#Wukong dunking over abyss from out of vision might be the coolest mechanic I've ever witnessed in a

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turbid copper
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but you can get enough CDR to the point where KP slam is an infinite stun

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or elluna root is also infinite

gilded geyser
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Felix can stay in abyss 3 minutes!

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Void can do the saem!

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So true

turbid copper
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I literally said "well not the abyss part"

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this is not a wukong RMB issue

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this is a you can get WAY too much CDR issue

gilded geyser
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Yeah it's not him guys it's everyone else that can't stay in abyss for literally 2 minutes

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Poor monkey

turbid copper
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bro I literally just gave you examples of other hunters also being broken because of too high CDR

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fix too high CDR you fix monkey

gilded geyser
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Meanwhile I have to wait 60 seconds to ult as void

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I go the same build I can ult once

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Or rmb every 5 seconds

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He can do what he wants

turbid copper
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that's just void being generally weak

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and I agree that monkey is S tier

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but the example you gave is literally just a problem of hunters being able to have too much CDR

gilded geyser
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Hunters having too much cdr doesn't make them stay in abyss holding a dunk for literally 2 minutes

turbid copper
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elluna shouldn't be able to perma root, monkey shouldn't be able to perma stay on RMB, KP shouldn't be able to perma cc with Q, Tetra shouldn't be able to perma ult over abyss etc.

gilded geyser
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It was a late game circle, and he popped a crown by waiting the full duration

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No other hunter does that

turbid copper
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you can bait a slam early by going next to him and popping eplats

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that's what a lot of people do nowadays

gilded geyser
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I don't care

turbid copper
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hm okay ?

gilded geyser
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The monkey needs to be reworked

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It's the only one in the roster that does what he wants in abyss

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No one else comes even close

turbid copper
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I agree, he does need to be reworked, as does the amount of CDR hunters can get 👍

next copper
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beebo was doing it long before wu came out, and didn't even need to build for it, just spamming RMB was enough

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but yeah the amount of haste in the game is insane imo

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Songbow being one of the worst offenders

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Songbow/timestaff both

gilded geyser
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Beebo can stay in abyss, but he can't hold a dunk while being immune to them and have a giant shield

minor silo
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But he's not immune to dunks?

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Or is the height enough for him to recover before he dies

gilded geyser
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He can't be dunked while in rmb

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Too high

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You hit the staff and deal damage to the giant shield

minor silo
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Pretty sure the staff and Wukong are the same entity

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And the shield is irrelevant to dunks

sterile bone
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Thwre is straght up too much cdr in the game, it's fucking more than before 1.0, a lot more.

I've seen some beebos cc a whole fucking team infinitely with ult. Yea that seems healthy, should stay in the game 👍

rigid sigil
# gilded geyser He can't be dunked while in rmb

As a monke abuser I can confirm that he can in fact be dunked while sitting on staff. The timing is close for the stun duration ending before he dies, but he still dies unless he takes a weird collision with terrain on the way down.

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Also dunks are not health or shield dependent, there is also no cc shield in the game.

Dunks will impulse and stun anyone they hit.

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The only time a dunk won't kill iver abyss is if they take a weird collision on the way down or if they're high enough to wait out the stun duration. Monke long dashing off of pole might be high enough to wait out the stun, monke sitting on pole cannot.

minor silo
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Yeah dunks not killing happens often if they keep their sideways momentum or hit a wall on the way down

cosmic shell
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Also why the fuck does he get to keep his RMB even if he gets stunned off of the pole

grizzled mulch
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They added an anti dunk item too, but I havent seen anyone run it yet or have it at lvl 3 yet.

keen ferry
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there is also one in shop for 500

keen ferry
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yur

worldly yacht
worldly yacht
sterile bone
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He is simply high enough the dunks don't "kill". So it depends on how high he is from rmb

worldly yacht
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depends how long the stun is

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all they gotta do is nerf is rmb range or ability to leap so far while charging it

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i like when my champion feels broken late game, everyone should feel broken late game

if i can get ulted 4 times by a crysta in one fight i should also be allowed to have my rmb almost all the time

gilded geyser
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Man that must be great!

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Wish void could even come close to doing half of that!

sterile bone
gilded geyser
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Lvl 15 void full cumbo can't kill crysta/shiv/wukong btw

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But monkey can oneshot in his combo while having giant shield

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And crysta can do her ult thing with 3 star diadem

cosmic shell
clear saddle
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I dont think void combo should 100-0 every hunter, if ur gonna be stun locked for that long it should require help from ur team

cosmic shell
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Your team can also help, Void's "one-shot" isn't instant: it takes him a whole 4+ seconds to kill someone off of a pick

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He also has pretty lengthy cooldowns - thus punish windows - after blowing his full combo

fathom cosmos
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can confirm. i monkey slammed after gettin stunned lol.

clear saddle
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it isnt instant but you also cant react in any way after you're stunned so it doesnt really matter how fast/slow you die

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wukong has too much survivability but his damage is pretty awful, youre not oneshotting people

fathom cosmos
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unless they in the air 😏

clear saddle
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yea but I think thats a map problem not a wukong problem

fathom cosmos
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yea i think ppl complain about him too much lol

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they dont even use their dash half the time to dodge his dunk and then decide to complain... he uses 1 CD and u think u get to get away with not using 1 to counter it?

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look at this guy like he couldve just dodged my dunk lol

wary stirrup
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Wu is unquestionably the strongest hunter in the game and ruins the experience a lot

jade lagoon
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🙂

lethal vault
clear saddle
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yea but ur dead either way like 95% of the time

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in the current state of the game wu is def a problem but a lot of the suggestions I see thrown around don't seem great

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rmb takes too much power budget, everything else kinda sucks

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q is more useful to block a hit with the tree than anything else, r and shift are just feeding into rmb

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passive is useless like 50% of the game

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first thing I think would help is making wukong visible in a large radius when hes on pole, even when he would normally be in fog of war, and/or increase the noise it makes

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getting slammed without vision of him is easily one of the most frustrating aspects

lethal vault
# fathom cosmos look at this guy like he couldve just dodged my dunk lol

I would compare it to KP hook in this scenario. Neither KP or Wu have to risk much to go for a hook into dunk or a RMB dunk, and they both often commit the same amount of ability uses. KPs hook often gives you more time to execute a dodge, and can often be realistic to dodge without using a dash at all. Wukong might give you a decent amount of time to prepare, but you have way less time to execute a dodge and is much less feasible to dodge without comitting an ability.

So regardless of it being dodge-able or not it often still feels pretty unfair because the risk/execution required by both sides just seems super asymmetric a lot of the time.

clear saddle
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the suggestions to remove rmb shield or flat reduce it by a % I don't think would be healthy, its a bit impossible to break early/mid but in lategame that shield can get melted so fast and if he has no protection on an ability that forces him to stand still hes going to be pushed even further into the "sit from distance and pole slam poke you"

fathom cosmos
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but i agree its like the safest stun in the game that can set up a kill with teammates easily.

