#Wukong dunking over abyss from out of vision might be the coolest mechanic I've ever witnessed in a
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I literally said "well not the abyss part"
this is not a wukong RMB issue
this is a you can get WAY too much CDR issue
Yeah it's not him guys it's everyone else that can't stay in abyss for literally 2 minutes
Poor monkey
bro I literally just gave you examples of other hunters also being broken because of too high CDR
fix too high CDR you fix monkey
Meanwhile I have to wait 60 seconds to ult as void
I go the same build I can ult once
Or rmb every 5 seconds
He can do what he wants
that's just void being generally weak
and I agree that monkey is S tier
but the example you gave is literally just a problem of hunters being able to have too much CDR
Hunters having too much cdr doesn't make them stay in abyss holding a dunk for literally 2 minutes
elluna shouldn't be able to perma root, monkey shouldn't be able to perma stay on RMB, KP shouldn't be able to perma cc with Q, Tetra shouldn't be able to perma ult over abyss etc.
It was a late game circle, and he popped a crown by waiting the full duration
No other hunter does that
you can bait a slam early by going next to him and popping eplats
that's what a lot of people do nowadays
I don't care
hm okay ?
The monkey needs to be reworked
It's the only one in the roster that does what he wants in abyss
No one else comes even close
I agree, he does need to be reworked, as does the amount of CDR hunters can get 👍
beebo
beebo was doing it long before wu came out, and didn't even need to build for it, just spamming RMB was enough
but yeah the amount of haste in the game is insane imo
Songbow being one of the worst offenders
Songbow/timestaff both
Beebo can stay in abyss, but he can't hold a dunk while being immune to them and have a giant shield
But he's not immune to dunks?
Or is the height enough for him to recover before he dies
He can't be dunked while in rmb
Too high
You hit the staff and deal damage to the giant shield
Pretty sure the staff and Wukong are the same entity
And the shield is irrelevant to dunks
Thwre is straght up too much cdr in the game, it's fucking more than before 1.0, a lot more.
I've seen some beebos cc a whole fucking team infinitely with ult. Yea that seems healthy, should stay in the game 👍
As a monke abuser I can confirm that he can in fact be dunked while sitting on staff. The timing is close for the stun duration ending before he dies, but he still dies unless he takes a weird collision with terrain on the way down.
Also dunks are not health or shield dependent, there is also no cc shield in the game.
Dunks will impulse and stun anyone they hit.
The only time a dunk won't kill iver abyss is if they take a weird collision on the way down or if they're high enough to wait out the stun duration. Monke long dashing off of pole might be high enough to wait out the stun, monke sitting on pole cannot.
Yeah dunks not killing happens often if they keep their sideways momentum or hit a wall on the way down
Also why the fuck does he get to keep his RMB even if he gets stunned off of the pole
"Melee" privilege
They added an anti dunk item too, but I havent seen anyone run it yet or have it at lvl 3 yet.
there is also one in shop for 500
cutlass?
aka ironfist
yur
not true
also not true...? it goes on cooldown if im not mistaken
if not thats kinda cooked
He is simply high enough the dunks don't "kill". So it depends on how high he is from rmb
depends how long the stun is
all they gotta do is nerf is rmb range or ability to leap so far while charging it
i like when my champion feels broken late game, everyone should feel broken late game
if i can get ulted 4 times by a crysta in one fight i should also be allowed to have my rmb almost all the time
I think this is kinda stupid ngl. Evwry champ feeling unfair would in turn make laye game just not feel fun, cus you're dying to stuff that is simply unfair.
I bet it's fun getting infinite stunned by a void/kp/beebo.
Lvl 15 void full cumbo can't kill crysta/shiv/wukong btw
But monkey can oneshot in his combo while having giant shield
And crysta can do her ult thing with 3 star diadem
It doesn't go on CD at all, as long as he's falling he still gets the slam
go try to oneshot someone and see how that goes
I dont think void combo should 100-0 every hunter, if ur gonna be stun locked for that long it should require help from ur team
Your team can also help, Void's "one-shot" isn't instant: it takes him a whole 4+ seconds to kill someone off of a pick
He also has pretty lengthy cooldowns - thus punish windows - after blowing his full combo
can confirm. i monkey slammed after gettin stunned lol.
it isnt instant but you also cant react in any way after you're stunned so it doesnt really matter how fast/slow you die
wukong has too much survivability but his damage is pretty awful, youre not oneshotting people
unless they in the air 😏
yea but I think thats a map problem not a wukong problem
yea i think ppl complain about him too much lol
they dont even use their dash half the time to dodge his dunk and then decide to complain... he uses 1 CD and u think u get to get away with not using 1 to counter it?
look at this guy like he couldve just dodged my dunk lol
Wu is unquestionably the strongest hunter in the game and ruins the experience a lot
🙂
It matters when you have teammates that can help.
yea but ur dead either way like 95% of the time
in the current state of the game wu is def a problem but a lot of the suggestions I see thrown around don't seem great
rmb takes too much power budget, everything else kinda sucks
q is more useful to block a hit with the tree than anything else, r and shift are just feeding into rmb
passive is useless like 50% of the game
first thing I think would help is making wukong visible in a large radius when hes on pole, even when he would normally be in fog of war, and/or increase the noise it makes
getting slammed without vision of him is easily one of the most frustrating aspects
I would compare it to KP hook in this scenario. Neither KP or Wu have to risk much to go for a hook into dunk or a RMB dunk, and they both often commit the same amount of ability uses. KPs hook often gives you more time to execute a dodge, and can often be realistic to dodge without using a dash at all. Wukong might give you a decent amount of time to prepare, but you have way less time to execute a dodge and is much less feasible to dodge without comitting an ability.
So regardless of it being dodge-able or not it often still feels pretty unfair because the risk/execution required by both sides just seems super asymmetric a lot of the time.
the suggestions to remove rmb shield or flat reduce it by a % I don't think would be healthy, its a bit impossible to break early/mid but in lategame that shield can get melted so fast and if he has no protection on an ability that forces him to stand still hes going to be pushed even further into the "sit from distance and pole slam poke you"
yea i was trolling the clip i posted was complete bullshit hahaha
but i agree its like the safest stun in the game that can set up a kill with teammates easily.
even as poke its really good. overwall slap ppl.
