#"Armory is good and will bring more people to the game"
1 messages Ā· Page 2 of 1
the issue with rng is that its layers of amplification as to why its such a prominent yet hard to really solve issue where both sides are pulling to it being more rng or less rng
the balance isnt and wont be achieved cos the layers arent understood
thats the issue
no I am not pulling it to anywhere, for me the system is perfect, I do understand it has to be tweaked so more ppl enjoy it
even if it means I would enjoy it a bit less
im not saying u are
Perfect is crazy talk
just in general
I love it, for me, as a subjetive opinion
ye thats fine
Its fine that you guys dont, so lets bring it to a middle point
Again middle point i could see if there werent layers stacking the rng to the point where i dont even wanna bother
I do thnk you would have a better experince with it if you had a not so bad pathing to follow without rng
and only using the "extra" rng gained from missions or codes
but they could give you the chance of ignore the rng, without a hard punishment for not doing it
well
optimal pathing in supervive without rng influence is like mission impossible almost
but its worse than mission impossible
it goes beyond it
si its not like
u can quickly compensate
by considering both sides
or we
u wont cause a dent
even if the purpose is to do so
layers of amplification
layers of conflicting decisions dev wise
i dont wanna wrote more its bit sad
wdym its impossible
leggo item 6k discounted shop 8k on full undiscounted shop always available, you can target it going directly for it
you just ignored the rng
and bought the item you wanted
rest of players can have fun with their capsules
and waiting their desired item to appear discounted
not good enough sorry
This is not exclusively why and Iām sure you are aware
I donāt think it matters much to argue whether or not itās the right call or not in general though - time will tell in the end
Its pretty bad faith argument to say China is doing bad because of the armory
And if they had it they would do better
yes, it is extremely bad faith
im on this discord still huffing copium the game will break free from jts exodia chains
But I donāt think thereās much point engaging w/ sykii on this topic
in prior threads heās argued against himself within 5 minutes
Are you guys having fun with the progression of obtaining stuff? I still don't understand why armory should reset after a season, this is not an arpg or extraction shooter with an economy
I like having something to unlock and grind for that makes losses feel less bad, but I don't see myself being drawn to farming my armory over and over again
no interest in playing for most part
tried it a bit itās not fun enough to warrant the system
i think something to grind for is awesome the problem is when old āproā players farm it u will just get stomped even harder
plenty of ways to break the game too that players havenāt really explored yet t
instead of game being better they will make the sytem less bad
making new players feel bad and not wanna keep playing which means they wonāt grind to catch up
less bad is in fact better but i do get the point
I do say the info I gather from an official source
o mentally ill
I dont care what a random chinese player will come and say
its like if limbo went to chinese discord and say game is failing here due to armory
if they belive him is fine idk
I wont believe a random cn player
lol
if the game has this reaction on west, some players on cn will also have
you can choose to believe biased cn players
or just read what an official source will say
I think that is an interesting worldview to have
what would say any of the veterans with 0.3 1.0 play time that left a negative review to the cn players? tht the system is good?
you really think, believing biased opinions is correct
?
I am not making any statements about what people may or may not have said š
I do not mean info from china
Also idk what you are saying here genuinely - the phrasing here is confusing
And I can only speak for myself - I played a few hours and it did not feel like a worthwhile use of my time or an enjoyable gameplay experience by that point (going into it pretty optimistically)
Review bombing š¤Øš«µ
I reviewed it because I saaw negative review bombing ye, also on the counting I did I did not count my extra review for obv reasons
I normally never review on steam
lol
I think its a grey area between "review bombing because you don't like the idea of the game" and "negative review because you don't like the game"
People will never change their minds on this so I think its more useful to actually analyze the Armory, our own gameplay experiences, and retention
I perceive it as that, instead of constructive criticism neg reviews are filled with p2w false claims and bad faith ones
Another thing someone has come up with is a disenchant system similar to hearthstone
where prisma is used for crafting but maybe the rates or higher, or the weekly shop offers discounted items
its fine you can report my extra review, as I am reporting every negative review that spreads miss information or didnt play 1.0 at all
it wont change much in the big scheme
I am not doing a public call to massively positive review the game, ppl were doing for negative reviews
I tried to help as I saw it unfair š
I donāt really see any review bombing on the page
this convo isnt fruitful
it is not!
idk I just donāt like how armory and most of the changes feel like they treat me as if I were lobotomized or something
also, today, finally, positive reviews already starting to win vs negatives
feels like itās basically intended for lower skill play to be enjoyable
thatās just personal feelings
veterans ending to finishing review the game, most positives are still newcomers, is a supposition, I will check positive reviews and categorize them now, its a great hobby on my job
I will be back on 1h after checking them all
To me its like
I have a few items that are generally good and a few that are situational
I just buy the general items every match
So now there is less BR randomness/adapting on the fly
- really not player friendly? idk it feels like it does not respect time nor skill
and that is just not it for me
At least until I have a big enough collection to make more meaningful choices
everyone is sleeping at 4am
your screenshots means nothing
also, the feedback for the Armory system is overwhelmingly negative among Chinese community
the situation would be even worse if supervivecn dare to launch it
and I am one of the biggest Supervive steamer in China
The new items are a huge improvement compared to the old one. First like 10 games with the armory are exciting and fun, then fun jumps off a cliff when you run out of missions and fast chest unlocks and realize that you get like 200 prisma per game average
Some hunters are almost unplayable or don't get some ridiculous power spikes without some specific relics and some relics are straight up troll picks
also there are veteran players hidden on the new players one but its w.e, is still overwhelming
more than half of the neg reviews are from veterans, most of the veterans didnt even try to play the 1.0
you do not need to justify why he is wrong
lol
I am not talking about the content of the reviews
just signaling the obvious, most new ppl do enjoy the game and this update is for them, not for us
I can get a lot of useless reviews, on both sides
but since ppl didnt like me categorizing reviews as useful or not
now I do only count veteran or new
which is also a good way of viewing
I expect players that have not experienced game previously have no point of reference so yeahāwould likely be more positive comparatively
contrast this with previous 90% positive review rate
was it useful?