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even as poke its really good. overwall slap ppl.

lethal vault
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Ok lol

clear saddle
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kp isnt really going for a hook in abyss fights tho is he

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sometimes sure but isnt it mostly grapple slam

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which is even less reactable

lethal vault
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Hook into dunk is pretty common

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But if grapple slam just as bad then just address them both

clear saddle
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address it how

jade lagoon
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dunks suck and are stupid

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🙂👍

clear saddle
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buy more eplats

lethal vault
clear saddle
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I would like to just see a bit less abyss on the map

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and/or reduce price on eplats by like 100g

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or just add more ways in general to make terrain or plan for endgame so that it doesnt feel like you get put into "checkmate" situations so often where its 90% abyss vs a bunch of dunk chars

lethal vault
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We have some larger changes still in the works here, but for this patch we’ve reduced the frequency of heavy abyss final circles, so it’ll be more rare that you feel checkmated by that Kingpin just staring at you across the abyss as the circle closes in.
This is from the last patch notes, sounds like they have something in progress with that first part, in addition the the circle changes they did.

clear saddle
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yeah ive been hopeful for that, think its a hard thing to address so curious what theyll end up doing

jade lagoon
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so, and like it should, there needs to be counterplay to it and some actual fun to it, instead of getting a for free free kill

turbid copper
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(lf spell-shield support)

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unironically would help so much against heavy cc comps/hunters and dunkers

clear saddle
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how is it not possible to buy eplats

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and there is counterplay, even outside of eplats

delicate bronze
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even without abyss

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his RMB has no counterplay

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dude can load his RMB infront of you

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and there is nothing u can do about it

turbid copper
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like into him

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he has to use a dash to hit you and you can punish him after for it if anything

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I agree he's really strong but saying there's literally 0 counterplay just isn't really true

delicate bronze
turbid copper
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well yea it depends on scenario

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if you're talking about in a neutral situation

delicate bronze
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especially good idea when his other two teammates

turbid copper
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yes I agree there's not much you can do about getting hit besides just walking even further away

delicate bronze
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are tetra and shiv ☺️

turbid copper
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but in a situation where it's him and you, you can walk into him to avoid the middle of his RMB

delicate bronze
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tetra alone can half your hp in 1 second

turbid copper
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yes I also agree she's overtuned, as does everyone

delicate bronze
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and chain cc you for eternity

jade lagoon
maiden spindle
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Im sorry but anyone defending wukong is coping. Anyone saying there is literally no counter play is exaggerating. Wukong is on the extreme end of busted and needs an update

turbid copper
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Yes I agree with Bearison

delicate bronze
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yes I like to exaggerate

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also agree with him 😇

jade lagoon
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(i was talking about dunks, not wukong spec., thats where the "no counterplay" came from)

maiden spindle
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Still technically counter play to dunks but agree that it often feels like you get checkmated unfairly due to them. You need to interact sometimes with the abyss and you dont always have eplats and there is often that wukong just chilling on his pole 2 screens away you had no way of knowing about

cosmic shell
turbid copper
cosmic shell
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...But you're stunned

turbid copper
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but you're not, if he dashes and the rmbs he still has a cast time

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and you can see him dash before he casts his RMB

cosmic shell
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Your argument of "move towards him" never involved a dash

turbid copper
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and in general to dodge his RMB you can just dash especially if you know he's going to try and dash away from you to hit you

cosmic shell
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Of course if you have a dash you can dodge him

turbid copper
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his RMB as far as dodgeability (if that's a word) is about the same as bishop RMB used to be in beta

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you have a dash = you can dodge it, you don't have dash = you will very likely get hit by it

fiery shoal
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thought this was relavent

delicate bronze
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eva so ass

fiery shoal
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but yeah, does his cd start when he initially presses the button?

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in etiher way
A: gets invulrability dunk potitential over abyss every 4 seconds
B: coutner intuitive to be near him if thats the main counter

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my crysta got spicked bc his rmb cd was like 3 secs after he used it

rigid sigil
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It can probably be even lower with optimal items/3*

turbid copper
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I agree that he's broken once again, but saying he has no counters is wrong

clear saddle
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hes not invulnerable on pole and I feel like getting close to him makes sense, the staff hitbox only being big near the tip tells u that

hushed bane
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is it just staying near the base of his pole?

turbid copper
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yes

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the only part of the RMB that spikes you is the glowing orange one

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if you stay close to him he can't really hit you with it unless he basically max dashes in a direction opposite of where you are

jade lagoon
fiery shoal
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idk it doesnt really matter if it has counter play if only dunk charaters have the counter play against him

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even though i had crazy up time on my lmb, he took as much glider damage as me without him damageing me during my glider

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I would have died here if the enemy wukong was better

jade lagoon
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that too + if more people. but, i made the "no counterplay" comment, but that was only about dunks not about how you get dunked or who dunks, just simply dunks.

minor silo
grizzled mulch
minor silo
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Pretty sure cutlass is harder since it has less iframes

grizzled mulch
# minor silo How is it hard to time?

Its the recancel part that gets to me, with having to dash or glide right after- if you are above your abyss circle, no problem, if at or below, it gets hairy. Might just be me, but I the punch animation helps too- Stasis might be a bit buggy, Ive been slammed still a few times where I felt like I stasis in time, but might just be my ping (104 ms)

minor silo
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Sounds like it might be a ping issue

cosmic yew
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@chilly parrot This patch and the devnotes are ON POINT

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yall cooked!!!

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Very hopeful for the future!

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It is worth mentioning ahead of time that with the dunking change, jin will definitely need some buffs, hes not mentioned among the others but slam is basically all he has in his kit rn, maybe we can get some antiheal on his dagger? 👀

minor silo
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Pls stop slapping antiheal on everything as a band aid solution

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At least don't make it 100%

keen ferry
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yo this is so fire

delicate bronze
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@chilly parrot as someone who was really harsh towards your company

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I must say this patch is great

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keep up the good work :>

cosmic yew
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this has been the most requested addition from all the competitive jin mains

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and it wouldnt affect low elo that much

rigid sigil
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maybe now Jin can be a real hunter on land :)))

bold halo
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The game has enough freaking anti heal. It's nearly pointless to have healing when hunters get 5+ seconds of anti-heal. And a single tap of a bramble gives you a seconds of anti heal.

clear saddle
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im surprised antiheal is that highly requested, I feel like theres barely any healing in the game rn anyways

bold halo
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There isn't and the anti heal makes all hunters with healing practically pointless in a fight.