Ok lol
kp isnt really going for a hook in abyss fights tho is he
sometimes sure but isnt it mostly grapple slam
which is even less reactable
Hook into dunk is pretty common
But if grapple slam just as bad then just address them both
address it how
buy more eplats
Not sure, I don't really play a ton of Wu or KP so difficult for me to know what'd be a good approach.
I would like to just see a bit less abyss on the map
and/or reduce price on eplats by like 100g
or just add more ways in general to make terrain or plan for endgame so that it doesnt feel like you get put into "checkmate" situations so often where its 90% abyss vs a bunch of dunk chars
We have some larger changes still in the works here, but for this patch we’ve reduced the frequency of heavy abyss final circles, so it’ll be more rare that you feel checkmated by that Kingpin just staring at you across the abyss as the circle closes in.
This is from the last patch notes, sounds like they have something in progress with that first part, in addition the the circle changes they did.
yeah ive been hopeful for that, think its a hard thing to address so curious what theyll end up doing
not possible
so, and like it should, there needs to be counterplay to it and some actual fun to it, instead of getting a for free free kill
(lf spell-shield support)
unironically would help so much against heavy cc comps/hunters and dunkers
how is it not possible to buy eplats
and there is counterplay, even outside of eplats
XD
even without abyss
his RMB has no counterplay
dude can load his RMB infront of you
and there is nothing u can do about it
walk into it
like into him
he has to use a dash to hit you and you can punish him after for it if anything
I agree he's really strong but saying there's literally 0 counterplay just isn't really true
yes walk into his teammates
especially good idea when his other two teammates
yes I agree there's not much you can do about getting hit besides just walking even further away
are tetra and shiv ☺️
but in a situation where it's him and you, you can walk into him to avoid the middle of his RMB
tetra alone can half your hp in 1 second
yes I also agree she's overtuned, as does everyone
and chain cc you for eternity
my name, arena
Im sorry but anyone defending wukong is coping. Anyone saying there is literally no counter play is exaggerating. Wukong is on the extreme end of busted and needs an update
Yes I agree with Bearison
(i was talking about dunks, not wukong spec., thats where the "no counterplay" came from)
Still technically counter play to dunks but agree that it often feels like you get checkmated unfairly due to them. You need to interact sometimes with the abyss and you dont always have eplats and there is often that wukong just chilling on his pole 2 screens away you had no way of knowing about
Doesn't matter because he can dash away instead of forward
if he dashes away to hit you, you can just follow up with your own dash in that direction and punish him
...But you're stunned
but you're not, if he dashes and the rmbs he still has a cast time
and you can see him dash before he casts his RMB
Your argument of "move towards him" never involved a dash
and in general to dodge his RMB you can just dash especially if you know he's going to try and dash away from you to hit you
Of course if you have a dash you can dodge him
his RMB as far as dodgeability (if that's a word) is about the same as bishop RMB used to be in beta
you have a dash = you can dodge it, you don't have dash = you will very likely get hit by it
eva so ass
but yeah, does his cd start when he initially presses the button?
in etiher way
A: gets invulrability dunk potitential over abyss every 4 seconds
B: coutner intuitive to be near him if thats the main counter
my crysta got spicked bc his rmb cd was like 3 secs after he used it
I've had it as low as like 3
1 seconds so this is not an exaggeration for anyone reading this
It can probably be even lower with optimal items/3*
yep literally this is exactly what I meant
I agree that he's broken once again, but saying he has no counters is wrong
hes not invulnerable on pole and I feel like getting close to him makes sense, the staff hitbox only being big near the tip tells u that
can someone break this down / give a play-by-play for me?
is it just staying near the base of his pole?
yes
the only part of the RMB that spikes you is the glowing orange one
if you stay close to him he can't really hit you with it unless he basically max dashes in a direction opposite of where you are
7s using cliff to stop dunk from dunking, 18s above him, wukong didnt slam cuz he couldnt get an angle and died for it, timed right + lucky cuz 1 ms later and eva wouldve gotten spiked by teammates
idk it doesnt really matter if it has counter play if only dunk charaters have the counter play against him
even though i had crazy up time on my lmb, he took as much glider damage as me without him damageing me during my glider
I would have died here if the enemy wukong was better
that too + if more people. but, i made the "no counterplay" comment, but that was only about dunks not about how you get dunked or who dunks, just simply dunks.
Cutlass, stasis, platforms, all hard counter dunks
Stasis is hard to time, Ive seen platforms used in Asia now, but Im looking forward to get cutlass upgraded to 3 star- Gonna play bishop and style on these monkeys and jins over the abyss
How is it hard to time?
Pretty sure cutlass is harder since it has less iframes
Its the recancel part that gets to me, with having to dash or glide right after- if you are above your abyss circle, no problem, if at or below, it gets hairy. Might just be me, but I the punch animation helps too- Stasis might be a bit buggy, Ive been slammed still a few times where I felt like I stasis in time, but might just be my ping (104 ms)
Sounds like it might be a ping issue
@chilly parrot This patch and the devnotes are ON POINT
yall cooked!!!
Very hopeful for the future!
It is worth mentioning ahead of time that with the dunking change, jin will definitely need some buffs, hes not mentioned among the others but slam is basically all he has in his kit rn, maybe we can get some antiheal on his dagger? 👀
Pls stop slapping antiheal on everything as a band aid solution
At least don't make it 100%
@chilly parrot as someone who was really harsh towards your company
I must say this patch is great
keep up the good work :>
If it fits on anyone, its jin
this has been the most requested addition from all the competitive jin mains
and it wouldnt affect low elo that much
maybe now Jin can be a real hunter on land :)))
The game has enough freaking anti heal. It's nearly pointless to have healing when hunters get 5+ seconds of anti-heal. And a single tap of a bramble gives you a seconds of anti heal.
im surprised antiheal is that highly requested, I feel like theres barely any healing in the game rn anyways
There isn't and the anti heal makes all hunters with healing practically pointless in a fight.
We can have a bunch of instant kill mechanics like dunking, (that is finally getting a slight nerf) but healing? Woof too strong gotta make sure elluna only gets 35% self heal on top of anti heal.
Antiheal can be cleansed through knocks, health potions, or through the paladin's primer relic (though it's slightly bugged atm)
Slightly bugged is very generous of you
I do find antiheal to be a bit too all-or-nothing, really strong against the hunters who do heal but obv useless against the ones who dont
Idk much about Eva's state right now, but Zeph and Elluna both have very strong presence through their support styles and damage.
