#Wukong dunking over abyss from out of vision might be the coolest mechanic I've ever witnessed in a

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minor silo
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Ah

silk rover
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makers of battlerite/blc/v rising

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and ofc

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dead island epidemic

radiant saddle
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my favorite

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i love a good epidemic

minor silo
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Plague inc my beloved

radiant saddle
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That's why I do think it is a little unfair to compare and contrast between those combat systems and Supervive. It's just... really well done.

fathom cosmos
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it’s just idol. on tetra i run full dmg. on certain champs idol just becomes broken. hudson for example his ult isn’t even that needed, his rmb doesn’t proc idol, so he just has short dash and wires. if he ever wants to ult guess what, fast dash and 2 wires out boom idol almost max stacked again. this item has been bad design since it was amplifier and making it the way it is now just made it worse.

why does seven suns come with a movement and dash debuff, yet idol has omega upgrades every rank? this item is just bad and needs to be gone not even reworked lol. let CDs be impactful and something we track like before.

final ravine
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That’s not his domain at all, he works in QA. Also a really difficult question for 1 dev to answer.

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Fax

chilly parrot
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ban idol but only with specific hunters and only specific abilities - no Idol on Hudson Q, no idol on Beebo RMB

just for ChipSa's sanity

final ravine
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I know it’s unrealistic for a hot fix but cdr is very very strong atm

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Sucks the idol bug fix inadvertently buffed it

chilly parrot
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I'm kinda memeing here, I think banning thinks that specifically is probably a nightmare, if it were me, I would have maybe a hunter ban, maybe some item bans, but that's about it

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we also nerfed it with the bugfix, but clearly it wasn't quite enough

final ravine
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Well the issue with the bugfix is that characters like joule don’t need their third ability and hudsons rmb doesn’t count

chilly parrot
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I'm not sure what we'll do, but we're keeping an eye on it

radiant saddle
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Koalifer gets it

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We must drive chipsa to the brink

wary stirrup
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Ez

cosmic yew
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koalifier being the goat of communication per usual

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I was a big fan of how idol worked before the "Bugfix", getting CDR on 1 spell with dashes being exempt from removing stacks, imo reverting it back to that state is the healthiest!

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Is it intended that squads in customs now only supports 9 teams after the addition of 1 spectator slot? @chilly parrot

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There is no possibility to do 10 squads teams anymore it seems

chilly parrot
cosmic yew
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the cap is 41 people in the lobby right?

lethal vault
cosmic yew
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i think chrono-gauge passive is more problematic than idol

lethal vault
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Maybe that's ok but it looks weird

cosmic yew
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me and some scrims fellas made custom patchnotes for fun a week ago and had this

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with the other CDR nerfs permastun isnt a thing

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atleast not full infinite

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very low cooldowns yes, but escapeable

delicate bronze
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nerf idol and vive infusor, thanks

cosmic yew
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The real benefit idol provides is infinite mana over timestaff

lethal vault
cosmic yew
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for instance if u look at ghost laser behavior, the cooldown is reduced by 50% on a maxxed laser hit, lets say timestaff reduces the base cooldown to 6 seconds, the hit will put it to 3 seconds

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but with idol, it will reduce it from 10 -> 6 seconds after cast (assuming its 40% cdr) and then the laser hit reduces it to 1 second cooldown

delicate bronze
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we need that passive

cosmic yew
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so there are situations that idol is way more beneficial over timestaff

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especially with ghost and when combod with chrono-gauge grips

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i think the best of both worlds it putting the CDR to 4% and not letting it reduce dash cooldowns like on the old patch

lethal vault
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It could still reduce dash cooldowns, you just had to only use dash & reset it when you did something else.

cosmic yew
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i ran it for fun on saros, joule and huddy before the "bugfix" and it was very weak

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its decent now cus u can also barbed wire

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#bringbackoldidol (with 4% instead of 5%)

livid granite
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#MakeHudsonGreatAgain

lethal vault
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You'd still be able to body slam spam on hudson, because of the ordering change, just no barb wires. The ordering change is really nice though otherwise, lets you dash glide with it.

livid granite
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I hope they do

cosmic yew
livid granite
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Like the infinate hudson dash

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If u hit someone

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That shit is not balanced lol

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That can go

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Let me keep mobility tho pwease

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:3

cosmic yew
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im just sad that it looks like laser-spam ghost wont be a thing anymore soon

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i had a unique build with old idol on rmbs with ghost that then pivoted into a lategame laser max

livid granite
cosmic yew
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im scared this will be cooked soon

livid granite
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😭

livid granite
cosmic yew
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thats fine to do

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but im scared of what will be changed, old amplifier in open-beta was unplayable

livid granite
lethal vault
cosmic yew
lethal vault
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I did experiment with it a bit

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And it was very close to being good enough in the niche I was using it for but not quite

fathom cosmos
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u guys just build huddy like some freaks using vive infuser

sterile bone
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They gotta do smth with hudson if idol isn't good on him anymore. But ik almost for a fact they aren't gonna cus fuck me.

fathom cosmos
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having sunweaver proc every second healing and doing dmg while slowing and displacing ppl is crazy

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they cant rly do anything on huddy i think that character is cursed lol

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either too op or too weak.

sterile bone
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There's quite a bit they could do that isn't just "buff his tools", it's either give hom more tools in put more stuff in his tools.

Just flat out buffs was never really the answer but that's all they really ever look at

fathom cosmos
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theyd have to do a rework of his kit for that yea

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idk the reworks dont rly seem that good to me lol. like eva changes are just making her more annoying.

chilly parrot
sterile bone
cosmic yew
fathom cosmos
sterile bone
fathom cosmos
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as in push ppl further? or have more control when ur full dashing?

cosmic yew
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push further

sterile bone
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The ability to get true dash resets like idol but not the way it was with idol.

Smth I've also always wanted was a weaker version of wire that insta deployed during dash but had like 70% less health.

sterile bone
fathom cosmos
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could b cool to look at

sterile bone
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If they just buff his numbers like they seem to onky think about he'd almost for sure become stupid. Cus that type of balancing for hudson would make him either weak or op like you said. Which is why I don't really think they should just do flat number buffs.

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Another random idea I had recently after the idol era, maybe make it so his dash can drag people and proc multiple times on the same person. Not entirely sure how they could do this but coukd be vwry cool the mess with

rigid sigil
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Wait that would enable hudson + grabby kidnap tech

minor silo
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If he directly hits someone with them they get rooted for x seconds

sterile bone
final ravine
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this discussion is no longer about wukong

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lol

sterile bone
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Hasn't been for like a week bro

rigid sigil
sterile bone
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It's a cool idea but his wires were also how he did most of his dmg before idol(idol made it his dash instead of wires)

rigid sigil
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like carbine cage but can't go through walls. Throw them and they're small projectiles that do damage, re-cast to expand them into full shape. Or they just go full shape where your cursor was when firing them

minor silo
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Not replace the existing one

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Or give him mini turrets

sterile bone
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Idk exactly how that would work.

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I'm always talking about these hudson buffs but there like a 90% chance they'll literally never do it.

And it saddens me if not actually piases me off.

minor silo
sterile bone
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Could be nice. But he needs something. Just played my first game after idol taken out and he is actually so fucking ass. Having a hard time doing damage once again, in the character who's whole thing is damage.
Just gotta pray the terrain favors me, I love basically praying the terrain favors me to be useful, or maybe the enemy goes over abyss like idiots, just maybe šŸ™‚
I'm sorry I'm so annoyed that he's bacj to sucking

clear saddle
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ive seen pod doing well on him

sterile bone
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Those items don't exist rn that's the problem. Ig songbow does but it doesn't help with the issue of me struggling to kill people. And rampager doesn't do shit ngl.

graceful vine
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A lot of off screen stuff seems to not show, whether it's Ghost rail gun, Saros rmb, shrike (this one I haven't seen personally though) and the crazy dunk that goes through walls and everything from wukong

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It's extremely inconsistent with Ghost. It's basically just a 40 mana piercing myth Auto but like 75% of the time you can't even aim the stupid thing it slows so harsh like b
Hudson when he's spun up and obviously you're only hitting oblivious idiots with a giant slow line like that lol. But 25-50% of the time you can just flick it normally like wukong can with dunk

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Across the board. Most of the older characters are decently in line with each other maybe stronger in areas and then you get the melee characters who get to have like 6-10 abilities to everyone else's 4 and in some cases amazing passives

spice chasm
lethal vault
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Bishop RMB 4 was a lot different no?

rigid sigil
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also significantly higher cd on Merc's rmb

spice chasm
# rigid sigil also significantly higher cd on Merc's rmb

CD would be the same if Mercury players had the same amount of CD as Bishop players had back then. Sure old Bishop RMB is slighly better in that its faster to activate (but mercury as way longer range), but the main reason the ability is not a problem is becasue Mercury is fucking dogshit

keen ferry
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this made me laugh out loud

rigid sigil
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Duality + Ardent / Chrono + Feytech. Solid damage and cd reduction

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interested in seeing how she fares when CD's get hit again (I hope) though, considering her base cd's are pretty high

spice chasm
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Also have played several scrim blocks with this character so i can definitely say its worthless (just bad is more appropiate)

chilly parrot
# spice chasm What are the devs thoughts behind removing bishop rmb 4 (basically a walking mor...

this feels like bait but I'm going to engage with this genuinely

Bishop RMB 4 had different outputs! It booped you in addition to damage
Bishop RMB had no charge time and was a substantially faster projectile with less warning
Bishop did not make herself vulnerable when casting her RMB4
Bishop's RMB4 had a substantially lower CD than Mercury's mortar

So those are just the "on the ability itself" comparisons. Beyond that, they are fundamentally different hunters!