We can have a bunch of instant kill mechanics like dunking, (that is finally getting a slight nerf) but healing? Woof too strong gotta make sure elluna only gets 35% self heal on top of anti heal.

rigid sigil
minor silo
clear saddle
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I do find antiheal to be a bit too all-or-nothing, really strong against the hunters who do heal but obv useless against the ones who dont

rigid sigil
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Idk much about Eva's state right now, but Zeph and Elluna both have very strong presence through their support styles and damage.

Elluna is easily A tier this patch with airblast + punch or GA.
I'm less versed on Zeph but his team mobility, range, and grenade are crazy.

cosmic yew
minor silo
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Can only really cheese lvl 1 fights

cosmic yew
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and buy paladins primer

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thats why its made for

rigid sigil
lucid dew
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how are they so hesitant to nerf wu but feel no need to restrain themselves with shiv

cosmic yew
rigid sigil
minor silo
clear saddle
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they are nerfing wu tho?

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on top of the general dunk nerf

minor silo
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Even with the nerfs she will still be unkillable with her infusor build

rigid sigil
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Wukong is hyper doggy for anyone middling-low elo because they can't draw out the bungus potential he has. Most of his problems are high elo where people know how to abuse him super hard

minor silo
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She just will need 1 or 2 more autos to kill

rigid sigil
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I actually had my friend who's new try out Wukong today and it was super eye opening to see. I gave minimal guidance and he prioritized using charged lmb and Q over his rmb or tree hopping

cosmic yew
minor silo
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Maybe

clear saddle
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he def needs some larger adjustments, his q is so useless

cosmic yew
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15% damage nerf does make a difference btw

minor silo
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I still think she will need further nerfs

cosmic yew
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crysta was hit by like 10% overall damage nerf and people stopped touching her

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also had to do with her perma dash being cut to be fair

cosmic yew
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and all of this is solved

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this item is not healthy for casual or competitive games

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shrike running that item ruins new players experience

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and shiv / ghost running that item ruins experienced players experience

turbid copper
minor silo
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Isn't ghost go to build short range all in build

turbid copper
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cuz both her malice and lmbs are nerfed

minor silo
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I don't think I've seen a single ghost go long claw

keen ferry
rigid sigil
keen ferry
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think eu like none of them take it

minor silo
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I don't think there's many eu ghost players in the first place

rigid sigil
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Longclaw + power gauntlet, rocket boots, ardent + whatever feels best in a given game, usually refractor (I think it's super slept on because of the sheer number of projectiles ghost can get going at once)

minor silo
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I see

cosmic yew
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propaganda

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all of us do

rigid sigil
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being able to hit people from out of their range is so valuable

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it gives you so much more time to react and so much more opportunity to follow up on nades safely

cosmic yew
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I do wonder if there are plans to nerf some relics with the next patch aswell

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the dunk change does make grapple weaker, which is good

keen ferry
cosmic yew
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but it will prob still be the strongest item, especially with the armory changes

keen ferry
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well u speak for eu not me bakoan just wrong then

cosmic yew
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most people will have it on 3 soon

rigid sigil
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I would hope so. Chrono gauge, Ult Diadem, and Resonating Idol need some big hits. It's not fun being the only one not playing urf

minor silo
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Should go this build tbh Chatting

keen ferry
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they fr need sweeping cdr nerfs

cosmic yew
keen ferry
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ttk went down not up with 1.0 LMAO

rigid sigil
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nah it's probs fine

cosmic yew
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oh yea im still working on writing buff / nerf suggestions for relics with some of my scrims friendos

rigid sigil
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not my vibe though

cosmic yew
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if anyone wants to contribute lmk

minor silo
cosmic yew
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stuff like this

rigid sigil
cosmic yew
minor silo
cosmic yew
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i had this written down

rigid sigil
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I just think some hunters can super abuse proccing it multiple times per second

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thx automod

minor silo
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Could have phrased it a lot better

rigid sigil
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yeah but I giggled typing this so I like this better

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hehe

minor silo
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Ye fair

rigid sigil
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wait this is the wukong thread lemme post something wukong related

bleak garden
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with Felix... 🤫

minor silo
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Might be time to change my negative review after this patch NODDERS

minor silo
rigid sigil
minor silo
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What? Would you ever recommend the game to friends in its current state?

clear saddle
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yea for sure, game is super fun

minor silo
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I'd prefer if people didn't try it at all so that they could have a first impression when the game is actually playable

clear saddle
rigid sigil
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That would include podracing/bhopping

minor silo
clear saddle
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well bhopping does have a cd doesnt it

minor silo
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Kind of

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But Wukong is so fast that it doesn't even matter

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Only another Wukong or maybe Brall can chase him

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And in places like veingrove where there's lots of trees and height difference he's uncatchable

clear saddle
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I think it would be overall healthier if there was no bhopping at all but that would require some pretty big changes

minor silo
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I think they've already completely removed it from Jin

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That leaves only Wukong, Zeph, Tetra and Oath?

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I think Oath is also heavily nerfed

clear saddle
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I dont like how unintuitive it is right now

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esp with the hidden cd on it

chilly parrot
uncut ravine
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honestly some of the older versions of stealth assassin are so much better than the current ones

rigid sigil
clear saddle
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yea i'm not super into the cd change

bleak garden
rigid sigil
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Absurd

minor silo
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Nah I got something terminal watching this

plucky dirge
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fucked up clip

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invuln during ult was actually gross

sand folio
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What if they just cut all the ability haste shit in half so the entire cast wasnt playing urf with 3 second cooldowns

bleak garden
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deranged maniacal

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gameplay i have ever laid eyes upon

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thats hannibal lecter playing the game

clear saddle
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I agree his survivability is too much but I think you also played way better than the enemy in that clip

minor silo
silk rover
minor silo
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Yes, but antiheal being 100% healing reduction for 3 business days doesn't

cosmic yew
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Your issue here is with the antiheal mechanic itself, doesnt change the fact that giving jin this for his dagger would be a healthy change imo.

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Now that his slam isnt a guaranteed kill, giving him some utility for land fights would be great, the game still lacks the assasin role, the closest to this is unironically Elluna

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It would also synergize well with items like festering jawblade, that jin players already run

wary stirrup
chilly parrot
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I'm not a designer, but as a player, my personal feeling is that melees "need" antiheal because it means they are always actually threatening if they get on top of their chosen target. Without it, a Zeph/Elluna/Eva/Oath near-instantly negates, or even makes impossible an assassination attempt. They can still be countered in many other ways, but at least giving them antiheal lets them have stickier damage when they've done everything right to get on top of their targets.

In theory giving them antiheal is also better than just straight damage, since more damage just pushes them into "one shot" territory

bold halo
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And then that negates healers from... well we already don't have healers. We have (let's go with modest) dps with minor sustain

hushed bane
bold halo
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Meanwhile we have Bralls that fly across the map. And shrikes that can 2 tap through healing. They are doing the stuff that made me quit league (other than the toxic player base) "Supports can't be fun or powerful because the cause the smallest disturbance for the actually fun champions "

cosmic yew
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Im curious, with the new hunter right around the corner, how would the team approach a scenario where a character duo-combo is heavily overperforming, but the individual hunters arent doing that well by themselves? Are things like this ever taken into account when balancing?

