#"Armory is good and will bring more people to the game"
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And then another 31 hours to do it again next season
Yes
Better than 2000 hours it took me to get 170 champs in League
Lemme tell ya
And if I take a break for 3 months
I don't have to grind
If I take 3 month break in League
I still have to grind
Do catch up grind
this guy keeps comparing League like as if it still worked like the old system and it's not even comparable 💀
why are we back to comparing characters to items
You don't need to own every character in League to be competitive, I think you need like 10 to queue ranked?
I played 5k+ hours in old system, can't take that away just because there's a new one
you can one-trick in League I don't even know what this guy is talking about 😭
even if they are the same you dont need every champion in the game
And most players play a small pool like 1-5 characters
are you clocking random in every lobby with fill as your roll?
Oh then let me give you a good one
This armory is worse than the 0 hours it took me to buy in the shop in Supervive beta
lemme tell ya
I agree with you on this
But we can't have that
And that's what you refuse to understand
Not in a F2P model
Wait wait wait, why not?
We can but then characters are gonna cost Prisma
cool
give me that please
what is this guy saying 💔 this has been the same system since open beta 😭
But this system isn't as bad as people wanna make it think
Bro I just started
Idk what the crying is about then
we aren't suddenly gonna get prisma buyable hunters
Can we just all unite and say "hey devs, use a conventional character system instead of armory" and then maybe they'll do it?
I'll have full armory in <100h less
And do it every season
while you perma cry
I don't get the conversation we're having then
Really
Why are we even having it
You don't like it, I don't like it
I prefer your way
Or the way you agree with
What are we arguing over
I'm saying it's not that bad, you're just still crying
And my past experience with League etc and other games I mentioned
Prove and are fact that it isn't as bad as you're making it out to be
Elephant tears
No idea, it seems like you're agreeing it's bad and then we say "ok so let's campaign for a change" and then you say, "what? it's not even that bad"
No I'm down for change
But people want
EVERYTHING FREE
AND UNLOCKED
It's not happening
yeah like before
and thats why it died before, (one of the reasons )
or some other tedious thing for us F2P players
the game needs a purpose to play, specially if it has no players
yeah because you make 0 sense
you compare items to playable characters in a different game and in that said different game you only need 10~15 characters at most to be able to play ranked competitively and it takes you less than a week or so to get to that amount. The only thing holding you back is the level 30 requirement
You keep talking about League and it's not even the same system 😭
You say we're gonna get a horrible F2P system with Hunters able to be bought with Prisma when that has never happened and has always kept the same system since open beta. Where did this assumption even come from
You only need 2-3 in Vive as well
It never happened, but Armory happened
So if you want armory gone
Prisma for Hunters it is
Cuz you're not getting it all for free, on a plate
You're not a paying customer
that's not even bad 💔
idk, ok armory is bad, you change it, what do you place for players to have a reason to play daily and come back
bros all over the place
what system would you include to prevent players from leaving
I wanna hear that too
If you can get all hunters in 50h and have everything unlocked
How do people stay
I don't know I'm not paid enough for that. You don't have to be a chef to know the food is bad
but you are on a 3 stars restaurant expecting a 5 stars quality
its not about the game is bad
its about the game is small, population is small and development team is small
the big ones, can afford to not have retention systems
40k peak was in december
just because the team is small doesn't mean they're immune to criticisms like this, stop looking through rose tinted glasses and ask why the community feels this way
They're gonna say Dota 2 has everything unlocked, meanwhile it's ran by multi billion $$$ company
league of legends can afford to give champions for free, your friends play league, your classmates play league your brother plays league, you will get in the loop of ranked games or aram spam in the night without even realizing it.
But supervive? Cmon you need to beg your friends to play the game, the game needs to keep players somehow, or ppl will see 1k online, say: meh, its a dead game, and go log in on the next hype and populated game
fortnite on its early seasons didnt gave ANY SHIT for free, why? because they didnt need to, when they started losing a bit of momentum, its when they started giving free cosmetics.
When companies have a popular product they can do what they want with it
Why are we talking like all games that were ever conceived were suddenly racking in 100k players with a consistent playerbase on launch. League had a horrible launch just like any other only thing that separated them from the market from HoN, Dota, Starcraft was that they were free
this whole argument doesn't make sense
league had horrible systems that helped with the farm loop until more players arrived
Free with a grind
Let's not forget
The grind is the armory you're crying about in Vive right now
HoN was killed by league, dota was a mod, dota 2 was made by multi-billion company, starcraft 2 was buy to play until it became free on 201X
getting characters is not the same as gambling for items
Characters = Items
💀
Same shit, unlockables
like, the isue is, you need to give a purpose to play
I can't play in Masters elo League without all top laners
You can't play competitive Vive without all armory
It is what it is
Stop pretending it's not the same thing
????
actually u can, customs have everything unlocked
Yes you can
Speaking SoloQ
bro i got to masters on kaisa ezreal trist and mf
And you're handicapped
this guy has to be ragebaiting honestly respect if it's a hustle
Same way you can go Vive
And play without whole amrory
But you're handicapped
And unless you post your Masters account right now in chat
I don't wanna have this League argument
you can have an horryfing experience playing camille into volibear because you are otp, yes you can play to not lose the game, same with vive items, his comparison is not that bad
even if you are only playing one role if not that many champs
regardless champs are not items
Sykii it's not that bad because it fits your narrative
I would've been fine with any other comparison but his doesn't make sense
Post it
turtleking676 #NA1
literally this lmao
I mean is a bit whack, because there are onetricks in league, but everyone knows onetricks do put themselves on disadvantage situations on purpose and they just learn how to cirvunvent the situation of disadvantage
So one trick a champ and get 2 items from the forge for 1k prism
Same build
It's what one tricks are in League
you can get rank 1 legend without max armory too
its not a good argument
that onetricks reach challenger
imho
#1398159795235717150 message you cannot make this up 😭
I got more than I need for my Wukong in 30h
I agree, if I was saying "it is impossible to climb without a considerable armoury".
However, many challenger players in League will tell you that the best way to climb is in fact to onetrick.
I am not convinced this is true of Supervive's items, because most of their effects are passive.
Excluding certain active relics.
If you own like 3 good top laners you're fine, and each of those champions has their own unique build diversity. None of them are necessarily inherently weaker aside from dev balancing and counter matchups but competitive players know this and play accordingly. Super vives system means no matter what character you're playing, you will be at a disadvantage until you have all items fully upgraded, which takes a long time, and will reset every season. If the system is made to retain new players, it simply won't. If it's made to keep dedicated players play time up, it also won't, they'll go play something where they can instantly queue competitive without having to do an arbitrary grind first
The problem with that is that with a onetrick in League, you can adapt your playstyle to do certain things.
