#Wukong dunking over abyss from out of vision might be the coolest mechanic I've ever witnessed in a
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Plague inc my beloved
That's why I do think it is a little unfair to compare and contrast between those combat systems and Supervive. It's just... really well done.
itās just idol. on tetra i run full dmg. on certain champs idol just becomes broken. hudson for example his ult isnāt even that needed, his rmb doesnāt proc idol, so he just has short dash and wires. if he ever wants to ult guess what, fast dash and 2 wires out boom idol almost max stacked again. this item has been bad design since it was amplifier and making it the way it is now just made it worse.
why does seven suns come with a movement and dash debuff, yet idol has omega upgrades every rank? this item is just bad and needs to be gone not even reworked lol. let CDs be impactful and something we track like before.
Thatās not his domain at all, he works in QA. Also a really difficult question for 1 dev to answer.
Fax
ban idol but only with specific hunters and only specific abilities - no Idol on Hudson Q, no idol on Beebo RMB
just for ChipSa's sanity
Ya we tried that with 3 star times but itās too hard to police
I know itās unrealistic for a hot fix but cdr is very very strong atm
Sucks the idol bug fix inadvertently buffed it
I'm kinda memeing here, I think banning thinks that specifically is probably a nightmare, if it were me, I would have maybe a hunter ban, maybe some item bans, but that's about it
we also nerfed it with the bugfix, but clearly it wasn't quite enough
Well the issue with the bugfix is that characters like joule donāt need their third ability and hudsons rmb doesnāt count
I'm not sure what we'll do, but we're keeping an eye on it
Ez
koalifier being the goat of communication per usual
I was a big fan of how idol worked before the "Bugfix", getting CDR on 1 spell with dashes being exempt from removing stacks, imo reverting it back to that state is the healthiest!
Is it intended that squads in customs now only supports 9 teams after the addition of 1 spectator slot? @chilly parrot
There is no possibility to do 10 squads teams anymore it seems
it's capped for server perf reasons I believe - you need to change team size to 3 to have more teams
the cap is 41 people in the lobby right?
That still enables perma CC builds depending on tuning, but with Time Staff competing for the same slot in builds where you don't want both it probably makes tuning the values pretty weird.
Well i dont want a full revert, just the dash part
i think chrono-gauge passive is more problematic than idol
Yeah it just seems awkard with time staff is the main thing. Then idol is like just as much CDR as Timestaff but with much bigger restrictions.
Maybe that's ok but it looks weird
so put it to 4%
me and some scrims fellas made custom patchnotes for fun a week ago and had this
with the other CDR nerfs permastun isnt a thing
atleast not full infinite
very low cooldowns yes, but escapeable
nerf idol and vive infusor, thanks
The real benefit idol provides is infinite mana over timestaff
I'm not convinced...
<--- Biased Crysta Player
for instance if u look at ghost laser behavior, the cooldown is reduced by 50% on a maxxed laser hit, lets say timestaff reduces the base cooldown to 6 seconds, the hit will put it to 3 seconds
but with idol, it will reduce it from 10 -> 6 seconds after cast (assuming its 40% cdr) and then the laser hit reduces it to 1 second cooldown
fr
we need that passive
so there are situations that idol is way more beneficial over timestaff
especially with ghost and when combod with chrono-gauge grips
i think the best of both worlds it putting the CDR to 4% and not letting it reduce dash cooldowns like on the old patch
It could still reduce dash cooldowns, you just had to only use dash & reset it when you did something else.
yea im aware, but that just enabled meme builds
i ran it for fun on saros, joule and huddy before the "bugfix" and it was very weak
its decent now cus u can also barbed wire
#bringbackoldidol (with 4% instead of 5%)
#MakeHudsonGreatAgain
You'd still be able to body slam spam on hudson, because of the ordering change, just no barb wires. The ordering change is really nice though otherwise, lets you dash glide with it.
They can just remove that shit and no one would care
I hope they do
yea it was nice that it gave back mana for elluna dashes now even when gliding
Like the infinate hudson dash
If u hit someone
That shit is not balanced lol
That can go
Let me keep mobility tho pwease
:3
im just sad that it looks like laser-spam ghost wont be a thing anymore soon
i had a unique build with old idol on rmbs with ghost that then pivoted into a lategame laser max
you have no idea of my pain imagine playing the worst character in the game getting good with it and its op as fuck for one day and then its gone
im scared this will be cooked soon
š
is it not disabled?
yea for now
thats fine to do
but im scared of what will be changed, old amplifier in open-beta was unplayable
Is there any reason they said or no
I'd have used the effect on Void in open beta if it was on a dash haste item.
Is there any chance to give us the option to remove a spectator slot in return for 10 squads teams in the settings? I know squads custom games are the least of your priorities but we were trying to host a tournament that is now unfortunately not possible anymore š
I did experiment with it a bit
And it was very close to being good enough in the niche I was using it for but not quite
that shit still p strong lol
u guys just build huddy like some freaks using vive infuser
They gotta do smth with hudson if idol isn't good on him anymore. But ik almost for a fact they aren't gonna cus fuck me.
having sunweaver proc every second healing and doing dmg while slowing and displacing ppl is crazy
they cant rly do anything on huddy i think that character is cursed lol
either too op or too weak.
There's quite a bit they could do that isn't just "buff his tools", it's either give hom more tools in put more stuff in his tools.
Just flat out buffs was never really the answer but that's all they really ever look at
theyd have to do a rework of his kit for that yea
idk the reworks dont rly seem that good to me lol. like eva changes are just making her more annoying.
I don't think it's the highest priority from us, game isn't even balanced with 4 player squads in mind right now
The funny thing is they don't really have to.
I also don't want any premature buffs. Cus if idol is still good for him we chilling, if it isn't he is cooked.
Fully understand, but its a shame that we dont have that option anymore now, end of open-beta we had some great squads tournaments
what do u think they can do to make him balanced then w his current kit?
Make his dash ram better and so he can actually use wires offensivly more.
Honestly just improving dash ram would go miles, ik that for a fact after the idol shit. That would even be enough by itself.
I do have quite a few ideas on what specifically they could do but what I say won't really matter.
as in push ppl further? or have more control when ur full dashing?
push further
The ability to get true dash resets like idol but not the way it was with idol.
Smth I've also always wanted was a weaker version of wire that insta deployed during dash but had like 70% less health.
The knockbacj is genuinely a nerf bro. Idk when i ever use spun up knockback increase.
could b cool to look at
If they just buff his numbers like they seem to onky think about he'd almost for sure become stupid. Cus that type of balancing for hudson would make him either weak or op like you said. Which is why I don't really think they should just do flat number buffs.
Another random idea I had recently after the idol era, maybe make it so his dash can drag people and proc multiple times on the same person. Not entirely sure how they could do this but coukd be vwry cool the mess with
Dash dragging actually sounds kinda interesting
Wait that would enable hudson + grabby kidnap tech
What if they made his wires more like the net trap from that boss
If he directly hits someone with them they get rooted for x seconds

It kind of existed before cus you could still drag but you basically had to bet on the enemy not even trying to escape. Which would be nice if it dragged better and it dragging actually meant smth.
Hasn't been for like a week bro
huck them forward to deal damage and root instead of them coming top down rn maybe?
He'd likely struggle with dmg in that case as crazy as it sounds.
It's a cool idea but his wires were also how he did most of his dmg before idol(idol made it his dash instead of wires)
like carbine cage but can't go through walls. Throw them and they're small projectiles that do damage, re-cast to expand them into full shape. Or they just go full shape where your cursor was when firing them
I'm saying as an additional effect
Not replace the existing one
Or give him mini turrets
Idk exactly how that would work.
I'm always talking about these hudson buffs but there like a 90% chance they'll literally never do it.
And it saddens me if not actually piases me off.
If you land wires directly on top of someone they get rooted
Could be nice. But he needs something. Just played my first game after idol taken out and he is actually so fucking ass. Having a hard time doing damage once again, in the character who's whole thing is damage.
Just gotta pray the terrain favors me, I love basically praying the terrain favors me to be useful, or maybe the enemy goes over abyss like idiots, just maybe š
I'm sorry I'm so annoyed that he's bacj to sucking
ive seen pod doing well on him
Those items don't exist rn that's the problem. Ig songbow does but it doesn't help with the issue of me struggling to kill people. And rampager doesn't do shit ngl.