Basically Nami + Lucian but in Supervive. (Example Myth + Oath, Shiv + Elluna etc.)

Does the team balance around a team-based environment, where hunters are at their highest potential and teamplay is emphasized, or is solocarry 1vX potential prioritized? @chilly parrot

brittle vapor
cosmic yew
hushed bane
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oh dang, i forgot that was a feature. ty BlobboHappy

cosmic yew
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One of the most helpful things to learn! Wish there was more emphasis on teaching the movement and momentum in this games tutorial.

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90% of the skill divide between veterans and new players comes from the movement

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I still remember back in december i could run around the map and try to 1v4 teams, knowing i will almost always get away with superior movement, the knowledge gap was unfortunately much too big and still is for the most part.

bold halo
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Were you playing Brall.

cosmic yew
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Ghost haha

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Back when you could dash-jump like mario

bold halo
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Oh then that is actually impressive

cosmic yew
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good times

bold halo
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If you said Brall id be like... yeah... obvious. Brall was so strong he dunked any desire to play

cosmic yew
chilly parrot
chilly parrot
radiant saddle
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@silk rover @chilly parrot Have you both read morello's healing /antihealing tirade?

silk rover
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nope

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i mean i understand the concept of like drain tanks existing vs anti heal needing to exist

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and then the many issues that causes

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if thats what u mean

radiant saddle
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Let me see if I can get a link for you. I think you will find it interesting

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Damn, I think it was a post on the original league forums. I can only find copy and pasted versions. I'll share it, but I cannot confirm if it is 100% accurate to what he originally typed.

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I think the original post might be lost to time

silk rover
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this talking about TF2 tho no?

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i cant even imagine how awful the game would be without medics

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although i do understand his point

wary stirrup
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Titanfall 2 doesn't have medics

silk rover
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i do think that generally front to back gameplay tends to be much more enjoyable than generic DPS vs DPS Combat

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so healers and tanks serve a huge degree of enjoyment in these sort of games

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and it allows skill expression for things other than just clicking on someone

hoary talon
silk rover
wary stirrup
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Oh, sorry, I just associate TF2 with the better game crikGnome

radiant saddle
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I think your perspective there is much different than mine though

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Due to your overwatch experience

silk rover
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yea but i think TC has moved away from the front to back nature of hero shooters

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i think antiheal is one of those mechanics that needs to be on very specific abilties

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and in a game like this for sure needs to be tied to melee chars

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but for me antiheal only really becomes an issue in games like league

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where selfhealing is the primary problem

radiant saddle
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Your argument is sound

silk rover
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like swain/mundo if are too strong

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you need antiheal for them

radiant saddle
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Antiheal should be tied to positional risk so that if you make mistakes you are in a punishable spot

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Is essentially how I view your argument

silk rover
#

but if anti is good enough it makes them unplayable since they are hard countered by an 900g item

#

and if its too weak then you cant stop them regardless

#

so yea antiheal being tied to abilites makes more sense

#

however i do think the healing is such a minor issue in this game rn

#

from healers that is

#

biggest healing issue is with vive infuser/sunweaver

#

which again ties back to self healing

radiant saddle
#

True, the healing meta comps seem to have fallen out of favor with the 4->3 team size

silk rover
#

yea exactly

#

ever since trios supports are basically unplaybale

#

and when they are they are just glorified DPS

#

and tanks well

#

there is only 1 real tank so

radiant saddle
#

Having antiheal to counter self healing / item healing feels weird because when it is attached to a healer character you are thinking about your flow chart in the context of ability usage. When it is attached to self healing / item healing it feels much harder to think about in a strategic manner

silk rover
#

yea

#

the issue is that to stop a shiv antihealing with vive infuser you need to anti heal her all the time

radiant saddle
#

And more so just I have to press this button before I deal my lethal damage to ensure they cannot survive while I try to survive with my self heal / item heal

silk rover
#

which is the problme with it

radiant saddle
#

Yes

#

We agree

#

🤝

silk rover
#

which is why i think vive infuser in general is a problematic idea

radiant saddle
#

Agree

#

Healing should be attached to specific kits in predictable ways, much like antiheal

#

So it can be strategic

silk rover
#

yea

#

it should be always tied to cooldowns imo

radiant saddle
#

Feels much too muddled as omnivamp / item healing / passive healing

#

That was one of the main problems with Felix in the past. He just turns into a lil omnivamp nightmare if he is in the middle of people and if he is antihealed he can do nothing to survive. Very much feast or famine with not a lot of skillful interaction

#

Sort of a knowledge check

silk rover
#

yea omnivamp has always been kept weak because otherwise it would cause all sorts of problems

#

its like if you play league arena at all

#

if swain/mundo high rolls

#

you legit cant kill them ever

radiant saddle
#

😶‍🌫️

#

I agree with you though

#

Healing / anti healing has become very muddled and not specific. This means the player cannot be strategic in their engagement with the systems

silk rover
#

i bet you are an adc supp abuser though

radiant saddle
#

I only do bravery / sponsored champs

silk rover
#

legend

radiant saddle
worn vigil
lethal vault
worn vigil
#

i just assumed it was due to rmb shifting his hitbox or giving his upwards momentum or something

lethal vault
void fable
#

Dunking was never guaranteed to begin with. Targets can just pop right back up by mantling while dunked, which never got fixed.

grizzled mulch
# void fable Dunking was never guaranteed to begin with. Targets can just pop right back up b...

If you manage to input momentum right before a dunk next to somewhere where you can mantle, you can sometimes counter the dunk (jin is harder to counter due to the root)
I dont feel like that was a bad thing.
Cutlass and Stasis shard also counter dunks.
Skill expression in this game is legit and I think we are just starting to understand just how nuanced the physics of this game can get. I love it and hope TC can communicate better about this to people so that they understand how epic shmovement in this game can be.

stable tusk
#

the only problem then is imo that on most Hunters you'd have to intentionally play suboptimally to have the chance for this skill expression. Like, how many hunters actually want to build Stasis instead of something providing useful stats or bonuses? Dunks are a comparatively small part of the game, so you're giving yourself a handicap by not playing a strong build just to be safer during 5% of the match.

I think we just need more (available) defensive items as consumables, then everyone can make use of the possible skill ceiling, like we're seeing now with platforms against dunks.

silk rover
#

Of

#

But the tradeoff between choosing stats Vs active items is a pretty good idea ngl

stable tusk
#

Yeah conceptually it's strong, but I just worry that the active items would need to be super op for most people to play them, because it's an exclusive choice. You don't even have a backpack or anything ingame, you're committed unless you have a lot of money and a nearby shop or get lucky with finding deathboxes.
So whatever utility relic you're using needs to provide as much consistent value as an always active bonus and/or improved stats. Like it'd have to be up every fight and make up for your decreased kill potential. Stasis is definitely close because it has unique and insane value, but I don't see it being better over the course of a whole match than some other 3 star relic

cosmic yew
#

what da heck is happening here?