In Supervive, you cannot adapt your playstyle efficiently without the items for it.
he's a master player bro I think he gets the most basic of basics about League just like about how he doesn't know that the battle pass BE is free
That wasn't even for me but I'm glad you're upset
You deserve it
If I want to go full tank Kingpin, but all I have is an Isochron's and a dream, where will I get my Essence Reaver, my Titanic Bond/Greenwood Grasp, et cetera?
You didn't so you won't, I got midlane mages unlocked in League, where will I get my top laners or adcs, et cetera?
It's same shit, different package
You can also decide what you're gonna play in Vive to a degree
To a degree is the problem.
You can say, okay, I got items for supports and tanks
Or supports and DPS
That's what I queue and pick only
but as a new player why they want to be told only play these roles even if they dont want to
The fact you cannot make an informed decision about what to do with your Prisma is a much greater crime than the fact you have to make decisions with it at all.
And really I would agree with this if it wasn't for the fact that 30h in I can already play every role
they would quicker stop playing the game
This I agree on
But that's the dopamine aspect they're hitting
The addiction
They are certainly trying.
On that, we agree.
this loop what causes is
once you get your grabby 2 stars
you will want to try to play it with everything
when you get x legendary or purple 3 stars
you will want to try the most broken build with it
just for the sake of testing it
atleast its what its doing with me
I was an shrike otp on the openbeta
I am trying every hunter now
and since the armory is progressive, I do it while I unlock the items
for me in that sense is a good system
I was on Shrike for the first 15h of my gameplay
Now I'm on Wukong only
And I don't wanna change
like I think they can keep improving
By the time I realized where to look up items and winrates on hunters, I already had half of what I needed
for example yday I had a discussion with a guy, and he was saying that as a casual he would like to unlock all the armory in 30h
We are all speaking from a competitive player's perspective, however.
and I think thats fine, bur for that, you need to hard limit the prisma acquisition of the grinders, so the system last more for them too
you can speak from a competitive players perspective as you want
game doesnt have population
a game without a decent population will never be competitive
well
But your point is largely correct.
Fighting games don't have 10k players.
sf6 has like 30k no? or 40k
for a fighting game that is probably enough ye
supervive needs like 100k minumum to be viable
idk how they will reach it
went to go get some food for a bit and conversation is about fighting games in a topic about armory
but atleast they need 100k or 50k
Competitive is too loose a term, if you mean games that have competition, dnf duel has tournaments regularly and it's player base doesn't appear on steam community hub
until they dont have yeah, 30k 50k players you cant really care about competitive, theorycraft doesnt give a fuck about competitive most probably right now
they need players to survive
there's also smash where the game doesn't exist anywhere except piracy
^
if game doesnt somehow grow from this, if they try another 1.0 situation you guys should be happy
I love this game and love 1.0. Armory is my only problem. Update is a solid 9/10 without armory
like I think they still have budget for trying another 1.0 thing with re-launch, but I would not be surprised if the game doesnt succeed here it closes
i wish it does grow
^
I did my best to rope in my friends as much as possible but they just yawed away from the gacha system
but that is why they care so much about retention, if pop goes under 5k peak again game is donezo
its sad, hard, but true.
and we played in open beta too
#ripsquads
yeah I was not a fan of squads thing
but squads died because duos was the biggest mistake this game had
or atleast top 3y
they confirmed that squads will most likely never return and just focusing on trios
all the hope that I had was gone
yeah
squads will only return if this game reaches 300k ccu daily
I really thought trios was temporary considering they did zero balancing for it on release
but it's permanent now
problem of squads was that the compositions were very closed, you got oath zeph abd two fighters and game was horrible
end high mmr circles were just hard engages with oath/kp
Oath was too strong, Zeph was too
8 teams alive in last circle
Oath's AOE was just too much
Oath is incredibly unintuitive to play
he is
plays like shit but once you learn him he's one of the most broken hunters in the game
I would be happy if oath gets deleted from the game, but I guess that is a good reason why it exists
Team size 3 seems fine. Apex did it to much success
I wish Apex was actually successful
game has been dead since FF7 rebirth shenanigans
Yeah but solos kill battle royales
I mean if apex it dead supervive is on the grave
fortnite and pubg have them
It was at one point, they've just killed it recently
apex is a popular title they could've done well with solos
at least Supervive is getting sponsorships, I haven't seen a single Apex video on any of my social medias, ads or whatnot in a long time
i mean I feel like everyone who would play apex has already tried it
not much need to advertise it more after all this time
the industry just needs new live service f2p games..
(not marvel rivals chinese knock off quality )
Never tried Rivals
supervive is the freshest thing to release in.. 8 years almost
Yeah, Supervive is great fun
since fortnite / pubg / apex we are empty of titles
the ones that get launched either fail
there is Asurajang and I think it's better than Supervive but yeah game is so dead it's painful 💀
or are bad
yeah I mean
an AAA f2p esports title
that is not made by valve
because deadlock will have the same issues as dota 2 for the general playerbase
it might get away with it because its valve
Deadlock is insanely hard personally once you get to a decent MMR
Way too stressful to be fun
At least high intensity moments in Supervive leave you with joy if you win
Here it's just a sigh of relief until the next clencher
I win a blue vs gold armor, I'm balling, screaming on VC
Picking that shit up
MMMMMMMMMMM\
Find next team
idk it bored me after 2 games, I did try playing it
artstyle also wont allow for having cool cosmetics
something that supervive actually does
I'm 50/50 on Vive cosmetics
Some are banger, others are meh
Some can be unlocked with the VP
Some only with cash
yeah but you can have banger cosmetics
are there any dota 2 banger skin?
like dota2 skins are just kekw
But they can be very expensive
And you can mix and match, I used to do so
Grab a hand off of one skin set and put it on another because it fits better
Transmog like in WoW basically
I only like cs2 skins
because you can resell them
they are just cool, and expensive due to scarcity
but valorant skins are cooler
for me is the same in deadlock
you will be able to have cool skins
I will DM you the set I used to rock
but supervive highest tier skins might be better
does it change particles and everything?
I mean ye it looks somewhat cool
but idk not appealing for me haha
Yeah I'm honestly glad they moved to trios, squads was too much at once
yeah, duos was very bad, very very very bad
Yes
Whole spell has different effect just like League skins
Correct.
As a 1 player, I was eating good with recent Arcanas.
yeah I guess I cant be objetive about it, dota 2 artstyle never appealed for me so, I wont say they are bad
felix skin is the coolest imho
atleast in terms of particles
the fire has a very nice texture
and sadly for me because I love shrike, dark order skin is kinda meh
particles are decent model is meh
for that I prefer oni , maybe too otaku for some
This isn't a system that's being adjusted 5 years in the game's lifespan
It literally came out a week and a half ago
It's going to have issues
yeah they didn't even bother beta testing it just went "fk it push this utterly unblanced pos live"
^
I do agreethhat the new changes make the armory much better
I like them a lot
But there's still a fundamental problem with me not being able to just play what I want
I cant run ghost because I didnt unlock bloodlust boots yet
That shouldn't be something that happens in a game
You can still run him you just gotta play a different build.