Elluna is easily A tier this patch with airblast + punch or GA.
I'm less versed on Zeph but his team mobility, range, and grenade are crazy.
Eva is dogshit
so give elluna ultimate anti-antiheal
Can only really cheese lvl 1 fights
It's been a pain point for a while for healer folks. I think the game just needs to convey better how many sources of antiheal cleanse there are and fix the paladin's primer bug and heals will return to open beta levels of OP
how are they so hesitant to nerf wu but feel no need to restrain themselves with shiv
because wukong is outside of his overtuned slam, kinda weak
Wu winrates are about average despite his unhealthy gameplay. Shiv has been overperforming on her winrates
Because shiv is ridiculously overtuned
Even with the nerfs she will still be unkillable with her infusor build
Wukong is hyper doggy for anyone middling-low elo because they can't draw out the bungus potential he has. Most of his problems are high elo where people know how to abuse him super hard
She just will need 1 or 2 more autos to kill
I actually had my friend who's new try out Wukong today and it was super eye opening to see. I gave minimal guidance and he prioritized using charged lmb and Q over his rmb or tree hopping
No more insta-spike tho
Maybe
he def needs some larger adjustments, his q is so useless
15% damage nerf does make a difference btw
I still think she will need further nerfs
crysta was hit by like 10% overall damage nerf and people stopped touching her
also had to do with her perma dash being cut to be fair
we just have to remove longclaw optics from the game
and all of this is solved
this item is not healthy for casual or competitive games
shrike running that item ruins new players experience
and shiv / ghost running that item ruins experienced players experience
technically is more than 15%
Isn't ghost go to build short range all in build
cuz both her malice and lmbs are nerfed
I don't think I've seen a single ghost go long claw
soraka
Hi it's me I'm the ghost who goes longclaw. I'm a kiter through and through

What do you build
a lot of the higher elo na ghosts take longclaw
think eu like none of them take it
I don't think there's many eu ghost players in the first place
Longclaw + power gauntlet, rocket boots, ardent + whatever feels best in a given game, usually refractor (I think it's super slept on because of the sheer number of projectiles ghost can get going at once)
I see
being able to hit people from out of their range is so valuable
it gives you so much more time to react and so much more opportunity to follow up on nades safely
I do wonder if there are plans to nerf some relics with the next patch aswell
the dunk change does make grapple weaker, which is good
oh fr
but it will prob still be the strongest item, especially with the armory changes
well u speak for eu not me bakoan just wrong then
most people will have it on 3 soon
I would hope so. Chrono gauge, Ult Diadem, and Resonating Idol need some big hits. It's not fun being the only one not playing urf
Should go this build tbh 
they fr need sweeping cdr nerfs
Grabby the squid and vive infusor aswell
ttk went down not up with 1.0 LMAO
me when I get kited because my range is so short and can't get out because my dash has a long cd
nah it's probs fine
oh yea im still working on writing buff / nerf suggestions for relics with some of my scrims friendos
not my vibe though
if anyone wants to contribute lmk
It's funny because Shrike with this build deals 1k damage per auto and 2k per passive proc
stuff like this
I've tried it it's hilarious
Sunweaver probably needs a short cooldown
i think it just needs to scale differently
Where vive infusor nerfs
i had this written down
I just think some hunters can super abuse proccing it multiple times per second
thx automod
Ye fair
wait this is the wukong thread lemme post something wukong related
omg i love building this
with Felix... 🤫
Might be time to change my negative review after this patch 

https://www.youtube.com/watch?v=vVjs8iHCKsg
Do we as a community think that this level of mobility is okay?
More specifically:
- Does free mobility (ie. No mana or cooldown cost) have a place in Supervive?
- How do we feel about abyss stall abilities like Wukong Q and RMB?
- Should I-Frames exist? If yes what downsides should they have to counter their inherent strength? If no why?
What? Would you ever recommend the game to friends in its current state?
yea for sure, game is super fun
I'd prefer if people didn't try it at all so that they could have a first impression when the game is actually playable
when you say free mobility what do you mean? like bhopping stuff?
Any type of mobility with no mana cost or cooldown
That would include podracing/bhopping
Imo all are okay to exist and have. But not all on the same hunter
well bhopping does have a cd doesnt it
Kind of
But Wukong is so fast that it doesn't even matter
Only another Wukong or maybe Brall can chase him
And in places like veingrove where there's lots of trees and height difference he's uncatchable
I think it would be overall healthier if there was no bhopping at all but that would require some pretty big changes
I think they've already completely removed it from Jin
That leaves only Wukong, Zeph, Tetra and Oath?
I think Oath is also heavily nerfed
I want antiheal on his kit so badly
honestly some of the older versions of stealth assassin are so much better than the current ones
Yeah but it's pretty loose. The clip I posted was after Wukong had a cd put on his.
yea i'm not super into the cd change
i have a funny clip of that
WE want actually...
Absurd
Nah I got something terminal watching this
What if they just cut all the ability haste shit in half so the entire cast wasnt playing urf with 3 second cooldowns
ok this is the most psychopath
deranged maniacal
gameplay i have ever laid eyes upon
thats hannibal lecter playing the game
I agree his survivability is too much but I think you also played way better than the enemy in that clip
Average Wukong main
yea anti heal makes sense on melee chars in general imo
Yes, but antiheal being 100% healing reduction for 3 business days doesn't
Thats a different conversation
Your issue here is with the antiheal mechanic itself, doesnt change the fact that giving jin this for his dagger would be a healthy change imo.
Now that his slam isnt a guaranteed kill, giving him some utility for land fights would be great, the game still lacks the assasin role, the closest to this is unironically Elluna
It would also synergize well with items like festering jawblade, that jin players already run
I miss dagger grounding
I'm not a designer, but as a player, my personal feeling is that melees "need" antiheal because it means they are always actually threatening if they get on top of their chosen target. Without it, a Zeph/Elluna/Eva/Oath near-instantly negates, or even makes impossible an assassination attempt. They can still be countered in many other ways, but at least giving them antiheal lets them have stickier damage when they've done everything right to get on top of their targets.
