#Wukong dunking over abyss from out of vision might be the coolest mechanic I've ever witnessed in a

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delicate bronze
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just because we tend to be more aggresive doesnt matter our feedback is worse or smth lol

alpine dune
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That was a pretty good change imo

keen ferry
turbid copper
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I am EU, I care about things that affect other players besides myself, new players CARE about prisma gains.

alpine dune
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I think adding dupe protection and whatever you guys talked about with focusing specific items would fix the armory from an out of game sense

chilly parrot
cosmic yew
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non sponsored streamers that care, also arent very happy with the system is worth pointing out.

turbid copper
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Prisma/Armory is DIRECTLY linked to how new player either perceive the game and linked to the retention in this game.

chilly parrot
cosmic yew
turbid copper
chilly parrot
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we have a bunch of data about retention (that I don't think I can share), but I don't think it's broadly out there

fathom cosmos
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i love the armory i just wish it was handled a little differently. feels really annyoing not having the 3 stars i want while getting 225 a capsule. also there are potentially really cool things like unlocking the item in armory, get it to 2 star, then in game u have to level it up to 2 and 3 star. there are more options armory can have thatll be better designed for balance but also fun. also some of the 2 and 3 star items need to seriously be checked and nerfed or changed.

chilly parrot
alpine dune
astral cobalt
alpine dune
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I’m just generally curious

cosmic yew
delicate bronze
#

well I gtg cuz I have nothing left to say

#

idc about armory that much, just balance your game so things like wukong and shiv wont happen again in future

keen ferry
# cosmic yew

dawg we have a dev opening up an important convo about the armory system and general approach to balancing

#

why are we using this time to randomly bring up nidhogg

candid onyx
cosmic yew
sacred temple
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I mean he is peak content if anything

#

that audio clip is just so funny

zealous mesa
spice chasm
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My point was that having just a few of the top scrimming teams test beforehand and you would find nearly all the problems instantly

chilly parrot
# cosmic yew

what is this sound-clip-only music edit - some kind of dedicated hate farming??

cosmic yew
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just making a little joke

sacred temple
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luca didnt make it, it was someone else its been posted a lot tbf and is pretty old

turbid copper
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I agree, with barek. If you had in general NDA testing with a scrim team lobby you'd find SO MANY bugs you can fix and so many busted things you can sort out before rolling out a patch.

chilly parrot
cosmic yew
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but the point i was trying to make is, the language many of us used is the language your promoted streamers also use

turbid copper
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and I can tell you FOR SURE nobody would want any money for it, they'd do it for free.

cosmic yew
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if i dig deep i will find multiple clips of nidhogg raging out over balance in league and saying devs need to be fired etc

sacred temple
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I mean how many players were testing pre-alpha just because they wanted to be here

chilly parrot
cosmic yew
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anyway idc, i find the guy funny

sacred temple
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I also think though when you guys got us to test trios and then basically said its going though no matter the feedback it feels pretty shitty to just waste peoples time

chilly parrot
proper bison
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to late

proper bison
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unlucky

turbid copper
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no hate to NA but yknow different meta etc.

alpine dune
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I know the wukong pod racing (bunny hopping) tech was discovered by rtk a top level scrim player in half an hour lmao

cosmic yew
# chilly parrot if you want to play a live, character based PvP game where no characters are eve...

Allot of frustration comes from the fact that it feels like no experieced players are able to test hunters beforehand, many of these problems wouldve been pointed out before release if this was the case, for instance tomkick / lemur always have preview vids and guides ahead of time, but it feels like they dont get the chance to actually voice their concerns or have any impact on the balance of said characters

alpine dune
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So that could help

keen ferry
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tetra's kit was def stronger and got tweaked because of feedback i think

sacred temple
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I mean there was a test with creators

chilly parrot
# cosmic yew but the point i was trying to make is, the language many of us used is the langu...

Streamers are creating an entertainment product, if that's how they get viewers, it is what it is. Tyler1 is incredibly popular for his behavior, I am not a fan, but ultimately that's his market and I respect that's how he wants to create content. I don't think it is appropriate to censor or change who you invite to participate in an open, free to play game, beyond hate-speech level stuff. If you don't like their content, don't watch it. We had T1 emotes in the game at Beta, I don't watch T1

sacred temple
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some of whom had under 10 hours in the game

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I dont know how much influence we are wanting them to have on balance

cosmic yew
spice chasm
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Thoughts, lets not talk about random creators and instead about the game?

keen ferry
cosmic yew
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But for example, for characters like Jin or Eva to truly be balanced, you have to contact the actuall players who have experience with / against her.

#

Jin couldve used some land fighting buffs for a year now, something simple like a antiheal on dagger and in return his abyss combat and mobility can be tuned down allot

chilly parrot
# sacred temple I also think though when you guys got us to test trios and then basically said i...

in some ways you're making the argument that: changes we know are controversial for current community but probably valuable to expand the overall community shouldn't be playtested with veterans because they will feel disrespected.

Imagine, hypothetically, you have a change that will alienate 10% of the current community, but add an extra 100% of new players. Would you make that change? At what % does playtesting with the veterans feel bad? I think what you're expressing is valid, but it is complicated and I don't see a "right" answer

delicate bronze
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same with sunweaver

proper bison
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how can i get a job at TC, cant be that hard

delicate bronze
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I can understand Wukong being broken but not Shiv

cosmic yew
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Respect for 1v9ing this chat btw @chilly parrot while i disagree with many things u say, what ur doing here is goated

turbid copper
sacred temple
# chilly parrot in some ways you're making the argument that: changes we know are controversial ...

Okay sure but then you ask us to test it and then it felt a little bit like you spat in our face after for lack of a better term. I agree that maybe you saw that it was for the greater good but then why ask all of us to play it and then from my understanding at least a majority of EU didnt like it, and then have us deal with anyways. I'm not saying trios is the end of the world but I think how the situation was handled wasnt very good.

cosmic yew
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more mobility on a 1k item than eva has with full dash haste

delicate bronze
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okay seriousy gtg, im afraid of ban hammer

sacred temple
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Not trying to hate or stir the pot just a genuine point of how that test felt as a player.

cosmic yew
keen ferry
honest turtle
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How much effort is being put into market analysis?

forest kestrel
rigid sigil
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Koalifoer in chat pog

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Hi Koal

forest kestrel
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as we have been proven

keen ferry
chilly parrot
rigid sigil
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I think personally I'd like to see a closed playtest with a scrim lobby if for no other reason than we're typically going to be better at sussing out super buggy or broken stuff to abuse than the avg player.

chilly parrot
turbid copper
forest kestrel
cosmic yew
chilly parrot
chilly parrot
# cosmic yew Grabby the squid 😻

highly mechanical items need to be strong to even remotely compete with items like isochron's (spoilers, they still don't compete with it)

alpine dune
cosmic yew
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I think any player thats committed over 1k hours to the game will happily share his thoughts in a neutral manner if contacted, sprocaine for saros would be a example

chilly parrot
spare barn
keen ferry
spice chasm
fathom cosmos
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its also much easier to just pick a stat stick and not think. doesnt mean balanced between the two options tho.

alpine dune
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active items have to be over tuned

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just look at league

keen ferry
forest kestrel
alpine dune
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if they aren't then they're unusable because so few people use active items on cd

spice chasm
chilly parrot
# cosmic yew thats good to hear, she still released with a bug that made her fully immune to ...

the wallstun lockout and shield thing were hotfixed! Definitely a miss to have those go out. Working on improving the testing. Keep in mind we're releasing a hunter every two weeks right now, we chose content over precision. If you want more precise releases with less bugs, check out games that release new characters once every 6 months, it's a lot easier that way 🙂

Not trying to make excuses, but being honest about the reality of the dev velocity we are trying to work at here

cosmic yew
turbid copper
chilly parrot
keen ferry
alpine dune
limpid night
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How are you tracking data/feedback from new players? Have you considered surveys in game that reward capsules? That could be a good way to look at direct feedback while also tying it to account playtime

cosmic yew
chilly parrot
# rigid sigil I think personally I'd like to see a closed playtest with a scrim lobby if for n...

