#"Armory is good and will bring more people to the game"

1 messages · Page 1 of 1 (latest)

tawny swallow
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No, it's not. I mean maybe armory itself is good, but prisma, lootboxes, etc. isn't. And it's not possible to fix it by some tweaking or something. This system needs to go. Wrong genre, wrong audience for such things.

I expressed my concerns about meta progression back in March (here https://discord.com/channels/852642429105995786/1354892939809001632) no one listened. Cause even on paper it sounds bad. I see streamers who tried the game when beta started and they are coming back and just don't understand why it went that way. I also don't get it.

What's the point of advertising current version of Supervive to competitive gamers (League, dota, apex) if they hate something that can make them or the opponent stronger by rng system outside of the matches? Now it just looks like paid promotions to the p2w game (I know it's not p2w, but it looks like one, especially with the new terrible UI)

Tom kick, Nidhogg, Chipsa and other popular players of this community are loved for their skill not for the ability to grind 24/7 and smash people who didn't had so much time lol. And for some reason they didn't told you that this way is the wrong one

fiery topaz
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Just too many variables as ive said before man. The marketing also, people were most likely expecting a more polished and feature complete supervive that they tried a year ago, but instead its just completely flipped to please casual audiences also which is their target audience. Im not gonna make this too long but the fact that resurgance didnt work, audio pings alot of outcry, item evolutions yeah cool but bad integrity but can be ok x y z, like from multiple sources in multiple ways are they told the competitiveness can be improved etc. If thats not the prio at all then i fail to realise how ur gonna turn league combat inside of a br into a casual game people simply wont take too erious generally speaking....? Eventually people learn and theyll eventually thrive for more even if they enjoy the game super casually and if at those points the game competitively/ranked value etc wise sucks then ur starting from square 1. And the balance between casual and more competitive cant be this hard... but who am i

undone orchid
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Literally nothing wrong with the Armory if we just had to spend the Prisma as we got it. Think like Halo Reach credits + their armor system. Just money from playing the game for customization. The RNG is such a turn off for me and it's frustrating to be as time gated as it is.

I fell in love with comp supervive but what's the point. If you get high ranked you can't queue with a group and if you don't sink a bunch of hours you can't fight at a fair level anyways.

I don't want to play 50 hours to potentially have the BIS items. I want to earn them? Respect the players time.

serene field
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We talked about this yesterday, and we came up with something. The current armoury system is set into place to stop player retention, but players will automatically stop playing if they feel demotivated by having to spend SOOO many hours to unlock stuff. It’s not casual friendly either, because people that play 3/4 games a day won’t unlock anything basically.

We came up with something:
a better system would be:

  1. make ALL items accesible to EVERYONE.
  2. create and select your build in home screen before u load into a game.
  3. buy ur build that u created in game by collecting gold etc.
fiery topaz
# undone orchid Literally nothing wrong with the Armory if we just had to spend the Prisma as we...

I agree if main focus would be armory, but to me way too many powes and consumeables that all together make it turbo hard to balance characters n game feels way too overwhelming. Its not chill until ur strong, its a pvp game where the more u play the more u notice difference at general levels regarding info as with damage estimation etc, so u dont want powers or armory to be weak cos then its not fun, but strong and hunter altering at times like this creates what u got right now. Think the system as is without a big overhaul or tweaks elsewhere wont get to its potential but aye

undone orchid
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Like literally every change they made is so good. The only bad one, why make it tied to CHANCE :/

tawny swallow
fiery topaz
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No need to listen but if doing so the referance point for the overwhelming factor is that teamfights didnt feel overwhelming after 3-5 arena runs for me. So.. ye

serene field
woven thunder
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Can u explain in few words what u trying to say?

peak crescent
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can’t wait for nidhogg to do “no gear” content and piss on us pleb 🙂

tawny swallow
fiery topaz
peak crescent
tidal birch
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another way they could fix it is by copying from warzone's progression and build system. remove prisma. add account levels. introduce meta game progression XP that is rewarded at the end of matches that levels up your account. At certain levels, players unlock new relics/perks/grips/kicks. Players need to actually use the relics/perks/grips/kicks in game to level up that specific item to lvl 1/2/3.

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and the player can create loadouts in the menu so they can prebuy the whole loadout at the store

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can even just copy making the dropping in loadouts risky

woven thunder
tidal birch
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well thats just a version of what most mobas have already implemented with item build UI

light escarp
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Another thing is how are armories not team wide. Like why do i have to drop my gloves to my teammates every game because i have them upgraded? Oh you don't have bis boots unlocked yet? Guess Ill have to drop them to you every game! fun fun fuunnn

woven thunder
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Moba is not shooter

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It has more possible situations

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Some items counter other some just give u boost some just too situation

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Builds is just like possible way to purchase items in game like past system with evolution was been

tidal birch
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what do you think loadout means?

fiery topaz
# woven thunder Im lost

Я собирался попробовать, но это так сложно и чертовски сложно сделать в нескольких словах.

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I was going to try, but it's so complicated and damn hard to do in a few words.

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oops

strange mauve
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remove the rng part

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and make it like a mastery thing

tidal birch
strange mauve
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you play a lot w the item and u will upgrade it

stable bobcat
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Yeah reviewbomb reviews are indeed useful to this matter

lucid flame
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Why do people say reviewbomb when the people reviewing are people who actually play the game and want it to succeed

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When does "People dont like this system" become "people are review bombing"

stable bobcat
acoustic terrace
onyx locust
# stable bobcat Because most of the negative reviews are from veteran that didn't even try the p...

what is this insane manipulation? You could literally check people's public profiles and check to see if they played the game recently and they will have hours played not just a quick open and quick and point negatively to it

I could literally take screenshots of new players echoing the same sentiment towards the armory system with low playtime. The armory is flawed and people vets and new players alike are outraged rightfully so.

Do you just think that people doompost for the sake of doomposting? They played the game, they hated it and want change. They are outraged because this wasn't tested during the time when this game was in beta testing

There is no one more wanting this game to succeed than the people who are passionate about the game

These reviews that you could just sort by recent on steam are from new players

How many hours does one need to play before their "review" is valid anyway

cunning ruin
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There's a lot of negative from both new and veterans. I do see a lot more from veterans but there is still quite a few from newer players

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New player review saying exactly what lots of people are saying. If you look through the reviews I do see a lot of people that are just more veteran

onyx locust
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this one sums up armory quite decently

lucid flame
stable bobcat
# lucid flame Have you actually looked at the negative reviews and determined that or is this ...

I looked at the 100+ reviews of yesterday. The existence of some valid newcomers neg review doesn't mean the majority are reviewbomb - like from veterans.

I am not saying everyone loves the system, I am saying there is a clear trend that neg reviews are from veterans, atleast 7 out of 10 reviews I saw, and most of them had almost no playtime on last 2 weeks and a lot were disrespectful, like Mika, just calling devs for nepotism and using a lot of words to just say bs without actually trying the patch

wraith aurora
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The problem is, it doesnt really matter if the system is as bad as it seems. The problem is that, if you are a competitive player, and you open the game, see a system that gives in-game power for out of game progression, you close the game

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I get what you are saying about trying it out, but just the concept itself already leaves such a bad impression.. If I hadnt played supervive before 1.0, the system would make me quit the game instantly and not give it a real chance

wraith aurora
craggy vale
# stable bobcat I looked at the 100+ reviews of yesterday. The existence of some valid newcomers...

i’m not gonna lie to you, I don’t care for true doom posting etc.
this game still has good bones but it feels like there’s a huge barrier to actually play the game and that’s just sad. I think you still have people dooming about the game who have been negative for ages, but the difference is that you’ve eroded at the player base who does like the game with this change and you’re also seeing that. I don’t particularly think there’s any true coordinated reviewbombing happening here, people just cannot play the game in ways they enjoy suddenly and it’s frustrating. The “you have agency” theorycrafting game lets you buy one of a few items until you’ve sunk large amounts of hours playing specifically not to lose and to farm prisma so that you can actually build in ways that fit your playstyle and character of choice. Only then can you start playing to actually win

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like this isn’t just like, ooogh bring back project loki this games been dead for years

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there’s a specific aspect of the new release that is a pain point for anyone playing either casually enough that the prisma grind is a true barrier to entry, or competitive enough that they’re annoyed you can’t play with maximum utility outside of customs for many hours - disconnected from your skill level as a player

lucid flame
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Imo the armory problem is apparent from the first game you play esp if you are a vet

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So I personally dont think low game time is reason enough to suspect reviewbombing

stable bobcat
lucid flame
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I mean wdym by pre-made arguments

stable bobcat
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they are not arguments based on playtime experience

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they are just a suposition

lucid flame
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I thought before I started the game that the armory would invalidate gold since you could only buy what you pulled with prisma

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I played one game

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And I knew my argument was correct

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What is inherently wrong with a pre made argument if it is a fair assessment of what the game ended up being

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And how long can play time be before people can make a review of this system then.

