#bug abusing
1 messages · Page 1 of 1 (latest)
could you put video of that and also skill issue|| đ ||
i cant someone puts for me
why cant u
OC hunting đ
my pc sucks and idk exactly the tech
alright
Because it would show his in-game nick which would mark this account as banned
the video would help identifying the bug
bro you know what im talking about right
i dont
interesting
Hey look he got paqt to send him a video what a cool guy
no
is it specific to beebo?
paqt sent it to me
no
works on everyone apparently
we need hotfix bro
i was against a beebo in arena
doing this holy shit he was so fast XD
imagine if u buy glider speed
yeah this works on basically every champ need ot get hot fixed
no we need this to match with brall/jin/wukong speedemons
gut their mobility first then this
it works on thsoe chaarters too so if they knwo this they will be faster
it doesnt work on bhops which is good
you can basically double or even triple the efftive momentum you get from dashes
yeah
now buy glider booster perk
and do it again
hahahahaha
im not on my pc rn, can u share clip of it that?
or i can just try it later myself when i get home
Some might call it evil, but it's what the masses NEED right now to equalize the playing field
this actually might be why wukong podracing is so fast because he naturally is doing this action of gliding and ungliding, on top of the momentum carryover of the lmbs
not this guy again
Also worked in beta but to a lesser extent
I dont like this
yaw slow was not enough clearly
Yaw slow? More like y'all still too fast
hahahahahahaaha
Star that joke too frick it
cricket this
is this wukong specific because he gets height from shift or is this applicable to all from execution
how do i know i only play wukong breh
why would i even try anyone else đ€Ł
i didnt even have rocket boots or glider speed perk in that clip
i bet u can go a lot farther
lvl 4 dash
but i think thatâs just cd
For sure rocket boots give a lot more distance
Grace probably gets you more too
so if you time your glider evenly and correctly you could theoretically keep going until your heat builds to max and slows you
imo this was perfect glider timing
itâs only really useful on terrain, over abyss you build too much heat
Watch this be intended movement tech for everyone lol
allegedly, it is
just yes if you have hight like the hold LShift for wukong provides, you go longer
Could be cool but also could be annoying and kinda toxic. Gotta wait until there are full lobbies of it being abused
agreed
And not oaths âwavedashâ
I agree. Adds some cool movement tech for everyone.
and heat build up prevents those with multiple dashes from abusing it
I would love ways for slow characters to actually be able to get around the map
It ignores heat
And not have them be completely out ran
oh shit
youâre right
You still take the tick dmg no?
tick is negligible imo
It might need nerfs but I think it could be pretty cool
i mean if everyone has it it doesnât particularly need a nerf
Joule and void donât have it
void wouldnât really need it cos that doesnât fit his play style
and joule has dash reset but again, not her playstyle
i donât know, i think itâs fine
and itâs not really abuse-able in the common sense
Its just a speed up
if youâre getting chased by someone thatâs pod racing you could theoretically kite until their heat builds up, lmb to spike them and set them back for a second or two
Not as much of abhse
Might be biased but having lived situations i wouldve 100% died in yesterday cuz of the podrace has made me like it a lot
I feel like that's also smth people tend to like about faster hunters. Living in situations they fir sure would've died otherwise.
I don't see many issues with it
those who know will climb, those who donât wonât play with those who do
itâs like nidhoggs argument for armory
those with good armory will climb and wonât play with people with dookie armories
itâs a step on the path towards mastery for the game
shmovement is one of the selling points of the game
i think itâs fine
Its also not any more obscure than jump shift glide
Tbf
Its literally just the next step up
agreed
if the only thing holding you back from learning* this is a few spacebar spams and good timing then.. itâs kind a skill issue
thatâs not difficult at all
Would really hope they keep it in some form even if a little tuned down
Ima be trying my hardest to convince safelocked this Friday to keep it. Cus i actually kinda like it after trying it, pretty fun.
Makes fat chungus characters feel way better to play
Lol
Same with 2 star grapple
Combined together ive ran away from some really dumb situations
Yea. Hudson feels a little better with it. There is some bias cus I'm a hudson main but it's so nice
should i delete this then or should we all vouch to keep?