I do agree steam reviews are useless
idk man Iām not really pulling insights here
we dont need to argue about it, steam reviews sucks they do not really work for telling if a game is good or bad
i wouldnāt say that personally - i think it doesnāt indicate if a game will be commercially successful, yeah
we are seeking comercial success here
if this model is retentive then itās fine i guess
otherwise game has to close
rate my review kings
since day 1 I am saying that this sytem indeed compromises a bit the competitive integrity of the game (also does the no soloq/stack q separation, but that debate is long forgotten, also solo experience is good now)
but what the system needs to show is if the competitivity compromise is worth it to the player retention
I am not rating review content, also your review is more than fine
Steam Reviews again, taps the sign
I dont really care who its for
I think its bad
So premades were farming and killing each other to bypass and speed up the armory system and now say they'll just go back to killing new players in unranked

the former was started as an idea to avoid killing new players but
looks like farming new players is still within reason
peak system
Shrike is OP when there's no movement items even available for purchase T-T
And eveyone seems to move slower so it's easier for Shrike and Shiv to just rip teams apart. It's GG if there's open space with a shrike in it which is insane because before it wasn't this bad lol you could mind game a bad Shrike with WASD movement or burn short-ish CD dashes to avoid the shot
You can't WASD shrike anymore it's just GG if she sees you lmfao
even if it doesn't matter it's a system that shouldn't exist
lmao unless you're playing a mobile hunter, then she just folds
pretty interesting write up here https://www.reddit.com/r/supervive/comments/1ma71po/the_problem_with_prisma_and_how_to_maximise_gains/
mmr was adjusted to prevent this
LALALALALALALA was getting 10min unranked queues now
damn it is kinda cool that the meta game is having such a hard impact on the actual game to the detriment of player's fun and ability to engage with the in game mechanics
The main issue on that reddit post is that it shouldn't happen
Is fun to blame prisma first to that and not myschmaking
Nobody should have a 25 win game streak on a battleroyale, it shows clear mm issues
Game should try harder to give you a decent match, according to your skill
And it was done it seems, atleast to improve it a bit probably some issue is still going on with unbalanced matches.
In my books, game should not be changed to worse for an issue 1% players is creating. Those players should have longer q times
you are right i am certain it has nothing to do with the meta game incenting this action that is leading players to take it.
i am also certain that if the meta game incenting this behavior becomes the best outcome that other players that are not in the 1% will catch on and start executing elements of it.
Please give us longer queue times. My queues were popping every 2-5mins today and even though they were mostly fine there were still new player stragglers getting into those lobbies whiich should NEVER happen. MM has to be stricter
if they want to make prisma and extraction a core aspect of gameplay make it be "RP"
remove entry cost for ranked and you buy weapons and stuff with "rp"
extraction is a "save point" for your rp so far and yeah either that or remove that thing
I mean that sounds cool, but is very hard to implement and balance like way harder
Yeah I agree some elements of it will be executed , is not as worrying as it could sound.
Just as RP changes have changed ranked Meta through time , prisma extraction and earning prisma is something that exists to look for something extra than just winning in the game, as long as the game you are playing is hard enough, I don't think trying to maximize prisma is wrong
Yep they do, a veteran doesn't have to stomp new players, ever
Specially the gm+ ones, they should be stuck with shark tank queue
It is what it is, just bring sharkntank strict queue back
And let normal players have fun
That's my take
Like I know that mm takes into account both hidden mmr and visible rank but... Us beta players should probably have just started at a higher rank so the mm could function a little better.
heās right
valid crash out
https://discord.com/channels/852642429105995786/1398902896216768612 I've come up with this idea to fix the shit
I made the post and I agree to an extent - normals always include some high and low elo players - but the problem is that Prisma farming is legit 4-5x stronger in unranked, which is why I suggested making ranked at least 2x more gains to compensate
then casuals gonna be pissed that they need to play ranked to get more prisma
More than 2x on ranked, is halving unranked if you want
System is tailored so the 3 stars items are not common
I think is obivous
Cheating the system (or just playing the game and taking advantage of the bad matchmaking) breaks it a bit
But I do think the real solution is a shark tank strict queue
Atleast right now
Just bring every top MMR together as they did on next fest/ July 2024 patch
players will do whatever the most efficient strategy to get prisma though. Thats always gonna happen no matter the changes for the most part. Also making players who are just really good at the game have to wait 20 minutes in queue is kinda dumb no?
I think normals should give 2x what they give rn and ranked should give 4x
They just made it too grindy to max out
No it's not
In cod you can max out a weapon by using it pretty fast
And you just donāt max out the ones you donāt want
Every game makes top 0.1% wait for a game
Normally that forces smurfing
On supervive smurfing wouldn't be such a big problem
As you don't have progression, not that much
So it evens out
Yes and in those games even right now people constantly try to give solutions because its not a good experience
Yes but you can't do anything else than putting 20 min queues
league streamers that don't smurf will stream for 7 hours and more then half is in queue
Nobody has fun playing vs better ppl
Do you think mƔster players playing vs challengers have fun in league?
Because no I don't like to play vs bwipo when I am a low mƔster
Like yeah maybe I can learn, but fun? Nah I don't have fun
I will lose the game most probably
I mean true but one of the most fun parts of a community is being able to watch content creators or streamers which are often the highest rank and having people to watch and enjoy really helps people stay playing the game. How many league players randomly watch a stream/pros and then decide that looks fun and want to play again. I think thats important. If the experience for high level players who stream and put the most energy and time into the game and are basically representatives of the community/game to outsiders have a miserable experience and wait in queue all day that is not a net positive no?
i guess it depends
Yeah I totally agree, is one of the reasons on why I advocated so hard for soloq. I really think soloq improves that feeling of watching good players you mean
Issue is that does not exist right now, and didn't exist back on open beta supervive, new players want to have fun and experiment the game, the game is just too new to ppl to be bothered to go watch lemur or tom kick climb ranked .
Hence why, it's important that make the experience of casual/new players as good as possible even if it means better players have a worse experience in matchmaking for some time
this isn't the case because armory items make no difference in the match tho right
so the smurf just goomba stomps the lobby shirtless anyway because the items don't matter
I was joined to supervive by streamer but i joined even before evolution higher lvl cap and that
Nah but smurfing will be boring because you won't have items unlocked š which is good
When they make level cap higher that was interesting
Just as smurfing years ago on league was a pain in the ass due to farming runes
But the game is just as fun without items because the smurf can just kill people and pick up their stuff
I mean also I didn't even mention this yet but the creators obviously value content creators and streamers heavily as they've used high level league players as their primary people to sponsor. tom kick is in the client. If they mainly advertise the game through the streamers and high level players them enjoying the game is kind of relevant to people getting into the game. It feels kind of contradictory to me to say they are trying to get people into the game who don't even watch streams yet all their marketing is directly through streamers and pro players of league/other games.
Game sucks if you don't play for progression that is why open beta supervive died, so resetting your progress on your own before the seasonal reset seems boring af
Anyway its hard to recognise pow... Relics now? Or its just me?
What progression nust be in Competitive Moba Battle royale?
Isn't progression here must be ur skill?
resetting your progress means you can progress all over again
Its a fun challenge
thats why season reset is a thing
If anything Smurfing should actually be goated
it allows you to interact with the Armory even more than usual
Why dota or leage that not have this progression and all this
Still dont died?
Why their progression is only ur skill and ranked pts?