In theory giving them antiheal is also better than just straight damage, since more damage just pushes them into "one shot" territory
And then that negates healers from... well we already don't have healers. We have (let's go with modest) dps with minor sustain
noob question: what's up with the dash -> glide -> lmbing? (i dont play wukong)
edit: watched the full clip, that was insane
Meanwhile we have Bralls that fly across the map. And shrikes that can 2 tap through healing. They are doing the stuff that made me quit league (other than the toxic player base) "Supports can't be fun or powerful because the cause the smallest disturbance for the actually fun champions "
Im curious, with the new hunter right around the corner, how would the team approach a scenario where a character duo-combo is heavily overperforming, but the individual hunters arent doing that well by themselves? Are things like this ever taken into account when balancing?
Basically Nami + Lucian but in Supervive. (Example Myth + Oath, Shiv + Elluna etc.)
Does the team balance around a team-based environment, where hunters are at their highest potential and teamplay is emphasized, or is solocarry 1vX potential prioritized? @chilly parrot
Put anti heal on Jin dagger and speed up his 3 hit combo so he has better land game.
Dunk changes I will hold comments on until I play it but if Jin gets cucked out of high hp dunks he is pretty pointless to pick over Brall or Wukong. As his advantage over those hunters was really only better air game
In this game there are many ways to carry momentum, when dashing on any character that isnt Void or Joule, you can glide after, the glider will carry over the current speed you acquired from the dash to get u further. Wukongs LMB works similar, its coded to give you forwards momentum so if you time it right you can chain all 3 of these to gain large distance. (Yes, this is OP imo!)
oh dang, i forgot that was a feature. ty 
One of the most helpful things to learn! Wish there was more emphasis on teaching the movement and momentum in this games tutorial.
90% of the skill divide between veterans and new players comes from the movement
I still remember back in december i could run around the map and try to 1v4 teams, knowing i will almost always get away with superior movement, the knowledge gap was unfortunately much too big and still is for the most part.
Were you playing Brall.
Oh then that is actually impressive
good times
If you said Brall id be like... yeah... obvious. Brall was so strong he dunked any desire to play
Reminds me of the character in this threads title!
I wouldn't say we have a principle about this yet
speeding up 3 hit is an interesting idea for a buff
🙂
@silk rover @chilly parrot Have you both read morello's healing /antihealing tirade?
nope
i mean i understand the concept of like drain tanks existing vs anti heal needing to exist
and then the many issues that causes
if thats what u mean
Let me see if I can get a link for you. I think you will find it interesting
Damn, I think it was a post on the original league forums. I can only find copy and pasted versions. I'll share it, but I cannot confirm if it is 100% accurate to what he originally typed.
I think the original post might be lost to time
this talking about TF2 tho no?
i cant even imagine how awful the game would be without medics
although i do understand his point
Titanfall 2 doesn't have medics
i do think that generally front to back gameplay tends to be much more enjoyable than generic DPS vs DPS Combat
so healers and tanks serve a huge degree of enjoyment in these sort of games
and it allows skill expression for things other than just clicking on someone
he means team fortress 2 no?
its a meme haha
Oh, sorry, I just associate TF2 with the better game 
He is, but I think that is relvant due to TC wanting to be closer to a hero shooter / action shooter than a front to back top down style.
I think your perspective there is much different than mine though
Due to your overwatch experience
yea but i think TC has moved away from the front to back nature of hero shooters
i think antiheal is one of those mechanics that needs to be on very specific abilties
and in a game like this for sure needs to be tied to melee chars
but for me antiheal only really becomes an issue in games like league
where selfhealing is the primary problem
Your argument is sound
Antiheal should be tied to positional risk so that if you make mistakes you are in a punishable spot
Is essentially how I view your argument
but if anti is good enough it makes them unplayable since they are hard countered by an 900g item
and if its too weak then you cant stop them regardless
so yea antiheal being tied to abilites makes more sense
however i do think the healing is such a minor issue in this game rn
from healers that is
biggest healing issue is with vive infuser/sunweaver
which again ties back to self healing
True, the healing meta comps seem to have fallen out of favor with the 4->3 team size
yea exactly
ever since trios supports are basically unplaybale
and when they are they are just glorified DPS
and tanks well
there is only 1 real tank so
Having antiheal to counter self healing / item healing feels weird because when it is attached to a healer character you are thinking about your flow chart in the context of ability usage. When it is attached to self healing / item healing it feels much harder to think about in a strategic manner
yea
the issue is that to stop a shiv antihealing with vive infuser you need to anti heal her all the time
And more so just I have to press this button before I deal my lethal damage to ensure they cannot survive while I try to survive with my self heal / item heal
which is the problme with it
which is why i think vive infuser in general is a problematic idea
Agree
Healing should be attached to specific kits in predictable ways, much like antiheal
So it can be strategic
Feels much too muddled as omnivamp / item healing / passive healing
That was one of the main problems with Felix in the past. He just turns into a lil omnivamp nightmare if he is in the middle of people and if he is antihealed he can do nothing to survive. Very much feast or famine with not a lot of skillful interaction
Sort of a knowledge check
yea omnivamp has always been kept weak because otherwise it would cause all sorts of problems
its like if you play league arena at all
if swain/mundo high rolls
you legit cant kill them ever
"if"
😶🌫️
I agree with you though
Healing / anti healing has become very muddled and not specific. This means the player cannot be strategic in their engagement with the systems
I only do bravery / sponsored champs
legend
yikes
I know dunks are getting reworked so maybe this bug is irrelevant at this point. But il just send this for the sake of knowing it exists. https://www.twitch.tv/thankyouchef_/clip/JazzyCalmPanNomNom-hxd-XMtmFleKeH9j wukong climb pole momentum can offset dunks. Also in no world should wukong be allowed to keep his rmb cast after hes stunned
Are you sure that's what happened? The amount of momentum he could offset from the climbing the pole is surely less than a dunk would give, and they don't really go down at all in this case.
To me, it looks like they probably were sent down but got blocked by your hitbox. I've seen it happen to KPs and such as well, no Wukong RMB needed.
did not realize that was a possibliity, you got clips of other cases like this ?
i just assumed it was due to rmb shifting his hitbox or giving his upwards momentum or something
Dunking was never guaranteed to begin with. Targets can just pop right back up by mantling while dunked, which never got fixed.
If you manage to input momentum right before a dunk next to somewhere where you can mantle, you can sometimes counter the dunk (jin is harder to counter due to the root)
I dont feel like that was a bad thing.
Cutlass and Stasis shard also counter dunks.
