#Thoughts on SUPERVIVE transitioning to SUPERGACHA?

1636 messages Ā· Page 2 of 2 (latest)

shy kindle
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No way you gave monkey a dunk. Now we got a dunkey

grave void
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donkey

shy kindle
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Wait why does his Q art look like super saiyan

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Reference?

grave void
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loll

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its a tree

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he had a shapeshift or smth

shy kindle
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Ah I see it now

grave void
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i wonder what the R could be

shy kindle
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Now the real question: is he ACTUALLY melee or does he have a tacked on projectile? cough cough brall cough cough

grave void
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doesnt seem the classic spin to win lmao

grave void
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appart from maiby throwing his stick to people

shy kindle
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Could be hidden in M1 like Brall's is

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Can't know for sure until we see his kit in detail

grave void
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there are korean pages

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that for some reason have wu gameplay

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little

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like just showing lmb

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i created a gif

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is it correct to send it if its in a public web @young notch?

proven anchor
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does he wukongs it out

shy kindle
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We should get multi person emote like the tf2 conga line and call it the Wukonga line

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I kniw, I'm a genius

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Guess they gotta hire me now

grave void
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job application

shy kindle
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Uhh

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UHHH

visual plinth
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Do we know if the amount fuel goes down when hit is damage based?

shy kindle
shy kindle
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If it were hit based Ghost and Huddy would be abyss demons again lol

visual plinth
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I have a fear certain hunters just won't be able to play over abyss. How tf is celeste gonna spike you? How tf is myth gonna spike you, even if her lmbs one shit ur fuel you can easily stop gliding before they hit you.

shy kindle
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We'll have to see! I'm 100% sure it's gonna be a wild and unprecedented time for balance in Vive's history. But I also belive it'll be super fun and that TC will be able to figure out the largest balance outliers before the initial hype wears off

cedar lintel
proven anchor
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shrike lmb is so telegraphed and delayed it should still spike in 1 hit

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like if you agree

visual plinth
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So we know you can get blue armor from the extraction but seems like you also get gold cus it's the only other armor listed on op.gg. maybe if you extract enough prisma it gives gold instead of blue

visual plinth
proven anchor
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myth doesnt get the pass because she controls and can charge her shots so no

shy kindle
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heightened risk/reward seems like a no brainer mechanic to me

atomic hollow
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The extraction also aint instant

leaden prawn
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What if extraction forces you to leave the game and sacrifice further placement rewards

leaden prawn
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That's honestly how I imagined it at first but I doubt its like that

shy kindle
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It's just getting ur prisma out

leaden prawn
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Do we know how it works yet? How long it takes? Is there an audio event that people can hear when its happening?

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And most importantly, can I disguise myself as an extractor

shy kindle
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No specifics really. We just know that you can deposit prisma and get items dropped for you from it. I got hinted by a dev in another thread that the amount of prisma you deposit can influence the rewards it gives you

leaden prawn
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So these are 3 different entities now right? 1) regular item shop, 2) a relic shop, 3) prisma extractor

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what kind of items would the extractor give for depositing? that seems odd

shy kindle
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I think an example that was given was like shields and consumables

wind fern
shy kindle
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He slams his rmb down after charge so might be dunk also

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Chill + dunk seems cool if the cast time is long enough

hardy snow
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so do dunk abilities still insta-spike regardless of how much heat is left?
if that is the case it feels like dunk hunters will become even more strong

also it feels weird to me that Perks are found on the map rather than pre-loaded, but will have to wait and see

turbid flare
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@opaque minnow
There's less immidiate punishment - It's not who gets spiked first, it's who overheats and then gets spiked first.

If you've been gliding a lot you just die. So overuse of glider gets punished.

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I think the main point is it'll feel more 'fair' to get spiked

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You get a reaction to whatever is happening, but if your reaction is bad you still die

visual plinth
turbid flare
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Im more worried about dunks honestly

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I've always thought they're 10x more problematic than spiking

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Explaining which exact abilities can dunk to a new player

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Is just way harder than going

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"you were gliding."

visual plinth
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I'm mainly just worried about jin, he almost never had to glide ao he is never running out of fuel. And he's the only hunter with a dunk I'd personally call problematic

turbid flare
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Yeah

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Brall probably too

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Honestly oath too

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Just because shield

visual plinth
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You can still hit oath if he's below you in the abyss I'm pretty sure. I think oath is gonna be more of a tank in 1.0 which i am really looking forward to, he dis not need that kind of dmg fuck that

turbid flare
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I meant more like, pushing people into abyss idk

visual plinth
# turbid flare Brall probably too

Brall imo would be a problem regardless. The movement, tankiness, shit ton of stats for literally free(dash level 4 might as well make empowered free), and having the most obnoxious knockback in the game. Gonna be an issue regardless of the more abyss

turbid flare
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Far fetched maybe

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True

leaden prawn
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If there's no glider fuel, is there still feathering?

visual plinth
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Why wouldn't there be?

turbid flare
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There's still kind of fuel

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Just, heat

leaden prawn
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So you can stay "cool" by feathering just as you would conserve fuel before

turbid flare
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Yes

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Feathering is less gliding

visual plinth
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Since there is a lot of abyss you'd still want to try and save your fuel to avoid somwone camping at the edge and screwing you over cus you happened to run out.
Or still getting over higher places

turbid flare
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Yea

visual plinth
turbid flare
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I'm trying to think how new changes play out of void

leaden prawn
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hmm.. so that new jetstream makes you basically invincible to all but dunks

turbid flare
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Idk if it reduces fuel?

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Overheat*

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Like, now I mean

visual plinth
leaden prawn
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if I'm in jetstream and I take damage, it would just increase heat, but the jetstream would cool me down

visual plinth
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It was in the practice, it was basically in the game down at scavenger bays just different look

visual plinth
leaden prawn
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If I'm at 1 HP over the abyss and someone is shooting at me and I know I'm going to take a shot, I would want to make sure I AM gliding

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interesting

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just might save my life

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instead of killing me

turbid flare
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Wait

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Refuel

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On knocks

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?