Cs go
There is progress is ur akill too
This game is not rogue like
This game is not mmo rpg
This is not PvE
This is competitive PvP
Competitive means players must be in same situation
And only their skill and team work should give them impact in matches
If devs add lootbox and tons of skins for them that would be better
Yeah not saying its necessarily wrong but it feels like they marketing to league players which are more on the competitive side while the systems in game feel something gacha gamers/card gamers/pve focused gamers like way more and are in those types of games. Also arpgs but that again is a pve mainly game. These grindy systems are enjoyed in pve games because you go in knowing the type of experience you will get and people enjoy that. Myself included. I play a bunch of of all of these types of rng games and love them. I also play league of legends. But im looking for different types of experiences playing these different types of games. We will see I guess.
Pve is part of moba gameplay and pve is just way to comeback in hard game for carry
Usualy in moba main goal is destroy enemy base
Ancient/whatever that called in lol
Creeps in jungle usualy just safe farm for heros that cant fight without artifacts
But here farming creeps is optional
Main goal is KILL all enemy teams
In match i have a lot of money
Cuz guess what
I have no items to spend gold on it
Cuz
I got only 2 green guntlet in shop
And i hat tons of gold
So i just could not use beacon and whole game buy mvp when needed
This is from the wintrading thread, I didnāt want to derail that discussion. Cheaters can always be dealt with, but all it takes is to step away from the game for a month or start late in the season to get this sort of feeling
Right now pretty much everyone started playing at the same time and is keeping up with each other but in the 3 or so weeks before the end of a season the game might end up feeling inhospitable to new players who play against bronzies with full collections
This creates a very good reason to keep the season resets, but those are highly feelsbad to the players jamming games to keep up with the crowd
not only are they not banned they get to keep their stuff?
Armory reseted for them
it says that some got to keep the prisma they farmed
Some people are farming Prisma using more ālegitimateā means like this
yeah saw that too
I wrote this post - the funny thing is wintrading gets you about 2/3rd of the way I outlined does
Because only one team can win and get the multiplier
So itās actually much more effective to just 3 stack and ruin the game for noobs in terms of prisma per match
this honestly is 1000x worse then the wintrading......... in terms of harming the game for new players while if high rank players wintrading they will really only face each other in ranked
š hope this gets fixed soon
Yep I agree itās bad!
System design needs to account for min maxing from high elo players
positive keep growing as veterans that dislike the system end leaving their reviews
as a game dev, I must say release week is very important on steam for reviews and review bombing a game on release is bad. I've said this on another channel before but if people care about this game at all, they shouldn't use reviews for feedback. at least not for now. it should be fine after 1-2 weeks.
it's also bad to release a barely tested hail mary change to the game
they can always fix the game, but they can't fix steam's algorithm. be reasonable.
they can postpone the release
it's more complicated than that
first impressions are more important than fixing the game later
ok, well fuck me for trying to convince anyone, I'm out bye
Don't use reviews to review the game guys
It's easy to say this from an outside perspective. But the truth of the matter is that we don't have enough information on the goings-on behind the scenes to say this for certain
A game dev says to not review a game honestly and its okay to release a game with a poor system and fix it later? Wild
and this refers to my take on reddit why I wont comment much more on this discord until extreme negativity and doompost is addressed.
Criticism is fine, but being completely irrational helps no one.
The moderators are turning a blind eye to the harassment directed at those who express anything positive. Given that many of them seem to agree with the constant doomposting, it's unfortunately not surprising. It's disheartening to see good members of the community being pushed away because of it.
Thereās constant hostility toward anyone being positive, open insults directed at the developers, and virtually no consequences for any of it. As a result, newcomers join daily only to discover that this Discord feels more toxic than a League of Legends ranked match.
never thought id actually prefer being on reddit over the discord (even though reddit is still pretty anti armory/1.0) but here we are.
āI have Opinion Aā
āI disagreeā
āOh fuck me.ā
Saying something and someone disagreeing is not the same as harassment or hostility. People are not obligated to say āOh, that makes perfect sense, my mind is changedā when you propose a reasonable argument
Irrationality and extreme hostility should not be compared like this
Harassment and toxicity is bad
A little strange that this topic started because a game dev had a bad take and all people did was say its a bad take
Idk why a screenshot of 2 people being stupid was posted as proof of harassment and hostility
I posted some messages here from steam about people who like the system harassing negative reviewers but that seems to be swept under the rug
This does not seem like a concerted effort
And nobody wants people who like the armory to hate it
Sk I dont see the point of the screenshots
Wat do you want me to say
Itās not a reply to you but what it shows is that there are bad actors in both sides and is not the representative of each other
Saying things like constant hostility while the other side is experiencing the same thing and ignoring that is just blatant mental gymnastics
Just because there are some stupid people who deserved to be punished or banned for that sort of behavior that does not mean that the rest of the community feeling the same way should be included in that judgment
Ditch the Armory, save the game. 02
Oh I misunderstood ur other reply yeah I get it now
I think the discussion is just better when we just talk about the system and not stupid people
At this point all we can do is wait for a response. TC is aware the armory is a hot topic. I'm sure they will improve it, as its hard to make it worse. I just don't seem them scrapping the system in this season.
I dont want them to scrap the system
I want it retooled
The more I play with it the more I see the idea they were going for
Scrapping it would be a massive waste imo
Yeah if they scrap it now people will be justifiably mad about their collections
Which is why Iām glad we have the end of season reset because thereās an opening to tweak and overhaul
I like the idea of the population growing stronger during the season
I like the designs of the items themselves, they are more interesting than what we were using in Open Beta and late Alpha
I wouldn't be mad about my collection if it meant getting rid of the elephant in the room
yeah I feel like if the armory is getting reset anyways why not remove it
especially if the replacement is being able to use everything
that's an upgrade
Yea that'd be one major issue out of the way
giving everyone all the items, but make it so the amount grinded so far is converted to upgrades players can choose to items they want?
I don't mind my upgrades being wiped at the end of the season or whenever, honestly
but I do mind having entire items with impactful / unique effects being taken away that took a bunch of gambling to obtain
I'm currently missing 4 grips, but managed to open 6 (six) of the same green one somehow
It's the randomness that's infuriating. If it were so you choose what to upgrade with prisma, I wouldn't mind it at all - gives me something to work towards
It'd be leagues better but I'd still mind it
I don't wanna chase carrots on sticks, I'd rather work towards learning the game
The core is good enough to allow for that so I'm sad they resorted to these tricks
I get you, that makes sense. Mind you those upgrades could be tweaked to be less impactful (I think the extra 2.5% -> 5% range on your basic attacks grips is an okay example, some relics do get massively better when upgraded) like that's not going to make or break the game almost all of the time, but you still have something to chase if that's your thing and you wanna minmax.
