#Thoughts on SUPERVIVE transitioning to SUPERGACHA?
1636 messages Ā· Page 2 of 2 (latest)
Ah I see it now
i wonder what the R could be
Now the real question: is he ACTUALLY melee or does he have a tacked on projectile? cough cough brall cough cough
doesnt seem the classic spin to win lmao
i dont see a projectile in his kit
appart from maiby throwing his stick to people
Could be hidden in M1 like Brall's is
Can't know for sure until we see his kit in detail
there are korean pages
that for some reason have wu gameplay
little
like just showing lmb
i created a gif
is it correct to send it if its in a public web @young notch?
does he wukongs it out
We should get multi person emote like the tf2 conga line and call it the Wukonga line
I kniw, I'm a genius
Guess they gotta hire me now

job application
Do we know if the amount fuel goes down when hit is damage based?
š you ain't seen shit
No concrete answer I could find, but I would assume so.
If it were hit based Ghost and Huddy would be abyss demons again lol
I have a fear certain hunters just won't be able to play over abyss. How tf is celeste gonna spike you? How tf is myth gonna spike you, even if her lmbs one shit ur fuel you can easily stop gliding before they hit you.
We'll have to see! I'm 100% sure it's gonna be a wild and unprecedented time for balance in Vive's history. But I also belive it'll be super fun and that TC will be able to figure out the largest balance outliers before the initial hype wears off
If itās a damage threshold she will be fine
shrike lmb is so telegraphed and delayed it should still spike in 1 hit
like if you agree
So we know you can get blue armor from the extraction but seems like you also get gold cus it's the only other armor listed on op.gg. maybe if you extract enough prisma it gives gold instead of blue
Should insta break fuel at least
:)
myth doesnt get the pass because she controls and can charge her shots so no
extraction probably has rewards based on how much you deposit
heightened risk/reward seems like a no brainer mechanic to me
The extraction also aint instant
What if extraction forces you to leave the game and sacrifice further placement rewards
That is not the case
That's honestly how I imagined it at first but I doubt its like that
It's just getting ur prisma out
Do we know how it works yet? How long it takes? Is there an audio event that people can hear when its happening?
And most importantly, can I disguise myself as an extractor
No specifics really. We just know that you can deposit prisma and get items dropped for you from it. I got hinted by a dev in another thread that the amount of prisma you deposit can influence the rewards it gives you
So these are 3 different entities now right? 1) regular item shop, 2) a relic shop, 3) prisma extractor
what kind of items would the extractor give for depositing? that seems odd
I think an example that was given was like shields and consumables
Based on abyss theme and wukong staff, he probably can just extendo all the way to the bottom and just sit on the staff like a giant ward. That'd be neat
Wait that'd be sick asf
He slams his rmb down after charge so might be dunk also
Chill + dunk seems cool if the cast time is long enough
so do dunk abilities still insta-spike regardless of how much heat is left?
if that is the case it feels like dunk hunters will become even more strong
also it feels weird to me that Perks are found on the map rather than pre-loaded, but will have to wait and see
@opaque minnow
There's less immidiate punishment - It's not who gets spiked first, it's who overheats and then gets spiked first.
If you've been gliding a lot you just die. So overuse of glider gets punished.
I think the main point is it'll feel more 'fair' to get spiked
You get a reaction to whatever is happening, but if your reaction is bad you still die
Dunks do still insta spike
And lemur's vid was somewhat wrong, he corrected himself in the comments. Afaik exotic perks are only in game but others can be pre loaded
Im more worried about dunks honestly
I've always thought they're 10x more problematic than spiking
Explaining which exact abilities can dunk to a new player
Is just way harder than going
"you were gliding."
I'm mainly just worried about jin, he almost never had to glide ao he is never running out of fuel. And he's the only hunter with a dunk I'd personally call problematic
You can still hit oath if he's below you in the abyss I'm pretty sure. I think oath is gonna be more of a tank in 1.0 which i am really looking forward to, he dis not need that kind of dmg fuck that
I meant more like, pushing people into abyss idk
Brall imo would be a problem regardless. The movement, tankiness, shit ton of stats for literally free(dash level 4 might as well make empowered free), and having the most obnoxious knockback in the game. Gonna be an issue regardless of the more abyss
If there's no glider fuel, is there still feathering?
