Breach at its current pace feels too PvE heavy and it is... boring
- farm to lvl 6, find a relic shop, prep for ghosts/night 1 bosses
- farm to lvl 9, prep for souls
- farm to lvl 11
10 minutes have passed and zone is smaller, congratulations you can now play the game.
*In between each step, feel free to open a thousand chests or a vault while you are at it.
There is no time and not sufficient risk/reward for PvP due to the bigger map, increased number of teams, and increased importance of gold & relics - you must secure minion camps in order to not get left behind.
And if you try to PvP before the 10 minute mark, you're likely gonna end up chasing skysharks or get chased by skysharks, how fun. 🫠
The PvE in this game feels super beta in the first place. Bosses/minion camps offer zero challenge and interactivity but at the same time constantly piss you off by juking and punching you. The only satisfaction is in killstealing camps from other teams which will only happen once in a while.
I seriously believe the pacing in the current state is not great for player retention. Is anyone else as frustrated as me about this?