At that point I'd play an ARPG š
A problem with upgrades like that in PvP is that they only work when they suck
Everyone lvl 1? The system is useless
Everyone max lvl? The system is useless again
It only has an impact when it creates imbalance and unfairness
I am so lost on this chasing progression in menus. Don't we play because the gameplay is sick, not this weird lootbox item chasing?
External vs internal motivators
Sadly, many modern games use external motivators as a crutch to generate retention
what do you mean by "lootbox item chasing"? like killing a boss hoping your item will drop? if so, that's not what I'm saying at all
in any case, I see your point, I wouldn't be devastated if they removed upgrading
what I'm saying is, it can be done in a way that people who enjoy it can go for it (more players for the game potentially?) and also not being that impactful for those who don't
From my talking with people, they love the progression of opening loot boxes, i am not really understanding what it adds to this game in particular. Like for me, does it feel fun i can't get the hover relic for celeste? no, i want to experiment, but i cant. and in the end, its all for some dopamine with a flashy opening of a loot capsule
just a few minutes ago I said the randomness sucks
so I agree with you 100%
ah, i see, mb.
Unpopular opinion: you don't need items to be good and make an impact
10% extra damage isn't gamebreaking
Neither are half of the item effects, most are ported from other items from beta
Yea but that was their whole idea
yea ik still sadge
whats the point of the system then?
and even 0.5% extra damage can be game breaking, ever seen RTS patch notes? lol
It's not that the items are what they are, it's just that people are calling a system broken when it really doesn't affect the core meta that much
Hunters are balanced
-# most of them at least cough Oath cough
I'm not falling for that. Bless your heart.
Some hunters are more suited with and against other hunters than others
Items don't really change that
And in their current state, won't without major changes
took 2 years off my life probably to hold back, ngl
make that 4+
me when I press paladins and fully negate felixs anti heal from my entire team
Iām sure heās glad I loot boxed the item early
clearly he should've played around that with pure skill
side note: I think the heal VS anti heal mechanic is trash and has never been satisfyingly balanced in any game ever
lemme make sure I got it right - anti heal lasts for 10 seconds and is 100% heal reduction?
no healin at all yes
In overwatch Ana's grenade is pretty cool I would say
and then I instantly switch to Kiriko
that's harsh
Antiheal can be cleansed by using a heal pot or the cleanse relic
Haven't played in ages so I dont remember what she does
Has a cleanse to counter Ana
I always forget one of the pots cleanses it
I miss brewing the nuts into drinks
oh good to know
Screenshotting this for when ur internet famous so I can gain social credit or sumn idk
Camp feels a tiny bit vestigial sometimes
I hope we both get there lol def was low hanging fruit
Don't you guys think that the main problem with armory rn is unlocking an item basically guarantees you'll be able to get it during the match? Or is it just me?
Unless u die super early obviously
It definitely feels like there is a stage during your progression where you have the same build every match
No the main problem is prisma gain and not being able to target items you want imo
here's my definitive post about this, copy pasta for chill
Fixing the armory and the game(?)
Here's my take:
- Nuke the entire out-of-game meta progression
- Sell everything but the Relics in-game for gold (full pool of items available from start)
- Sell the Relics for Prisma (full pool of items available from start)
- Then you can give Prisma out only for PvP interactions like knocks and for rare monsters and such (almost like how upgrade shards used to work, but rarer)
- Put the forge guy in the matches, selling his Prisma gear. Could even make a location for him
As for the game:
- The roster needs to be free, no one's gonna bother with a game with a locked roster in 2025 even if you're generous with unlock tokens and whatnot
- All the features like evolving armor and consumable slots and game modes and such need to be unlocked from the start. No one's gonna bother to play otherwise
- It'd be nice to have a collection of items like a compendium in the game again
- More servers are a must
- Controller support is a must (with rebinding)
- Crossplay/propgression is a must (once/if it's on consoles)
I believe that with these few changes the game would be million times better and easier to recommend to anyone.
They don't want to get rid off meta progression, so no point in advocating for it, won't happen
Yes in BR game it's kinda lame
Won't change the fact that some people gonna have more items available to buy, which means you need to grind to have more options
hey I said my piece, after that it's their fault
"I failed humanity once before...and I will NOT do so again. If you cannot take up this cup, then I shall find another who will." - Medivh the Guardian
also "they won't change it"
yeah, not with that attitude š
We all would prefer an end to meta prog but forcing people to grind was the point
This is the hill TC has chosen (to live or die on)
They thought about this a lot and their objectives (retention at all costs) are not the same as ours (level competition, etc)
I think the most theyāll actually do is give more control in unlocks etc
My proposal is keep the boxes and prisma, add pool of items for new accounts (not 4 gloves), and make it so people still need to adapt their build on the go (like Arena mode in league, which also has meta progression). Basically everything you get from the armory adds to the pool of items which you can possibly get inside the match, but not guaranteed.
Such system will keep: 1. Grind 2. Slow unlocking of the items for new players 3. Make games more diverse and unique for veterans
I was thinking a lot about armory and it's the only solution I see, which will be good for both sides (fans of the grind and fans of the fair competition)
why are we advocating arbitrary grind though? smh
What exactly do you mean?
which part wasn't clear?
We donāt like it but we are trying to find middle ground with devs
yea I'll agree to disagree then
the only grinding should be the grinding of mehcanics and game knowledge
not chasing colored bars that fill up and PNGs
and this game has the core to support that
which makes relying on crutches and pyschological tricks all the more depressing
but oh well, I said my piece, it's out there, that's all
wouldn't be the first game I saw flop
What is arbitrary grind? This type of grind won't make the game easier for you, it's gonna be probably even more hard. More choices - more decision-making. Pretty much like Slay the spire, The binding of Isaac and dead cells
I think the word arbitrary is an odd choice in the scope of anything vaguely artistic in nature.
Video games are the sum of several "arbitrary" choices that make up the whole, the intended experience. The game is the way it is right now because this is the intended product. To call one choice arbitrary seems to miss the wider picture of how a game comes together.
It's great to have solid ideas that are cool on their own, but when those ideas weren't enough to hold the game together less savvy ideas needed to round out the product to maintain long term interest.
Roque-like system suits BR mode
It's an unfortunate truth that OB was not retentive despite how good the core combat was
The game needed something to push it over that line. In a sea of choices, progression seemed the most tried and true for keeping people interested so that's what they went with.
It's not implemented super super well and needs more work, but I disagree that the game can survive without it on some level.
Yep, which means devs need to keep the Armory but also somehow make it not grind and rng to gain more stats every single game
If you just get rid of rng from the Armory, the grind is still gonna be there
I think the system as it is gets it mostly right. Earning currency in game as a secondary objective for people who might not be good enough to win outright is a banger idea, it gives less mechanically gifted players something to enjoy. Now the amount people earn is currently WAY too low for having to get lucky from your lootboxes. I wouldn't mind the current prisma rates if you had to save up for items in a static shop, but that's missing the point of the slow rollout of items for new players.