A lot of off screen stuff seems to not show, whether it's Ghost rail gun, Saros rmb, shrike (this one I haven't seen personally though) and the crazy dunk that goes through walls and everything from wukong
It's extremely inconsistent with Ghost. It's basically just a 40 mana piercing myth Auto but like 75% of the time you can't even aim the stupid thing it slows so harsh like b
Hudson when he's spun up and obviously you're only hitting oblivious idiots with a giant slow line like that lol. But 25-50% of the time you can just flick it normally like wukong can with dunk
Across the board. Most of the older characters are decently in line with each other maybe stronger in areas and then you get the melee characters who get to have like 6-10 abilities to everyone else's 4 and in some cases amazing passives
What are the devs thoughts behind removing bishop rmb 4 (basically a walking mortar) saying its unhealthy only to add it back on the new character Mercury?
Bishop RMB 4 was a lot different no?
Mercury's rmb is as hard to hit as old mortar. Bishop rmb had very quick cast time, would impulse you, and the detonation could be held to force you out of space. I think it's unfair to compare the two.
also significantly higher cd on Merc's rmb
CD would be the same if Mercury players had the same amount of CD as Bishop players had back then. Sure old Bishop RMB is slighly better in that its faster to activate (but mercury as way longer range), but the main reason the ability is not a problem is becasue Mercury is fucking dogshit
this made me laugh out loud
Dude the game has more cdr now by a significant margin. I also disagree with her being bad. I think she's team reliant but can be a giga support for that team. People are sleeping on shift max
Duality + Ardent / Chrono + Feytech. Solid damage and cd reduction
interested in seeing how she fares when CD's get hit again (I hope) though, considering her base cd's are pretty high
Yea sure theres more CD in the game but you cant pick it as youre actively trading way better options for it which is not worth (beforehand you traded NO output for insane CD amounts so thats why it was problematic)
Also have played several scrim blocks with this character so i can definitely say its worthless (just bad is more appropiate)
this feels like bait but I'm going to engage with this genuinely
Bishop RMB 4 had different outputs! It booped you in addition to damage
Bishop RMB had no charge time and was a substantially faster projectile with less warning
Bishop did not make herself vulnerable when casting her RMB4
Bishop's RMB4 had a substantially lower CD than Mercury's mortar
So those are just the "on the ability itself" comparisons. Beyond that, they are fundamentally different hunters!
Bishop also has substantially more mobility than mercury via dashes, LMB tech (similar but more quickly useable than merc's), and ultimate.
Bishop's baseline range threat is substantially higher than Mercs with LMB + RMB spam
okay that's my last response to bait I must have self control I will have self control I'm manifesting self control
I got ragebaited last night I feel u bro
are you entering your Koalocked era
by engaging with community constantly on feedback thats a compliment also I love to see it ā¤ļø
Seeing u responding making me gotta ask, whats with the hesitation to just add cooldowns too all the items that having cooldown reduction break?
Isnt a cooldown on things like vive infuser and sunweaver and chrono a simple and direct fix that most players would be happy with? It seems you guys are avoiding doing so and im just curious why as it just seems so obvious to do for general game health
I don't think we're against doing that, we just haven't done it
Ok, fair enough. Thats good to hear, I dont think im alone though in thinking that this would be a really good solution to a lot of the problems going on right now, one that wouldnt upset players
Its genuinely not bait.
- That wasnt what i was referring to.
- The charge time only matters when your actively fighting someone - which in scrims/tournaments (where you often sit in one spot contesting other people from a range) dont really matter
- Why is this even in the game btw? This one thing alone makes her substantially worse in straight up fights
- This is actually just straight up a lie. Old Bisop RMB with double tech had 5s CD, and current Mercury with RMB max has 6s CD and if you hit a target with Chrono Gauge/Timestaff ONLY its already the same CD
Not sure how the movement is relevant when Mercury literally doesnt have to move up to a team and can instead just hold RMB.
The "faster projectile with less warning" imo isnt true as from the moment you see the AOE from Mercruy RMB its basically the same reaction time as old RMB.
The only reason this ability is not more problematic is because the character is genuinely extremely weak in scrims/tourney
cope
May i ask what made yall decide to give mercury vulnerable during cast? The mortar power never had this.
Maybe im bad on her but i feel like mercury rmb is one of the worst spells in the game because of the vulnerability and the reduced damage if it doesnt hit dead-center
was mercury weak in eu
If you use it for combos you aren't vuln too long. But it's best as a poke or zone
we run her because of magicals mercury tournament, if that wasnt happening we prob wouldnt
i think i can make her work but im taking a break from the game rn
ill probably be maining her since eva is ass
I just think her rmb is worse than mortar in many ways
and mortar wasnt considered a strong power
i also think instead of the heal leveling providing +1sec smoke duration it should provide -1sec cooldown
its a stationary cloud, in this game standing in 1 spot for over 10 seconds is just not good
lower cooldown >>
it's not good for ranked but it's still really good for scrims
I don't know for sure, I think the idea was that it punishes her a little for dropping it on top of herself to counter melee
which one, the one where you snap back into portal right after going through it?
why would we revert vs. just fix that bug 
I understand that reasoning, but it seems to mainly be ranged characters punishing me, it feels like i cannot cast this spell in fights ever without getting instantly blown up by a projectile
very awkward spell to use and very hard to utilize, its great for followups on teammates CC spells but thats about it
idk i just step behind a wall or out of vision and didn't get punished too harf
if u want to use it midrange just lmb to zone then rmb
I was also bad at using mortar
Im EUs rank 1 mortar user
thats my item
but mercury just feels awkward
What koalifier mentioned is valid, i used to omega abuse tapping mortar for self-peel
but i still think its a bad idea to have vulnerable on this
You were good at getting hit by mortar :)
wat
thats 1 month ago lol what
Honestly, you can explain it any way you want, but the fact is that in practice it's horrible to use
You ahve to know by heart which walls will eat your swap
Game needs to be intuitive, and the solution isn't to bloat the tooltip by explaining "If your projectile vector hits a terrain that is X units too high at the wrong angle the projectile will disappear"
Like seriously, dress is up all you want but the fact of the matter is that in practice it feels like shit to be on the receiving end of something that has an out-of-game obtuse explanation
And a player who's on the receiving end of swap disappearing won't go "Hmm, I should do my research on the intricacies of this ability's vectors"
No, they're gonna go "WHY THE FUCK DID MY SHIFT DISAPPEAR"
blame mobile discord lol
Player on the recieving end will use it on a big wall one time and then realize it shouldnt work on giant walls
Then why are certain walls too high? Why does the swap not just swap you against the wall? Since the projectile hits the side of it
I would take just teleporting as high as swap can take me even if it doesn't put me on top of the wall
Why is Void's swap the only ability in the game that can simply just not work as an intended feature??
What are the devs thoughts on defensive abilities? š
How are there 400 new messages since yesterday? I can't keep up anymore
if you have clips of it disappearing I'm happy to look at them, but if you're trying to throw the swap directly into a giant wall of rocks idk what to tell you, that's never going to work
Id love to know too Actually...
Imo cope with the meta: bans are just made for ppl trynna void the meta.
Because complaining about something and being like "ban it, they're using it, it's too op" when you can do the same thing, is the level of argument of a 5 year old.
People returned to scrims after it was announced that wukong can be banned
but its only temporary retention
as of next weekend theres a very large chance scrims are fully dead
this weekend saw another 4 teams quit
Welp if people are crybabies, not much to do about that
Also scrims /=/ community
scrims = top play
They don't organize patches and hunters for top plays
but for the community and lesser skilled people to have fun
But yea game is dying it's sad
we were literally talking about scrims bans
and suddenly ur going off the rails about how scrims dont represent the community lmfao
Because retention is not for scrims
monkey
lmao
retention is global community
are you
dull?
thanks for the wonderful conversation mate š
"let's patch wukong for scrims players"
Maybe one day people will understand that devs work for the 99%, not the 1%
(also don't know why this thread was never closed in the first place, OP never reported a bug lol, was just malding he got spiked from fog)
thanks for the wonderful conversation mate š
Pretty sure its bugged in BR too. Feels like I'm never at full speed when podracing anymore even when I intentionally reset.
Can i have some
@chilly parrot are yall aware of wukong not getting kills with the clone
Ver los vĆdeos de SUPERVIVE Trimmed Clip 1 de Reval y millones de otros vĆdeos de SUPERVIVE en Medal. Etiquetas: #supervive
as you can see here, on the top right the game gave me the kill
but it didnt count on the kill count
But thing is if you do it right you can still use it on big walls, it just has nuance. Like I said before if he jumped in first clip before casting I'm pretty sure it works there and in his second clip I tp'd correctly in that spot here:
But broski wants to be mad. 'Fuck yo explanation lemme mald' :^) Is it frustrating for ability to go on cd without going off? Yes! If you know why it doesn't work then it's on you chief. Are there outliers (bugs?) where it still doesn't seem to make sense? Yes! Dev explained why it works how it does and gave pretty good reasoning against the reasonable idea of 'let me just tp to the top of terrain it's in.'