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Does it take 20 hours to see how this system is not working?

stable bobcat
lucid flame
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I also think i have won games due to armory difference

stable bobcat
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well then if that is what you think there is nothing to discuss here, I can tell you those were not the reasons to lose/win

lucid flame
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It does not take super long to see how this system interacts with the game in a negative way

rigid path
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bruh

rigid path
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i won matches that i forgot i could use the shops

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rocketW just get better and have fun for god sake

lucid flame
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The argument is not about skill

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Its about the armory and how it interacts with the game

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And how long it would take for that realization to occur

rigid path
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yeah beucase you lost matches on day 1-2 becuase of the armory ...

lucid flame
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What is with this obsession with a win loss ratio

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I don't care whether I win or lose

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I care about a fun game and a good core gameplay loop that makes me want to return

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Ive only gotten outside of top 3 like twice since launch and I've been playing regularly

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That does not mean I would think the armory is good

rigid path
onyx locust
wraith aurora
stable bobcat
sterile iron
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i think my main gripe with the armory is that all of the old complexity with going blade, hybrid or tank is completly gone

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I know it wasnt REALLY all that complex, everyone played double tech on everything cuz it wasnt balanced properly. But i literally CANNOT play Kingpin the same way that i did in open beta

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i am forced into playing Kingpin, the character how it's made, and all my actual choices are: go grapple haha and dunk people

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I can't go double blade and get all the funny height giving powers and dunk people to death (not abyss)

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it's just not a thing anymore

quick karma
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I'm fine with armory if they remove the need to find/buy everything upwards of 7x bring that down to 1-3 instead and cut the grind by a huge amount

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It's one thing to have a grind, another to make it expensive but making it so I need to get something 7x and there's a tonne of stuff? I gotta draw a line somewhere

fiery topaz
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i wouldnt touch the game even with good ranked system and more competitive direction/playerbase just cos of armory system on its own. Just seems completely illogical to design it this way just cos it maybe sounded good. But not just having to collect, but collect tiers, collecting is rng, after all that in some runs u wont even get the items complete all this time spend trying to understand and learn/minmax the systems and variables rather than the gameplay

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idc they tried something creative in a way but it just doesnt make sense at all to me with similar issues that armory brings already existing and being big part of the reason ppl fidnt stick on open beta

peak crescent
peak crescent
stable bobcat
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there is no veteran reviewbombing but a lot of reviews have the PRE-RELEASE review, which means they didnt play the game before launch nwn (and a lot of the rest, when you click on the review, its sub 1h last 2 weeks)

strange mauve
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cap

lucid flame
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How is this reviewbombing I dont get it man

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Potential in-game builds are determined by an outgame gacha system? That's true
You start with crap and everything is locked behind rng? Thats true
The game is not about balance and more about grind? Debatable

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But hes not misrepresenting the game or its systems

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Its just a guy expressing how much he dosent like the new direction the game has taken

stable bobcat
lucid flame
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How many hours does it take to understand that is a bad decision

stable bobcat
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you are boring ngl

lucid flame
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What no its a hypothetical

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To establish you dont need to play the game to not like the direction it has gone in

stable bobcat
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you are picturing a false direction, I have yet to be deleted by an armory interaction instead of player skill

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I am into 15h played on the patch

lucid flame
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I dont think it says that the armory overrides player skill

stable bobcat
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"no but the issue is that you have to think wether you got killed by items diff or skill diff"

That is not true, is a coping mechanism, 90% of times if you lose is skill diff, either of the fight they just lost or by past decisions in the game

lucid flame
stable bobcat
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Ngl it sounds like the good old "I dont climb out of gold cause trolls and afks"

lucid flame
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Bc its not in the review

stable bobcat
lucid flame
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So why did we bring it up just to go into an entirely different point

stable bobcat
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It just shows a lack of personal opinion, and basing things out of prejudices

lucid flame
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If you want to have a discussion about whether the armory over powers skill we could

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I dont see what veteran reviews have to do with that

stable bobcat
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Any veteran review with pre-release tag or less than 1h played last two weeks, is a bad review and should not be taken in count

strange mauve
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LOLLOLOL

lucid flame
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Oh ok so now we have good reviews and bad reviews

stable bobcat
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Only new players first impressions (that hopefully isnt a veteran´s alt, I am sure some ppl did neg review twice with his alt)and veterans that ACTUALLY did try the patch should be

lucid flame
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So I assume the bad reviews are the ones that you think are reviewbombing

stable bobcat
lucid flame
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Now out of the 100 reviews you say you have looked through

stable bobcat
lucid flame
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How many of them have more than 1 hr on them

stable bobcat
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And categorize them

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with %s and total number

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I have a lot of time to demosntrate I am right in this matter

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And I will do it

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I will tag you when I finish, around 3:00 AM UTC

lucid flame
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Great i look forward to seeing it!

stable bobcat
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on this thread

lucid flame
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U might even see mine in there

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Its a good review dw

stable bobcat
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another example of bad review

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is Mika´s review

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I think everyone agrees on that

lucid flame
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I dont know who that is

stable bobcat
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lucky you

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she is banned from the server already

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its fine

zinc sierra
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Is anyone enjoying the lootbox?

lucid flame
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I hate them!

zinc sierra
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Wanna hear some opinions of someone who likes it

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I also dont enjoy it

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you never know how long it'll take to get the items you need

stable bobcat
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I like it

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The system is a clear weekly system where you get a bunch of loot on the first day of the week, with the weekly chest, then you do weekly missions that boost your prisma a lot and then you have the chance to grind it ingame and keep progressing at a slower pace

strange mauve
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is there a thing

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that u dont like

stable bobcat
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As the system is not made to get money, experience would be better if most of the times you would be getting a brand new unlock

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I do like to be building duplicates and new at the same time, I can feel some ppl being annoyed when they want x item and the rng is not favoring them

narrow skiff
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After unlocking every item they should just let us upgrade them with currency instead of relying on rng

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That way you could actually work toward builds

stable bobcat
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Just some

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If you do that, for example, being an otp would be insanely powerful because you could just focus your meta build until 3 stars

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Discouraging one of the principles of the system , just try whatever you get and see if it works

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The system is a: we don't want to see the same meta build every time for the same hunter, atleast for the first month

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This way every item gets play, and build diversity is maximized, with the downside of being affected by eng

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Rng*

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Hey, probably nobody would try wukong with refractor, but is the leggo item I unlocked so I am trying it

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I still think that system could prioritize first unlocks, to help players that don't like rng have a better feeling about it overall

narrow skiff
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I can tell you that, thats definitly not the way to do it

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You either force players to use items they dont want to use, or play characters they dont want to because they got the items for them

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Or you "Try out" different stuff on characters you can clearly tell from the jump isnt meant for them

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To me it just limits creativity, but you frame it in a way that makes people try out more stuff

fiery topaz
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Its been long time that i opened reddit not just to laugh or smile but in agreement with what im reading. But this system has done it, people are on the loose and shouting (yeah i know the actual hellhounds not even understanding what they are trying to say are w/e just like review bomb or we just use brain and its no issue). Lets just say im quite cold hearted and i feel sad for the devs putting in so much time into this compared to other things yet most (not all ofc) of the reponses they are getting even if i dont agree with it personally i can understand it and how it applies to many people in varying ways (and im since i view things so in depth along the same lines at this point of “wtf is this” along multiple areas.