Skill expression in this game is legit and I think we are just starting to understand just how nuanced the physics of this game can get. I love it and hope TC can communicate better about this to people so that they understand how epic shmovement in this game can be.
the only problem then is imo that on most Hunters you'd have to intentionally play suboptimally to have the chance for this skill expression. Like, how many hunters actually want to build Stasis instead of something providing useful stats or bonuses? Dunks are a comparatively small part of the game, so you're giving yourself a handicap by not playing a strong build just to be safer during 5% of the match.
I think we just need more (available) defensive items as consumables, then everyone can make use of the possible skill ceiling, like we're seeing now with platforms against dunks.
Statis really strong it just has too long if a CD
Of
But the tradeoff between choosing stats Vs active items is a pretty good idea ngl
Yeah conceptually it's strong, but I just worry that the active items would need to be super op for most people to play them, because it's an exclusive choice. You don't even have a backpack or anything ingame, you're committed unless you have a lot of money and a nearby shop or get lucky with finding deathboxes.
So whatever utility relic you're using needs to provide as much consistent value as an always active bonus and/or improved stats. Like it'd have to be up every fight and make up for your decreased kill potential. Stasis is definitely close because it has unique and insane value, but I don't see it being better over the course of a whole match than some other 3 star relic
what da heck is happening here?
@chilly parrot another thing to urgently look at for next wednesdays wukong changes
seems people have found a way to instantly recast slam
Chrono gaudge + max cdr. Seems fair
no no its a bug
Ngl I kinda want them to put a cap on cdr to avoid certain bs scenarios. I mean base cdr not like any of the effects. Stuff like chrono definitely need a cd tho
Yay, another bug that makes him stronger
its cause the actual slam has a different cd compared to getting on the stick
and the slam cd is so low once u get enough cdr that u can just hit twice
xd
oh i see
https://discord.com/channels/852642429105995786/1405925424114176144
This stuff is a little funny
ok i might be super late about this but i was just thinking what problem can happens if you remove the root because you can already grapple on ally who are not root and ennmy can do the same thing as an ally so why would it create more unexpected behaviour if ennmy go speed of light when ally can do it without getting root ?
What I was saying wasn't that we can't remove the root, just that doing it quickly without testing it is risky
How about behaviors where the root duration is cut in half so that dashing out of it before a currently guaranteed CC hits u is a possibility?
Wouldnt this be the best of both worlds?
Potentially leads to similar issues. From how I understand it the grabby being on a moving target is the potential problem-maker so cutting the root in half would open up that door as well.
Are the people that farmed a lot at the beginning of 1.0 getting refunded for their dupes or are the 5k a consolation prize?
I think we can remove the root, just wasn't a good candidate to instantly hotfix
Best changed of the patch tbh. NO MORE GRAPPLE ROOT!!!
Every single thing theyve changed in this patch has on point
this is by far the best patch weve ever had
I agree. I just think they missed a few items, other than that it's basically perfect.
i do wish there was a way to choose which elixir i proc
allot of us run this for the elixir of mana, but theyve also buffed mana regen at a baseline so maybe its fine
Ngl I thought it was fine. Didn't think it needed the nerf
mostly a bugfix because people were spamming and cancelling placeable walls to get all 3 elixirs at once
Yea i get that it just feels like it's a nerf to compensate for the bug existing... which feels weird to me.
oh for sure
before you could use multiple jumppads / other consumables to get to 4 elixirs, i hope this becomes a possibility again
i never utilized the spikewall bug or the wards spam, imo the best option is to just disable wards and walls proccing it
with the current implementation of only 1 elixir at a time this perk wont be used at all
Walls should proc when they fully place cua you can't pick them up again. Wards shouldn't cus you can pick them up and just place them again for another elixir.
Gambling for if you get the specific elixir your hunter wants is definitely gonna be pretty shit.
unfortunately that will be the case
it currently feels like half the perks arent used at all and elixirs will just become another visual clutter perk for the shop
the favoriting feature being character based now is awesome tho and kinda solves that
90% of the perks are either extremely situational or never picked
Does any hunter besides Elluna and Ghost pick dash engine?
i wish this perk for instance said "See 50% farther and see invisible units while sneaking"
there is so much potential in perk buffs for this game but currently 60-70% of them feel useless
i fear if we get magebog endgames now the invis in water perk will just be out of this world frustrating to deal with
there is no more invis detection thats accessible, scan grenades can counter it but ur not guaranteed to have them
this perk also could just be "Grants 10 max Health per player level"
would scale better into late cus not a single soul is buying this and if u pick it up early from a vault ur bound to drop it
You don't like shooting around like a maniac to find invis units?
Todays relic changes were all stuff i had written down in my notes, which is pretty funny
I love having 60 health
i never got around to posting that so i was pleasantly surprised at how good this patch is
time to make notes for perk change suggestions
I'm surprised we got patch notes before the patch dropped tbh
what im seeing is tank jin build angle with Fortitude next
now u can have 120!
double it and give it to the next person
(the perk will still be dropped even at 120)
or this perk LOL
what even is this
Wukong shield reduced to 900
Will future changes to elixirs be considered (Making multiple available again but walls and wards dont proc them anymore?)
Imma be real I don't think there's a single combination of characters that can break Wukong shield
It hurts to see eva buffed but her strongest perk (elixirs) basically removed from the game
Unless he's just chilling on his staff for fun
tetra can rmb him out of it
but that requires her to be on him when he casts
same with kingpin slam
These are stuns though
ive broken it with a myth ult once and the wukong spiked himself into abyss
that was the first and only time i noticed that if u break wukong shield he dunks himself
lmfao
Did they fix the double cast bug though
Or are we still gonna have geniuses calling it a feature
Y'all should start banning bug abusers from scrims tbh
If TC isn't gonna hold them accountable someone should
Hudson, oath, kp, beebo, and prob some I'm not thinking about. Dash engine is one of the more popular perks due to the mana changes
Wait till u find out that the only team who has bug abused in the last months was tomkicks
therefore there was no punishment
funny how that works
During scrims or during general gameplay
during scrims
theres a entire vod of them doing exploit grapply tech to get in the sky
and then sky-beebo ulting
heres a clip:
If devs didn't want them they wouldn't have coded them in the game in the first place
What, the people with some of the biggest influence in the community get away with stuff? Surprising definitely.
we made a poll in the scrims discord to ban it and punish use of this tech
it sat at 26 for yes, 5 for no
and tom deleted the poll and scolded the mod who posted it
👍
the more u know about the EU state of competitive
the less u see hope in it
Our main organizer Treadzy quit playing the game unfortunately, we never had any issues while he was the lead admin
I actually hate how people act like "you have to invest an ult" actually means something. Having to use an ult is no more risky than just using a normal ability in this game
Sounds about right. Maybe na isn't so bad after hearing this lol
While i love the region banter and i heavily consider EU skill levels higher than NA on average, your region has much more competitive integrity
i would prefer playing on NA if i could without lag
i love ur community
Only thing I like about NA is that they seem to play whatever they like instead of being meta slaves
If only someone would take it 💔
Watching na streams vs eu streams is night and day
its good on any hunter with impulse but also good in general for traversal
The community leaders of na are all honestly pretty chill. And I'm happy for that especially after hearing this shit.