Bishop also has substantially more mobility than mercury via dashes, LMB tech (similar but more quickly useable than merc's), and ultimate.
Bishop's baseline range threat is substantially higher than Mercs with LMB + RMB spam

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okay that's my last response to bait I must have self control I will have self control I'm manifesting self control

keen ferry
bleak garden
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by engaging with community constantly on feedback thats a compliment also I love to see it ā¤ļø

livid granite
# chilly parrot this feels like bait but I'm going to engage with this genuinely Bishop RMB 4 h...

Seeing u responding making me gotta ask, whats with the hesitation to just add cooldowns too all the items that having cooldown reduction break?

Isnt a cooldown on things like vive infuser and sunweaver and chrono a simple and direct fix that most players would be happy with? It seems you guys are avoiding doing so and im just curious why as it just seems so obvious to do for general game health

chilly parrot
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I don't think we're against doing that, we just haven't done it

livid granite
spice chasm
# chilly parrot this feels like bait but I'm going to engage with this genuinely Bishop RMB 4 h...

Its genuinely not bait.

  1. That wasnt what i was referring to.
  2. The charge time only matters when your actively fighting someone - which in scrims/tournaments (where you often sit in one spot contesting other people from a range) dont really matter
  3. Why is this even in the game btw? This one thing alone makes her substantially worse in straight up fights
  4. This is actually just straight up a lie. Old Bisop RMB with double tech had 5s CD, and current Mercury with RMB max has 6s CD and if you hit a target with Chrono Gauge/Timestaff ONLY its already the same CD

Not sure how the movement is relevant when Mercury literally doesnt have to move up to a team and can instead just hold RMB.
The "faster projectile with less warning" imo isnt true as from the moment you see the AOE from Mercruy RMB its basically the same reaction time as old RMB.

The only reason this ability is not more problematic is because the character is genuinely extremely weak in scrims/tourney

cosmic yew
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Maybe im bad on her but i feel like mercury rmb is one of the worst spells in the game because of the vulnerability and the reduced damage if it doesnt hit dead-center

keen ferry
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was mercury weak in eu

brittle vapor
cosmic yew
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i think i can make her work but im taking a break from the game rn

uncut ravine
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ill probably be maining her since eva is ass

cosmic yew
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I just think her rmb is worse than mortar in many ways

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and mortar wasnt considered a strong power

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i also think instead of the heal leveling providing +1sec smoke duration it should provide -1sec cooldown

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its a stationary cloud, in this game standing in 1 spot for over 10 seconds is just not good

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lower cooldown >>

turbid copper
chilly parrot
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which one, the one where you snap back into portal right after going through it?

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why would we revert vs. just fix that bug thinkingfacerotating

cosmic yew
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very awkward spell to use and very hard to utilize, its great for followups on teammates CC spells but thats about it

keen ferry
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if u want to use it midrange just lmb to zone then rmb

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I was also bad at using mortar

cosmic yew
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Im EUs rank 1 mortar user

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thats my item

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but mercury just feels awkward

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What koalifier mentioned is valid, i used to omega abuse tapping mortar for self-peel

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but i still think its a bad idea to have vulnerable on this

rigid sigil
fathom cosmos
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thats 1 month ago lol what

cosmic shell
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Honestly, you can explain it any way you want, but the fact is that in practice it's horrible to use

You ahve to know by heart which walls will eat your swap

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Game needs to be intuitive, and the solution isn't to bloat the tooltip by explaining "If your projectile vector hits a terrain that is X units too high at the wrong angle the projectile will disappear"

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Like seriously, dress is up all you want but the fact of the matter is that in practice it feels like shit to be on the receiving end of something that has an out-of-game obtuse explanation

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And a player who's on the receiving end of swap disappearing won't go "Hmm, I should do my research on the intricacies of this ability's vectors"

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No, they're gonna go "WHY THE FUCK DID MY SHIFT DISAPPEAR"

graceful vine
brittle vapor
cosmic shell
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I would take just teleporting as high as swap can take me even if it doesn't put me on top of the wall

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Why is Void's swap the only ability in the game that can simply just not work as an intended feature??

radiant saddle
fair shoal
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How are there 400 new messages since yesterday? I can't keep up anymore

chilly parrot
bleak garden
frigid spoke
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Because complaining about something and being like "ban it, they're using it, it's too op" when you can do the same thing, is the level of argument of a 5 year old.

cosmic yew
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but its only temporary retention

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as of next weekend theres a very large chance scrims are fully dead

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this weekend saw another 4 teams quit

frigid spoke
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Welp if people are crybabies, not much to do about that

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Also scrims /=/ community

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scrims = top play

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They don't organize patches and hunters for top plays

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but for the community and lesser skilled people to have fun

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But yea game is dying it's sad

cosmic yew
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we were literally talking about scrims bans

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and suddenly ur going off the rails about how scrims dont represent the community lmfao

frigid spoke
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Because retention is not for scrims

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monkey

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lmao

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retention is global community

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are you

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dull?

cosmic yew
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thanks for the wonderful conversation mate šŸ‘

frigid spoke
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"let's patch wukong for scrims players"

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Maybe one day people will understand that devs work for the 99%, not the 1%

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(also don't know why this thread was never closed in the first place, OP never reported a bug lol, was just malding he got spiked from fog)

cosmic yew
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thanks for the wonderful conversation mate šŸ‘

upbeat gyro
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Pretty sure its bugged in BR too. Feels like I'm never at full speed when podracing anymore even when I intentionally reset.

radiant saddle
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@chilly parrot

sand folio
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Can i have some

radiant saddle
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When it's done

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Will be ready around 1pm

sand folio
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That looks so yummy i forgot what this thread was about

radiant saddle
vapid zinc
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@chilly parrot are yall aware of wukong not getting kills with the clone

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as you can see here, on the top right the game gave me the kill

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but it didnt count on the kill count

sick vector
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But broski wants to be mad. 'Fuck yo explanation lemme mald' :^) Is it frustrating for ability to go on cd without going off? Yes! If you know why it doesn't work then it's on you chief. Are there outliers (bugs?) where it still doesn't seem to make sense? Yes! Dev explained why it works how it does and gave pretty good reasoning against the reasonable idea of 'let me just tp to the top of terrain it's in.'

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'This is how the ability works' Reasonable person: 'Okay cool I'll keep that in mind.' @cosmic shell : Fuck you I don't need your explanations honkler

sterile bone
sterile bone
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I love how I still get hit behind walls while he wasn't even on my screen and it's stupid hard to hear him but supposedly it isn't; with everything else going on it's so fucking hard to hear the chime sound his rmb makes.

Wukong is bouta be like shiv and take 5 patches be balanced ._.

cosmic shell
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It would be much more logical, instinctive, and player friendly behavior for swap to TP you where the projectile lands on the wall's surface (so against the wall in the air, but not on top of it) instead of simply killing the ability - hell, I think I speak for everyone when I say we would even take a CD refund on a cancelled shift

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Otherwise, expecting your players to learn such case-specific interactions through frustrating trial and error instead of allowing them to apply universal rules instinctively is real clown shit

chilly parrot
keen ferry
chilly parrot
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damn I'm tryin' to just drool looking at this meat being cooked and you hit me with a feature request in reply to that smh

keen ferry
lethal vault
keen ferry
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-# shakes fist

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erm it would make my gameplay more enjoyable

sterile bone
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So... is it poasibke to unnerf the hudson yank? Pretty please 🄺 šŸ‘‰šŸ‘ˆ

hoary talon
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i.e oath spin dash/shield bash or brall rmb

delicate bronze
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@chilly parrot can u say team to fix RP counter

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its annoying af

wary stirrup
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Ah yes

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If: Broken
Then: Fix

jade lagoon
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reeeeeeee number dont go upppp waaaaaa Jahy_WAAA

fathom cosmos
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honestly would be really cool to have a rage system for last alive instead of beacons. i doubt thatll ever happen any time soon since theyre focused on making hunters and BR stuff but that idea should be looked at if u guys have time.

