Pretty much the only reason I want hudson to be reworked is to be a little more complex and cohesive.
Annie or Garen have a defined intuitive gameplan they are going for. Hudson does not.
Its not about being simple its about being functional.
A lot of hudsons issues come from the fact he is BRAINDEAD simple and lacks a clear working gameplan.
Garen and annie's kits have every tool they need to function and complete their purpose.
Garen has HP regen, extra defense stacking mechanics, tenacity, slow cleance, dmg reduction, armor shred, attackspeed scalings and %missing hp true dmg.
All of it makes him a tanky, speedy but immobile juggernaut who has a rather simple purpose.
Annie has long range, mana refunds, aoe, summons, stack mechanic, self speed up, dmg reduction, return dmg and a shield.
All of it makes her this immobile burst cc mage with a simple gameplan. But key is there is a gameplan.
She and garen both have the tools to have proper agency to make an impact.
Hudson just doesnt really function. He isnt reliable and has no combos in his kit. No way to reliably confirm dmg, no reliable cc, no reliable defensive tools.
You often hear people say he does nothing. Rn the best you get out Hudson is hoping your enemies are stupid, and if playing against competent players all Hudson CAN do is sit back, repair ally armor when possible, fish for hooks and hope teammates know how to use his wires for protection.
Technically and I mean purely Technically its fine. But it just doesnt lineup with expectations for his character design.