But what are the chances they massively overhaul armory among other things and just finally “get it” in next season? Eh..

If people wonder why im rarely positive its not cos there isnt anything positive but its a good and bad balance of like 0-20 and 80%. Besides being nice, i just think being harsh will do more than a nice comment about how much i like A but what i dislike about B. To me is just beyond that. Dev talks, discord etc feedback we can all say it was nice here or bad there, but no changes or shifts in direction or vision for the game have really been realised among the many things ull read from top players incase of wanting to narrow down ur field of players to listen to. On top of that is was quite easy for me atleast to look at Khyzaros posts and think yeah this shits trash, this i dont like but could work, thats maybe for future incase we implement x y z. Various places, various input, end of the day if devs dont get it or they simply have a vision that doesnt align with mine or someone elses then thats that.

I still hope game can thrive even if its something ill never touch so to whoever is enjoying it keep it up ig. Chilling

stable bobcat
woven thunder
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is that enough?

stable bobcat
stable bobcat
hushed zodiac
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Why is less than an hour a bad review? If someone played the game before, all it would take is one match(less than a hour) to be like this ain't it chief and have a valid point. Why would they keep playing if they don't like the idea of what they're offering? Plus people can just view streams and as long as they played the game before they could also play 0 hours and be like nah this is bad.(I haven't even left a review as a disclosure)

stable bobcat
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counting the negative is harder though because I will need to click individually on bad reviews to check the last 2 weeks activity

stable bobcat
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I also do on positives

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I just want a clear pictures of actual reviews

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less than 1h of booted game is not enough im sorry

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I think system has to be reviewed with some playtime, 1h is still too low but acceptable

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reviewing something is not prejudicing something

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also, this review is not about the armory, but of course will be counted as valid

narrow skiff
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Are there bots?

stable bobcat
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first games only

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to calibrate your level

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and put you on a decent MMR bracket

narrow skiff
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even as returning player?

stable bobcat
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to evade smurfs on low mmr lobbies etc

stable bobcat
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so no idea

narrow skiff
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Would definitly explain why the first couple games were a breeze 😂

stable bobcat
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otherwise you can have very bad first impresssions and its just that you ended up on a non deserved mmr bracket

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should I count this review valid? xd

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I will count it because it has 8h playtime and I did count the high playtime reviews with just "fun"

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but jesuschrist ppl is amazing

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also ppl blatantly lying in reviews, this should be even banned from steam bu w.e

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another lie

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we would be positive on 24th

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a lot of negative reviews, of course, more positive than negative, I will do 25th

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after safelocked talk

flat garden
stable bobcat
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still counted as a valid review per played time

flat garden
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oh, so "the worst type" is the problem, got it

stable bobcat
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but is a bad faith one

viscid mural
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After skimming this discussion it seems like there's just a gap in explanation between you guys haha.

Sykii is saying (to my understanding) that reviews about Armory from before 1.0 launched are invalid because the players hadn't even used the system and are leaving a pre-emptive bad review based on zero experience with a change. Sykii is also saying (again to my understanding) that reviews with exceptionally small time played can be considered invalid for a similar reason. Finally the last thing I think I picked up from my skimming is that some reviews are just straight up bad faith reviews that are either personal attacks or have blatantly false information in them.

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@stable bobcat did I get that about right?

stable bobcat
viscid mural
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Deadass it seems like you just didn't explain yourself well enough haha. Calling things valid or invalid without proper explanation is bound to get some people riled up

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I do agree with you generally. Some reviews I've seen have been hilarious

stable bobcat
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I am trying to skip positive and negative reviews that have not really engaged with the game enough, or directly didnt play 1.0

viscid mural
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And others have raised good points

stable bobcat
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so we can have a decent picture of "real" reviews

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and of course is just for us

viscid mural
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Totally fair

stable bobcat
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TC is aware of everything

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and they probably also take in count little playtime veterans that didnt try the system

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but I am trying to categorize the reality of the system being played

fiery topaz
stable bobcat
fiery topaz
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these ppl crying about p2w or we would care also lets say its not p2w but similar system wether they make a post or no who knows

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but id rather have their cancer reply than silence

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ye i agree but still

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not much u can do but start cat and mouse game

stable bobcat
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I mean yeah I am just doing it so ppl realizes im not coping

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aht a good chunk of bad reviews are review-bomb like

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not real reviews

fiery topaz
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idk moraly i agree but its like ye u shouldnt be toxic in game or we

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yes but ppl just wont always be like nor al XD

stable bobcat
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I am also excluding the positive ones that have the same chracteristics

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I am not counting a dot positive with 1h played

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thats not useful just a number

fiery topaz
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if its way too many thats when personally id step in but thats me

fiery topaz
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Idk i dont think ive once in my life even used steam review before buying game

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to my knowledge its more helpfull for devs than it is for players

viscid mural
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I personally use it all the time haha

stable bobcat
fiery topaz
tawny swallow
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I'm gonna be honest, even in March when I heard about meta progression I didn't like it and was concerned. I've tried this system anyway and still didn't liked it. So I dont think that it's right to brush off every bad review that didn't had time spent on a new patch

stable bobcat
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I dont normally use it either, I just use steamcharts

fiery topaz
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Ya im sure some might love it even but ye

viscid mural
# fiery topaz ohh

It's great to cut through the bullshit of games journalism and get concrete answers on if it's fun or not. Granted I do often have to sift through bs

stable bobcat
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I didnt like to not have soloq and I played soloq to really see how bad was it on open beta version

tawny swallow
stable bobcat
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I think 1h is atleast SOMETHING to review

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play 1/2 games, open 1/2 boxes unlock something

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atleast navigate it

tawny swallow
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Like my every concern before the patch was right

fiery topaz
stable bobcat
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its still too low, but is something

onyx locust
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invalidating less than one hour experiences is prejudiced and hypocritical

tawny swallow
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That's what I want to say

stable bobcat
fiery topaz
onyx locust
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it doesn't matter if it's positive or negative, people see and try something and didn't like it immediately and that's valid

tawny swallow
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Like you can tell what's wrong with that system even before you play it

fiery topaz
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feeling like im gandalf at this point

stable bobcat
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I am not a dev, neither this info will be useful for devs, I am only demonstrating most of the reviews are review-bomb like and they didnt even try the system

tawny swallow
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That's what I want to say

fiery topaz
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Yes ur right

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Even without touching this game once my opinion wouldnt be far from what it is now

stable bobcat
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so we will get a picture of how the system looks, after removing less than 1h, I am telling, the % of negative will be BIG as well, but not as ppl are making it to see

fiery topaz
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i can just apply same reasnoning and logic and then confirm by booting up the game n being unbiased lol

stable bobcat
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in the end the useful feedback comes from new players and their retention

fiery topaz
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i disagree at this point

onyx locust
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it's just difficult to pinpoint how something could be invalid when I'm reading the negative reviews and even if it's less than an hour experience, they really aren't that incorrect on how the armory system feels and looks to new players

tawny swallow
fiery topaz
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mb when it come to finetuning shit atm

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but things that no need player has 2 clues about need to change

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new*

onyx locust
stable bobcat
stable bobcat
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you just have to look at the reviews as im doing

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a lot of negatives didnt even boot up the game

fiery topaz
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my head overheats trying to make sense of supervive

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cba

onyx locust
stable bobcat
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the game needs a change not keep catering to the same exact ppl that liked the game

tawny swallow
stable bobcat
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the fact that its being controversial means it is a good change, it means something big has been changed, which is what the game needs to try a revival

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not a good system

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but the kind of change is good

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the scope of it

tawny swallow
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Ehhh dunno about that

onyx locust
# stable bobcat because the vets with hundreds of hours liked the version that failed the most, ...

if the vets played the game as it is now they'd still leave the same review, do you realize how bad initial impressions of the game are? You can't use armor evolutions, you can't use the third and fourth consumable slots, YOU CAN'T UPGRADE YOUR SKILL TO THE FOURTH LEVEL, you can't do finishers to execute enemies, you can't play arena

I agree with you that something big has changed and something changing is good, but this change in itself is bad and the reviews and reaction from the community speaks for itself

