#monogame-and-libgdx-dev
3045 messages · Page 4 of 4 (latest)
I have bitmap fonts in my libgdx game and they work well, small and large size. I recall having some difficulty and had to make some tweaks. I don't remember exactly but if you're still having the issue we can help on the discord.
Hi guys, I have a question. As an artist with absolutely 0 coding knowledge and experience, how hard would you say monogame is to learn?
I recommend starting with something like unity
ooh, even for pixel games similar to stardew valley/dave the diver?
it's probably a bit overkill but you could
monogame is pretty approachable, but you'll need to learn c# first.
monogame is only a framework, an engine like unity does a lot more for you
I see! I'll do more research on unity then
thank you soo much for responding c:
there are also simpler 2D engines as well like game maker ( #gms-dev )
that said, I really enjoyed monogame (XNA at the time) but it does require some programming practice
ohh I'll check out game maker too, I'm planning on learning to make a 2D pixel game similar to maybe chef rpg or dave the diver
Man, I have never touched gamemaker before.
I kinda have an open source policy tho
Monogame.Extended adds pretty much anything an engine does for you.
i wouldn't say everything, but a good amount of stuff
i mean what doesnt it add?
it doesn't really provide a full rendering pipeline
also is only really catering to 2D
there's no multiplayer stuff, which is required for some games
then again I have never really made anything in Monogame so...
Most frameworks dont implement multiplayer anyways
yes, frameworks != engines
I see what you did there!
I generally use frameworks for small projects while engines for bigger ones
also the input system doesn't extend to more high level gameplay concepts
what are "high level gameplay concepts"
abstracting inputs to gameplay actions
stuff for handling chords/combos
oh ok
I have never made a game that has combo attacks, so i wouldnt know anything about that
libgdx FTW
we've got a game on Play Store, ios soon once we fix some ios specific bugs. For those who want to de-couple from an IDE, go totally opensource, and just write code, LibGDX is a great option.
good support from the libgdx discord also.
Using it rn, gotta say im enjoying it so far
Esp scene 2d ui stuff
Very useful
Hey stoozey, i was thinking to make tools for libdx or monogame do you have any suggestions

No no don do that. Make a monogame/libgdx like lib in c++
Another thing i like abt libgdx is the tools like skin composer and texture packer, very useful
Maybe u can make those for something like raylib
Or maybe they alr exist but idk lol
there's a pretty active discord for libgdx, you could ask there.
Libgdx needs more beginner friendly tools IMO.
<@&133522354419662848>
If you prefer to be an artist first and foremost, then don't even consider MonoGame. Use Unity or Unreal.