When 1.0 launched I really thought that relics and grips would represent a way to customize your character to suit your playstyle, and there's a bit of that. But I also think that for most characters, like in Open Beta, there is just a 'meta build', where high-rank players they will 'solve' the character and find out what build WINS and everything else is just bad.
Black Rose, Seven Suns, Longclaw Optics all have one thing that I think should have come standard on all armory items: tradeoffs. The fact that NO CDR items come with these sorts of tradeoffs is absolutely wild to me. Where's the -30% dash haste on Isochron?
I also think the variety of perks is nice, but they should maybe have more power put into them and taken out of the grips and relics. It should matter if you buy perks besides the ones with massive utility like Contract Killer and Prisma Collector. So many of them likely don't even get used at all.
I'd love to build a Longclaw optics Felix with a crazy long range flamethrower but I don't because I'd be shooting myself in the foot. I have to wonder why it has to be this way?
TL;DR CDR is still broken, everything should have tradeoffs, weird builds should still make for winnable fights