A lot of the people here hated resurgence but they were more than willing to keep up with it and stick around throughout open beta, never just have we ever seen before this level of disagreement with the game itself

stable bobcat
gray crag
stable bobcat
onyx locust
stable bobcat
#

last system lost 90k ccu on less than 1 month

onyx locust
#

you talk about how this system is for new players yet reject how bad the onboarding is for new players

#

and armory is a part of that

gray crag
#

Yea but they're not going to know meaningful retention for a month & they can't compare against open beta because they launched at a shit time (right before marvel rivals)

when did the open beta ever have 90k ccu, it topped out at ~50k ccu on steam

stable bobcat
#

as the review bombers want to make to seem

stable bobcat
onyx locust
#

then why do you keep bringing in new players in the conversation as a foothold, you have incredibly conflicting opinions that doesn't fit all too well with the other arguments

stable bobcat
gray crag
stable bobcat
#

I am mainly not counting mad vets that didnt even try the system

stable bobcat
#

I thought we were over that kind of coping mechanism

onyx locust
#

Resurgence was so hated by this community for months and it didn't get this level of reaction from new and old players alike. Armory did, that should say something

gray crag
#

Marvel rivals & their marketing campaign took away a lot of the steam that the supervive marketing campaign would've generated

fiery topaz
#

ppl like to do some gymnastics

stable bobcat
#

I also think it should be in ranked

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would be better for new players

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but vets managed to get it out of ranked it is what it is

tawny swallow
stable bobcat
#

I just wnt player numbers not less than 2k players playing the game

onyx locust
#

aight I'm gonna go play Umamusume

stable bobcat
#

umamusume is p2w, armory isnt

#

(I have mlb kitasan, amazing game)

fiery topaz
#

resurgance could have been great

#

the way it was in the game

stable bobcat
fiery topaz
#

it shoulda never made it in the first place

stable bobcat
#

just disable it on customs

fiery topaz
#

nah it dont help

stable bobcat
#

like idk, I just want new players to stay playing the game

fiery topaz
#

just teach u nothing

stable bobcat
#

I dont find fun to play a competitive game if nobody plays it

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like I rather play a p2w win played by a lot of ppl than a competitive game played by 500 sweat tryhards

#

I like social gaming

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and I like to play big games, not niche games

onyx locust
#

the way we now have buffed revives that takes shorter cooldowns, buffed deathbox revives from armory, Elluna and Zeph, gold being incredibly irrelevant and respawn beacons being more available, respawn beacons being dropped by bosses anywhere and now you want Resurgence in ranked says everything I need to know

fiery topaz
#

Something like instant abyss spikes was great but there was too many situations where it can happen. Its a hard wake up call to focus up or improve maybe getting to certain ranks where ur not getting away with. careless gliding.

stable bobcat
#

if armory helps supervive to become bigger in the long run, is a W

fiery topaz
#

Game has little to no other game to game fundamentals ppl focus on when learning the game

stable bobcat
stable bobcat
fiery topaz
#

perma sidetracked and distracted to the point of investing time to learn bits and pieces yet to not improve much at all

stable bobcat
#

I was kekw seeing tournaments on the game when it was left with sub 1k players

#

like

stable bobcat
#

mickey mouse tournaments, nobody was playing the game

fiery topaz
#

just too many variables and too open ended

stable bobcat
fiery topaz
#

so ppl are way way way too clueless

stable bobcat
#

a casual new gamer dont want to learn fundamentals they want to have fun and be engaged

fiery topaz
#

thats what u think

stable bobcat
#

ChipSa coming with joule and oneshotting them that being their only experience was not very fun

fiery topaz
#

u know how many casual league players grind ranked everday?

stable bobcat
fiery topaz
#

or other games

stable bobcat
#

you can create a middle-term definition

fiery topaz
#

theres more than one form of being casual

stable bobcat
#

once you play every time a ranked mode you are more than casual

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and you play more than just 4 fun

fiery topaz
#

false, u can queue ranked cos others care more so u care more which is fun to u

stable bobcat
#

this game needs "aram players" and dating simulator spiritblossom event enjoyers

fiery topaz
#

yes

stable bobcat
#

thats what this game needs first

fiery topaz
#

hot demon bitched

stable bobcat
#

and then we can build a competitive scene and make it more competitive

fiery topaz
#

but it has none

stable bobcat
#

but first? it needs to be fun and cater new players

fiery topaz
#

they scaring off new players with current pathingz

#

das the oroblem

gray crag
#

That's also wrong
Making a game trying to cater to everyone results in no one having fun in the game
Many games have tried & they've all collapsed

You have to focus on your core playerbase & that isn't going to be the bulk of the people who only play VA's or people who play idle games, etc, etc

fiery topaz
#

idc if game becomes mega casual forever

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and its not for me

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but this aint gonna go hard casually either

stable bobcat
#

I mean they are catering more to casuals now

#

its why the super tryhard core base is mad

gray crag
#

I think the beta players are mostly mad because the game they had been testing suddenly changed in an extreme direction out of nowhere
if they had introduced the changes during open beta they wouldn't feel so betrayed

stable bobcat
#

I cba for example to tryhard on a game nobody plays, event hough I am a tryhard player and Iike to grind ranked, but if it has no players its w.e

#

like master 300lp+ on league had more players than supervive on a saturday

#

why would I play superive competitively then

#

I just stay grinding on league

fiery topaz
#

for some just that might be it ye

#

but cant rlly say accurately in angeneral sense

#

they had shit track record of coming up with something then shipping it unfinished to then tweak two numbers to then remove it

#

and be like yea that wasnt it

#

thats like the issue the game itself has

#

moving on from shit thats unfinished and just be like it wasnt good enough w need big swings

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yes big swings on commitment to the things u put in or try out, not some arbitrary rng loot system nobody asked for neither the game is ready for

stable bobcat
#

Finished before 3:00 UTC @lucid flame

#

Yes, big % of negative reviews I never denied it, still a lot of positive reviews, and there are more positive reviews (that they are less likely to exist as everyone should know) than negative total.

I am not coping, around 150 negative reviews were in bad faith of the game / didnt try the game at all on 1.0 / didnt even give a chance to the system.

tawny swallow
sage isle
#

Valid negative reviews Xd

#

😆 keep coping

gray crag
#

Also btw, you aren't less likely to get a positive review than you are a negative review, that's not how that works

It's "You're more likely to get a reactionary negative review than a reactionary positive review"
But as you can see from the fact that not all games have a equal neg:pos, if your game is actually solid you end up with a much larger amount positive reviews as the negative reviews trickle in from people not liking it

stable bobcat
#

real data its only on TCs side, they can see retention

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if new players are staying

#

if players are requeueing more

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if they are coming back

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etc etc etc

#

better than a system that mostly encourages rioting against the company, this game lost 90% playerbase in one month and had 95+% positive reviews, review system doesnt work

#

but atleast we can filter out ppl trying to just hurt the game

sage isle
#

NGL, they have more invalid positive reviews than invalid negative reviews🤣

gray crag
#

You keep ignoring the fact they lauched right before christmas, right before marvel rivals, etc, etc
They weren't keeping their playerbase, they got the "game of the month" playerbase from twitch streams

fickle karma
tawny swallow
stable bobcat
#

ppl nowadays is"If I dont like it nobody can like it"

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and this person confirms it

tawny swallow
stable bobcat
#

doing such a bad takes about the system puts it further from being fixed

#

idk

#

try to make it better

tawny swallow
#

No, it's not pay to improve, it's pay time to gain stats

stable bobcat
#

dont lie about it

onyx locust
#

you're doing the same thing by invalidating reviews from vets lmao, I haven't seen a single review from vets that are just malicious reviews trying to hurt the game. Just straight up being disappointed by the armory

gray crag
stable bobcat
tawny swallow
#

I'm gonna be completely honest either we all gonna admit that this system suck or we end up with a worst version of the game before it dies

stable bobcat
#

I myself, even when I love the system, still I am thinking ways to improve it for ppl that dont like it

gray crag
#

Reviews aren't meant to be detailed analysis, they're meant to tell you how the reviewer is feeling
They shouldn't have to give constructive criticism telling the devs exactly what they think should be fixed & how to be a valid review

stable bobcat
#

the version of the game exists so different players come play it and stay playing

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and the game can actually exist and be developed

gray crag
stable bobcat
onyx locust
#

there is nothing more hurtful to a game than to glaze everything as if everything was perfect. Criticisms come up around times like this and it's up to the devs whether they accept it and try to change it and have a higher chance of succeeding (No Man's Sky, Helldivers, Cyberpunk) or ignore the reviews and keep going and most likely fail (Overwatch)

There is a reason why the game is being disliked right now and it is for a very good reason

tawny swallow
#

It is a competitive game, it's designed that way

stable bobcat
#

have you noticed...