Yeah thing is that most hunter dashes cost like 6/12 mana
Elluna costs 12/35
I should clarify that weve now agreed to ban future use of this beebo interaction
but the problem is that the commonsense thing of no exploits just doesnt exist anymore
feels like everyone now has a get out of jail free card to use a bug they find aslong as it isnt stated in the rules yet
Fusillade (R)
BUGFIX: Fixed issue where Fusillade was dealing more damage on its outer ring than intended.
B r o t h e r w h a t
How much more damage were we talking about
Ok back to positivity mode this patch is amazinggggg
lowkey
que restrictions will still kill high elo and content creation
but for core mechanics and balance, S tier patch
Maybe that's why she just deleted people with ult lol
They further nerfed Joule damage???
And then u can also buy the pay-to-win skin so they cant even see the outer aoe 🔥
Don't we all love p2w cosmetics
New Orb behavior
Can now revive allied Wisps, including herself
If Eva is the last Hunter alive on her team and has an Orb out, she will knock to Wisp (rather than immediate team elim)
PLEASE STOP
Just to comment on this 1 last time, the fact they get away with this honestly pisses me off. I don't even watch eu or really care about it, but it's such bs. And the fact they basically dictate whether they get in trouble for it. Like, wtf
Eu drama seems nice, maybe I should lay attention to that region for the drama :)
many of us feel this way, we had 2 people quit mid scrimset because of this and many said theyre not gonna bother signing up again
but now we banned it atleast
So many cringe bug abusers in this game I hope tc keeps focusing on getting casual/norm players first over esport sweats
Ngl I'd rather they change dunking back to what it was and reduce eplat cost again
Dunks were supposed to be lethal at ~50% health, not 70
So, resonating idol is now arguably more broken than before since it halves dash cd as well?
idk
Well no longer halve but 1/3rd reduction
I think at this point, it kinda feels like it's time to move this convo to another thread
we've really lost the plot lmao
Well at least it's banned now... only thing na has banned now is beebo fast car(assuming the wu netfs are sufficient enough he likely gets unbanned), but it's only really because it was actually used. People in na don't even abuse crazy stuff unlike in eu. Which legit is prob better.
It has kinda become a general discussion thread in here, but i dont think thats problematic
wukong has been hit in all the right places and im very happy!
Ty for the patch king excited to play mercury ❤️
aight just uh
Sometimes I forget this thread was about out of vision wu slams originally
Before we do that, are there ever going to be consequences for bug abusers or are bugs considered features till actually patched
don't expect me to respond if I'm getting randomly pinged in here because it's like 50 messages go by and there's a random ping in here that I have to go digging for
I think it depends on the bug. Not going to make a blanket policy for this
I think the double Wukong RMB bug is obviously enough a bug that many knowingly abused and gave a clear huge in game advantage
I don't have an exact line, but Wukong double-RMB is so deeply, deeply below the line for something I would recommend taking action against players for using
8 Views - Watch XD by Reval and millions of other SUPERVIVE videos on Medal. Tags: #supervive
my opinion is unchanged 
The bar has to be really, really high for punishing people for doing something that we put into the game
even if we didn't intend to put it into the game
Yikes
we all appreciate your work koalifier, these recent weeks have been the most productive era of supervive when it comes to patches and communication, thank you!
my productive feedback is to give me new hot men ty
Honestly I agree with this. It shouldn't be in the game, but it is so is it really their fault for using it?
but yes looking forward to try new dunk changes later 😈
nice! Definitely drop feedback (maybe a new thread somewhere 😓 ) and let us know how it feels. Now that there's a system for it, we can tune and tweak it to get it into the best place
I was slightly surprised to see the dunk hp threshold increase from 50% to 70% but we’ll see how it feels anyways when we all get our hands on it
nah awareness check has got to be new copy pasta
Should have been aware of the Beebo 2 screens over slowly descending from low orbit
just dash
You saw him go up in the air ao obviously you knew he was gonna ult and pick you up while he was still out of vision
erm the mana cost is not the reason why you take it
On Elluna you do
no bc you would take dash engine
and your cds are not low enough to cut into the natural mana regen with dash engine
Mana cost is not the reason you take Dash Engine? 
That's a weird take
no you wouldn't take glider speed because of mana costs when you can take dash engine
glider speed should be taken because it compounds with dash momentum
What are you saying my dude
Dash engine = reduced dash mana cost, no one in here mentioned anything about glider speed or momentum
wait
I genuinely can't fucking read
LMAO
on god I thought you were saying you take glider speed on ghost elluna 
I mean it's not even a bug?
Like I don't understand
It's a stupid mechanic don't get me wrong but calling it a bug is wrong I think
Like I bully tom kick more than anyone
But he is 100% right here
But the EU scrim community is such a cesspool now that people are starting to ban techs they dislike
Not just bugs
Shits wild
Legit
But wcyd
Can't believe we live in a time where na is a more competitive region than eu
That's depressing
didn't NA banned Wukong until he's balanced ?
or am i trippin
Not sure
But that's more reasonable than what we did in eu
Where u could play him and not using lmb bhop
Yeah

the game is 100% better without him and Tetra
Yea no shit
i want to play in NA ngl
But it's also better with squads
And like 20 other changes right
But u have to play with the game you have
That’s more like not playing the game at all since only 3 ppl sign up for scrims daily 💀
Unless you have actual mod support and/or the game is defunct
No reason to try and balance the game urself making arbitrary rules
Like league removing Akshan from pro comp after his release right ? 