I think that's a particularly high-value proposition for having "high elo previews"

logistically, getting that together without leaks when we're pushing out a patch every two weeks would be hard. Maybe per-hunter release, not sure. Would need to clean some other stuff internally to make that possible, but as the QA Lead for the project, it's something I would love as an extra backstop for stuff like Tetra's RMB shield bug

candid onyx
haughty ridge
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and I mean that sincerely lol

forest kestrel
chilly parrot
keen ferry
alpine dune
granite bear
#

Is there a reason arena maps are getting "refreshed"? Did the arena playerbase spike significantly for it to be worth working on?

haughty ridge
keen ferry
chilly parrot
limpid night
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How are you tracking data/feedback from new players? Have you considered surveys in game that reward capsules? That could be a good way to look at direct feedback while also tying it to account playtime @chilly parrot

haughty ridge
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grabby is definitely broken for good players but im guessing the average player cant aim it properly or even process the amt of movement available by grabby on a 2 sec cd

cosmic yew
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I dont think grappling hook needs to be completely overtuned, just because new players arent great at using it. Its part of the games retention figuring out how to properly utilize items. A example for this would be stasis shard, why on earth would a newer player use this when it provides little stat benefits? @chilly parrot

honest turtle
haughty ridge
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its definitely a hard item to use, even though it is completely broken

keen ferry
forest kestrel
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my save is clean tho no?

sacred temple
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crashing out

candid onyx
chilly parrot
spice chasm
alpine dune
chilly parrot
keen ferry
turbid copper
spice chasm
sacred temple
cosmic yew
chilly parrot
#

(not like literally no hands, like they just struggle to execute)

keen ferry
cosmic yew
turbid copper
silk rover
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for sure i think the concept of balancing items around winrate will always make high level games very imbalanced

chilly parrot
limpid night
sacred temple
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I mean if they are bad with the item anyways why can we just not nerf it for the good players

#

wont matter to them anyways

candid onyx
keen ferry
haughty ridge
spice chasm
silk rover
#

graplle vs CDR staff is a good example of like grapple will always have a lower winrate because it takes some degree of skill to use vs a passive buff, the issue becomes when an item like grapple compleltly removes all forms of counterplay when used on certain hunters it basically removes any enjoyment from playing against them

turbid copper
candid onyx
cosmic yew
silk rover
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like KP grapples me from out of vision there is nothing i can actually do to survive that encounter, he just hits his button that has 0 risk and i'm dead

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thats the frustrating part

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winrate will never show the level of frustration that that is

frank sapphire
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jepjep

turbid saddle
chilly parrot
# keen ferry i mean that's fine, saying "how do you guys have a job" is not fine or "are you ...

I'm happy with "I don't understand how X shipped in this state" or "I can't believe the devs think this is okay" or "I don't get why the devs would do this?"

My line for a good actual question is whether it actually invites conversation. "This guy should be fired" - "this is shit" etc. don't invite conversation. Imagine having a conversation IRL, someone says "I'm a lawyer" and you say "lawyers are shit".... what do they say? vs you could say "hm, I feel like lawyers are kind of bad for the fabric of society, I don't like ambulance chasers" - even though it's a sharp opinion, it opens a conversation

hot iron
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I will say this game does struggle very much from things that are fun to play, but not at all fun to play against

candid onyx
hot iron
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e.g. wukong , grapple slam characters

candid onyx
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not a bad thing at all i love the game

candid onyx
#

bad ratio

tawdry lion
chilly parrot
cosmic yew
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"Theorycraft clearly values the enjoyment of the player dominating the match over the experience of everyone else. Champions are built to steamroll and frustrate, not create genuinely balanced fights."

Is there truth to this? Because it feels like it often. @chilly parrot

sacred temple
granite bear
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Are there going to be changes regarding arena beacons respawn time theres a lot of ppl that are losing mental over it (prob seen on discussions already but at least some info would be nice!)

chilly parrot
sacred temple
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I appreciate you are currently 1v9 in this thread but grapple is just an unreal item

forest kestrel
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chat get the grapple clips

turbid copper
astral cobalt
alpine dune
honest turtle
chilly parrot
candid onyx
alpine dune
#

a lot of people had suggested that

keen ferry
sacred temple
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like its not fun to play against this stuff and its not competitive I cannot see the upside to it existing in its current state

candid onyx
alpine dune
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maybe at 2 or 3 star it could root

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but idk

sacred temple
keen ferry
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2-3* is also when it's op so doesn't fix much

astral cobalt
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Wukong may be weak BUT HE IS UNFUN TO PLAY AGAINST GETTING SLAMMED BY SOMEONE OFF UR SCREEN IS NOT FUN CHAT

candid onyx
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just cause wukong is weak doesn’t mean he is fun to fight

rigid sigil
alpine dune
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I'm not a game dev for a reason

zealous mesa
keen ferry
cosmic yew
zealous mesa
tawdry lion
sacred temple
#

even if grapple didnt root you can still hit combos and catch people off and without dashes ect

fathom cosmos
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plus 2 second cd on 2 charges for movement

keen ferry
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-# also would probably be good if people didn't reiterate the same points to prevent chat spam

fathom cosmos
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doesnt even need to be omega strong against ppl

rigid sigil
keen ferry
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-# let him respond to grapple first then go off that

turbid copper
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As I asked before, I would really like to know exactly how grapple/grabby is situational when it can literally be used in EVERY situation.

chilly parrot
# limpid night I would love to hear more about this. My concern might be that some of this data...

some golden metrics are things like:
retention - AKA if you play the game today, do you come back to play again tomorrow? The next day?
session length - AKA when you play the game, how many games do you play?
average games for new player - how many games does the average new player play?

I'm curious how you would tease out the effects of various systems on that.

Let's say hypothetically retention and session length are both better in 1.0 than OB - how would you assign responsibility for those improvements to different changes in the game?

Same question for the inverse, how would you assign causation for a loss in retention?

wet flower
hot iron
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A huge issue I have is that you guys seem to only look at the numbers, It's like you think that if the winrate is below average it has to be bad.

Wukong M2 in my opinion is the single most jarring ability in the entire game, every other slam needs to be used in your face and is extremely high risk. Wukong just hovers in the air with his 500hp shield almost completely invulnerable and he can slam you almost immediately from a screens distance. But you refuse to nerf him at all because his winrate is too low.

To me this is just an absurd way of thinking, if you sat down with high level players and talked to them and let them show you why they find stuff like this frustrating they'd happily give their ideas on where to shift power in their kit, you don't have to gut the character. Just make the game fun for both parties, because as it is right now Wukong takes all the fun out of the game for the person facing them.

chilly parrot
frigid rapids
chilly parrot
astral cobalt
#

koalifier on the frontlines in this thread

#

legit 1v50 jubilee video

minor silo
frank sapphire
cosmic yew
hot iron
#

he got luckier gg

rigid sigil
#

Koalifier popping off today. This chat is gonna be in the next Zodag video

spice chasm
sacred temple
candid onyx
# chilly parrot those are all top50% or higher ranks

i also mentioned (i assume it got lost in all the post not that ur ignoring it) that i then played with people who r consistently bottom of the ladder players are able to replicate it with no teaching just watching me play

spice chasm
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Another point is we are ALL complaining about 1 power active. All the other actives have to have complete horrible stats as well but these are not being touched.

candid onyx
chilly parrot
# silk rover graplle vs CDR staff is a good example of like grapple will always have a lower ...

yeah I think as many have pointed out, the rooting behavior is the part that tends to take characters over the line. I think there's a lot of weird other behavior that would happen if we just ripped it off. That's not saying we shouldn't remove the grounding behavior, but explaining why we can't "just do it" right away. Would require more extensive testing. Since people are grinding for certain items/builds, we shouldn't just yolo-slam balance changes to these items IMO, unless they are clearly over the line (and this one is NOT clearly over the line, it's really powerful on some hunters in some circumstances at only 1 elo)

rigid sigil
#

Mid-chat break to remind Koalifier that we appreciate the dialogue happening here.

I do not envy being in your shoes right now, keep it up man.

keen ferry
spare barn
silk rover
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I think the problem with items like grapple and many other mechanics is that so many of them feel cheap/cheesy and this compleltly devalues the best point of the game which is the combat, it also feels like alot of these mechanics exist to try and give newer players a chance vs better players but what happens if that the good players just abuse the cheesy mechanics so much that again the combat gets devalued even further

thin basin
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Wouldn't removing the ground on grabby just make it like brall's chain thingy?

frank sapphire
candid onyx
candid onyx
turbid copper
candid onyx
#

grabby is not hard to use

#

u just have to think abt the different ways of using it

chilly parrot
spice chasm
keen ferry
cosmic yew
#

Grapple reminds me of the stridebreaker release in league, allowing characters like darius to suddenly have a dash, completely ruining the games enjoyment for multiple weeks / months.

sacred temple
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I mean what I dont get is if we look at league Zed is literally kept at a low winrate because the devs KNOW he is unfun to play against I can literally find the post about it. And champs like Ryze, Azir, Kalista will always have low win rates at low mmr and better winrates at high mmr. The same way Amumu, Warwick or Yi will practically always have good winrates at low mmr. I dont see why we cant have certain hunters for certain skill levels and balance around that same with relics.

rigid sigil
#

Wait actually before I forget:

Is there any chance the survey can be moved to a more in view area? None of my friends knew it existed until I told them about it

alpine dune
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And because a lot of people hate that type of balancing in league

sacred temple
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Okay but cleary the way this game is being balanced isnt working

keen ferry
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@forest kestrel

forest kestrel
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but that statement is wild

candid onyx
# chilly parrot this game is mechanically wild compared to VAL/League IMO

i think that is a valid opinion just depends on ur skill set i really struggle with aiming i have shaky hands and the camera movement in league is increase hard for me to grasp so i cannot generally do well in them where as supervive i just press hook and slam and ult and they die the hard part of it being standing in the correct spot to hit the hook without risk

forest kestrel
spice chasm
cosmic yew
clever dust
keen ferry
candid onyx
halcyon hornet
#

The mechanical skill of clicking the button before the other guy

cosmic yew
#

Also, if eva ult can be coded to stun less over abyss, maybe grapple can be coded not to root over abyss? 🤔