Why wouldn't there be?
So you can stay "cool" by feathering just as you would conserve fuel before
Since there is a lot of abyss you'd still want to try and save your fuel to avoid somwone camping at the edge and screwing you over cus you happened to run out.
Or still getting over higher places
Yea
And avoid dmg from overheating too ig
I'm trying to think how new changes play out of void
hmm.. so that new jetstream makes you basically invincible to all but dunks
I doubt it. But it does stop feul depleting and gives speedboost. It's basically that wind stream that was down. By scavenger bay
if I'm in jetstream and I take damage, it would just increase heat, but the jetstream would cool me down
It was in the practice, it was basically in the game down at scavenger bays just different look
Maybe, this idea sounds pretty neat
If I'm at 1 HP over the abyss and someone is shooting at me and I know I'm going to take a shot, I would want to make sure I AM gliding
interesting
just might save my life
instead of killing me
Wait
Refuel
On knocks
?
Bonk you cant spike me
Bonk you cant spike me?
No?
Also boombox isnt an item, unless stasis shard is boombox
It's probably a mob drop item
Well tbf not every item is in the armory yet maybe, theyve added a few more
But from what I can see atleast
I already thought it was a lot but there's more goddamn
Yeah
Dunks are even more necessary for melee characters with the glider changes imo
I think itās not hard for newer players to learn that certain characters have dunks and if itās mostly the melee characters (kingpin short range I guess) then that is a tell for newer players
I feel like most people agree on that which is why I've literally not heard "they shouldn't have dunks". I'm specifically complaining about jin dunk cus imo that's the only real issue. And it's fair to not like how they did dunks cus i think soen people have that opinion(I've heard it from othe people not just fate)
yeah Jin is the main problem, and maybe brall to a less extent but at least now Brall wont be able to insta-spike with his chain or ranged M1
They literally will only be able to spike with their dunks now, which seems fine for most hunters. Especially cus most of them are dodgable
Jin's dunk feels near impossible to dodge unless under specific situations, like celeste or beebo or eplat. I've literally had Jin's do a full 90 degree turn mid air while in the dunk animation just to fucking hit me.
His dunk goes so fucking far. Add on dashing during the animation and you basically dunk from a mile away.
Idk why they wouldn't give jin the turn rate restriction on his dunk, cus literally every other character has one; maaaybe that's for a reason...
Then ofc there is the fact he is 10 times faster ovwr the abyss than literally any other character. Cus fuck it, why not?
My main complaints and issues with jin.
Pretty much
Nothing worse than dashing + gliding away
Jin chasing after 2 seconds later
And catching up to dunk without even gliding
The good thing is gliding vs jin is an option more now than before, the bas thing is.. jin can glide too.
The things I would change:
-
Jin can no longer dash during the dunk animation to shorten the range of his dunk.
-
Jin's dunk's cd now only starts after he has used it. To prevent situations where you dodged his dunk but he instantly has it up again so you're cooked now for the most part
-
The dunk now has yaw restrictions to stop jin from easily turning mid air to hit you when it feels like it had no right to hit you.
-
bhop gives a little smaller impulse to slow him down over the abyss. And to make the infinite running of jin feel less bad.
I love when I or my teammates take a single step over the abyss and get dunked by jin. At least kp and brall have to be close, but he doesn't.
Kp loses a lot of power this patch btw
With how map is, even with dunk
Everything is just far enough away he will have a hard time hitting hooks
If ppl are on different islands
His pick potential is just gonna be more situational
Yea
I wonder if he makes up for it with damage builds now
Slug shot kp from the trailer has me thinkin
Yea
Emergency platform is gone right?