#

@chilly parrot another thing to urgently look at for next wednesdays wukong changes

#

seems people have found a way to instantly recast slam

sterile bone
hoary talon
#

no no its a bug

sterile bone
#

Ngl I kinda want them to put a cap on cdr to avoid certain bs scenarios. I mean base cdr not like any of the effects. Stuff like chrono definitely need a cd tho

sterile bone
astral cobalt
#

its cause the actual slam has a different cd compared to getting on the stick

#

and the slam cd is so low once u get enough cdr that u can just hit twice

swift furnace
#

xd

keen ferry
#

oh i see

sterile bone
hard heron
#

ok i might be super late about this but i was just thinking what problem can happens if you remove the root because you can already grapple on ally who are not root and ennmy can do the same thing as an ally so why would it create more unexpected behaviour if ennmy go speed of light when ally can do it without getting root ?

chilly parrot
#

What I was saying wasn't that we can't remove the root, just that doing it quickly without testing it is risky

cosmic yew
#

How about behaviors where the root duration is cut in half so that dashing out of it before a currently guaranteed CC hits u is a possibility?

#

Wouldnt this be the best of both worlds?

rigid sigil
spice chasm
chilly parrot
#

I think we can remove the root, just wasn't a good candidate to instantly hotfix

sterile bone
#

Best changed of the patch tbh. NO MORE GRAPPLE ROOT!!!

cosmic yew
#

Every single thing theyve changed in this patch has on point

#

this is by far the best patch weve ever had

sterile bone
#

I agree. I just think they missed a few items, other than that it's basically perfect.

cosmic yew
#

i do wish there was a way to choose which elixir i proc

#

allot of us run this for the elixir of mana, but theyve also buffed mana regen at a baseline so maybe its fine

sterile bone
#

Ngl I thought it was fine. Didn't think it needed the nerf

chilly parrot
sterile bone
cosmic yew
#

before you could use multiple jumppads / other consumables to get to 4 elixirs, i hope this becomes a possibility again

#

i never utilized the spikewall bug or the wards spam, imo the best option is to just disable wards and walls proccing it

#

with the current implementation of only 1 elixir at a time this perk wont be used at all

sterile bone
#

Walls should proc when they fully place cua you can't pick them up again. Wards shouldn't cus you can pick them up and just place them again for another elixir.

sterile bone
cosmic yew
#

unfortunately that will be the case

#

it currently feels like half the perks arent used at all and elixirs will just become another visual clutter perk for the shop

#

the favoriting feature being character based now is awesome tho and kinda solves that

minor silo
#

90% of the perks are either extremely situational or never picked

#

Does any hunter besides Elluna and Ghost pick dash engine?

cosmic yew
#

i wish this perk for instance said "See 50% farther and see invisible units while sneaking"

#

there is so much potential in perk buffs for this game but currently 60-70% of them feel useless

#

i fear if we get magebog endgames now the invis in water perk will just be out of this world frustrating to deal with

#

there is no more invis detection thats accessible, scan grenades can counter it but ur not guaranteed to have them

#

this perk also could just be "Grants 10 max Health per player level"

#

would scale better into late cus not a single soul is buying this and if u pick it up early from a vault ur bound to drop it

minor silo
#

You don't like shooting around like a maniac to find invis units?

cosmic yew
#

Todays relic changes were all stuff i had written down in my notes, which is pretty funny

bleak garden
cosmic yew
#

i never got around to posting that so i was pleasantly surprised at how good this patch is

#

time to make notes for perk change suggestions

minor silo
#

I'm surprised we got patch notes before the patch dropped tbh

cosmic yew
#

if anyone wants to chime in lmk

#

@sly gazelle ik u feel strongly

bleak garden
#

what im seeing is tank jin build angle with Fortitude next

cosmic yew
#

double it and give it to the next person

#

(the perk will still be dropped even at 120)

#

or this perk LOL

#

what even is this

minor silo
#

Wukong shield reduced to 900

cosmic yew
minor silo
#

Imma be real I don't think there's a single combination of characters that can break Wukong shield

cosmic yew
#

It hurts to see eva buffed but her strongest perk (elixirs) basically removed from the game

minor silo
#

Unless he's just chilling on his staff for fun

cosmic yew
#

but that requires her to be on him when he casts

#

same with kingpin slam

minor silo
#

These are stuns though

cosmic yew
#

ive broken it with a myth ult once and the wukong spiked himself into abyss

#

that was the first and only time i noticed that if u break wukong shield he dunks himself

#

lmfao

minor silo
#

Did they fix the double cast bug though

cosmic yew
#

cooldown haste is omega nerfed

#

so partially i guess

minor silo
#

Or are we still gonna have geniuses calling it a feature

#

Y'all should start banning bug abusers from scrims tbh

#

If TC isn't gonna hold them accountable someone should

sterile bone
cosmic yew
#

therefore there was no punishment

#

funny how that works

minor silo
cosmic yew
#

during scrims

#

theres a entire vod of them doing exploit grapply tech to get in the sky

#

and then sky-beebo ulting

#

heres a clip:

minor silo
#

Yeah bro bugs are features bro

cosmic yew
minor silo
#

If devs didn't want them they wouldn't have coded them in the game in the first place

sterile bone
cosmic yew
#

we made a poll in the scrims discord to ban it and punish use of this tech

#

it sat at 26 for yes, 5 for no

#

and tom deleted the poll and scolded the mod who posted it

#

👍

#

the more u know about the EU state of competitive

#

the less u see hope in it

#

Our main organizer Treadzy quit playing the game unfortunately, we never had any issues while he was the lead admin

sterile bone
# cosmic yew

I actually hate how people act like "you have to invest an ult" actually means something. Having to use an ult is no more risky than just using a normal ability in this game

cosmic yew
sterile bone
cosmic yew
minor silo
#

99% of the gameplay is downtime

#

Using an ult means jack shit in most situations

cosmic yew
#

i would prefer playing on NA if i could without lag

#

i love ur community

minor silo
#

Only thing I like about NA is that they seem to play whatever they like instead of being meta slaves

bleak garden
minor silo
#

Watching na streams vs eu streams is night and day

keen ferry
sterile bone
minor silo
#

Elluna costs 12/35

cosmic yew
#

I should clarify that weve now agreed to ban future use of this beebo interaction

#

but the problem is that the commonsense thing of no exploits just doesnt exist anymore

#

feels like everyone now has a get out of jail free card to use a bug they find aslong as it isnt stated in the rules yet

minor silo
#

Fusillade (R)