'This is how the ability works' Reasonable person: 'Okay cool I'll keep that in mind.' @cosmic shell : Fuck you I don't need your explanations 
This is stupid cus wukong is actively ruining normal games as well...
I love how I still get hit behind walls while he wasn't even on my screen and it's stupid hard to hear him but supposedly it isn't; with everything else going on it's so fucking hard to hear the chime sound his rmb makes.
Wukong is bouta be like shiv and take 5 patches be balanced ._.
It's undeniably poor UX for an in-game behavior to have an unintuitive arbitrary "explanation", it's really not that fucking complicated man
It would be much more logical, instinctive, and player friendly behavior for swap to TP you where the projectile lands on the wall's surface (so against the wall in the air, but not on top of it) instead of simply killing the ability - hell, I think I speak for everyone when I say we would even take a CD refund on a cancelled shift
Otherwise, expecting your players to learn such case-specific interactions through frustrating trial and error instead of allowing them to apply universal rules instinctively is real clown shit
Oh fuck yes
would it be possible to get folders for friendslist
damn I'm tryin' to just drool looking at this meat being cooked and you hit me with a feature request in reply to that smh

I got thisā¦
Koalifier is the bug/gameplay guy, thatās not a bug or gameplay š
So... is it poasibke to unnerf the hudson yank? Pretty please š„ŗ šš
thoughts on having separate keybinds for abilities that do different things depending on state?
i.e oath spin dash/shield bash or brall rmb
reeeeeeee number dont go upppp waaaaaa 
honestly would be really cool to have a rage system for last alive instead of beacons. i doubt thatll ever happen any time soon since theyre focused on making hunters and BR stuff but that idea should be looked at if u guys have time.
way more fun to try and win when outnumbered with a buff than it is to just lose because they have base camp and u cant cap it with multiple ppl fighting u.
please
the amount of times
i dash in instead of parry cuz my shield breaks
makes me sad
So they would just do nothing if they you don't meet the conditions for the conditional bind? Like Brall Air slam & not being in the air?
Would that be the idea?
yes I have died hundreds of times to this
until I switched off dash to cursor
but idk if there is a bug because I would get the shield bash visuals but then shield would break and I would dash in
maybe it is not giving invulnerability immediately
That sounds like it could be client prediction to me
Client thinks you shield bash, triggers the visuals, server says no, the shield was already broke and you dashed.
could also be that
I used to play on 5ms but now on 30-40ms
cant remember if it used to happen
oh so its a bug? im having that same issue i think
It's not quite a bug, has more to do with how stupid the RP system is and how it doesn't properly update to not give extra information about revives
I feel bad that this is your only social media / media experience so I'm yeeting you some normie shit to better your experience
This was actually the best pulled pork I've ever made
The crust was perfect. Soaking the apple chips for 30 minutes was perfect. Before I put it in the oven I quartered two apples and two onions and lined them around the edges of the map
They disintegrated over the four hour cook time in the oven
And it was so good
I've struggled with the specific time to soak the wood chips before smoking and 30 minutes seems ideal
I'm just in awe of how it came out
Served it over saffron rice with salada baladi and tzatziki
Wow this sounds incredible!!
You do a 24 dry brine with 100g salt 100g sugar 25g garlic (minced) and 7.5g thyme
Phenomenal
What? Show me some of dat
Holy
I gotta try this
Do you like toast the slice beforehand
Or you sog it up then you toast it?
Or you just take it in non toasted like a man
Also how much sugar
Is honey a good substitute?
What if you just use honey mead
š§
this is either bomb as fuck or gross and I have no idea which
I was just starting to get into cooking meat well then I had kids so doing anything at all other than work/children/game pretty much vanished
That's what I'm not afraid of, but nervous for. Right now I can get up at 4:45 am and spend 7 hours on pork. Can I do that when my wife and I have kids? It's an unknown
maiby both...
@chilly parrot On another note. When are we fixing the grappling hook techs? There's a few interactions that just shouldn't exist and have been in the game for too long (looking at beebo for example) :
- Beebo bomb + grappling hook: https://www.twitch.tv/vzorlandos/clip/BreakableRamshackleMartenDBstyle-NKxCb3kuoTDwFiZo?filter=clips&range=7d&sort=time
- Grappling hooking to terrain + glider cancel (basically old tech where you fly high up into the sky - can get clip if needed)
- Grappling hook + glider + grappling hook - Causes a buggy extremely fast continuous momentum in one direction (can be combined with beebo bomb/jump pad for additional effect - can also get clip if needed)
I HARD disagree with the bebomb thing, that is one of the coolest and most precise tech in the game, and stuff like that will get people to play more, cause its cool as hell.
Add more stuff like that, dont remove the hard tech, I dont give a fuck if it removed the compeditive balance.
Sky cart, should go away, the bomb tech should not
cool as hell for who i like that some ppl never think about the part of ppl that experience it its very unfun to play against
looks great yeah but still demotivates playing when you dont have much counterplay
Okay, so that play. If cart did not pick him up from the skybox it would have been a far less oppressive play
The issue isnt the bomb tech
But that car can grab from stupid heights
It needs to work like Bishop ult
issue is beebo and grapple being able to do stuff other characters cant
its beebo cart superspeed situation reskinned
The issue is not grapple+ beebo in that clip, its the cart, if he had to land then ult it would not be an argument of it being op
so you are fine with beebo touching heaven and not having weird ass r hitbox y axis that catches?
Yes, cause its not something everyone can do, and he doesn't have a way to do it all the time for free like Hoverwings Bishop, and its extremely hard and tight to do, it requires a lot of skill to do. If the Tonk Tonk actually had to hit the same z axis it would be a far better interaction
It requires no skill what so ever its literally the easiest thing to do what are you even saying
Just do practice for 10s and you have the timing down
Its on a 15s CD with 2 charges so he ALWAYS has it up
so you are fine with that? it took me 5 minutes to learn
you could perma cc and kill instantly with little counterplay
Even if sky car was removed (which it should) you can still do insane kidnaps on champions with lesser to no mobility (which Civinix just showcased)
ofc clip could be better but why bother hope you get the point
And if you get hit by the car your just dead with Beebo in hes current state with bomb + 1% + rmb spam
Like its so degenerate
Worst part is you can do double grapple to the bomb (cancel the first grapple with glider) and you fly to narnia btw
ye dont have 3 star not playing much (armoury moment)
you could use flex tube or whatever just to perma cc enemy/ use pink fist to double down
Just watch this guy for a few mins and you start to see the problem. Hes TURBO abusing every possible bug/techy interaction on beebo in ranked XDD
https://www.twitch.tv/vzorlandos
which is another beebo problem having infinity cc for no reason
beebos design has always been incredibly toxic
said this from day 1
basically impossible hero to balance
and ult stun range being 2 miles, and orb being "alive" and able to res/cap/rev even tho hes not a healer or needs it in his kit to be even stronger, and the "1%", and... etc.
Beebo has, honestly, one of, if not, the cooledt designed kits in the game, they should lean into stuff like his kit
IMO
imo if they just gutted his numbers
made him into a tank
he'd be alot more reasonable
the issue is he has so much bullshit
i would love bat being able to reflect projectile
and he always does infinte damage
instead of weird stun
i mean the amount of knockbacks that stun into a wall
is so high
it actually tilts me
Beebo is so fun to fight. He is so cool with how he just infinitely throws you around
also you can charge bat and use that pink fist just to make sure enemy wont escape
(bat still charges)
ragdoll simulator ez
The only damage beebo should have is Max Charge bomb
That's it
I love that you had to play around that
If that was the case and he was all about setting it up he would be more fine
But it has the issue of overloading one thing in his kit
And the rest of the kit would have to be all about setting it up
and even that would be fine if it didnt stun for 2 millennia and did do soo much dmg or combo pot. too
Tbh 0second knockback is always super toxic
Was toxic on oatg
And even more toxic on beebo
Same with brall to a lesser degree
Tetra aswell
Eh- Brall is worse for me. Beebo and Oath you can space vs due to the charge time- Brall just goes brrr when close and cancels dashes etc. more annoying imo.