It's a comsumable now
Beebo and celeste getting indirectly buffed due to all the other forms of perma abyss stay(eplat/epanguin) are now 1 time use unless you have multiple
Any ideas on what might be the difference between autorepair(an exotic perk) and regenerative armor(the uncommon perk)?
One is soul
Teamwide + better
The other is the one you get in vaults sometimes
Armor soul is fast regen
Oh would make sense
Yeah quite a few of the exotic perks are souls
Idk if I like the fact they take up a perk slot though
Is kinda sad
Perks in the end kind of do the same thing as souls so it makes sense. Might be a little hard to tell how strong someone is cus you won't be able to tell what perks they have easily
This may just be me but I feel like money trees and avalanche shouldn't be consumables. I can kind of understand money trees being one; but I don't understand why avalanche woukd be one.
Also op.gg's wording is a little weird.
It calls items/powers "utility"
Then all perks are "minor utility"
And idk why it doesn't just call the "inventory" category gloves? Cua that's all it is.
I should stop complaining
I kinds hope that's why. It doesn't make sense otherwise, like they literally have names in game just use those; maybe they don't actually know the names and were never told and didn't look into it enough to find them out, which woukd be fair
Also seems like relics just copy into your deathbox and you don't actually lose them. This could probably cause some duping :)
I hear that a lot for the in favor of squads peeps. But that can always be the case for any size of people
"Why not 5? I wanna play with my whole group but we always have to cut off 1" I say that like if we still had squads. 4 is more natural but I'm just saying it's a bad reason to give for the return of squads.
"Queue times" was honestly a fake reason. I'm pretty sure I've already told you what trios really helped with.
Go back and watch the scrims that happened back when squads was a thing or the recent ones if you can find those vods. Ahitbis so confusing where I, a player with year+ experience playing the game, was literally unable to tell what was happening half the fucking time. And assuming ranked becomes good it'd cause similar stuff.
No he means that saying "We're doing this to fix queue times" might sound appealing to players
When its like, 4 less people in a game
I gave reasons but supposedly I didn't. Stop being like "my opinion is right no matter what" and start having actual conversations. You don't have to agree with me, just talk about why you think what you do rather than just saying "what you're saying is a bad reason cus I said so"(literally what you did). And if I give reasons why what you said was bad refute it if you really think it's bad, but you didn't even try.
they are keeping them safe from me...
What would u do to them...
Felt liek it was a simple buzz phrase. There were many other good reasons imo that I didn't think of as a problem originally but looking back they almost definitely were
Yes and no, queue times on its own was a fake reason. Trios was the perfect excuse to remove duos, they realized they fed up with two main queued they had to cut one
So ye, it was to improve queue times, but not because there were less ppl in a lobby (which this still helps a bit) but because they needed to remove duos somehow, and the best choice which also removed some chaos and simplified the smirkishes a bit, was merging the queues into trios
And thanks to that they could also split ranked / unranked, attacking another pain point of the community
In the end very few ppl queues unranked actively so the solution was smart
š¼
Yes. š
Ok sweet. Assuming shrike gonna one shit fuel then. Celeste prob bouta struggle I'd assume tho, we'll see
Weāre launching with trios. Having multiple queues imposes big matchmaking constrains and reduces the quality of matches, so no current plans to expand the queues atm.
how likely are we to get ranked arena granted the numbers are there?
If a meaningful number of people played Arena weād more seriously consider it, until that happens we have to spend most of our time updating BR.
(Though will note there have been changes to Arena for 1.0, we wanted to make sure it was updated for a post Armory world)
Mornin bell
you do realize thats a bit backwards since people would engage more with it if there was a ranked system right?
prob too much work unless they want to highlight the mode and funnel players into it
Or if people really love it even without ranked
i would imagine it wouldnt be that hard given they already have one ranked ladder set
and since its 4v4 should be easier to balance
but again im no dev so i cant be sure
@rugged summit if it is possible to answer this would be nice.
Just how much snowballing will exist with exotics?
Might be hard to answer this without leaking something, so I'd understand if you can't.
