#monogame-and-libgdx-dev

3045 messages · Page 4 of 4 (latest)

twilit otter

there's an active libgdx discord, check that out. As far as blurry fonts for libgdx, there are several causes and fixes. If you ping on the libgdx discord you should get a solution.

I have bitmap fonts in my libgdx game and they work well, small and large size. I recall having some difficulty and had to make some tweaks. I don't remember exactly but if you're still having the issue we can help on the discord.

wide arrow

Hi guys, I have a question. As an artist with absolutely 0 coding knowledge and experience, how hard would you say monogame is to learn?

hot hazel
wide arrow
hot hazel

it's probably a bit overkill but you could

monogame is pretty approachable, but you'll need to learn c# first.

monogame is only a framework, an engine like unity does a lot more for you

wide arrow

I see! I'll do more research on unity then

thank you soo much for responding c:

hot hazel

that said, I really enjoyed monogame (XNA at the time) but it does require some programming practice

wide arrow

ohh I'll check out game maker too, I'm planning on learning to make a 2D pixel game similar to maybe chef rpg or dave the diver

nimble spruce
nimble spruce
hot hazel

i wouldn't say everything, but a good amount of stuff

nimble spruce
hot hazel

it doesn't really provide a full rendering pipeline

also is only really catering to 2D

there's no multiplayer stuff, which is required for some games

nimble spruce

then again I have never really made anything in Monogame so...

nimble spruce
hot hazel

yes, frameworks != engines

nimble spruce

I generally use frameworks for small projects while engines for bigger ones

hot hazel

also the input system doesn't extend to more high level gameplay concepts

nimble spruce
hot hazel

abstracting inputs to gameplay actions

stuff for handling chords/combos

nimble spruce

I have never made a game that has combo attacks, so i wouldnt know anything about that

twilit otter

libgdx FTW

we've got a game on Play Store, ios soon once we fix some ios specific bugs. For those who want to de-couple from an IDE, go totally opensource, and just write code, LibGDX is a great option.

good support from the libgdx discord also.

wispy sorrel

Esp scene 2d ui stuff

Very useful

proper remnant
wispy sorrel

Another thing i like abt libgdx is the tools like skin composer and texture packer, very useful

Maybe u can make those for something like raylib

Or maybe they alr exist but idk lol

twilit otter
dense storm

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last raven