BUGFIX: Fixed issue where Fusillade was dealing more damage on its outer ring than intended.
#

B r o t h e r w h a t

#

How much more damage were we talking about

cosmic yew
#

Ok back to positivity mode this patch is amazinggggg

#

lowkey

#

que restrictions will still kill high elo and content creation

#

but for core mechanics and balance, S tier patch

sterile bone
minor silo
#

They further nerfed Joule damage???

cosmic yew
sterile bone
#

Don't we all love p2w cosmetics

minor silo
#

New Orb behavior

Can now revive allied Wisps, including herself 

    If Eva is the last Hunter alive on her team and has an Orb out, she will knock to Wisp (rather than immediate team elim)
#

PLEASE STOP

sterile bone
cosmic yew
#

but now we banned it atleast

keen star
minor silo
#

Ngl I'd rather they change dunking back to what it was and reduce eplat cost again

#

Dunks were supposed to be lethal at ~50% health, not 70

minor silo
#

So, resonating idol is now arguably more broken than before since it halves dash cd as well?

minor silo
#

Well no longer halve but 1/3rd reduction

chilly parrot
#

I think at this point, it kinda feels like it's time to move this convo to another thread

#

we've really lost the plot lmao

sterile bone
# cosmic yew but now we banned it atleast

Well at least it's banned now... only thing na has banned now is beebo fast car(assuming the wu netfs are sufficient enough he likely gets unbanned), but it's only really because it was actually used. People in na don't even abuse crazy stuff unlike in eu. Which legit is prob better.

cosmic yew
#

It has kinda become a general discussion thread in here, but i dont think thats problematic

#

wukong has been hit in all the right places and im very happy!

keen star
chilly parrot
#

aight just uh

sterile bone
minor silo
chilly parrot
#

don't expect me to respond if I'm getting randomly pinged in here because it's like 50 messages go by and there's a random ping in here that I have to go digging for

chilly parrot
minor silo
#

I think the double Wukong RMB bug is obviously enough a bug that many knowingly abused and gave a clear huge in game advantage

chilly parrot
#

I don't have an exact line, but Wukong double-RMB is so deeply, deeply below the line for something I would recommend taking action against players for using

chilly parrot
#

my opinion is unchanged saluteblob

The bar has to be really, really high for punishing people for doing something that we put into the game

#

even if we didn't intend to put it into the game

minor silo
#

Yikes

chilly parrot
#

thanks

#

glad I'm working extra late to get some really productive feedback 😂

cosmic yew
keen star
#

my productive feedback is to give me new hot men ty

sterile bone
keen star
#

but yes looking forward to try new dunk changes later 😈

chilly parrot
keen star
#

I was slightly surprised to see the dunk hp threshold increase from 50% to 70% but we’ll see how it feels anyways when we all get our hands on it

heady hare
#

Ain’t no wayyy 💀

swift furnace
minor silo
#

Should have been aware of the Beebo 2 screens over slowly descending from low orbit

bleak garden
#

just dash

sterile bone
#

You saw him go up in the air ao obviously you knew he was gonna ult and pick you up while he was still out of vision

keen ferry
minor silo
keen ferry
#

and your cds are not low enough to cut into the natural mana regen with dash engine

minor silo
#

What are you yapping about

round night
#

That's a weird take

keen ferry
#

glider speed should be taken because it compounds with dash momentum

minor silo
#

What are you saying my dude

#

Dash engine = reduced dash mana cost, no one in here mentioned anything about glider speed or momentum

keen ferry
#

wait

#

I genuinely can't fucking read

#

LMAO

#

on god I thought you were saying you take glider speed on ghost elluna elluna_gooby

minor silo
#

At least we are on the same page now

silk rover
#

Like I don't understand

#

It's a stupid mechanic don't get me wrong but calling it a bug is wrong I think

#

Like I bully tom kick more than anyone

#

But he is 100% right here

#

But the EU scrim community is such a cesspool now that people are starting to ban techs they dislike

#

Not just bugs

#

Shits wild

radiant saddle
#

Can't beat it? ban it

#

🗣️

silk rover
#

Legit

#

But wcyd

#

Can't believe we live in a time where na is a more competitive region than eu

#

That's depressing

acoustic grove
#

or am i trippin

silk rover
#

Not sure

#

But that's more reasonable than what we did in eu

#

Where u could play him and not using lmb bhop

silk rover
acoustic grove
#

the game is 100% better without him and Tetra

silk rover
#

Yea no shit

acoustic grove
#

i want to play in NA ngl

silk rover
#

But it's also better with squads

#

And like 20 other changes right

#

But u have to play with the game you have

fiery shoal
silk rover
#

Unless you have actual mod support and/or the game is defunct

#

No reason to try and balance the game urself making arbitrary rules

acoustic grove
silk rover
#

Not sure what this is in reference to

acoustic grove
#

we had to endure the GOAT in ow for so long it killed the game

silk rover
#

So what's Ur point

#

League almost never ever ban heroes in pro play

#

Unless they are new or bugged

#

Which is the case with askhan here

kind edge
silk rover
#

Yea agreed

#

Banning tech is so insanely dumb unless the tech is clearly gamebreaking

#

Banning new heroes is common place

#

I wasn't massively against the idea of banning wukong in scrims

#

It was the idea of banning his tech that made no sense

sterile bone
# silk rover I mean it's not even a bug?

It picks you up when he isn't even on your screen, that's the main issue. And like, that has ro some sort of bug no? He isn't even on your screen yet his car picks you up.

minor silo
#

Bugs are unintended features

#

The features can be either positive or negative

silk rover
minor silo
#

Riven animation cancels were a bug and wereplanned to be removed

cosmic yew
minor silo
#

According to the devs though every bug currently in the game is a feature and everyone is free to use them

silk rover
#

Mercy super jump was a bug

#

In the game for 2 years

#

Before it was added as a feature

#

U think people got banned for using it?

minor silo
sterile bone
minor silo
#

Some of them give you a slight advantage that feel nice

#

Others are just straight up bullshit

silk rover
#

and where u do u draw this line?

#

because my perspecitve

#

is unless the bug is gamebreaking

#

its fair game

#

and this bug isnt gamebreaking

minor silo
#

Wukong multi RMB bug should be obvious to everyone

#

That is straight up bullshit

silk rover
#

tbf im not even sure if the RMB bug is actually technically a bug

minor silo
#

Wukong schmovement, as bullshit as it is, is fair game

silk rover
#

its bullshit sure

minor silo
#

Caused by shit coding

#

Definition of s bug

silk rover
#

its an oversight due to the way that the RMB CD is coded

#

but its was designed that way

#

afaik

#

its just more so

#

an OP and bullshit mechanic rather than a bug

#

issue is aswell is that certain bugs you can do by mistake

#

and/or by trying to avoid using the bug you limit the char

#

like with beebo

#

if you cant ult from skybox

#

then how far off the ground can you ult

#

where is the range that its fair game?