Exotics mostly come from bosses in game now, so thereās some amount. That said weāll be watching it at launch and will tune where necessary.
Important that bosses are worth fighting for and attract player collisions - so important line to walk.
Speaking of matchmaking constraints - have you guys considered lifting the GM duoQ requirements?
Not being able to play with friends (also in GM) is really frustrating.
Also will we be seeing bronze people in our GM/Legend lobbies still?
That brings another point, since ranked resets well be able to duo/triple queue at launch
Which, although super fun could be pretty bad
they said in one bilibili interview that restrictions will be a bit lighter
at around 2:50 they talk about it
Interesting interview
dont really take that interview granted for the west, china is not even getting armory on 1.0 (they will get anyway on a bit later) so, take verything said on that interview with a grain of salt, and its only applicable for china
more different for china, they are following a different calendar and different logistic issues arise, china has 10+ million pre-registrations, if that translates to atleast 20% playing of course they can have less restrictions with 2 million players
Wow an interview where they can actually answer questions - that was actually enjoyable
It was kinda relative to master, non-specific of GM but fingers crossed
It probably won't feel as bad to play against stacks as a solo quer so maybe it'll feel fine. Hard to tell
dont expect any changes from open beta until 1-2 weeks imho, TC needs to see the impact in terms of CCU of the game and its supposed rettention
but anyway first week / second week the game will be balanced
because there will be enough ppl to be matchmade
after that, time and luck will tell
Oh u meant mm I'm dumb
I mean matchmaking balance yeah
nobody should care right now about item balance
game has to be fun
and get players first
Yea i agree
we should care about unfun balance
like gunner state on open-beta launch
I would not be surprised if gunner himself dropped 30k players from the game
Ima be real, I expect a hudson nerf at 1.0, not too sure how big it'll be
Struggling to give them the benefit of the doubt after how they handled the Hudson patch - buuuut fingers crossed
Hopefully they lock tf on and don't take months to nerf something that oppressive
ttk and heros should be way different from what u were playing Ig, as everything regarding that was revamped
its more about unfun perception, like brall was broken first week but ppl hated more hudson
Only the "good" players really made brall a problem so many people woukd just blame mm and say the player was just better cus of how brall was. Well hudson was broken for literally everyone not just good players
why?
Uhhhh, would involve some of the leaks I've seen for ne to give my reason. Cus it isn't just that he'll be atrong in low elos, i have other reasons than just that
hmmm
purely knowing how bad he is at the moment i dont see why in any world he would get nerfed
He's specifically good when his teammates know how to use his kit, which I've always found funny. He's in an ight state rn, but quite a few of the things I've seen will likely push him over the edge.
Hudson no longer wants to stat check, cus he actually loses stat checks most of the time unless the enemy is literally just standing still.
His strength basically comes down to:
- can the hudson's teammates utilize his wires well?
- his ult is his only reliable damage that doesn't really need his team.
A lot of his wire combos sadly don't have much follow up making them pretty weak even if their damage is actually kinda high.
Hudson might actually become more of a tank now that I think about it. Chs based on lemur's vid hunters will feel like they have a more centralized identity.
Hudsin might in fact be indirectly nerfed cus his whole thing is having high damage to make being near him punishing. I forgot about this change
i feel like he is completly lackluster outside of securing bosses with his ult
noone does it better than him
That's kind of what i thought too until I played in some custom arena where I was guaranteed a good team. My wires feeling impactful for the first time ever really changed how he felt. I don't think there is really any other character that feels that different just cus they have actual good teammates
Hudson kinda just an "Enforcement" Provides utility for teammates but gets nothing really done on his own.
Yea that's how he feels to me. I atill like him by himself, but he definitely feels so much better to play with an actual team. He has some of the strongest teammups in the game well being kind of mediocre himself.
Will we get an answer to this?
Would love to see an open discussion about this
Forwarded answer from safelocked
My take is that in an ideal environment with GM+ filled lobbies it wouldn't be the end of the world to remove or lessen restrictions. Though I do still hold a firm belief that The communication and synergy you would share with your duo/trio would put you at an inherent advantage over trios filled with solos, and that that would harm competitive integrity.