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way more fun to try and win when outnumbered with a buff than it is to just lose because they have base camp and u cant cap it with multiple ppl fighting u.

silk rover
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the amount of times

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i dash in instead of parry cuz my shield breaks

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makes me sad

lethal vault
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Would that be the idea?

hoary talon
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until I switched off dash to cursor

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but idk if there is a bug because I would get the shield bash visuals but then shield would break and I would dash in

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maybe it is not giving invulnerability immediately

lethal vault
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Client thinks you shield bash, triggers the visuals, server says no, the shield was already broke and you dashed.

hoary talon
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could also be that

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I used to play on 5ms but now on 30-40ms

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cant remember if it used to happen

next dome
minor silo
radiant saddle
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This was actually the best pulled pork I've ever made

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The crust was perfect. Soaking the apple chips for 30 minutes was perfect. Before I put it in the oven I quartered two apples and two onions and lined them around the edges of the map

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They disintegrated over the four hour cook time in the oven

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And it was so good

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I've struggled with the specific time to soak the wood chips before smoking and 30 minutes seems ideal

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I'm just in awe of how it came out

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Served it over saffron rice with salada baladi and tzatziki

chilly parrot
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Wow this sounds incredible!!

radiant saddle
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You do a 24 dry brine with 100g salt 100g sugar 25g garlic (minced) and 7.5g thyme

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Phenomenal

vapid zinc
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wine and sugar on toast

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beats everything

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@swift furnace

tawdry lion
vapid zinc
tawdry lion
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Holy

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I gotta try this

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Do you like toast the slice beforehand

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Or you sog it up then you toast it?

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Or you just take it in non toasted like a man

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Also how much sugar

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Is honey a good substitute?

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What if you just use honey mead

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🧠

chilly parrot
# vapid zinc

this is either bomb as fuck or gross and I have no idea which

chilly parrot
radiant saddle
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That's what I'm not afraid of, but nervous for. Right now I can get up at 4:45 am and spend 7 hours on pork. Can I do that when my wife and I have kids? It's an unknown

spice chasm
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@chilly parrot On another note. When are we fixing the grappling hook techs? There's a few interactions that just shouldn't exist and have been in the game for too long (looking at beebo for example) :

  1. Beebo bomb + grappling hook: https://www.twitch.tv/vzorlandos/clip/BreakableRamshackleMartenDBstyle-NKxCb3kuoTDwFiZo?filter=clips&range=7d&sort=time
  2. Grappling hooking to terrain + glider cancel (basically old tech where you fly high up into the sky - can get clip if needed)
  3. Grappling hook + glider + grappling hook - Causes a buggy extremely fast continuous momentum in one direction (can be combined with beebo bomb/jump pad for additional effect - can also get clip if needed)
Twitch

Watch VzOrlandos's clip titled "SkyBeebo"

ā–¶ Play video
wary stirrup
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I HARD disagree with the bebomb thing, that is one of the coolest and most precise tech in the game, and stuff like that will get people to play more, cause its cool as hell.

Add more stuff like that, dont remove the hard tech, I dont give a fuck if it removed the compeditive balance.

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Sky cart, should go away, the bomb tech should not

granite bear
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looks great yeah but still demotivates playing when you dont have much counterplay

wary stirrup
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Okay, so that play. If cart did not pick him up from the skybox it would have been a far less oppressive play

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The issue isnt the bomb tech

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But that car can grab from stupid heights

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It needs to work like Bishop ult

granite bear
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issue is beebo and grapple being able to do stuff other characters cant

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its beebo cart superspeed situation reskinned

wary stirrup
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The issue is not grapple+ beebo in that clip, its the cart, if he had to land then ult it would not be an argument of it being op

granite bear
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so you are fine with beebo touching heaven and not having weird ass r hitbox y axis that catches?

wary stirrup
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Yes, cause its not something everyone can do, and he doesn't have a way to do it all the time for free like Hoverwings Bishop, and its extremely hard and tight to do, it requires a lot of skill to do. If the Tonk Tonk actually had to hit the same z axis it would be a far better interaction

spice chasm
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Just do practice for 10s and you have the timing down

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Its on a 15s CD with 2 charges so he ALWAYS has it up

granite bear
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you could perma cc and kill instantly with little counterplay

spice chasm
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Even if sky car was removed (which it should) you can still do insane kidnaps on champions with lesser to no mobility (which Civinix just showcased)

granite bear
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ofc clip could be better but why bother hope you get the point

spice chasm
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And if you get hit by the car your just dead with Beebo in hes current state with bomb + 1% + rmb spam

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Like its so degenerate

spice chasm
granite bear
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you could use flex tube or whatever just to perma cc enemy/ use pink fist to double down

spice chasm
granite bear
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which is another beebo problem having infinity cc for no reason

silk rover
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beebos design has always been incredibly toxic

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said this from day 1

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basically impossible hero to balance

granite bear
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i like the idea its just the possibilities he has

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and the rng zeep šŸ’€

jade lagoon
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and ult stun range being 2 miles, and orb being "alive" and able to res/cap/rev even tho hes not a healer or needs it in his kit to be even stronger, and the "1%", and... etc.

wary stirrup
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Beebo has, honestly, one of, if not, the cooledt designed kits in the game, they should lean into stuff like his kit

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IMO

granite bear
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but if you dont play beebo coded character you lose by design

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how is it fun?

silk rover
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imo if they just gutted his numbers

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made him into a tank

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he'd be alot more reasonable

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the issue is he has so much bullshit

granite bear
silk rover
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and he always does infinte damage

granite bear
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instead of weird stun

silk rover
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i mean the amount of knockbacks that stun into a wall

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is so high

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it actually tilts me

granite bear
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bat would go harder if it would be ability with real cd

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no autoattack

elfin orbit
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Beebo is so fun to fight. He is so cool with how he just infinitely throws you around

granite bear
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also you can charge bat and use that pink fist just to make sure enemy wont escape

silk rover
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playing vs beebo as a melee char

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is so fucking unfun

granite bear
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(bat still charges)

wary stirrup
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The only damage beebo should have is Max Charge bomb

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That's it

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I love that you had to play around that

elfin orbit
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If that was the case and he was all about setting it up he would be more fine

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But it has the issue of overloading one thing in his kit

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And the rest of the kit would have to be all about setting it up

jade lagoon
silk rover
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Tbh 0second knockback is always super toxic

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Was toxic on oatg

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And even more toxic on beebo

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Same with brall to a lesser degree

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Tetra aswell

grizzled mulch
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Eh- Brall is worse for me. Beebo and Oath you can space vs due to the charge time- Brall just goes brrr when close and cancels dashes etc. more annoying imo.

wary stirrup
#

At least we got rid of I frames on Dash, I genuinely am glad that is gone, and am glad it will only ever come back on ults

grizzled mulch
#

If they increase TTK- I think game might actually get good again, then we just need more depth and counterplay options. TC kinda cooking but really need to fix this high spam high dmg meta.

wary stirrup
#

ye

silk rover
#

Another l take I'm afraid

wary stirrup
#

Lmao

minor silo
#

Nah I frames on Joule dash was ass squared

sterile bone
minor silo
#

They did massacre the hunter, but I frames in a 0-5 seconds cd ability is shit

granite bear
#

It would be fine if joule wasn't entirely based on dash dmg

silk rover
#

joule just feels awful without i frames

#

removing them removes so much skill expression from the hunter

minor silo
#

And Joule feels awful to play against with the iframes

silk rover
#

her issue was always that she just did too much damage

minor silo
#

Make her shift her ultimate with a 39+ second cd if she fails it and she can have them back for all i care

#

30*

wary stirrup
#

Skill expression

#

Thats a joke

silk rover
#

thank god you arent in charge of balancing the game

minor silo
#

Thank god you aren't either

silk rover
#

damn u got me good

#

but yea no iframes means

#

she really cant do much aggro plays anymore

#

feels so clunky to play her

#

they removed her iframes 2 times before

minor silo
#

And i frames means you can't punish her ever

silk rover
#

and everytime they undid it

#

no you can easily punish her rofl

#

you just need to understand how her kit works

#

there was 2 major issues with joule

#

1 was when her shift has a low CD so even if you didnt reset it you'd have it back fast

