#Is Supervive’s Camera Making the Game Unplayable?

19 messages · Page 1 of 1 (latest)

sinful compass
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Is it really necessary for the game to always limit our vision to such a tiny area in front of the character?
We constantly have to spin the camera around our character without a break, and if we stop for even a second—or just don’t check our side or back—something can easily dash or spawn right next to us without us noticing.

Also, what about situations where an enemy is standing on a tiny step above us? Suddenly we can’t see them at all, even though for our character it would just be a small hop. Wouldn’t it make sense for enemies that are roughly at eye level to stay visible, so a little bump in the terrain doesn’t make everything invisible?

I understand that we shouldn’t be able to see the top of obstacles, but the game could at least support awareness instead of forcing everyone to constantly play a 360° spin simulator just to avoid being blindsided. Right now, if you don’t keep spinning the camera and jumping to check every tiny hill, you have zero chance to react.

This design makes the game feel like an ADHD simulator, pushing players to focus on unnecessary micromanagement instead of giving a comfortable view of their surroundings—like in LoL or Dota 2, where awareness is easier.

What do you think? Is this really good as it is?
To me, it feels like the main reason tens of thousands of players quit right away. I still enjoy Supervive despite this, but honestly, it’s a mystery why something as basic as terrain bumps and environmental awareness was made so frustrating.

snow pelican
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Yeah I wish I could zoom out permanently

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But I guess it's part of the design to have people caught unaware alongside the fog of war

granite mountain
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There's sound waves in the map if someone nearby but out of your vision as far as I know.

When you are not in combat I always check for those.

I don't think I ever got caught by surprise.

Also, I think that's part is fine, because... Well, we have a sneak and bushes and camouflages in the game, so you kinda can play sneaky and ambush players.

So I'm roetty sure it's perfectly intended.

snow pelican
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As for height differences I don't mind it too much because usually I keep distance and jump to see but yeah it sucks

rare prairie
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Only thing I'd change is let you zoom out more. Perfect otherwise imo

snow pelican
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Honestly the height diff thing might not be changed overnight because I believe it might be tied to how some abilities work as well

unborn root
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btw you can already move your camera

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@sinful compass

sinful compass
snow pelican
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Same pls share op setting

unborn root
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ahaha

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xD

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you bind something, and gg

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after you just have to in my exemple press "X" then i crouch to extend the fov

native pendant
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honestly i dont gaf about having more "vision" i just wish the camera could be zoomed out and more stable
i personally have a hard time tracking people when i have to counteract the movement of my own camera
im kinda used to it at this point, and "skill issue" or whatever, but i think it fels weird tbh