At least we got rid of I frames on Dash, I genuinely am glad that is gone, and am glad it will only ever come back on ults
If they increase TTK- I think game might actually get good again, then we just need more depth and counterplay options. TC kinda cooking but really need to fix this high spam high dmg meta.
Which dasg
Joule u mean?
ye
Another l take I'm afraid
Lmao
Nah I frames on Joule dash was ass squared
Beebo players really love getting stupid tech that is unfun to interact with for literally anyone that isn't the one doing it.
Then they basically shove every complaint about the beebo tech to the side like it doesn't matter. That's not targeted directly at you, all beebo players are like that.
They did massacre the hunter, but I frames in a 0-5 seconds cd ability is shit
It would be fine if joule wasn't entirely based on dash dmg
joule just feels awful without i frames
removing them removes so much skill expression from the hunter
And Joule feels awful to play against with the iframes
her issue was always that she just did too much damage
Make her shift her ultimate with a 39+ second cd if she fails it and she can have them back for all i care
30*
LMAO
Skill expression
Thats a joke
thank god you arent in charge of balancing the game
damn u got me good
but yea no iframes means
she really cant do much aggro plays anymore
feels so clunky to play her
they removed her iframes 2 times before
And i frames means you can't punish her ever
and everytime they undid it
no you can easily punish her rofl
you just need to understand how her kit works
there was 2 major issues with joule
1 was when her shift has a low CD so even if you didnt reset it you'd have it back fast
e.g with timeshearing
the other issue was when the TTK was so low she'd 1shot you off 1 combo
none of the issues come from iframes
Technically it'd add more cus it means you can't just blatantly ignore what every other character is doing and just go in and be fine.
no because it limits the ability to outplay things using the iframe
and instead its just a generic dash
so the skill ceiling gets lower
like you have far less options of what you can do with the dash now
You have to bettwr to outplay... that's the point. And if they buff jpule now I think they'd be kind of insane
Joule literally was able to just dash through Hudson wires with her iframes
yea ofc
Literally spam dash and nothing hits you, combine it with life steal and you are immortal because
the fact you said lifesteal
shows you've never played the hunter
because you never built lifesteal on her ever
Omnivamp same shit
its such a dogshit stat on her
the thing is
spam dash only works
if you actually hit ur shit
you have to stack to 4
and then dash through someone
or hit RMB and dash through orb
Joule can already confirm her dash pretty damn easily without iframs. There's just some bs interactions rhat happen sometimes.
Saw madly dash through a ghost full stacks and get stunned and it do no dmg lol
Joule pre Iframe removal was so fucking easy to play as it was hilarious
yea but its not about confirming the dash
I miss her Jazz hands RMB though
its about the ability to outplay more things using dash
coming from a bishop player 
She's easier then Bishop IMO
joule was only easy to play when she has patches where CDR was OP
and she could dash and miss and still have dash
nah no chance
I'll have to stop you there
joule when CDR is weak
is one of the hardest hunters to play for sure
like on timeshearing patch i agree
she was pretty easy
cuz even if u missed
it basically didnt matter
Being able to out play does not equal skill expression tho. In this game that might seem like the case but it really isn't.
i mean if you limit the options she has for her dash
you limit what she can do
aka you limit the skill experssion
yes you have to be more careful with ur dash now
but that leads to you using dash in a way thats less risky
and often times less skillful
like you have to be smarter now
but requires much less mechanics to pilor
pilot
Yeah because it was peak skill to be able to contest anything and anyone and one shot them if you succeed and just ult out if you fail
But you don't have to still. It's like how is it more skillful to just be able to completely ignore others abilities versus having to actually think about what they are doing before going in
surely this is a real argument
because when you can outplay peoples abilites it allows you to rely on your mechanics
its not like u just press the button and you ignore everything
it requires timing
and requires aim in order to dash in a spot thats benificial
That timing is not tbat tight bro.
Chipsa stop getting ragebaited
its fun
Yeah if you play with your feet while hanging upside down blindfolded
Just that your points are pretty damn stupid if I'm being honest.
i'd pay money to see you play old joule in high elo lobbies
cuz im 90% sure you'd get farmed on CD
i think ur arguemnt is that you want joule to have to think more about her dash
I'd pay money for you to stop talking
and be more focused on her decsions

where as i prefer her to have a higher mechanical skill ceiling
and have more options to outplay
would that work for me š„ŗ
You say that but the reasons you give for why having iframs = more skill expression are just kindnof dumb, and not really even reasons why iframs coukd gove her more skill expression.
i spat all over my screen... š
I was just thinking about these yesterday, thanks for the clip

Bro yaps about high skill ceiling and outplaying and bullshit like that
Does he even play the game anymore?
Legit never seen him play anything but the top 3 hunters every patch
even cooler when face of the game kom tick tries to justify it
i do love how this thread is just balance talk and cycling thru stuff, its fun^^
whole discord is dementia cycling
I like how disconnected from reality high elo players are
am i high elo 
what did we do š
Ask for Joule iframes and saying oath is perfectly balanced
did u speak to chipsa by chance....
is this a chipsa reference....
š
Don't scroll up 
Well your at it can you make his car cancel when he gets grounded? Having a beebo ult through my wires like it's nothing and get unpunished and I literally can't dodge cus I happened to already have used my dash, I literally tried to walk to the side but I couldn't cus hudson too slow š
the reason having iframes gives her more skill expression is because it enables her to make more plays and more aggresive plays due to the ability to negate other abilites
in theory if we follow ur logic we should remove the ignore projectiles from her dash aswell in order to increase her skill cap
also saying that i say oath is balanced is insane
im the no1 person in the world who thinks oath is OP
oath has been the best hunter in the game for like the last 1+years
you dont have # bro
That still has close to nothing to do with skill expression tho.
Joule's skill expression will basically always be the same, and it is basically the same now as when she had iframs.
generally will increase her skill experssion
yea but now you cant outplay many things that you could before
so she might be more balanced
but shes balanced in a way that lowers her skill cap
I'm pretty sure I've already said ability to out play does not equal skill expression. Which you seem to be unable to understand.
then we just fundementally disagree
Skill expression is someones ability to show their time and experience on a hunter and play differently then someone who just started, I frames on Dash just meant everyone constantly dashed the exact same way
There was no expression
this is literally the opposite of the case though
now ur options to dash are much more limited than before
also regardless of skill expression
it feels fucking awful to not have iframes on dash
like for me it makes her 10x less fun to play
you get hit by so much more random shit because of it
You dont agree with my opinion? = your too stupid to understand š
very intelligent
Ive always said it should work like bkb in dota, there should be certain spells that she cant dash through like Void ultimate or hudson barbed wires, but apart from that joule should have immunity
for reference what bkb is
https://discord.com/channels/852642429105995786/1408857890323828837
This is something else I'd like looked at. As of late the knockback on hudson's dash has become a lot more inconsistent.
The post isn't necessarily correct cus I say the knockback improvement buff a whole back didn't do anything, not true it did at the time it's just worse now than before that patch.
I love somwone getting knocked to the side of the direction I dashed ._.
He literally just ignored the fact i said that. And the rhing is that is literally just true. It's not even an opinion bro.
Give hudson 100x more dmg so he csn outplay more, boom more skill expression:)

surely this is my argument
Tank beebo is fun, I liked playing that with RMB max before 1.0. Didn't seem very good though.
yea agreed
i played it a bit in 1.0
vive + essence
its fun for sure
I think the chrono gauge interacting with RMB is weird because Ability Haste doesn't, and has never effect the RMB CD, but the new flat reduction items do.
chrono gauge is insanely problematic as a item
mostly i think flat CDR reduction is a problem more so than the item
if it gave % based it would be more reasonable
It nit having a cd will always make it a problem regardless
especially since it procs twice on characters like crysta with the rmb etc
u get a spell down to 2sec CD and chrono gauge cuts that shit in half again, effectively 50% CDR on a item
4 times if you get both passive procs too
Bungee can also trigger it, like try to count the chrono-gauge procs here lol, it's a crazy number of procs.
Cyrsta is balanced guys i swear.