#

e.g with timeshearing

#

the other issue was when the TTK was so low she'd 1shot you off 1 combo

#

none of the issues come from iframes

sterile bone
silk rover
#

and instead its just a generic dash

#

so the skill ceiling gets lower

#

like you have far less options of what you can do with the dash now

sterile bone
#

You have to bettwr to outplay... that's the point. And if they buff jpule now I think they'd be kind of insane

minor silo
#

Joule literally was able to just dash through Hudson wires with her iframes

silk rover
#

yea ofc

minor silo
#

Big brain time

#

Skill ceiling 1000

silk rover
#

the self reports

#

are insane in this thread

minor silo
#

Literally spam dash and nothing hits you, combine it with life steal and you are immortal because

silk rover
#

shows you've never played the hunter

#

because you never built lifesteal on her ever

minor silo
#

Omnivamp same shit

silk rover
#

its such a dogshit stat on her

#

the thing is

#

spam dash only works

#

if you actually hit ur shit

#

you have to stack to 4

#

and then dash through someone

#

or hit RMB and dash through orb

sterile bone
#

Joule can already confirm her dash pretty damn easily without iframs. There's just some bs interactions rhat happen sometimes.

Saw madly dash through a ghost full stacks and get stunned and it do no dmg lol

wary stirrup
#

Joule pre Iframe removal was so fucking easy to play as it was hilarious

silk rover
wary stirrup
#

I miss her Jazz hands RMB though

silk rover
#

its about the ability to outplay more things using dash

silk rover
wary stirrup
#

She's easier then Bishop IMO

silk rover
#

joule was only easy to play when she has patches where CDR was OP

#

and she could dash and miss and still have dash

silk rover
minor silo
silk rover
#

joule when CDR is weak

#

is one of the hardest hunters to play for sure

#

like on timeshearing patch i agree

#

she was pretty easy

#

cuz even if u missed

#

it basically didnt matter

sterile bone
silk rover
#

i mean if you limit the options she has for her dash

#

you limit what she can do

#

aka you limit the skill experssion

#

yes you have to be more careful with ur dash now

#

but that leads to you using dash in a way thats less risky

#

and often times less skillful

#

like you have to be smarter now

#

but requires much less mechanics to pilor

#

pilot

minor silo
#

Yeah because it was peak skill to be able to contest anything and anyone and one shot them if you succeed and just ult out if you fail

sterile bone
#

But you don't have to still. It's like how is it more skillful to just be able to completely ignore others abilities versus having to actually think about what they are doing before going in

silk rover
silk rover
#

its not like u just press the button and you ignore everything

#

it requires timing

#

and requires aim in order to dash in a spot thats benificial

sterile bone
#

That timing is not tbat tight bro.

hoary talon
#

Chipsa stop getting ragebaited

silk rover
#

no true

#

but its still something that you can easily mess up

silk rover
minor silo
sterile bone
#

Just that your points are pretty damn stupid if I'm being honest.

silk rover
#

cuz im 90% sure you'd get farmed on CD

silk rover
minor silo
#

I'd pay money for you to stop talking

silk rover
#

and be more focused on her decsions

minor silo
silk rover
#

where as i prefer her to have a higher mechanical skill ceiling

#

and have more options to outplay

silk rover
#

gg

minor silo
#

Supervive if we listen to chipsa

#

Supervive now

granite bear
sterile bone
jade lagoon
chilly parrot
minor silo
#

Bro yaps about high skill ceiling and outplaying and bullshit like that

#

Does he even play the game anymore?

#

Legit never seen him play anything but the top 3 hunters every patch

cosmic yew
#

even cooler when face of the game kom tick tries to justify it

jade lagoon
#

i do love how this thread is just balance talk and cycling thru stuff, its fun^^

granite bear
#

whole discord is dementia cycling

minor silo
#

I like how disconnected from reality high elo players are

jade lagoon
#

am i high elo HmmVamp

cosmic yew
minor silo
cosmic yew
#

is this a chipsa reference....

jade lagoon
#

😭

minor silo
#

Don't scroll up Clueless

sterile bone
silk rover
#

in theory if we follow ur logic we should remove the ignore projectiles from her dash aswell in order to increase her skill cap

silk rover
#

im the no1 person in the world who thinks oath is OP

#

oath has been the best hunter in the game for like the last 1+years

granite bear
#

you dont have # bro

sterile bone
silk rover
#

how?

#

giving her more options

sterile bone
#

Joule's skill expression will basically always be the same, and it is basically the same now as when she had iframs.

silk rover
#

generally will increase her skill experssion

#

yea but now you cant outplay many things that you could before

#

so she might be more balanced

#

but shes balanced in a way that lowers her skill cap

sterile bone
#

I'm pretty sure I've already said ability to out play does not equal skill expression. Which you seem to be unable to understand.

silk rover
#

then we just fundementally disagree

wary stirrup
#

Skill expression is someones ability to show their time and experience on a hunter and play differently then someone who just started, I frames on Dash just meant everyone constantly dashed the exact same way

#

There was no expression

silk rover
#

now ur options to dash are much more limited than before

#

also regardless of skill expression

#

it feels fucking awful to not have iframes on dash

#

like for me it makes her 10x less fun to play

#

you get hit by so much more random shit because of it

spice chasm
#

very intelligent

cosmic yew
#

Ive always said it should work like bkb in dota, there should be certain spells that she cant dash through like Void ultimate or hudson barbed wires, but apart from that joule should have immunity

#

for reference what bkb is

sterile bone
# sterile bone Well your at it can you make his car cancel when he gets grounded? Having a beeb...

https://discord.com/channels/852642429105995786/1408857890323828837
This is something else I'd like looked at. As of late the knockback on hudson's dash has become a lot more inconsistent.

The post isn't necessarily correct cus I say the knockback improvement buff a whole back didn't do anything, not true it did at the time it's just worse now than before that patch.
I love somwone getting knocked to the side of the direction I dashed ._.

sterile bone
lethal vault
silk rover
#

i played it a bit in 1.0

#

vive + essence

#

its fun for sure

lethal vault
#

I think the chrono gauge interacting with RMB is weird because Ability Haste doesn't, and has never effect the RMB CD, but the new flat reduction items do.

cosmic yew
#

chrono gauge is insanely problematic as a item

silk rover
#

mostly i think flat CDR reduction is a problem more so than the item

#

if it gave % based it would be more reasonable

sterile bone
#

It nit having a cd will always make it a problem regardless

cosmic yew
#

u get a spell down to 2sec CD and chrono gauge cuts that shit in half again, effectively 50% CDR on a item

lethal vault
#

Bungee can also trigger it, like try to count the chrono-gauge procs here lol, it's a crazy number of procs.

sterile bone
#

Cyrsta is balanced guys i swear.

Idk why tf this stuff doesn't have a cd and why tf do her passive procs count as abilities? Other characters' lmb passive procs don't count as abilities yet her do, wtf is this inconsistency

amber hawk
#

Reading the last 2 hours of this thread has given me brain rot

#

Chipsa don’t engage

#

I frames are OP when only one or two chars have them AND the rest of the cast doesn’t have an equivalent defensive option of their own, but just because something is OP doesn’t mean it’s not more skill expressive. I frames create combat conversation and insane amounts of skill expression, tell me you’ve never played a video game with iframes especially at a high level without telling me you haven’t played a video game with iframes especially at a high level

#

But chipsa isn’t arguing keep her as she is and add iframes, he was saying with less damage and longer cd’s (in order to reduce the frustration of how OP she is) and then re-adding the skill expressive defensive option of the iframes

#

Raises her skill ceiling while also keeping her balanced

#

Anyway not engaging any more, but chipsa was right a ton of self reports in here. Ironic calling him and his takes stupid

#

When you guys just self exposed

minor silo
sterile bone
#

He basically said "more ability to outplay equals skill expression" that is just wrong. Just because you can outplay stuff bettwr doesn't mean it is more skill expressive.

Tell me wukong infinite bhop was skill expressive, you can't cus it wasn't. And that's the main fucking reason he gave for keeping iframs.

#

I literally said something he said was wrong cus it is wrong. That is all.

sterile bone
#

#1397859784811872296 message

Read this and tell me that seems like good logic for why it increases her skill expression.