I am not trying to excuse that it is an issue with the armory i an also not the biggest fan of. But it is wrong to say "I cannot play ghost cus i don't have these specific boots" or smth along those lines for any other character.
yall acting like the loot box is p2w
this randomess imo is bis but after a week or 2 most REAL players will have their build
and like any other game, if u dont put in the time, u dont get the cheese
do yall go complain on cods disc bout tyou having to unlock and upgrade guns as u play
yeah go play league and beat a full build adc when you only have long swords
spend less time complaini on discx and more time playing
u might get somewhere
i really like the armorry
spend less time doing the sucky sucky 3000 and more time thinking
The armory is beyond dogshit
legend players spent a week trio qing normals and roflstomping new players to get everything unlocked
and now they are running around with tier 2 and 3 epic and legendaries roflstomping ranked
the only flaw of armorry system is tghat they listened to u fools and lowered all the prices to be samer price.. legge same price as a green, gtfo
are you ragebaiting or just incredibly dense
what. having to work for said item in said game is ragebaiting?
This will cripple the game
bye
aight notes taken
i bet you also was a 1999 doomer and a 2012 too
Just wanted to point this out, but if this happens it is a mm issue not the armory issue. Cus mm is supposed to make it so the armory for most players in the lobbie is at about the same level.
yea mm is kinda broken, id admit that
im trying to ranbk up in a gold lobby and i have 2 bronze opn my team
that's a blatant lie
There is only some items that become truly broken at 2 or 3 stars. Making this complaint not make too much sense. Because it becomes more so some items being unbalanced than the armory.
There are certain things I like about the armory and certain things I dislike. But just because you and some other people dislike it does not mean it'll kill the game. You have to understand that
But it isn't that's the thing. I can't even say something you guys said isn't really true cus then you guys just say it's wrong and don't give any reasons why it is wrong.
people hate seeing other people happy when they are not happy themselvews
So if someone starts the game during the end of the season he's just never going to find games?
There's like 2 things... you may dislike more but that's more so just you not liking the game so idk why you even play it or talk in here
The game already has trouble balancing around mmr, it can't afford to balance games around armory as well
you and the developers have a diffderent vieww of what they want they game to be
Have you heard of, catchup mechanics? Safe to assume not somehow
Nah that game sucked, fix armory and everything will be fine, just put all the items in the game. Makes 0 sense to have progression based, this isn't a MMORPG
I don't think this game will die
The game's already bleeding about 1000 peak players a day
Run the vamp character with a non vamp build?
the armory is a band aid on top of hundreds of other band aids strategically placed all around the wound
none on top
Be useless to my team?
Where do you see that
Greif others for no reason?
He literally has a vamp passive tf you mean
If i can run hudson no vamp i guarantee you can run ghost no vamp
Bold of you to assume they went back to ranked
There's bugs and complaints ever since the start of open beta that haven't even been looked at
Idk looks like a to be determined type chart
You cannot judge now yet people are. It's kinda crazy honestly
look at EVERY new game, it declines after launch until it gets its basew
I mean thats the point
Hes a vamp character
new world survived with only like 2-3k players a day
yeah determined to drop back to its 1000 daily peak players
Hes meant to be ran with vamp items
I mean the way they respond says a lot about the future
New hunter drops every 2 weeks for the next 3 hunters will keep people interested enough to have it installed that ling and hop on at least once per patch.
It's within that 1.5 month window that TC needs to address the major concerns and issues. That to me is what makes or breaks the game.
Also steady content drops overall will be huge. OB dropped off so hard because of the MASSIVE gaps between patches and content early on. They just left the game to die in Hudson/Brall meta for too long
Yea, but my point is he doesn't need vamp. Pretty sure most don't even run him with vsmp items. No character really "needs" stats.
It does suck when you can't run atuff you think your character would like but I do also like unlocking stuff and then itterating based on what I got. Even tho that is smth people often do complain about. It's fair to not like it but I do.
Really hoping shiv isn't op for that long. Would basically cause the same thing
Is she a problem at more average elos?
I was under the impression dunks were more of a problem there
Also Shrike lol
The mega filter
I only see new players having issues with shrike. Just look through the reddit lol
Yes
But not at low elo
At low elo she's a monster
Because no one has learned how to play around her yet
She's ight. Not bad not op. She can work even at higher elos but there are 109% bettwr options
Who've you been playing considering the state of Huddy?
We have a couple Shrike players in NA that can pop tf off even on the current patch
Hudson is so dead it's not even funny
But we're not under the illusion she's strong lol
Seems like less of a problem, but i do still see her being a problem there. I don't have actual data so kinda just what it seems like to me. But even then she woukd push anyone who reaches higher elos off of the game once they encounter the shivs
Kp mainly ngl. I still like hudson but can't really play him.
I cry when I play him
they reworked him into the subway slammer but it's not really what he needed
what made Hudson fun at least to me is his stationary turret gameplay
His rework i honestly liked. It added a surprising amount of skill expression once they fixed the main issues the first latch after it.
Man can we not spam this
Yo can this be considered spam?
My dudes
that's not needed
Let's not
Um ima just <@&1169318934902739024>
<@&1169318934902739024> ok
bruh
Literally just stop opening it. We were literally having an actual conversation then yall decided "we have to spam this for no fucking reason"
Jesus man. This is more than being angry at the game. This is a more personal issue that I hope you get a chance to work on.
Cringe
wha
Hi Nerryl
I mean as long as u understand that is a personal preference for u
misclick i didnt notice
I want to play the character how he is designed
The last point I said multiple times that it's just what I think
I cannot under this system
Its frustrating to not be able to do what I want with the character when that was supposed to be the whole purpose of thr armory
We talking about huddy? Or which hunter?
This honestly isn't about items to play the character how it's designed
I was talking abt ghost
Idk what everyone else was on about i saw modhelp pings and ignore it
It does suck not being able to play bis on your character. I have some builds i wanna try for huddy but can't even, so I get it. I just like the gradual unlock of items and changing my build over time, it's fun for me personally
Wait ghost is super good this patch
He gets outhsined by Brall/Shiv but overall he uses the new items REALLY well
When has he not been good let's be real
I dont even care rly care about bis
I would play vamp even if it was shit bur thats just me
OB launch before they blanket buffed his damage 20% lol
I like drain tanks in mobas
I don't even remember how ob was other than that there were so many hudsons. Was a great time 😀
So you want to play ghost with vamp?
Yea so then you just don't like being locked out of builds you wanna play. That's fair
Ty king
I may be confused but are you saying you want to play Ghost with vamp bc that's how he's designed?
Unless I'm turbo misunderstanding
Im in ranked hold on
God run is happening
4th place i swear a trained monkey could pilot shrike better than people in shitlow
How hes designed wasn't the way to put it
Moreso that I want to engage with the fantasy that ghost promises
What do you personally see that fantasy as?