#

hence why banning stuff like that is just stupid

minor silo
#

Beebo ult should have a global ult sound in the first place

#

Same with Bishop

#

Well not global

silk rover
#

yea i agree

minor silo
#

But should be heard when cast off screen

silk rover
#

but the question is

#

do you ban doing his ult until thats added

minor silo
#

Personally I wouldn't ban the Beebo bug

#

"bug"

#

But Wukong double RMB yes

#

And all players abusing it

#

In a heartbeat

#

No second thought

silk rover
#

i mean i guess its a question of where you draw the line

#

which i agree with

#

however the wukong RMB i think atleast if i understand it right

#

you can basically do the tech without actually going to abuse it

#

im not 100% sure because im not certain how it functions

minor silo
#

Sure, you can accidentally do it once or twice

#

But if you are even streaming yourself doing it over and over and over

#

Then you are nothing but a clown

worldly yacht
#

I agree people bug abusing like the wukong rmb is degenerate and toxic

dont think its bannable though

Devs just gotta fix that shi

sterile bone
# silk rover if you cant ult from skybox

The difference is when someone deliberately abuses it and when someone just does it. Like, they're deliberately abusing something that is just stupid, it is in the game but at the same time that's just bs to play against. Banning it doesn't make sense unless you're struggle to get players which is(afaik) why na even banned wu, and we still struggle. But if people want to ban it they should be allowed to at least try rather than getting told "not even up for discussion" by the inthink scrim leader and the main team abusing it.

cosmic yew
#

but we as a competitive scene do have to ban this stuff

#

despite what chipsa says

#

the beebo one is the code working as intended, koalifier has confirmed

#

but he also mentioned the developer didnt even consider the fact this would be possible

#

or that people would do this

radiant saddle
#

If I can win, it's fine

worldly yacht
#

is that where beebo ults in the skyshark

cosmic yew
#

2025 pumpers.......

radiant saddle
#

Ban EVERYTHING!

#

But for serious. If it isn't banned in the ranked ladder than it should be free game in comp play. I think Riot's ban a champ for a bit on release is close to okay but even kinda draws the line a bit too close.

silk rover
#

this is supervive

#

if you use a bug

#

you should be .mp3ed

#

but yea luke the euSV server is insanely mickey mouse ngl

#

every scrim set

#

theres like 5 people complaining about some tech/mechanic

#

and asking for it to be banned

#

and then there is a poll

#

its a funny old place over there

radiant saddle
#

I don't blame em. No one wants to play the game with the bullshit possible that makes the game feel unfair. But it is important to remember that TC has a design philosophy that characters should be allowed to have their bullshit. I think the bullshit is pretty core to the game

silk rover
#

yea, i mean i advocate against bullshit more than almost anyone here

#

like how much were we complaining about blink kp

#

or invis kp

#

all that shit

#

or all the brall bugs

#

but never once did it even cross my mind to ban these things in scrims

radiant saddle
#

Yep

#

Pretty clear that bullshit stuff like that is core to the game design and how the game is designed to function

silk rover
#

exactly

radiant saddle
#

Oh wellt ho

minor silo
#

People generally dislike being on the receiving end of bullshit

silk rover
#

the ideal world would be if we had mod support

radiant saddle
#

Yes, they do

silk rover
#

and we could fix these things themselves

#

like they do in some other games

#

but these tend to be games that dont have dev support anymore

minor silo
#

So if it's 1 person enjoying the bullshit vs 2 or more receiving it

#

Then the bullshit has to go

#

Because it's net negative

radiant saddle
#

Well, funny story that

#

See here

silk rover
#

but its not on the community to pick and choose what bullshit mechanics we allow and disallow

#

like wings on bishop

#

is 100x more bullshit than anything that is banned in scrims

#

but we dont ban that do we

minor silo
#

If it has sufficient and reasonable counterplay it should stay

#

If not it has to go

radiant saddle
#

Well, that is up to the devs

#

Not the players

silk rover
#

when u mean it has to go

#

do you mean devs patch

#

or we ban in scrims?

minor silo
#

Devs patch

radiant saddle
#

Sure, ideally

silk rover
#

then we agree

minor silo
#

You can hold votes in scrims idk

#

You already do that

#

If everyone says this is shit don't do it

#

I doubt there's lots of stuff that would be a close vote

cerulean thicket
#

Bug abusing is one thing but in any competitive game people are gonna abuse what is strong or game breaking

radiant saddle
#

Just a slipperly slope to set yourself up on

minor silo
#

Most stuff would be pretty clear if people are for or against

cerulean thicket
#

Banning everything that comes up prevents meta’s developing and growing

#

Unless it’s truly unbeatable

silk rover
#

^^

#

stuff like

#

basecamp in skybox

#

i 100% agree with banning

cerulean thicket
#

Cause like you ban one thing then the next thing comes up and so on and so forth

silk rover
#

because if you get that

#

its turbo gamebreaking

radiant saddle
#

Sure, but if you are losing to something consistently and not able to overcome it with your own strategy sure seems like you have a pretty strong motive to ban it rather than overcome it

silk rover
cerulean thicket
#

It’s ok to have op shit

silk rover
#

like luca just dislikes some mechanic

#

whether its a bug or not

#

and gets it banned

#

and then another thing comes up

cerulean thicket
#

Even games that are hella balanced like league have shit that is OP

silk rover
#

ban this

#

and again

#

been like 4-5 things now

#

i swear

cerulean thicket
silk rover
#

its actually degenerate

cerulean thicket
#

Sometimes cool strategies come from people looking to beat the broken shit

cerulean thicket
#

Are they just like item combos?

silk rover
#

wukong bhop was the first

#

then wukong rmb over abyss

#

skywards was another

#

now beebo ult from skybox

#

trying to thing of others

cerulean thicket
silk rover
#

im certain there has been others

#

like he legit was saying

#

if you go low in abyss and RMB

cerulean thicket
#

That’s like intended mechanic

silk rover
#

you should be deducted points in scrims

#

legit not even kidding

radiant saddle
#

based

#

meta gaming

silk rover
#

because theres a bug than increases the size of the hitbox

proper wigeon
silk rover
#

oh yea wukong double RMB aswell

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tetra RMB max

#

which tbf i think both are much closer to reasonable

acoustic grove
#

If I 2 tap someone in scrims with Shrike I’m getting banned

#

Broken hunter

silk rover
#

thats gonna be next bro

#

dont even joke

cerulean thicket
#

I mean I’m all for banning bug abusing if it’s avoidable

silk rover
#

like tetra rmb max

#

i think is fine to ban

cerulean thicket
#

Yeah

radiant saddle
#

I guess the thinking is that people might not play because the game is bullshit if they don't do things like that