#

If that isn't what he thinks he truly portrayed that so fucking badly

hoary talon
#

logic seems fine to me

#

if you have more options

#

then there is more skill expression

minor silo
blissful umbra
jade lagoon
#

thread topic isnt this thread anymore, this has become a general bug and balance thread^^

blissful umbra
#

Poggers

jade lagoon
#

were getting good comms and discussion from it tho

sterile bone
# hoary talon then there is more skill expression

That's nit really how it is in practice tho. Like just cus you can outplay more doesn't mean the character suddenly has more skill expression. And giving more tools while other hunters having literally just 3 tools while some get to have legit like 20 seems like some ass balancing if you ask me.

#

And like u said this multiple times, going in and getting back out and basically one shotting at the same time, whole just ignoring what everyone else is doing isn't really more skill expressive. And he countered that by "you have more options to outplay tho", like what

jade lagoon
#

fun to play and either fun or cool to play in to is atm honestly the only balance that should matter.

minor silo
#

If not higher

blissful umbra
# sterile bone He basically said "more ability to outplay equals skill expression" that is just...

If that were what chipsa were saying I would agree with you, but I really don’t think it was. Adding iframes adds skill expression because it adds the choice:

ā€œDo I dash to dodge this important ability, or is it more important to save it for the passive proc?ā€ bundling that with longer cooldowns means that decision point is going to have more weight. If your opponent creates a situation where a dash does both of those things, they’ve almost certainly already misplayed

minor silo
#

Because no one's gonna stick around if every other hunter is the equivalent of Zed, Mel or release Kassadin

blissful umbra
#

As it stands it’s just ā€œsave the deny the dash ability for when she dashes!ā€ Which is boring

blissful umbra
#

I think lowering joule’s burst/cds to put invulnerability back into her kit is a very fair exchange. Assassin joule is cringe and unhealthy for the game imo

graceful vine
# granite bear but if you dont play beebo coded character you lose by design

This is one of my main issues with the game lol, if you play any of the "classic" characters you're just at a big disadvantage against things like Beebo and wukong. Only good classic character is shiv and everyone keeps whining about her and she keeps getting gutted when it's her itemization that's the issue.

sterile bone
sterile bone
wary stirrup
#

I fucling hate the "Self expose" shit, its so fucking pathetic to say a statement isnt correct cause you are calling them bad

sterile bone
rigid sigil
#

Aw man this thread is in the negativity part of it's cycle again.

Wake me up when we're in the next Koalifier arc

graceful vine
#

Lol

sterile bone
rigid sigil
#

@void fable Can we change the thread title to "Koalifier's Bizarre Adventure"?

#

Seems more apt at this point

wary stirrup
blissful umbra
# sterile bone Maybe. I didn't even see him ever once mention longer cds. Like all I really sai...

Honestly I really don’t think the dashe haste options are good enough that they would become problematic, personally. I think hightops will always be the preferred boots, and in other slots raw cdr options are better for joule imo (thanks to resets). But I’m not the most skilled player so grain of salt I guess.

Even if it did, they could just balance around that šŸ¤·ā€ā™‚ļø

jade lagoon
sterile bone
minor silo
#

Imo at least

sterile bone
#

No way zeph, that guy does so much damage i just don't see him evwr being fun to fight. And his self healing is stupid.

I could see the others tho

minor silo
#

Carbine maybe? Shruge

#

There's like 3 carbine players though so ifk

sterile bone
#

I can actually agree with carbine. He feels pretty good to fight. And I say that as a hudson main šŸ™‚

wary stirrup
#

Carbine is fucking great

sterile bone
#

We do love carbine.

blissful umbra
# wary stirrup Yea, it got "me higher MMR only my opinion matters" toxic :L

It’s definitely inflammatory and I don’t want to defend that, but to their credit it is just kinda true that in other competitive games it would be assumed knowledge. It’s baked into how so many other games are talked about already, so implying it is different in supervive’s case is frustrating for people who spend time in those other spaces.

#

Even the nice way of saying it is probably going to rub someone the wrong way methinks

sterile bone
wary stirrup
graceful vine
#

Oath isn't quite as oppressive as he used to be, thankfully. Still extremely strong especially with some comps

sterile bone
#

The main issue with shrike post 1.0 was that you only won when she fucked up. Pre 1.0 you could pretty reliably dodge hwr shots, I'm assuming if I could do it on hudson every other character could. They really fucked her with the bullet speed increase ngl

graceful vine
#

Yeah I swear I'm not crazy that Shrike is so much harder to dodge now it feels like I need to burn a dash more often than not especially if the shrike has any hands at the game

#

She kinda just makes any area a no go zone

#

I dunno, I'm done the battlepass have all hunters unlocked maybe It's just time to take a break from this unbalanced misguided game

#

It had potential and they completely shot it with 1.0, and they kinda lost the sauce if they're releasing shit like Wukong and nerfing worse or barely on par characters constantly instead of admitting armory is half the problem

delicate bronze
#

U dont play this game anymore, u build most random shit on every hunter

sterile bone
#

Carbine will probably only feel "bad" to fight if a singke round is enough to kill even tsnky hunters. Which i don't think he's had that dmg since release. And now I never experience that kind of shit

silk rover
#

the only thing i dislike about carbine is his ult killing wisps

#

esp when compared to how bad shrike is at it

sterile bone
#

I still dislike the resets from wisp killing. I'd be fine with it if it didn't reset

cosmic yew
sterile bone
#

I don't think this is even a month old šŸ’€

granite bear
#

its exactly 1 month old

sterile bone
#

Damn

#

My concept of time is cooked

void fable
#

I'm kinda beating a dead horse at this point, but originally she was nerfed during the "purple abyss specialist era" where abyss specialist joule was making her literal god (also shift reset on dash potentially but I digress).

Abyss specialist got reworked like 3 times because it just kept creating problematic interactions. Yet we nerfed the character instead. And then, Joule was left in a nerfed state in a game where abyss specialist doesn't exist anymore.

My point is not to point fingers and be like "you shouldn't have fucked up in the past, TC" because it doesn't really help anything. But I want to point out that nerfing a character because of an item that creates problematic interactions on every character that wants it is something we should strive to avoid in the future.

Joule at the very least is on your screen, and you have an understanding of what is happening when you're fighting her. This is very different from characters that come from off screen and one shot with 0.1s to react to the threat (beebo fast car, wukong).

I landed my greatest dunk ever (or at least my favorite dunk) because Afro (amazing Joule player) didn't have Iframes on her dash anymore. Yet, I would rather them just give em back the Iframes. Let the Joule players have their fun. Longer cooldown to compensate? Sure.

Unless you guys want every single character in the game to work the same and not have anything special about them. But what kind of game is that? Sounds boring AF to me

#

IMO, every character should have some little things that make them special. Things that no other character does in the same way they can. This is what makes characters unique and makes people go "that Celeste hunter looks cool, I wanna main her."

If we take that all away, we're left with a homogenized sludge of hunters that all do the same shit or are grouped into "classes" with one mage, for example, better than the rest of the mages, so everyone plays that one mage when they need a mage...rather than thinking "how could this specific benefit that this one character gives give me an advantage in X-stormshift/situation/match."

#

Do I hate Wukong? Yup.
Do I think they should have taken away his ability to dunk? Nope.
Do I think I should know there is a Wukong charging his pole before I get one shot from off screen so I can have time to react that is within reasonable human expectation? Yup.
Do I think Wukong should have to put himself at risk over the abyss like the rest of the hunters in order to dunk? Yup.
Do I want to see his cool tree hops or pole or podracing taken away? Nope

wary stirrup
#

Podracing is lame as fuck TBH

void fable
#

Sure, but it feels nice for a lot of players, so that's fine with me, even if I bitch about it.

lavish raft
#

Can't catch no monkeys I hate podracing ;-;

sterile bone
#

Depends on the character in my eyes. Like o hate it on wukong cus it takes away from his tree dash resets. It's still used a lot just podracing feels like it overshadows it.
I don't mind it much on oath and zeoh if they balance with the idea if it existing.(like they tried to do with jin)

wary stirrup
#

The thing is, its extremely unhealthy, its a no mana dash that takes a short amount of time to master and completely detracts from what makes him cool.

A wu getting away due to movement on trees?
Fucking awesome
A wu getting away cause he Pod-raced?
Fucking lame and honestly quite skill less

void fable
#

I mean, there is the option to slow it down, rather than remove it.

#

I can think of plenty of monkeys I could have caught if the podracing gave like, half the velocity bonus

grizzled mulch
#

Some things just arent healthy, free movement that is hard to punish is one of them

void fable
#

Well, rather than everyone having podracing, some characters can have it, and we can give cool things to other characters.