Idk why tf this stuff doesn't have a cd and why tf do her passive procs count as abilities? Other characters' lmb passive procs don't count as abilities yet her do, wtf is this inconsistency
Reading the last 2 hours of this thread has given me brain rot
Chipsa donāt engage
I frames are OP when only one or two chars have them AND the rest of the cast doesnāt have an equivalent defensive option of their own, but just because something is OP doesnāt mean itās not more skill expressive. I frames create combat conversation and insane amounts of skill expression, tell me youāve never played a video game with iframes especially at a high level without telling me you havenāt played a video game with iframes especially at a high level
But chipsa isnāt arguing keep her as she is and add iframes, he was saying with less damage and longer cdās (in order to reduce the frustration of how OP she is) and then re-adding the skill expressive defensive option of the iframes
Raises her skill ceiling while also keeping her balanced
Anyway not engaging any more, but chipsa was right a ton of self reports in here. Ironic calling him and his takes stupid
When you guys just self exposed

He basically said "more ability to outplay equals skill expression" that is just wrong. Just because you can outplay stuff bettwr doesn't mean it is more skill expressive.
Tell me wukong infinite bhop was skill expressive, you can't cus it wasn't. And that's the main fucking reason he gave for keeping iframs.
I literally said something he said was wrong cus it is wrong. That is all.
#1397859784811872296 message
Read this and tell me that seems like good logic for why it increases her skill expression.
If that isn't what he thinks he truly portrayed that so fucking badly
logic seems fine to me
if you have more options
then there is more skill expression
Yes but then we have 1 character that has 10 options per situation while the average character has like 2 or 3
Idk how this is related to the thread topic but big agree with this as a joule abuser. Beebo autos should not invalidate the character
thread topic isnt this thread anymore, this has become a general bug and balance thread^^
Poggers
were getting good comms and discussion from it tho
That's nit really how it is in practice tho. Like just cus you can outplay more doesn't mean the character suddenly has more skill expression. And giving more tools while other hunters having literally just 3 tools while some get to have legit like 20 seems like some ass balancing if you ask me.
And like u said this multiple times, going in and getting back out and basically one shotting at the same time, whole just ignoring what everyone else is doing isn't really more skill expressive. And he countered that by "you have more options to outplay tho", like what
fun to play and either fun or cool to play in to is atm honestly the only balance that should matter.
No, fun to play against should be an equal priority
If not higher
If that were what chipsa were saying I would agree with you, but I really donāt think it was. Adding iframes adds skill expression because it adds the choice:
āDo I dash to dodge this important ability, or is it more important to save it for the passive proc?ā bundling that with longer cooldowns means that decision point is going to have more weight. If your opponent creates a situation where a dash does both of those things, theyāve almost certainly already misplayed
Because no one's gonna stick around if every other hunter is the equivalent of Zed, Mel or release Kassadin
As it stands itās just āsave the deny the dash ability for when she dashes!ā Which is boring
I think lowering jouleās burst/cds to put invulnerability back into her kit is a very fair exchange. Assassin joule is cringe and unhealthy for the game imo
This is one of my main issues with the game lol, if you play any of the "classic" characters you're just at a big disadvantage against things like Beebo and wukong. Only good classic character is shiv and everyone keeps whining about her and she keeps getting gutted when it's her itemization that's the issue.
Maybe. I didn't even see him ever once mention longer cds. Like all I really said was that his points were kinda stupid and what he was saying did not make sense for why it'd add "skill expression", which literally it did not.
Dash haste would almost be guaranteed to become a problem on joule if they did this as well.
Can you name one character like this? š
Cus i cannot.
I fucling hate the "Self expose" shit, its so fucking pathetic to say a statement isnt correct cause you are calling them bad
maybe i misunderstood his points but they just seemed really stupid. Wasn't even really trying to say thag he was wrong just that his points sucked.
Aw man this thread is in the negativity part of it's cycle again.
Wake me up when we're in the next Koalifier arc
Lol
Give it like a day and a half probs
@void fable Can we change the thread title to "Koalifier's Bizarre Adventure"?
Seems more apt at this point
Yea, it got "me higher MMR only my opinion matters" toxic :L
Honestly I really donāt think the dashe haste options are good enough that they would become problematic, personally. I think hightops will always be the preferred boots, and in other slots raw cdr options are better for joule imo (thanks to resets). But Iām not the most skilled player so grain of salt I guess.
Even if it did, they could just balance around that š¤·āāļø
idts either š
This is probably correct. Just it'd likely feel like bs for joule to be immortal most of the time.
The main reason I feel like there is to add iframs back is cus it is insanly frustrating to get knocked out of your dash as joule. And there are genuinely somw stupid interactions that wouldn't exist if she had iframs.
Zeph, Celeste, Elluna are the only ones that come close 
Imo at least
No way zeph, that guy does so much damage i just don't see him evwr being fun to fight. And his self healing is stupid.
I could see the others tho
I can actually agree with carbine. He feels pretty good to fight. And I say that as a hudson main š
Carbine is fucking great
We do love carbine.
Itās definitely inflammatory and I donāt want to defend that, but to their credit it is just kinda true that in other competitive games it would be assumed knowledge. Itās baked into how so many other games are talked about already, so implying it is different in superviveās case is frustrating for people who spend time in those other spaces.
Even the nice way of saying it is probably going to rub someone the wrong way methinks
It's not even necessarily wrong cus i don't play many competitive games but it's a pretty bad way to defend an opinion, it objectively is.
Its that and just the tone
..... tbf its mostly the Tone
my goat
oath? OATH?! OAAATH?!
Oath isn't quite as oppressive as he used to be, thankfully. Still extremely strong especially with some comps
The main issue with shrike post 1.0 was that you only won when she fucked up. Pre 1.0 you could pretty reliably dodge hwr shots, I'm assuming if I could do it on hudson every other character could. They really fucked her with the bullet speed increase ngl
Yeah I swear I'm not crazy that Shrike is so much harder to dodge now it feels like I need to burn a dash more often than not especially if the shrike has any hands at the game
She kinda just makes any area a no go zone
I dunno, I'm done the battlepass have all hunters unlocked maybe It's just time to take a break from this unbalanced misguided game
It had potential and they completely shot it with 1.0, and they kinda lost the sauce if they're releasing shit like Wukong and nerfing worse or barely on par characters constantly instead of admitting armory is half the problem
No
U dont play this game anymore, u build most random shit on every hunter
Carbine will probably only feel "bad" to fight if a singke round is enough to kill even tsnky hunters. Which i don't think he's had that dmg since release. And now I never experience that kind of shit
the only thing i dislike about carbine is his ult killing wisps
esp when compared to how bad shrike is at it
I still dislike the resets from wisp killing. I'd be fine with it if it didn't reset
You must be new to the channel, its been months since this was about wukong
I don't think this is even a month old š
its exactly 1 month old
I'm kinda beating a dead horse at this point, but originally she was nerfed during the "purple abyss specialist era" where abyss specialist joule was making her literal god (also shift reset on dash potentially but I digress).
Abyss specialist got reworked like 3 times because it just kept creating problematic interactions. Yet we nerfed the character instead. And then, Joule was left in a nerfed state in a game where abyss specialist doesn't exist anymore.
My point is not to point fingers and be like "you shouldn't have fucked up in the past, TC" because it doesn't really help anything. But I want to point out that nerfing a character because of an item that creates problematic interactions on every character that wants it is something we should strive to avoid in the future.
Joule at the very least is on your screen, and you have an understanding of what is happening when you're fighting her. This is very different from characters that come from off screen and one shot with 0.1s to react to the threat (beebo fast car, wukong).
I landed my greatest dunk ever (or at least my favorite dunk) because Afro (amazing Joule player) didn't have Iframes on her dash anymore. Yet, I would rather them just give em back the Iframes. Let the Joule players have their fun. Longer cooldown to compensate? Sure.
Unless you guys want every single character in the game to work the same and not have anything special about them. But what kind of game is that? Sounds boring AF to me
IMO, every character should have some little things that make them special. Things that no other character does in the same way they can. This is what makes characters unique and makes people go "that Celeste hunter looks cool, I wanna main her."
If we take that all away, we're left with a homogenized sludge of hunters that all do the same shit or are grouped into "classes" with one mage, for example, better than the rest of the mages, so everyone plays that one mage when they need a mage...rather than thinking "how could this specific benefit that this one character gives give me an advantage in X-stormshift/situation/match."
Do I hate Wukong? Yup.
Do I think they should have taken away his ability to dunk? Nope.
Do I think I should know there is a Wukong charging his pole before I get one shot from off screen so I can have time to react that is within reasonable human expectation? Yup.
Do I think Wukong should have to put himself at risk over the abyss like the rest of the hunters in order to dunk? Yup.
Do I want to see his cool tree hops or pole or podracing taken away? Nope
Podracing is lame as fuck TBH
Sure, but it feels nice for a lot of players, so that's fine with me, even if I bitch about it.