His whole kit is about draining tanking and vamping
As a battle mage
Thats what I want to engage with
But under this item system im gated from doing that
It's funny that you say that actually because his kit was never designed with that in mind. His old passive was to reset his dash on knock, but then when everyone got that for free in a patch they changed his passive to omnivamp foe hitting abilities as a concession
Oh I know
I was a big rework ghost guy in beta
I did not enjoy his previous kit at all
I still personally think the vamp doesn't fit on his kit thematically or gameplay wise. He's a kiter through and through and that's what I personally love about him
The way the reworked it so cool to me
He Schmooves in combat
Exactly what I would want
Thematically probably not but they managed to make him very inteesting gameplay wise
Which was my biggest complaint in previous tests
Did you play much eva pre 1.0?
She would've been right up your alley
Super draintanky
Nah
Wish I did now that you told me that
Im a big drain tank guy in league too love mord and Swain
But what im saying is that this is intresting to me
I want to play this
But I cant
One of the things I originally fell in love with hudson was cus he was kinda drain tank. He had insane survivability while he just drained people's health. The rework took some time to get used to, but in the end I liked it more. Cus after learning the rework it felt like I could do substantially more.
With how much less vamp is in the game it's hard for him to be a drain tank now. I still built him like a drain tank even after the rework but now there just isn't enough vamp in the game.
<@&1169318934902739024> I believe you missed the insult between the spam waves.
Thanks ❤️
xD
holy pings today, it is a saturday so kids off school

It's not a macro tho, I do it by hand
💀
Handmade flame
Bro has the superpower of summoning the entire circus on demand
All might could never
maybe iu got shadow banned fopr talkin poo about their game?
- ur bad
- stay mad
- Seethe more
This just makes the "armory bad" argument look stupid
As someone who thinks armory is bad
im a trash player and ive been able to egt this far
mainly because i p[lay the game instead of whine on discord
guess u didnt learn from the timeout earlier
for a sec i thought i did something lol
I don’t like this distinction between “real players” and “fake players”
If people are complaining about a feature that makes the game less fun for them, “I play more often than you do” isn’t some flex
its a minority that thinks like yall. ur just the loudest
based on what?
umm liike every teamate i had playing and my friends, all of them either love amory or dont care
everyone I've played with hates it
that's not enough evidence to found your argument imo
though if you personally like it I'm not saying you're wrong
I'm just presenting my oppinion
ok and?
Anecdotal evidence (including generally most things said in the discord as it's more or less an echo-chamber of certain things) does not make for good data on if a system is working well or not for the masses
TC has better data themselves, they'll adjust accordingly
dont like the game go play something else. this is the game until further noticew, ur opinion is invalid but for the time being,
go.. be hapopy
I promise everyone here they will make the best decision they can think of with the data they have. No developer wants their game to die and their job along with it
#frewilly
lets not attack each other 🙂
And to be real for a sec:
Arguing in a discord forum does nothing but make both parties angry. It's genuinely a waste of time
If it's not a productive conversation what's the point?
justy tired of this disc being filled with nobodies saying games ganna die
I was in here arguing a bunch yesterday so I dont really wanna rehash the same arguments over again so here's tldr:
- I do like the game, I want it to be in it's ideal state and thrive
2.Objectivley, having a system where you need to grind access for items is worse than characters because buying a character gives you instant access to all options for that character, whereas grinding for items drip feeds the content and presents players much less playstyle versatility upfront - The system right now has alot of flaws such as duplicate refunds, new players having harder times against people who already have items further into the season etc.
Totally fair!
But why engage with those folks then? No one is changing anyone's mind.
Queue up and run some folks over in ranked :D
@hushed bough u cared enough to write a paragraph that im not ganna read
he dmed me after I finished typing my rply to berate me for responding
he's just ragebaiting, I blocked him
That's a bit out of my scope
lol ur crazy, someone cant accidently message .. i deleted it right away
keep playing victim
I'm just here to try to reel us in a bit and help people stop spending time talking at brick walls (eachother. I am also guilty of this sometimes)
im just tired of blue/pink haird people ruining everything i namerica
even my gam,es now
true, at this point I've said my peace. devs will do what ever they decide is correct
So like at this point we know no one's mind is being changed. Why don't we go do something that makes us individually happy? Life is short, let's make the most of it :)
we're all here because we like the game at the end of the day
but do you when u spend hours a day bashing it and saying its ganna die
I for one am at work so I cannot do something that makes me happy. But I will be viving in a few hours :)
What makes y'all happy?
games that aint ruined by pink/purple/blue haired people
Hell yeah dude
I'm glad you have games you enjoy!
Games are a super engaging art form. I'm glad you have ones that speak to you
i come into this disc to talk about cool things in the game and all i see is people talking negative about it,. sometimes people engage with the wrong intentions
Definitely happens. Such is the internet unfortunately
Where do you see this game going in the future?
What's your ideal Supervive?
fr, i stoped most socil medias cuz they are filled with ai rage bots
with all these doomers, i say give it a year like multiversus
I also quit social media for actually quite similar reasons
Shit just made me feel bad lol
Now I'm officially a meme boomer. I hear about them months agter they stop being popular
my feeds was taken over by car crashes and people pewpewing eachother
shit got stressful
kinda agree, TC is in a tough position as if they impose a normal community vibe, a lot of the active talkers have to be timeout and they would be accused of "censorship". Their choice is to let the waters calm themselves, but the discord of the game, atleast now that we are 1.5 weeks after launch, talk should be about the game and criticism should be constructive, if you want to talk about the game is going to die create your own discord and doompost there
but theyd have text for the post about selling a car lol
like, atleast now the vibe is better, but during the week of launch this discord was horrible
It's definitely calmed down a bit
I try to keep my criticism constructive
I don't mind people saying their piece. I'd just prefer a little less "Game will die" and more "I don't like this thing and think it's bad"
its fine if the criticism is constructive, its more about the "armory sucks because I say it and the game is gonna die"
I started watching this show recently actually. Such a banger.
yeah there's bad actors on both sides
frfr
hulu took down the best episodes
if u see a season disk at a yeard sale get it cuz they the only way we will ever watch tyhe abnned episodes
Something I've learned since I joined the discord in September ish last year is that most people on the internet don't know how to converse with eachother without devolving to insults or trying to change someone's mind on something.
its not just the internet, this country (usa) has a major communication problem
true
In reality we're just here to feedback dump and make our case. If people agree they can star react to get the devs eyes on it, if they disagree they can just choose not to engage
covid being trapped in ur house did something to society to where i dont think we will ever b "normal" again
but this game has a lil communication problems too
like, the blash blah arisened i think it say?
hold on i asuck at sopoelling
nvm it was just a joke but i 4got it
ok amorry aside.. i like it but what i didnt liie was how they blind sided us with an almost completely diff game
"test oiur beta" make completely diff game
maybe they closed tested it
That definitely frustrated most everyone.
