com/blogs/degged/ZV2q/compute-shaders-in-unity-multiple-kernels-computebuffers-cpu-gpu-data-flow
This time its about Multiple Kernels usage, Compute Buffers and CPU-GPU data flow.
I sincerely hope you find it both enjoyable and informative!
Tuesday, everyone! Excited to present my latest tutorial on how to create a Pixelation and Retro Effects in Unity:
https://www.youtube.com/watch?v=n5zlq0A8xGg
I would greatly appreciate your support through likes, subscriptions, and shares. Thanks in advance!
Great tutorial series on how to make a Roguelite game (like Vampire surviror) from scratch using Scriptable Objects:
https://www.youtube.com/playlist?list=PLSHqi2dTiNGCncSOksACfJChpfPa6qz9w
Big updates to prefabs and other features in Unity https://www.youtube.com/watch?v=iCPiSSwnqXU
a good tip for tall grass in 3D games - shrink the grass when it gets close to the camera:
https://vxtwitter.com/nfpRoss/status/1671667091890421761?s=20
How to move a looot of objects using GPU instancing and compute shaders ๐
Hi 
This video is about where to get very affordable, professional and usually free fonts for your game dev projects with very high quality standards. not just for Unity. Licensing costs for apps had me freaking out when I started with game development, but there are amazing options to pick from that won't break your budget ๐ Hope there's something new for you in it 
https://www.youtube.com/watch?v=xCXvWBDLXmE
Hello everyone!
I am excited to bring you the fourth article from Compute Shaders in Unity blog series:
https://www.artstation.com/blogs/degged/KOre/compute-shaders-in-unity-processing-transforms-with-gpu
This time its about processing transforms with power of GPU.
Sincerely hope you find it both enjoyable and informative!
If so, I highly appreciate likes and shares!๐
Water Rendering ๐
https://www.youtube.com/watch?v=npPWbiFj2lM
Hello guys! I just thought I would pop this in here for those trying to learn Unity in a more practical way. This site has really cool courses and has helped me a lot in learning the program. You do have to buy each course, but there are frequent sales and it turns out to be like $15-$20 or so. It's EXTREMELY friendly to complete beginners who also don't know how to code.
They have all sorts of courses as well for art, modeling, math for games, and Unreal, taught by the same small group of instructors ๐
Hey guys, here is a tutorial to set up a basic project with Mirror multiplayer. It's really easy to set up, but multiplayer has a lot of other complicated stuff along with it, so I am planning on going over a lot more in the future to help anyone looking to add multiplayer to their game.
https://www.youtube.com/watch?v=yD4cJx-bpVQ&ab_channel=HomeSliceGameDev
Here is a video about simple realtime blurs for video games:
https://www.youtube.com/watch?v=uI9giJglOGg
Custom Gravity script for 3D objects in Unity. Rigidbody2D has a gravity Scale option but Rigidbody(3D) hasn't
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class CustomGravity : MonoBehaviour
{
// Gravity Scale editable on the inspector
// providing a gravity scale per object
public float gravityScale = 1.0f;
// Global Gravity doesn't appear in the inspector. Modify it here in the code
// (or via scripting) to define a different default gravity for all objects.
public static float globalGravity = -9.81f;
Rigidbody m_rb;
void OnEnable ()
{
m_rb = GetComponent<Rigidbody>();
m_rb.useGravity = false;
}
void FixedUpdate ()
{
Vector3 gravity = globalGravity * gravityScale * Vector3.up;
m_rb.AddForce(gravity, ForceMode.Acceleration);
}
}
link ||https://forum.unity.com/threads/why-does-rigidbody-3d-not-have-a-gravity-scale.440415/||
Hi guys, my new video about UNITY ADS is online, check it out and let me know what you think
Just Made A Video About A Simple Health System : https://www.youtube.com/watch?v=VL_odMyoxQs&t=1s
My next tutorial that just went live on how to set up and connect multiplayer game through Steam 
Hi everybody 
I made a quick new tutorial: How to setup a custom cursor in Unity ๐ First part is about setting a static general cursor, then we will expand the code so we can have the cursor react to whatever the player is hovering over. Quick, easy and a very nice piece of polish for your game 
Hey guys, I don't know who made this playlist exactly, but I remembered using this to built a simple pre-dated version of a game I was making on a team, here it is:
https://www.youtube.com/watch?v=kIcm3QcW8H4&list=PLj0TSSTwoqAypUgag6HJoVZD-RmbpDtjF
I have a few new unity multiplayer tutorials up ๐
A video about how to answer the essential gamedev question: To pool or not to pool ?
https://youtu.be/4_G2NUiFyLU
Implement Object pooling in your Unity Game : https://youtu.be/-p6wiEwjkEo
Hi everybody 
You might have seen that I published a small prototype for a rhythm action puzzle game yesterday ( #completed-games message ) , today I'll be showcasing which assets I used! All of them are assets I have been using for months to years by now and can recommend them very much. They are mostly tools which help straight out of the box in solving sometimes general, sometimes very specific tasks and most require none to only very little code. I hope you'll enjoy it! There are about 12 assets in there from helpers during coding to amazing systems for rhythm based games!
https://youtu.be/83UfwhTOSF0
How to add 1st person controller in your unity game:
https://www.youtube.com/watch?v=NodO_mHNPy4
Wrote a beginners guide for Unity : https://www.3dbynoobs.com/post/getting-started-with-game-development-using-unity
yo just made a new tutorial! Hope this helps someone!
Hi 
Quick mini tutorial this week: Working with the color swatches built in into Unity! They are a major time saver when setting up and working with color palettes 
Color Swatches can be found in the color picker which opens every time you want to set a color in the inspector. Those swatches can be rearranged, renamed, deleted and saved into specific palettes you can either make specific for one project, or more general by being shared across projects. Also: Gradients work the same way!
Hope you'll enjoy it =)
We put together a some ideas on what to think about when putting together a Game Design Document.
Hi guys, it's the first time I'm sharing our content here.
Some time ago, we created a video about procedural generation, how it works and how you can use it in Unity. I hope it's useful and interesting for all of you
https://www.youtube.com/watch?v=PhLcNhK9aro
Hi 
Newest tutorial is all about the Dropdown: Setting it up, getting and changing values and OnClickActions by script and how to customize its design (did you know you can add sprites to your entries?). Hope there's something for you in it :)! https://youtu.be/07fvbd2aoyQ
\o/
I've just started making youtube tutorials & am exploring the process of making a cozy 2D top-down PixelArt RPG in Unity :3
Here's episode 2 in which I cover rule tiles!
https://youtu.be/x4PKXXa6BtU
Hello everyone!
I am excited to bring you the next article from Compute Shaders in Unity blog series:
https://www.artstation.com/blogs/degged/Ow6W/compute-shaders-in-unity-boids-simulation-on-gpu-shared-memory
This time its about Boids simulation on GPU, Shared Memory usage and much more!
Sincerely hope you find it both enjoyable and informative!
If so, I highly appreciate likes and shares!๐
Another day, another 2D Worldbuilding Tutorial! LFG!
https://youtu.be/VtWCHVgbrtQ
In need of tutorials? Sad my next one isnโt out yetโฆ dw, I got you covered:
Hi everybody 
Most games need it somewhere: The good old Resource bar! No matter what resource to track, be it a mana bar, health bar, stamina bar - doesnโt matter, this kind of visualization is easily understood and recreated. Letโs learn how!
We start at having a look at the core basics and after that, we will expand on the concept by:
- adding some sliding animation, displaying a value in direct numbers or percentages
- changing colors based on resource availability
- calling an event once the bar is filled up completely
- make it into a circular bar
- add options for an arc form! (or part of a circle)
Plus, a little bit about implementing a good Component Layout in the inspector while doing so - that will make working with the system much more convenient and enjoyable.
Wrapping up, weโll have a look at how Odin Inspector can improve our component layout even further. You can find the script on my github in case you get lost 
Hello, it's George! I'm currently working on a format for my game dev tutorials. The idea is to develop and release complete mini-games while also creating a "Let's Create a Game" guide/tutorial/game dev log. I'd love to hear your thoughts and feedback. Thanks for your input!
You can check out my first attempt at defining the format here: https://progresssaved.com/create-a-pong-clone/
Build a board game AI using minimax with alpha-beta pruning!
Although I show code from a Unity Project, the concept / algorithm works in any game engine, just saying ๐
This isnโt my channel or anything, but highly recommend this series for individuals who may have experience on diff platforms and need to be exposed to Unity. it touches a lot of what Unity does differently, covers things like basic memory usage, basic multiplayer, touch, mouse, keyboard, and controller inputs, just a nice all around experience to get used to Unity, and builds something quite functional and fun, and my ai beats me without changing driving characteristics, so thatโs satisfying.
https://m.youtube.com/playlist?list=PLyDa4NP_nvPfmvbC-eqyzdhOXeCyhToko
Hi everybody 
A good list is designed with intent - and indentation!
By using tags and margins, this workflow will make setting up UI for any list a whole lot easier.
You will learn about:
- the indent-tag built into TextMesh Pro
- working with margins
- styling numbered lists as well as unnumbered ones
- using List markers from other fonts than your main one
- or using sprites instead!
Working like this, you don't need a long list of elements and GameObjects in your UI, just marking your list entries with a simple tag will be enough and speed up your workflow 
(I'm seeing you guy's emotes below this. Thank you so much!)
A video I made a few years back showing how to do a down and dirty damage flash for your prototype. https://www.youtube.com/watch?v=3aWgstSctMw&t=30s
Just launched a new video on my channel
Let's level up our programming skills in this brand new tutorial! Today we'll learn how to code a reusable state machine by implementing abstract classes and breaking down the concept of "generics".
I hope this knowledge helps you on your gamedev journeys!
๐ฆ Watch it here:
https://www.youtube.com/watch?v=qsIiFsddGV4
๐ฅ New Video Alert! Dive into the TOP 10 FREE Unity Assets we've uncovered.
๐Bonus: We're hosting a giveaway! Plus, there's a hidden key inside. Be quick!
๐ https://youtu.be/-GG9ZiILZck ๐
Hello all,
Does anyone have any recommended courses that allow me to do most of the work on own while having the tutorials as a guide in case i get stuck?
Thanks!
just posted a new tutorial! https://www.youtube.com/watch?v=S5QhrFmFnUs
๐ฅ How to calculate any position at any point in time along a trajectory extremely fast (with a formula - with linear drag - no loops) ๐ฅ
Sorry for the clickbait title, but this tutorial has the potential to improve the performance of a large amount of games! (and the precision when it comes to shooting stuff too!)
Hi everyone 
Adding some squash and stretch to your GameObjects can really make them come alive. All you need is a bit of code in Unity!
This tutorial's script works for 3D, 2D and UI Elements without issues.
It's highly customizable and offers features like forward and backwards playing of the animation, percentage based animation (30% chance to play, for example) and a way to have every element react at once without having to find all the elements in the scene.
Three use cases show exemplary implementations: UI Buttons reacting to hovering above them, 3D elements's squash and stretch being called when they get created and a 2D character with a breathing animation as well as a jumping and landing animation.
Hope you'll enjoy it!
Got another tutorial to help out anyone looking to build out a top-down 2D RPG! Made a sick visualization at the beginning to help visualize how movement vectors are built up ๐
https://www.youtube.com/watch?v=3sSDrx_Fy4M
๐ Hello Everyone!
The room manager system I have been developing is finally available! It will take another 1-2 weeks to reach the fully stable version, but I am sharing it now for those who want to use it and improve themselves in this system. You can go to the document from this link and go to the GitHub repo via the document and use the project or read the document.
https://reflective-roommanager.gitbook.io/docs/
Hello!
I made a tutorial about optimization in C# Unity by replacing classes with structs
It's more for experienced developers, so understanding the core difference between classes/structs is required, but I also included links to official documentation if you want to learn about that too
If you have any feedback it's highly appreciated
Hi everybody 
Newest tutorial is all about how you look at and watch your target in Unity 2D.
It covers setting up dedicated areas to be monitored and random eye movement when nothing is being tracked.
Plus: downloadable beholder for personal projects!
Hope you'll enjoy it 
Here's a follow-up tutorial about Avoiding Mistakes When Using Structs in C#
It's based on feedback I received for my previous article and covers common mistakes and a brief theory of using structs:
https://medium.com/@swiftroll3d/avoiding-mistakes-when-using-structs-in-c-b1c23043fce0
hey guys! just made a tutorial on creating a chat via Unity + Firebase, hope it can help someone! It's actually my first video (on the more pro side, or so I like to think ๐
)
https://youtu.be/GicHL6sgHnE
check out Forged Networking Alloy 100% free ... this entire game is based on it https://www.youtube.com/watch?v=LGcECozNXEw
How to use strange attractors in combination with VFX Graph to create some wild effectsโจ
๐ New Video Alert: Explore the "Top 5 Water Assets" in Unity on our YouTube channel! Donโt miss our special giveaway of Zibra Liquids and Game 2D Water Kit. Keep an eye out for a hidden key in the video for extra rewards! ๐๐ง
Hi all๐ Christmas time is near, so I decided to create an advent calendar template๐
. The code and all assets are free to use (some assets require attribution). Feel free to create your own calendar or just use the assets. Contact me if you have any questions.
Tutorial: https://gameandcode.com/blog/adventcalendar2023/
Code: https://github.com/GamesAndCode/AdventCalendar2023
I will also create a calendar and upload it to itch.io. Therefore I would love to do some collaboration!
Hi everybody 
New tutorial is up! This one teaches how to create a toggle Switch system for your game's UI consisting of the switch itself and a Toggle Group Manager. Next tutorial will be about styling! Hope you'll enjoy it.
Hello ๐
Are you finished with your game and want to Publish it to Microsoft Store? Added a Tutorial below on how I accomplished that. Please let me know if you have any suggestions on the video format/content!
Thanks!
made a quick tutorial I am still learning so sorry if this is not helpful. https://youtu.be/JIjs4A1Yhks
Hi everybody! I'm thrilled to finally share my next tutorial! Today we are going to dive back into the world of procedural animation in unity! We'll learn all about animation rigging and the constraints necessary for environment interactions. In the process we'll take a deep dive into how the constraints work and what they offer! Then, we'll start the implementation of state machine that's going to be in charge of the whole system!
๐ฆ Watch it here:
https://www.youtube.com/watch?v=-Oqa-iOZpIE
Hi! Do you want to learn how to program 10,000 fish to move beautifully in a swarm? Here is a tutorial on boid AI!
not my videos, but this guy explores something that many people didn't even know existed, much less understand how to do, and that is creating your own graph windows like shadergraph uses. Super super interesting and tons to learn here
Awful! Lots better out there - see Sebastian Lague or similar! ๐
Code for an ECS voxel engine with SRP DX12 path tracing (tracer taken from a demo project by someone who works at Unity). You can build voxel objects out of it with compound box colliders. It can render 1000s of voxels and can be converted to URP. https://youtu.be/O1Si7Evk-mo?si=vQ26NjZcvQS2EOAz
My inventory system tutorial for unity 3D ๐
https://www.youtube.com/watch?v=7Imcx3t2iW0 How to make fake volumetric fog for unit ๐
Goal Oriented Action Planning (GOAP) Introduction and Unity Tutorial by LlamAcademy
https://www.youtube.com/watch?v=3PLDIEjmQsI
https://www.youtube.com/watch?v=85kogmzcLXw
https://github.com/crashkonijn/goap
Hi everybody 
Previous tutorial ( #unity-tutorials message ) was on building a Toggle Switch System, this one focuses on styling them by creating a version that focuses on transitioning colors and another for transitioning materials. Last one will also include building a shader in shader graph to make it work. Hope you'll enjoy it!
https://youtu.be/673nETMP22Q
A Quick Guide to Removing Missing Scripts
Remarkably underrated guy making intermediate and advanced unity videos (that are actually good!). His statemachine video is very interesting, I've reused the generic state machine a couple of times already and it's a remarkably useful thing* to have
https://youtu.be/NnH6ZK5jt7o
Hello, I'm Amelia from the UModeler X team.