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Bonk you cant spike me

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Bonk you cant spike me?

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No?

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Also boombox isnt an item, unless stasis shard is boombox

leaden prawn
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It's probably a mob drop item

turbid flare
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Well tbf not every item is in the armory yet maybe, theyve added a few more

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But from what I can see atleast

leaden prawn
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oh yea there's some new ones I see

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nice

visual plinth
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I already thought it was a lot but there's more goddamn

leaden prawn
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seems they added consumables

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you can filter to them

turbid flare
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Yeah

cedar lintel
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I think it’s not hard for newer players to learn that certain characters have dunks and if it’s mostly the melee characters (kingpin short range I guess) then that is a tell for newer players

visual plinth
hardy snow
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yeah Jin is the main problem, and maybe brall to a less extent but at least now Brall wont be able to insta-spike with his chain or ranged M1

visual plinth
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They literally will only be able to spike with their dunks now, which seems fine for most hunters. Especially cus most of them are dodgable

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Jin's dunk feels near impossible to dodge unless under specific situations, like celeste or beebo or eplat. I've literally had Jin's do a full 90 degree turn mid air while in the dunk animation just to fucking hit me.
His dunk goes so fucking far. Add on dashing during the animation and you basically dunk from a mile away.
Idk why they wouldn't give jin the turn rate restriction on his dunk, cus literally every other character has one; maaaybe that's for a reason...
Then ofc there is the fact he is 10 times faster ovwr the abyss than literally any other character. Cus fuck it, why not?

My main complaints and issues with jin.

turbid flare
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Pretty much

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Nothing worse than dashing + gliding away

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Jin chasing after 2 seconds later

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And catching up to dunk without even gliding

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The good thing is gliding vs jin is an option more now than before, the bas thing is.. jin can glide too.

visual plinth
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The things I would change:

  • Jin can no longer dash during the dunk animation to shorten the range of his dunk.

  • Jin's dunk's cd now only starts after he has used it. To prevent situations where you dodged his dunk but he instantly has it up again so you're cooked now for the most part

  • The dunk now has yaw restrictions to stop jin from easily turning mid air to hit you when it feels like it had no right to hit you.

  • bhop gives a little smaller impulse to slow him down over the abyss. And to make the infinite running of jin feel less bad.

visual plinth
turbid flare
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Kp loses a lot of power this patch btw

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With how map is, even with dunk

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Everything is just far enough away he will have a hard time hitting hooks

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If ppl are on different islands

visual plinth
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His pick potential is just gonna be more situational

turbid flare
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Yea

shy kindle
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I wonder if he makes up for it with damage builds now

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Slug shot kp from the trailer has me thinkin

turbid flare
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Yea

knotty wolf
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Emergency platform is gone right?

turbid flare
visual plinth
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Beebo and celeste getting indirectly buffed due to all the other forms of perma abyss stay(eplat/epanguin) are now 1 time use unless you have multiple

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Any ideas on what might be the difference between autorepair(an exotic perk) and regenerative armor(the uncommon perk)?

turbid flare
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Teamwide + better

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The other is the one you get in vaults sometimes

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Armor soul is fast regen

visual plinth
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Oh would make sense

turbid flare
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Yeah quite a few of the exotic perks are souls

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Idk if I like the fact they take up a perk slot though

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Is kinda sad

visual plinth
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Perks in the end kind of do the same thing as souls so it makes sense. Might be a little hard to tell how strong someone is cus you won't be able to tell what perks they have easily

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This may just be me but I feel like money trees and avalanche shouldn't be consumables. I can kind of understand money trees being one; but I don't understand why avalanche woukd be one.

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Also op.gg's wording is a little weird.
It calls items/powers "utility"
Then all perks are "minor utility"
And idk why it doesn't just call the "inventory" category gloves? Cua that's all it is.

I should stop complaining

turbid flare
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Yea its weird, agreed

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Think its it being 'unreleased' idk

visual plinth
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I kinds hope that's why. It doesn't make sense otherwise, like they literally have names in game just use those; maybe they don't actually know the names and were never told and didn't look into it enough to find them out, which woukd be fair

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Also seems like relics just copy into your deathbox and you don't actually lose them. This could probably cause some duping :)

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I hear that a lot for the in favor of squads peeps. But that can always be the case for any size of people

"Why not 5? I wanna play with my whole group but we always have to cut off 1" I say that like if we still had squads. 4 is more natural but I'm just saying it's a bad reason to give for the return of squads.

visual plinth
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"Queue times" was honestly a fake reason. I'm pretty sure I've already told you what trios really helped with.

Go back and watch the scrims that happened back when squads was a thing or the recent ones if you can find those vods. Ahitbis so confusing where I, a player with year+ experience playing the game, was literally unable to tell what was happening half the fucking time. And assuming ranked becomes good it'd cause similar stuff.

turbid flare
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No he means that saying "We're doing this to fix queue times" might sound appealing to players

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When its like, 4 less people in a game

visual plinth
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I gave reasons but supposedly I didn't. Stop being like "my opinion is right no matter what" and start having actual conversations. You don't have to agree with me, just talk about why you think what you do rather than just saying "what you're saying is a bad reason cus I said so"(literally what you did). And if I give reasons why what you said was bad refute it if you really think it's bad, but you didn't even try.

dense flume
visual plinth
visual plinth
twin ridge
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So ye, it was to improve queue times, but not because there were less ppl in a lobby (which this still helps a bit) but because they needed to remove duos somehow, and the best choice which also removed some chaos and simplified the smirkishes a bit, was merging the queues into trios

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And thanks to that they could also split ranked / unranked, attacking another pain point of the community

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In the end very few ppl queues unranked actively so the solution was smart

dense flume
visual plinth
rugged summit
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We’re launching with trios. Having multiple queues imposes big matchmaking constrains and reduces the quality of matches, so no current plans to expand the queues atm.

shy furnace
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how likely are we to get ranked arena granted the numbers are there?

rugged summit
atomic hollow
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Mornin bell

shy furnace
kindred zealot
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prob too much work unless they want to highlight the mode and funnel players into it

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Or if people really love it even without ranked

shy furnace
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and since its 4v4 should be easier to balance

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but again im no dev so i cant be sure

visual plinth
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@rugged summit if it is possible to answer this would be nice.