#

The land part of it is "fine"

chilly parrot
keen ferry
granite bear
silk rover
#

i feel like if you have an item like grabby that if it roots its broken, and if you remove the root its useless generally that means the item is problematic

jade lagoon
silk rover
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grapple always was a very polarising item before

sacred temple
candid onyx
#

low mechanics high brain function

thin basin
#

Would be interesting to use it as an interrupt (like a .01 sec ground) but then release them

keen ferry
still tusk
#

I haven't read the whole thread but I'm just curious what harm would it be to sit down and talk to the top 1% of players and try and work out some balance changes? Reading some of this one of the biggest issues seems to be we have is not feeling heard and pushed away when we try to suggest something. So I think it would go along way to atleast make an effort to make some of us feel heard instead of going to data or internal testing everything for balance/changes.
I'm sure there's alot of people here (including myself) who would love to just sit down and just talk about the game what seems to be good for the upper brackets of play and what new players are doing/working with and would add more insight on what you guys are looking at/working with.

chilly parrot
candid onyx
#

this is only true for 3 star

fathom cosmos
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2 charges tho even if no walls is strong.

turbid copper
clever dust
chilly parrot
cosmic yew
#

This item will be ran on every single character in the game once customs have 2-star items unlocked

spare barn
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i think that is the biggest standout here

fathom cosmos
#

like some of these armory items 2nd star is a buff, 3rd star is a buff. grabby gets 2 pretty huge changes for each star.

imo it should be more like 2 star is the change for an item, and 3 star is a stat increase. that way u still have a grind to get 3 stars but it isnt something insane like 2 second grippy.

still tusk
cosmic yew
#

In ranked its already ruining my enjoyment, i use my airblast against a KP grapple and then i get wukong slammed after

still tusk
#

do it for 1 patch

#

maybe 2

chilly parrot
keen ferry
chilly parrot
void fable
#

except that he literally messaged me after the game and said it didn't hit on his screen either

cosmic yew
fathom cosmos
spare barn
sacred temple
candid onyx
#

he’s “weak” according to devs

candid onyx
#

but he is the entire reason this thread exist

candid onyx
cosmic yew
#

he has no bias whatsoever and still feels the same without me ever speaking to him

silk rover
chilly parrot
# hot iron A huge issue I have is that you guys seem to only look at the numbers, It's like...

You hear me talk about the numbers a ton because I'm trying to contextualize for y'all the other side of the equation. You already know the high-elo side of things so I'm not sitting here lecturing you on how good Shiv/Grabby are at high level, I'm giving you the information that you don't have. We directly nerfed things like WK/Tetra/Jin Bhopping for example, but only because high level players brought it up, so it's not being ignored.

honest turtle
chilly parrot
#

aight anyway it's my kid's birthday and he woke up from his nap now so I cannot spam respond anymore, I'll swing by again later

cosmic yew
clever dust
#

People wouldnt mind those items, if they had more counterplay and more time TO counterplay.
When a team engages the battle is over in a few seconds.
Wouldnt it help the player retention more if people had more health, less movement speed, slower fights and overall a less oneshotty feeling?

cosmic yew
sacred temple
# silk rover this is the core issue, we want the game to be a certain way e.g like what it wa...

I mean I think if this game had more competitive integrity and was made into a more competitive game it would be more marketable and applicable to the large league audience they targeted there marketing towards at least. Even a silver league player can still be 'competitive' regardless of rank. I think its way more of a mindset of a player than the actual rank that is important. But I dont think currently this game scratches the same +20 -20 lp addiction league players have. At the end of the day I think large player number probably = more money and currently I think the game isnt fufilling enough for people to invest time/money.

elfin orbit
#

Tbh funny how starved the community is for any dev interaction.
Like a child with abandoment isses trying to keep their dad from leaving

sacred temple
#

Skill expression in SV is just so weird as well

keen ferry
#

@chilly parrot lowkey would it be possible to have more convos like this in a thread with other devs... I liked some of the points brought up here specifically between higher-elo players

silk rover
# sacred temple I mean I think if this game had more competitive integrity and was made into a m...

the big issue with the casual vs comp is that we were sold the line that it was going to be a competitive 10k+ hours game and now the level of depth keeps getting stripped away patch by patch in order to make the game more and more casual. I dont think a game being casual is bad but its like i feel i'd rather have the game be casual in the first place than it being a high skill compettive game and then those part being eroded over time. Basically it feels bad to have the parts of the game that you liked stripped away rather than it just being casual in the first place

cosmic yew
distant idol
#

It's not like top players are going to ignore the low elo perspective, I think even the best shrikes and Hudsons see that they're problematic for most levels of play if they're good and would offer opinions that reflect that. It's not like we want to jam our interpretation of the game down everyone's throats. But I think it's also a bit disrespectful to the lower skill players to assume they won't get better and the game shouldn't be balanced for when they do. There's countless examples of metas and tech from high mmr trickling down to low mmr in every other competitive game. I just don't agree that balancing for high mmr is fundamentally opposed to improving the low mmr experience

keen ferry
#

would filter itself pretty quickly

sacred temple
keen ferry
silk rover
sacred temple
#

Like I said even silver league players I'd argue mostly have a competitive mindset. They might play casually but they want to WIN and feel like it matters.

silk rover
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i think tailoring the game to be aimed towards soloq rather than trying to add features like a LFG system is the biggest mistake that this game made

cosmic yew
#

dev gone wrap it up lil bro 💀

silk rover
#

whether it would succeed as a comp type game is also up for debate aswell i grant you that

clever dust
haughty ridge
candid onyx
sacred temple
sterile bone
#

I was really happy when I saw this lol. First thing I tested and i was scared it was gonna be infinite, glad it wasn't

cosmic yew
sacred temple
#

solo q is torture

silk rover
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i just dont see a BR game ever having a good soloq experience

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unless its a solo game

sacred temple
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Ye I dont think any of them do

cosmic yew
haughty ridge
cosmic yew
#

this game constantly balances around 1vX but the only real 1vX mechanic is getting 1 single knock with a crown, therefore ending the 1vX xd

clever dust
silk rover
#

but i also dont think many people play games like pubg/apex soloq

sacred temple
silk rover
#

most people will q with friends

haughty ridge
#

like if lobbies could fill with all master players or whatever it would be a decent time

keen ferry
haughty ridge
#

but that was never the case

wet flower
# sacred temple I mean I think if this game had more competitive integrity and was made into a m...

Heavily agree I think they are trying to turn this game into a casual game and I dont think anyone is gonna play this game casually when better options like BF6 / Marvel Rivals / etc. This game felt special when it was squads with powers, I like the new relic system but completely discarding powers and remaking some of them to consumables was huge mistake imo. The complete removal of meaningful objectives is absolutely insane to me, the game feels so lost right now.

cosmic yew
keen ferry
silk rover
#

back in nov/dec tehre was basically 2 good teams in EU just running every lobby

#

that isnt the case any more

#

theres atleast 15-20 teams who can atleast compete

cosmic yew
#

every team has its moments

#

is the best summary

turbid copper
#

glad to be one of those teams 😎

silk rover
#

maybe not win

#

but like

cosmic yew
#

consistant teams are still rare tho

silk rover
#

back then

tawdry lion
#

i dont think the wukong slam should have a stun on it. it really messes up a lot of characters. if anything a slow maybe is fine given its reach. i notably play hudson and wukong just invalidates my whole character.

cosmic yew
#

unless ur TSM, 3rd best team in europe

silk rover
#

there was 2 teams

#

and maybe tom kicks team that could win games

#

everyone else couldnt

#

not anymore

cosmic yew
#

We offered SB (4th best team) coaching sessions but they declined, really says allot about society.

#

ragebaiting in a chat that they dont even read what am i doing bro

halcyon hornet
#

Could we perhaps put chat in slowmode and ban Reval?

clever dust
silk rover
#

since the skill cap is so much lower now the gap will always shrink

elfin orbit
#

I just see fights errupt and people roll the dice a little on living/dying

void fable
# chilly parrot You hear me talk about the numbers a ton because I'm trying to contextualize for...

First off, thank you for responding to all these questions. I'm glad to be respectful when communication is there.

I'm quite literally losing my mind playing against Wukong. I cannot tell you how many times I have been slammed and the visuals are not aligning with what is actually happening. Not to mention he can get away free with either pole + podracing away or ult which is on a 2 seconds cooldown with songbow/cdr items. The main problem I have is that it doesn't feel interactable. Especially when the visuals do not line up on my (or the wukong's) end. I cannot dodge something that the screen is effectively lying to me about the range. The gameplay feels as if I have little agency over the outcome until the circle is so small that he has nowhere to run. Otherwise, he is so fast that he will live forever until he is cornered in a 4ft by 4ft box.

Additionally, the character also feels uninteractable when he is slamming through walls, off screen. He is the only character that doesn't have to commit to going over the abyss to slam someone. He can just sit behind a large wall in late game circles and just smack people over and over with no risk or consequence. To me, that is the definition of an uninteractable mechanic.

I love that we're getting new players, and I'm honestly willing to make sacrifices to make the game pop off. But Wukong is genuinely infuriating. I honestly feel resentment for the inclusion of such a hunter that gives such little agency to the people facing him. It is not simply about balance. There needs to be something done to allow players more options against a hunter that has ALL the options at his disposal.

storm kite
#

welcome to the fanclub

radiant saddle
loud wedge
#

You can dunk him if he is just chilling on the RMB. Slam the bottom and he gets dunked.