I'm thrilled to announce our new tutorial 'Getting Started with UModeler X' on Unity Learn. This platform is perfect for honing Unity skills and learning everything about UModeler X, from setup to advanced features like rigging and painting. Log in with your Unity ID to track your learning journey.
Leverage UModeler X, our free Unity 3D asset creation tool, with these tutorials to boost your Unity development efficiency.
๐ Explore the Tutorial: https://learn.unity.com/project/getting-started-with-umodelerx
Download UModeler X for free on the Unity Asset Store: https://assetstore.unity.com/packages/tools/modeling/umodeler-x-with-ai-texturing-254983
Does your game have performance issues ๐ ? Voronoi Diagrams could help you out immensly
!
Hi everybody 
This walkthrough will teach you all the basics you need to start working with Trello for game dev projects effectively. I show you how to setup boards, how to create lists, how to work with cards, give a deep look into Checklists and we will have a first look into creating dependency systems. I explain how I choose which subscription tier I'm using and why; why starting out with three lists is absolutely fine and how to grow your board organically over the course of your project. (This tutorial is rather engine agnositc, but my channel typically focuses on Unity topics, so this still felt like the right place to me.)
This video is not sponsored. I just really enjoy working with Trello and it's been a while since I got the chance to gush about it ๐ I hope you'll enjoy it! Let me know if you learned something new, most people are very surprised about the Checklist capabilities in particular 
Hello again, I'm here to share a demo video created with Unity assets.
Experience how UModeler X simplifies editing Synty Studios assets and applying Mixamo animations in Unity. Stay within Unity to bring your 3D projects to life more easily.
UModeler X is free to download at the Unity Asset Store.
- **Synty Studios Assets and Mixamo Animation Integration Guide :** https://docs.umodeler.com/docs/synty-mixamo-animation-integration/
- **Synty Studios Character Animation Demo, using UModeler X and Mixamo :** https://youtu.be/NMYy8VcstUI
My second Unity Tips video, hopefully its as usefull as the first one !
https://www.youtube.com/watch?v=EJ-V1Haco5M&lc=Ugyq2D467Wn8YdC4-bp4AaABAg
Channel for game architecture and advanced Unity programming:
https://www.youtube.com/@git-amend/videos
Hi 
You can automate your Trello workflows with just a few clicks and it's all done without coding. Perfect to plan your game dev project more easily! (And this video is not sponsored!)
We will create a few different kinds of automation in order of complexity:
- Automate labeling of cards,
- Create a button that picks something random from our to do list and moves it into our focus list
- Create a card button which simplifies setting up card dependencies a lot
- Automate checking off Checklist items based on condition
- Automate writing a list of changes for patchnotes or milestones and
- Automate cleaning up the board whenever milestones have been reached
Plus: Free tier comes without custom fields, but that won't stop us. We'll have a quick look at Power-Ups to solve that problem!
I hope you will enjoy this! I've been working with Trello for years and it was fun to gush about automation once more 
This tutorial is really not tied to any specific engine, but my channel focuses on Unity tutorials, so you folks are my most likely target audience ;)
๐ Attention Game Developers in Unity! ๐ฎ
Are you looking to level up your game development skills in Unity? Check out this insightful YouTube video where we show samples of ways to utilize the power of operator overload and how it can revolutionize your game development process!
(The video has captions for English/็นไธญ/็ฐกไธญ)
In this video, we explore how operator overload enables you to streamline complex operations in your code, making your game development journey smoother and more efficient than ever before. Whether you're a seasoned developer or just starting out, understanding operator overload is a game-changer.
Don't miss out on this valuable resource! Click the link above to watch the video now and take your game development skills to the next level.
I hope you enjoy the video! If there is any topic you would like me to cover, comment in the video comment session to let me know, and I will try to incorporate that into future tutorial videos. Until next time! ๐๐ฎ
#WeeklyTutorial #360687420871671809 #GameDevelopment #Programming #OperatorOverload #CodeNinja
made a new tutorial for making the grabpack from poppy playtime
https://www.youtube.com/watch?v=Ji0G9I7l-k4
I wrote an article about encapsulation for Unity devs. I would really like to know if it helped you to understand why encapsulation is important and how exactly to approach it. Did you find examples useful? What can be explained better?
The article: https://medium.com/p/405df85207b9
how do i add multiplayer and vc to my game and in this game i want only one server because ima use this for me and my friends (there isnt hands for the game only moving)
๐ Attention Game Developers in Unity! ๐ฎ
Are you ready to captivate your players with a stunning, never-ending scrolling background in Unity? Check out this insightful YouTube tutorial video where we show how it can be done!
(The video has captions for English/็นไธญ/็ฐกไธญ)
In this video, we will guide you through how to craft a smooth, continuous looping background that will add depth and allure to your projects. Don't miss this opportunity to enhance your game development skills!
Don't miss out on this valuable resource! Click the link above to watch the video now and take your game development skills to the next level.
I hope you enjoy the video! If there is any topic you would like me to cover, comment in the video comment session to let me know, and I will try to incorporate that into future tutorial videos. Until next time! ๐๐ฎ
#WeeklyTutorial #360687420871671809 #GameDevelopment #Programming #InfiniteLoop #CodeNinja
added tons of new features into my grabpack tutorial project! https://www.youtube.com/watch?v=qwc9nvwHNOo
Hi everbody 
New tutorial! **The Unity UI Toggle - Basics and Styling **
You will learn how to set a Toggle up on the UI in Unity, how to get values from it by script, how to assign methods to it with code, how to work with toggle groups and how to add a bit of life and style to Toggle buttons with Squash and Stretch from a different tutorial :)
https://www.youtube.com/watch?v=DGh13-ljiOE
Hope you'll enjoy it!
Any good tutorials for making a basic fps shooter
๐ Attention Game Developers in Unity! ๐ฎ
Have you ever played a game that made you feel completely immersed, as if every explosion or sudden movement sent shockwaves through your body? That's the power of camera shake - a subtle yet effective technique used in game development to enhance the player experience.
Check out this insightful YouTube tutorial video where we show how it can be done!
(The video has captions for English/็นไธญ/็ฐกไธญ)
https://www.youtube.com/watch?v=M7A659A6BA4
In this video, we will show you how to create a nice, juicy camera shake in Unity, exploring how this simple effect can make a world of difference in your game design. So buckle up and get ready to shake things up with our step-by-step guide on how to bring your virtual worlds to life with just the right amount of cinematic flair.
Don't miss out on this valuable resource! Click the link above to watch the video now and take your game development skills to the next level.
I hope you enjoy the video! If there is any topic you would like me to cover, comment in the video comment session to let me know, and I will try to incorporate that into future tutorial videos. Until next time! ๐๐ฎ
#WeeklyTutorial #360687420871671809 #GameDevelopment #Programming #CameraShake #CodeNinja
Added some new things into my fanmade grappack tutorial! https://www.youtube.com/watch?v=ypQmE1apGVg
Heyo, I want to save data between scenes, but don't want the data to persist when I exit playmode.
Scriptable objects do not get reset when I exit play mode, and static variables as well.
Any other ideas?
Static variables
I made a yt vid about that
one sec
Assuming you have Domain Reload disabled for fast Playmode--
Have a GameObject with a script that sets it to not be Destroyed on Load (aka, when Scenes load).
Then, on another script and in the Destroy function, set values you want to reset to default, or if they follow an interface, you can call a function of that interface which is responsible for handling cleanup on the objects.
Mm I checked it and it actually didn't get reset. Weird.
I'll check it out.
I actually found a workaround with scriptableobject + an interface for resetting on exit play mode + a static exitplaymode handler
And for now it works perfectly
Of course, thank you very much!
not a problem at all
Gestures, as in: draw a "shape" to do something? I'm thinking like, Eternium
Depends on the info you want to transfer
But if itโs something like playerโs health etc. just have a โcommonโ scene for stuff like the player, main camera etc. that never unloads
What do you mean by common scene? And what never unloads? didn't get it
Just realized this isn't the right chat
nvm
just have one scene that's always loaded that includes the stuff you need to keep between loading other scenes
then you can load and unload other scenes whenever you want without affecting the stuff you need to keep
Shouldn't he just use DontDestroyOnLoad then?
hello i might start learning unity and c# soon. have any tutorial recomendations? like, youtube videos or learning websites
Itโs way cleaner to have a separate scene for everything that literally never wants to be unloaded
Unless the game is very small scale, dontdestroyonload would be better for things that need to be loaded with a scene somewhere during the game, then stay afterwards
For stuff that is completely constant why wouldnโt you use a separate scene for clarity and organisation
Dontdestroyonload is also just a ton of extra work and can create unnecessary coupling
Dontdestoryonload creates an additive scene ( faux scene? ) .
Better practice, though, is to have a MainScene (name whatever) that contains all of the things that are necessary on every level (pause menu, audio source(s), etc)
Additive scenes are somehow not covered in learn.unity. Its first equivalent case uses a singleton with dontdestroyonload.
I can count on one hand the number of tutorials I've seen where it's used, and on fewer fingers the number where it was used appropriately.
So how would you guys go about testing separate scenes that require these objects then?
testing them how?
I dont see how using a common scene throughout the game makes testing any harder
Yeah, now that I think about it, I get your point. It's easier than using dontdesetroyonload
๐ Attention Game Developers in Unity! ๐ฎ
Have you thought of ways to get players more engaged with your game? A notification sent to players whenever you have events or daily reward would often be a good way to get players back to playing your game.
Check out this insightful YouTube tutorial video where we show how it can be done!
(The video has captions for English/็นไธญ/็ฐกไธญ)
In this video, we will show you step by step on how to create mobile notification for Android in Unity. So come on and get ready to engage players with your game notifications with our step-by-step guide on setting up mobile notification in Android in Unity.
Don't miss out on this valuable resource! Click the link above to watch the video now and take your game development skills to the next level.
I hope you enjoy the video! If there is any topic you would like me to cover, comment in the video comment session to let me know, and I will try to incorporate that into future tutorial videos. Until next time! ๐๐ฎ
#WeeklyTutorial #360687420871671809 #GameDevelopment #Programming #MobileNotification #CodeNinja
Just made some changes to my grabpack tutorial project! https://www.youtube.com/watch?v=mg4Rr0kT-3I
Orbital level selector : https://www.youtube.com/watch?v=Uq5v1ycNQp4
Hexagonal Grid Generator : https://youtu.be/bFCac3P3DoQ
Dice Roll Tutorial: https://youtu.be/62SlcECouwI
๐ Attention Game Developers in Unity! ๐ฎ
Explore these step-by-step instructions and hands-on demonstrations that will empower you to streamline your development process and create high-quality games efficiently. Unlock the secrets to setting up unit testing in Unity flawlessly, and take your game dev journey to new heights by watching the video today!
Check out this insightful YouTube tutorial video where we show how it can be done!
(The video has captions for English/็นไธญ/็ฐกไธญ)
Don't miss out on this valuable resource! Click the link above to watch the video now and take your game development skills to the next level.
I hope you enjoy the video! If there is any topic you would like me to cover, comment in the video comment session to let me know, and I will try to incorporate that into future tutorial videos. Until next time! ๐ ๐ฎ
#WeeklyTutorial #360687420871671809 #GameDevelopment #Programming #UnitTesting #CodeNinja
Scriptable Objects Explaination https://www.youtube.com/watch?v=f9p2tfIkF3I
Tutorial video on Interfaces: https://youtu.be/tJ2QOIKQecg
Level Design in unity
Code Monkey released a C# course!
https://www.youtube.com/watch?v=pReR6Z9rK-o
I made a MONSTERS,INC Run Game in Unity and here is how i did it https://youtu.be/l1Ao722D6TI?feature=shared
upload your unity project on Itch.io : https://youtu.be/fe6zK6aurZU
Trying to make a Poppy Playtime fan game? https://www.youtube.com/watch?v=Tb3f6dTOB34
Hi 
Learn how to copy text from your Unity game to your system's clipboard to paste everywhere and add a colored highlight to your text to make it visible. This works with Text Mesh Pro.
You can paste text copied like this into input fields in your Unity game, or outside of your game, as it uses the operating system's clipboard.
We go through four different ways to tackle this:
- Copy all of a text box's contents by button click
- copy all of a text box's contents by clicking on the box itself
- copy predefined words by utilizing the Text Mesh Pro link tag
- copy text freeform like you are used to in a text editor.
Hope you'll enjoy it!
https://www.youtube.com/watch?v=marGMXTe1Qs
Hi! I recently wrote a tutorial for generating low-poly terrain with Unity Shader Graph. I find the tool really cool to create shader with ease. But for low-poly specifically, there are some tricks to know. ๐
I hope this'll help!
https://itooh.itch.io/sound-horizons/devlog/696127/devlog-9-shader-recipe-for-low-poly-mountains-in-unity
Hey guys! Some time ago, I created a stylized waterfall shader, and I just made a tutorial as well. If you're interested, you can take a look at the video here:
https://www.youtube.com/watch?v=4X9ak_SjNwU
The video is in Spanish, but it also has custom English subtitles!
hey guys, i've finally descided to start my youTube channel and make some toutorials. Here is my first one ๐
Toutorial is showing how to color 3d model with different colors and only one material:
https://www.youtube.com/watch?v=pM95jFIIlwQ
Discover how to transform your low poly game with unique visual textures! ๐ฎโจ #3606874208716718093D #GameDev #IndieGames #LowPolyArt #360687420871671809Tips
https://medium.com/@brunolorenz98/unity-3d-boost-your-games-aesthetics-with-noise-effects-in-unity-s-urp-3292db61e493
Hello guys I'm making a full series for begginers on how to build a 2d game I'd love to hear any type of feedback ๐ https://youtu.be/0zSbnhu9eio
so I was following this and I am new to unity how did he make the actual base for the waterfall
Hey, for those of you who are working with 3D/Spatial Audio in Unity. This is a quick tutorial video on how to get started with atmoky trueSpatial in 4 minutes: https://youtu.be/LS_2tgYCDUo?si=rDKrAaQBprfqtKrz
Unlock the secrets of using stencil buffers in Unity to hide or reveal objects with ease! ๐ฎโจ #3606874208716718093D #GameDev #IndieGames #LowPolyArt #360687420871671809Tips
This solves a problem I knew I was gonna have to deal with later in development ty ๐
mobnt thanked brn_lorenz
Tutorial to help you build your own fangame! https://www.youtube.com/watch?v=e7Tu5nZBhIo
I made a complementary video to the tutorial I posted some days ago. It's a summary of some things I learned about Unity Shader Graph, and some good practices for low-poly. It's better to know a bit of Unity Shader Graph for understanding it.
https://youtu.be/g4hfedgrjKA?si=B1gjsWQjV_5yjohY
Improve your Unity UIs with custom gradient shaders! Check out our latest tutorial on creating vibrant gradients using ShaderGraph. #3606874208716718093D #ShaderGraph #UIDesign #GameDev #IndieDev
https://medium.com/@brunolorenz98/unity-enhancing-ui-with-gradient-shaders-830b43b24b05
Hi 
The Unity UI Anchors menu looks intimidating? I'll explain how to use it. We'll have a look at how anchors and pivot points determine where your game's UI elements sit on different screen resolutions, how those positions are calculated and how understanding them helps a lot in building a general UI layout as well as a modal window. Hope you'll enjoy it and learn something new!