Just how much snowballing will exist with exotics?
Might be hard to answer this without leaking something, so I'd understand if you can't.

rugged summit
knotty wolf
turbid flare
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That brings another point, since ranked resets well be able to duo/triple queue at launch

Which, although super fun could be pretty bad

shy kindle
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Interesting interview

twin ridge
shy furnace
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so its just korea 2

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different publisher different rules i guess

twin ridge
# shy furnace different publisher different rules i guess

more different for china, they are following a different calendar and different logistic issues arise, china has 10+ million pre-registrations, if that translates to atleast 20% playing of course they can have less restrictions with 2 million players

knotty wolf
knotty wolf
visual plinth
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It probably won't feel as bad to play against stacks as a solo quer so maybe it'll feel fine. Hard to tell

twin ridge
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dont expect any changes from open beta until 1-2 weeks imho, TC needs to see the impact in terms of CCU of the game and its supposed rettention

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but anyway first week / second week the game will be balanced

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because there will be enough ppl to be matchmade

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after that, time and luck will tell

visual plinth
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Oh u meant mm I'm dumb

twin ridge
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I mean matchmaking balance yeah

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nobody should care right now about item balance

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game has to be fun

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and get players first

visual plinth
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Yea i agree

twin ridge
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we should care about unfun balance

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like gunner state on open-beta launch

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I would not be surprised if gunner himself dropped 30k players from the game

visual plinth
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Ima be real, I expect a hudson nerf at 1.0, not too sure how big it'll be

knotty wolf
visual plinth
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Hopefully they lock tf on and don't take months to nerf something that oppressive

twin ridge
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its more about unfun perception, like brall was broken first week but ppl hated more hudson

visual plinth
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Only the "good" players really made brall a problem so many people woukd just blame mm and say the player was just better cus of how brall was. Well hudson was broken for literally everyone not just good players

visual plinth
# dense flume why?

Uhhhh, would involve some of the leaks I've seen for ne to give my reason. Cus it isn't just that he'll be atrong in low elos, i have other reasons than just that

dense flume
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hmmm

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purely knowing how bad he is at the moment i dont see why in any world he would get nerfed

visual plinth
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He's specifically good when his teammates know how to use his kit, which I've always found funny. He's in an ight state rn, but quite a few of the things I've seen will likely push him over the edge.

dense flume
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interesting

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well u know more about hudson than i do

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i see him as a bag of meat

visual plinth
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Hudson no longer wants to stat check, cus he actually loses stat checks most of the time unless the enemy is literally just standing still.

His strength basically comes down to:

  • can the hudson's teammates utilize his wires well?
  • his ult is his only reliable damage that doesn't really need his team.
    A lot of his wire combos sadly don't have much follow up making them pretty weak even if their damage is actually kinda high.
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Hudson might actually become more of a tank now that I think about it. Chs based on lemur's vid hunters will feel like they have a more centralized identity.

Hudsin might in fact be indirectly nerfed cus his whole thing is having high damage to make being near him punishing. I forgot about this change

dense flume
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i feel like he is completly lackluster outside of securing bosses with his ult

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noone does it better than him

visual plinth
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That's kind of what i thought too until I played in some custom arena where I was guaranteed a good team. My wires feeling impactful for the first time ever really changed how he felt. I don't think there is really any other character that feels that different just cus they have actual good teammates

hard kestrel
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Hudson kinda just an "Enforcement" Provides utility for teammates but gets nothing really done on his own.

visual plinth
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Yea that's how he feels to me. I atill like him by himself, but he definitely feels so much better to play with an actual team. He has some of the strongest teammups in the game well being kind of mediocre himself.

knotty wolf
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Would love to see an open discussion about this

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Forwarded answer from safelocked

shy kindle
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My take is that in an ideal environment with GM+ filled lobbies it wouldn't be the end of the world to remove or lessen restrictions. Though I do still hold a firm belief that The communication and synergy you would share with your duo/trio would put you at an inherent advantage over trios filled with solos, and that that would harm competitive integrity.

With that being said I do believe that the current restrictions won't feel as bad if the playerbase can actively fill balanced lobbies with players of relatively equal skill levels.

leaden prawn
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My hope is we get enough players and TC decides to have two ranked modes: solo & team with no restrictions on team

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I think the importance of solo queue is underestimated but I understand the concern with splitting queues

atomic hollow
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Yea, there were a LOT of people at OB launch that straight up hated the game because of the top squads making roaming death stacks

cedar lintel
woven delta
shy kindle
# cedar lintel I think with the new armory system maybe competitive integrity should be worried...

I think we're viewing this from two different lenses.

I view a ranked ladder as an inherently competitive experience where a certain level of fairness should be expected for every individual player.

I can understand the argument for wanting to incentivize playing and the climb, but from my perspective the only way to do that is to make it as fair as reasonably possible for everyone involved.

I seem to recall a lot of player getting bored of ranked because of unbalanced lobbies. While my hypothetical of trios vs 3 solos isn't exactly a 1 to 1 to what was experienced in bronze-legend spanning lobbies, I hope it can communicate why I'm thinking about it the way I do

woven delta
woven delta
shy kindle
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My main point is restrictions stop you from queueing into Pyn, Hight, Spades as a trio. They have immense amounts of practice together and even if they are up against teams of similar skill level, the communication diff alone would decide the fight (in most cases) before it even begins.

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Honestly if itemization is wacky I'm here for it. I just think ranked restrictions should stay in some form

atomic hollow
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Having to 1v4 TLD at OB launch was always rough, lol

shy kindle
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Maybe some middle ground like a cooldown for squading up in gm+ or something? Idk

cedar lintel
cedar lintel
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People like playing with their friends and this game is inherently social

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But I also believe if the player base can grow and is healthy enough solo q will work if everyone in the lobby is gm plus

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I’ll be playing regardless

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But just a thought

knotty wolf
shy kindle
cedar lintel
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Guys imma be talking big time until this game comes back my adhd won’t allow me to chill

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I’m hyper fixating

leaden prawn
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I'm excited too. I stopped playing a couple weeks ago and haven't been paying much attention but now on the edge of my seat looking for any morsel of info

shy kindle
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I yearn for a world where we can let people queue up with as many friends as possible without damage to match quality.