There IS a very small timing window where he can jump off at max height and dodge a dunk, but it's very small.

halcyon hornet
silk rover
#

its just a shame i got banned from his stream for clipping that

#

but it was so worth it

radiant saddle
#

you took one for the team. respect

loud wedge
clever dust
#

Its also weird that the typical design philosophy of other games isnt applied to all characters. like the trinity of damage dealer, tank, and healer.

Tanks should be slower, more tanky, deal less dmg.
Assasins should be more agile, deal qucik bursts but also be more squishy.

Whereas brall and shiv deal massive dmg, yet are just as tanky as other characters (if not more with their heals)

radiant saddle
#

Guys can we just let wukong have his bullshit.

void fable
#

I've seen the light

#

all hail Wukong

radiant saddle
#

Also give hudson back his bullshit please

elfin orbit
#

Can we let everyone have their bullshit back as well?

void fable
#

give hudson 3 dash charges

radiant saddle
#

And felix

clever dust
#

and wukong being tanky and super agile with huge aoe - who thought of that being good design?

elfin orbit
#

Tripple the healing he used to have

#

And make it not counterable by anti heal

void fable
#

just break the shield and the monkey comes down

#

proof that it works

fathom cosmos
#

feel like his shield is a meme

#

should just make him immune cuz no one is doing enough dmg to break that lmao

clever dust
void fable
#

was just about to say that

silk rover
# void fable

they should give his shield the same treatment that tetra rmb had

#

cheeky bit of invuln

void fable
fathom cosmos
#

1.5 seconds if he wants to wait that long lol. he can choose to fly away if he wants.

silk rover
#

oh god not the ban in scrims discussion again

#

i have too much ptsd from this talk

cosmic yew
void fable
#

I would also like a custom game option to disable cars

#

That's on my bucket list

alpine dune
fathom cosmos
#

should just disable cars in general.

void fable
#

I will buy a 2nd supporter pack if they added that

#

If I wanted to drive, I would go outside. But clearly, I aint doin that

fathom cosmos
#

cars were fun for a day or two but now its just kinda lame lol

void fable
#

The new players like em so, it's whatever

fathom cosmos
#

man i play unranked solo and the players i get never even use them lol.

minor silo
#

cars should take damage when you crash into terrain

fathom cosmos
#

even the enemies i see they are rarely on a car. its all the vets.

void fable
#

idk I asked a bunch of new players if they like em, they said yes mostly

minor silo
#

when going full speed and you crash it should insta explode killing the driver, all passengers and everyone in range

fathom cosmos
#

well too bad lol

thin basin
#

Drive into spike walls. It hurts

#

Gas should just be linked to car hp

void fable
#

there should be a 50/50 chance when you get in a car that it explodes and sends you straight to deathbox instantly to deter usage

fathom cosmos
#

50/50 chance u get in car and a wukong dunks u randomly

#

thoughts?

minor silo
#

they should add alcohol in the vive brew so I can drink and drive

void fable
cosmic yew
#

so ur spikeable instantly

minor silo
#

i got pingeth

cosmic yew
#

puts much more risk to chasing people endlessly

minor silo
#

but pingeth go deleteth

sterile bone
silk rover
#

cars dont need a nerf they just need to become a storm shift

#

legit

#

fixes the problem entirely

#

nothing to do with them deserves to be in the main game

sterile bone
#

Gotta change the map for that... would be a great change 😀

radiant saddle
#

i wouldnt argue with you though because i'm in support of you having your bullshit too

spice chasm
silk rover
#

YEA

sterile bone
sharp torrent
#

I spawn a little late, maybe i'm gonna repeat someone but, a potential way to fix the frustration is to reduce the rotation on RMB, less tracking or flicking and give the possibility to react if he's not well aligned, rewarding because it become harder to hit the telescopic dunk

wet flower
#

If theyre still around* since a lot of players are leaving

sharp torrent
#

And maybe also the indicator to be visible if wukong come from behind a wall

sterile bone
spice chasm
#

they will never remove them entirely after putting them in

#

(which making them a stormshift will do)

sterile bone
# chilly parrot again, veteran players are terrible at estimating how new players will play. I t...

If grapple is not nerfed by the time the non veteran players start to get better it will genuinely ruin the game. A very strong mobility tool is also literally the strongest atack tool in the game at the same time. Why? That doesn't make sense. To have both be the same item.

Like idk a single character who doesn't love grapple a lot. It even allows hudson to confirm his wire ckmbo more whole giving him mobility for no reason. What is the trade off? Nothing, cus there just isn't one.

You can look at the stats but as I think adamarc said they will never show the full picture and tc needs to understand that more. In ny eyes they just don't rn.

sterile bone
spice chasm
#

And make it easier to push people off the cars

sterile bone
#

Or just easier to destroy them

kind edge
# sterile bone If grapple is not nerfed by the time the non veteran players start to get better...

I think I have 2 problems with the sentiment

by the time non veteran players start to get better at it
Firstly, you don't need to be a veteran player to get grappled twice for a 1s root / have someone literally dash with 2 charges every 2 seconds, and be like "damn this kinda is better than any option I could possibly have" - especially since a newer player can't even unlock this item / anything comparably strong
Secondly, while I am just an old player who has only experienced my own new experience over a year ago, and seen different friends pick up the game at different times, I am reasonably confident that a large amount of "new players are bad" is not really "new players have no idea that 3* grapple is really good and oppressive / can't use it well" - frankly how you abuse this is incredibly obvious. New players are often "not better yet" just because they've overwhelmed with information, and are fighting often in a solo queue environment to try and deal with their 2 allies griefing them (while they themselves also grief their team) - Its pretty obscure to understand what you're meant to do to win, what your role to be effective in a team is, and what winning actions and effects look like, which makes it hard to become good / learn the right things.

#

New players are not some kinda mentally disabled or handicapped people they just haven't had much experience in the game, haven't spent long enough to get over a lot of the obscurity in the game, and haven't learnt all the ways you can get a lead, or what all the characters and items do yet, haven't gotten familiar with wasd / aiming mechanics yet, etc.
I guarantee though if you gave a new player a 3* grabby the squid, it would take them like less than a minute to put 2 and 2 together and be able to abuse how broken this is

tawdry lion
sterile bone
sterile bone
kind edge
#

Yea I get that
I just wanna counter the narrative that is often assumed I think both by TC and the community, which is the easiest understanding that new players have different results because bad at game
But "bad at game" and "inexperienced at game" are honestly two completely different things that actually have two completely different outcomes
If you try to fix issues e.g. related to retaining and capturing new players by targeting things about people who are bad at the game, you are targeting the wrong demographic, and I think the differences here become quite problematic

forest kestrel
sterile bone
sterile bone
#

This is more so related to the original topic.

Wukong is a massive issue. For a character to even be considered being banned in scrims is pretty crazy. Even ob hudsin wasn't actively having convos about banning him afaik. Both na and eu are mentioning banning him and it's insane. Banning a character in competitive is hard to do in really any game.
I'm more so just surprised people are actually trying to get him banned.

wukong is a problem he needs to get dealt with soon. Please and thank you.

chilly parrot
chilly parrot
# keen ferry <@126141284263002112> lowkey would it be possible to have more convos like this ...

Could be done in theory. I'm only in here on the weekend on my own time. Other devs rest on the weekend, some are actively just working on the game over the weekend. It all takes time. Because my contribution to the game is indirect, I value my time differently. I won't be fixing the bugs that you ask about, but I will make sure people know about them so they can fix them. Thus time spent here is more valuable than it is for other devs

rigid sigil
#

I've definitely notice the ttk deteriorate as people hit t3 items.

It started slow and I REALLY enjoyed how it felt, it made the fights feel scrappier and more turnable. Once t3's started getting unlocked en masse (thanks unranked farmers) It started to feel more lile OB where one wrong move or a surprise gank made you get instantly blown up with very little recourse.

chilly parrot
sudden frost
keen ferry
jade lagoon
proper umbra
#

Sorry I was reading up in regards to the testing of the game and new characters

#

Could you possibly make a test server for new hunters or bug changes before they go to live

#

So we could avoid things on release of hunters?

#

Maybe make a role to ping when the server would be live so there are queues for it with no mmr so we can hop in test and give feedback

wet flower
#

Yeah this should be a thing considering Tetra dropped with a gamebreaking bug that made her take 0 damage if her shield was up from rmb max and that is such a basic interaction i think its crazy this got through

loud wedge
wet flower
#

Im also confused on balance stuff like the pre buffing of shiv into 1.0 when characters like Saros have been bad for their entire existence but never get compensation buffs. Saros has only been nerfed really and thats insane tome.

sudden frost
river otter
#

im confused on the non root thing bc you can already grapple to ur teammates and it doesnt seem that buggy or oppressive

lime fjord
# wet flower Im also confused on balance stuff like the pre buffing of shiv into 1.0 when cha...

yeah fully agree. Felt weird that recent patch was so small while there are at least 4-5 hunters that feel incredibly bad to play rn. I really expected on first patch we will come in with a swing and keep things from getting stale, as the excuse in the past was we dont do balancing because beta. Now that the game is live and we got our first balance patch it was honestly a complete joke. Eva got buffs but her buffs kinda felt like a joke a completely irrelevant and there are characters like hudson/joule/saros that feel absolutely awful to play right now, are barely picked and are not winning many games based on the publicly available data

#

just give those a big swing and give people a reason to try those new hunters and make them feel good/enjoyable to play

keen ferry
wet flower
#

yeah I feel bad for anyone who has a ton of game time on saros considering hes basically useless in ranked, absolutely forgotten about balance wise, and still bugged to the point where if you wanna force playing him knowing hes bad youll lose out on kills because his abilities straight up dont work and hasnt since he came out. And it is infuriating to think about ngl.