The closed tests were tiny and lasted very little game time
So feedback was super limited
i kinda l;ike finding items on the ground after obliterating a jar
yes im from alpha
llike 1 maybe 2 weekends out the mopnth
then it was like 6-9 i think in the eveningsd
I was only around since nextfest so I only have bits and pieces of what alpha was like
yea, they just polisherd it
like b4 that the names were very genaric..like rocket girk or gun guy
pokemon or any tcg players in chat?
well i jusat got my graded (9) back of the prismatic pikachu
true, I was definitly baffled about the implementation of an entire untested lootbox system when they had a beta they could have tested it in
I know they wanted more players to test it and I understand the reasoning it just sat wrong with me on first impression
i think they tested it inm china tbh
I definitely can see the benefits they were aiming for.
But man the implementation SUCKS
yeah
yeah
I love the idea of introducing items 1 at a time for new players to the genre. The items in League were the hardest thing for me to learn when I was new
Unfortunately the downside to that is leaving experienced moba players frustrated
why i stiopped most mobas
yeah, it's always difficult to please everyone, arguably impossible
I wonder how the armory could be refined to work a little better for everyone
loudest gets heard and the loudest is the most "offended"
I mean the prisma gains and shop price hotfix was already a step in the right direction imo
personally I wouldnt mind if the items didnt reset seasonally
if it was a one time grind and then you're playing the game that would be ok
I think what they're going for is having a new set of items for the next season. Like zero or at least very little carry-over from the current set
and it would still accomplish the goal of incentivizing new players to keep playing
mm I didnt know that
I mean the other thing I've been thinking about is there should really be more items available in the game from killing mobs, looting, etc. like every other moba in existance
Personally I did find some joy in 1.0 from getting a new item and being excited about what I could build with it. The frustration only set in when I started getting dupes instead of filling out my 1* armory
This was also increased in the recent hotfix, has been better so far.
to a degree, but it still feels heavily shop weighted, especially artifacts
I like eternal return's system where items are plentiful and you can get things very quickly, and the shop just serves as an option in case you really get fucked by rng
but that is an entirely different system/game tbf
I think they're hesitant to go back to items being dropped because of past experience with new player confusion
that's fair, battle royale moba is definitley historically confusing for new players
it could do something more like apex where items come from containers or chests with the express purpose of being sources of items
A big chunk of OB development was about centralizing gold and shops as the main system so I'm unsure ifnthey'd backtrack so heavily
I could see it going one way personally. I think they're going to implement more bad luck protections and potentially more ways to earn prisma or target specific items you want
But of course it's just a big guess
It just feels like they've committed so much to this system that they're past the point of no return for major overhauls. Especially with not having the 1.0 launch hype to carry through another resurgence of players
I guess, wish they would have tested the waters a little before full committing though
One thing's for sure though
I want this game to not just survive, but thrive
The bones are SO good
10 perks until 100% discovered
We need loudouts
i mean... its not wrong i am dodo
he's just ragebaiting
😭😭😭
insane rage bait
yeah, I mean he came to the thread talking about disliking the armory system and said "stop complaining about the armory system"
just no reason to interract with him at all
I too preferred the previous system as it was clear that you could get funny builds off p easily
With distinct play styles
surely these new players had a lot of opportunity of builds and were matched against players of their level.
I'm sure they enjoyed this game
But at least they don't need to read descriptions in the match and they can learn items slowly (by being smacked by these items)
I truly can't understand the logic of the dev who created Armory and why other people on the team agreed with it
I mean reforming Armory doesn’t have to remove gamba!!! even if there was like, just a direct way to buy a copy of any item in the game for like 2.5k prisma and the boxes still existed as an option for anyone who wants them
that would be sooo much better tbh
Half measures
Still wont fix most issues this system creates
That'd fix my main ossue with the armory at least. Prob not most people's issues tho
Exactly, those half measures gonna help players who somewhat ok with Armory. But it surely won't help the devs to bring more people to the game
This game is a really hard sell to new players
"what do you mean this character has items for infinite mana and no CDs but I have to deal with these gray grips and boots"
Soon as I bring anyone in it's "wtf is this shit no amount of skill fixes that gap"
Because if Supervive has taught us anything, it’s that slamming into roadblocks and having fifteen people appear to tell you it’s a skill issue is the best approach to the new player experience
At the end of the day, if you're better than the enemy team and have better strategy, your forge items will not be the cause of you losing your trades. Maybe in higher elos when the skill gap grows more consistent but seeing people blame that an enemy having a tier 2 or 3 item beating them (in <plat ranks) is a lame justification to getting diff'ed
It depends on the items honestly. Been saying it a lot but it is true, some items csn definitely be the cause of you losing while others do nothing important enough to be ones that made you lose.
Grapple t2/t3, guardian angel t3, and upercutlass t3 are some examples of what I mean. Those items become such bs at there higher tiers. While some others just get cool effects that aren't even super strong, but that is good.
Blaming items sure is a bad reason to justify a skill gap. However it is undeniable that items are significantly stronger and provide straight advantage
Thats why in a separate discussion post I made, I was saying a shared shop QoL would improve this dilemma. Players complain they are at a disadvantage cuz the lack of time into the forge and game but this should inadvertedly make players grind the game without having the excuse that they have worse items (if one person in the party has played the actual game)
I want my time into the game to be respected and before the forge, just like many others, I kind of got bored and gameplay grew stale cuz no growth at end of match
I mean if I play a competitive game I want to have an even playing field off the rip. If I logged into counterstrike and wasn't allowed to purchase an awp until I logged 100 hours to the game I wouldn't even play the game
The only reason I stick with SV is because I'm addicted and it broke my league addiction
Thats valid for people rushing to rank and I am assuming you are decent at the game and dont need to casual games first to improve/grind prisma.
I was legend before reset but graduated and got a job. So I am significantly better than most players but for me to be at the top level again item diff is a real thing
Being forced to run on sight vs some characters cause they are holding vive Infuser lvl 3 while I don't even have lvl 2 grips is just lame
Ok so they remove forge and go back to the old system? the same system that grew stale and player count dropped FAST :/
Legit if I could just allocate Prisma to items I actually wanted the system would be fine
But since it's RNG I'm stuck with whatever God decides to give me
despite mixed reviews right now, I still really like the whole forge mechanic but dislike the rng element
yeahhh&&
Like Halo Reach armor system. Just let us spend it on what we want
And accrue the Prisma game by game
It took me over 2 weeks to get hover wings. Made me cry
U could keep the forge as is and just make the items all 4.5k and purchasable wherever and the daily shop is for discoubts
Hence again as I emphasive, SHARED SHOP BETWEEN HIGHEST ITEM TIERS WILL BE SO GOOD... I am already always dropping my tier 3 longclaw to my shiv premade
And keep capsules
System would b saved
Make it so I can play what I want but have to pay more for it
Im willing to make that trade
4.5k is too much. But that is literally what people are asking for otherwise
r u saying keep current daily and weekly but u can buy specific items at a hugely inflated rate?