Not sure what this is in reference to
Akshan was so broken for the pro scene after his release, they had to ban him for the worlds
we had to endure the GOAT in ow for so long it killed the game
So what's Ur point
League almost never ever ban heroes in pro play
Unless they are new or bugged
Which is the case with askhan here
Yeah I think banning some characters/relics or whatever which are obviously super out of whack is pretty ok, but banning tech is kinda crazy imo no?
Yea agreed
Banning tech is so insanely dumb unless the tech is clearly gamebreaking
Banning new heroes is common place
I wasn't massively against the idea of banning wukong in scrims
It was the idea of banning his tech that made no sense
It picks you up when he isn't even on your screen, that's the main issue. And like, that has ro some sort of bug no? He isn't even on your screen yet his car picks you up.
No it's just that the car has like effectively insane gravity
Riven animation cancels were a bug and wereplanned to be removed
NA would clap this in a heartbeat btw
According to the devs though every bug currently in the game is a feature and everyone is free to use them
Yea I mean this is every game company ever
Mercy super jump was a bug
In the game for 2 years
Before it was added as a feature
U think people got banned for using it?
There's 2 different kind of bugs
Like almost all bugs in this game at least are just unhealthy. Cus there's ao much at this point people have kinda stopped carring.
Some of them give you a slight advantage that feel nice
Others are just straight up bullshit
and where u do u draw this line?
because my perspecitve
is unless the bug is gamebreaking
its fair game
and this bug isnt gamebreaking
tbf im not even sure if the RMB bug is actually technically a bug
Wukong schmovement, as bullshit as it is, is fair game
its bullshit sure
It's an unintended feature
Caused by shit coding
Definition of s bug
its an oversight due to the way that the RMB CD is coded
but its was designed that way
afaik
its just more so
an OP and bullshit mechanic rather than a bug
issue is aswell is that certain bugs you can do by mistake
and/or by trying to avoid using the bug you limit the char
like with beebo
if you cant ult from skybox
then how far off the ground can you ult
where is the range that its fair game?
hence why banning stuff like that is just stupid
Beebo ult should have a global ult sound in the first place
Same with Bishop
Well not global
yea i agree
But should be heard when cast off screen
Personally I wouldn't ban the Beebo bug
"bug"
But Wukong double RMB yes
And all players abusing it
In a heartbeat
No second thought
i mean i guess its a question of where you draw the line
which i agree with
however the wukong RMB i think atleast if i understand it right
you can basically do the tech without actually going to abuse it
im not 100% sure because im not certain how it functions
You just need enough CDR and then just spam RMB
Sure, you can accidentally do it once or twice
But if you are even streaming yourself doing it over and over and over
Then you are nothing but a clown
I agree people bug abusing like the wukong rmb is degenerate and toxic
dont think its bannable though
Devs just gotta fix that shi
The difference is when someone deliberately abuses it and when someone just does it. Like, they're deliberately abusing something that is just stupid, it is in the game but at the same time that's just bs to play against. Banning it doesn't make sense unless you're struggle to get players which is(afaik) why na even banned wu, and we still struggle. But if people want to ban it they should be allowed to at least try rather than getting told "not even up for discussion" by the inthink scrim leader and the main team abusing it.
real and true
but we as a competitive scene do have to ban this stuff
despite what chipsa says
the beebo one is the code working as intended, koalifier has confirmed
but he also mentioned the developer didnt even consider the fact this would be possible
or that people would do this
If I lose to it, ban it
If I can win, it's fine
is that where beebo ults in the skyshark
we would have to ban allot then!
2025 pumpers.......
Ban EVERYTHING!
But for serious. If it isn't banned in the ranked ladder than it should be free game in comp play. I think Riot's ban a champ for a bit on release is close to okay but even kinda draws the line a bit too close.
stop using logic from other games
this is supervive
if you use a bug
you should be .mp3ed
but yea luke the euSV server is insanely mickey mouse ngl
every scrim set
theres like 5 people complaining about some tech/mechanic
and asking for it to be banned
and then there is a poll
its a funny old place over there
I don't blame em. No one wants to play the game with the bullshit possible that makes the game feel unfair. But it is important to remember that TC has a design philosophy that characters should be allowed to have their bullshit. I think the bullshit is pretty core to the game
yea, i mean i advocate against bullshit more than almost anyone here
like how much were we complaining about blink kp
or invis kp
all that shit
or all the brall bugs
but never once did it even cross my mind to ban these things in scrims
Yep
Pretty clear that bullshit stuff like that is core to the game design and how the game is designed to function
exactly
Oh wellt ho
People generally dislike being on the receiving end of bullshit
the ideal world would be if we had mod support
Yes, they do
and we could fix these things themselves
like they do in some other games
but these tend to be games that dont have dev support anymore
So if it's 1 person enjoying the bullshit vs 2 or more receiving it
Then the bullshit has to go
Because it's net negative
agreed
but its not on the community to pick and choose what bullshit mechanics we allow and disallow
like wings on bishop
is 100x more bullshit than anything that is banned in scrims
but we dont ban that do we
Devs patch
Sure, ideally
then we agree
You can hold votes in scrims idk
You already do that
If everyone says this is shit don't do it

I doubt there's lots of stuff that would be a close vote
Bug abusing is one thing but in any competitive game people are gonna abuse what is strong or game breaking
Just a slipperly slope to set yourself up on
Most stuff would be pretty clear if people are for or against
Banning everything that comes up prevents meta’s developing and growing
Unless it’s truly unbeatable
Cause like you ban one thing then the next thing comes up and so on and so forth
Sure, but if you are losing to something consistently and not able to overcome it with your own strategy sure seems like you have a pretty strong motive to ban it rather than overcome it
this is exactly what happened in EU scrims
It’s ok to have op shit
like luca just dislikes some mechanic
whether its a bug or not
and gets it banned
and then another thing comes up
Even games that are hella balanced like league have shit that is OP
Yeah it’s a slope
its actually degenerate
Sometimes cool strategies come from people looking to beat the broken shit
Have some examples?