Hey guys! Welcome to my YouTube channel! Here, it's all about creating your own Tower Defense game using Unity and C#.
Let's dive into the world of game development together! I'll show you step by step how to design cool towers, develop clever enemy AI, and bring your game to life. Whether you're a beginner or have some experience, there's something here for everyone.
Also, feel free to subscribe to my channel to support me in creating more videos like these! Your support means a lot to me! ๐ https://www.youtube.com/watch?v=MIH6_PlVvHo
How to open your Unity project through the command line (Windows):
- Create a text document with the ending .cmd
- Write a line inside following this pattern:
"pathToYourUnityExe" -projectPath "pathToYourMainProjectFolder" - To locate your Unity exe path, go into the Unity Hub -> Installs -> click on the three dots (...) for the relevant Unity version and select the option "Show in Folder"
Example:
"D:\Applications\Unity\2019.4.35f1\Editor\Unity.exe" -projectPath "F:\Projects_2016\UnityPlatformer"
- Now you can simply double click the file and it should open the project
new updates to my grabpack fan project and how you can make it!
https://youtu.be/AUluoAr9lYM
Stylized Fire VFX for Unity 2023. ๐ฅ #3606874208716718093D #GameDev #VFX #IndieDev #360687420871671809Tips
https://www.youtube.com/watch?v=sKTbJHygDLU
๐ Attention Game Developers in Unity! ๐ฎ
Explore these step-by-step instructions and hands-on demonstrations that will empower you to create your own 2D Hexagon Map in Unity by watching this insightful YouTube tutorial video where we show how it can be done today!
(The video has captions for English/็นไธญ/็ฐกไธญ)
Don't miss out on this valuable resource! Click the link above to watch the video now and take your game development skills to the next level.
I hope you enjoy the video! If there is any topic you would like me to cover, comment in the video comment session to let me know, and I will try to incorporate that into future tutorial videos. Until next time! ๐ ๐ฎ
Hi all โบ๏ธ I created a short video comparing two approaches for creating floating UI like health bars & item names. Using either screen-space UI or world-space UI. I hope it helps you understand the key differences and pick the right option for your project.
https://youtu.be/0p8Vvyrxn-Q
Tons of new features + bug fixes on my poppy playtime grabpack and tutorial https://youtu.be/9JBLbxMMvZ4
Better Game Sound Effects with Audio Random Container in Unity 2023:
https://www.youtube.com/shorts/g4d0wZCU3AQ
Learn C# Intermediate FREE Tutorial Course! by Code Monkey
https://www.youtube.com/watch?v=I6kx-_KXNz4
hey, welcome to this episode, where I programm the second part of the flappy bird toutorial. In this episode we will do the first part of the obstacle and world generator.
Please Subscribe!!!! I need the support!!!
Happy Coding :-)https://www.youtube.com/watch?v=LFdNKjLDRSk
utili
Hey guys, I've made a tutorial on how to create a foil card with a 'fake depth' effect. Take a look here to watch the full tutorial:
Hey guys, i have created this full 30 min and free course on how to develop a flappy bird game in Unity c#. It took me many weeks to complete this tutorial, so i would really appreciate, if you support me and subscribe๐ https://www.youtube.com/watch?v=4c6HmBgceqg
General helpful concepts to help build your skill instead of a full exact tutorial so you can apply these ideas to any engine
https://youtu.be/Ysg0eqttusM?si=NbdnD7bPFyN8-E3N
Canvas 101
This guide will walk you through all three Canvas Modes with examples: Overlay, Camera, and World Canvas. We'll also look into Canvas Scaler modes, how to structure your canvases effectively and see why it matters. Plus, we'll cover Billboarding and checking if your mouse is over the UI!
We are going to cover:
- Basics of how to structure UI into multiple Canvases and why
- How to check if your cursor is over UI
- Sorting Canvases
- The three different Canvas Modes (Overlay, Camera, World Space)
- Have a look at taking screenshots without the UI showing and why you probably want Camera Mode for that
- Placing UI into the world with World Space canvas and understanding how its scaling works
- Billboarding UI in World Space
- The three Canvas Scaling modes: Constant Pixel Size, Scale with Screensize and Constant Physical size
I hope you'll enjoy this video 
Animation guide for Unity https://unity.com/resources/definitive-guide-animation-unity-2022-lts-ebook
and related video
https://www.youtube.com/watch?v=s5lRq6-BVcw
HI 
Animate your UI elements in Unity by code! We'll use tweening for this, but won't use any outside asset and instead write our own. We write a script that handles the animation of an element's position and alpha and go a step further by visualizing the locations it will end up in with Gizmos. That takes a lot off guesswork out of finding the correct distances and placements when creating your UI.
You will learn:
- How to move a UI element by code (tweening)
- How to animate position and alpha by code
- How to work with Gizmos (Visualisation Helpers)
- How to use the [Button] and [ShowIf] attribute of Odin Inspector in case you have the asset (it is not needed for this tutorial, but I enjoy working with it and maybe you do, too)
- How to use [ContextMenu] to create quick access to methods in the inspector for testing
simple tutorial in Portuguese PT-BR (How to create card system in unity 3d)
https://www.youtube.com/watch?v=DE3RwGyspjY&lc=UgxEtesgnTQtMKdu-nh4AaABAg
Been making tutorials on how to make a simple top-down cozy 2D RPG if anyone needs some guidance on that front::
This video goes over adding scaling/sounds to your button game object with a script. Not sure if this is helpful to others, but I like it better than using just the default button.
๐ฎ Hey Game Developers! ๐ฎ
Check out these must-watch Unity videos on our channel:
10 Best FREE Unity Assets for Game Developers: https://youtu.be/-GG9ZiILZck
10 Must-Have Unity Assets for Game Developers: https://youtu.be/YaI-boO6fLU
Discover top assets to boost your game development. Like, comment, and subscribe for more Unity content!
Happy developing! ๐
Learn how to turn your scene or playfab game object into a menu item on unity editor! I copy this script from project to project to easily generate some common objects ๐ (not spam)
Today I decided to you how to save your time and use scene templates inside unityโฆ trust me: it is easy and worth it! ๐ค
https://medium.com/@brunolorenz98/unity-3d-unlocking-the-power-of-unity-scene-templates-f45d0d87399d
Enhance your player's experience with these level design techniques ๐
https://medium.com/@brunolorenz98/unity-level-design-building-amazing-levels-55d6ef743e2f
Free samples from Unity that demonstrate programming design patterns https://assetstore.unity.com/packages/essentials/tutorial-projects/level-up-your-code-with-design-patterns-and-solid-289616
AUTOMATE Unity Project Setup (and 15 Essential Assets for 2024) - git-amend 2024-07-28
https://www.youtube.com/watch?v=0_ZRHT2faQw
https://gist.github.com/adammyhre/ce4009edccc420a35237419b5ea050e1
If you're still stuck on how to make an enemy AI on Unity, don't worry I got you... sort of https://www.youtube.com/watch?v=cXY7CXwu8Kc
Hi 
Learn how to create damage popups with my newest tutorial! It works in 3D and 2D .
Contents
- Creating the labels with TextMesh Pro
- Working with a Unity Object Pool
- Animating the label along a curve
- Visualizing the curve with Gizmos in the editor to make tweaking and setup much easier
- Working with highlighted crit numbers by using TextMesh Pro Gradients
Hope you'll enjoy it!
https://www.youtube.com/watch?v=2Jzl-fU8B0A
Improve your Unity gameโs performance by profiling specific code blocks with BeginSample and EndSample. #360687420871671809Tips #3606874208716718093D
Speed up your Unity 3D level design with these essential shortcuts! ๐ #3606874208716718093D #360687420871671809 #shortcuts
My newest tutorial is all about UI Buttons:
- How to create a Button either with the right click menu entry or from scratch
- Explaining the parts of the button component and how they interact
- How to setup functionality, be it through the inspector or through code
- How to use the transitioning options (color, sprite and animation) and influence them through code, too
- What to do in case you can't click on buttons
Hope you'll enjoy it! I really enjoy going into detail on basics like this. Even if you already know most of this, maybe you'll still see something that's new to you!
Job System for Boids (100,000 fish at 50 FPS!)
https://www.youtube.com/watch?v=U1rtZy_LBv8
Hey 
This new tutorial is all about the UI carousel! I explain how it will be setup and walk you through the inspector parts as well as the code. Its design can easily be customized and entries are done with Scriptable Objects.
I really hope you'll enjoy it!
Contents
- The general structure of a carousel
- Creating the parts in the inspector
- Creating a template for the entries
- Adding Text boxes for more infos
- Adding dynamic functionality to a button depending on the chosen entry
Behavior Trees as a freely-installable package are finally available for Unity (requires Unity 6 preview and higher, though)
Topic: https://discussions.unity.com/t/behavior-package-1-0-0-preview-is-now-available/1519523
Info: https://docs.unity3d.com/Packages/com.unity.behavior@1.0/manual/index.html
Finally lol
Utility AI: Mastering Smart Decisions in Unity! - git-amend 2024-09-15
https://www.youtube.com/watch?v=S4oyqrsU2WU
How to Avoid Ghost Collisions | Unity Tutorial - LlamAcademy 2024-09-17
https://www.youtube.com/watch?v=GqCyz7aoar8
Master Design Patterns & SOLID Principles in C# - Full OOP Course for Beginners (by Danny Adams) - freeCodeCamp.org 2024-09-19
https://www.youtube.com/watch?v=rylaiB2uH2A
https://github.com/DoableDanny/Design-Patterns-in-C-Sharp
Just made a tutorial on how to create good materials in unity!
https://youtu.be/mbRAbDN5uzI
How to hosting ur unity game on vercel
https://youtu.be/Ahm6R2-vUHs?feature=shared
Pixel Perfect Graphics and Pixel Perfect Fonts in Unity
https://pavcreations.com/pixel-perfect-graphics-in-unity-the-practical-guide/
https://pavcreations.com/pixel-perfect-fonts-in-unity-the-practical-guide/
Quick video I made on how to recover a crashed scene in unity if anyone, like me, had no idea this was even possible
Hi guys, I posted a basic tutorial on how to make a Modular Radial Crafting system in unity.
3 CRITICAL EditorWindow Tips | Unity Tutorial - LlamAcademy 2024-10-29
https://www.youtube.com/watch?v=0_iZ2dJzm-k
- SceneView.duringSceneGui lets you draw things in the scene view
- when instantiating objects in the editor, use PrefabUtility.InstantiatePrefab(..) to maintain a connection between the prefab instance and prefab
- find path to a prefab with PrefabUtility.GetCorrespondingObjectFromSource(..) and then AssetDatabase.GetAssetPath(..)
- writing xml/uss manually is faster than using the UI builder
Learn Unity DOTS! (FREE Tutorial Course) - Code Monkey 2024-11-15
https://www.youtube.com/watch?v=1gSnTlUjs-s
just found this new channel, useful short form unity vids, really well made
https://www.youtube.com/@practicapiglobal
I don't think that's 2.5d
It's like a custom image effect or shader to make it look like it's 2d
It's just outlining the mesh with respect to the camera's perspective
Watch this:
The Beginners Guide to Creating Realistic Graphics (In Unity) (+ learning resources) - Isto Inc. 2024-11-02
https://www.youtube.com/watch?v=fBQvL5YR3eg
Let's Make Zombie Survival Game: https://www.youtube.com/playlist?list=PLSNfqzz_rS_7Zn1Uco16nuGPxp3vY_2T0
Made a setup guide to understand all project settings for Unity XR projects. Hopefully this helps your project's performance!
https://youtu.be/Vlmy0JJ_E3c
There are some settings that can double your animation performance for Unity!
Check out my latest performance guide to see how you can have the best performance possible in your projects:
The Ultimate Guide for Physics in Game Development! - Will Hess 2023-02-13
(with examples in Unity, although he doesn't seem to explain the different force modes for AddForce and that the default ForceMode "Force" accounts for the mass of the body)
https://www.youtube.com/watch?v=3lBYVSplAuo
Hi everybody 
My newest tutorial is all about the Unity Slider: This one covers all you need to know about the UI Slider - making it auto resize, customizing its graphics, accessing its value through a UnityEvent, how to get and set values by script, and how to play a sound once you let go!
Unity Photogrammetry Workflow ebook
https://unity3d.com/files/solutions/photogrammetry/Unity-Photogrammetry-Workflow_2017-07_v2.pdf
Just stumbled upon this: VFX Graph Learning Templates.
Sounds great for people like me, who are interested in using this GPU based Particle System but were just too unfamiliar with it so far.
https://discussions.unity.com/t/unity-6-vfx-graph-learning-templates/1571327
Tutorial series for implementing a turn-based strategy game in Unity https://www.youtube.com/watch?v=khpL0NJ4QMM&list=PLHaBJbUxcrnnUAIB_z5mRprsRwt5ZRCdb
Content dedicated to Brazilian members:
Estreia o terceiro vรญdeo do curso de desenvolvimento de jogos em Unity 6.
https://youtu.be/XyRgLQERtF8
Tambรฉm estamos com a iniciativa coletiva de criaรงรฃo de um jogo em comunidade, teremos nossa reuniรฃo de definiรงรฃo segunda 10/02, mais informaรงรตes no vรญdeo.
https://youtu.be/RHNojP0ebDU
Hi everybody 
This tutorial is all about creating a functional UI your users can navigate by keyboard or controller. It covers:
- The built-in Unity navigation system
- Setting up an initial gameobject to highlight
- Working with selectables
- How to make a menu circle around
- Working with explicit navigation vs automatic navigation
- Pitfalls of automatic navigation
- How to set an element to select by code
- How to constrain a user to one menu/part of the UI
- How to prevent de-selecting elements
Hope you'll enjoy it!
Hi everybody 
In my newest tutorial, I explain how to create buttons with three click modes, checking if the user clicked with the right, middle or left button. Might not sound terribly exciting, but have you ever worked with the selectable class before?
The selectable class can be used as an ideal base for customized UI elements that can be hooked up in our project's UI navigation and comes with transition modes, too. Working like that also means our right/middle/left click events show up in the inspector, too!
Hope you will enjoy this one 
i just started mine 2days ago too, i recommend watching this video https://www.youtube.com/watch?v=XtQMytORBmM&list=WL&index=37&t=2086s
Hi everyone 
This tutorial shows you how to create a menu item (or multiple!) for the right click menu in Unity, with and without conditionals - and hotkeys. This is incredibly useful to speed up your game development time.
It covers:
- Setting up UI prefabs
- Creating an Editor script
- Configuring the menu item with a name, icon, and hotkey
- Instantiating a prefab with proper parenting
- Validating the selection to show the menu only under certain conditions
Hope you'll enjoy it!
โ ๏ธ DO NOT ASK QUESIONS, COMMENT OR REQUEST TUTORIALS!โ ๏ธ
Use the other unity channels for that
Hi 
You will learn how to create an inventory slot for an inventroy system in my newest tutorial. This does not cover a whole inventory system, however - just the button, as that is the element almost all systems have in common.
It is basically a button with three modes: An action to perform on click, one on hover, a third on double click. This can be used for a lot of different use cases, but you will most likely primarily use it in an inventory system. This system works with the new input system and on mouse input as well as controller input.
This tutorial covers:
- Creating a new type of button especially suited for inventory systems
- Handling three kinds of events: On left click, on double click and on hover (enter and exit)
Hope you'll enjoy it!