#

ive been dealing with this since i started playing him but somehow wukong makes me more mad tho

rigid sigil
chilly parrot
chilly parrot
# still tusk I haven't read the whole thread but I'm just curious what harm would it be to si...

I think this would be great if we needed more information, but what we need, in general, is more time. Y'all are providing tons of useful information that we are digesting all the time - if you take note of balance changes and hotfixes, they are heavily focused on higher-tier play because we ARE listening to what people are talking about. The "starred for TC" tool in the discord is a super handy tool for us to see what a lot of the community are passionate about so we can take note.

We would all love to hang out and chat and collect feedback like that, but we have much more known work that we want to do to make the game better than we have time.

#

I think another thing worth saying to the general room is that, even if we don't immediately change something, it doesn't mean that the feedback is ignored. Some solutions take longer to craft than others, and we may not always agree that something needs to be solved.

At a higher level we're trying to post broader community updates and information in the Steam updates, because that reaches the largest % of the audience AND we have it all localized. In the discord it's just English speaking conversations for the most part so a huge part of the community isn't even represented here 🙁

sudden frost
loud wedge
fleet sundial
#

Yo @chilly parrot you’re the fucking GOAT, dude. I’ve caught up on two weeks of this thread and I cannot tell you how wonderfully refreshing it is to see what you are doing.

Hope you’re keeping yourself well and rested, hope your kid had a great birthday, and miss you felix_gooby

loud wedge
#

@chilly parrot it means SO much to see devs deep in the trenches talking about issues and trying to make the game better everyday.

chilly parrot
final ravine
#

@chilly parrot can we get an idea on the highest skill levels amongst the QA / dev team? I’ve been reading this thread and I appreciate you responding despite people being rude, but I think a core missing component in TC’s philosophy towards both game and system design is to overemphasize what is theorized to retain newer players vs rapidly testing what high elo players have been asking for.

To give you an idea of current high elo landscape, both EU and NA have been struggling to fill scrims for the first time ever, largely due to the combination of heavy Abyss in new map + Wukong being oppressive. NA has started banning Wukong straight up to get people interested in scrims again.

When talking to another dev they mentioned that “high elo players are already retained - we need to focus on getting more new players,” which makes sense, but seems to forget that these high elo players are also the ones making YouTube guides and general content that everyone else consumes. Many of them are quitting - which leads me to believe that the best way to stifle losses is to start attempting rapid fixes that high elo people are consistently clamouring for.

These include but are not limited to:

  1. more landmass / tightening the map for less abyss

  2. Hard nerfs to wu and shiv

  3. Skyshark nerfs.

  4. Gold gated tiers for relics

  5. Buffing basecamps by allowing relic purchases there.

Etc.

I can go on but the main point is that TC has already lost many vets and continues to lose more - why not try to rectify these issues in high elo, especially when low elo will inevitably catch up to these mechanics in a few weeks / months anyways?

chilly parrot
#

for the QA team specifically I'd say we have.... 1 who I'd consider quite high elo, 3-4 more who are high elo but not Scrim-ELO (we have no one who is Scrim-ELO)

#

I don't think any of the feedback is unreasonable or unwarranted - it hasn't even been 3 weeks since launch. Most games are not launching with an instantly-established pro-type scene. I've said this a few times, but I'll say it again - when you make changes that are targeted at improving the game for the top 1%, you need to have careful target selection. You can't just yolo changes in as fast as possible because:
A. You might not fix the underlying issue if you don't understand it well enough
B. It takes time to make any change, so if your change doesn't help, then you gotta make another and another and another
C. You risk splash damage to people across the rest of the game if you make an overly broad change.

Taking Wu as an example, he's already gotten several nerfs since release that are explicitly high-ELO targeted:
-Turnspeed on RMB
-Reduced damage per-overlapping RMB hit to avoid one shots
-LMB-Bhopping nerf

I like these nerfs because they specifically affect things that top players are abusing about the hunter without necessarily having a big impact on the average player. Changes like those take a little more time to test out internally and evaluate to make sure they are good. Straight up numbers changes are easier and quicker, but are a very blunt and broad tool

final ravine
#

My main concern is the fact that scrim players are losing interest, when many had planned to get more involved with YT videos etc at 1.0. Same thing with Shiv, who remains oppressive at higher elos

loud wedge
# final ravine I agree the nerfs have been really good fwiw, though I think more need to come -...

Ham I know you are focused primarily on scrims and that is your main concern, but I think koala is saying that it's their job to balance both for scrims and for bronze...which is difficult, and may not move as quickly as you would prefer. They don't want to gut wukong & shiv for scrims and effectively banish them from all other elo's in an instant.

It's better to do nerfs slowly and one at a time

grizzled mulch
final ravine
#

Another thing I’d love to see is a test environment for scrim level players, since they can call out things like Wukong B-hopping, or how strong Gen elixirs is as a perk, or a variety of tech that lower elo devs might not notice in time

final ravine
#

And if high elo does fall apart, you lose all the main content creators, you lose the validity of the ranked ladder, and you get vets seeping negativity into the fanbase (seen thru both discord and Reddit)

#

Therefore I believe fixing some of these issues is indirectly crucial for low elo / general player base as well

keen ferry
final ravine
# loud wedge Ham I know you are focused primarily on scrims and that is your main concern, bu...

I just want to be clear here too -

I’m not pushing for speed out of personal impatience, I think the high elo scene is in pretty dire straits atm and have seen many people quit already. I think losing high elo will lose everyone else, and they’ve frankly run out of patience (at least without the guarantee of certain changes + bandaid solutions like allowing legends to duo no fill).

You also need to consider the trickle down effect this has on everyone else - high elo players are either trioing on smurfs or playing unranked to farm prisma. Very few people are actually solo queing at legend

grizzled mulch
#

They need to understand how bad it is

final ravine
#

That’s why I’m talking about these high elo players quitting

#

Which IMO needs to be handled

loud wedge
final ravine
# loud wedge I understand and I partially agree. Again though, as he mentioned it's only been...

Wu nerf took him from Z to S+, Shiv bug fix (shift auto counting as ability) came with a new malice bug nerf and with a buff to compensate and she’s just as strong.

I actually disagree about the caution piece and the patience piece - vets have played daily for 6 months and overall played for 2+ years, and very few people were even aware of the changes coming in 1.0… so you can’t except people to stay around and be patient without SOMETHING to give them copium

grizzled mulch
#

I just want squid lvl 3 so I can play void at a competitive level again. Impossible to run from a wukong as void now, he can get over obstacles that only void could before, same with Tetra- and they both have dashes and movement speed lmbs- so I just get chased down- Meta in asia is very simple, pick Wu, Shiv and Tetra, then focus 1 hunter on the enemy team at a time, without much counterplay to it. They just run you down.

final ravine
#

I would much rather they immediately allow legends to duo and incentive solo q in ranked and see what happens vs try to test what would happen, plus nerf wukong shield (which is blatantly op) and again - see what happens.

If wukong sucks in low elo as a result, that’s fine - at least you saved the high elo playerbase and you continue to get content out from creators who are otherwise quitting

grizzled mulch
#

Yea, a solo q that is purely solo q would be winner

wet flower
final ravine
wet flower
#

Also the proposed wukong nerfs wouldn't affect low elo if they aren't even doing the off screen dunks. I'm completely failing to see how nerfing the range that low elo players wouldn't know how to use will affect them in any way

final ravine
#

Regardless of elo

wet flower
#

^ this

#

Wukong is unironically one of the worst designed characters I've ever seen be put into a game. He breaks what players are taught and doesn't add anything cool. It's just frustrating to play against.

final ravine
#

The main point is there are very obvious (at least to high elo) suggestions which can be logically reasoned not to affect low elo adversely - and low elo in such a new game is going to improve rapidly since they’re literally all new to the game

#

And they will complain about the same stuff once they understand it

#

That’s why I think it’s crucial to have scrim level players on the dev team + apply this feedback more rapidly - vs saying that they hear us and will test stuff out internally

wet flower
#

Exactly, when they complain and ask players who have been playing about it, these players are gonna say "we told the devs this 100s of times but they never fixed it"

final ravine
wet flower
#

Literally

#

It reminds me of Hudson / Brall back in open beta

loud wedge
#

What is a reasonable timeline for fixes in your opinion? Because again, there have been multiple nerfs, hotfixes, and patches every week since launch.