Can't catch no monkeys I hate podracing ;-;
Depends on the character in my eyes. Like o hate it on wukong cus it takes away from his tree dash resets. It's still used a lot just podracing feels like it overshadows it.
I don't mind it much on oath and zeoh if they balance with the idea if it existing.(like they tried to do with jin)
The thing is, its extremely unhealthy, its a no mana dash that takes a short amount of time to master and completely detracts from what makes him cool.
A wu getting away due to movement on trees?
Fucking awesome
A wu getting away cause he Pod-raced?
Fucking lame and honestly quite skill less
I mean, there is the option to slow it down, rather than remove it.
I can think of plenty of monkeys I could have caught if the podracing gave like, half the velocity bonus
If everyone could podrace, no problem, but like you mentioned earlier, everyone having the same kit is boring
Some things just arent healthy, free movement that is hard to punish is one of them
Well, rather than everyone having podracing, some characters can have it, and we can give cool things to other characters.
For example, leave podracing and adjust it. Give Hudson and Celeste their windring interaction with dash back.
Mobility options specific to hunters makes things cool.
Then we can tune the numbers from there
SUPER BASED SPY POSTING š„ 
I agree to a degree- Its fun to play as, but is it healthy/balanced/fun to play against?
I loved the winding dash on hudson... was genuinely one of the funnest things ever. And since he's normally slow it was nice.
It would be awesome if they tried to give every character a way to go fast and for some podracing just happened to be that and for other it was aomething cool like the windring dash thing.
Maybe a character is supposed to be immobile. We can give that guy or girl power when they are just chillin there.
rather than mobility options
But whatever they give/leave on a character needs to feel good
people forget how OP windrings were on elluna aswell š
I keep seeing people throw around the word "unhealthy" like a new buzzword. But we forget that the most unhealthy thing of all is a boring game.
que.... restrictions.....
Remember when SV was advertised as a sandbox? Can we all pls remember that?
Not saying we shouldn't attempt to balance stuff, but let's take power away from the boring parts, not the fun ones.
This is a way different issue though. The games at the top end where you can't queue with others wouldn't be so bad if we had enough top players playing at one time to make a skilled lobby. Although, it would still probably be more fun if you could duo or something.
Allow trio and you might as well just make a ladder for teams to play in (already suggested this before, but something akin to ranked 5s on league back in Season 3 or something as a seperate queue). Not sure if we have the numbers for that yet though. Would be fun imo.
Shiv is in the same boat lol they'll probably keep gutting her instead of addressing the items she abuses :/
we did... and then they left
so many people would still be playing if this wasnt the case btw
i cant state that enough
even if its not 24/7, atleast give us a 2-3 hour timeframe every day where its possible to party-que
there are so many options but none are being taken, now the core community is in shambles
has anyone done a survey to ex-players? and their reasons to why theyre ex
(the word that would come out of that is likely balancing, tho...)
i could get over 100 players to fill this out
but idk what it accomplishes
if i post it publically its just another doomer post
if i post it to a dev i doubt they would read it
š
since its feedback they know about most likely
yhhh ig it would only be peace of mind for the people still playing 
the soloque experience in this game is just miserable and their solution is to make everyone soloque
now almost everyone is miserable....
we found this simple lifehack of just not queing š„
come arena :3c
then youll only pray for balancing
if they disable contract killer perk and give everyone the same money per round sure
but right now its literally so unfun
everything is maxed in arena why not; either max items or,.. no items.
The solo Queue people beat the Squad Queue people during the last discussion, the Squad party didn't show up to the discussion good enough and they lost.
(no items might make them be able to balance hunters and then max items might make them be able to balance items)
š š š
too real
arena still has squads, come arena ;3
(i cry myself to sleep and dream of Supervive)
My whole thing is being funny
like here is me literally a YEAR AGO speaking about not having fun in soloque
Thats all I have
and that i only reinstalled because playing with friends is fun af
And pissing of people who think High MMR Ego is an alternative for a personality

(there are too many)
i dont want to play with friends to get a competitive advantage i want to play with friends because... its fun :((
i want to run hoverwings bungee tetra and rocketship half the map into a slam while my friends call me stupid and we all laugh about it
and i want to do this in ranked where there are 3 man legend teams who are taking the game seriously just to die to me running a troll build....
Yea, the whole argument of the solo party was that
A.) The deathsquads were ruining the game
B.) The leaderboard was not real cause the top players were just getting boosted by their squad
none of these pleasure points exist anymore...
A it partially true, B is just wrong
Back then we had unranked and ranked combined
Oh yea, we know, but they were louder
I still remember a few games back then where I was absolutely dogging on some pre made squads in solo que... we were at a disadvantage but not like it was hopeless
nah being a soloquer into 3man teams is hopeless
like that part is true
thats why i think best of both worlds u just enable trio-que for 2-3 hour timeframe per region every day
Now probably. It really wasn't back then which i find kind of funny.
its honestly really good retention for high elo players
we had inhouses DAILY for months with 0 downtime days
that would basically accomplish a similar thing
I have hope this will happen next patch, it definitely will trust ._.
I hate making doomer statements / posts i love the game
but the truth is, allot of us have now uninstalled
and if restrictions arent lifted in a way next patch, the game will also be uninstalled from many brains....
this sounds like a threat or something but its not my intention
i just see the general consensus in many of the communities is that finding a different game is the play unless that magically happens
It makes sense. The game is just funnest with friends.
I'll play as long as they have hudson so they'll never lose me. But others don't have a character in the game they live as much as I love hudson
Hi I'm late to the podracing discussion but my take is that the game is balanced around mobility having cooldowns and every time a new podracing tech is found it breaks the game until it's either nerfed into obscurity or removed entirely. That's just what happens every time, an observation.
Hunters are designed with a certain mobility budget in mind that reflects the strengths of their kits. To have a mobility tech that is both faster and more consistent than dashes while having significantly reduced or no downsides at all is a balance nightmare and should be designed from the ground up for a kit to not disrupt the entire state of balance every other patch.
Power budgets are a necessity for the game to feel fair, podracing breaks power budgets and results in the hunters who have it becoming unfun and usually unfair to play against.
Every time we see a new podracing tech pop up it is the exact same story. Tech is found -> Hunter becomes uncatchable or inescapable -> Hunter defines the meta and becomes a slog to see in your game.
As a Wukong player: Please take away podracing so this hunter can be properly balanced.
šŖ maybe go read how vulture, bakaon, and you were all responding to chipsa. I don't care that you guys are bad, nor does that make your statement incorrect. However, if you anecdotally have been unable to pull or flesh out a system to the highest level (in this case a system with iframes, can be any game not just this one) then it is hard for you to understand it at the deepest level as well. I'm sorry if that hurts your feelings, but that's also truth. Now can a bad player understand something deeply and just not be able to execute on it? Sure, but that is an exception not the rule (hence coach's sometimes are not high rank or highly skilled but they have deep understandings of the game, HOWEVER, a lot of top coach's we're previously top level players or high level but just not the best that they had to be relegated to coaching.) but you guys are also acting superior and we have comments of just straight up calling argument's "dumb" and "high elo is delusional and disconnected from reality" calling argument's or take's "fucking joke's" (I understand not just your words, but I was addressing ALL commenters so don't take this personal). But again, the irony in these comment's and even your own here is pretty astounding.
When the titanic sinks everyone has to drown together
Unfortunate š
the thinker.... @bleak garden
We all burn from the misktakes of our past
this was the biggest issue
100%
the biggest reason why soloq happened
was this single mistake
Always bet on Solo Queue
"You can outplay more" say that isn't true never given a reason why it is. "You can make more aggressive plays" how does that = skill expression when you're just ignoring abilities with a 6 second ability that resets? Also never explained.
Stop talking about this. But non of you gave reasons as to why it equaled skill expression that made sense. And tou still haven't. Just complaining that we didn't understand what he was trying to say when it didn't make sense.
I think Phenom's saying that it opens a lot more gameplay possibilities both offensive and defensive which does add depth to the decision-making and gameplay expression
Conversely I say it might reduce depth to play against. Just to play devil's advocate
I don't necessarily even care for this argument or that iframes add skill expression, I just wanted to humble you guys a little bit in the fact that the way in which you were addressing the topic toward Chipsa came from a place of complete superiority and that your argument is 100% correct (when I actually believe it's the exact opposite) and you also went about it in a belittling manner. Then when I address it in the same way you guys are it's "high-mmr, high elo toxic bad" lol. Anyway, I don't even care for this but just understand that you should go about defending/discussing points in a diff manner and understand that you may be wrong and don't be so entitlted and confidently wrong it looks even worse and will be called out
Utilization of Iframe to make plays vs. utilization of a dash that you know doesn't have an Iframe both require skill expression and use of the knowledge of the dash. But both cannot be used for the same scenario.