#

competitive...

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was removed

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from the wording?

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or you didnt realize it

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there is no competitive

tawny swallow
stable bobcat
#

game is not advertised as competitive focused

tawny swallow
#

But it's designed as competitive

stable bobcat
#

the unfair ranked system?

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because ranked has never been fair

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and it will never be

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it mixes stacks with solos

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a ranked mode like that will never be competitive

#

being legend in open beta did mean anything?

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I dont think so, there are bots in matches

tawny swallow
stable bobcat
#

rank meant nothing

#

ranked queue is an engagement system

tawny swallow
#

It's not suited for casuals

stable bobcat
#

like idk

#

maybe you are expecting too much from a battle royale game?

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november version was more competitive

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it failed

tawny swallow
onyx locust
#

this is definitely one of the argument of all time

stable bobcat
#

anyway I gave my reasoning

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we wont agree

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we can agree to disagree

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I like the new system, and I am a competitive player

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I just dont like to play empty games

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if the game turns a bit to casuals and has more players, thats a win

#

if the game just dies, was going to die anyway

#

it needed a big swing, and it got a big swing, veterans not liking it prove it

tawny swallow
#

Let's see if the system that dont respect the players and contradicting every other system in the game gonna help with building bigger playerbase

stable bobcat
#

wether you prefer to call something "not suitable for the game" or not, is your vision . I prefer to put myself in the skin of a new player getting oneshot by chipsa, why the fuck do I play this game

tawny swallow
stable bobcat
#

and progress in your armory

#

I do agree prisma should be easier to get from casuals

onyx locust
#

that's just bad player progression 💔

stable bobcat
#

prisma is too tryhard oriented yet

gray crag
#

I think supervive EA was perfectly suited for casuals
Hell I think it was only slightly harder to pick up for casuals than some other BR's like PUBG where mechanical skill plays a much bigger role

I agree about not liking playing empty games, but I also don't think how the game feels now is better than how it was & I don't think it's going to increase retention significantly (I also think a lot of the sentiment will be more negative due to forced retention, daily/weeklies cause this in general too)

I played the game in EA, as a casual, dipping my toes into ranked sometimes but not much
I don't play games to unlock everything for meta progression, I play them to play them & have fun

stable bobcat
#

actualle ye, will give that feedback

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maybe casuals dont only enjoy getting the big chunk of prisma from quests (they actually do) they also want to get more from games

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you basically got confirmation

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of my assumption here

gray crag
#

Everything in that message was implemented in early access

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It's the new stuff not in that message people are complaining about lul

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Oh wait sorry, didn't see the word vehicles there, my bad

stable bobcat
tawny swallow
#

Ok whatever

gray crag
#

As i've said before
They completely changed the feel of the game for 1.0
They could've everything they said in that message, without changing the core feel of the game

lucid flame
#

I think 47% negative reviews that fit your criteria is significant enough for TC to look into doing something about the armory

#

I dont think its more likely to receive a positive review than a negative review

stable bobcat
lucid flame
#

This is a big thing too obv i cant see the data for it beyond steam charts n shit

stable bobcat
#

the new version is meant to pull new people, as I thought and safelocked just confirmed

#

we dont really know how is it going

lucid flame
#

Player sentiment is an important metric to evaluate too

stable bobcat
#

if we get less peak but we keep more players, its a win

#

a game is developeable

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with 20k players

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the finals is

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but with 1k players is just doing to close

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if it manages to catch ppl and keep it... then its the way to go

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if it fails, then it isnt

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there is not other way than waiting I think

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I didnt see a lot of newplayers complaining about it, there were some of course

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a lot of new player concerns are bot matches, no ingame sensitivity

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and just take a look on positive reviews and check new players giving feedback, they are playing a bunch after the review

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that is a good sign

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honestly, better sign than veterans dont willing to give a chance to the system, just straight off the bat commiting to give a bad review

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again, I dont think steam reviews is anything very significant besides steam discovery algorythm

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I think theorycraft has the correct and better data and they will be able to act accordingly

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if for next season they do double-down on this, we know the answer

flat garden
#

They went back to DotA, where they can play with any legend they want, make any build they want, for free, without any form of grind whatsoever

flat garden
lucid flame
flat garden
#

But I don't want to leave a bad review and maybe push new players away :/

lucid flame
#

New players should be aware of this status of the game from other players point of view

flat garden
#

so sad

cunning ruin
#

Just make a positive review about the gameplay. Cus it's still pretty fire, armory is just fucking with it.

lucid flame
#

To deprive them of this right means you dont trust them to make decisions

tawny swallow
flat garden
lucid flame
#

I did say in mine the gameplay was good

flat garden
#

gameplay is the best I've ever played in any moba or hero based game tbh

lucid flame
#

Probably should rewrite to rly highlight that I enjoy the gameplay

cunning ruin
flat garden
#

Do you think it won't be as impactful if I don't give them a thumbs down on steam?

cunning ruin
#

It'll prob have the same impact. But whether it actually impacts anything is up to them actually paying attention

tawny swallow
onyx locust
flat garden
#

Just so I get the feeling, you guys dislike the existence armory when compared to the old itemization, or you like the armory but hate the grind, metaprogression and gacha?

tawny swallow
onyx locust
#

my feelings on the armory is basically

Armory is great, just not for BR
Armory is bad for grinding, prisma and lootboxes sucks
Armory is bad for new players on top of restrictions from Hunter Pass
If we had a PvE everyone would be swooning over how great of a system armory is but we don't

#

it just doesn't have a place for BR

cunning ruin
onyx locust
#

Armory is such a huge problem that number changing certain relics and equipment here and there will never fixed it

#

it's inherently flawed and broken in many ways

#

the only way to fix it is give everyone an equal acquisition of every item and I doubt that will ever happen given how far this is in development

#

they really thought that on top of revives being boosted up to 6 seconds, gold being nearly worthless now so revival beacons are more available to purchase, revival beacons drop on boss monsters, they added an armory item that speeds up revives and has a continous full revive on DEATHBOXES as an ARMORY item

#

how could anyone look at that and say it's fine

tawny swallow
onyx locust
#

transition it to old shopping system is a huge maybe

flat garden
#

:/

onyx locust
#

and I think it's better, not sure if it'll work, but personally I think it's better

tawny swallow
#

really shame that we got so many cool items to spoil it by prisma and boxes

quick karma
acoustic mica
quick karma
#

well duh

#

But we're not speedrunning it yet because everyone will just cry skill issue or where's the replay or have you even played this stuff you're complaining about, etc.. etc..