I think in a perfect world gm+ becomes the minority of players instead of the majority and then the queue restrictions start to justify themselves as people treat ranked more and more competitively and with more and more reverence to what rank says about a player.

Right now Legend is an hours check. I would love to see it become more than that.

shy kindle
# cedar lintel I’m hyper fixating

I started medicating for the first time in my life 2 days ago and I have never wanted to converse with people more in my life. Yap all you want I am living for this

leaden prawn
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It sounds like we can expect some more marketing drops before release based on what I heard in Reliq's cast

shy kindle
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Sadge. I really want them to stick with this game. They only left bc rivals grabbed their attention (and hudson meta)

shy kindle
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REAL

cedar lintel
shy kindle
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Also i slept 3 hours last night because my doctor recommended I take them too late in the day lmao

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Shit was not worn off in time

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Pulled it back by 4 hours here's hoping I sleep tonight

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o7

cedar lintel
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Give yourself 8 hours at first and it will go to about 6 hours after you adjust

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The latest I can take mine is like 1 if I wanna go to bed by 10

shy kindle
cedar lintel
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Hoping for player base growth so ranked and normals can have healthy ques

shy kindle
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I'm going to assume it's just the omboarding period while I adjust to it

cedar lintel
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Yeah

shy kindle
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If it persists more than a week and a half then I'll talk to me dr

cedar lintel
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Dosage and how sensitive you are all depends

shy kindle
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Had a similar issue with a separate medication where I was lethargic for 2 weeks until it went away overnight and have had no complications since

cedar lintel
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Also eat with it to avoid the lack of hunger

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Well for what I’m taking at least

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Could take this to dms for more deets probably more appropriate lol

shy kindle
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Hehe dm time

raven ingot
visual plinth
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I would love for the devs to maybe just look into lifting the restrictions even if it will hurt ranked competitivety a bit. Simply because queing with friends is that much more fun; the armory would probably give them even more of an advantage honestly which does suck.

Some of the most fun I've ever had in this game was during a 2 month ish period when I qued with this group of people that I met in game, due to the fact I didn't know them outside of the game when the restrictions happened I kind of just stopped playing with them; I'd still duo eith one of them every once in a while but it basically split up the entire group.
"Even if it wasn't necessarily healthy, why do lower ranks get to have a community in game well higher ranks gotta look outside the game" I started thinking that quite a bit

shy kindle
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Hey you added me on steam

visual plinth
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I just said it was a bad reason for bringing back squads. Cus having a group of 4 players doesn't change that it isn't really a good reason for bringing squads back.

shy kindle
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Bet can do. What server are you?

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Oop I am an NA gamer

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With bad ping to eu

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Lol this topic has gone so far off the beaten path already it's all good

hardy snow
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One might argue that people getting stomped by fullstacks quit the game out of frustration, but the same goes for many high ranked people quitting because they can't play with their friends anymore. I saw so much of this when restrictions came into play once everyone reached master/gm

Restrictions will be an even bigger deal with the armory cause your smurfs won't be having all the unlocks. Then people might not even bother with smurfs and just quit the game altogether

mental pike
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That makes no sense cos if ur smurfing but ur too shit to make up for item gap then ur just bad and shouldnt try smurfing to begin with and just have an alt acc in an elow below ur peak

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Which is what they all should do instead of smurfing in bronze

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n then being like hah devs wont do this so we will just smurf

brittle crag
mental pike
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Ah well, i mean that is fine no? they can just smurf up to gm play some for fun or weird build games m aybe lose a bit and just stay gm

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But in trios having duos ijust by default take 80% of top rank is yeah maybe fun for that tiny % but fkcs it over for the rest, but again its casual target and shit so it doesn tmatter

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BUt then im confused why they make it sound like supervive will be competitive in anouncement

shy furnace
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There is a clear communication problem within tc and its partners/players

mental pike
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ye

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same as me argueing rn with miles that we shoudl be positive or negative x y z, each side has reasons wether morally good or not doesn tmatter. Fact is if they are straightup and not delusional its instantly lesser of it

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just say u wanna go for casual sesaon without caring all too much about ranked or w/e

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and maybe branch the game into a competitive queue or whatever later ok np

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but not this shit pretending its gonna be competitive when near ever y competitive person or player with experience in other games x y z tells u its shit

ember nebula
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It’s a confirmed fact that miles is never wrong

shy kindle
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What the

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What in the gawk gawk

ocean belfry
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Alright I want to like this armory system but I’ve been playing hours and I don’t think I’m even remotely anywhere to where I can start customizing my characters to play them differently

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It really just feels like Paragons card system all over again and I wasn’t a fan of that either

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But I am enjoying wukong and all the other stuff at least

balmy hawk
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Honestly, hate is a strong word but I hate it. Why not follow what other games do for progression? When Overwatch came out first, I played that game endlessly, not because it had any progression or whatsoever, just because it was fun to play. The game needed more "fun", not this abysmal retention tactics.

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Also, armory reminds me of the old rune system in league which made me quit for years and switch to dota (which I already originated from). armory is not a good solution to retention.

pliant fractal
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I don't know if armory has to grow on me or something but i don't really enjoy it as of today. Everything else is super cool.

quiet stream
west wren
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at least runes weren't tied to a gacha system

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but yeah they weren't very good either

twin ridge
west wren
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I would argue that the only real issue was having to buy pages

twin ridge
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you are not remembering the system correctly then

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for example, for playing hecarim top

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you needed to spend around 20k IP

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on specific runes

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to the build page that made him work

west wren
#

yeah it was bad

twin ridge
#

the quintesences of 3% movespeed

#

and those IP didnt allow you to buy champions and/or pages

#

also, remember when you could mix 3 tier 2 into a single RANDOM tier 3 rune?