Hi 
This tutorial teaches you how to create a button that uses and displays modifiers to change its behavior (with the new input system).
A typical use case would be a resource management system, where one click takes an item, shift click takes multiple, alt click chops the stacks in two and so on.
Contents:
- OnClick events for no, one, two modifiers or both at the same time
- Notifier events for UI feedback
Hope you will enjoy it!
https://www.youtube.com/watch?v=ZkcepKeVEsU
(btw, I see those reactions to my prior posts in this channel, thank you so much for all the thumbs ups and such
)
๐ง New episode of 'Pรญxeles y Ondas' on YouTube! ๐ฎ
In this episode, we talk about audio formats in video games: WAV, MP3, OGG, FLAC, and the legendary tracker modules ๐ถ
Ideal if you work with audio in Unity or are passionate about retro sounds.
Available in Spanish, but you can enable subtitles if you speak English.
๐บ https://youtu.be/SJRCW3nLovQ
๐ฌ Do you remember a game whose music left a mark on you due to its retro or tracker style? Or have you used tracker modules in your own projects?
#GameAudio #AudioForVideogames #360687420871671809 #PixelsAndWaves #TrackerModules #SoundFormats #MODfiles #Chiptune #GameDevelopment #NatMT
New episode on the How to Make a Survival Horror Game in Unity series https://www.youtube.com/watch?v=GN-n9oD_JkY
Hi everybody 
My newest tutorial covers how to create Buttons you can assign Hotkeys to inside the Unity UI with the new input system.
This works for keyboard and controller.
This covers:
- Creating a hotkey script that listens to button input for keyboard and controllers
- Creating a Basic Button to still get visual feedback on button press
- Setting up keybinds in the Input Manager
Hope you'll enjoy it!
Want to know how to make a racing game in unity! Learn today! https://www.youtube.com/watch?v=kSbVIy_9Be4
Hi, in this tutorial you will learn how to create a simple top-down 2d shooter (Movement, Aiming and Shooting). We tried to make it as easy as possible. please let me know if this helped you or your suggestions for improvement! https://youtu.be/scLdj1ewNDI
https://youtu.be/fOfT5cqvOdI I've spent the last year studying multiplayer, and this is the culmination of that effort. I go from basic socket programming, to complex state synchronization, to creating a backend. There are plenty of beginner friendly tutorials on creating your first multiplayer game, so I made this video focused on solving the complex problems, and teaching the harder concepts you only reach once you're knee deep into a project, and there are few resources for.
Hi 
Over the last few weeks, I started turning my Unity tutorial videos into written ebooks. They all center around one specific Unity UGUI element and explore how to use it with a few use cases, all the needed scripts, lots of explanations and images, as well as the project files.
I started with five ebooks: The Unity Canvas and Canvas Scaler, Dropdown, Input field, Anchors and Pivots, as well as the Scroll Rect component. I plan to release more over the next couple of months - let me know which would be interesting to you (or vote on them on my Discord!)
You can find the ebooks on my itch page here: https://christinacreatesgames.itch.io/
For more infos, I showcase them in this video: https://www.youtube.com/watch?v=sXMkGliHMbY
Use cases are, for example:
- A scrollable text box
- Jumping to specific positions inside a scroll rect
- When/how to choose which Canvas Render Mode
- Responsive UI through Anchors and Pivots
- A map to zoom and scroll around in
- Creating a content carousel system
- Validated input fields for several input requirements
- Showing/Hiding input in a password field
- Multi-select Dropdown
- Dropdowns with images
I hope, these will help you!
If you have questions, just ask, please :)
How to Procedurally Generate Buildings using Splines in Unity - Game Dev Guide 2025-06-30
https://www.youtube.com/watch?v=FYmudT12NcI
Hi everybody 
My newest tutorial shows you how to create a sound system to use for your UI in Unity. The system works with a central sound manager and a component to add to every element that should emit a sound when interacted with (and depending on the interaction mode you want to utilize).
It's simple to setup and maintain and can easily be used across projects.
Hope, you'll enjoy it!
Hello All!
I am a solo indie dev who likes to share knowledge.
https://youtu.be/7NhQlztJx0M?si=xVrP2rPiBomwakWO
Hi everybody 
New tutorial is all about creating a tab menu system. It's super versatile and easy to create - in my version, the tabs stay highlighted, too! (Because having the highlight go away just because you clicked somewhere else feels stupid.)
It covers three parts:
- setting up the layout in the inspector
- writing the script
- making sure tabs stay highlighted
Hey everyone ๐
Just wanted to share something Iโve been working on - Shader Story.
Itโs a growing collection of Technical Art resources and shader-focused materials, built to support developers, artists, and anyone curious about how shaders tick.
๐ Hope you'll find it useful:
https://github.com/DeGGeD/ShaderStory
If it speaks to you, I'd love it if you helped spread the word. Thanks a lot in advance!
Hi everybody 
This short tutorial shows you how to set a canvas to World Canvas mode, how to scale it properly to fit your scene, how to use it for moving or static elements in your scene and how to billboard it.
i start this Chanel after a lot of project done and i wanted to share with the community my experience i will post more and try to do tutorial so you are free to subscribe for more news ^^
๐ Fresh update for the Technical Art resources library:
Noises patterns explained with ready-to-use samples included.
๐ Check out the updates:
https://github.com/DeGGeD/ShaderStory
Hope these come in handy! If they do, feel free to share them around, give the repo a star, or just let me know what you think.
Thanks in advance, really appreciate it!
This is a very handy class that you can add to your project lets you basically debug stuff in the air over UI like you would with print()
// Ext.cs or whatever
public static class Ext {
public static List<LabelRequest> labelRequests = new();
public static void Label(Vector3 position, string text, GUIStyle style = null, Color color = default) {
labelRequests.Add(new() { position = position, text = text, style = style, color = color });
}
}
public struct LabelRequest {
public Vector3 position;
public string text;
public GUIStyle style;
public Color color;
}
// In any of your GameManager scripts that are attached to your scene
private void OnDrawGizmos() {
for (int i = Ext.labelRequests.Count - 1; i >= 0; i--) {
LabelRequest r = Ext.labelRequests[i];
r.style ??= new() {
alignment = TextAnchor.MiddleCenter,
normal = new() { textColor = r.color == default ? Color.white : r.color }
};
Handles.Label(r.position, r.text, r.style);
Ext.labelRequests.RemoveAt(i);
}
}
Then, anywhere
Ext.Label(position, "Text");
๐ New Deep-Dive: Mesh Data Explained
Ever wondered whatโs inside your mesh and how shaders actually use it? (practical examples included).
Honestly, this gets asked a lot ๐ค
๐ Article link: https://www.artstation.com/blogs/degged/dznwR/mesh-data-explained-whats-in-your-mesh-and-how-shaders-use-it
Hi everybody ๐
Are you randomly clicking on Layout Group settings, hoping to magically find the setting you need?
By how often I have been asked to cover the UI layout system, you are far from alone - and I know the feeling, I've been there ๐
That is why I created an in-depth walk-through about the whole system, covering Layout Groups, Layout Elements and Content Size Fitters in detail: How (and where!) to use them, what their settings do and interact with one another, as well as how to troubleshoot when things don't go as planned.
This topic is now also the content of the 6th ebook on UGUI systems I've released - you can find those on my itch page.
I sincerely hope that this video will make understanding and working with the Layout System easier and much more enjoyable. If there are any questions, feel free to ask!
Hi everybody 
I published six written eBooks about the Unity UGUI system, totalling 161 pages and hundreds of images. I bundled them up in a pack with all six, you can find it here: https://itch.io/s/155501/unity-ugui-guides-the-bundle
Hope, you'll enjoy them!
Not really a tutorial, but I made a swatch tool for Unity (like you change the palette and the objects change to). It could really help with the choice paralysis about colors and fasten the workflow.
Would you like to give it a try and give me some feedback?
It's free (though donations are always appreciated)
https://darn-ok.itch.io/swatch-unity-tool
Hi everybody 
After the deep dive into the Unity Layout system in my previous tutorial, this time, I'm focussing on a typical use case: Creating an auto-resizing text box. It gives a quick glance into the layout properties box and also covers how to work with pivot locations to control in which direction to grow the box.
Hope, you'll enjoy this!
https://www.youtube.com/watch?v=57VNaUl08JE
"โก Want to add epic slow-motion or stop-time effects in your Unity game? Check out my quick tutorial and level up your gameplay! ๐ฎโณ" https://www.youtube.com/watch?v=gLvnQKwEY9k
if you have question or suggestion you can contact me ^^
๐ New Technical Art library drop - Lighting models explained & visualized!
Just added:
โข Half-Lambertian lighting
โข Ambient & Hemi lights
โข Minnaert (velvet/moon) lighting
๐ Check out the updates:
https://github.com/DeGGeD/ShaderStory#lighting-models
As always, , feel free to share the info around, give the repo a star, or just let me know what you think.
Thanks, enjoy!
Any of you guys know a good alternative/tutorial for accomplishing texture blend (seamlessly) like this?
https://youtu.be/aZDmk0ZRJRY
basically i want to seamlessly render 2 materials (different variant) randomly
there are some possible ways (maybe more that i dont know of) maybe researching this term
https://medium.com/@jasonbooth_86226/stochastic-texturing-3c2e58d76a14
but also either just providing a blend texture or proceduarally calculating a blend value per pixel and then you lerp the sampled pixels of both input textures based on that value. could be a noise function or so
mixing 2 textures is simple, but if you wanna mix 2 materials then ... well there are a lot of steps and its not that performance friendly
duplicate of same object
object 1 has the base material applied, opaque material, writes to the depth buffer
object 2 has a transparent material applied, it renders later than the first material, does not write to the depth buffer but checks depth LEqual (standard transparent shader behaviour)
then you offset it so it is slightly closer to the camera by giving it an Offset value. this is for example done for Decal shaders to avoid texture overlapping/z-fighting
https://docs.unity3d.com/6000.2/Documentation/Manual/SL-Offset.html
and then you do the same approach as outlined above where you calculate a blend value based on some function. the difference is that you don't mis with another texture but the blend value simply determines the alpha (transparency) you assign to the color returned by the fragment pass of the shader
so the more transparent, the more you see the underlying material of object 1
Hey everyone! ๐
Iโm Yuri, a Unity developer with about 15 years of programming experience, and lately Iโve started a YouTube channel focused on the advanced side of Unity - things like architecture, performance, and maintainability.
The channel mixes explainer videos with hands-on workshops.
If youโre into writing clean, scalable, and production ready Unity code, you might like it.
So far, Iโve released a few long-form videos:
๐ฅ How IoC Will Save Your Unity Project
๐ฅ Why Dependency Injection Beats Singletons in Unity
๐ฅ Build a Game using Dependency Injection with VContainer
๐ฅ Unit Test Your Unity Game or Watch It Break
๐ฅ How to Write Unit & Integration Tests for a Game
Here is a playlist where I explain some of the basic stuff: https://www.youtube.com/playlist?list=PL_zom_t765HYgeihTC37zYDd-W6186Lee
Hello dear developer and creator,
After years working with Unity, Steam, and across the game industry, I decided to share what Iโve learned. I created an illustrated guide (French & English) that walks you step-by-step through technical, marketing, legal, and tax topics.
Whether you just need the guide or want a full ready-to-use toolkit, Iโve got you covered:
Standard edition:
The complete guide in PDF: "Publish Your Unity Game on Steam โ THE COMPLETE GUIDE" (102 pages)
Premium edition:
โ The complete guide in PDF: "Publish Your Unity Game on Steam โ THE COMPLETE GUIDE" (102 pages)
Ready-to-use folder for Steamworks
A Unity project with the Steamworks API
SDK 162 fully ready with template
C# scripts such as achievements, Steam Cloud, leaderboard, etc.
A publication checklist
W-7 and W-8Ben forms
Get the guide here โ https://solidsstudio.gumroad.com/l/ilmnm
Iโd love to hear from fellow devs what was your biggest challenge when publishing on Steam?
Hey guys!
Wrote a blog post on my level design process. Do check it out!
https://www.3dbynoobs.com/post/how-to-design-a-game-level
Hi everybody 
I released a new tutorial all about masks in Unity!
RectMask2D and Mask components "cut out" part of your content to display them inside a specific shape. But did you know it is super easy to create a soft mask? Or how to create an inverted mask for UI elements? With just a bit of Shadergraph magic, we create them in just a few moments. Super simple!
Hi everybody 
I released a new tutorial! It's about level building with modular packs - for example with Synty packs. I packed a lot of what I learned over the last few years into it and i hope you'll enjoy it! There's a lot in this one, I'm sure there's going to be something you haven't known yet 
Hi everybody 
(Am I... the only one posting here by now? Where is everybody?)
I released a new walkthrough/tutorial/asset recommendations video yesterday that centers on building atmospheric environments. It's the one I mentioned in the 3D Level Building video above
The feedback has already been awesome and I'm super happy with it. Maybe this can be something for you, too?
Topics I cover are among others: Working with a point of reference, creating Terrains, what I look for when evaluating art packs for the outdoors, and about two hand full of assets that support me in creating just the right look I'm going for like adding birds to the skies, animals to the forests or generally day/night cycles and weather.
https://youtu.be/-GTWrxSDm1o
Hey everyone! ๐
I just started working on a brand-new course โ this oneโs all about building a complete Unity game from start to finish! ๐
Over the last few years Iโve learned a ton about game development, workflow, and polishing a project for release, and I packed all of it into this course. Whether youโre a beginner or already experienced, Iโm confident youโll pick up something new!
If youโve ever wanted to take an idea and turn it into a fully playable Unity game, this is the perfect place to start.
We are making a simple 2D platformer by the way
Check it out here:
https://www.youtube.com/playlist?list=PLrTUYNMENr3Li-NA6_pPb7elNbFZat8ts
Hope you enjoy it, and let me know what you think! (be brutally honest) โค๏ธ
Hey again! ๐
Episode 2 of the Unity game development series is live! ๐ฎ
In this episode, we dive deeper into building our simple 2D platformer โ from refining player movement to adding some fun interactive elements. Every step is designed so you can follow along and gradually see your game come to life. ๐
Check out Episode 2 here:
https://www.youtube.com/watch?v=HNRR4hiB2i8
As always, Iโd love your honest feedback โ the good, the bad, and the ugly! โค๏ธ
Happy developing!
Hi everbody 
Shadergraph for UI is super fun. My newest tutorial will teach you some basics and explain, how you can create four different effects to use in your own game - a greyscale effect, a tinting effect that gives a monochrome look, an animated gradient as well as a full gradient.
This tutorial also covers how to change values of materials via script, how to create new instances and how to display a gradient in the inspector even though the shader won't let you.
Hope, you'll enjoy this one!
Hey guys! ๐ Just dropped a quick guide on Unity Coroutines.
Check it out: https://youtu.be/jBLHdy9pExw
Hi everybody 
I released my last tutorial for this year today and it covers a topic I've seen people frustrated about a lot: Creating lists (you can scroll through) which have flexible entries that need to expand based on their contents.
Please stop writing 500-line-strong custom solutions to this. Just by working with the layout system, we can achieve our goal ๐
This one is not just showing you how to do it, but teaches you a few parts of the system you might not have known/seen before (if you haven't watched my deep dive into the layout system before, that is). I hope, this helps you in needing less tutorials like this in the future =)
Hope, you'll enjoy this one!
Can someone link a good unity tutorial for enemies in 3d?
thanks a lot
dominic0410 thanked pro_gamer3850
Does anyone have any good resource for the cross hatching shader?