#

If it's in the game that'd be the next "wall of bs" the devs get in a wave

tawny swallow
#

nah, people really want to defend the system where some players get better stats by rng and grind

gray crag
#

Maybe if they, idk, used Early access as a way to get early feedback on things like balancing, then that wouldn't be as large a concern

quick karma
#

lmfao

#

They should've beta'd this update and then made armory less "anti casual" "anti work" "anti people with any kind of life or other games they like" before the big hype launch day. I don't mind having a grind, this would be cool in a game like deep rock galactic. But right now it's just "well shit I literally have no haste, or no omnivamp, or no -insert basic damn mechanic that shouldn't be gated-"

#

although it currently says I have 25% discovered and I've only put a few hours in after work for a couple days so that's.. almost promising ig still not great.

acoustic mica
#

Why couldn’t this game give me a fun cosmetic grind 😭

acoustic mica
quick karma
sinful iris
#

but thats not what the system is for really

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i would like them to just add that generally though

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rng cosmetics is fun to me

stable bobcat
#

They are fine to have as long as they don't outshine paid ones for an option of f2p players but I'd not a good retention system

#

For example a legend glider is always better than a cool paid glider from the shop, but there are only 500 legends so the damage for the economy is not that big, and playerbase will discourage the other gliders (maybe not grandmaster glider) so the paid gliders will keep getting sales.

peak crescent
peak crescent
onyx locust
#

I don't understand why this is a bad thing. This is the equivalent of every competitive game, ever. No matter how much you roll it, people will play what they like or build what they want to build but at the end of the day at the very top of the ladder, everyone will be playing the same META build every single time because it's simply what's the best

Forcing players to try things out isn't exploring creativity, it's actively limiting their creativity to test things out. The fact that the thing you reached out for is citing external sources already invalidates this because it's not in the game itself

cunning ruin
#

Testing out builds myself has always been something I enjoy a lot in games like supervive. Aure I could just search up "hudson guide" theoretically and just run whatever build it tells me, but I'd find it way more fun to just create the builds myself even if they might not be "meta". And if I wanna run whatever is meta i don't see any reason to not allow it.

peak crescent
# onyx locust I don't understand why this is a bad thing. This is the equivalent of every comp...

its not a bad thing in itself. it just vastly remove creativity in the item system . at least exploring items and thinking about how to adapt your playstyle to maximise them has a bit of it. And maybe you try something that ain’t perfect for your main but could be really cool on another character you like
I’m part of team “let all items be available in the forge”. but i do believe forcing the use of gap items, having to chose between two non optimal options leads to more creativity than everyone just gunning for the meta build

narrow skiff
#

Preventing people from picking what they want is not enhancing creativity, not that we even need more creative builds

craggy vale
# peak crescent do we agree that the alternative to that is supervive.gg listing the best in slo...

I feel like the problem is that there will be a meta that develops regardless- if you look at the character channels on this server people are already talking about which relics are best on which characters in pretty solid terms. This just keeps people from playing the meta until they get lucky, which can lead to circumstances where someone gets rolled by what they know is the best build while forced to play something extraneous

I don’t know that that feels creative to me so much as arbitrary. I feel like creativity is a choice

#

which it would be if people had access to at least some level of all items from the start

lucid flame
#

i dont think supervive meta builds wil take over in the same way as league builds do

peak crescent
# craggy vale I feel like the problem is that there will be a meta that develops regardless- i...

but the goal ain't the meta build, it's the items we tried along the way... 🙂 (joke) nah, i feel ya and i'd much rather be able to forge any item i want to go for specific things to try out. maybe its the old Wow player in me making me feel like incremental upgrades ain't that bad as long as you can get to where you want reasonably quickly. My main gripes with the complaints is that they talk like there's no player agency whatsoever when you can definitly kill people better geared than you are by playing well/smart, and it feels good.
I am having fun making the best of limited ressources at the moment, but I can see it getting old too

lucid flame
#

considering theres so many different ways to build a character

#

also league has op.gg and other sites that log builds. i think supervive only has 1 site like that and its pretty bad

#

so the meta builds are as available as they are in other games

craggy vale
woven thunder
#

A bit nightmare was when i heard about they talk about this system before release

#

Now its huge terrible system that remove balance in game that have ranked system

#

Random item evolution with bonus stats was kinda strong but dont give so much impact

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And everyone have it

jaunty jewel
#

yeah i think the items are really sick, itemization is really cool BUT the fact that the items are locked behind the gacha system is kinda odd. like, if they just re-did the entire item system and replaced the blade/helm/boots with all of these cool items, and then made it so the coin-based upgrading system from pre-1.0 was how you upgraded the new items to their 2-star and 3-star tier things

#

i think it would've been better received

onyx locust
cunning ruin
stable bobcat
#

Yeah... Definitely there is not some sort of review bombing attempt from anti-armory ppl :/

#

Imagine me from going to negative reviews and telling them like that to change to positive

fiery topaz
#

The mental gymnastics people are pulling to justify it is wild

onyx locust
#

are we really gonna act like there's not a lot of people are borderline harassing negative reviewers in the replies?

#

both sides have their bad sides

fiery topaz
#

Yes i already said just extract usefull shit and move on but were discussing this shit just like wether its good or bad system

#

its fkn trash

stable bobcat
# onyx locust

Yeah but positive reviews are mostly from ppl experiencing the system, a huge amount of neg reviews just didn't even try to play the game .

Ofc I don't agree with the language that guy used , but I think it's normal to have a reactionary opinion when you see ppl putting negative reviews when they literally don't know what are they reviewing as they didn't even experience it

onyx locust
#

💀

stable bobcat
#

From time to time, positive reviews are finally coming to normal, now we are at 55 and it will keep increasing, as new players are enjoying the game and having fun with armory unlocks

onyx locust
#

you cannot be defending that

stable bobcat
#

I don't defend any negative review with low game time or not 1.0 game time at all

#

Or with bad faith like calling it p2w

#

When everyone knows it's not

#

Can you show me the negative review with that answer?

stable bobcat
#

Early access review

#

He didn't even open the game on 1.0

#

I don't defend the language

#

I understand he is pissed off

#

From seeing that

viscid mural
onyx locust
#

Because it's not a 1.0 review

fiery topaz
#

u guys are more ill than me

#

congratz

viscid mural
#

Actually fuck it I'll just post the whole message again. Less scrolling involved

fiery topaz
#

ye

stable bobcat
#

I thought It was an armory review

fiery topaz
#

i cn respect that miles

onyx locust
stable bobcat
#

Why would u make me lose time on that xd

viscid mural
#

"After skimming this discussion it seems like there's just a gap in explanation between you guys haha.

Sykii is saying (to my understanding) that reviews about Armory from before 1.0 launched are invalid because the players hadn't even used the system and are leaving a pre-emptive bad review based on zero experience with a change. Sykii is also saying (again to my understanding) that reviews with exceptionally small time played can be considered invalid for a similar reason. Finally the last thing I think I picked up from my skimming is that some reviews are just straight up bad faith reviews that are either personal attacks or have blatantly false information in them."

stable bobcat
#

The game is not for everyone

#

I never complain about a review like that

#

I do en outage players to try the game anyway

#

Encourage*

#

I disagree personally with it, is fine if that's his opinion

onyx locust
#

and you see that there is harassment around it in the comments by people who are fine/love with 1.0

#

it's not just "armory bad let's reviewbomb"

#

it's both sides having bad sides and not a representative of the entire body

stable bobcat
#

There is a negative review bombing going in

#

And you can see it by watching the reviews individually

onyx locust
#

there is harassment in negative reviews from positive reviewers for 1.0 as you can see

stable bobcat
#

I am also talking about the reviews itself

onyx locust
# viscid mural "After skimming this discussion it seems like there's just a gap in explanation ...

Invalidating reviews under one hour is flawed in itself. Yes reviewing a game under one hour can be seen as hasty or just reviewing for the sake of it. But the average playtime of a new player going in or trying something out in an existing game or a new game is under 30 minutes

There is simply no way to force players beyond that time limit because if you can't hook them those first few minutes then the rest of the game no matter how good it is, you never let them see it

#

there are many, MANY studies backing that 30 minute claim

stable bobcat
onyx locust
#

it includes them

stable bobcat
#

If there were new players it would be alarming for me

stable bobcat
#

There are a huge amount of new players on positive reviews

onyx locust
#

why would veterans immediately hate on a game they have been supporting/following since beta

stable bobcat
#

There are an alarming low playtime 1.0 veteran amount of players on negative reviews

onyx locust
#

there has been no one that has ever been more excited for 1.0 than veterans

#

armory is a bomb that dropped out of nowhere that we didn't even see

stable bobcat
#

They don't care if the game dies or not

#

They just want their version

#

Without even trying the new version

#

That's bad

viscid mural
# onyx locust Invalidating reviews under one hour is flawed in itself. Yes reviewing a game un...

I can see your point and it has validity to it. But isn't the point of a game review to review the product as a whole and not just a singular feature or section of it?