#

and before the removal, tierr 2 runes were super discounted so everyone could have a semiwhat decent page with t2 runes

#

nothing of this happens with armory.

west wren
#

yeah as a system armory is more "fair" than runes

#

but tbh legendary items are so op

#

the gap is honestly way bigger than runes were

covert prism
#

so u dont realy played in s1 in lol xD making runes sometimes took u 2 weeks of playing just to make page for AD

#

at start it was hard

#

after time they nerf cost

edgy forge
#

Yeah honestly cross-game progression coupled with RNGesus?

Very not cool.

Ima give them this one, they were probably scrambling because of low pop and then went and way overcommitted resources to changes that either don't really impact (Home screen and related UI) or worsen (Grinding Gacha) the game. Not a great foot to start on, hopefully they don't forefit all of their launch day hype over it. I'll keep playing to keep the momentum up but ehhhhh

tight ether
#

I think the solution would be to allow anyone to forge any specific armory item they want with a set price and have the rotating shop be discounts, rarities obviously impacting price so you have to grind for the better items but you can choose what you unlock at your own pace

#

Keeps player retention, stops the weird mini gacha system, and allows for more creative builds sooner

#

Right now the issue I see a lot is that you basically have to rely on a rotating shop (rng), finding the right items in game and winning (rng), or cracking a case (rng) and that prevents any amount of agency from the player

hard kestrel
#

I really want to build craft but it feels awful I cant do it without rnging stuff 😭

tight ether
#

Same, I was genuinely looking forward to a more dps heavy KP build with slugshots, then I realized I would have to rely on building an ungodly amount of attack speed and that instantly killed it for me

hard kestrel
#

I made a 0cd hudson hover build but I dont have that stuff unlocked so...

tight ether
#

Armory on paper is a 10/10 idea killed by rng

hard kestrel
#

Great idea bad execution

#

(Btw its so similar to starwars battlefront 2's original starcard system)

#

(It was pay to win but they removed that. It still was ass so they removed it)

ocean belfry
#

The whole 1.0 gimmick was to play supervive your way customizing your hunter but I didn't think I'd have to grind the game unemployment levels before getting enough items to customize ONE hunter..

crystal kernel
#

I’ve just been doing capsules only for efficient collection. First day of evening of playing after work I got most of the grips, and a few different relics.

Haven’t gotten any boots yet though 😦

heavy wyvern
#

@rugged summit could you clarify one thing since idk if Im missing something here.
am I wrong or does the new armory system encourages not unlocking more and more items to not dilute the item pool in your matches ? Since If I dont unlock them they cant appear in the match.
That way I am more likely to get the items in the ingame gold shop I want no ?

half garnet
#

Seems some folks missed it in the patch notes, but favoriting an item increases chances itl be rolled. So its not 100% rng; you can influence it a bit, thoigh they should increase the boost and add badluck prevention so you guarantee getting it after x number of capsules.

rugged summit
rugged summit
half garnet
#

@crystal kernel
The bottom part here

slate comet
#

Doesnt that just mean it’ll be pinned in the in game shop?

unique pendant
#

its both

half garnet
#

Yeah... maybe I misunderstood it.
They used the term discovery in lots of places to mean unlocking something for the first time

unique pendant
#

items uve pinned have a slightly higher drop chance

#

at least the base form

#

its noticible

half garnet
#

My question is if they have higher drop chance for the non base form

slate comet
#

Hmmm really shouldve been explained better 😭

unique pendant
#

i doubt tbh

half garnet
#

If they don't they really should. And also tell us what the chances boost is + make it much bigger

#

I'd accept that if they don't want to make a raw meta item shop with everything in it always purchaseable

glass valve
#

Armory feels like a collectible card game system like LoR or Hearthstone

In those games players already arrive with the expectation that they will have different collections and that having more cards will make it easier to succeed in game

This shit would go so hard in a single player roguelite

MOBA and BR players are not in that headspace, just hearing about this will put a bad taste in their mouths and then you’re already in the uphill battle of trying to convince them

fickle laurel
#

If devs truly want to die on this armoury stuff at least allow ranked to make all items make rank

#

So the little stuff I have because I can’t grind 4hours a day isn’t the shittier version

#

Because some of the relics the difference between 1 star and 3 star is not marginal

tight ether
#

On paper the armory is a really cool concept that they decided to inject with 35mg of gacha

fickle laurel
#

Very big number and passive differences

#

For example 1 star being persistent revive

#

Vs 3 star allowing you revive death boxes

#

Now imagine in ranked when u go to a relic shop ur elluna only has the 1 star version but enemy team can buy the 3 star version

unkempt pelican
#

just play 200 hours and unlock it, whats the problem

#

maybe more if you're unlucky

fickle laurel
#

Another thing as well if ur not good at this gain prisma gains are painfully slow

regal wing
#

im literally depressed by this bro

#

i loved this game

#

gacha grind for loot in a competitive game is insane

ocean belfry
#

It is day 2, and I have increased my distaste for the armory system, I do not enjoy earning 500 prismas and spending it on a gacha for a useless item that wont be useful to the 2-3 characters i play, I do not look forward to playing 1000 hours to get all the items/3 star all the items i want to FINALLY start customizing my hunters and playing them in different setups, I dont enjoy losing 50% of my prismas upon death, making the grind even longer than it already is, I hate worrying that I wont collect enough prismas by next reset to collect the revive support relic on the rotation right now, enabling FOMO

#

im only playing just cause the gameplay itself is so fun to me and i love the roster, i hate this armory gacha progression

#

I hate knowing that if I take a break any time ill be behind and go against fully kitted out players with 3 star gear the next time I hop back on

#

I feel ashamed telling my friends that they have to gacha rng grind their way to get items to use in game and to customize their hunters

#

sorry for crashing out i love this game so much but i just cant support this system

glass valve
#

Valid crashout

hard kestrel
#

Valid

hardy snow
#

What I don't get is why Prisma shows ingame next to everyone's health bar, even though it has zero effect on gameplay*, cluttering the screen which has already huge amount of infornation.