Sorry more coming
I type fragmented
I like the system it does not seem insanely broken but helpful so its not useless
And the lootboxes... I get that giving people the dopamine hit is tried and true and that spacing out new item acquisitions is great for keeping new players from being overwhelmed learning all the items, but I feel like having to get lucky enough to roll each 1* item is a massive oversight, followed by the other massive oversight that is no dupe protection once you max out an item.
It seems to me insanely broken that until I roll good items - I can't play my hunter. Just imagine that you are playing mirror match-up in league (like Ahri vs Ahri) and 1 player got Comet for their runes while other needs to play Grasp
I think the armory could really nail down what they want from it without being as hostile to players as it currently is with just a few tweaks and small features.
Favouriting items making them appear in your daily shop more often would be a super cool thing that would keep the current system's biggest wins for retention while allowing more agency for building up items you already have for instance.
It's arbitrary bc there's no good reason for it to be in the game
I wonder how many people are from league here. I think they could fix most of the issues by allowing you to buy any item at all times at a decent price
thats my opinion atleast
Pls read my messages for a plethora of good reasons. It's not tacked on for no reason. It was a strategic decision and game design concession to increase player retention, a historically bad stat for Supervive
No, that means that before going ranked I need to grind for the meta build
Ye and I said good reason
For the gameplay
Not mental tricks
Certainly an option! I just wonder how that could work with the slow rollout they want from the system
It's not for no reason
It's just for a bad reason
They also want to slowly introduce every item to the new player
Not the way to do it
Well if you want to refute good reasons (like one that makes or breaks the game surviving) then that's a-okay. I disagree with you and we can leave it at that.
500 for gacha 1k for everything but gold relics maybe 500 for perks
Assuming the game will survive this way
And assuming the game would've died the other way
Weird but ok
I assume that they added it to try and get players back into the game. what system would yall have instead
I played through the entirety of open beta. I have watched this game die once already dude.
Yes
Cheap lootboxes but you pay a little premium to take what u need
The game already died the other way lol
Have it like in open beta
That was without the launch hype and all
OB had MEGA hype
You can't know for sure that armory is the thing that bumped the numbers
47k ccu, significantly more tjan we have now
We had 50k people playing bro, much more hype than now
I mean recent ob which had 600 on steam
I'm driving now
You're technically right, but given that gameplay is largely the same, seeing the ccu in a couple weeks time will give us a fuller picture on whether or not armory worked out as intended
Nah, but for real my idea gonna feel good for everyone, but for some reason I don't get much support on it
I'm gonna keep it real I haven't read it yet š
Damn
Just kinda chimed in on the "armory bad" discussion
https://discord.com/channels/852642429105995786/1398902896216768612 you should really take a look
I think that's cool for pve (which I'd want more of) but for pvp I'd like to pick my build and counters
I don't wanna play more Hearthstone with the rng lol
You still gonna be able to pick your build, since you would have options. The thing is you won't be able to run meta build every single game without any struggle which imo is good. You want some specific item? Then go kill players who have it, find specific boss or open up some vaults. It was pretty much like that in obt with powers
But asking to be able to run the same build every single game is kinda crazy to me in BR game
That's what they advertised
They said it not me
"pick your build so cool playstyle vive W skibidi"
And you can do it rn when you grinded enough, not really fun is it?
No
But if it were random I still couldn't do it
How did you played obt? Power spawn was always random, you couldn't guarantee obtaining specific power every game
powers and items are not the same thing though. Items previously gave you a base level of stats generally while the new items are both your stats and your powers combined. The stats/powers you get being completely random effects some characters wayyyy more then others. That would make certain characters just either be god mode with there correct items or useless without. Thats a balancing nightmare and this game already has some issues with balance on the current patch with the new items. That would make balancing 1000x harder/
You don't need to make it completely random. For sure it's shouldn't be "chose 1 of 3 support items, when you are playing Brall". And after 1.0 powers and items pretty much the same. It's wouldn't be that hard to make it balanced as you think
And even if it's unbalanced, I would still prefer it to "be stronger or weaker by gacha system"
I am the one who emphasized balance issues but also I want to say that speaking from fun its not very fun if you feel like you lost because you got items that weren't great on your character while your enemy got god tier items. With this kind of system that would happen more often then the one we have now even. The problem with the one we have now for me in terms of enjoyability is if I only play a single character and It takes 40 hours of playing or multiple weeks of waiting on dailies/weeklies to get the items for my specific character that is very not fun
Theres no easy answers really atp
My idea implies that everyone gonna get items of the same tier at the specific point of the match (for example lv8 - everyone needs to choose 1 legendary relic)
Pretty much how Arena in league works
hmmmmmmmmmmm
No but most of those weren't cornerstone to what I was doing anyway
Devs overcomplicate this for no reason
You also need to make a pool of starter items of each tier for every player
Pretty sure Paladins Primer is bugged lol
Imo camp should have relic/perk shop so they aren't as rare and give base camps a little more reason to exist
The other shop is everywhere as it is lol
A note for future discussion: some mechanics have been updated today
All shop prices have been reduced to 1000 Prisma across all items
notice how much they crippled the prisma economy? It's like progressing through the game is hard and is actually bad for the game due to the immense leverage it gives to players who play it more than someone
they gutted the prices so much to the point where I'm just like "why not just remove this and bring back old building"
Prisma gains have been increased, arena now gives prisma, vaults now guarantee a relic or vault
they're just keeping this stupid gatekeeping system for the sake of... playertime? I don't even know
Yeah I still think this whole system is bad design, regardless of number tweaks
I'm glad they did something at least though
I think mobile game's stackable daily quest system could help out more casual players, since any match they play on the week would randomly complete some quests and result in rewards, meanwhile players with more time would have reduced gains in a day
But then it's like what's the point, if grinding gives less rewards you're punishing people for playing more without fully removing the issue of uneven access to items
It's just worst of both worlds
damn if only there was a way where we could remove the grinding
and have everyone be at equal footing
This system just inherently shouldn't exist in a pvp competitive game
I'm not talking about grinding giving less rewards, I'm talking about giving faster rewards for non-grinders, you'd still have 3 daily quests each day, just that if you miss a some days, those quests are still up for you to gather them on subsequent days (up to limit, of course)
But like why bother when you can just allow players to buy in game with no armory instead of having to gamble for them outside of the actual game
That's what they tried to do before, If they're trying something new, I'm just feedbacking into polishing it to see the best potential the idea has
even if its a bad one, lol
I'm just worried they're gonna kill the game with this system and lose any chance of success
I understand the desire to improve rather than remove but I just can't see any potential here
It's inherently flawed
But the argument is that it ā diedā in beta so they have to do this to make players play more/ for longer
I guess, i just find it so hard to rationalize a system that undermines equal competition in what i saw as a competitive focused game
i bought a legendary for 8k prisma xD now it cost 1k
you will get a refund
You'll get a refund
One week of 1.0 gaming. Please remove that RNG.
