#day 1 too long? some ways to reduce downtime and force pvp?

15 messages · Page 1 of 1 (latest)

dawn pebble
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People who dislike what you said are just retrded, this game is dying and will die because its boring af
Between the 15 minutes queues, 10 minutes of pve farm to get levels and golds, walk simulator because your mate got killed in 0.1s, this game is just a boring waste of time at this point.
Record your games and watch how many minutes you actually play the game. Less than 30% of the match ( I don't even count the queue, it will be more like 15% )

verbal breach
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this is just a drawback of BR

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it's a known fact about the genre atp

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drop down loot and walk simulator till you find another team

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this game honestly just need more game modes

spiral zealot
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i think the circle needs to come in faster relative to how many players are alive

harsh gull
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Day 1 night 1 too long

spiral zealot
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i sit in a bush and don't interact as a melee character. but yeah i get it

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if you can macro to farm then it doesn't feel too long but if you are in a spot where there's no farm then you sit and do nothing

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or you can be ghost and use that window to kill everyone

spiral zealot
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lowkey i don't even feel the need to contest wraiths for 7 because day 2 is about to come up anyway and you will hit max level anyway after clearing your nearby respawns

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no reason to fight during at long window at night if you're at a disadvantage

ivory frigate
fickle ice
spiral zealot
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it's currently like 1,320 RP from master 4 to legend, so that strategy is kinda ass for climbing quickly