For example, leave podracing and adjust it. Give Hudson and Celeste their windring interaction with dash back.

#

Mobility options specific to hunters makes things cool.

#

Then we can tune the numbers from there

jade lagoon
#

SUPER BASED SPY POSTING šŸ”„ celestemusic

grizzled mulch
#

I agree to a degree- Its fun to play as, but is it healthy/balanced/fun to play against?

sterile bone
void fable
#

Maybe a character is supposed to be immobile. We can give that guy or girl power when they are just chillin there.

#

rather than mobility options

#

But whatever they give/leave on a character needs to feel good

cosmic yew
void fable
#

I keep seeing people throw around the word "unhealthy" like a new buzzword. But we forget that the most unhealthy thing of all is a boring game.

void fable
#

Remember when SV was advertised as a sandbox? Can we all pls remember that?

Not saying we shouldn't attempt to balance stuff, but let's take power away from the boring parts, not the fun ones.

void fable
# cosmic yew que.... restrictions.....

This is a way different issue though. The games at the top end where you can't queue with others wouldn't be so bad if we had enough top players playing at one time to make a skilled lobby. Although, it would still probably be more fun if you could duo or something.

Allow trio and you might as well just make a ladder for teams to play in (already suggested this before, but something akin to ranked 5s on league back in Season 3 or something as a seperate queue). Not sure if we have the numbers for that yet though. Would be fun imo.

graceful vine
cosmic yew
#

so many people would still be playing if this wasnt the case btw

#

i cant state that enough

#

even if its not 24/7, atleast give us a 2-3 hour timeframe every day where its possible to party-que

#

there are so many options but none are being taken, now the core community is in shambles

jade lagoon
#

has anyone done a survey to ex-players? and their reasons to why theyre ex

#

(the word that would come out of that is likely balancing, tho...)

cosmic yew
#

but idk what it accomplishes

#

if i post it publically its just another doomer post

#

if i post it to a dev i doubt they would read it

jade lagoon
#

😭

cosmic yew
#

since its feedback they know about most likely

jade lagoon
#

yhhh ig it would only be peace of mind for the people still playing ICANT

cosmic yew
#

the soloque experience in this game is just miserable and their solution is to make everyone soloque

#

now almost everyone is miserable....

#

we found this simple lifehack of just not queing šŸ”„

jade lagoon
#

come arena :3c

cosmic yew
#

arena is ruined

#

thats the biggest problem

jade lagoon
#

then youll only pray for balancing

cosmic yew
#

you snowball from round 1-2

#

and u buy contract killer

#

and then zzzzzzz

jade lagoon
#

shhhhhhh

#

fun will return, surely

cosmic yew
#

if they disable contract killer perk and give everyone the same money per round sure

#

but right now its literally so unfun

jade lagoon
#

everything is maxed in arena why not; either max items or,.. no items.

wary stirrup
jade lagoon
#

(no items might make them be able to balance hunters and then max items might make them be able to balance items)

wary stirrup
#

Blame your representatives

#

They failed you last year

jade lagoon
#

too real

cosmic yew
#

u do have bangers from time to time major pleasure

#

made me smirk

jade lagoon
#

arena still has squads, come arena ;3

#

(i cry myself to sleep and dream of Supervive)

wary stirrup
#

My whole thing is being funny

cosmic yew
#

like here is me literally a YEAR AGO speaking about not having fun in soloque

wary stirrup
#

Thats all I have

cosmic yew
#

and that i only reinstalled because playing with friends is fun af

wary stirrup
#

And pissing of people who think High MMR Ego is an alternative for a personality

#

(there are too many)

cosmic yew
#

i dont want to play with friends to get a competitive advantage i want to play with friends because... its fun :((

#

i want to run hoverwings bungee tetra and rocketship half the map into a slam while my friends call me stupid and we all laugh about it

#

and i want to do this in ranked where there are 3 man legend teams who are taking the game seriously just to die to me running a troll build....

wary stirrup
#

Yea, the whole argument of the solo party was that

A.) The deathsquads were ruining the game

B.) The leaderboard was not real cause the top players were just getting boosted by their squad

cosmic yew
#

none of these pleasure points exist anymore...

cosmic yew
#

Back then we had unranked and ranked combined

wary stirrup
#

Oh yea, we know, but they were louder

cosmic yew
#

haha

#

that seems to be the case

sterile bone
#

I still remember a few games back then where I was absolutely dogging on some pre made squads in solo que... we were at a disadvantage but not like it was hopeless

cosmic yew
#

nah being a soloquer into 3man teams is hopeless

#

like that part is true

#

thats why i think best of both worlds u just enable trio-que for 2-3 hour timeframe per region every day

sterile bone
cosmic yew
#

its honestly really good retention for high elo players

#

we had inhouses DAILY for months with 0 downtime days

#

that would basically accomplish a similar thing

sterile bone
cosmic yew
#

I hate making doomer statements / posts i love the game

#

but the truth is, allot of us have now uninstalled

#

and if restrictions arent lifted in a way next patch, the game will also be uninstalled from many brains....

#

this sounds like a threat or something but its not my intention

#

i just see the general consensus in many of the communities is that finding a different game is the play unless that magically happens

sterile bone
#

It makes sense. The game is just funnest with friends.

I'll play as long as they have hudson so they'll never lose me. But others don't have a character in the game they live as much as I love hudson

rigid sigil
#

Hi I'm late to the podracing discussion but my take is that the game is balanced around mobility having cooldowns and every time a new podracing tech is found it breaks the game until it's either nerfed into obscurity or removed entirely. That's just what happens every time, an observation.

Hunters are designed with a certain mobility budget in mind that reflects the strengths of their kits. To have a mobility tech that is both faster and more consistent than dashes while having significantly reduced or no downsides at all is a balance nightmare and should be designed from the ground up for a kit to not disrupt the entire state of balance every other patch.

Power budgets are a necessity for the game to feel fair, podracing breaks power budgets and results in the hunters who have it becoming unfun and usually unfair to play against.

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Every time we see a new podracing tech pop up it is the exact same story. Tech is found -> Hunter becomes uncatchable or inescapable -> Hunter defines the meta and becomes a slog to see in your game.

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As a Wukong player: Please take away podracing so this hunter can be properly balanced.

amber hawk
# wary stirrup I fucling hate the "Self expose" shit, its so fucking pathetic to say a statemen...

šŸŖž maybe go read how vulture, bakaon, and you were all responding to chipsa. I don't care that you guys are bad, nor does that make your statement incorrect. However, if you anecdotally have been unable to pull or flesh out a system to the highest level (in this case a system with iframes, can be any game not just this one) then it is hard for you to understand it at the deepest level as well. I'm sorry if that hurts your feelings, but that's also truth. Now can a bad player understand something deeply and just not be able to execute on it? Sure, but that is an exception not the rule (hence coach's sometimes are not high rank or highly skilled but they have deep understandings of the game, HOWEVER, a lot of top coach's we're previously top level players or high level but just not the best that they had to be relegated to coaching.) but you guys are also acting superior and we have comments of just straight up calling argument's "dumb" and "high elo is delusional and disconnected from reality" calling argument's or take's "fucking joke's" (I understand not just your words, but I was addressing ALL commenters so don't take this personal). But again, the irony in these comment's and even your own here is pretty astounding.

bleak garden
#

Unfortunate šŸ’”

cosmic yew
#

the thinker.... @bleak garden

bleak garden
wary stirrup
#

We all burn from the misktakes of our past

silk rover
#

100%

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the biggest reason why soloq happened

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was this single mistake

bleak garden
sterile bone
# amber hawk šŸŖž maybe go read how vulture, bakaon, and you were all responding to chipsa. I d...

"You can outplay more" say that isn't true never given a reason why it is. "You can make more aggressive plays" how does that = skill expression when you're just ignoring abilities with a 6 second ability that resets? Also never explained.

Stop talking about this. But non of you gave reasons as to why it equaled skill expression that made sense. And tou still haven't. Just complaining that we didn't understand what he was trying to say when it didn't make sense.

rigid sigil
#

I think Phenom's saying that it opens a lot more gameplay possibilities both offensive and defensive which does add depth to the decision-making and gameplay expression

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Conversely I say it might reduce depth to play against. Just to play devil's advocate

amber hawk
#

I don't necessarily even care for this argument or that iframes add skill expression, I just wanted to humble you guys a little bit in the fact that the way in which you were addressing the topic toward Chipsa came from a place of complete superiority and that your argument is 100% correct (when I actually believe it's the exact opposite) and you also went about it in a belittling manner. Then when I address it in the same way you guys are it's "high-mmr, high elo toxic bad" lol. Anyway, I don't even care for this but just understand that you should go about defending/discussing points in a diff manner and understand that you may be wrong and don't be so entitlted and confidently wrong it looks even worse and will be called out

void fable
# sterile bone "You can outplay more" say that isn't true never given a reason why it is. "You ...