Bro is barefoot š
LOL
LMAO
as a side note the forge can give you daily specials that you have already maxed
don't really wanna find out what happens if I buy one but I assume +225
Power should never be locked behind grinding. No exceptions, this is stupid... If you want ppl to grind provide a good ranked experience and have incentives like cosmetics, it's not rocket science
It wonāt let you buy them
I tried
My armory is 95% upgraded so I rarely get something new there
OK i take back what Ive said. I still dont like the system but they made it a lot better with the changes to prisma cost in the forge, and they give a lot of free prisma away thru the codes and capsules. Me and my friends who originally werent gonna play bc it was too much of a grind played all night last night and are prob gonna play a lot more this weekend
if they released it with the better forge and lower prisma costs they changed it to we prob wouldve been bitching a lot less/wouldnt have quit bc it seemed like too much of a grind to get items for ranked. its in a way better spot now
205 000 prisma needed to unlock every single item, not too much honestly, but itās gonna be a good 3-4 weeks for most people
The main issue is it locks you
If you cant play the first half of a season starting in the latter half is going to be such a pain in the rear
There are catchup mechanics in place to get people up to speed quickly
^ I suppose I haven't seen the full system thats decent to hear
but I could still see some frustrations for the matches leading up to the catch up for sure
But imagine if league was like "want a phantom dancer? Get it from RNG and you can then buy it in matches!"
what catchup mechanics
No details yet but (pure conjecture) I would assume it's similar to the battle pass catchup mechanics where if you're below the median of players you get boosted xp, or in this case prisma
Why I personally don't like Armory is because it's bloating playtime for the sake of bloating playtime not actually improving the game
1.0 came out armory didn't add anything much other than new items and locked behind progression. A lot of negative view comes around it what did TC do? Buff Prisma gain and nerf costs of items
and now we're gonna have a catch up mechanic
just why does this even exist then other than bloating playtime
That's the only reason
you give the players all this workarounds like increasing prisma gain sources, decreased prices, free armory codes when in the first you could just make it, not like this
They wanted people to play more
As stated probably more than 50 times at this point it's to give new players enough dopamine hits to keep them around until the combat clicks. One of the largest retention issues Supervive has is that the combat takes longer to click than people are willing to invest in a new game. Armory is a stopgap to keep them around just long enough for the combat to become the hook.
those new players would also be hit by a dopamine once they realize all their grinding disappears
š¤·āāļø
idk what you want me to say you asked I answered
Obviously it has some big shortcomings they need to work on
No it's fine it's not your problem and it shouldn't be, the armory is just frustrating
what's even more annoying really are the sponsorship for this game. More than 90% of the ads I saw from Supervive are from League players who will never under any circumstances play another game
after the sponsorship ends
I still don't understand why we're not trying to cultivate our own CCs
but that's another conversation out of topic here
Why are they fighting so hard to keep it this way. Seems stupid, just make good skins and there will be revenue also I don't understand why arena is locked before breach. Arena seems like the more newb friendly game mode
Lol what, 205K is crazy
If you only play after work or on the weekends at like 5K a weekend the season is over before you've cracked half of it
3 months. So I've got about 24 days assuming I do nothing but play this game every single weekend and that's getting everything unlocked right at the end but actually playing with any of it after that point lol
The system makes no sense, it upsets dedicated players and fails to accomplish it's intended purpose
Idk honestly, I'm more than halfway there and I'm below 50h
Could make it a lil easier or increase the gains a little
So that setting a week or two aside to Prisma farm in casual before going ranked every season would make sense
But this is a compromise to accommodate a bad system
Imagine a world where new season drops and you can just play ranked
It was either this or you were gonna be stuck grinding out characters
Something had to happen to keep the free to play players in
And I'm one of them honestly
I wouldn't have stayed if there wasn't any kind of progression
And the fact that I can grind out 8h a day and get a little ahead of the rest, or get to the same destination faster, feels good
I just feel like the large demographic they want to capture isn't spending 8 hours a day grinding, they're spending like maybe one or two hours. And this system will not benefit them
So far the people I've played the game with have played like one session for around 2 hours and we're a little unhappy they didn't have access to any items and they haven't played since
These are mostly people with prior moba experience but I would think that's the target audience
If you wanna grind items for 8 hours a day Warframe is also free to play
90% of the items you grind out are irrelevant with levels, only specific few items get really good at either level 2 or 3, to the point where they aren't viable on level 1
I can perfectly play 2 different builds for Wukong right now with Last Bite lvl 2 and lvl 1 Timestaff for example
but you only know that as someone who has looked at all of the items, not as a new player who doesnt know what anything is
But that takes 10 minutes of actually caring enough for the game and the system to find that out
And within those 10 mins I was able to do the math on how much Prisma I need for all the capsules and items taking into consideration duplicates won't happen
I just learned today you can get duplicates that give back less than 500 prisma, which is not ideal and I hope it gets changed
But for now, I've only gotten 2 duplicates with 78% discovered and almost half upgraded
And both were 600 prisma, so I gained 200 prisma out of thin air
and we are expecting the new player who would otherwise not play the game if the armory wasnt there to extend playtime to care enough to do any of that thinking
But I am that new player
I started 5 days ago
Except I'm high elo in other games and understand that there's going to be an investment of a total of 8 brain cells (maybe) to do basic math and understand a system that's explained to you at least once through the introduction system
My thing about this game is, it looks very simple at glance, which is why I went ahead and tried it with my friend
But it's very esports like, and is trying to do exactly that
Be competitively relevant
So you can't sit here and argue from a point of someone who doesn't even want to fucking read
And I think a vast majority of the playerbase is persuaded by the look and feel
Idk what the game was like before 1.0, as mentioned, just started
too bad we cant just have it be competetive by not having an item shop deterimine what you can buy in game
But my guy, go play League or anything
they are doing the opposite of what you are thinking xD
It will take you thousands of hours to get the characters
Pick your poison
I don't get this argument
You wanna grind items or characters?
this game became 5 times more casual with 1.0
but you still have to unlock characters in this game?
Cuz it sure as shit ain't Valve making Dota 2 so you can have it all free
You don't, what
I got half the roster
Within 10h
Of gameplay
It's a joke
I haven't even tried every character yet and I keep spending the tokens cuz I'm capped at 2
thats still 10 hours?