Exact same im biased since ive been felix only but it honestly allows more options in ranked if you are playing solo
The only character I ever see it being an issue on is brall. Cus I'd assume his rmb, dash, and tether all gove him the momentum needed to do this. But I feel like then they could just nerf it specifically for him
they did it to wukongs lmb, they could do it to be all as well
Ima just refer to this as "podracing" cus it feels like a successor to me. Even if it isn't exactly the same.
lore accurate wukong
it feels great when you pull it off
i still need to do it more
fuck calling bugs tech
dont want another league
Is wavedashing a bug to you too then?
The game is all about mobility anyways. So i don't see much reason to get rid of it
dont even know whats that tbh
A wavedash is a technique/physics engine exploit in Super Smash Bros. Melee and Super Smash Bros. Ultimate that is performed by air dodging diagonally into the ground, causing the character to slide a short distance. While it is uncommon in casual play, high-level play of Melee effectively requires proper use of the technique; the Melee communit...
Wavedash was technically a bug but it is one of the technical pillars in smash bros melee
Bugs that widen the scope of skill expression are usually considered tech, even if unhealthy for the game
Wobbling is a very obvious example from smash melee. It's a tech that not many people are in favour of
is this not in reference to this tech?
but I do really it so hopefully they dont completely gut the momentum carry
I think Glideboost / Glideboosting is one of the newest and coolest tech the devs added to 1.0.
Wavedashing was originally a bug that made its way intentionally into future Smash titles. I hope the devs keep glideboosting as it gives every character the ability to at least keep up with some of the fastest characters (Brall Jin etc).
I love it since it requires the right inputs at the right timings (like wavedashing and L-cancelling), evens the playing field since it's available for all Hunters, and also it CAN be punished. Holding out glider is already punishable due to spiking and overheating mechanics
It just fits in perfectly
Every character in a game about movement now gets the ability to go fast? Seems good to me personally
Hudson can do it well enough tho. It's weaker than others but it's good enough to be impactful and give him more mobility which he has honestly needed for a while
I'd honestly disagree. People like mobility, and giving every character mobility can help thw game feel more fun.
As Kenneth above said, it is punishable. And the only people who would really be encountering this are higher ranked players
Only characters with any real mobility have been constantly frustrating due to the mobility diversity. And I think this "tech" could help with lowering that diversity. Cuw the mobility isn't necessarily the issue, it's how much more mobility they have versus other champs
Most characters spike pretty easily ngl. Some would definitely struggle but I really don't think it'd be as much as you'd think
If anything, at most they'd just need to give it a cooldown. And idk how hard it would be to basically just copy and paste the same code on every hunter(cus do it for one hunter then it'd be almost the exact same for others likely)
#void message I already asked void players and this is what they think. Supposedly void is also able.to d it just not too well
And that is an issue. Something cool that could be iterated on will just be left in the dirt cus it's "too much work". Smth cool that could be balanced around will just get ignored, and i think it's dumb
You play jin right? Literally jin's bhop just for 1 character, and thjs is for every character.
My point is that they coukd balance around it. The game is all abkut mobility, ao having more mobility kinda just makes sense.
And the main thing that makes characters like jin, brall, and wukong feel bad to play against is just no longer than much of an issue due to this.
Not really. Literally just add a timer to it and make it decay faster. They don't gotta drastically change champs to do that
It's how they balance a lot of stuff. Wukong bhop feels less dumb due to the timer, zeph's bhop is no longer bs, jin got hit hard in the exact same way. It's just something that worked t make smth still pretty strong but weaker.
Or just not give it to everyone bc movement disparities is a layer of complexity that I think greatly benefits supervive (outside of the regular outliers)
They would need a timer for tha t compensate multi dashers. Cus the point is the could simply fo it more than others
I can see wanting it to an extent but the amount of movement disparity rn feels so bad
That's like 10% of the roster bro
I donât mind the mechanic if everybody has access but comparing this to wave dash is criminal it requires zero skill and adds barely anything to the game. They kept waves dash cuz it completely change the whole game in an interesting way meanwhile this is literally just a feature you can use to greed glider heat against speed.
The annoying part I can see is that now the game rotations is just gonna be you spamming space, so I think the real question we should answer is: is that fun to do the whole game permanently? And does it feel rewarding to achieve like wash dash is?