*Yes you can extract Prisma in outposts but no one is gonna do that in scrims or tournaments so what is the point... (unless Prisma becomes tied to a points system somehow)

Ok I guess you want to go after teams with high Prisma to steal that, but eh, feels weird

ocean belfry
#

I wish this system was tested with us open beta players so we could've told them this system wouldn't be appealing to new players at all (and some veterans)

now new players are going to look at supervive with a MIXED review on steam and the culprit? gacha rng mechanics that affects CORE gameplay, not cosmetics
sad but im also going to leave a negative review until major changes happen to armory

hard kestrel
#

I feel the reason they DIDINT let open beta players test is was because they knew no one would like it

ocean belfry
#

like who is the target audience here? the genshin/honkai/wuwa/ZZZ or whatever players aren't dropping their gacha slop for a gacha battle royale

hard kestrel
#

I honeslty do not know

#

Im not sure if they know either

ocean belfry
#

now I just need to know how CN thinks of this system since gacha is very popular over there

unkempt pelican
#

its genuinely shocking it made it through QA

#

if there is any

hard kestrel
#

Been saying their link to the community is broken. They dont really hear the community

ocean belfry
#

stfu ur not serious

#

LMFAO?

unkempt pelican
#

how does that work are we scapegoats lol

ocean belfry
#

REALLY?

#

this cant be real no way

twin ridge
#

they dont have arena either

#

they are on open beta

ocean belfry
#

CN are THE people to push gacha stuff to

#

wtf

twin ridge
#

they will have it

ocean belfry
#

oh

twin ridge
#

but not inmeadiatly

ocean belfry
#

we're beta testing it

#

got it

twin ridge
#

its not like they like free gamba, they like to pay money for power

#

which is not the case here

glass valve
#

I feel like that’s weird
Like if Prisma is going to save us, wouldn’t we want the biggest group of players (CN) to have it immediately to prevent them from leaving?

ocean belfry
#

i dont want to crash out again im just gonna leave my negative steam review and be at peace

twin ridge
ocean belfry
#

I was mainly joking with my title but now 2 days post-1.0 I ended up predicting the future holy fuck

#

I hate this

ocean belfry
#

depression

tight ether
#

Not to shill my point home

#

But you can’t have both worlds

#

Either you keep player retention by making consistent progression or you risk player retention and make risky choices

#

Claiming this is for ā€œplayer retentionā€ is very disingenuous

#

Like I love supervive’s gameplay to death and even love the concept of an armory

In the same breath why the fuck am I seeing my progress rely entirely on RNG gimmicks

#

Like literally NOTHING is consistent about the armory

#

If even 1 route of progress was consistent it’d be fine

#

But every single path to progression is completely rng

#

And that’s just bad

ocean belfry
#

this company is advertising to league players saying "come play league of legends battle royale except our item shop is locked behind gacha duplicate farming"

#

how is this appealing

crystal kernel
waxen mauve
crystal kernel
#

Yep

iron iron
#

i dont like meta progression in a competitive game, it can ruin competitive integrity and makes the people that pull better or grind harder have an unfair advantage in a game that should in my opinion have everyone equal on game start, it advertising as a moba br and all.

stark atlas
# ocean belfry stfu ur not serious

At the point of me writing this, China version has everything 1.0 has including new UI, champions and skins
But the ingame experience is pre-1.0: armory is disabled, Old power and item upgrade system is still there, old fuel and spiking mechanic

ocean belfry
#

interesting

atomic hollow
#

The biggest issue I see with giving everyone everything with the armory is that is way too much stuff, like, immagine someone coming in the first time and expecting to take in every single item in the armory and understand it

atomic hollow
iron iron
#

@atomic hollow i think the progression system helps in that way tbh since they unlock things one at a time

atomic hollow
#

That's kinda what the armory is meaning to do, gives you all the items in the armory over time at once

#

Dont get me wrong

#

It aint perfect

#

Its needs to REALLY be fine tuned, and have more control, but It's a good way to introduce players into the items without dumping all of it onto their lap

visual plinth
atomic hollow
#

Part of the reason a lot of people stopped at beta was because it was overwhelming, and a lot of people stated that

waxen mauve
visual plinth
waxen mauve
atomic hollow
#

Its more to drip feed them info about items

#

The speed is honestly pretty meh, but the idea is that you learn it as you unlock it

waxen mauve
#

But previously people were just taking recommended items and didn't even think about them. Powers were not explored by newcomers, that's for sure. But I feel like now it's less fun to interact with relics than it was before with powers

glass valve
#

Tie it to Hunters Journey or something
Every time you level up on Hunters Journey they show you a new Grip or Kick that you can now buy in shop

Perhaps have the in game shops rotate so each match has a different pool of available items and new player isn’t reading through 40 items

#

Obviously not perfect tho

fringe quartz
#

I tried it.

If the primary goals of the system were around builds and customizing play style, the system would've had the options available by default.

The actual primary goal of the system is to increase player retention, through gacha-induced meta-progression.

Builds and playstyle customization are, at best, secondary goals.

If that's the direction TC wants(/needs) to go, all power to you, but call a spade a spade at least.

distant jetty
fringe quartz
#

If builds and playstyle customization were the primary goals then the options enabling builds and playstyle customizations would have been made available, as stated.

Player retention was the primary goal. It's not just my opinion. The implementation is the evidence.

hard kestrel
#

Yeah

glass valve
# distant jetty I think its pretty clear its meant to do both. Both meta progression and greater...

The issue is that similar build and playstyle decisions were possible before because the Relics, Grips, etc of today mirror the Powers and Equipment of yesteryear
The thing everyone is complaining about is the RNG acquisition system, which enables customization about as much as it creates moments of ā€œI wish I could use Grip X but I didn’t roll it so I’ll run Grip Y which is a little worse for this characterā€

#

There was always some randomness in what you found in a match but now the randomness follows you and effects all of your matches

grave shadow
#

it's just horrible. the game on the beta was amazing the items were good and the progression INSIDE the game was perfect, now I play to get the CHANCE to buy more stuff, that can be horrible to the character I want

lean tinsel
#

And also it is pay to win. Haven't any of you heard the old adage "Time is money"?

twin ridge
#

as you get better with time

#

even if its not playing if you use time to improve for example, vod reviewing in your meme comparison would be p2w

lean tinsel
#

I'm going to lock league of legends' item shop. You can purchase items from a store in the client or roll for them based on how much you play.