It's less than 30h of gameplay
I can log in right now and tell you specifically
Go look how long it takes to get characters in other mobas
League
Hots
Smite
Go check
So pick your poison
im not saying it doesnt
and even still grinding for characters in game works pretty similarly to the tokens
No it does not
or at least i think it does now with how they give out champ shards
It works exactly like armory
50% the cost
but the armory is the items you buy in game
And that's only League
Vive also has shards
Which is your armory
That you can buy exact item you want
dota you have all characters by default btw
And the 10% that are relevant are the items that will see the most play, this system created an imbalance that favors dedicated players over casuals, that is not arguable
you literally just load in and have everything
I literally said
Name any other MOBA
Not developed by multi billion dollar company
That can run F2P model
At a loss
Your arguments are stupid
This is somewhat relevant
But I still think it's overblown
Considering how easy it is to unlock it all if you're actually competitive
I'm halfway done
Just started playing
Complet noob
Imagine once I get good with 100-200-300h
And start winning more on average
The prisma on average goes up
It'll just get easier
bro chill your ego
It's not ego, it's factual
A 30h Supervive player is halfway done with armory unlocks
Cry about it
300h alpha veterans in tears
It's crazy
I guess you can't even look up stats like a human
Classic op.gg enjoyer
Plat peaker at best
idk he stated getting really angy
Nah read through it
Bruh I was enjoying the insult show š ruining it miles
I wasn't gonna insult him anymore, he's pretty much done with words
At work can't
He had nothing else to say so he had to call me out on ego
Summary?
When it's facts
but you literally trying to flex that you are high elo thats why you are right
I explained why I think armory is fine as a 30h player who is halfway done unlocking every single item lvl 3
but being high elo you arent the general populus
No, I gave you 5 different reasons
on why I'm right
And you refuse to acknowledge a single one
Maybe i missed it but i didn't see anything like thjs honestly
Champions grind or armory grind
Not a company worth billions that can run F2P model on a loss like Dota 2
It's incredibly easy to get it, so if you're actually competitive, you get it super super fast
because half are anecdotal to you anyways
Okay
#1398159795235717150 message
Read from here
I came
I saw
I left
bro you started calling me a noob
I don't even think I used the word noob
I did actually
To describe myself
And that I'm capable of unlocking half the armory
With 30h in the game
When you veterans are crying
š
You're disingenuous as shit my guy, I won't really reply to you past this
Enjoy your day
i mean once again only a veteran of like 10 hours
Time to give my guy the veteran discount
besides the fact that 30 hours in 5 days is once again not what I think the average new player experience
Wait yeha that's so much time to sink in
It isn't
I'm addicted and only playing this
But that's besides the point either way
For most people that's a LOT of hours
but thats my point
you arent a casual new player
Like I love the fuck out of this game but I can do maybe 3 hours on my work days + 6 or 7 on my days off
And I work part time
I work from home, so I can chill on video games 8h a day if I want to
Besides the point really
bro 100h is absurd
for a normal person who does other things than just play games
100h is nothing
It takes 3000h to get all the characters in other mobas
Stop crying over 100h every 3 months
You want 100h per character in Supervive instead?
And have all the items?
Sure
Pick your poison
I said this many times
It's either armory grind
Or characters are impossibly hard to get
No way you get everything as a F2P player
Or make the game $30
And call it a fucking day
bro characters in league are not that hard to get
There's 170 of them
You bafoon
I'm 15 year top 0.02% ranked player
Idk why you would even argue
Yeah 100h seems past the point of casual players. Personally it doesn't seem high to me but most people don't spend that amount of time gaming. And those casual players are the ones spending money
HAHA
NOT EGO BTW
But it is
not
Hwo can it be
When you're
disingenuous
Af
"it doesn't take that long"
IT DOES BRO
AHAHAHA
IT DOES
XD
Like what
My guy can't be wrong
It's crazy
Does anyone have the meme involving Homelander where it says "when you agree but they are making the argument in such a distasteful way you want to pretend you disagree"?
stop spamming messages here xD
That's literally him
Unironically
Actually, I was referring to you.
I can't agree with someone wanting to have everything, when every other game in the same genre doesn't, and for a reason
You're either gonna be stuck farming out characters, or the armory
Or you'll pay for the game
There's no 3rd option, I can't believe people don't understand or get it
It's crazy to me
I agree with what you are saying (this sort of "retention bloat" is absolutely necessary) and your reasons (they are mostly logically sound), but you are making your argument in a rude and obnoxious way for no particular reason.
why would somebody defend this shit armory system this hard
Because he's unironically disagreeing with me since the beginning
And started "rage baiting"
Like a clown
When I'm having a serious heated argument out of genuine care for the topic
Also, insulting someone's intelligence typically works better when you do not misspell the insult itself.
bro you just compare armory to champions over and over again when armory is closer to item shop in every game
Ah, it happens. Fair enough.
Characters
The battlepass and Hunter Mastery and account level was fine for this like there's already several layers of progression including unlocking hunters
The point is that both characters and items are relevant parts of one's "gameplay strength".
I also addressed this previously
90% of items are irrelevant to level up, except a specific few
They were clearly insufficient, by the way.
I will admit as a DOTA player I don't personally empathise with the "need to grind out a fake currency to acquire gameplay improvements or it feels like I'm not getting value out of my time" crowd, but there is a very large crowd of them.
To get the characters yes. But every game you're buying from the same damn shop
Yes but my whole point is, you can't have both
You're either gonna be stuck on a few characters for hundreds of hours
Or you're gonna have to grind out armory every season for 100h
It's a pick your poison situation
You can't have everything and have the game be Free 2 Play
Dota can do it because it's Valve
This kinda just shows some people do genuinely like it. Even if something of his arguments aren't too good(100h is not nothing for the average persin regardless of what you say)
I have 1.5k hours in Dota 2
3k hours in Dota 1
Infinite hours in league probably since it's most played
And you just can't have it
HotS as well
There is not a game other than Dota 2
That allows this
I am baffled by people who "like" the system.
I think characters are a preferable grind to items personally. if you grind to unlock a new character and already have access to all items at full strength, you can immediately begin learning that characters full potential, whereas currently you pick up a new character and rather than learning their proper play style immediately you have to grind for items they can use and then level said items and then begin playing them properly. It's just a worse system
I am in the "reluctantly understands the system" crowd, because it is quite literally just how it is.
Competitive integrity demands that it be the characters and battlepass the armory can piss off if they're not gonna unlock lv1 for everyone at least
This is a good argument.
I can agree with this completely
But that's an actual argument
Not some bullshit the dude earlier was spewing
I'm dissociating from that argument lol
As one should.
Lmfao
And I think they should've made it like that as well
But they went for the Valorant approach
Every single round should be at the same level start for everyone otherwise there's little point in playing
Whether it's characters, battlepass, etc IDC what the grind is but it shouldn't be the basic capacity to build any given character each round lol
The point made is that grinding characters and grinding items are effectively equivalent (where a battlepass is not).
I will note that Supervive's system is a little more dubious for a few reasons (primarily the randomness), though.