Are they just like item combos?
wukong bhop was the first
then wukong rmb over abyss
skywards was another
now beebo ult from skybox
trying to thing of others
This is just dumb I’ll keep it real
im certain there has been others
like he legit was saying
if you go low in abyss and RMB
That’s like intended mechanic
because theres a bug than increases the size of the hitbox
💀
oh yea wukong double RMB aswell
tetra RMB max
which tbf i think both are much closer to reasonable
I mean I’m all for banning bug abusing if it’s avoidable
Yeah
I guess the thinking is that people might not play because the game is bullshit if they don't do things like that
Which, fair
yea thats an arugment i can see
but at that point
what you are doing is removing competitve intergrity for the sake of keeping people playing
Also like there’s a difference between bug abusing and just shit coming up
Like wukong low rmb in abyss is hard to track
Ngl but seeing ppl claiming they are good on Tetra when all they do is grapple + impossible to miss dunk is quite cringe, even more than KP.
It’s a slippery slope imo
You got outplayed buddy it happens

Don't worry, both are fixed now
Tetra players will be exposed
A LOT of players are gunna get exposed today
tom kick stocks in shambles
Not me!
Grapple abusers are no more, rejoice.
I think if the community is able to enforce a scrim-exclusive ruleset that sidesteps the mistakes made by designers, then they should.
Ladder and Scrims/Tournament Play are basically entirely different games to begin with anyhow, and I doubt it even matters at this point given the state of the game, might as well just send it and see what happens
think it depends on what you mean
if you mean by different rulesets via ingame settings i agree
but i think the divorce between ranked and scrims isnt a good thing
because it will lead people who soloq to come into scrims and be confused about why certain things arent allowed
and espically true when alot of the stuff is very unituivtive
Wonder if you could have a system where you limit the ruleset to like 10 rules or something and you just ban the 10 most problematic things as agreed upon and replace things as needed to reduce the confusion and make people be more selective about what's banned. Then you have a more consistent list and discussions about if something should be banned can be a little more structured since you're comparing it to your existing ban list in a more clear way.
And TC is notorious for being on top of their shit, proactive, and knowing what is best for the game's health, right?
sounds so arbiritary
You said earlier the game is just better without Tetra and Wukong, and I agree entirely, not to mention all the other reasons I haven't played in almost a year.
I'm not a part of the scrims community, but if they took a vote to get rid of them and it passed, I would not blame them whatsoever
Yeah but it creates a less arbitrary cuttoff point on what meets the threshold of being bannable if you do want to go down the road of banning specific things.
This is okay, I think, if they're willing to show up to a competitive environment, they're basically coming in with the knowledge that there's still a ton they need to learn and they will be getting their ass handed to them on occassion, as long as the rules are intuitive enough, I doubt there's much harm done
straight up banning hunters from the game just seems so dumb, at that point ur not even playing the game
I think if the community playing their custom game mode can come to an agreement, what's the problem?
It's not if it makes the ecosystem better for those who want to be involved, designers make mistakes, TC has made that part obvious at least, if the community wants to rectify them, all the power to them
thats fine but at that point you are effectifly just deleteing any chance of an esports scene
if you wanna do that then be my guest
This game has an esports scene?
but then there is 0 organic growth in the scene
no ofc not
but if you want some form of comp scene
Counterpoint, if your esports scene is the same fucking overtuned meta every single game it gets boring
and how do you fix this problem?
spoilers the answer isnt banning random shit in ur game
the answer is devs need to fix said problems
its one thing if the game no longer is being supported by devs like battlerite is
then its fine
In an ideal world, yes
The reality is that we've been dealing with Wukong for well over a month
And the game is bleeding players at an alarming rate
These micro changes just don't cut it anymore
the game is bleeding regardless of wukong bro
Yeah it's bleeding because TC is too stubborn to address the game's pain points
theres changes you can make in a comp scene that i agree with
Because "data"
but none of these suggestions do that in any way
banning wukong/tetra from scrims
does legit nothing for the game longterm
this is why fearless draft at League is insanely popular to the point of being an official new rule despite being a fan created rule in the first place
actually forces teams to change it up and not run down Rumble/Skarner/K'sante all games
it just makes it more fun short term
Chiprell admitted to dropping the game because TC kept making mistake after mistake
and destroys any longterm growth
At some point we have to acknowledge that TC may not be the best body to balance their game well and fast enough
yea but fearless draft makes sense right, it has some form of stratgic depth
and in a game with 140 or so heroes it makes sense
none of these changes suggested are anything close to that
No but it allows people to actually play the game in the short term
We want to play right now
again this comes down to
if you wanna ban tetra/wukong
you make the game more fun short term
but you lose comp intergrity
And right now, the game is ass until the next two week patch cycle, and TC's patches are so microscopic there's historically a chance the OP shit won't even be nerfed remotely enough
Never had any to begin with
When every team just had to run the same comp
If anything, banning Wukong and Tetra improves competitive integrity
Because now you actually have strategizing, personal picks
Competitive integrity dies when competitiveness boils down to whoever can abuse the current FOTM
this is so insanely untrue btw
thats everysingle esports game ever
and every sport ever
who is the best
is who is the best at abusing whats OP
trying to stop that makes the sport less competitive not more
Best at the sport
Sports have static rule sets
doesnt change that metas evolve even in sports
When your esports/competitive scene stops being "who's best at the game" and instead "who's best at Wukong", your competitiveness and the interest viewers have in your scene is dead
the thing is you act like wukong is like
And it's not like professional sports don't make competitive rulesets either lmao
?????
you have such a flawed view of a competitive game
every single game is always about who abuses the most OP thing
Alright ChipSa, that's enough baiting, let's get you back to your room now
oath and shiv are both better heroes than wukong in comp games
It doesn't, but if it's more enjoyable for players to not have to deal with Wukong, and they play scrims and can enforce that decision, than they should. Throwing your own enjoyment away for an unlikely hypothetical just seems silly
pre patch atleast
i agree but its also more fun for people to not deal with shiv
or void
or kingpin
or brall
or jin
you see the issue here
I think the line is blurry, but it can definitely be drawn when something is disproportionately affecting the game
yea i agree
but theres nothing that really is at that level imo
wukong is really strong dont get me wrong
but he isnt anywhere near as strong as prime oath
or hudson
or brall
imo
Ehh
Problem with Wukong is slam is ultimately un-interactive
At least Brall, Oath, Hudson had to be in your line of sight
yea i dont disagree
but you can win without wukong very easily
like he's mostly just cancer
And had some opportunities for punish, despite their numerically higher power budget
Yeah he's just cancer
It's a hyperbole of course
But it's like ardent censer
You could win without it
But should you?
2017 Faker 🥲
Do you want to "handicap" yourself by kneecapping your power budget?