Utilization of Iframe to make plays vs. utilization of a dash that you know doesn't have an Iframe both require skill expression and use of the knowledge of the dash. But both cannot be used for the same scenario.

Having an iframe means that someone can go for a more aggressive play when timed correctly. Does it make it stronger? Yes. Does it mean players that don't even think about that kind of thing will get more value out of it when they use it? Yup. Does it open more options for high skill players? Certainly

Dashing in during that small window of Iframe, say with Joule dash requires very good timing and understanding of abilities and windows. This allows for players to make plays that would otherwise be impossible... possible, and in some of those cases, it allows for plays that require the ability to not only react to the opportunity, but to make the decision to do so. More options = more choices and more choices = harder to choose correct one.

Additionally, the windows on Iframes are pretty damn short. So using it properly requires precise timing and input, especially for aggressive plays that involve not only "dodging" an ability but also knowing that you can iframe it, stay safe while it's on cooldown (or kill before being punished), and achieve a result that is net positive for your team. (Also, it's not instant. The Joule player also has to account for minimum cast time on the dash).

I'm not sure if there is quantitative way to determine if iframe dash vs no iframe dash is objectively more skilled or not, but it's definitely not as simple as stronger = easier/less skilled.

hoary talon
#

idc what anyone thinks

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having an iframe dash allows more skill expression

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I don't even understand how ppl are arguing about this

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ofc if they add the iframe back then you must take something else away such as dmg or cooldowns

bleak garden
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anyway just posting this here for no reason

granite bear
#

what is worth noticing here

bleak garden
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I like the dragon vive wisp pet

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So cute

vapid zinc
sterile bone
jade lagoon
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orrr?

bleak garden
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yes that

bleak garden
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He looks so cute there

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🄰

jade lagoon
#

twice!

sterile bone
lethal vault
swift furnace
# void fable Utilization of Iframe to make plays vs. utilization of a dash that you know does...

To speak to this point and demonstrate it quite literally, here is me being ultra aggressive on zeph taking positional options I would never usually be able to simply because I can uppercutlass iframe crowd control and damage.

https://medal.tv/games/supervive/clips/kWJgvOI6S6_FptYC8?invite=cr-MSxjdFMsMzcwMzgyMDUw

39 Views - Watch NEO. by furotiza and millions of other SUPERVIVE videos on Medal. Tags: #supervive

ā–¶ Play video
jade lagoon
#

had someone vc in game about; oooo let me see what i can craft for next match because they have a "forge". and i legit went pikaomg

wary stirrup
cosmic yew
swift furnace
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-GM glider

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  • ability to queue with friends??
bleak garden
#

Attention:

We have received an anonymous report that @swift furnace has been detected commiting queue fraud by queuing with "friends", which is an infraction of the Breach's law, you are ordered to go outside and put your hands up to be arrested, resistance will be met with lethal force which was authorized for this operation.

Please wait while reinforcements arrive to your current location. You will be hereby confiscated of all of your ranked belongings during your trial scheduled tomorrow.

To all others reading this, please avoid interacting with this dangerous individual at all costs. Thank you for keeping the Breach safe.

sterile bone
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Idk if there is a place to put this that the devs will see.

The shrike six improvement seems to have been too small. If I as somwone with 1k hours on this game still miss the fact I got shot half the time I'd assume it didn't help at all for newer players.

distant idol
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Damn he really said joule iframes are op because omnivamp

swift furnace
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There's just no shot

distant idol
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I guess we are just in here saying whatever we want with no quality control

silk rover
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see what i've been fighting with all day

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its a roug one out here mate

swift furnace
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I'd almost rather queue soloQ

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(just kidding digital bleach is still poison!)

distant idol
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Joule turns peoples brains off, half the cast can currently kill you as fast as she can or faster but no one cares because lightning lady is mean

swift furnace
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Indeed

cosmic yew
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i swear 80% of joules frustration comes from the orb that grounds u

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atleast its that way for me

cosmic yew
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yea the pull

jade lagoon
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xdd

cosmic yew
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if i die to a joule without her hitting the pull it feels like i got shit on, outplayed etc

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but whenever that pull ability hits me something in my brain turns off

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and it feels like i got omega turbo fucked by the games most broken character etc

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"I have no counterplay!!!!"

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thats basically my thoughts

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obviously it does have counterplay of just dodging, but it feels terrible to get hit by it

wary stirrup
#

I mean, that's true for a lot of things

cosmic yew
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nah i hate joule pull specifically

silk rover
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idk joule pull feels the same as KP hooks

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its so easy to WASD

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its core to her char design

cosmic yew
#

real chipsa, but if they hit it it instantly feels unfair

silk rover
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that and her iframes and dash reset

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yea i can see that

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but my reaction is always the same as if i got hit by kp hook

cosmic yew
#

her iframes were so cool

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i miss back in december when i would have 1v1s with joule players like mershak, nimano, chipsa etc when i was on myth

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the matchup was purely skill based

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peak times

distant idol
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Yeah but imagine how I feel when I knock up all 3 of you and make an anime villain noise

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Do you hate my fun

cosmic yew
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now its like unwinnable for the joule

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unless ofcourse i have not touched myth in over 7 months! (this is the case šŸ˜… )

distant idol
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Void matchup used to be that way too

cosmic yew
#

there was so much cool stuff back when the game launched

distant idol
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I still eat every Hudson so idk why they are salty about iframes

cosmic yew
#

despite the balance being terrible, so many matchups felt skillbased

distant idol
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If I could go back in time I'd beat myself into learning brall

cosmic yew
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void would stun me and i had a small gap between the stun to myth rmb him so he cant ult me

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there are so many cool matchups in the game but instead we just get wukong-wukong-wukong-oath-tetra-wukong

silk rover
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the worst feeling is when you dont play for a few months

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come back

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and then ur iframes are gone

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and im like dashing through void ult and shit

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and im just dead

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gg

cosmic yew
silk rover
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its not even an iframe right

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its proj immune?

cosmic yew
#

perfect parry insanely high skill ceiling 🄶

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oh it might be ur right

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lmfaooo

distant idol
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i hate eva but i think she should be immune too...

bleak garden
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🤫

cosmic yew
sterile bone
distant idol
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i cant believe this is how i found out..

sterile bone
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Joule is just a little frustrating to me cus she somehow beats hudson if she plays correctly. Hudson just in such a bad spot it's like that rn; just how it is šŸ˜ž

radiant saddle
#

A minion can beat Hudson if it plays correctly

sterile bone
#

True

radiant saddle
#

Hudson is just a really poorly designed character and always has been

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Who mostly relies on opponents forgetting he exists

sterile bone
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There is so much cool stuff they could do that whoever is his designer rn just refuses to do.

radiant saddle
#

Doubt they have the time

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But I also don't blame them

sterile bone
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If they have the time to create whole characters ain't no way

silk rover
radiant saddle
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The combat design as a system and combat language is really bad overall. Working inside that is extremely challenging

sterile bone
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I can still occasionally 1 shot people with dash into wires, at least he has that definitely very useful combo.