Having an iframe means that someone can go for a more aggressive play when timed correctly. Does it make it stronger? Yes. Does it mean players that don't even think about that kind of thing will get more value out of it when they use it? Yup. Does it open more options for high skill players? Certainly
Dashing in during that small window of Iframe, say with Joule dash requires very good timing and understanding of abilities and windows. This allows for players to make plays that would otherwise be impossible... possible, and in some of those cases, it allows for plays that require the ability to not only react to the opportunity, but to make the decision to do so. More options = more choices and more choices = harder to choose correct one.
Additionally, the windows on Iframes are pretty damn short. So using it properly requires precise timing and input, especially for aggressive plays that involve not only "dodging" an ability but also knowing that you can iframe it, stay safe while it's on cooldown (or kill before being punished), and achieve a result that is net positive for your team. (Also, it's not instant. The Joule player also has to account for minimum cast time on the dash).
I'm not sure if there is quantitative way to determine if iframe dash vs no iframe dash is objectively more skilled or not, but it's definitely not as simple as stronger = easier/less skilled.
idc what anyone thinks
having an iframe dash allows more skill expression
I don't even understand how ppl are arguing about this
ofc if they add the iframe back then you must take something else away such as dmg or cooldowns
anyway just posting this here for no reason
what is worth noticing here
he means the one that sends u into the air
This helps kind of but I didn't really play joule when she did have ifram so I can't really completely understand ever.
yes that
ur opinion doesnt count
twice!
This is just one joule player, but madly has said he'd take the iframe for lgit 20% dmg nerf.
I wonder what would happen if instead of diminishing returns on doing it repeatedly, it started out low and got better as you spammed. Hard for me to evaluate how good/bad that would be but it just occurred to me that that is an alternate way to nerf it that I hadn't thought of before.
To speak to this point and demonstrate it quite literally, here is me being ultra aggressive on zeph taking positional options I would never usually be able to simply because I can uppercutlass iframe crowd control and damage.
https://medal.tv/games/supervive/clips/kWJgvOI6S6_FptYC8?invite=cr-MSxjdFMsMzcwMzgyMDUw
39 Views - Watch NEO. by furotiza and millions of other SUPERVIVE videos on Medal. Tags: #supervive
had someone vc in game about; oooo let me see what i can craft for next match because they have a "forge". and i legit went 
Yea, but that is due to him hitting the wall, the only way to "resolve that" is to remove grapple bomb, or rework the physics of the game. But the problem in that instance is the cart
Woah is that oc15.... in your team??? Do we have a que restriction dodger??? Will have to confiscate your gm glider for this.
šØ
Attention:
We have received an anonymous report that @swift furnace has been detected commiting queue fraud by queuing with "friends", which is an infraction of the Breach's law, you are ordered to go outside and put your hands up to be arrested, resistance will be met with lethal force which was authorized for this operation.
Please wait while reinforcements arrive to your current location. You will be hereby confiscated of all of your ranked belongings during your trial scheduled tomorrow.
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Idk if there is a place to put this that the devs will see.
The shrike six improvement seems to have been too small. If I as somwone with 1k hours on this game still miss the fact I got shot half the time I'd assume it didn't help at all for newer players.
Damn he really said joule iframes are op because omnivamp
There's just no shot
I guess we are just in here saying whatever we want with no quality control
Joule turns peoples brains off, half the cast can currently kill you as fast as she can or faster but no one cares because lightning lady is mean
Indeed
i swear 80% of joules frustration comes from the orb that grounds u
atleast its that way for me
the pull?
yea the pull
xdd
if i die to a joule without her hitting the pull it feels like i got shit on, outplayed etc
but whenever that pull ability hits me something in my brain turns off
and it feels like i got omega turbo fucked by the games most broken character etc
"I have no counterplay!!!!"
thats basically my thoughts
obviously it does have counterplay of just dodging, but it feels terrible to get hit by it
I mean, that's true for a lot of things
nah i hate joule pull specifically
idk joule pull feels the same as KP hooks
its so easy to WASD
its core to her char design
real chipsa, but if they hit it it instantly feels unfair
that and her iframes and dash reset
yea i can see that
but my reaction is always the same as if i got hit by kp hook
her iframes were so cool
i miss back in december when i would have 1v1s with joule players like mershak, nimano, chipsa etc when i was on myth
the matchup was purely skill based
peak times
Yeah but imagine how I feel when I knock up all 3 of you and make an anime villain noise
Do you hate my fun
now its like unwinnable for the joule
unless ofcourse i have not touched myth in over 7 months! (this is the case š )
Void matchup used to be that way too
there was so much cool stuff back when the game launched
I still eat every Hudson so idk why they are salty about iframes
despite the balance being terrible, so many matchups felt skillbased
If I could go back in time I'd beat myself into learning brall
void would stun me and i had a small gap between the stun to myth rmb him so he cant ult me
there are so many cool matchups in the game but instead we just get wukong-wukong-wukong-oath-tetra-wukong
the worst feeling is when you dont play for a few months
come back
and then ur iframes are gone
and im like dashing through void ult and shit
and im just dead
gg
hey bro u should play eva she has 0.1sec iframe on dash š„
i hate eva but i think she should be immune too...
0.2 if you upgrade it to level 4
š¤«
I will thank you later for this statement
Joule's run omnivamp now, new meta.
i cant believe this is how i found out..
Joule is just a little frustrating to me cus she somehow beats hudson if she plays correctly. Hudson just in such a bad spot it's like that rn; just how it is š
A minion can beat Hudson if it plays correctly
True
Hudson is just a really poorly designed character and always has been
Who mostly relies on opponents forgetting he exists
There is so much cool stuff they could do that whoever is his designer rn just refuses to do.
If they have the time to create whole characters ain't no way
orgignal designer for both hudson and joule doesnt work for TC anymore afaik
The combat design as a system and combat language is really bad overall. Working inside that is extremely challenging
Yea I'm aware of this. Hudson's just kind of been getting left in the dust due to how little he has.
I can still occasionally 1 shot people with dash into wires, at least he has that definitely very useful combo.
They did also kinda gut his ult with the yank nerf so I 100% blame them for the state he is in rn.
Not really sure what they can do if they are unwilling to address the underlying issues in his kit that make him insane when overturned
They are also unwilling to change their combat language
As long as they just don't do number buffs and actually give him more stuff to use i think he could be in a good spot.
So it's sort of a shrug
The game will never feel really good as a result of the combat language
Took me awhile to realize that
Wdym by "combat language"? Just curious
It's the language with which players engage in combat with each other. It's sort of a way to describe the combat design system but rather than as the designer intended but as the players interpret and redefine. You can see this in effect when players vod review. The way with which they can read the actions and outcomes based on correct and incorrect inputs.
A game with good combat language means there is a conversation between players as they engage with each other.
right now we're just screaming our abilities at each other
At the very least i gotta set up one of mine š
To make it easier to understand - think about checkers versus chess. One is a little more conversational than the other
This is to not say that Supervive should be chess or chess is the ideal design
Just to illustrate the idea with a common example
idk if im understanding exactly correctly but basically the only thing we're really using in response to anyone is wasd + dashes
other than that im either missing or im not, my opponent is either missing or he isnt, and thats the sum of interaction in combat
pre-1.0 powers imo made this a lot better, currently it feels like a lot of people just have stat-check stat stick items that say "did you miss more than i did" and thats the whole combat
We need Rank + IQ roles so i know what im dealing with before a discussion š
No
I do wonder why you write that
Cause that's toxic and immature as fuck
Because having hygiene standards for conversations is a bad thing and we should relish in the fact that we get to disprove the same cooked talking points over and over again
Genuinely I've been getting surprisingly good teammates most of my ganes as of late. 5 games straght with players I do legit think are good enough for high elo if they were just better mechanically. Been winning a lot recently
I love having newer players or peoplr I expect to not do well actually do work, its fucking awesome
THEY HAVE NO RESTRICTIONS?
Yea they lucked out
Wondering how well the game is doing in China. The trailers and cinematics got some views
Okayyyy - this is NOT the only time I've seen this in the thread, but I'd like it to be the last.
No insulting individuals or insulting groups who aren't even here. You're all welcome to disagree and argue to your heart's content, but I've been seeing way too much attacking of the individual instead of talking about ideas.
Keep it positive/professional.