I feel like those reviews are inherently flawed as they haven't experienced the meat of the product, just the onboarding. An example I can give would be any show or game that is FANTASTIC... but only after you get through an unimpressive opening sequence or season.

stable bobcat
#

That is why their reviews are bad, they only ask for armory to be removed, not for tweaking it so it's better for them. Why?

Because they didn't even try the version, they don't have constructive feedback to give, they just say REMOVE ARMORY YADA YADA YADA.

onyx locust
#

you see your whole argument is based on just a "feeling" just as everyone who have discussed this with you. You assume veterans didn't try it, you assume they just left a bad review for the sake of leaving a bad review, you assume that they didn't review how the new system works

But trust me they did. No one wants to see this game fail and the fact that they cared enough to leave a review says something about how much they care still for the game

Trust me, it takes less than 15 minutes to open the game and play through a game because that's what happened with me

onyx locust
stable bobcat
onyx locust
#

h u h

stable bobcat
# onyx locust h u h

Supervive included the armory so it has more players and it can survive, but you just want the version that had no players at all, even if it means the game will die

#

That is the summary

fiery topaz
#

u guys

onyx locust
fiery topaz
#

would make a nice e couple

viscid mural
# onyx locust if you dragged me to a Circus and the first thing I see are rusty screws and a s...

Well I guess you'll miss the bioluminescent golden duck around the corner that can cook you a michelin star meal then.

My point is that you should include the bad in a review, but you also have a duty to include a take on the meat of an experience, not just an exerpt. A lot of these reviews have clicked in the game, seen 1 system, and left a review that paints the whole of the game as bad, despite the inherent good of the gameplay behind it.

stable bobcat
#

Btw china doesn't have armory and their version is not thriving precisely, I am checking bilibili daily and it does not look good for them

#

China is the game you guys would love

#

Now go and check it

fiery topaz
#

with or without some system the gamd aint finished

stable bobcat
#

And see what's going on

onyx locust
fiery topaz
#

game need another year minimum in development with a non bi polar dev team

stable bobcat
#

Is our version

#

Without armory

viscid mural
#

Call me crazy but a review should probably review the entire product.

That'd be my biggest issue with steam reviews overall.

stable bobcat
#

Is unfinished because it doesn't have armory

#

China is the version you guys want

fiery topaz
#

which is fine

agile hound
#

I mean the armory is objectively bad for competitive integrity in a game with ranked modes. Aren't mobas and battle royales the type of games where you get a fresh start in the next match if you didn't perform in one?

onyx locust
fiery topaz
stable bobcat
# fiery topaz

Ye ,it's not marketed towards hard competitive players anymore

fiery topaz
#

imagine trying to make a inherently competitive pvp game not competitive whatsoever

#

this is like

#

a higschooler could out perform this logic

stable bobcat
#

I will send you bilibili link for Livestream from work, I reached it yesterday

#

You will check game is not thriving

fiery topaz
#

neh fk china

#

no need to see that

onyx locust
fiery topaz
#

koreans #1

viscid mural
fiery topaz
#

in league i dont give two fucks about what bullshit they are pulling cos game is good

#

if game was shit

#

id aready be long gone

#

now use that simplified logic to ur average gamer considering suoervive

onyx locust
fiery topaz
#

= byebye

fiery topaz
#

missing half the effects n shit

#

idk wtf they are smoking at riot

#

but tge gameplay turbo good

agile hound
# fiery topaz if game was shit

I'd argue it's not as good anymore. It just has enough players to keep the game going, and it won't die. Big part of mobas is champion identity, and you need to keep people liking your heroes. You like to show off your favorite champ with skins? There's a chance you get a 500 usd one now, in a gacha system. People are right being pissed at riot rn

fiery topaz
#

so if they enjoy being idiots at the office aye enjoy it some more ug

charred crater
#

One thing I'd like to add to these discussions is that there are a lot of people who play games "casually" and also play a lot. its tough to talk about who a system is for when people use casual to mean people who dont engage with competitive and also mean people who dont play many games

#

there's overlap but these arent the same group

fiery topaz
#

But im aware that whatever people feel dont matter as much as initially is perceived

#

thats why ppl endlessly talk shit about the game but it does nothing at all

#

then pll mental gymnastics again and say well yeah ppl are just addicted

onyx locust
#

What I'm trying to say after all of this are, Steam reviews are mixed/negative for a reason. And it's for a good reason. If the game is good, everyone would be rating it as positive, but as the game as it is right now, it is not. Reviewbomb or not, there will always, ALWAYS be a reason why a side feels that way and it won't just be coming out of their asses

You can force people to play the game for hours, magically change vets into first time players and they'll still echo the same reviews that they are. Stop saying "if" stop saying "when" stop saying "how much"

Start saying "how can we change this" because saying what you really think instead of coating it with words and saying things like "everything's great actually!" when half of the playerbase saying it isn't then maybe you should question why they feel it that way and leave your own review

Trust me Steam reviews are trusted and used a tool for many new players and the industry alike to gauge if a game is good before someone even touches the game.

Helldivers, No Man's Sky, literally incredibly negative games for a part of their lifetime but they listened to their feedback and look at their game. Very Positive on Steam, that is insane

Now look at Overwatch. They dropped everything on their playerbase and the reason for the creation of the sequel. Everyone hated them for it. Look at their game, overwhelmingly negative on Steam. And the devs have the balls to say that it will just "pass" and will continue to ignore player feedback. But look at them today, still the same and the queue times are so bad someone completed a Minecraft game for 2 hours while in queue. Shows how dead that game is

All I'm asking is to just stop looking at the game through rose-tinted glasses. . A lot of the people don't like it and maybe we should start understanding why and see what Theorycraft will do with this feedback

acoustic mica
agile hound
acoustic mica
#

only exalted/mythic variant

#

rip to the Ahri mains cause that new mythic variant slaps

charred crater
fiery topaz
charred crater
#

not something i said for sure!

fiery topaz
onyx locust
acoustic mica
fiery topaz
agile hound
# charred crater not something i said for sure!

Oh, I was pointing out that despite systems being designed for either casuals or competitive players, both get affected. I thought your comment was tackling that issue, but maybe got it a bit wrong

acoustic mica
#

took them way too long but I’ve only seen positive reception recently

fiery topaz
#

most subhuman smeagols are redditors

onyx locust
#

Average Supervive arena queue times

fiery topaz
#

XD

acoustic mica
#

LMAO

fiery topaz
#

damn wonder why ppl like that stick with the game

#

for sure its not the fameplay

#

and its some cancer system

acoustic mica
#

average top 500 queue

fiery topaz
#

thats keeping them hooked

#

fixing supervive literally so easy at this point i could cry

acoustic mica
fiery topaz
#

they just suck overall

#

these nice additions just come too late or we

#

on the baxk of lies about pve

#

etc etc

onyx locust
#

I will just never forgive them with the whole PvE fiasco. leading on people for years then firing people for it and then cancelling it, will never trust them again

fiery topaz
#

ye

acoustic mica
#

you can blame Jeff Kaplan for that

fiery topaz
#

gameplay good but now theres competition to ur gamrplay

#

oh oh……

#

see how simple that shit works man

#

garbage is fucked on i stantly once competition is allowed to exist

agile hound
#

I'm just joining this discussion cuz I like the game a lot, but can't even recommend it to my friends to try it because they noticed I was opening loot boxes to get items. Have the devs mentioned something about the feedback on armory?

acoustic mica
#

it’s so cringe

fiery topaz
#

the fact this even made it into the game

#

is an issue

acoustic mica
#

They were so confused so I just used my “imagine downloading league of legends locking in soraka but can’t buy moonstone renewer yet cause you didn’t loot box enough” and they were turned off immediately

fiery topaz
#

I havent even reinstalled the game and im fully confident id dislike it

agile hound
fiery topaz
#

this made me wanna get up and start my day ty gang

agile hound
acoustic mica
fiery topaz
#

n ppl slowly brainwashed to believe the game needs to turn into afghanistan from being netherlands to make it survive

#

Meanwhile showmatches with pros from league

stable bobcat
fiery topaz
#

competivie or not whats it gonna be

stable bobcat
#

here u guys have

#

bilibili

#

the supervive version you want

#

the version you think would be played by thousands

fiery topaz
#

what?