From a game dev perspective it's almost always better to tap balance issues lightly until they are correct rather than smite them with the hammer

#

They are probably going to tap them again this week.

silk rover
#

Yea the talk of wukong here is giving me PTSD when there was a patch that said brall is weak at all MMRs despite being arguably the strongest hero in the history of the game

final ravine
#

Like I said, high elo is already quitting en masse

silk rover
#

Since he is very hard to pilot it gets overlooked and stats are very misleading

final ravine
#

If vets are gone the game is cooked

silk rover
#

Biggest reason vets quit playing ranked is because of restrictions

loud wedge
#

Respectfully, do you have a source for this? Do you have a direct line to high elo players?

silk rover
#

Scrims is a different story

silk rover
loud wedge
#

Good to know.

final ravine
#

Only a few people like hight are grinding solo q, and even hight is / was farming noobs in unranked for prisma as a trio

grizzled mulch
wet flower
grizzled mulch
final ravine
#

Like it’s kind of insane I’ve never broken a wukong shield

#

I’ve only dunked them out of it when I’m lucky to have elevation and be fast enough

#

There’s no way that’s not hotfix worthy

#

And shiv is just as broken as on release

wet flower
#

These a really good clip of a top player getting dunked by wukong into chain ccd into dunked to death and there is literally no counter play and his reaction is a crash out but knowing the guy I've never heard him like that before ever and we played league of legends together

wet flower
#

Blackrog my swedish bestie

final ravine
#

I heard he’s chill

#

If he crashes out everyone crashes out lowkey

wet flower
#

Yeah the clip I've never heard him so mad it made really sad ngl

chilly parrot
#

Speaking further to the idea here:

I think a core missing component in TC’s philosophy towards both game and system design is to overemphasize what is theorized to retain newer players vs rapidly testing what high elo players have been asking for.

Let's take a look at the balance changes made so far since launch:
First screenshot is 1.00 hotfix nerfs - 100% of these nerfs are high-elo oriented.
Second screenshot is 1.01 release notes - a more "robust" shiv nerf than the hotfix one that we applied (arguably power neutral or up, depending on how much you value her quickflip movespeed. A buff to Eva. Neither of these cater to "new players".
Third screenshot 1.01 as well - Couple of minor-ish changes, but the High-Tops change is explicitly high-ELO targeted.

This isn't even including the changes to Prisma farming that were also high-ELO targeted (while also trying to help out the average player too).

So I'd say the majority of the balance changes we've made so far are explicitly more catered towards high-ELO feedback specifically.

I think it's fair to say that high elo players have MORE things that they want, and that they are not getting, but I think it's patently false that we are overemphasizing new player feedback vs. high elo player feedback.

chilly parrot
final ravine
# chilly parrot Speaking further to the idea here: > I think a core missing component in TC’s ph...

I don’t think anyone is saying that TC hasn’t made an effort to listen - and I can also respect the effort from the devs side but the problem is that:

  1. Wu / Shiv are still in desperate need of hotfix nerfs (according quite literally everyone in high elo, including their mains),

  2. Ranked restrictions haven’t been addressed publically yet and are causing most of the high elo players to quit.

  3. Map changes have also not really been addressed (afaik) and are also a huge problem

#

Again - not to say TC hasn’t made efforts - they clearly have. But if you ask anyone in OOTech, you’ll hear consistently that there are core issues lingering that make the game unplayable at a high level - hence no scrim sign ups for the first time ever

wet flower
# chilly parrot Speaking further to the idea here: > I think a core missing component in TC’s ph...

I think the idea behind the nerfs was to nerf high elo shiv the but the execution was a failure. The damage wasn't the issue in high elo. The issue is the range and free dashes. Before shiv had to play close to enemies to do damage so she had to use her free dashes from ult to get on you, now she just spaced you with range long claws and runs you down. Before her out of nowhere buffs for 1.0 she was absolutely fine. Now even with the nerfs she is still far too strong

final ravine
loud wedge
silk rover
#

I would say most of my perception is not so much that it caters to new players as much as the changes are aimed at either people playing solo, or lesser skilled players being able to kill higher skilled players by some form of cheese

final ravine
wet flower
#

I think all the buffs for 1.0 should be reverted ngl, I'm genuinely so surprised of all the characters buffed for 1.0 it was shiv when Saros joule and Eva are in their current states

final ravine
#

Though wukong is probably being banned for the foreseeable future to get people to play again

silk rover
#

And the main issue with making the game catered to solos is that it makes teamplay feel significantly worse which sucks because that's probably supervives biggest strength to me is the ability to use teamplay to win

chilly parrot
chilly parrot
final ravine
loud wedge
# final ravine Good we need more players there lmao I miss being able to play in competitive lo...

Yeah I'm just playing 🙂 I think you make a lot of good points, and I also think TC cares and will make the right decisions.

The devs are being pulled in so many directions right now. High elo, low elo, the armory...the feedback is all over the place for them.

Your insight into high elo problems is super valuable. I just am trying to give the devs time to work their magic, and I just want to encourage others to do so as well.

I love the game and I want it to to great ❤️

chilly parrot
#

my feeling is the 1.00 hotfix changes were almost all straight up high-elo feedback related changes, so if that's not true then I think I am confused

final ravine
chilly parrot
final ravine
silk rover
grizzled mulch
#

Suggestion. make stasis shard float the first 0.2 seconds of casting if over abyss, would make item much better for high elo too

final ravine
#

Thus making their experience more volatile?

silk rover
#

Most of my issues with the game have nothing to do with 1.0 and much more to do with previous patches before 1.0 that still cause lingering issues

final ravine
silk rover
#

I think 1.0 is a massive step up from before but still has many issues that haven't been solved over the last 4 to 5 months or so

chilly parrot
final ravine
#

Koalifier is taking time on a weekend late at night to give dev side feedback and we (or at least I, speaking for myself) definitely appreciate it, whether I agree with specifics or not

chilly parrot
final ravine
#

@chilly parrot if I haven’t been clear I think armory is overall a positive and the negative feedback has been from people who didn’t give it a chance. I think the core issues are really just the ones I mentioned

#

I even like sky sharks even if they need a nerf to durability, fuel, and function (ie making them have a CD on the boost)

silk rover
chilly parrot
#

yeah I think that in general my takeaway is:
-keep working on balance feedback (we are already doing this for sure, at all times)
-look at abyss density/frequency
-think about high elo restrictions

arctic citrus
#

(also please look at balancing some 2-3* items if that's not already included, thank you)

final ravine
# chilly parrot yeah I think that in general my takeaway is: -keep working on balance feedback (...

The high elo ranked restrictions one I think should be done first, before more people leave the game.

Just being able to play with friends, even if we have to duo no fill, will retain so many strong players (many of which are also creators).

There are downside risks ofc, but I’m scared that slow movement on this specifically will lose a lot of vets.

Second would be wukong rmb nerf and range nerf + shiv nerf.

If those two happen and a change to the map is promised in the near future, high elo will be extremely happy

chilly parrot
#

we're certainly looking at Armory item balance. I think we need to be very deliberate about it, because we need to respect people who have been grinding for specific items. If they spent a huge amount of time and effort and then we just gut their item, only to buff it later or something.... that would suck. I think the goal is to identify what a healthy state is for armory items and guide towards that with as few changes as possible. Many, many players still aren't even close to 3* items so I think these change will need to move more slowly in general than Hunter changes

final ravine
#

Armory stuff isn’t as big a deal atm because only high elo people deal with it and they would be happy with the aforementioned changes I brought up

#

But yes diadam, songbow, infusor, gen elixir and a few other tier 3s are giga overtuned and will need nerfs in the near future

arctic citrus
final ravine
arctic citrus
#

but yeah some items make certain matchups fully unwinnable depending on who you play

final ravine
#

So imo it’s fine for now

#

Like I hate vsing crysta t3 diadem every game

#

But if I got to play with my duo on my main, and shiv and wu weren’t so oppressive, I’d be okay with waiting for that nerf

river otter
arctic citrus
final ravine
#

At least at this point + with new playerbase

river otter
#

not that either

candid onyx
#

it should just not count inactive accounts

river otter
#

the percentile is including players who dont play ranked and are inactive

candid onyx
#

5 ranked games played in a season or soemthing to count

river otter
#

^

final ravine
final ravine
#

Should def do this

river otter
#

play time means nothing i have a friend who quit awhile ago but had like 100 hours MAX and i consider him a near legend player

final ravine
#

Unless he’s referring to hidden mmr and not rank

arctic citrus
candid onyx
#

jsut to count for pracintile

final ravine
#

Just missing two t3 legendaries

arctic citrus
#

i have like, 5 3* grips, that's it

final ravine
#

Noob

#

Jk

arctic citrus
#

and i dont even use 2 of them

#

soul bonds 💀

#

fr though i really don't like the fact that i'm very comfortable taking most fights but if i see shiv with vive infuser 3 and sunweaver my first thought is 'run away'. Like ??? I don't ever think I win that, dude heals faster than i deal damage while also outdpsing me

keen ferry
keen ferry
balmy kiln
cosmic yew
#

Working on writing up a gigantic post listing all problematic mechanics and issues players have with relic / hunter balance + bugs, if anyone wants to contribute dm me!

keen ferry
#

wasn't it said to be within a month

#

or was that just the 3 new hunters

final ravine
#

Without an armory

final ravine
#

Don’t think she gave a timeline

keen ferry
#

gg

candid onyx
#

im 11th now

cosmic yew
balmy kiln
#

joule has what like bottom 3 winrate AND high elo says she's bad but she just isn't getting touched until her rework