#

šŸ’€

#

Vod reviewing is p2w is based

#

Outlaw recording software

shy kindle
twin ridge
#

Idc about the rest ngl

fringe quartz
# lean tinsel And also it is pay to win. Haven't any of you heard the old adage "Time is money...

Agree with this notionally, though I'd also say that keeping things F2P is important, as in some markets, the time to money ratio can be prohibitive on average to actually engaging with a paid model (IE: more "fair", globally).

But I agree with where I think your sentiment is going in that, ideally, you should be playing a game because you're having fun with the game and deem it an enjoyable use of your time, not to push your meta-progression for the game so that you can hopefully start having fun with it.

twin ridge
shy kindle
#

I think supervive is in a weird middle-ground genre and that makes it especially hard to stick for new players. It breaks a lot of moba and hero shooter conventions and finding the comfortable familiarity within its sister genres is imo the biggest thing that this game ahs been missing for sticking new players.

#

NO idea how to improve that though without committing further in either of those directions

fringe quartz
# twin ridge everyone agrees that ideally this game should have hundreds of thousands of play...

Yes, I agree with you. The game has historically had retention problems, and I understand why they are looking at gacha systems. If it lets them keep making the game they want to make (with some compromise), and gives Supervive a thriving community, well, maybe it's worth it (I am notionally against it, but understand their position and why they would do it).

Just don't insult people's intelligence and lie about what the systems you're implementing are there for.

twin ridge
twin ridge
glass valve
#

The interesting build decisions here are coming from the actual design of the items and not the acquisition system

twin ridge
fringe quartz
#

If op.gg can tell you, carte blanche, what is best for a given hunter, then there's no notion of build / playstyle variety anyway. You'll just use the next best thing that you do have access to.

glass valve
#

But right now it’s the exact same except I get disappointed that I can’t have the strongest build

#

Do you play TCGs?

#

You crack booster packs and everyone has a different collection of cards
But there is STILL a list of best decks
The difference is that the random paid acquisition drives up the cost of the good decks to hundreds of dollars

#

The random packs won’t stop the best options from existing, it’s just going to make people try and open more and more packs to get the best stuff

fringe quartz
#

(Which is the point. More and more packs, in this context, represents more and more time invested in playing the game.)

grave shadow
#

like, before youd just play and make your build for your character, now I cant even play another character because I didnt have the luck to unlock the items I want.

you play for and only for lootboxes now, you get out of a match, gamble, hope you get the item that you want and start another round, like its too grindy, you don't grind for wins anymore you grind for lootboxes

twin ridge
#

maybe instead of starting the armory from scratch some set of greens and greys should be defaultly unlocked

grave shadow
twin ridge
grave shadow
#

I've expressed it wrong, it doesn't make a character not playable, but still. and it was cool upgrading the items to red/pink rarity and seeing your character grow stronger trough the match

twin ridge
#

I didnt like to be ran down/run myself down just because whatever stack ran out the lobby

#

I think it was a downside of the old system

grave shadow
#

and even if there was an unlucky team that didn't get kills, you could also farm minions and upgrade your items through the shop

#

now if someone has a relic that is good for their character and I don't in the end even if I got more kills or farmed more, I can't buy a better item or upgrade mine, I'll just stay with the same ones, even if I got them early game

fringe quartz
#

It was stated earlier in this thread that it's very possible that players won't end up with Level 3 of their desired loadout within a season.

mental pike
#

when ppl go ā€œ yeah… they just liked old supervive more so thats why they complainā€ i just think about a friend being like dont worry bro ur baywatch material when some1 call u fat cos ur 600 onyx stones

#

XD wrong location

#

well fk it is history now

tight ether
#

Simple explanation of why this system sucks:
Let’s say you play 2 Hunters (generous amount icl) competently and want to build decently viable / meta builds for them. Let’s (again generously) assume that 50% of the items overlap between the two of them. That means, on average, assuming you check the shop daily, grind constantly, and attempt to do as many quests as possible for every case, with an assumed average of 1-2 items showing up you’d want a week, you’d take around 3-4 weeks to make a build that would work for either character, 5-6 for both

#

Heres why that sucks - thats assuming thats actually what happens

#

What really happens is constant dupes, constant whiffs in the shop and capsules, and rarely getting smth you want or need for a hunter you play

#

This system does not work

edgy forge
#

I fixed their engagement issue and terrible gacha system: #1398448530409918585 message

edgy forge
tight ether
#

Yes its rough

unkempt cargo
# tight ether Simple explanation of why this system sucks: Let’s say you play 2 Hunters (gener...

played 3 days and have a decent build for my main. part of a build for my secondary, 4000 prisma and a choice between 2 legendaries and an epic waiting for me on the weekly reset…
that’s playing 2-3 hours a night on a bad vacation pc and i’m no great player… i think your numbers are a bit off. You could end up being extremely unlucky and that sucks and should be cared for (#giveusfullforgeftw) but i think your numbers are a bit off

high depot
#

I played in the beta, but before the full release I hadn't played in a while because I tend to rotate between games often. I heard this game had full released so I thought "oh neat, I'll play that". So me and my friend queued up into a game, where we spent the whole game getting no items and trying to figure out where to get them. We won but we were confused, until we claimed our first loot box. We then went on to play a few more games which followed the trend of "do well early, lose before endgame to players with full builds." This system isn't fun. I understand the point is to create build diversity, but it doesn't. It means I'm locked into playing one character, with one build, because playing anything else I haven't fully grinded out means I'm at a disadvantage