Basically
Thats the og price they used to have
Im for lowering it if they want
Still feel like this would make it so that everyone have tier 3 items within a month
and TC is trying to keep player count retained
If you can blow 4.5k on every copy of last stand and get to tier 3 in a month
You deserve it
I don’t prefer this talking point. It takes for granted that any change to Supervive is a good one because it makes it more different from the failed game that was Open Beta
It doesn’t make any direct claims about the Armory, it could be applied to anything
“Don’t like Wukong? They had to add him, the alternative is keeping the Hunter roster of Open Beta which lost all its players”
“Don’t like the map update? They had to change it because the alternative is keeping the map of Open Beta which lost all its players”
“Don’t like the new UI? They had to change it because the alternative is keeping the UI of Open Beta which lost all its players”
And it doesn’t address the possibility that the problems that caused Open Beta to fail weren’t fixed in the update
For me the game was not the problem in open beta. Game complexity/Balance/dogshit matchmaking/communication during first few week were the problems
New system is bleeding players too
Yeah never said armory was the solution. I personally like it but there are those who hate it. And even without the armory, we still were losing players due to terrible retention rate since at the time there was not much value in playing besides “rank” which didnt mean much for many players who tried climbing, failed, then dipped
I was just making the point that many players immediately get frustrated at the game when they lose and blame the forge system setting them back. But just like open beta, players found the game hard to master and ultimately left. I have recruited roughly 10 league of legends friends and all but one quit the game cuz they felt they couldnt improve or it was too hard
Broken player trust hurts as well. People are bitter at this point and they will have a VERY hard time clawing back players
Tldr: Forge or not, if a player doesn’t find significance in their matches, they won’t stay :/
Doesnt help they marketed the game as competitive and then kinda did a switch around with the new system breaking competitive integrity
EU torneys, scrims and inhouses refuse to start cus comp players refuse to play at a disadvantage
yeah the open beta was a huge push for competitive
They somehow forgot competitive players will be harsh and blunt when it comes to feedback
And what was the reason for that downfall? The numbers then also dipped drastically and it definitely didnt help that production to the game was not as strong as 1.0 with hunter updates and map changes
A good change to how the armory works is if we can buy whatever your team has
the buying and dropping perks from teammates is annoying and if you soloq its even harder to communicate if other people have the higher level grips/relics
If this system stays that's a necessary qol
Why not, just have the items fully unlocked? In what capacity, in a skill based Battle Royale, does having to "unlock" the items make any sense.
This essentially creates a stopgap, that prevents new players from developing a deeper understanding of the strengths of characters during the critical early intro hours, and regardless of how many people scream "its easy" or "its only 30 hours" or w.e they want to scream, if as a person you have 1 hour a game to day, or even two, its going to take you 50% of the season to have the same capacity as the no lifers that play 4-5 hours a day.
Battle royals are meant to be for quick, fast paced, intense matches you can just jump into, and with enough skill and game knowledge, you can stand on an equal foot against any other players.
TLDR: Having "playtime" be a "skill" is stupid, pointless, and a desperate grab at attention instead of just trusting the FANTASTIC GAME you have developed to do that on its own.
2K per copy for guaranteeds, half price in daily shop, quarter price if you get capsule. Each tier is 50% less but involves waiting for rotation RNG of shop or straight up throwing dice at a wall and seeing what sticks / going for bulk new unlocks at beginning of season
also get rid of the stupid prisma from capsules just roll valid items that shit is some of the most aggravating stuff I've seen in game so far.
I feel compelled to mention the armory is NOT for player retention
That is NOT what the system was designed to do
Why not just copy the equipment system from Lol, dota2, or deadlock? Aren't those games successful?
Those games and playerbases are so fundamentally different idk how this would work
Was the forge not TC’s way of making players feel rewarded for their good plays and have more progression between games regardless of how players are taking it
I understand the flawed points in that not everyone has the patience or time to grind gear (especially with their purposed resets) but the forge was definitely their first attempt at more progression and player retention rates since just like in the 1.0 trailer, they stated that players felt like there wasnt much progress or diversity in gameplay beforehand
(Not saying the forge is the perfect solution but it was the first attempt)
The developer who created Armory did an interview with King Nidhogg
SUPERVIVE, SUPERVIVE Gameplay, Nidhogg SUPERVIVE, Nidhogg, KiNG Nidhogg
0:00 Timestamps dont include surrounding context
1:00 Just watch the video
I think the main things he brought up were theorycrafting builds and personal expression
I still really like the theorcraft build portion
And the feeling of progression was definitely a part of it but the dev says player retention wasn’t the main motivation of this feature
I see
Nonetheless, more progression and rewards feels good atleast for me when playing casual. I have grinded lots of norms before touching ranked so I am biased with the fact that I got my lvl 3 grips already
Legendary relics tho? I feel like I only have a shot at leveling them from weekly chests which sucks :/
No wonder he thought of armory he's from TCG background where you literally can't play the game without sinking your life into RNG or pay gacha hell lol
At someone who only really plays on weekends I have most stuff unlocked (missing half the perks) and only the odd thing here and there at lv2
I get prisma like a quarter of my capsules just a total waste of time
There's a thread here with timestamps and summary of the whole thing https://discord.com/channels/852642429105995786/1402169717312978994
Open shop would drastically improve things
Another half measure
How is the old system being blamed lol. How did they come to conflate that with the actual reason people left? Did they send out a questionnaire to people who stopped playing?
I'd argue most people left because of balance issues and low population.
nice
The "full measure" of simply removing the progression system of the armoury is almost certainly dead and gone.
Mourning it endlessly with complaints about it being "not enough" are pointless.
Never said that full measure is to remove armory entirely
I actually do think you have said that, but I genuinely do not care to look for it, so in the absence of evidence otherwise I will take your word for it.
In any case, I would agree that such a thing would be ideal if you had said so, but we are not working with an ideal world, unfortunately.
I mean maybe I said it when firstly discovered what this system is
The thing is, this suggestions to make it so people can't get duplicates, or the ability to buy whatever item for prisma is completely delusional imo. That's what I call half measures
Then what are you calling a full measure?
And why are they delusional?
Those both seem like improvements to the present system to me.
Exactly, it may improve current system. But also we need to consider what was the reasons to add armory in the first place. If it was to make people slowly get new items and learn them, making unlocks faster goes against devs philosophy
We would have system and "improvements" to this system, which contradict the initial idea
I do agree it probably isn't why most people left. But even then i do think the system really needed improvements. I kind of wish they just changed the item system and kept powers the way they were, but this is fine ig. I understand the hate to just how much meta progression there is but I don't mind it personally, just some items simply get too damn strong.
