At the moment, my current opinion about the armory is positive- there have been a lot of discussion posts discussing pros and cons about the armory, so I won't get too much into this.
I do believe that if players are able to get past their initial hesitation about even trying to grind out the armory, then it can be a genuinely fun system that also keeps players interested in playing more.
People are upset about the competitive advantage this holds, but I personally view it as something similar to Clash Royale's ranked (trophy) system (except Clash Royale allows for more p2w parts of their 'gacha')
In Clash Royale, the ranked ladder is moreso a function of card strength and skill.
A very skilled player who has low leveled cards can still climb, but a less skilled player with max level cards can still struggle to climb, even though they theoretically have every reason to win based on their advantage.
Given time, this distribution of players across all the trophy ranges will balance out and become relatively fair based on this function of skill + account strength.
Right now, this distribution doesn't quite exist in Supervive because everybody is starting out and this function has never had the chance to emerge yet, which leads to more negative perception.
But given some time, a player who gets more relics and perks should naturally climb as they have an advantage, leaving the lowest mmr bracket and making it more fair.
Drawing back to the example from Clash Royale, it's really rare to see someone in the 0-2000 trophy range to have lvl 13+ cards because the moment they do get those cards, they naturally climb way higher.
TLDR: if we give the armory system more time, along with ranked/matchmaking evening out as players start to climb, the armory system will also turn out to be more fair. It isn't like that right now, so the perception seems to be way lower than it should IMO.
Now for the suggestion:
Given that players are getting turned away from this armory system because of the shock factor of "this person has a gold relic but i dont and i just lost because of that", one way to alleviate that greatly is to give each new players a "gold relic selection box" either for free or through some early/beginner missions, or even better- as a reward for completing the tutorial.
All the new players will be able to look through and select a gold relic of their choice without any of the RNG, meaning that it's less 'shocking' for them to see someone roll up to them with a gold relic (because they have one themselves).
TLDR: "Legendary Relic Selection Box" reward for completing early missions or completing tutorial so that new players can be more incentivized to play the game and use their gold relic while they grind for more of them