#

fml

#

meanwhile shiv still Thanos bc max range autos

minor silo
#

Afaik Brall mains don't like it, anyone playing vs Brall doesn't like it

balmy kiln
#

the nerfs even though were high elo focused just missed the mark man

#

you don't even see joule mains much because we've all quit or swapped hunters

minor silo
#

I can send you a word document with all the changes and the reasons I'd want these changes deadge

balmy kiln
#

im pretty bitter about this ngl

vivid pine
balmy kiln
#

it feels like my feedback with 1000 hours on her is not taken very seriously and now she's just sitting in a rut and thats how it'll be for the next 2 months

#
  • every other joule main in #joule
#

it is what it is.

cosmic yew
#

i fear Eva has joined the roster aswell

final ravine
#

The undocumented lmb slow is imo one of the bigger issues with her

#

She definitely could use some love just to feel viable

#

Even if she’s getting reworked

river otter
#

buff joule pls i wanna play with afwo again i miss her

hard heron
#

Is one day ranked restriction Will be remove or at least the soloQ become duoQ or this is not plan at all ?

wet flower
wet flower
chilly parrot
chilly parrot
round night
#

Please no?! I don't wanna grief other players ranked games when trying new hunters or just experimenting with builds?

clever dust
#

Not saying "Youre wrong, im right!" but disregarding the input of high elo players to favor "data" that we dont have access to does gives the impression of "You are wrong, the data is right!"

river otter
regal pilot
#

Hi Mr Koalifier did you devs forget to update/fix saros to the 1.0?

#

He still has almost all the bugs since his release and his kit it's not interacting correctly with some items

jade lagoon
stable berry
tawdry lion
stable berry
#

Well, then using that as an argument as to why items are not being balanced NOW (pre whenever we can choose what we grind for) is irrelevant

keen star
#

I think he likes wukong

#

no hate i just thought seeing these two together was funny 😭

lofty maple
#

Do what you want, leave trios alone. It was the best change apart from new glider mechanics.

elfin orbit
#

To me squads or trios both could do well if the hunters and the game would be changed to fit it.
You feel me?

cosmic yew
#

From a competitive standpoint squads was miles better

#

but for the games longterm health, trios is beneficial

#

i heavily miss duo-restrictions in squads

#

compared to the now solo

#

im still sad that we got told the game will be rebalanced around trios, yet almost nothing changed, at minimum the heal on knock could be toned down...

distant idol
#

I think in the current gaming culture 3 weeks is actually a very long time for a game that is trying to retain a new player base. I mean this with no exaggeration: shiv should've been hot fixed on day 2. It was and is extremely obvious that she didn't need any of the buffs she received and she is currently still way too strong because the major contributors to her strength are untouched.

I love this game, I have over two thousand hours, but sometimes it truly feels like the devs don't play it (and from the sounds of it they potentially only play inhouses with each other). It doesn't take many games or many hours to see how oppressive shiv is, or how obnoxious wu is to fight. The dependence on data is clouding decision making when there are very obvious issues that could be identified with less than 10 hours of play time

cosmic yew
#

Whos NAs best wukong player?

#

thoughts on getting that person into 1 developer inhouse

#

i think their minds will be changed within 2 games

#

doesnt even have to be the best wukong just any average one will do

#

i wish i had a estimate of what the gameplay looks like in those lobbies, i would assume it plays out the same way the sponsored twitch streamers games play out

final ravine
#

Wukong doesn’t perform well in lower elos

#

I’ve said this before but I think this is a mistake in game philosophy given how new the game is to most people

cosmic yew
#

madly had the best summary

#

"But I think it's also a bit disrespectful to the lower skill players to assume they won't get better and the game shouldn't be balanced for when they do"

final ravine
#

Yeah I agree

jade lagoon
#

jupp

final ravine
#

Largely because they’re so new

#

Like they need a month and they’ll be a lot better

#

This isn’t like league where the low elo playerbase is hard stuck

cosmic yew
#

this game suffers allot from survivorship bias aswell

#

so many people just dont play anymore but still hop in discord daily to talk about the game, while not actually contributing to stats the devs see

#

in seupervive this is more prevalent than ever, half the server doesnt play but still holds hope that 1 good balance patch will arrive

distant idol
#

im just really concerned about the timeline for changes and fixes, i see devs talk about season 2 from time to time like its guaranteed. im not trying to be a doomer but we should really be focused on right now IMO

cosmic yew
#

i thought allot about what koalifier said about why grappling needs to be strong, then i actually looked at the other relics, there is no world where stasis shard, tree prison, hoverwings etc are picked up by casual players right?

final ravine
#

Rapid and drastic changes need to happen well before then

arctic citrus
# cosmic yew Whos NAs best wukong player?

Had to think about this for a sec because I havent actually seen a wukong and thought "wow this guy is good at wukong", instead my only thought is "this guy is playing wukong"

#

that said i havent played scrims in 1.0 yet so maybe that's the thing im missing

arctic citrus
#

im being 100% fr right now

sand folio
#

have they even done a big patch or hotfix yet

#

hasnt 1.0 been out for like 3 weeks at this point theres no way the devs play their own game its like madly said it takes one day of playing to see some of the obnoxious and horrible shit in the game and go wow maybe it shouldnt be in the game maybe this needs a nerf or rework

fiery shoal
#

The game promised its players a strategy team fight battle royal with deep itemization and rewarding gameplay. 1.0 really failed these expectations, and added so many new problems that the most dedicated players are quitting with the hope that the game will eventually get better. Most of the things people dislike about the game have not been directly addressed. Lowkey the game dies if they dont fix the stuff by season 2

sterile bone
cosmic yew
#

currently writing up a bunch of changes we would like to see to relics with help of some of my EU scrims friends, if anyone else wants to contribute ideas pls dm

sand folio
#

cooldown on vive infusor heal

cosmic yew
#

got that

arctic citrus
#

not a relic but longclaw % range increase -> flat range increase

cosmic yew
sand folio
#

could do seperate stat increase for range vs melee

arctic citrus
#

hmm yeah i guess that would take more working around

cosmic yew
#

also can we talk about how OP the base damage of this item is?

#

like 80 base is absurd

arctic citrus
#

oh yeah 100%

#

real happy mine is nowhere near 2*

cosmic yew
#

lmfao

arctic citrus
#

what kind of changes did you have in mind for idol? that thing seems like a real piece of work

acoustic grove
#

remove it

#

simple as that

clever dust
#

Idol could get the kassadin solution. Keep cooldown low but double the mana cost of the spell with each cast, resets after 20 seconds

cosmic yew
#

if anyone has better ideas pls share

turbid copper
#

since I know they have 0 data from custom games

cosmic yew
turbid copper
#

my belief is that this might actually give them at least SOME insight into what's going on

sand folio
#

what if they just reworked it to be something like old spellbinder from league

#

stack it up and then it gives you a big burst of cdr and movespeed or something for x amount of seconds

cosmic yew
rigid sigil
# cosmic yew if anyone has better ideas pls share

Just remove it imo. Amplifier had the same issues that made it either useless or busted with no inbetween.

It's too niche not to be binary like that. Either your build lives or dies by getting idol or the item is completely useless on your hunter.

I know removing it isn't realistic.

cosmic yew
#

i think the item is fine, but the perma CCs are not

#

from 5% -> 4% and the perma CC is no longer a thing

rigid sigil
#

Oh maybe tone down the free dashing without removing stacks. That allows some pretty toxic gameplay patterns. Maybe just make dashes remove less stacks, not 0

arctic citrus
#

prob also change 3* to not fully refund mana

rigid sigil
#

Unless I'm misunderstanding the t2 item

cosmic yew
#

unless ur ONLY using them

#

no?

rigid sigil
cosmic yew
#

oh, well i think thats fine

#

or make it that dash only removes 1 stack

#

that would be a idea

clever dust
rigid sigil
cosmic yew
#

ill note it down, ty

rigid sigil
clever dust
#

the downside of the item is that you have only one ability you can use instead of 2

cosmic yew
#

i think if it gos from 5% -> 4% its fully fine

#

who is even using this item except beebo / ghost?

#

theres some meme builds for bishop and kingpin but thats about it no?

clever dust
#

elluna perma stun build

cosmic yew
#

so a 10% CDR change would fix it

#

cus that makes it no longer perma

sand folio
#

i saw a void run that with isochrons and they could stun before first one wore off in arena

sterile bone
clever dust
#

but the item wont be used if perma stun is removed from it.
Its situational, needs to be stacked up and you can still miss the ability

arctic citrus
#

perma stun is awful

clever dust
#

i undesstand the frustration of it, but going "this item shouldnt exist" is abit too much

sterile bone
clever dust
#

it gives a fantasy, youre building towards it and theres a tradeoff in power

turbid copper
sand folio
#

the fantasy of no one wanting to interact with you if they see you using it because they know if they get hit by a single ability they have to sit there perma stunned watching you kill them?

clever dust
#

its still a teamgame, even if youre stunned once your teammates can rescue / counterplay.
e.g. for eluna you can still shoot back and use abilities

arctic citrus
#

ah yes void ult, the ability no one has any issue with whatsoever

rigid sigil
minor silo
#

@cosmic yew can you add nerfing cars to the ground in the list

#

or just straight up remove them

distant idol
#

"this item should not exist" is not too much if the item should not have existed in the first place

rigid sigil
#

Until cars get changed I'll promote my idea for them.

