Hello Devs and Community,
As I understand, with the end of February, a chapter is closing, and SUPERVIVE might disappear. Thinking about this, I realized I had to share some feedback. Over the past years, an immense amount of energy, money, and love has been poured into this project by both the developers and the players.
My question to Theorycraft Games is this: Do you really want the hardcore fan base, who absolutely adore this game, to never experience SUPERVIVE again?
I am asking you to set aside the purely profit-oriented mindset for a moment. Instead of falling into the trap of "if it doesn't make money for us, it shouldn't exist at all," would you consider an alternative solution? Please look at the DDNet (Teeworlds) approach.
Why could this work?
The DDNet Example: Teeworlds was in a similar spot: small dev team, uncertain future. Then came DDNet—they went open-source and handed the server hosting and development over to the community. The result? The game has been alive and thriving for nearly 20 years and is still a leader among platformers on Steam.
Community Power in the Age of AI: Nowadays, you don't need to be a senior engineer to contribute. In the era of AI, passionate fans can generate assets, help with code, and maintain the game much easier than before. The community can collaborate to keep it fresh.
Shared Costs: We don't expect you to pay for servers forever. The core player base is willing to share the costs. Running 1-2 servers for the dedicated fans is a negligible expense if split among hundreds of us.
My plea to the "parents" of SUPERVIVE:
Please don't pull the plug on your child before it has a chance to fully grow. If you have decided to move on, please hand the keys over to us, the fans. Allow us to keep it alive via community servers or open source.
Don't let this masterpiece go to waste, let us help you keep the legacy alive!
#Don't let SUPERVIVE die – A plea for a Community-Driven Future (The DDNet Model)
102 messages · Page 1 of 1 (latest)
they are staying alive as a studio, they might use some things they have used for supervive, it might just not be so easy.
Specially with some technologies like the technology that powers voice chat, they paid for that, they cant give it for free, they would need to use extra dev power to create a supervive version without any 3rd party paid service and then craft the version itself
I think giving out the code is the least they could do, especially as a live-service game, even if it means non-functional code without the proprietary libraries. I'm pretty sure there's a few people (i.e. me) who would be willing to make a minimal working version of the game just to keep playing with your friends.
yeah
Why is SUPERVIVE sunsetting? SUPERVIVE has been a game that we’ve poured our hearts and souls into, as so many of you have. While the game has
:/
Stop killing games would have stopped this
Maybe they killed it before it happened for a reason...(also idk if it'd apply to na company, idk how shit works)
They knew game will fall for months, but instead of preparing it to be free, they decided to squeeze last drops of money
You're free to give your work away for free, do not expect other people to do so, especially when the studio is not closed and they will be working on another game, very much possibly placed in the same universum with the assets, artworks and story to be re-used.
They had other stuff to do than to make their hard work publicly available.
For free?! In-game purchases, converted to paychecks for modelers and programmers to cover pre-dying cosmetics and dead-born gamemodes was able to be put in standalone preparations
That's commercial work, not crowdfunding of something that should be put in public domain.
It is pretty lazy work
And dissapointing they didnt future proof it
There is a lot you can learn from "dead" games if they remain playable
I like bringing up the anthem example. Even though it failed. One thing it did right is apparently the flight mechanics. The game going unplayable newer generations cannot learn or replicate similarily polished flight mechanics
I get the point about reusing assets, story, and the universe for a future title, and that is totally fair. But here is the thing: we aren't begging for the graphics, we want the mechanics.
They can strip out every single copyrighted model, texture, asset, and lore piece they plan to reuse. Give us a stripped-down skeleton—heck, even an old pre-alpha "greybox" build would suffice. In the age of Text-to-3D and GenAI, replacing assets is the easy part. The community (myself included) would be more than happy to model new characters and environments from scratch.
Actually, it might even be better that way. The original game had issues with visibility, dark environments, and colorblind accessibility. If we rebuild the visuals on top of the core engine, we could fix all of that.
What we need is the combat system/movement mechanics. Even if it's just a barebones "warmup mode" sandbox, that is enough to keep the soul of the experience alive. If the foundation is there, the passionate fans can build the rest, just like the devs did originally. Please, keep the IP, but don't bury the mechanics.
fuck playing a generative ai slop version of this game
Israeligpt generate me a game
Bzzzt computing 🤖 ⚡ ⚡
Generating game
Game generated
that sounds like months of work.
I doubt they care
at this point just make a new game and straight up copy the concepts
no one could stop you
Why call it 'slop' automatically? Are you not aware of what current AI is capable of? Today's high-end 3D model and texture generators actually put most manual 3D artists to shame in terms of speed and quality.
I could realistically generate all the models alone in a few days. I actually won a 3D AI competition recently and I’m sitting on a massive amount of credits that I can't even spend alone—so if no one else wants to help, I’ll do the heavy lifting on the assets myself.
The whole point is that AI cannot regenerate the game mechanics or the code yet—that tech isn't there (maybe in a year, but not now). That is why we need the skeleton/engine from the devs. If we have the core mechanics, the visuals are the easy part to solve
Don't get me wrong, I don't think ai is inherently slop, I think there are incredible innovations like GENESIS from starcitizen which solved the problem of not seeing the detail in biomes from high altitudes or from a distance - this is an enormous amount of work and is great because it's an additional tool in a kit for us to use. In their words "art inspiring tech inspiring art"
https://youtu.be/_n9bXJnkgBQ?t=4485 (source for genesis)
The text-to-3D prompt slop you are invoking in your statement is not remotely the same.