#

Just give us the full arsenal immediately so we can actually experiment with items and builds and characters

ocean belfry
hard kestrel
#

They had to make the game a 10 000Hour game afterall

high depot
prime herald
#

At realease league had rune system

high depot
#

Possibly, but original league runes were completely different for a few reasons. League already had an item system which allowed you to build any given champ differently even without having any runes.
Also runes didn't reset, once you collected them they were a permanent part of your collection

#

Point being they were minor boosts to existing diverse play styles as opposed to supervives current system which locks any and all champion build diversity behind a loot box system, and tells you outright your progress will be lost every season

#

Just doesn't inspire much reason to play imo

#

Also you could buy the runes you wanted, no loot box system

final axle
# prime herald At realease league had rune system

Highly disagree on if league released this year would be a dead game. If you remove League from the equation no other moba out there is even remotely close to League. The genre itself would die. What are the successors, Heroes of the Storm? Dota 2? Dota 2 has been slowly dying, game is becoming more complex and is nowhere even near to being casual friendly. They expanded the map for some ungodly reason and added so many more objectives to the point that unless you no-life it, just play Turbo matches and never touched normal or ranked šŸ’€

If League released today they'll just be touching a market that only has Dota 2 as a competitor and no one else

Rune system in League and Supervive is wildly different. I did compare thes two before but that was before 1.0 even came out. Supervive's armory is wildly 10x more impactful than League's rune system it's not even that comparable. It's not just a matter of +0.95 Attack Damage like old League is, it's literally adding +15% damage, literally new abilities like reviving from deathbox by just touching it, adding two hooks, invulnerability etc.

prime herald
final axle
#

1- I only mentioned League not dying because it's a useless hypothetical that will never happen and does not even come comparably close to something like Supervive

2 - Rune system was not more impactful. I don't know how you think adding two dashes to Brall or giving healers like Zeph deathbox revivals is completely less impactful than +0.95 attack damage

high depot
final axle
#

I played during that era of League, having no rune stuff was miserable, but it was not that impactful

#

the only thing that was infuriating to play against before was 1% crit and only because the crit system in League was godawful

high depot
#

It's true that runes were necessary to be competitive but so are items in supervive. They both matter, but supervives approach limits players far more

ocean belfry
#

Ok they addressed every single problem I personally had with the armory system so I’m good now

#

thank u devs for listening o7

glass valve
#

This really is a W SUPERVIVE moment

high depot
#

Where'd they post changes?

glass valve
#

#šŸ“°ā”‚supervive-info

shy kindle
#

HUGE W patch

ocean belfry
#

Changing my review back to positive šŸ™

high depot
#

Hmm, it's certainly a good step, I guess we'll see

twin ridge
#

enjoy the game

#

I loved the daily quest increase, will help csual players a lot

#

on logging for dailies and feel like they got somthing out of it

#

only dailies is straight a x3 in capsule openings

ocean belfry
# twin ridge thats nice to hear man

yea they did more than what I expected them to do so im very happy lol I can finally enjoy the process, yes competitive integrity blah blah blah but at the end of the day this game needs people/casuals playing first before worrying about comp

#

new goalpost: BUFF EVA NOW!

tight ether
ember nebula
#

They should add an option to buy one of any relic you want for like 5k prisma or some insane price

#

It’s really annoying being stuck 1 resonating idol away from being able to use it

ocean belfry
ember nebula
#

oh sick

fickle laurel
ocean belfry
#

I agree and it’s what I asked for day 1 but xd at least it’ll come eventually now

opaque minnow
#

It's the average TC moment where they deliver something turbo uncooked and insanely undertested then go ahead and wonder why people are crying about it or why they're getting negative reviews

#

Instead of releasing something that's once again undertested and clearly not developed enough and then pay off every streamer to play the game how about we actually finish it BEFORE doing allat, so we don't lose 1k players a day.

prime herald
#

Still waiting for actual ads btw, sponsored stream is just a waste of money imo

visual plinth
#

I agree.

I've only seen 1 ad that wasn't a sponsored stream so far.

deep cloak
#

First impressions, ya lost your chance tc.

#

I'm just playing rn chasing the high I used to have back then

#

I really dearly miss the old gear system

bold niche
#

The old gear system was literally none, just getting the same items for stats the whole time. Now you have motivation to play, and builds to try and imagine

Don't like it, don't play, simple

visual plinth
# deep cloak First impressions, ya lost your chance tc.

The main reason I didn't like it is cus literally almost evwry character ran the exact same thing. With only oath, kp, and hudson having their meta builds not be the exact same as everyone else's. Was forever my main complaint back then

deep cloak
#

Once youve maxed out your items, tempo is very different and game plan has to be altered to even be able to purchase the decked out items in game

#

Also I'm not even sure if some builds are viable anymore

#

Since HP isn't an item stat anymore

#

And Some powers don't exist anymore

#

Rip rmb max Felix

bold niche
#

Can't say much about it since I don't play felix + im not good enough to know about macro / gameplans. For now I just run around trying to outplay people and rank up

#

I feel like those things can only be learnt from others unlike gamesense, which you can improve by playing. But thats a different topic

fickle laurel
ocean belfry
#

ok this dupe stuff is starting to piss me off

#

back to the war

glass valve
#

Armory putting everyone on a damn character arc

ocean belfry
#

SUPERGACHA IS NO MORE

#

WE FUCKING DID IT YALL WOOOO

#

wait where is everyone

cedar grove
#

damm

#

kinda sad gif

high depot
#

Took too long

#

But I'm glad they did it at least

#

Though personally I got into 2xko beta yesterday so I'm probably not coming back for at least a while

dense flume
#

we won

#

and what did we lose? fucking everything

pliant fractal
#

We need a motivational speech

brave magnet
#

Could also be relating to the games playerbase in this regard, which would be fair, becauae armory did not do the game justice

vagrant harness
ocean belfry
fickle laurel
knotty wolf
#

@fickle laurel What's next? We need to know

twin ridge
ocean belfry
#

i still can’t believe the armory designer really said ā€œif you don’t like it go play another gameā€ and we did and tanked their steam reviews to mixed 😭😭

#

like cmon bro you did so much damage with this