Cuz if you feel like itâs boring and donât use it you will get out speed on rotations by the mechanical gods that have the very rare ability to press space in a 0.5 sec interval
I have indeed not played against it much cus na abuses it little from my experience. But it is just fun to have actual good mobility when otherwise my character struggles. And since every character can do it, it feels like it'd be fine
I mean realistically what is the difference between this tech and just making gliders faster overall?
It accomplishes the exact same thing.
this tech feels like needless bloat
My main issue with a lot of the bhops has been that they were only for specific characters. Basically all of the bhops that have existed for different characters have been stupid easy, and at most took like 20 minutes to get good enough at to where they were basically op as shit. Cus my issue with that was more so that it was for specific characters and not how fast it was, I would not have issues with this.
Both things are fast as fuck, but in the end not too hard to do.
It wouldn't be make them faster it'd be make then hold dash momentum a lot better.
Ghost has kinda always done that tho. Without this tech existing
Honestly the only hunters I see this being kinda stupid on are ghost and beebo.
For real the true question is do you personally think using this tech feels fun and rewarding? Do you enjoy supervive more if you can press space every 0.5 to go faster?
I personally find it boring and I donât think it adds much to the game.
But if u take wave dash example I wouldnât play smash without wave dash
It's the same with jin and wukong's bhop, does it feel fun and rewarding to use? They'd say yes, but it's only for specific characters now most characters can't do shit to them.
The point is, going faster is simply fun.
I think people just use wave dash as an example cus it's a bug thay became a feature
At least both bhop ask you to press 2 button in succession, I can see people liking it more. But 1âŠ
1 button feels like homework
Not a tech you achieve
It's the same thing basically imo. They both easy as fuck for insane reward
I think bhop feels at least 2 times more rewarding mathematically speaking
Idk if you've heard people say "either every character should have a bhop or no character should", been said a lot about the insane mobility bhops gave. Glider boosting is literally the other side of it. Rather than it only being on specific hunters it's on everyone this time.
I'd say it feels better cus it feels like you are doing more but it's kind of just the same. And the feeling of doing more, to me at least feels kinda like a delusion.
Tbh I have just always wanted aome kind og universal mobility tech. Mainly cus this game to me just seemed like having some more mobility would be nice, not too much just some. And when I thought about this it would help with jin, brall, zeoh bhop, and oath podracing feeling so stupid.
This is not necessarily what I had in mind and this is probably too strong on some hunters. But at least giving some characters ways to match the stupid fast ones just felt like it'd be right to me. Woukd be nice if it was something more skill expressive, but I honestly don't think they could ever make smth like this skill expressive. Cus no bhops have ever really been skill expressive, so I doubt they could ever do it for every character.
I want them to keep it it's so fun
Like I don't get it 100% of the time and it's a tradeoff, as what kenneth said before. I know joule and void cannot do it, but any impulse is usable, even wind rings, fans and so on !
if they remove this tech, i'll be very sad
Would like to see a dev in this thread to discuss this with them directly, rather than having it removed in the patch with no real explanation
Ohhh draktharr is paqt
That makes so much sense I was trying to respect his opinion early
Any account made on the same day as qhen ut joined will be paqt more than likely
can you even get the height to do this on most characters without starting from a higher elevation
if i dash at the apex of jump on most i can get like 2 feathers
All you need is a small elevation and you can legit go for like 12 or so depending on the character. If you spawn into practice range and jump then dash and just go straght that little height is enough for around 10 ish for most characters.
And bishop can get around 5 from just her dash height + jump.
There is enough small ledges that give enough height to do it. And with how much abyss you can also just step over abyss and do it then go back to land pretty easily
well thats what i was asking
i see how strong it is with like any single step elevation but i cant seem to do it over even elevation at all outside of wukong
u can do over abyss
or with twisters
or with glider rings
Make sure youâre dashing at the apex of your jump, a lot of dashes cancel your vertical momentum so youâll end up closer to the ground with less space to glide if you donât wait.
yea im aware
i can get some feathering but it seems like without sufficient vertical height you dont actually increase the distance of your dash unless youre high enough to feather multiple times
ie you hit the ground before you start losing significant momentum while gliding