#

why u projecting

stable bobcat
#

?

#

dont u want armory gone

#

because u think game would have more players without it?

fiery topaz
#

yes?

#

no

#

lol

stable bobcat
#

???

acoustic mica
#

I hate the armory at its current form so I’ll continue complaining about it till it gets better :/

stable bobcat
#

then xd

#

game needs players

fiery topaz
#

who says without armory

#

game doesnt have something else in place

onyx locust
stable bobcat
#

tose pros

#

are on different teams

#

with alfa chinese legend playuers

#

every team will have chinese/kr alpha players

acoustic mica
#

I could sell supervive to my friends much easier if I can say yeah there’s rng item unlocks but you can pick stuff to slowly work towards

stable bobcat
#

and the pro

acoustic mica
#

but since i can’t, I won’t recommend it

fiery topaz
#

would try it

#

even then

stable bobcat
#

so ppl like you is happier

#

but keeping the rng progression as well

#

at the same time

fiery topaz
#

no

#

the rng is not worth the value u think it brings

stable bobcat
#

my friends are having fun

#

screensharing

#

when they open capsules

fiery topaz
#

no

stable bobcat
#

they like it

fiery topaz
#

is that helping to increase playerbase?

stable bobcat
#

yes

acoustic mica
#

I hate the current rng but if it keeps people playing then w.e

stable bobcat
#

they would not play otherwise

fiery topaz
#

just make systems good but let the game suck

#

np

stable bobcat
#

they genuenly enjoy the capsules

#

I give them everyday the twitter code etc

fiery topaz
#

ye i know

stable bobcat
#

they are having fun

fiery topaz
#

but thats not gonna create 200k players that will not leave

#

ppl can gamble somewhere else

stable bobcat
#

as long as it helps keeping the players its gathering, it does

fiery topaz
#

game itself has uniquw potentisl

#

its gathering little to no players

#

its destroying more than it helps

stable bobcat
#

because the game was seen dead

#

from outside already

#

is so hard

#

to pull players

#

on a dead game

fiery topaz
#

lol

stable bobcat
#

the finals did a lot of marketing for season 2

#

they didnt increase players on s2

#

they just kept

fiery topaz
#

i think even just the new map would have created similar day 1 player count

stable bobcat
#

because the finals is seen as dead

#

from outside

#

by FPS players

#

why would they play the finals

fiery topaz
#

its full release how are u considering armory to be equal to that r smthng

stable bobcat
#

there are 200 fps iwth more players

#

there arent many BR with meta progression that blend MOBA and BR out there

#

thats the catch of supervive rn

fiery topaz
#

i give up

viscid mural
#

Otherwise totally banger game

#

(Minus the ai voiceover of course)

acoustic mica
#

isnt the finals also doing fine?? They always have a constant 10k+ player count on steam and i assume way better numbers on console

#

screw the armory i need supervive to come to consoles

quick karma
#

Wtf it's 3 for level two and 6 for level three?

acoustic mica
fiery topaz
#

hahaha

quick karma
fiery topaz
#

enjoy ur road to rank 3

quick karma
#

Season is only 3 months so I just have to play without half the items or maybe 1-2 lv3 items when many have crazy mods when leveled.

#

Only to get wiped again

#

Some bs

fiery topaz
#

ye im sure that feels ok

#

when they add new itsms to armory

#

so it will be even harder to get what u want

quick karma
#

I play video games approx 16 hours a week and this basically just time gated me not just from half the content but from making any decent builds going into people with triple the ability haste or vamp or other crazy mods on stuff

stable bobcat
quick karma
#

Literally no hope of completing this armory in any given season

stable bobcat
#

That is why I am saying supervive needs a email playerbase and keep it, like the finals

stable bobcat
acoustic mica
#

I hope a controller layout gets worked on to add this game to consoles I really do believe this game can be comfy on a controller

stable bobcat
#

But they need players, some atleast

quick karma
stable bobcat
#

To justify it

stable bobcat
#

You will unlock items super fast at some point of the season if you feel behind the curve

stable bobcat
fiery topaz
#

straight delusion

stable bobcat
#

That is how this system always works

fiery topaz
#

xDd

stable bobcat
#

You join 1 month into the season, you unlock everything faster than anyone on the start of the season

quick karma
#

People used to look at old builds and think 20% haste was a big deal now we've got 35% from a single item. If you don't have that item or it's not maxed as an example you get 15% haste maybe 25% but that's half or more of your build gone in opportunity cost to match another players' single item.

#

It's not just numbers

fiery topaz
stable bobcat
fiery topaz
#

didnt know this is an mmorpg

#

my bad

quick karma
#

Right?

stable bobcat
#

I suggested it to jess

quick karma
#

Gonna play the closed Drakantos beta

stable bobcat
#

I want you guys to have a better time

fiery topaz
#

i will not install this game cos my faith in devs is gone

#

they had entire year

stable bobcat
#

First unlocks priority+ way of targeting items should make you feel better about the system

stable bobcat
fiery topaz
#

and it only got worse so

stable bobcat
quick karma
fiery topaz
#

no im sorry its not subjective

#

but im not gonna lay out the framework with one million words as to why

stable bobcat
fiery topaz
#

its not my opinion

stable bobcat
viscid mural
#

If there are no stats backing a fact, it's an opinion

fiery topaz
#

my opinion is that game can be fine if they tweak shit

stable bobcat
#

So you guys feel better

fiery topaz
#

reality is that potential has ben gutted

quick karma
fiery topaz
#

xD

#

he talks to jess

#

dont offend him

quick karma
#

System is creative and promotes a pretty fun build theory type loop but it's pretty terrible to interact with

quick karma
viscid mural
fiery topaz
#

im just joking around no stress

fiery topaz
narrow skiff
#

Wait I am really confused, why does china not have armory?

#

Are we just beta testing the system for china or what, why arent we playing the same stuff

narrow skiff
#

Am i missing something?

undone orchid
#

Lol

stable bobcat
stable bobcat
#

they will get armory anyway

#

but its fine

quick karma
#

This system would be much more suited to mmorpg, or pve like deep rock galactic and risk of rain. This is a pvp game and you should always feel like everyone's starting on the same level and skill is the main decisive element. Full stop. The older system had its flaws but there was no "meta progression" to get better runs over time like this is dark cells lol.

quick karma
stable bobcat
#

devs are just getting confirmation that old system does not suit with the game to keep players

#

just look bili bili numbers

#

unless there is somewhere another livestream page

#

this does not look good

quick karma
#

Battle pass was okay. Holding me hostage and telling me my game is worse if I don't tamahotchi obsess it is going to cost more players than it keeps I think

fiery topaz
stable bobcat
#

its 4 am in china

#

its lae

narrow skiff
#

If they were at all confident in the system they would just release it over there as well

stable bobcat
#

anyway

#

there you have

#

some streams

#

to watch the game without armory

scenic thunder
#

Armory is good, gacha is bad. I just want to play this game without any unnecessary limitations. Why limit players with annoying gates if you want them to play your game?

stable bobcat
#

and see what would happen

fiery topaz
#

as if its an arguement or point

stable bobcat
#

there they have the w/o armory version

fiery topaz
#

ok but we are not steam reviews

#

can u wake up

narrow skiff
#

That they can't play

fiery topaz
#

just link it to them then

stable bobcat
#

this thread is about it

#

its what itslimbo means

narrow skiff
#

"If you don't like armory you can just watch a Chinese stream without it"

fiery topaz
#

its limbo is limbo dancing irl

#

i think

stable bobcat
fiery topaz
#

lol

#

if it didnt have armory it would have gotten smthng else

#

or improved in diff ways

narrow skiff
#

I assume launch in Asia is imminent? If progress resets I wouldn't play now too

#

It's not a apples to apples comparison

stable bobcat
#

game is launched as open beta

#

maybe if the game failed they will brand it as re-launch 1.0 like on the west

#

but Im sure they will just get armory patch 1/2 months as usual content patch

stable bobcat
#

i didnt stop playing supervive because items were boring

fiery topaz
#

Is that what i said?