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They did also kinda gut his ult with the yank nerf so I 100% blame them for the state he is in rn.

radiant saddle
#

Not really sure what they can do if they are unwilling to address the underlying issues in his kit that make him insane when overturned

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They are also unwilling to change their combat language

sterile bone
#

As long as they just don't do number buffs and actually give him more stuff to use i think he could be in a good spot.

radiant saddle
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So it's sort of a shrug

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The game will never feel really good as a result of the combat language

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Took me awhile to realize that

sterile bone
radiant saddle
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It's the language with which players engage in combat with each other. It's sort of a way to describe the combat design system but rather than as the designer intended but as the players interpret and redefine. You can see this in effect when players vod review. The way with which they can read the actions and outcomes based on correct and incorrect inputs.

cosmic yew
#

šŸ¤·ā€ā™‚ļø

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im slow

radiant saddle
#

A game with good combat language means there is a conversation between players as they engage with each other.

distant idol
#

right now we're just screaming our abilities at each other

sterile bone
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At the very least i gotta set up one of mine šŸ˜’

radiant saddle
#

To make it easier to understand - think about checkers versus chess. One is a little more conversational than the other

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This is to not say that Supervive should be chess or chess is the ideal design

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Just to illustrate the idea with a common example

distant idol
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idk if im understanding exactly correctly but basically the only thing we're really using in response to anyone is wasd + dashes

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other than that im either missing or im not, my opponent is either missing or he isnt, and thats the sum of interaction in combat

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pre-1.0 powers imo made this a lot better, currently it feels like a lot of people just have stat-check stat stick items that say "did you miss more than i did" and thats the whole combat

spice chasm
#

We need Rank + IQ roles so i know what im dealing with before a discussion šŸ‘

wary stirrup
#

No

spice chasm
wary stirrup
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Cause that's toxic and immature as fuck

swift furnace
#

Because having hygiene standards for conversations is a bad thing and we should relish in the fact that we get to disprove the same cooked talking points over and over again

sterile bone
#

Genuinely I've been getting surprisingly good teammates most of my ganes as of late. 5 games straght with players I do legit think are good enough for high elo if they were just better mechanically. Been winning a lot recently

wary stirrup
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I love having newer players or peoplr I expect to not do well actually do work, its fucking awesome

spice chasm
sterile bone
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Yea they lucked out

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Wondering how well the game is doing in China. The trailers and cinematics got some views

chilly parrot
spice chasm
sterile bone
radiant saddle
#

That didn't seem obviously for fun btw

spice chasm
#

In hindsight you're right I didn't make it fully obvious. In sEU I always add " šŸ‘ " when I'm rage/engagement baiting and they know it there, but here you wouldnt know ig

chilly parrot
#

@spice chasm I didn't take it that way at all, regardless, there are many folks engaging and instigating, you are one of them.

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I'm not going to take action against anyone, but tbh when I see people talking like this to each other it makes me really disinterested in talking to them or discussing their feedback

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I'm not here to be yelled at or to watch others be bullied

swift furnace
chilly parrot
swift furnace
#

ofcourse lmaooo

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it was fun while it lasted

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ooh btw anti-heal is persisting through invulnerability

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100% replicable

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any antiheal onto any invulnerability

chilly parrot
swift furnace
#

I mean invulnerability is immunity no?

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All test cases are 100% replicable. It does not matter if you dodge damage or not.

Any anti heal onto brall ulti.
Any anti heal onto celeste ulti.
Any anti heal onto uppercutlass.
Any anti heal onto stasis.

Status effects should not persist through invulnerability - in addition to this, in my opinion, they should function like a factory reset of negative status conditions (think paladin bubble [divine shield] in World of warcraft)

sterile bone
bleak garden
swift furnace
#

I'd have tested beebo box if it was still int the game

chilly parrot
chilly parrot
#

(saying how I think it should work, not how it literally does - I believe you that it doesn't work like this)

swift furnace
chilly parrot
#

I disagree, if only because that change would give a few characters a functional "cleanse" button which might be unhealthy, especially on Brall

swift furnace
#

If I'm Celeste and I'm anti-healed before I go into my ultimate, use my ultimate on 10% hp -> cannot be healed through my ult because I'm antihealed, that would feel especially bad

spice chasm
swift furnace
#

no clue on slow

#

though I would imagine so

chilly parrot
#

I think if you choose to use Brall Ult to block Felix Q to deny antiheal, that's sick. I think if you get hit then just invalidate his effort by pressing the button, that's less exciting.

I think an antiheal cleanse on a kit needs to be explicitly designed with caution

swift furnace
#

because I can still be knocked back in invulnerability

swift furnace
#

felix Q, with his relic / CDR build is at... what... currently at 2-4 second CD?

#

considering how easy it is for him to revalidate his previous attempt to antiheal you - what are your thoughts then?

sterile bone
#

Fax

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Also pls make hudson ult not get destroyed when someone goes invulnerable. I'll hit a brall he ults and suddenly my ult is just gone.

Also unnerf the yank on his ult. His ult is actually kinda shit now due to the yank nerf.

swift furnace
sterile bone
#

doesn't work on brall tho :) unless that was finally fixed

swift furnace
#

brall/myth

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jawblade got fixed at least

chilly parrot
#

@swift furnace yeah that's what I'm saying, the thing should be explicitly anti-antiheal

swift furnace
#

hmmm fair, I could accept the change where outplaying the anti-heal with a well timed invulnerability doesn't allow it to go through

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or just being invulnerable means that you can't become anti healed

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I still don't agree with status effects persisting through inulvnerability (imo that means nothing should effect you aka total negative status removal)

#

but it doesn't feel like it's working as intended atm

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appreciate the discussion on it though

#

goat

sterile bone
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Some stuff imo should. Like i agree with koalifier that anti heal should. Then I really thing hudson ult should, it being canceled like that is one of the most bs things ever

swift furnace
tender anvil
#

How do you even see the op in a thread of 5000 messages

sterile bone
#

I'm fine if they dodge it when I shoot it. But they can dodge it after it hits them, that's my issue

sterile bone
sterile bone
swift furnace
#

But you already do get cleansed of any damage over time, so there's not consistency happening across the board.

#

It's just "this status effect will persist through you being temporarily immortal" and that doesn't make any sense

#

Invulnerability functions differently to a shield

sterile bone
graceful vine
sterile bone
#

I love felix flame shielding me 10 times a single second. Feels great.

swift furnace
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Invulnerability isn't being treated as invulnerability, that is what doesn't make sense.

It isn't consistent. Nowhere is it communicated that some status effects will persist through.

Why is a damage over time (felix burn) persisting through something that makes you immune to damage?
Why is antiheal persisting through invulnerability?

pseudo slate
swift furnace
#

I'm arguing both.

#

It's not consistent from either perspective

rigid sigil
#

I think antiheals only being cleansed by specific cleansing abilities/items is pretty intuitive design imo.

The waters get muddied when things can be applied during invulns. Like Elluna root, Antiheal, Impulses, etc being applied to an ukting celeste feels super goofy and unintuitive to me.

swift furnace
#

The problem here, is that invulnerable isn't defined.
tbh it's mute talking about it from either side until they define it

sterile bone
rigid sigil
#

It's especially unintuitive when there are several different invulns in the game that behave differently. Celeste? Can be impulsed and have effects procced on her. Brall? Ignores literally everything if it hits him in the front.

pseudo slate
#

To me invulnerability means you can’t take damage while invulnerable

#

What’s the point in cleanse items if you can buy an invulnerability one that also cleanses

swift furnace
#

Typically I view and have experienced invulnerability in video games like this:
Invulnerability renders a player or unit temporarily immune to all damage and hostile effects, either as a limited-time power-up or a defensive ability.

pseudo slate
#

Yea temporarily

swift furnace
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When I get out the other side of an invulnerability, I shouldn't have the status effect on me because I was immune to it

rigid sigil
#

Yeah I mean the way invulns are currently implemented is more akin to a parry than it is to true invulnerability. I'd like to see the different sources be brought in line to act the same way from all sources at the very least.

swift furnace
#

or did I catch a case of anti-heal whilst i was immune?

#

how does that make any sense

pseudo slate
#

Think I’ve miss understood this

#

Do you mean when it’s applied before or while your invulnerable

swift furnace
#

We've solved that it shouldn't apply if you've hit invulnerable and someone does it after the fact

#

BUT, im arguing, if that's the case - why can it persist at all?

pseudo slate
#

Why?

swift furnace
#

what is an immunity

pseudo slate
#

Kp hits first hit of ult you invul the second part

#

Is it fair that his anti heal is cleansed?

swift furnace
#

yes

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what does immunity mean

pseudo slate
#

No it isn’t tho

#

What’s kp ult cd

swift furnace
#

What's paladin primer CD

pseudo slate
#

True

swift furnace
#

right

#

whats felix Q CD when he builds idol/CDR?

#

2-4 seconds?

#

less?

pseudo slate
swift furnace
#

An immunity is not an immunity unless it legitimately makes you immune to everything

swift furnace
pseudo slate
#

Didn’t know it worked on joule

#

Wish I tried that

swift furnace
#

nuance (it's because of idol miscalculating when to apply the reduction on short dashes - at least i thinkkkkk)

rigid sigil
#

I just feel like invuln shouldn't cleanse persistent effects if applied before the invuln, but should block any effects from being applied during the invuln.

#

That seems the most intuitive to me

swift furnace
#

That isn't an invulnerability though

#

If they want that fine, but find a different name for it

#

No shot is anyone going to actually sit here and say "you were immune to fire damage, but after you not burning for a second, you just remembered to catch on fire"

#

like that actually makes sense

pseudo slate
#

Can’t think of it in a way like that

#

It’s a game