#

Which, fair

silk rover
#

yea thats an arugment i can see

#

but at that point

#

what you are doing is removing competitve intergrity for the sake of keeping people playing

cerulean thicket
#

Also like there’s a difference between bug abusing and just shit coming up

#

Like wukong low rmb in abyss is hard to track

silk rover
#

gen elixers with wall was another one

#

exactly

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same with beebo ult

acoustic grove
#

Ngl but seeing ppl claiming they are good on Tetra when all they do is grapple + impossible to miss dunk is quite cringe, even more than KP.

cerulean thicket
#

It’s a slippery slope imo

cerulean thicket
acoustic grove
radiant saddle
#

Don't worry, both are fixed now

cerulean thicket
#

Tetra players will be exposed

wary stirrup
#

A LOT of players are gunna get exposed today

silk rover
#

tom kick stocks in shambles

cerulean thicket
#

Not me!

sterile bone
#

Grapple abusers are no more, rejoice.

grim fox
#

Ladder and Scrims/Tournament Play are basically entirely different games to begin with anyhow, and I doubt it even matters at this point given the state of the game, might as well just send it and see what happens

silk rover
#

if you mean by different rulesets via ingame settings i agree

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but i think the divorce between ranked and scrims isnt a good thing

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because it will lead people who soloq to come into scrims and be confused about why certain things arent allowed

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and espically true when alot of the stuff is very unituivtive

lethal vault
#

Wonder if you could have a system where you limit the ruleset to like 10 rules or something and you just ban the 10 most problematic things as agreed upon and replace things as needed to reduce the confusion and make people be more selective about what's banned. Then you have a more consistent list and discussions about if something should be banned can be a little more structured since you're comparing it to your existing ban list in a more clear way.

cosmic shell
grim fox
# silk rover think it depends on what you mean

You said earlier the game is just better without Tetra and Wukong, and I agree entirely, not to mention all the other reasons I haven't played in almost a year.

I'm not a part of the scrims community, but if they took a vote to get rid of them and it passed, I would not blame them whatsoever

lethal vault
# silk rover sounds so arbiritary

Yeah but it creates a less arbitrary cuttoff point on what meets the threshold of being bannable if you do want to go down the road of banning specific things.

grim fox
silk rover
cosmic shell
#

I think if the community playing their custom game mode can come to an agreement, what's the problem?

grim fox
silk rover
#

if you wanna do that then be my guest

silk rover
#

but then there is 0 organic growth in the scene

silk rover
#

but if you want some form of comp scene

cosmic shell
silk rover
#

spoilers the answer isnt banning random shit in ur game

#

the answer is devs need to fix said problems

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its one thing if the game no longer is being supported by devs like battlerite is

#

then its fine

cosmic shell
#

The reality is that we've been dealing with Wukong for well over a month

#

And the game is bleeding players at an alarming rate

#

These micro changes just don't cut it anymore

silk rover
#

the game is bleeding regardless of wukong bro

cosmic shell
#

Yeah it's bleeding because TC is too stubborn to address the game's pain points

silk rover
#

theres changes you can make in a comp scene that i agree with

cosmic shell
#

Because "data"

silk rover
#

but none of these suggestions do that in any way

#

banning wukong/tetra from scrims

#

does legit nothing for the game longterm

proper wigeon
silk rover
#

it just makes it more fun short term

cosmic shell
#

Chiprell admitted to dropping the game because TC kept making mistake after mistake

silk rover
#

and destroys any longterm growth

cosmic shell
#

At some point we have to acknowledge that TC may not be the best body to balance their game well and fast enough

silk rover
#

and in a game with 140 or so heroes it makes sense

#

none of these changes suggested are anything close to that

cosmic shell
#

We want to play right now

proper wigeon
#

this game needs some sort of ban tbh

#

lobby voted bans up to 3-5

silk rover
#

if you wanna ban tetra/wukong

#

you make the game more fun short term

#

but you lose comp intergrity

cosmic shell
#

And right now, the game is ass until the next two week patch cycle, and TC's patches are so microscopic there's historically a chance the OP shit won't even be nerfed remotely enough

cosmic shell
#

When every team just had to run the same comp

#

If anything, banning Wukong and Tetra improves competitive integrity

#

Because now you actually have strategizing, personal picks

#

Competitive integrity dies when competitiveness boils down to whoever can abuse the current FOTM

silk rover
#

thats everysingle esports game ever

#

and every sport ever

#

who is the best

#

is who is the best at abusing whats OP

#

trying to stop that makes the sport less competitive not more

cosmic shell
silk rover
#

doesnt change that metas evolve even in sports

cosmic shell
#

When your esports/competitive scene stops being "who's best at the game" and instead "who's best at Wukong", your competitiveness and the interest viewers have in your scene is dead

silk rover
#

the thing is you act like wukong is like

cosmic shell
#

And it's not like professional sports don't make competitive rulesets either lmao

silk rover
#

10x better than any other hero

#

and hes not even top 3 hero in the game

cosmic shell
#

?????

silk rover
#

you have such a flawed view of a competitive game

#

every single game is always about who abuses the most OP thing

cosmic shell
#

Alright ChipSa, that's enough baiting, let's get you back to your room now

silk rover
#

oath and shiv are both better heroes than wukong in comp games

grim fox
# silk rover does legit nothing for the game longterm

It doesn't, but if it's more enjoyable for players to not have to deal with Wukong, and they play scrims and can enforce that decision, than they should. Throwing your own enjoyment away for an unlikely hypothetical just seems silly

silk rover
#

pre patch atleast

silk rover
#

or void

#

or kingpin

#

or brall

#

or jin

#

you see the issue here

cosmic shell
#

I think the line is blurry, but it can definitely be drawn when something is disproportionately affecting the game

silk rover
#

yea i agree

#

but theres nothing that really is at that level imo

#

wukong is really strong dont get me wrong

#

but he isnt anywhere near as strong as prime oath

#

or hudson

#

or brall

#

imo

cosmic shell
#

Ehh

#

Problem with Wukong is slam is ultimately un-interactive

#

At least Brall, Oath, Hudson had to be in your line of sight

silk rover
#

yea i dont disagree

#

but you can win without wukong very easily

#

like he's mostly just cancer

cosmic shell
#

And had some opportunities for punish, despite their numerically higher power budget

#

Yeah he's just cancer

silk rover
#

so the game isnt even close to

#

who has the better wukong wins

#

like you said

cosmic shell
#

It's a hyperbole of course

#

But it's like ardent censer

#

You could win without it

#

But should you?

proper wigeon
#

2017 Faker 🥲

cosmic shell
#

Do you want to "handicap" yourself by kneecapping your power budget?

silk rover
#

i feel like you complain about the 3rd best hunter in the game and comparing it to ardent

#

is a bit crazy

#

and in games

#

what makes the best players