Can i use a 12 yr old tutorial for some small stuff or is it too different since then
It really depends on what itโs doing. If the tutorial is for something like input I would say no
<@&133522354419662848> <@&1224208037892591666>
Its for how to get an isometric game set up
Like movement and stuf
In that sense can someone link a good tutorial for how I can make a top down isometric 3d game?
Wouldn't you just set the camera to a specific angle since all of your models are 3d?
With a 3d tile system
https://www.youtube.com/watch?v=l0emsAHIBjU&list=PLcRSafycjWFepsLiAHxxi8D_5GGvu6arf the movement can be found in other videos about 3d grids, but that should get a system up and running, especially if you want to edit in game
Yes, but I want to be able to move the camera in a circle around the player if that makes sense
To be able to look at different angles
Does anyone have a good 3rd person movement tutorial?
Thank you so much i need this aswell lol
flossterino thanked lordmanthing
Wsg! Does anyone here know of a good unity beginner course?
Hi everybody 
I made a tutorial video about how too create a collapsing sidebar in Unity (with UGUI). It has two chapters:
- a collapsing menu overlaying the game world
- how to make it work inside a more complex layout structure
This video is based on a chapter in my upcoming book on TextMesh Pro :]
Hope, you'll enjoy this one!
The Architecture Behind Roombattle's DLC Content Loader - git-amend 2026-03-22
https://www.youtube.com/watch?v=qr09VXuWv9I
Hi guys i just joined this server. I want to learn how to make games and code overall. I coded a little bit in Unity before but i don`t remember anything
how to create gaem like elden ring but in future and with guns
Welcome ๐ Start smallโrelearn basics (C#/coding logic), then build simple mini games. Donโt rush big projects yet.
Start by building a small third-person shooter prototype (movement, combat, enemies), then gradually add RPG systems like leveling and lootโElden Ring scale takes time and usually a team, so focus on one mechanic at a time; DM me if any problem pops up.
.
This is stupid, you suck
What you should be making is a top down shooter similar to hotline Miami but with fog of war and futuristic guns and affects
And then you should make a really awesome main menu before ripping the game away from everyone and riding off into the sunset
download unity and blender make all models animations and textures and sounds that you need and then make the game
oddly specific
yo guys, have you used lalaland package? has 416 reviews but doesnt show any quality thing
makes me wonder why so high reviews
Does anyone know how to get the x and y scale of an object that the script is attached to? I know that "Getcomponent<Transform>" is used, and the values are localscale.x and localscale.y specifically, but I cannot seam to address them in my script without errors popping up.
I'd suspect it'd be this this.gameObject.transform.localScale (defo would be better to chuck this in unity chat)
Hey is there a small tutorial about unity gui (canvas?) and unity gui toolkit.
I want to programm a little bit myself.
I don't need fancy stuff.
Just a few buttons, image as button, 3d cube as a button, text input text output. Have stuff grouped in a panel. make pannel appear /dissapear.
My proble is all i can find especially about videos but also written is comparison which claim that one is more scaleable but the other is more scalale too and i don't know what to do with that info.
- Stuff interesting: Is one (unity gui) at end of its life or is one experimential but not expected to stay?
- Can i create gui from simple code.
- How good are the defaults. Can i just work withit without building a deeper knowledge?
<@&1224208037892591666> ^
first make Elden ring, then switch everything about Elden ring w something futuristic then give the character guns
Figured out the issue. This wasn't the exact code I needed, but it helped. Thanks.
lordzarcon thanked 0xh
Does anyone here have a tutorial for player movement?
I followed a couple tutorials on youtube, but they don't seem to work because of the new unity input system.
For 3d
I found this with a quick search: https://www.youtube.com/watch?v=ZKEVxATLVhE
i didnt look at it but thereโs many tutorials out there to find them u just have to tag on โnew input systemโ at the end of ur search.
Eventually youโll get the hang of the new input system and it will be a breeze setting up player controllers! :3
(tip for later: check box create c# script in input actions asset)
Thank you so much!
Hi everone! 
My new video is up - this time covering 25 tips and tricks I picked up over the years for working with UGUI. From hotkeys and editor settings to layout tricks and working with presets: these tips will save you time and make building Unity UI a lot less frustrating. Whether you're a beginner or have been using Unity for a while, I'm sure you'll find something new here!
Hope, you'll enjoy this one!
Hey does any one have a tutorial on how to make a 2d unity inventory?
You can probably YouTube that.
suggestion for begginers https://www.youtube.com/watch?v=ZEtKg9AyEJc&t=1920s
I second this
Does anyone have a tutorial for good unity scripting I know a bit of the basics <@&194010291434946560>
If needed Im a vr dev
Codemonkey is good according to me
Il look at it thanks
deathforge_ thanked x73d
Thanks
deathforge_ thanked x73d
Thatโs cool
you can also check out Brackeys on youtube
brackeys was also good, I was really sad when when he went to godot
I was sad when he announced he is quitting game dev, but im glad he came back even if he isn't using unity anymore
Guys what was the way to manipulate player maneuver dynamics in unity, as my player kinda moves a bit fast, and the gravity also feels slow.
Seems like I'm kinda missing smth
<@&194010291434946560>
I didn't ping....!!
Who was that?
you have to add a movement speed variable to your player script
Ik but i won't tell you because whats the purpose of chatgpt if tell you this
but im glad i could help you with that at 2 am lmaoo
Thunx vroo..
did you find it or do you want me to drop you one?


Yeah, bro actually I forgot a bit bout unity, now got it.., now I feel like there are better engines.
ehh better is subjective every kind of game is going to have a best enginne to make it on
for like 2d games tho unity is def peak
uhmm I don't like 2d games๐
oh well anyway yeah , you have to add a variable for everything . gnight mate
Yeah, I was yapping too much...
Thunx bro, for help.
question for all those who have done both: Should a beginner start with 2d or 3d and why?
Doesn't matter, but start SIMPLE
Don't try to make a "modern game", if you can't make tic-tac-toe you won't make a game so start with that
Flappy bird kind of simple
What cours would you prefer for unity
Quick question when it comes to making terrian and character for your game is better to use blender or just keep using unity
If unitys terrain system meets your needs then use it , for characters use blender
<@&133522354419662848> <@&1224208037892591666>
Guys, which is better? And what's the difference?
Universal 2D or 2D(built in pipeline)
I heard that universal is great for using multiple styles and assets.
urp is the way
built in pipeline
Urp if you want lighting, vfx, post processing, shader graph and/or full screen passes. If that sounds like gibberish, prolly go with built in
Ok, thank you guys
Hello
Built In is depreceated and will be removed, so if you intend to keep project up to date on engine - dont use it. BIRP hasnt been updated in years and doesnt benefit from extensibility, modification, rendergraph, etc.
ShaderGraph works in BIRP too.
@weary thorn
I can't think of anything better.
I have an item system that needs to apply an effect to a weapon slot as well as the character stats
Is my only option to have stat wrappers kept in a dictionary indexed by enums?
I have been working in sound design .and my friend developer we need a graphic design and animation 4 a game (we r hobby) who want to join us with much love an respect.
Hi there all , I'm a newbie, can anyone suggest me the step by step right tutorials it'll be a great help <@&194010291434946560>
read the channel description
Hi everybody 
This week's tutorial is about creating a star rating system with UGUI. It works with half stars and full stars.
Hope, you'll enjoy it!
https://www.youtube.com/watch?v=6dnX4xN-RzE
The Squash and Stretch I used in a last step on that tutorial can be found here. I've had this in my toolbox for a long time and am in the process of drafting out a series on Juicy Elements like it for the upcoming week's releases and I really hope you'll stick around for those ๐
Csharp (c#)
https://tutorialspoint.com/csharp/
https://youtube.com/watch?v=x_9lfHjYtVg&list=PL0EE421AE8BCEBA4A (new Boston c# tutorial, 200 episodes)
https://youtube.com/playlist?list=PLPV2KyIb3jR6ZkG8gZwJYSjnXxmfPAl51 (Brackeys 15 episodes)
Unity Tutorials (Basic)
https://unity3d.com/learn/tutorials
http://catlikecoding.com/unity/tutorials/
https://youtube.com/user/Brackeys
https://noobtuts.com/unity
Unity Shader Tutorials
https://youtube.com/channel/UCEklP9iLcpExB8vp_fWQseg
http://alanzucconi.com/2015/06/10/a-gentle-introduction-to-shaders-in-unity3d/
http://alanzucconi.com/2015/06/17/surface-shaders-in-unity3d/
http://kylehalladay.com/blog/tutorial/2014/06/27/Compute-Shaders-Are-Nifty.html (Compute shader)
http://elringus.me/blend-modes-in-unity/
https://80.lv/articles/shapeshifting-object-vfx-in-unity/
https://seblagarde.wordpress.com/2012/12/27/water-drop-2a-dynamic-rain-and-its-effects/
channel will be setup soon and oranised with a proper list... probably moderated by bot..
Feel free to post tutorials.. they will be sorted and cleaned later
https://docs.google.com/document/d/19wi4zlsRYLWdzmVZaOEVodZHw6JJ7OvD2X7p9vcNX7Q/edit?usp=sharing
@amber grove Here you get full list
http://rbwhitaker.wikidot.com/c-sharp-tutorials <- great and in-depth tutorial series for C#, though it covers no Unity-specific content
Hi all! I released my complete platformer controller (jumping, double jumping, crouching, sprinting, jetpacking, slopes and much much more) for free on Github under the MIT License! Check it out: https://github.com/JoaoPedroCosta/Unity-Platformer-Controller
more of a resource, but here's an editor script for lock/visibility toggles
( you could learn from the source code ig )
https://chemikhazi.itch.io/unity-quick-toggle
Ethans Graphics Kit brief setup video https://www.youtube.com/watch?v=eNnABWMgQwo
great unity tutorials here (wasnt in the list) https://www.youtube.com/channel/UCRMXHQ2rJ9_0CHS7mhL7erg
If you know other programming languages, especially OOP
https://learnxinyminutes.com/docs/csharp/ This helped me learn fast
Some Decent Particle system Tutorials: https://www.youtube.com/channel/UC5c5JgFyiFXKXCVRh2DsRJg
I have recently launched a Unity Tutorial Series covering a wide range of information. Its growing fast, and will continue to grow. Check it out here! https://www.youtube.com/channel/UC8xMJSVcke37DnLFc-YsR5A
^ A couple of my tutorial series. Open source MIT license source code available on github.
I'd like to share this turorial on procedural ball and maze game framework which you find on the page 26 in this magazine. Mainly for beginners in the whole procedural content generation.
- I dont take credits for it, all done by OboShape
Useful Maya tips from Tahoma level design artist https://80.lv/articles/the-level-design-of-tacoma/
Download the model here: https://sketchfab.com/models/d7d71fd6183f4a0e8debd9aaf348b651
Hey everyone we are doing a Live stream tutorial on Substance painter here https://www.youtube.com/watch?v=Vb1MTXvicn8
Sorry if this is already common knowledge but @bold prism is putting out some pretty bangin' Unity tutorial content on his YouTube channel. Worth checking out!
https://www.youtube.com/channel/UCX_b3NNQN5bzExm-22-NVVg
**most important page of all: google.com (You search for the function, and it points you to the Unity documentation) **
example: google.com --> Physics.Raycast points to https://docs.unity3d.com/ScriptReference/Physics.Raycast.html
Neccessary Knowledge:
C# variable basics: https://unity3d.com/learn/tutorials/topics/scripting/variables-and-functions?playlist=17117 (might want to watch the whole beginner series)
Communication between scripts: https://www.youtube.com/watch?v=92yX2VTLt9g
Tags: https://unity3d.com/learn/tutorials/topics/interface-essentials/tags (this is also a good way to get a reference)
Raycast: https://unity3d.com/learn/tutorials/topics/physics/raycasting
(you can't make a game without knowing about rigidbodies and colliders too, which are on the same series)(You could skip Joints)
Neccessary intermediate stuff:
Quaternions: https://unity3d.com/learn/tutorials/topics/scripting/quaternions?playlist=17117
Overloading: https://unity3d.com/learn/tutorials/topics/scripting/method-overloading?playlist=17117
Optional intermediate:
Statics: https://unity3d.com/learn/tutorials/topics/scripting/statics?playlist=17117 <-- Allows creation of functions/fields that other scripts can access easily
Inheritance: https://unity3d.com/learn/tutorials/topics/scripting/inheritance?playlist=17117 <-- allows customization of a class -- AKA Polymorphism
Lists: https://unity3d.com/learn/tutorials/modules/intermediate/scripting/lists-and-dictionaries?playlist=17117 <- great to keep track of your objects in case you need to access them easily.. comboes great with "Static"
http://devdog.io/blog/category/tips-and-tricks a awesome unity tips website, Credits to @smoky sapphire for sharing this with me! :D** **
It's been 10 years for me, but i started with tutorials by Tornado Twins on YT - It's dated and old at this point, but if you're good at following videos then I'd just start checking out the links about @ancient walrus
If they're too basic or boring, another guy I really enjoyed was "BergZergArcade" but he still is quite... convoluted for no reason so might be hard to follow for a beginner
a good procedural mesh series: https://www.youtube.com/watch?v=ucuOVL7c5Hw
tutorial for procedurally generating a modular map https://gamedevelopment.tutsplus.com/tutorials/bake-your-own-3d-dungeons-with-procedural-recipes--gamedev-14360
Video on 12 principles of animation but alan becker:
https://www.youtube.com/watch?v=uDqjIdI4bF4&t=154s&ab_channel=AlanBeckerTutorials
You can download the tool here https://github.com/whendricso/MultiGame
It should save you some time on your project ๐
If you are brand new to Unity 3D. Feel free to take a look at this video I made just for you.
Catlikecoding tutorials are nice. http://catlikecoding.com/unity/tutorials/
Brackey's on youtube is pretty good, I've learned a lot from him https://www.youtube.com/user/Brackeys
Just started a new tutorial series for Unity! Planning on going over a lot of the typically 'glossed over' details and doing multiplayer, multiplayer UI, and networking. https://www.youtube.com/watch?v=crNWW9zkw70
https://www.youtube.com/watch?v=IRAeJgGkjHk made my first unity tutorial. creating a chatbox and message system.
Blender Tutorial For Beginners
https://m.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Hi everyone, I have published a video with my top 10 ways on how to keep track on your project when it gets messy
It will be great if you could check it out and maybe subscribe? :D
https://www.youtube.com/watch?v=oADmKE_RRlU&feature=youtu.be
Thanks for reading.
Just a reminder - this is a channel to post tutorials, not ask for them. If you're looking for help, please do so in the #unity-dev channel. Thanks.
https://youtu.be/RllnqtE_g1Y How to execute code using physics collisions with MultiGame and Unity
Free version of MultiGame is available here: https://github.com/whendricso/MultiGame
Hi everyone!
I have just published a new video and it will be great if you could check it out :D
https://www.youtube.com/watch?v=LliuEn5Dznw
thanks!
just a short, but useful tweet i saw today about using a particle system to analyze your jump arc ๐
Hi!, I have published a quick tutorial on how to create a 2D slide system It will be great if you could support me by subscribing ๐
https://www.youtube.com/watch?v=vqdSfMxbdPc&feature=youtu.be
Hi everyone, I have published a new Unity tutorial that I wanted to share here - https://www.youtube.com/watch?v=w9duoT5nsxs&feature=youtu.be
For anyone starting out as a newbie to Unity and C# this has been the best tutorial series I've looked at so far
Hi world, I have created a tutorial on how to animate UI within Unity game engine -
https://www.youtube.com/watch?v=lbk1BGqiJJk
It will be great if you could check it out smile:
Thanks!