Prince has not touched upon that factor yet.
Which is fine, that doesn't dissuade me from saying what I said
It still stands that grinding external to any given round is better
I also addressed all of this initially
As I said
I have no idea what this sentence means in context.
I didn't know until now that there was duplicates that give less than the 500 prisma you pay for the capsule, if they remove those, it's a pretty good system still
I disagree.
I managed to pull 2 duplicates and got 600 prisma for each of them
So I profited 200 prisma for nothing
Considering the time investment it takes to get it all, the randomness is only a factor within the first 20-30h of grinding it out
After that it's just a matter of leveling
The randomness does increase engagement (despite what people say, the average gamer does in fact enjoy lootboxes), but it is necessarily worse at letting people progress through the game.
Which is relevantly random.
But only a few items get insanely good with either level 2 or 3
The others are just small incremental numbers
Insert Grabbby the Squid, Resonant Idol, Last Stand, Airblaster, and several other things I am forgetting here.
Like 10% Max HP to 12 and to 14 on lvl 2 and 3
Yeah, I agree
Some are incredibly strong on lvl 2 and 3
Essentially all of the relics become significantly better, even the stat increase items.
And need to be leveled to 2 and 3 to be relevant
Last Bite, or Last Stand you mentioned is one of them
I just got it to lvl 2
And started using it today
(The Sword and Isochron's are the two primary candidates of this, I have come to the conclusion Black Rose is cosmic bait).
Previously I wouldn't because I didn't have the shield portion of it
But other than those few, it's not that significant
You're not losing the fight because the enemy had the 3% extra ability haste on you
Or the 2% extra max HP
I don't think this system is anything like valorant. Where do you see similarities?
It can and will matter in very specific scenarios, but not nearly as much where you can call it a problem
There is no currency grind for characters, you just get tokens and unlock them
Ah I see, I thought you meant in relation to the items
I'm not gambling will I get 10 or 1000 prisma this game
The tokens are tied to levels I believe, or something of sorts
Static predictable progression
But I'd rather grind for characters than items because
A. literally every other genre in the same area of these types of games do
B. because armory as a system has failed before already because no one likes out of game progression for a PvP game (Paragon)
and League, I don't even know if you've touched League for the past year or so but prices for Champion dropped HIGH
I agree with you completely
I have, maybe a dozen or two of games, but keep in mind back in Season 5 when I was just getting high elo
from 7800~6300 before now costs 3150 at most yes even the new characters
There was half the characters there are now
7800 was only release champs
For the first week
None ever stay that
and you get essences by leveling up in the battle pass just like Supervive
and they are generous enough
I agree with you
I played recent and went from 10k essence to 55k in a matter of a month
yeah and? it's not even comparable to Supervive's item system and getting champions is cheap as hell
But getting Supervive items is cheap as hell as well
saying that there's over 170 characters are you saying that people are down to play 170 games at minimum for all of those 170 characters
It's cheaper than getting 170 characters
40 min games each
It's not about playing all of them, you're telling me you're gonna use every single item in Supervive?
Doubtful
why would you not use every single item in League
why would you not use every single item in Dota 2
Malphite š
And regardless of this
I'm <50h in with gametime
I'm halfway done with the armory
start thinking big and stop thinking meta, the armory exists because they wanted to expand player's creativity with builds
you're actively trying to fight against it
you're against the message of armory
It is tedious and bad, but not as much as people present it to be
I'd rather have to grind out characters, than items
That I can agree on with everyone
congratulations you're talking about items that disappear every season and comparing it to a permanent addition to your account in League
apples to oranges
But I get 10 champs every season in League, if I don't play this season I have to grind 100h anyway
If you haven't touched league in the past year or so don't even talk about how League feels
then you should know that you can get at most 25k blue essence along with champion shards per battle pass which lasts around three weeks
the blue essences from battle pass are free and are gained in large amounts
you can get 25k in a matter of three weeks
Supervive gives 2k Prisma from dailies
So let's not
And they're so easy, you can do them blind
Play a game with X item
Buy it and go afk
Until you lose
It's a joke
š
what
i swear the other channels are still talking about how to stop people from just throwing games
8k blue essence raw from the battlepass
And a few champ capsules
It's not even close to what you're saying
That's not even 5 champs in total
yeah because I'm not even including chests, dailies and quests
and the pass is repeatable
at the end
Not anymore(?)
And that's infinite?
yes?
Okay then
But it's still tied to dailies
So no point
You're capped by dailies or grind
Which is same shit you're doing in Vive
Yeah because in supervive it disappears and in league it stays
Just packaged differently
But you're really giving League way too much credit
if you started a fresh acc
I'm not, I'm just pointing out about how flawed your argument is
You would never get close to what you're saying
While in Vive you can get armory in <100h
you're comparing something not even comparable
But what is not comparable haha
I got more than half of it unlocked
<50h of gameplay
XD
You know the tons of hours I spent to get all champs in League?
yeah congrats on spending 100 hours, surely I can bring a friend who's a casual at games to play the game for 100 hours with no guarantee
I'd rather do 1-2 week grind every 3 months
Idc about your casual friend
It's a competitive esports leaning game
why wouldn't you care about my casual friend when armory exists because of players like him
That's false
That's dev narrative
If you wanna believe it's for them
Believe it
It's to keep game time up and serverz full
Omigad
Crazy
Armory has never been for veterans and their negative reviews in Steam says it and the reactions towards this system says it
And only sweats and competitive players will go through that
Not casuals
We all know who will go through with unlocking it all
Devs can say whatever they want
Vets can be upset as much as they want
This system is the bread and butter to keep the vets and sweats in
People who are hooked
Is this convo still going?
And want to play Vive
Can we agree to disagree at this point? No one is changing anyones mind.
this guy says vets like the armory system I just think it's funny
You lost me at "Tedious grindy system was made for casual retention"
but thats literally the thread is about?
I know, and I will say it once again for the people in the back
ARMORY IS SHIT, UNLOCK CHARACTERS INSTEAD
But as is, it's not as bad as people put it to be
And it's elephant tears
do you think not having an item your character needs after 20h of gameplay is fine?
Yes because in <50h I was able to unlock (With upgrades included) more than half of it
If it was 500h
I would agree with you
the guy thinks unlocking characters is the same as unlocking items I don't think there's anything to be reasoned with
basically, grinding for whatever is equivalent external to any given round (ie, the item system currently) is better than now. Right now, external grind (prisma/forge) dictates in game balance and builds when it shouldn't have any bearing whatsoever
they give us more capsules, they give us more ways to gain prisma, they gave us cheaper prices in the shop
It's pretty much telling that this shouldn't exist in a BR mode in the first place
yeah it's crazy how this system needs balance and tweaking when it's already perfected in open beta
when armory didn't exist and you could just buy stuff out