That is the generative ai that deserves the scrutiny that it is receiving
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I doubt Ai should be used on the creative front. The thing that makes games and art so appealing is seeing someones vision in it. GenAI I feel looses some of that in transit. GenAI takes what is and clumps it up, kinda pre chews it. It cannot really innovate or fully convey a "human vision" this lack of vision is often what makes people call GenAi a slop machine
There is also a lot of ethical concerns and enviromental issues GenAI is causing
Let's just prompt characters to life and wave goodbye to 3D artists 😄
AI as a tool in general is quite usefull. And using it for stuff like optimizing a menial task like model poly optimization would be nice.
The creative process is human and conveys the vision. But the Ai made some tedious part of the process more bearable
exactly
Lol.
based contribution
Replacement it shouldnt be
clanker sympathizer detected
aight bro, you pay for the artist to remodel the entire backbone
I was a 3D artist myself for many years, working on everything from music videos and short films to commercials. I’ve since moved on from traditional 3D work and became an AI artist because, for me, it’s better, faster, and simpler. It didn’t kill my creativity—it took it to a whole new level.
However, I see that you are standing your ground and aren't open to this perspective. There’s probably no point in trying to convince anyone if the idea is met with this much hostility right from the start. The irony is, you probably wouldn't even have noticed if I used AI instead of making the models by hand
no it's cool man we'll prompt Zeph to life 😄
also why ever talk about ethics, we're just gamers
:^)
remind me why the onus is on me?
Good for you. I generally try and avoid gen AI myself due to ethical concerns, i feel its inneficient and I like the grudeness of human vision.
But if it works for you keep doing what you do.
It's not. The point I'm making is that this shit aint gonna happen without someone dedicating extreme amounts of free labor art-wise or someone chucking a wad of cash into a fire
And I'd rather see it happen than not
Fair and that's fine - we're at odds on that
Like if we want to make a cheap imitation of Vive sure we can gen Ai the shit out of it.
Id rather get quality but if the goal is to just have placeholder until further notice I dont mind
obv everyone would rather have quality, me too, but when you're broke you gotta settle
I htink it's pretty obvious that real artists would do a better job
but it just won't happen
Supervive was lightning in a bottle which has since been shattered. The magic that we got to experience will be remembered as an era that could have been. I get the feeling to hold onto it too sometimes, but with the decisions that TC made it's obvious that it's better to just let go
What ever the case its going to require a lot of spit, sweat and elbow grease
It was challenging for the spot for one of my favourite games of all time
Maybe Ill get the work on a game similar to vive
I have an idea for a little uni project rn
But probably years down the line
I don't think supervive should die either btw, I don't like that it's live service is being sunset - at least have it playable like battlerite
They were lazy wity the infrastructure and arent willing to try and get the game working
Kinda over on that
i want that too
I dont see any future in using moba assets in future title in universe wich already failed to be profitable.
In studio which released only 1 title and it failed
Joe Tung isnt Swan Vinke
In modern era where even succesive studios can be close by wish of left ankle of owner
btw it's not that i'm not open to your perspective, if what you're saying is different to what I am
if you're exclusively talking about generating characters from a prompt i think that's dogshit
if you're saying you're using gen ai as a tool to help with textures or ideas etc that's chill
You talk about AI in a furry lgbt community ( results of a retard*d marketing btw ), you have already lost
Even the studio used AI
Retardds
Id rather the game just die than be vibe coded
One of the big draws of vive are tight controls
No offense but I dont think any of you can actually pull off the technical skills necessary
Cause you have 0 ambition
apparently we have a lot of game devs in the community
like unironically
I swear half the people i speak to in this community are a game dev. So many actually in college for it
Game testers tend to be game dev interested
Hey @everyone! I found an initiative to try and save Supervive. The idea is to ask the devs to 'unlaunch' the game back into a Closed Beta state instead of shutting it down completely. This would let them save on server costs and fix the issues for a proper relaunch later. If you want to support this and show them there's still a demand for the game, check it out here:
https://c.org/2kkShJtKxx
The reality is that they don't have a team that can make this game work
It can't be saved
game has daily peaks of sub 300 no point of saving a game no one even wants to play 💀
Good chance customs would still happen, which i think is all people are asking for, a way to run customs after game goes. Not through their servers, even our own private servers.
Everyone knows it's not gonna happen tho.
doubt it for the EU community, i think the success of inhouses rested on the copium that 1.0 will save the game
and the 1.0 inhouses happend only for saturday night supervive tournament practice
not just that but pre 1.0 was just more enjoyable, i would sign a petition to bring back beta state of the game with custom hostibility
Na ik would have small communities here and there.
I honestly would too. Game was far from perfect but 1.0 just wasn't it
true but then do people even like the current version of the game enough to play it custom games every now and then?
genuine question cause if this was to happen there would be no patches left
Not sure how long it would last tbh. Good chance it would fully die at some point but I still feel like a small group of people would play it.