Hi, I have just published another tutorial :D
https://www.youtube.com/watch?v=ErCSzyIHI0E&t=4s
If you want to learn how to create an ARCore Pet game check these tutorials! I try to make tutorials and videos weekly.
https://www.youtube.com/watch?v=FRZDRmknSHY&list=PLw3UgsOGHn4mJJz67DfKXhPATdN5R3q7f&index=11
I released 12 shader repositories to the public today! https://github.com/JPBotelho/repositories
This might be the right place for this. Let me know if not. I just released my first blog (actually 4 blogs) ever. A series on algorithmic beat detection entirely in Unity. At the end I link to a public github repo with the working source. Hopefully it's useful for some of you who are making rhythm games or wanting gameplay that reacts to audio!
A brand new tutorial on Photon networking plugin that I wanted to share and it will be great if you could check it out and maybe subscribe? [=
https://www.youtube.com/watch?v=evrth262vfs
Thanks! ๐
If you're a C# noob, here's a basic tutorial, if you're not, laugh at my terrible tutorial: http://www.corykoseck.com/2018/03/07/basics-in-programming-c-setupbasics/
Another C# noob tutorial, tell me how badly I'm teaching the young: http://www.corykoseck.com/2018/03/09/basics-in-programming-2-c-keywords-and-stuff/
Hi Everyone, I have published part 2 of my tutorial on Photon networking that I wanted to share around and it will be great to hear your responses -
https://www.youtube.com/watch?v=Vb6jeC-g-rc
Thanks!
Hi everyone. Just found a nice tutorial of Real Time Character Modelling. Good pack of tips and lifehacks could be found. Also, nice written, was interesting even for me
https://80.lv/articles/real-time-character-production-tips-and-tricks/
https://www.youtube.com/watch?v=ctmqr_8esT0 For magic particles.
https://www.youtube.com/watch?v=fi65aWyDyPU first unity tut i made
Hi everyone, part 3 of my series (creating a multiplayer game with Photon) is up and it would be great if you could check it out [=
https://www.youtube.com/watch?v=7WiYnAKvVGc
Thanks! ๐
I made this little guy a while back when trying to explain this to someone clearly, its not really super technical
Updated my previous tutorial to break it out into two separate tutorials.
If statments, switches, and enums: http://www.corykoseck.com/2018/03/23/basics-in-programming-3-c-ifs-switches-enums/
Arrays, lists, and loops: http://www.corykoseck.com/2018/03/27/basics-in-programming-4-c-arrays-lists-loops-oh-my/
Hi everyone, part 4 of my series is uploaded and it will be awesome if you could check it out [=
https://www.youtube.com/watch?v=1gQ-SWYiPew&feature=youtu.be
Thanks!
Starting to write some tutorial articles on slightly advanced topics. Plenty of source code included.
Object Pooling: http://eddieabbondanz.io/post/unity/object-pool/
Logging to Console or Debug: http://eddieabbondanz.io/post/unity/debug-logging/
Voxel Greedy Meshing: http://eddieabbondanz.io/post/voxel/greedy-mesh/
Finally wrote up my basic C# tutorial on classes. For anyone who knows better, I'd appreciate any advice on anything I missed (also grammar mistakes)
For those who are learning: Here you go! http://www.corykoseck.com/2018/04/06/basics-in-programming-5-c-class-and-structs/
New tutorial: "HOW TO CREATE 2D MAP BORDERS"
Hi everyone, new EP is up [=
"HOW TO CREATE 2D MULTIPLAYER GAME"
https://www.youtube.com/watch?v=XKhAEWYL6w4
Thanks for reading!
Hi Guys!,
EP.6 is published (focused on HEALTH BARS) with a nice extra in the beginning :D
"HOW TO CREATE 2D MULTIPLAYER GAME"
https://www.youtube.com/watch?v=havK-H6LHCo&t=7s
New tutorial all about basic debugging. I'm sure I've missed some details, so if someone with experience has any ideas on something more than should be included for the basics of debugging, or if I made grammar/logic mistakes, please let me know!
http://www.corykoseck.com/2018/04/23/basics-in-programming-c-debugging/
https://www.youtube.com/watch?v=M-ADfgaQvCU&list=PLXily77ZuhLH9njItUi7wTvsZn1hyrAks A good tutorial. Uses the recently released-for-free shaderforge a lot, would recommend.
Hi Guys!,
EP.7 is published on my tutorial series is published ๐
HOW TO CREATE 2D MULTIPLAYER GAME
https://www.youtube.com/watch?v=RQYUbIoadfo
Hi everyone, I just published a new tutorial [=
** HOW TO CREATE A FORTNITE TEXT EFFECT**
https://www.youtube.com/watch?v=eaZCFg9OolU&t=246s
๐
Hi!, here is EP.8 of my multiplayer tutorial series, it would be cool if you can check it out and maybe leave a comment ๐
https://www.youtube.com/watch?v=y2MykJQUdwo&feature=youtu.be
Thanks! [=
http://www.gamasutra.com/blogs/NahuelGladstein/20180514/318031/Hitboxes_and_Hurtboxes_in_Unity.php
Ever wondered how to make hitboxes and hurtboxes for a fighting game in Unity ?
Great tutorial on how to do it
Hi everyone, here is EP.9 of my tutorial series HOW TO MAKE A 2D MULTIPLAYER GAME
https://www.youtube.com/watch?v=4_MVooYAH6o&feature=youtu.be
Thanks! ๐
Hey everyone I was asking how to store editable data on each individual tilemap a week ago. I didn't find many tutorials. After I figured out a way I decided to write a tutorial:
https://medium.com/@allencoded/unity-tilemaps-and-storing-individual-tile-data-8b95d87e9f32
Doing a live gamedev run through the last bit on the first sprint for Mechworld right now if you're feeling voyeristic https://www.twitch.tv/thenovacorporation
Brand new tutorial about the static keyword in C#
I'd appreciate advice from experienced programmers if anyone notices logical issues, or if I should cover something more in regards to static
http://www.corykoseck.com/2018/06/05/basics-in-programming-6-c-static-extension-classes/
I found a jack pot for tech-artists, personal notes of a AAA tech artist taken over 10 years.
http://abelzhang.com/learning_notes/Abel's Fx Learning Notes.htm?page_id=20
Hi everyone! I have just published a new video on "How To Rotate 2D Spikes on zAxis"
https://www.youtube.com/watch?v=tz6InFb7q2I&t=1s
It would be really helpful if you could check it out [=
Thanks! ๐
Hi guys I just made a quick walkthrough tutorial on how I made a card system like HS/ Clash Royale (only 13 minutes in length) https://www.youtube.com/watch?v=UEkCCn3nQpo
Hey everyone, I have published EP.10 on "HOW TO CREATE A 2D MULTIPLAYER GAME" and it would be super helpful if you could check it out [=
https://www.youtube.com/watch?v=RN9cPnuyV3Y&lc=z23myzrq2lnbwxtcracdp433jtu3k1hf3vapdml1gr1w03c010c
Thanks!
The next part of my unity 2D RPG tutorial is live. Feel free to check it out ๐
https://www.youtube.com/watch?v=lPFt-I3dZog&feature=youtu.be
The two articles that'll give you a kick-start into understanding the Unity graphics ecosystem. Suited for novice graphics programmers getting into Unity.
The first hour of this stream is a 3D modeling, to Texturing, to Game Engine fast pipeline tutorial for people new to the concept. This covers 3Ds Max, to Photoshop/Substance Painter, to UE4. While the toolsets may differ between programs, the process and concepts are similar across all programs available to the pipeline. 3Ds Max can be switched to Blender, and UE4 and be switched to Unity. Granted each of these programs has different ways of doing things due to the UI, but the process is similar. This video is only available for the next 13 days
https://www.twitch.tv/videos/275861937
https://www.youtube.com/watch?v=ibmdm_PoyMA Some head-ups for the new prefab workflows, super cool ๐
PushyPixels made a good video about it : https://www.youtube.com/watch?v=l7LQmJuoiBY And there are some more interesting videos on YouTube.
Network TCP (Unity Client)(Unity Server or Console Server) All coded in C# very good tutorials for learning how to get started. done by Kevin Kaymak : https://www.youtube.com/watch?v=7P8x2PkT71c
Hi everyone, I have just published a new video of a new series on "HOW TO CREATE A GAME FOR ANDROID"
it would be great if you could check it out [=
https://www.youtube.com/watch?v=9_LMpWoRX8Q&feature=youtu.be
Thanks!.
Hey everyone, here is a small 1min tutorial on how to make a "Portal shifting" shader in Unity. Hope you'll enjoy it!
Hangout while we work on our level management system
Hey guys, here is a new tutorial. It's for creating Sprite UV deformer ! https://www.youtube.com/watch?v=mRxNN_TalCU&t=5s
(It's without normal map in order to keep it simple, I'll do another one with normal map in an upcoming tut)
This videos for beginners and I'll do continue.
https://www.youtube.com/watch?v=xLCtm8_kqC0&list=PLxuUWj0halkElhPr33ygSGAq_r4hILVK1
My channel make tutorials for beginners, you can support my channel if you are beginner dev
https://www.youtube.com/sivannkh
Simple Coin System with PlayerPrefs : https://youtu.be/YVNaTEFE9S8
Mathf.Lerp(a,b,Time.deltatime) is not mathematically correct and is not framerate independent. Exponential Decay is here to help
http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/
TL;DR
Use this in the future if you want exponential smoothing that's frame rate independent.
// Smoothing rate dictates the proportion of source remaining after one second
public static float Damp(float source, float target, float smoothing, float dt)
{
return Mathf.Lerp(source, target, 1 - Mathf.Pow(smoothing, dt));
}
Hello everyone, I started this Complete AR Fundamental Course on Youtube, hope it will help you getting started with vuforia and unity
https://www.youtube.com/playlist?list=PLb1h4A0yB97_TeFuf9TAEah3b-VyIYzF9
C# tutorial on how to use delegates and lambdas (If anyone has suggestions on improvements, please DM me I'm open to criticism and increasing the quality)
http://www.corykoseck.com/2018/07/17/basics-in-programming-7-c-delegates-lambdas/
Hey everyone, I have published a video on how to import Admob to an Android project, it would be great if you could check it out [=
Thanks!
Hello! Enhance has released a few tutorials on how to integrate 3rd party services in minutes using Enhance. We cover ad networks and platforms like unity, thunkable, appinventor, appybuilder and soon we will be releasing a tutorial on Android Studio. It doesn't matter what network, or analytics provider you want to use, Enhance supports almost all of them..... Check out the videos here : https://www.youtube.com/watch?v=O9Tp0pqidpI&list=PL3fyIDpg9OHPNJqAURlA24yx8B9n8ZuiY
Complete AR Fundamental Course for free on youtube
Hello Guys,I started this Complete AR fundamental course on April 25. Till now uploaded 11 tutorials on how to make Augmented Reality App with unity and vuforia. I am trying to keep my tutorial different from usual ones. Also trying to make it simple so that both people with or without coding skill can get in depth knowledge on Vuforia. I don't have much subscribers but feedback from the learners are amazing.
After two - three weeks of gap I again started posting new contents. I hope you will like my videos and ofcourse send me requests for any particular topic that you want to learn.
https://www.youtube.com/playlist?list=PLb1h4A0yB97_TeFuf9TAEah3b-VyIYzF9
C# Data Structures tutorial, reviews generics and recursion, as well as data structures as a whole. If you notice grammar or logical issues feel free to PM me, additionally if you have question or if you have input to help me improve my tutorials. http://www.corykoseck.com/2018/07/27/programming-in-c-part-8-data-structures/
A guide on how to reduce your APK size for Google Play Instant if you use DOTween and/or TextMeshPro
https://medium.com/@eyx042/how-to-get-your-unity-android-apk-under-10-mb-for-google-play-instant-if-you-use-textmeshpro-128596110100
Damn I just stumbled upon this amazing website : https://sharpaccent.com/
Not a Tutorial but an Example Photon Pun Project with a lot of usefull Examples. https://github.com/SradnickDev/Photon-Example
Scriptable Objects https://unity3d.com/how-to/architect-with-Scriptable-Objects
Very useful C# tutorials
https://www.youtube.com/user/1kingja/playlists?sort=dd&view=50&shelf_id=5
Hey guys, I recently finished making a short Flappy Bird clone video series in Unity3D. The series is aimed towards beginners and only consists of 9 parts. Looking forward to hearing your feedback! https://www.youtube.com/watch?v=KewoP7J5t8E&list=PLAlCqTNmJxOPi_Azl2L545YsO10-COkTS
catlikecoding.com
mostly intermediate and advanced stuff
Wrote an article about Eye-Tracing in games: http://blog.fernhw.com/post/177531439731/following-the-eye
Hey guys! I made a few tutorials with the 3D Game Kit. If you are interested check it out: https://www.youtube.com/playlist?list=PLHfqBAyqf09Ik6_b4xDyBR2NbuCgnAM36
I wrote a tutorial about dissolve shaders
https://www.febucci.com/tutorials/shaders/dissolve-shader/
https://www.youtube.com/watch?v=k4NTf0hMjtY here is a tutorial for those who wanna try out photo scanning 3d with your phone ๐
Unity3D Inventory System Tutorial :)
https://www.youtube.com/watch?v=ow5JwjeEYPk
Unity3D - 2D Shooting Tutorial ๐ https://youtu.be/VcnJyFjb5Tk
https://www.youtube.com/channel/UCtb1s859RTxx-RIgFs5ZVQA
this guy has some fantastic tutorials for particle effects ๐
https://www.youtube.com/watch?v=7jZj9cMe15g&feature=youtu.be
Second part of the simple character controller tutorial
Enjoy
Unity3D - UI Resolution Tutorial (German/Deutsch)
Because for newbies, there are some settings in the UI you have to care about otherwhise it doesnt work so here :)
https://www.youtube.com/watch?v=wZo_Ni6Uhbo&feature=youtu.be
Part 3 of the simple character controller tutorial! Enjoy!
https://youtu.be/upQkB9PPPlc
Creating a 2D hitbox animation: https://youtu.be/b9rYmk86rSQ
Really good A* node based pathfinding tutorial: https://www.raywenderlich.com/3016-introduction-to-a-pathfinding
Hey everyone, here's the next part in my Zelda series. Making a signal system using scriptable objects:
Hey ๐ My Record and Replay Tutorial is finished ๐ https://youtu.be/l70Gh9o2cI4
Interesting tutorial of how to take screenshots with transparent background for your game in unity
Interesting new tutorial
https://www.nightbloomvision.com/math-games-vectors-definition/
Interesting tutorial for beginners
http://www.nightbloomvision.com/introduction-to-unity-03-learn-c-part-1/
Interesting tutorial for getting to know more about game design
https://www.nightbloomvision.com/game-designer-design-document-plan/
Hi there! Here's part 2 of my "Dissolve Shader" tutorial
https://www.febucci.com/2018/09/world-reveal-shader/
Ultimate Guide to C# Designpatterns for Unity
Improve your Coding Skills in Unity3D with the Ultimate Guide to C# Designpatterns for Unity
This is a limited time offer! You can get it for free on Udemy until 29.Oct 2018
https://www.udemy.com/ultimate-guide-to-designpatterns-in-unity/?couponCode=DISCORD
PART 2 - Interesting tutorial for getting to know more about game design
http://www.nightbloomvision.com/game-designer-design-document-plan-2/
How to create UI for all Resolutions
https://www.febucci.com/2018/10/ui-for-all-resolutions/
3blue 1 brown posted a fantastic interactive tutorial explaining quaternions and how they apply to rotating objects in 3d. For anyone struggling with the concept of a 4d vector describing 3d rotations for animations, this should help immensely: https://eater.net/quaternions
I wrote a tutorial about using UnityEvents: https://www.patreon.com/posts/designing-with-22325809
Finally added new tutorials
For those who love to learn drawing and need tips and tricks.