This is true.
to be fair, buying items direct with prisma doesn’t speed up the rate at which you get items, it just allows you more agency in which items you get if you want it. If you’re a new player and don’t know what you’d like you can still gamble like present and not have the decision paralysis, but once that same player realizes that they enjoy playing Eva, for example, they can slow the rate they acquire items further in favor of guaranteeing they get items what will be useful for their favorite character. Genuinely I don’t think that goes against the spirit or purpose of the new system, it just improves QOL
unless you specifically think the purpose of the slowdown is to frustrate players with rolled duplicates once they’ve played a while
which doesn’t ring true based on the interview we were given
If I main 2 hunters - I need like 15% of the whole Armory lol. I'll just buy items that I need and forget about prisma for the whole season
but if the established purpose of the armory is to encourage players to sandbox and avoid new players getting mega-overwhelmed that doesn’t actually matter, no? like a new player is going to want to experiment with a bunch of different hunters at the beginning with whatever they have, and also once they have a main they’ll potentially want to experiment with different builds! Especially at higher levels, it can even be correct to build certain items and perks based off of the terrain and hunters left in the final circles. I don’t think it’s as cut and dry as you say, and even if it was I don’t think that would be against the spirit of the Armory. What if I want to pick up a new character? What if I want a callsign that’s behind a seasonal mission that requires a certain character or class of item? There are plenty of things in the game what incentive players to want more complete armories
Brother/sister if the idea to prevent players being lost by the amount of available items what devs should have done is "recommended items page" and that's it. No need to reinvent the wheel
hey I’m with you there, that was just what was said in the interview with the developer in question- i’m hella down with a recommended items page
but I still don’t think that direct acquisition is a problem here
I mean I don't fully believe the dev who did the interview tbh
Armory being unlockable by bit sizes does increase the whole knowledge every player have around them and also unlocking them encourages to try them .
I had a different issue where since most armory items already existed before in form of powers I don't really see them cool enough and the alternative play styles are not game hanging enough for them to be interesting for me
The most interesting build it unlocked for me has been the max Q ghost, and such a thing already existed in open beta, it was just a bit harder to replicate every game
Not really sure abt that also. I don't play supports in Supervive, so when I see that I've got supp item I just skip it and don't read
That's fair, in my case when I unlocked guardian angel I did try to play some elluna/zeph games
Armory also made unranked games fun to play for me , as I was testing different builds and items I was unlocking, I didn't really play ranked until 5th/6th day as I was busy enough testing the items first and the different builds
I believe that games like overwatch, league, etc. thought players to main 1 role and 1-3 characters only. Some players for sure like to experiment, but it's a minority for sure
Was it armory tho? Probably just the amount of new items, no?
Normally you end up making a few champs or role specialization but causal players normally like to try everything and then specialize.
Casuals start to specialize from the beginning only if they have an identity from another game or if they play with friends and it's the only role left on a locked role game
In my case it was armory mainly, I had fun unlocking them from time to time and trying.
With every item unlocked I would probably only try the champs, and refer to whatever webpage that brings me the meta items. With everything unlocked only meta need stop be discover and I am not really progressing anything on unranked games so I would just play ranked straight away after getting the meta build of my hunter
Also I'm not really an example of casual player and I don't feel battle passes or hunter mastery as progression at all, I do play games a lot of hours , so I normally just complete those systems without really trying it in any game, not caring about missions or battlepass exp, casuals normally try to complete them as they play less hours in average so they tend to have a tactic for completing it
and thats your perogative, I'm just working with the information I have!
My main philosophy about current Supervive is:
- Let's keep armory unlocks
- Stop players from building whatever they want inside the match without any trade-offs, force variety
- items/builds need to change playstyle more than it's rn
Lately I've been thinking that Supervive's armory + BAPBAP system actually makes sense to me
bapbap system you mean only customs? or another system
Let us not get too uppity, lest we share their fate.
Nah, choosing between 3 augments, basically remove "gold matters" update. Make the shops for consumables only
the players yearn for augments
I don't exactly ask for augments, but for forced variety
The game already has incredible build variety though
Even if there is a bis slot for every hunter people esp casuals dont typically end up playing for power they play for their fantasy
If they want a super long ranged sniper they will play Saros with longclaw for example regardless of whether thats the best for them to play
I rly dont think we need to reinvent the wheel
forced variety = RNG = trash for any competitive part. At least with the the current implementation, if you got an item you can pick it whenever you want
So how does BRs exactly function?
The whole genre designed around rng
We surely need and it seems like devs agree with me on that part
The hunter and item desgin is coming from MOBAs and not from BR.
Even in a theoretically perfect system where there are multiple viable builds for each hunter, gamers will ALWAYS optimize the shit out of it and find the highest percentile build.
I think the current armory has more than enough variety, we just won't be seeing it at high levels. Inherent randomness in drops can make or break games and personally I don't play any other br because of the randomness they have built in.
So let's make optimizing a skill
Problem is the game isn't 5v5 or something like that. You can't build around enemy comp. So there's 0 brain activity on what to build inside the match
I'm confused. Aren't you advocating for random drops in game? Or am I super behind on the convo
What is exactly the goal here anyways
I'm advocating for making some trade offs with item system.
Current system: If you’ve got all the items you need for your build, you’re just gonna run the same thing every match.
If you’re missing key items, you’re not adapting - you’re just annoyed and blaming RNG.
Even if the impact is small, it feels unfair. And that feeling is enough to ruin games.
My suggestion: force some variety. Find a way to stop people from using the same builds over and over. I know some players won’t like it, but if every match is a copy-paste of the last one, people will get bored.
Never played it sadly
iirc you would build a small deck and got points based on objectives to spend on a card from your deck that would augment your kit. You would build decks around multiple outcomes like a good round, bad round, super eco buy, etc and have to adapt to how your game was going with your buys
Super interesting system
But super noob unfirendly
And definitely ostracised anyone who wasn't into deck building
Seems like a system you might enjoy
Supervive could definitely do something similar lile maybe you build your shop, stocking items you want to take into the game. Then maybe depending on your gold run you'd have to adapt to several self-determined alternate build paths based on your economy that game
It was an early beta system afaik
Haven't played it since
It’s part of the genre
As I said some people gonna be against it, but they don't understand what they are talking about
Sure but it's per round with everyone having the same map/loot pool etc
Drakes in league, side in dota/lol/chess these things make games much more interesting
You still be able to get items from vaults, bosses and fights
And I wouldn't suggest it if we didn't had armory. My Philosophy - add rng on top of rng to make it better. May sound strange at first
Yea that's ass
Do you think its better:
Current system: If you’ve got all the items you need for your build, you’re just gonna run the same thing every match.
If you’re missing key items, you’re not adapting - you’re just annoyed and blaming RNG.