Make the boost heat them up over time and if they boost too long they blow tf up. You can tune it in a way where they can be used for short bursts of team movement but lose almost all ability to do long term chase.

I think this along with some car health nerfs could make them actually interesting pieces of macro.

Maybe also remove some of the spawns

clever dust
#

is it abit too strong? yeah
can it still be adjusted to feel nice to play AND feel fair? also yes.
deleting is just the easy way out

rigid sigil
#

Or just put very little fuel in them and put tesla charging stations around the map

#

LMAO

keen ferry
keen ferry
silk rover
#

Issue with resonating idol is that it's bugged right niw

#

Now

#

Once it's bug fixed

#

It will be super op

#

Since you will get 50 refund on both dash and 1 of your abilitys

#

And infinite mana

amber hawk
#

@chilly parrot POV

delicate bronze
#

not really

chilly parrot
#

fuck now I really want to rewatch this arc in naruto

fathom cosmos
radiant saddle
#

You're like a gym trainer

bleak garden
#

pokemon gym trainer??

radiant saddle
bleak garden
#

what would be his trainer type

radiant saddle
#

The dudes you get to before you fight the gym leader

bleak garden
#

Wow...

#

Whos the leader then

radiant saddle
#

Joe Tung

bleak garden
#

Wait that's actually true

chilly parrot
radiant saddle
tawdry lion
#

Does grappling at close range make it harder to dunk

#

Maybe you could scale root duration to how close you are when you grapple

#

Long range grapple lasts only long enough for you to get near your enemy

#

But then what I proposed for close range doesn't work

#

Or it does

#

Close range is max root duration

spare barn
#

% thing has huge issues too but holy shit with the right build you can unironically have basically 2sec brall q and shift cd, wukong pole on 2s, felix q on 1s with idol etc

sterile bone
candid onyx
#

since the devs sometimes look here

#

FIX THIS

#

how does this happen in ur "finished" product

jade lagoon
#

its a bug, new bug yh, put it in a bug report. demanding a fix in a discussion thread doesnt fix the bug.

cosmic yew
#

On the time investment part, i also invested time into eva and now shes awful, it does suck. The same gos for the jin, joule and hudson players. Nerfing a specific relic is much less of a issue than killing a character 🤷

#

This logic imo can only be applied if there was real money involved, your prisma system is 90% random with the daily shops exception, and those are still random.

final ravine
#

Can’t collect data if people aren’t willing to play scrims unfortunately

#

Otherwise it’s a good idea

turbid copper
final ravine
cosmic yew
final ravine
#

NA also experimenting with this

cosmic yew
#

yup

swift furnace
bleak garden
#

What about the ones before that

radiant saddle
bleak garden
#

They watched 1k hours steam next fest players talk about the game exactly like they did.....

silk rover
#

i think its dumb

#

hero bans make no sense

#

but if it gets people to play idc

river otter
#

If they were more fun to play against and interactive then I agree bans don’t make any sense

silk rover
#

banning whats OP

radiant saddle
#

Pretty soon you'll end up like battlerite in houses

#

Banned rites

silk rover
#

thats demonic as fuck

#

tbf makes sense in that game since there is no patches coming

tawdry lion
#

that list didnt appear overnight did it

#

they built it as people discovered op strats

final ravine
#

Only way to handle balance and still make comp fun

#

I don’t blame them

balmy kiln
#

yeah it's pretty reasonable given their state id think

#

whatever gets ppl to play

#

like the tourneys that ban most used hunters are cool, even though they're artificial or w.e

chilly parrot
delicate bronze
#

where every drop leader vote for hunter to be banned

worldly yacht
#

His q also prevents him from getting spiked or falling in the abyss 🤐

delicate bronze
#

hunter with most votes is getting banned and if there is a tie, game just decide by RNG

chilly parrot
sterile bone
#

If you guys were to actually plan to do smth like that, I feel like it'd be better to do something where everyone on the team votes then whoever was voted most in the team is casted into the overall vote between every team.
Gives everyone at least some choice rather than non deop leaders having literally no choice.

#

Ik this is just throwing around the idea and not super serious. Just how I'd go about bans

kind edge
chilly parrot
#

Yeah, I'm saying specifically for scrims/competitive play

#

I doubt we would do bans for ranked match made play any time soon

wary stirrup
#

Bans in BR would never really work unless there are like 100+ hunters lol

worldly yacht
#

bans sound lame for this game and current amount of hunters ^

loud wedge
#

It's not like it's entirely a new thing. Didn't scrims experiment with bans at the end of beta? Oath and myth were getting banned. As well as carbine and bishop.

minor silo
#

In eternal return if a character gets picked by more than X teams they get banned for X games, for tournaments and stuff

#

no bans in regular pleb ranked

#

"If a character is picked by 3 or more players in a round, it gets temporarily banned for a set number of subsequent rounds. The ban duration depends on the number of initial picks: 3 picks trigger a 1-round ban, 4 picks result in a 2-round ban, and 5 or more picks lead to a 3-round ban."

#

dount we have enough hunters for this system so it could be reduced to most picked hunter

cunning mauve
#

spike doenst even spike???

#

ultrakill bhop

minor silo
#

okay nvm

#

it's messengers

#

am blind

minor silo
# cunning mauve spike doenst even spike???

spikes aren't instakills. they just stun and give you downward momentum for a set amount of time. if you had enough height before the dunk you can live, which is probs what happened here with wukong climbing his pole before dying

#

walls and stuff can also sometimes save you

cunning mauve
#

imo, subjectively, kinda bs

#

Not a lot of abilities spike without hitting someone while gliding. Now imagine, (I guess you don't have to) they don't kill...

worldly yacht
#

spiking is also determined by glider capacity no?

#

so you can get tickled and get spiked if ur glider is over heating i thought

void fable
#

People can also survive spiking by getting dunked and sliding off of YOU

#

If you're under them and dunk them, they can hit your body and live

#

And they can occasionally mantle after being dunked and pop back up 🙂 which I asked if it was a bug or not and got no response

#

Just like the glider spam bug people are doing now

#

which you're a fucking tool if you're using glider spam

worldly yacht
#

wdym like pod racing

#

what glider spam bug!? is there a secret tech I can abuse? I must know xD

void fable
worldly yacht
#

not true...

void fable
#

k

worldly yacht
#

bug abuse for the sole reason of ranking up and spamming it

#

but if its in the game most companies wont ban you for their mistake

void fable
#

broken glider, flying 100 miles per how

worldly yacht
#

and i think they should fix it and not ban him

void fable
#

hour*

worldly yacht
#

not his fault hes using something in the game
doesnt matter how he found the info or means to do it either

void fable
#

So if he knows it's a bug and still abuses it, that's not on him even 10%?

worldly yacht
#

10% sure but not enough to be banned imo

#

but to each their own

void fable
#

So if I find a bug that insta gives me level 15 fulls items, it's fine

#

gotcha

worldly yacht
#

yup, should jsut be fixed asap

void fable
#

yeah that's a take for sure

worldly yacht
#

its not even close to the same as literally installing hacks

cosmic yew
#

ive been mad about this forever

#

oath players shouldve been banned back in february abusing the no CDR shieldbash thing icl

void fable
#

Although, obviously, people were abusing it

worldly yacht
#

I think if the devs specifically state its a bug and to not abuse it, its bannable
or if you abuse a game breaking bug and dont release the info its bannable

#

but if the devs say nothing about it, dont patch it out when its known, they might as well be asking for people to abuse it

#

dont think that take is that hot

void fable
worldly yacht
#

L devs and L players for abusing it, still unfortunatly not bannable imo

its a game at the end of the day

not like anyones playing for money

void fable
#

and even if they say it's a bug, nobody stops using it and nobody gets punished lol

cosmic yew
void fable
#

And? I still want to have fun

#

who cares about money in a game

worldly yacht
#

well if you dont like the product or develepors' actions dont support it and maybe they'll learn

#

but thats also lame

void fable
#

Well, we can at least agree that they are lame

worldly yacht
#

i def understand being fed up with bugs and i wouldnt wanna play if every game someone was abusing a bug

tawdry lion
#

That person got banned I believe for bug abusing didn't they

cosmic yew
#

xdddd

#

did this a total of 1 time for fun to troll my friends in final showdown

worldly yacht
tawdry lion
#

@unique yew how long did you get banned for?

unique yew
#

I didn’t?

worldly yacht
keen ferry
sick juniper
#

Have they annonced wukong nerfs yet !!??

rigid sigil
# sick juniper Have they annonced wukong nerfs yet !!??

They don't typically announce patch content until a day before the patch. Patches happene evry 2 weeks on wednesdays. If something is particularly egregious hotfixes are possible but they're more limited in scope for what they can ship in a hotfix patch.

gilded geyser
#

Just had a game where a wukong lvl 15 was literally always in his rmb

#

Over abyss

#

He used rmb into rmb

#

No cooldown

#

Fair btw

#

And I don't mean charge into slam

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I mean start the rmb, stay there, slam, then instantly rmb charge again

turbid copper
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well not the staying over abyss part

gilded geyser
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So true!