How to Draw a male body
https://www.nightbloomvision.com/draw-tips-tricks-draw-male-body/
and for those who love to code
https://www.nightbloomvision.com/unity-c-switch-loop-lists-4/
Hey guys,
I just released my new course about Designpatterns in Unity. If you already possess a fundamental understanding of C# and the Unity Engine and want to improve your coding skills further, then this course is for you.
The Ultimate Guide to Unity Designpatterns introduces you to best practice solutions for common problems in gameprogramming.
You can get it now with this special discount for only 9.99$:
https://www.udemy.com/ultimate-guide-to-designpatterns-in-unity/?couponCode=DISCORD_GDL
The basic theory parts are available for free so even if you don't feel like spending any money on it, you might still get some great tutorials out of it.
You can get this course on singletons and static classes.
You can get it now with this special discount for only 0.00$:
This was a really good watch https://www.youtube.com/watch?v=LNidsMesxSE
very informative video on various camera techniques.
https://www.youtube.com/watch?v=pdvCO97jOQk
Here's a tutorial for a FPS counter that shows the highest, average, and lowest fps: https://catlikecoding.com/unity/tutorials/frames-per-second/
ECS resources
https://github.com/Unity-Technologies/EntityComponentSystemSamples - official docs, samples
https://www.youtube.com/watch?v=WLfhUKp2gag&list=PLX2vGYjWbI0S4yHZwjDI1boIrYStpBCdN - official ecs unity tutorial
https://connect.unity.com/p/part-1-unity-ecs-briefly-about-ecs - articles series about ecs
https://www.youtube.com/watch?v=yzhsgaFVpZY - Infallible Code tutorial(s)
https://www.youtube.com/watch?v=EYnTX66QPRg - WDTutorials tutorial(s)
https://www.youtube.com/watch?v=lDTyCYAtQyQ - Unity3d College tutorial(s)
https://www.youtube.com/watch?v=_U9wRgQyy6s - Brackeys tutorial
https://forum.unity.com/forums/entity-component-system-and-c-job-system.147/ - forum is also good source to learn
https://github.com/Prastiwar/ECS2048 - 2048 game sample
https://github.com/KptEmreU/Roll-A-Ball-ECS-style - roll-a-ball sample
https://gametorrahod.com/all-of-the-unitys-ecs-job-system-gotchas-so-far-6ca80d82d19f
Hey everyone! Today I'm showing how to make a context clue for certain objects: https://youtu.be/ct_5AvIk3vc
Hey everyone, the next video in the zelda series is up. We're looking at weird room shapes, more efficient scripting and more! https://youtu.be/5AqHZ_YL59c
Hey everyone This weekend we're looking at project structure and beginning with treasure chests! https://youtu.be/INXCrkR_6Yo
For any beginners out there, wrote a little article about using area triggers. If anyone finds it useful: https://medium.com/@geek_49551/unity-area-triggers-something-insanely-useful-447817cdb825
Sorry if it's bad, not a good writer admittedly. ๐ฆ
Queue the cinematic explosion. For the newer devs out there, we hope this helps you guys out. โ Cheers from the GameDevHQ Team. Hope people here enjoy, let me know if this is an accepting location to place this here for people. ๐
Hey everyone! We're finishing off treasure chests tonight: https://youtu.be/FLzssdvLMxU
Customizing Unity Editor https://www.youtube.com/watch?v=hmQIJ98xEHc
Hey everyone, here's a quick tutorial on making patrolling enemies: https://youtu.be/qxAwkzvwOOQ
Hey everyone, tonight we're starting to layout and set up the dungeon : https://youtu.be/MWC87HpEh-A
hello everyone my new tutorial series is online : https://www.youtube.com/watch?v=NCa60JQH4Uw&list=PLJFgzBCcspK-lO2gChb0Fds6iO95gL2Hs&index=1
Interesting read on replicating some of WindWakers visuals https://medium.com/@gordonnl/wind-waker-graphics-analysis-a0b575a31127
A unity based one on replicating the WW explosion effect https://www.youtube.com/watch?v=0IrCggoJCno&
Hey everyone. Today we're looking at making key doors: https://youtu.be/9K53A8P_A80
My first tutorial, making Pong in Unity2D https://youtu.be/6aX8U3AVcu0
check out my stream on mixer to day we are going to be learning 3 types of player movement and create a basci 2d platformer check it out at https://mixer.com/Eclipse_thegamedev
Hey everyone, today we're adding heart items: https://youtu.be/Agy8l2jjxyo
And today we end the week by adding coins with UI: https://youtu.be/WfFDGpPy_7M
A look at making a simple screen kick effect: https://youtu.be/4zcmgoY5J-I
Unity3D, Multiplayer FPS tutorials. We will be using Playfab and Photon to create a MP FPS Game. We will be learning everything from Login/Registration to selecting gamemodes and scoreboards.
https://www.youtube.com/playlist?list=PLD4OdGjxbaByCEOH3fOJ4MgOdROHHBKUo
How to make snake with Project Tiny, unitys new system for making HTML5 games
https://www.youtube.com/watch?v=9wRfFut76R0&list=PLJWSdH2kAe_J2INQPCk_Kyes2IMpUv18G
Aimed at beginer developers : How to get started making your own game? https://www.youtube.com/watch?v=4a0WMRvpkH0 ๐
How to use visual studios's breakpoints with Unity
https://www.youtube.com/watch?v=N6wWj5aX7D8
Today we're making a few small fixes to the project! https://youtu.be/E4QvmYpsQ2w
https://www.youtube.com/watch?v=naZN9RHhwas&t=336s Learned Tile Maps & 2D movement this week! Follow my journey on becoming a game developer here! ๐
Hey everyone! today we're looking at animating menus: https://youtu.be/FV3gujpHf7I
Hey everyone! Today we're looking at restricting enemy movement! https://youtu.be/00wSxyAjmRk
how to make a grid with a 2D array
https://www.youtube.com/watch?v=7Y7RDRMx4NQ
Use the 2D array to place Tile Edges
https://www.youtube.com/watch?v=Biuna856zUA
Hey everyone, today we're looking at how to make a switch door! https://youtu.be/xF0syI4mtQg
Just dropping a small tutorial about how to create a custom map editor
https://www.synnaxium.com/en/2019/01/unity-custom-map-editor-part-1/
Hey everyone, today we're looking at Turret Enemies: https://youtu.be/rRAKzlpxeFU
Swap tile sets with scriptable objects for "Tile Themes"
https://www.youtube.com/watch?v=LMnVdGIfm-4
Place various foliage based off your current theme
https://youtu.be/2DG3hsVg5tY
@lost nexus really interesting, and the format is cute ^^
Just released my next rpg video
https://youtu.be/dXtXd7cnt3s
How to use extension methods with unity
https://www.youtube.com/watch?v=RqGm2zMFn6I
Hey everyone! Today we're talking about observer objects! https://youtu.be/EVry4K7-eao
found this awesome tutorial on how to use the audio data for visualization.
https://www.youtube.com/watch?v=5pmoP1ZOoNs&list=PL3POsQzaCw53p2tA6AWf7_AWgplskR0Vo
Hey everyone today we add a top down 2D Cinemachine camera: https://youtu.be/urnbGDH3lHk
Hey everyone, today we're looking at making loot tables! https://youtu.be/d7L0em4ik3M
Unity tip nยฐ 19: https://twitter.com/febucci/status/1097815307110903809
Made a video showing how to use sprite mask as a blood effect on tilemaps and sprite shapes
https://youtu.be/GTTAEV6dOXs
Unity tip nยฐ 20: https://twitter.com/febucci/status/1100352525453058050
Made a video showing how to use Astar with tilemaps
https://www.youtube.com/watch?v=HCt_CYOW9jg
Finally making some new tutorials again.
Unity C# Attributes - Making user friendly Inspectors
Unity tip nยฐ 21: https://twitter.com/febucci/status/1102887730902695936
https://github.com/dimmpixeye/ecs.unity.examples some examples and samples of using ACTORS framework
Just sharing my workflow
The taste of Actors Framework
https://github.com/dimmpixeye/ecs/wiki/Actor
https://i.gyazo.com/8c6669348aadbee87ba9cd5f59b3b1d9.mp4
public class ProcessingDescription : ProcessingBase, ITick
{
// The group of entities with special tag
[GroupBy(Tag.Highlighted)]
public Group<ComponentDescription> group_description;
public ProcessingDescription()
{
// Add events when entities are entering/exiting the group.
group_description.Add += HandleAdd;
group_description.Remove += HandleRemove;
}
// Creates UI
void HandleAdd(int entity)
{
FactoryUI.SpawnInfo(entity);
}
// Kills UI
void HandleRemove(int entity)
{
var cDescription = entity.ComponentDescription();
cDescription.view.gameObject.Destroy();
cDescription.Clear();
}
// Moves UI view with the object
public void Tick()
{
foreach (var entity in group_description)
{
var cDescription = entity.ComponentDescription();
var position = entity.Transform().position;
var view = cDescription.view;
position.x += cDescription.offset.x;
position.y += cDescription.offset.y;
view.position = position;
}
}
}
The Pilgrimage continues! This week we begin a highly requested feature: BattlePass! Don't forget your free assets download in the video description!
https://youtu.be/9gswZnfVgxo
#polygonpilgrimage
For those who are new or interested in learning about vectors and see how they apply to Game design & development ---or you are trying to survive a math class that uses them, like physics, lol---, this will help you get familiar, understand their importance and apply them to your projects. Hope this helps! ๐ (The intro kills me and idk why I left it in there, lol)
https://youtu.be/_OqwrxTtThY
Unity tip nยฐ 22: https://twitter.com/febucci/status/1105444830392532994
If you need help with Raycasting for your game:
https://youtu.be/CIaKm2buGkk
and lastly, if want to get an idea or two on how to pull off making a sprite billboard like the trees in Mario 64: https://youtu.be/VzwBMuty6IA
Hey there! I've been a game developer for a few years and I'm now making a Unity game tutorial series on YouTube! As well, I post progress videos on different things I'm working on, like animations and larger game projects! Check it out if you're interested! https://www.youtube.com/channel/UCZvZISWIbUuXHsNzGnmx96A
Nice tutorial for save/load
https://youtu.be/Q2nEsa209ew
Unity tip nยฐ 24: https://twitter.com/febucci/status/1110529333813276673
Unity Dev's Bizzare Function - PingPong() is Unstoppable....Here is a small video on one of the most quirkiest methods I've seen in Unity's mathf class. (Thanks to you all in #unity-dev , btw. Also was that a jojo reference?). https://youtu.be/k_QrWF_jGFE
Unity Tip nยฐ 25: You can create a material after clicking on the desired shader to assign it automatically.
https://twitter.com/febucci/status/1113050697098985475
Loading up a few levels from Mario 64. Not using the async approach in this one:
https://youtu.be/-bRMjngl9JM
How to limit a Rigidbody rotation to a set range, so it clamps to +/- X degrees from center:
I've searched through internet a lot for a simple recoil system but haven't found anything smooth, so I'd rather share it even though it took me so long to fix it
void CalculateShakeAndDoRecoil()
{
if (Recoil > 0.0f)
{
Quaternion MaxRecoil = new Quaternion(
Random.Range(GameCamera.transform.localRotation.x, GameCamera.transform.localRotation.x + MaxRecoil_X),
Random.Range(GameCamera.transform.localRotation.y - MaxRecoil_Y, GameCamera.transform.localRotation.y + MaxRecoil_Y),
GameCamera.transform.localRotation.z, GameCamera.transform.localRotation.w);
//Rotating GameCamera to the Punchangle rotation
GameCamera.transform.localRotation = Quaternion.Slerp(GameCamera.transform.localRotation, MaxRecoil, Time.deltaTime * RecoilSpeed);
Vector3 maxTranslation = new Vector3(
Random.Range(GameCamera.transform.localPosition.x, MaxTrans_X),
GameCamera.transform.localPosition.y,
Random.Range(GameCamera.transform.localPosition.z, MaxTrans_Z));
Debug.Log(Recoil);
Recoil -= Time.deltaTime;
}
else
{
Recoil = 0.0f;
Quaternion MinRecoil = Quaternion.Euler(Random.Range(0,
GameCamera.transform.localRotation.x),
Random.Range(0, GameCamera.transform.localRotation.y),
GameCamera.transform.localRotation.z);
//Rotating GameCamera back to its solid rotation (the rotation without the punchangle)
GameCamera.transform.localRotation = Quaternion.Slerp(GameCamera.transform.localRotation,
OriginalCameraTransform.transform.localRotation,
Time.deltaTime * RecoilRecoverySpeed / 2.0f);
}
}
You can use the โEditorOnlyโ tag to exclude a GameObject from the final build.
https://twitter.com/febucci/status/1115563173602574337
How to add a Cull Off / Front / Back selector to your shaders
https://www.patreon.com/posts/26022689
Hey game developers !
I published a new tutorial, in this tutorial you will learn how to setup player controller for your 2D games in Unity !!!
https://youtu.be/Hhz63DZJyAs
I dont think anyone as sayed anything about it but unity has new learning website (I think its new) https://learn.unity.com/
GFS youtuber sayed about it a couple days ago
why does that link not embed? wtf man
For anyone interested in AR - my video on cross platform development with ARFoundation just went live ๐ https://www.youtube.com/watch?v=ml9qVRdEH4k
Feel free to DM me if you have issues
The Pilgrimage continues! This week we complete the Core of our BattlePass! Don't forget your free assets; download link in the description!
https://www.youtube.com/watch?v=T7uqamr8Dgw&t=1s
#polygonpilgrimage
If anybody's interested, I wrote a small article explaining how we handeled the random generation of the dungeon in our ludum dare entry: https://www.reddit.com/r/gamedev/comments/bkwlzu/xochipillis_trade_random_temple_generation/
Unity tip 30: Animation Curves
https://twitter.com/febucci/status/1125705487050317824
Third part of the tutorial serieas about cracked ice and the shadergraph in unity.
https://twitter.com/BinaryImpactG/status/1125743331798147072
Our last video about the custom function node sadly only works in unity 2018.3.
To not leave the 2019.1 users hanging we created another short video that directly builds on the last one (so watch that first ๐): https://youtu.be/8rf0SlbJhcQ
๐ New devlog: Tales of Kulplex, Devlog #6 - Attempting to Decrease Compile Times in Unity
https://gamejolt.com/games/talesofkulplex/313193/devlog/tales-of-kulplex-devlog-6-attempting-to-decrease-compile-times-she9y7qf
For anyone looking to make their own Replay system / Killcam, this might be a good place to start: https://www.gamasutra.com/view/feature/2029/developing_your_own_replay_system.php
Unity Tip 31: MinMax Attribute
https://twitter.com/febucci/status/1128241039699873792
https://www.youtube.com/watch?v=3CSUxATQVLw not mine but it helped me with adding animations
Hey there! Want to learn how to make games? Maybe this tutorial can help! We will cover the basics of Unity in a lot of detail and create a moveable player from scratch!