I like that you went our of your way to mention my comment that was obviously for fun instead of the ones that were actively attacking each other š
Has tc thought about the "teams" mode at all? Been an idea gaining quite a bit of traction among high elo players.
I've been wondering if tc has thought about it at all for a while. Nit liek for aure going in, just thought about doung smth like it.
That didn't seem obviously for fun btw
In hindsight you're right I didn't make it fully obvious. In sEU I always add " š " when I'm rage/engagement baiting and they know it there, but here you wouldnt know ig
@spice chasm I didn't take it that way at all, regardless, there are many folks engaging and instigating, you are one of them.
I'm not going to take action against anyone, but tbh when I see people talking like this to each other it makes me really disinterested in talking to them or discussing their feedback
I'm not here to be yelled at or to watch others be bullied
@chilly parrot free hudson!!! bring my skateboard shiv back š https://medal.tv/games/supervive/clips/kWT7BlLz5tn9ab5zl?invite=cr-MSxESkMsMzUzOTc0NTc4&v=9
9 Views - Watch shiv is my skateboard by furotiza and millions of other SUPERVIVE videos on Medal. Tags: #supervive
Yeah, I think unsurprisingly, we aren't fans of this lolll
ofcourse lmaooo
it was fun while it lasted
ooh btw anti-heal is persisting through invulnerability
100% replicable
any antiheal onto any invulnerability
Yeah I don't think it explicitly blocks it. Maybe it should?
I mean invulnerability is immunity no?
All test cases are 100% replicable. It does not matter if you dodge damage or not.
Any anti heal onto brall ulti.
Any anti heal onto celeste ulti.
Any anti heal onto uppercutlass.
Any anti heal onto stasis.
Status effects should not persist through invulnerability - in addition to this, in my opinion, they should function like a factory reset of negative status conditions (think paladin bubble [divine shield] in World of warcraft)
I'll just say, as a hudson main hudson needs smth if idol isn't too make up for his base kit kinda sucking; nit in the way it did before just well enough that he works.
Ik you guys don't wanna buff him his kit is just pretty damn bad rn.
Well I would use my invulnerability to block an anti heal depending of the situation
I'd have tested beebo box if it was still int the game
Yeah I think what you're describing is more in line with what people expect for invuln. I think that if you are anti healed for 5s, go invuln for .5s in the middle, you should still be antihealed, but if you use .5s of invuln to "block" the ability that applies antiheal, it should work
39 Views - Watch NEO. by furotiza and millions of other SUPERVIVE videos on Medal. Tags: #supervive
(saying how I think it should work, not how it literally does - I believe you that it doesn't work like this)
I don't think anti-heal should persist through an immunity at all
I disagree, if only because that change would give a few characters a functional "cleanse" button which might be unhealthy, especially on Brall
If I'm Celeste and I'm anti-healed before I go into my ultimate, use my ultimate on 10% hp -> cannot be healed through my ult because I'm antihealed, that would feel especially bad
Does this work for slow effects as well?
I think if you choose to use Brall Ult to block Felix Q to deny antiheal, that's sick. I think if you get hit then just invalidate his effort by pressing the button, that's less exciting.
I think an antiheal cleanse on a kit needs to be explicitly designed with caution
because I can still be knocked back in invulnerability
I hear you, and what you're saying makes sense - but the buy in to invalidate his effort is an ultimate CD or relic CD (brall/celeste ulti, paladin's primer, uppercutlass, stasis shard)
felix Q, with his relic / CDR build is at... what... currently at 2-4 second CD?
considering how easy it is for him to revalidate his previous attempt to antiheal you - what are your thoughts then?
Also koalifier if you're still here; hudson probably shouldn't just get number buffs, he needs more than that
Fax
Also pls make hudson ult not get destroyed when someone goes invulnerable. I'll hit a brall he ults and suddenly my ult is just gone.
Also unnerf the yank on his ult. His ult is actually kinda shit now due to the yank nerf.
Also Paladin's Primer is an entire relic dedicated to invalidating someone's attempt to anti-heal you
doesn't work on brall tho :) unless that was finally fixed
@swift furnace yeah that's what I'm saying, the thing should be explicitly anti-antiheal
hmmm fair, I could accept the change where outplaying the anti-heal with a well timed invulnerability doesn't allow it to go through
or just being invulnerable means that you can't become anti healed
I still don't agree with status effects persisting through inulvnerability (imo that means nothing should effect you aka total negative status removal)
but it doesn't feel like it's working as intended atm
appreciate the discussion on it though
goat
Some stuff imo should. Like i agree with koalifier that anti heal should. Then I really thing hudson ult should, it being canceled like that is one of the most bs things ever
Kind of begs the question: Should there be two different categories of invincibility (invulnerable & immune?)
(what does it mean to be invulnerable vs immune?)
Using an iframe to make yourself immune to damage is reasonable and dodging certain death makes perfect sense
I understand that having your hudson ult iframed doesn't feel good, but it's the same as dodging any other ability
How do you even see the op in a thread of 5000 messages
I'm fine if they dodge it when I shoot it. But they can dodge it after it hits them, that's my issue
This thread ain't about the op anymore
I feel like invulnerability is already so strong it doesn't make much sense to have it just cleanse you in a way.
Like cleansing hudson ult after it already hit you is such bs and I'll fight for them to make hudson ult stay if the persin it hit uses invulnerability(if they use it when I shoot it it'd atill dodge, cus idgaf about that)
But you already do get cleansed of any damage over time, so there's not consistency happening across the board.
It's just "this status effect will persist through you being temporarily immortal" and that doesn't make any sense
Invulnerability functions differently to a shield
I don't really see how it doesn't make sense. It's not meant to cleanse just meant to make you not take damsge for a certain amount of time.
Tbf most people wanna build CDR or Dash haste, you can have all the damage in the world but if you can't catch or kite someone or they can just face roll high damage abilities at you non stop it doesn't mean anything. It's a persistent issue regardless of armory lol
I love felix flame shielding me 10 times a single second. Feels great.
Invulnerability isn't being treated as invulnerability, that is what doesn't make sense.
It isn't consistent. Nowhere is it communicated that some status effects will persist through.
Why is a damage over time (felix burn) persisting through something that makes you immune to damage?
Why is antiheal persisting through invulnerability?
From a design perspective or balance one
I think antiheals only being cleansed by specific cleansing abilities/items is pretty intuitive design imo.
The waters get muddied when things can be applied during invulns. Like Elluna root, Antiheal, Impulses, etc being applied to an ukting celeste feels super goofy and unintuitive to me.
The problem here, is that invulnerable isn't defined.
tbh it's mute talking about it from either side until they define it
That stuff shouldn't be a thing imho. Like invulnerability is usually used to dodge stuff so that's weird
It's especially unintuitive when there are several different invulns in the game that behave differently. Celeste? Can be impulsed and have effects procced on her. Brall? Ignores literally everything if it hits him in the front.
To me invulnerability means you canāt take damage while invulnerable
Whatās the point in cleanse items if you can buy an invulnerability one that also cleanses
Typically I view and have experienced invulnerability in video games like this:
Invulnerability renders a player or unit temporarily immune to all damage and hostile effects, either as a limited-time power-up or a defensive ability.
Yea temporarily
When I get out the other side of an invulnerability, I shouldn't have the status effect on me because I was immune to it
Yeah I mean the way invulns are currently implemented is more akin to a parry than it is to true invulnerability. I'd like to see the different sources be brought in line to act the same way from all sources at the very least.
or did I catch a case of anti-heal whilst i was immune?
how does that make any sense
Think Iāve miss understood this
Do you mean when itās applied before or while your invulnerable
We've solved that it shouldn't apply if you've hit invulnerable and someone does it after the fact
BUT, im arguing, if that's the case - why can it persist at all?
Why?
what is an immunity
Kp hits first hit of ult you invul the second part
Is it fair that his anti heal is cleansed?
What's paladin primer CD
True
Isnāt idol disabled for these reasons ?
An immunity is not an immunity unless it legitimately makes you immune to everything
no it's disabled because of hudson/joule interactions on shift
nuance (it's because of idol miscalculating when to apply the reduction on short dashes - at least i thinkkkkk)
I just feel like invuln shouldn't cleanse persistent effects if applied before the invuln, but should block any effects from being applied during the invuln.
That seems the most intuitive to me
That isn't an invulnerability though
If they want that fine, but find a different name for it
No shot is anyone going to actually sit here and say "you were immune to fire damage, but after you not burning for a second, you just remembered to catch on fire"
like that actually makes sense