I kinda just want to play whats fun
I can adapt when I dont have items
But if I do I worked hard for the fantasy I want to engage with
Why would I want to lose that
For new people it's not fun to play grey items vs people with better items
Cause it's not gonna be fun using the same build every game
You say that like it's universal but some people like myself might have a rotation of a couple characters, builds for each one, experiment here and there
To give me freedom to play the build I want
What? It's not
What do you think the armory is supposed to do
Adding all this items without prisma and capsules would be what you want
No
I legit want the exact same system with tweaks to capsules and the option to buy items outright at a marked up price
What would be the point of prisma at all?
Damn that sounds like we should give them some starter unlocks so they can have real items
Oh wait
We do that
Primsa would be used to buy the items
Both at the marked up price and at the discount in the daily and weekly shops
What's the point of unlocking items outside of the matches?
To give a secondary objective to the players
my objecrtive is to play a competitive game and win not gacha for power outside of the game im playing
I don't know what to say at this point
You guys want to have full meta build every single game when you not died early
sorry guys cant build infinity edge or attack speed boots on league because your hexchest and key didnt have it
If i had my way obv every item would be free like league but the armory is not going anywhere
That's why I propose trade off
My method lets u keep the rng and also gives you a way to not engage with rng if you choose not to
Like rng? You can do daily shops and capsules
Hate it? Grind out for the items
like rng? go play a gacha game. competitive games should be c o n s i s t e n t.
Idk what you want
Armory is not leaving
It accomplishes what the devs want it to accomplish
I want to keep meta progression, but also keep the skill expression inside the game
Makes no sense to be anti armory and calling for its removal atp like its def not leaving
The skill expression should come from winning the game
And that's a complex task
Speaking of i think if you win
You should get a copy of the items you win with
Like if I win with last bite rampage
Part of the reward should be a copy of last bite rampage
Ur making prisma useless dude. You're asking for everything that would make armory dumb af
Obv this will lead to good players abusing the system but TC can handle edge cases the same way they always did
I think that if the squad mode with 4 people came back, it would be easier to solve these issues.
they cant handle edge cases the game already died once lol
There are 2 objectives in the game currently
Win the game
And stack prisma
If you want to engage with rng
You can still stack prisma and hit capsules and hit daily shops exactly like how you used to
I don't get it, do you understand that I want to keep meta progression?
But a big complaint from a core playerbase is that they dont want to engage with rng because its a competitive game
Thats a fair point
No point in it if you have guaranteed way
So I add a way that the game rewards you for skillful play by progressing your armory faster
And you get guaranteed copies of gear you want
So better armory -> unlock armory faster
Yes?
Thats already how it works
And that's the problem my dude
Better armory = better chance at winning = more prisma = unlock armory faster
Thats a good feedback loop
I don't see why we need to change that
Its not a problem that better players get rewarded for being better
This is cursed
My battery is low, gonna comeback later sorry
Also if the argument is that the armory encourages players to play the same gear over and over to win
This helps because now if I want bloodlust boots that I havent pulled yet I have to pull up with that to get it
Appeases veterans and people who dont want to engage with the RNG and causals who enjoy gambling
Why casual who enjoys gambling gonna play moba + BR
I just don't get it honestly
What if they gonna add boots for healing characters and I want to play Brall? That's bad rng
I'm gonna add this here, so people understand that devs also discussing it
I don't think that is necessarily true, me and my friends are casuals and we love vive but we are not playing with the current system
maybe we would come back if they change it
but my bet is the game will be dead before season 1 or anyone finishes their armory
A tonne of players would come back if they just reverted to daggers + helmets and made that have more variety. People are always gonna blame RNG and removing even MORE player agency is just not it lmfao
"they're gonna blame RNG, now we're gonna punish them just for finally getting the RNG they were looking for and actually using it and enjoying the game more than a couple rounds at a time" lol
It won't remove even more players agency. It would make bad rng into good rng
nah you're suggesting "we prevent players from playing the same builds"
god forbid timmy unlocks chrono gloves after seeking them forever gets to play them 1-3 rounds and game is like "Oh you're having fun? would be a shame if.."
Yes, current system already does it before you unlock meta build
And it can take a lot of hours
You need to earn the right to be able to get full meta build in the match. How is it wrong?
Or bad
Everyone can kill 5 camps of NPCs
this is just changing the topic lol oh well
Earning it but you're saying lock it out if they use it to force them to play suboptimal. You can't earn something that's locked out.. by definition. wtf lol
like if they earned it via prisma, and made the money off mobs in game you're saying it's locked off if they've used it prior
Which is just wrong
Like you guys are gonna kill the game with that
You basically can, just not through the shops and gold
More than it already has been
Personally I think structure with builds can be good for the game. But the structure the game has currently doesn't invite the idea of adapting your build to the situation at all. Shops and gold are too few and far between for that.
I think for players to want to adapt builds on the fly there'd need to be some external reason that encourages them to want to.
I think that system being rng would feel bad for most and lead to more "I lost because the game didn't give me what I needed" feelings. It might need to be something more in line with the pacing of the game changing and allowing the breathing room to size up your opponents or goals and adapt accordingly.
For something like that to work the items would need to be much more situational on their own and I don't know how they would go about that in a way that doesn't feel bad. There needs to be some level of balance between build specialization and general use that wouldn't err too far into the field of "I can't do anything I have the wrong build". The armory system is a complex topic to try to solve. I have very few ideas on what could be done that isn't just adding more agency to which items you unlock and when.
Just some of my thoughts on more rng systems
Good thoughts
Even if you don't like my solution, I hope we all can agree on the current problem
Think of it this way.. when I pitch this game to someone.
A) Okay there's an item grind but wait! It's a BR. Those items are crucial to your ability to play so unlike any other BR you're at a disadvantage - potentially a severe one if they have lv2-3 idol, songbow, squid, various relics tbh
B) Okay you swallow that bullshit pill. But oh wait! You FINALLY unlocked something that lets you even marginally build your character better and get to use it BUT you're now not allowed to use it or purchase it in game.
C) Not only do you play an uphill garbage fight, not only do you have to interact with gacha to build anything worth a damn, not ONLY do you have the same old kill/loot/buy cycle but now your loot pool is personal instead of map-wide/even playing field but NOW IT WIPES lmfao so you finally unlock everything just to get slapped in the face like we're playing Tarkov or some wannabe extraction shooter and you're expected to dedicate your life to this game above any others or just perpetually play at a disadvantage or be unable to build your character at all with poor RNG
Imo they should just add item pools for characters/roles to prevent crazy bad rng where you have to choose between 3 supports items when you're playing Shiv for example
And also add pool of starter items for characters/roles
Or if we don't like more rng solution, make it more trade offs to how you get items inside the match
Bc they like the characters and they enjoy the game
This game used to be advertised to competitive players
It is obv not anymore
Therefore the goal is to attract a slightly more casual audience
Casual players enjoy gambling
casuals make games live.
^^^