Unity tip 32: Download built in shaders
https://twitter.com/febucci/status/1130778258587492352
Unity tip 33: Multiply inspector's editing speed
https://twitter.com/febucci/status/1133316679566594048
Current C# tutorial I am going through https://www.youtube.com/watch?v=GhQdlIFylQ8
Wrote a small explanation article and demo for random level generation
https://medium.com/@mihailstumkins/how-to-create-random-levels-with-unity-3d-2219c4d39ea8
Hey there! In this Unity tutorial, we will go over how to create and destroy random objects!
Hey all ! Want to know how to create HAPPY GLASS in unity
https://youtu.be/S43EwnK4M8I
Shameless Plug... https://twitter.com/itsKristinSrsly/status/1132701037196992513?
Unity tip 34 - Platform custom #defines
https://twitter.com/febucci/status/1135850933240324097
my 2nd gamedev and modelling vlog: https://youtu.be/dQrv0vacflM
https://github.com/dimmpixeye/InspectorFoldoutGroup I've added new version that prevents auto folding groups when the editor is reloaded. Feel free to check and write me if any issues occurs : )
https://i.gyazo.com/9f18eab9dfb123d928aecf7daa3e01da.gif
Unity tip 35 - Extension methods
https://twitter.com/febucci/status/1138390237355401216
Hey everyone ๐ I've just released the second part of my binding of isaac styled procedural dungeon generation tutorial! check it out: https://youtu.be/YdBUFuxA10Q
Hey guys! I've just posted the third part of my Binding of Isaac styled procedural dungeon generation tutorial! Check it out: https://youtu.be/9Ly7NHL0v6w
Hey! ;D Just started recently making tutorials for Middle East (Almost no content there ๐ฆ )
so check it out and support me to reach out and get more devs into this cool industry ;D
https://www.youtube.com/channel/UCMW9QenqmUUMWQQ79yQfzYw
Thanks! โค
Unity3D Detecting Collision Tutorial - OnCollisionEnter [3D Mode]
https://www.youtube.com/watch?v=Co4RPqBBM4E
You call follow my social account on Facebook, and support my work on Patreon!
Hi guys, this afternoon I was live While developing a small game
Take a look at it if you want
Hey everyone! I've just uploaded the fourth part of my procedural dungeon generation series! Check it out if you're interested ๐ https://youtu.be/Zrc-AUcsRBE
Hi guys, I decided to try to develop a game in 10 minutes. Take a look ๐
Howdy Folks~ I've just released the final part of my Binding of Isaac-styled procedural dungeon generation tutorial! Check it out if you're interested! ๐ https://youtu.be/ClKUoD5J7mo
Hey there,
I want to share this multiplayer survival sample project made in Unity with the SocketWeaver SDK.
https://youtu.be/EE2UmPLz0sE
Unity tip 36 - "Header", "Tooltip" and "Space" attributes
https://twitter.com/febucci/status/1143477436446924800
https://www.twitch.tv/akryllax
I am gonna stream for a while, I am implementing Google's Protobuf3 and some TCP networking (will add some UDP in the future) in a managed library for Unity 2019. Planning on a implementing a visitor-like pattern to process the network packets.
If anyone wants to learn with me at the same time, come ask!
Hey Everyone! This is the sixth and final (yes i said final last time) part to my procedural dungeon generation tutorial series! Check it out!
https://youtu.be/HjyjZZTvCLE
https://github.com/dimmpixeye/CryoshockMini a demo project I'm building on my custom ecs framework.
https://imgur.com/3bnkNh5
Hey Unity Developers, this is part 2 on making a multiplayer survival game in Unity! We will talk about how you can use the RealTimeAgent to synchronize player's transform and animation states. Check it out!
https://youtu.be/p20JRs4TyeQ
If anyone want to learn something new today. They can watch this.
Hey All! I've just released a video on how to create a weight based item spawner as well as looking at how you could go about basic item synegies! Check it out if you're interested! :)
Unity Tip 37 - TextArea Attribute
https://twitter.com/febucci/status/1146012893336485888
Hey Unity Developers, Hope you have a nice day!
This is part 3 on how you can create a multiplayer survival game in Unity using the SocketWeaver SDK. Check it out!
https://youtu.be/vhEFXHNUXOw
Im making a series on how to make snake with Project Tiny with Unity3D.
Project Tiny is for small build games, so you can deploy on facebook instant, HTML5, playable adds and more!
https://www.youtube.com/watch?v=IkCw_wTS8nk&list=PLJWSdH2kAe_JixNvIF1Np3bjjjHgl0Li8
Fifth & final part of our Cracked Ice Material tutorial shadergraph series is out now!
https://youtu.be/syQUbWF29sQ
We show how to add variance to the depth of the crack parallax effect
Also we add fake transparency to see what is under the ice
Hey everyone! I've just uploaded a tutorial showing how you could implement your own familiars from Binding of Isaac! Check it out if you're interested! https://youtu.be/RAq_hoMCm3g
Ending the Collision Detection Arc of this Game design tutorial anime with the Separating Axis Theorem. A popular collision detection algorithm that is used in physic engines like what Unity or Unreal uses. https://youtu.be/EtqqGLlCU7c
Hey Unity Developers, Hope you have a nice day!
This is part 4 of our tutorial series on how you can create a multiplayer survival game in Unity using the SocketWeaver SDK. In this video, we will discuss how you can implement machine gun over the network. Check it out!
https://youtu.be/DF6ud83MZXw
Hey guys. I just published several unity tutorials on my channel and list one TODO list this summer. If you are curious about, Hopes you can subscribe to my channel. I appreciate!
Portal: https://www.youtube.com/channel/UC84aSoQ90sbu83C8JZUKqxg/videos?view_as=subscriber
Hey there! Here's a tutorial on Unity's UI System!
Hey guys, made a tutorial on how to recreate Fortnite's galaxy shader effect, check it out: https://www.youtube.com/watch?v=sd95v2_h52k&t=
I made a short video essay on video game camera design! Cameras in video games often don't get the credit they deserve. Here's a video where you can see some basic stuff that you can do to make your camera feel better in your game.
Hey everyone! I've just released a new video on creating a grid to spawn objects within each room of your dungeon! Check it out!
Hey Guys! I have created a Custom Editor tool which let's you easily randomize multiple objects with one click! This is also my first tutorial on YouTube and I would really appreciate some Feedback! https://youtu.be/wcvEjXnNmEU
Synchronizing 80 enemy robots to all players. Check it out!
This is part 5 of our tutorial series on making a multiplayer survival game in Unity using the SocketWeaver SDK.
https://youtu.be/9Y89UweLOuw
Official Unity gameplay scripting tutorials were updated! https://learn.unity.com/project/beginner-gameplay-scripting https://learn.unity.com/project/intermediate-gameplay-scripting
I made a Cinemachine tutorial for Unity to create a dynamic camera for your game! It includes state driven cameras, camera shake and the timeline feature to make cut scenes for your game.
๐ท
https://www.youtube.com/watch?v=Bdjnkeqw2sA
Hey Unity Devs, we continue work on our multiplayer 2D platform game. In today's video, we reduced the bandwidth usage of the game by only synchronizing visible enemies. Check it out!
https://youtu.be/9gmbP5uHoPA
Hey everyone! I've just released the second tutorial on spawning objects within each room of our dungeon! Check it out if you're interested! ๐
https://youtu.be/ajYQReRIuGA
To celebrate us reaching 500 followers on twitter we decided to create a little animation with the vfx graph in the Unity3D engine. If you liked the effect you can follow this tutorial on how we achieved it. https://youtu.be/bP3L6BYGIeQ
Hi guys, new video on my Youtube channel ๐
Advanced Saving Tutorial
https://www.youtube.com/watch?v=Rgxbl5uIKO0
That dude has a ton of GREAT tutorials
https://youtu.be/JD8PEQv0p4A hey guys, Im doing character modeling in Autodesk Maya, Its turkish language totaly but If u interest I can do eng subtittle. Its my first tutorial so Its for beginner level and ฤฑt will be contunie, Check it out! ๐ ๐ ๐
Simple Damage Registration in networked games. Check it out!
This is part 6 of our tutorial series on making a multiplayer survival game in Unity using the SocketWeaver SDK.
https://youtu.be/ZLTHo3O7HFY
Gamedev Humble Bundle with Gamedev.TV content (Ben Tristem's Course) https://www.humblebundle.com/software/learn-game-development-software?hmb_source=navbar&hmb_medium=product_tile&hmb_campaign=tile_index_5
How to make a simple 2D rotating platform that will move the player
https://www.youtube.com/watch?v=3Oqtf6WnnWA&t=5s
So I found this tut on a Open world system So far it's new but figured I'd share it.
Hello Everyone. I published a series of Isometric Tilemap & Rule tiles tutorial. If you are interested in building 2D world environment, hopes you can like these episodes and sub to my channel~Appreciate! (All Resources are for free)
Portal: https://www.youtube.com/watch?v=RXb6PGRiU58&t=5s
Heres a basic tutorial about skyblxes and cubemaps i made: https://youtu.be/jxsp9DQH_F0 feedback is welcomed.
Shooting enemies in a networked game. Check it out!
This is part 4 of our tutorial series on making a multiplayer 2d platform game in Unity using the SocketWeaver SDK.
https://youtu.be/CHoMz3Wra-E
Hi guys, The fourth episode of our series is online on the Youtube channel. ๐
How to create a clone of Head Soccerโฝ๏ธ.
If you like this playlist let me know with a comment and a like under the video, and if you are not yet subscribed, subscribe so you do not miss the next videos.๐คฉ
Message me if you're interested. I'm thinking of making this a constant thing
https://www.reddit.com/r/gamedev/comments/cjg6l3/how_we_created_a_wind_cascade_effect_in_unity/
I just created a post that walks through how we cascade our Spine animations in Unity so they look like they're naturally affected by wind (rather than playing the animations randomly)...source code included for those that are trying to do similar things (could be done to any gameobject, not just Spine stuff)
Made a tutorial for scripting: multiple item pickups + opening/ closing multiple doors. I hope it can help some ppl ๐ https://www.youtube.com/watch?v=oFxslitJnCQ&t=1s
If there's anyone in here that doesn't know how to make a slippery surface, here is a tutorial that I made for it ๐ Appreciate any likes/ comments/ subscriptions! https://www.youtube.com/watch?v=Awzgdz36ocw&t=4s
Sorry for double post ๐ฆ thought it wouldn't be a big deal since they are almost a week apart
Hey everyone! I've just uploaded the third part to the dungeon enemy spawning tutorial! I hope you guys enjoy!
https://youtu.be/PInuKPvuVsQ
Using PlayFab in Unity. Creating Leaderboards:
https://youtu.be/WTO2FRP05qw
Hi guys, The Sixth episode of our series is online on the Youtube channel. heart_eyes
How to create a clone of Head Soccer soccer .
Hi guys, new unity tutorial on my Youtube channel๐
I'm part-way through this book, and I think it's worth a share.
Data Oriented Design.
Network jitter compensation, and teleporting players in a networked game.
https://youtu.be/0037bHS7NE0
The Pilgrimage continues! This week we begin work on some buildings for our Battle Royale and learn how to use ProBuilder! Don't forget your free template download in the description!
https://youtu.be/X7oGFlZtaKw
#polygonpilgrimage
In this tutorial series I'm creating a simple top down shooter game for Android in Unity!
If somebody is interested in interoperating from C# to Rust, I wrote this article: http://mhlab.tech/code/csharp-rust-and-unity/
Unity VFX Graph tutorial - Celebrating a random number
https://youtu.be/bP3L6BYGIeQ
Hi all,
I just started sharing some of my experiments in a new series "Unity Experiments". The first project I'm sharing is Ragdoll Controller where you can activate and deactivate ragdolls and reset them to their last position.
Enjoy!
Full Video:
https://www.youtube.com/watch?v=KLpQsBrHYag
All project files are available on GitHub ( https://github.com/OBalfaqih/UnityExperiments )
A simple solution for doing a good Main Menu in 10m for Game Jams without Coding.
"The Menu Jam"
https://www.youtube.com/watch?v=Fp-UIKIRHqM
Unity Health Bar UI and Damage Systems - Making a Top Down Shooter for Android [pt. 6]
Boss encounter
Hey Unity Developers, this is the final episode of our multiplayer 2D platform tutorial series.
https://youtu.be/XsmF9I5Zsh4
Unity Simple Title Screen & Respawn Button - Making a Top Down Shooter for Android [pt. 7]
https://youtu.be/lNHtTFXbQcU
Introduction to Procedural Animation - Unity Tutorial
https://www.weaverdev.io/tutorials/procedural-animation/
Hi. I have published several videos about Isometric tilemap and many other unity tutorials. If you are curious about those, hopes you can have a look. [Portal: https://www.youtube.com/channel/UC84aSoQ90sbu83C8JZUKqxg?view_as=subscriber]
Hey Unity Developers, this is part 1 of our new multiplayer turn-based card game tutorial. Check it out!
https://youtu.be/vAjffnIPk2o
Unity tip 38: Locking layers
https://twitter.com/febucci/status/1171364944165498880
Hey guys, I made a video which could contains some useful tips. Here you can watch it.

https://youtu.be/F_LsL194HTw
Not really a tutorial, but it's a technical breakdown on our custom dialogue and cutscene system for my school capstone project.
https://knockout.chat/thread/3855/1
Dealing with two errors, (1) datatypes aren't marked Serializable and (2) datatypes that "can't be serialized", that can occur when trying to save some data: https://youtu.be/qGjHTbYED6I
Hope it helps!
Unity tip 39: Multi-line editing in Visual Studio (it also works with VSCode and others)
https://twitter.com/febucci/status/1173900400942047233
More Unitytips ๐
To execute something on an instantiated GameObject before Awake() and OnEnable()
Just disable the prefab GameObject via SetActive before instantiating.
https://twitter.com/BinaryImpactG/status/1173943068669763584
Lobby and Matchmaking
Hello Unity Developers, welcome to part 2 on making a multiplayer turn-based card game in Unity using the SocketWeaver SDK. Check it out!
https://youtu.be/DaMjlJFxj8c
Found an awesome channel for recreating various game elements. They break down their process for creating things, they credit all sources that they use in their videos, and they even post the completed projects on Github!
Here's an example where they show how to recreate the movement in Celeste: https://youtu.be/STyY26a_dPY
Online Game Scene and Game Server Connection
Hello Unity Developers, welcome to part 3 on making a multiplayer turn-based card game in Unity using the SocketWeaver SDK. In today's video, we will create the MultiplayerGameScene to separate the online and offline game flow. We will also make the game load the MultiplayerGameScene when the players are ready to play together.
https://youtu.be/dF5ufwMHjJY
Started a new series where I use a make a game from a randomly generated idea. First episode is me making the Game Idea Generator. Have a watch and let me know what you think.
https://www.youtube.com/watch?v=q96Kxoes3ow
Speeding up your iteration times and hugely reducing memory pressure through Unity Addressables: https://thegamedev.guru/unity-addressables-learn-workflows/
Wrote a post on how we achieve world streaming in Unity! https://www.ardenfall.com/blog/world-streaming-in-unity
Unity tip 41: Debug.Break() to pause the Editor via script
https://twitter.com/febucci/status/1178977080794595329
Hello fellow game developers ๐
While playing Jetpack Joyride I always wondered how they made those coins appear in so cool different shapes. So if you are wondered the same, here is a tutorial I made on it
I hope you will find it knowledgeable and will learn some cool new technique with it ๐ ๐ฅ
๐ฝ Tutorial Link ๐ฝ
https://youtu.be/M2Yj8xfm5nM
Here's a Unity basics tutorial I made a while back that people might find interesting!
https://www.youtube.com/watch?v=rDOWd0GV4Co