With that being said I do believe that the current restrictions won't feel as bad if the playerbase can actively fill balanced lobbies with players of relatively equal skill levels.
My hope is we get enough players and TC decides to have two ranked modes: solo & team with no restrictions on team
I think the importance of solo queue is underestimated but I understand the concern with splitting queues
Yea, there were a LOT of people at OB launch that straight up hated the game because of the top squads making roaming death stacks
I think with the new armory system maybe competitive integrity should be worried about less and more focus should be on having fun and incentivizing high elo players to play and climb
It's weekend so devs probably wont respond until Monday
I think we're viewing this from two different lenses.
I view a ranked ladder as an inherently competitive experience where a certain level of fairness should be expected for every individual player.
I can understand the argument for wanting to incentivize playing and the climb, but from my perspective the only way to do that is to make it as fair as reasonably possible for everyone involved.
I seem to recall a lot of player getting bored of ranked because of unbalanced lobbies. While my hypothetical of trios vs 3 solos isn't exactly a 1 to 1 to what was experienced in bronze-legend spanning lobbies, I hope it can communicate why I'm thinking about it the way I do
All of the true competitive stuff is in custom lobbies anyway, which will have an equalized armory for all players; so for the top players i dont think it'll matter too much
But i think that's more of a skill imbalance. Supervive has proved time and time again that you can win with a gear disadvantage. I think one thing people forget to consider is the strongest relics are not in the armory system but from bosses. There's still so much more outside of the armory system to look for in a match
I'm confused. Aren't we just talking about ranked restrictions?
My main point is restrictions stop you from queueing into Pyn, Hight, Spades as a trio. They have immense amounts of practice together and even if they are up against teams of similar skill level, the communication diff alone would decide the fight (in most cases) before it even begins.
Honestly if itemization is wacky I'm here for it. I just think ranked restrictions should stay in some form
Having to 1v4 TLD at OB launch was always rough, lol
Maybe some middle ground like a cooldown for squading up in gm+ or something? Idk
Yeah thatās kind of what Iām getting at, you can have a healthy but fun ladder and then the true āevenā playing field could be save for events
Iād probably allow duos in gm plus
People like playing with their friends and this game is inherently social
But I also believe if the player base can grow and is healthy enough solo q will work if everyone in the lobby is gm plus
Iāll be playing regardless
But just a thought
Gotcha thanks
I agree with this statement wholesale
Guys imma be talking big time until this game comes back my adhd wonāt allow me to chill
Iām hyper fixating
I'm excited too. I stopped playing a couple weeks ago and haven't been paying much attention but now on the edge of my seat looking for any morsel of info
I yearn for a world where we can let people queue up with as many friends as possible without damage to match quality.
I think in a perfect world gm+ becomes the minority of players instead of the majority and then the queue restrictions start to justify themselves as people treat ranked more and more competitively and with more and more reverence to what rank says about a player.
Right now Legend is an hours check. I would love to see it become more than that.
I started medicating for the first time in my life 2 days ago and I have never wanted to converse with people more in my life. Yap all you want I am living for this
It sounds like we can expect some more marketing drops before release based on what I heard in Reliq's cast
Actually in regards to this I had to tell some of my friends we probably can't do ranked together when they come back for 1.0 bc I'll be on the Legend grind lmao
Sadge. I really want them to stick with this game. They only left bc rivals grabbed their attention (and hudson meta)
Shits life changing
REAL
I have a group that did the same thing, they are coming back for 1.0 though!
Also i slept 3 hours last night because my doctor recommended I take them too late in the day lmao
Shit was not worn off in time
Pulled it back by 4 hours here's hoping I sleep tonight
o7
Give yourself 8 hours at first and it will go to about 6 hours after you adjust
The latest I can take mine is like 1 if I wanna go to bed by 10
On the bright side unranked now has a purpose and doesn't feel like you're not getting anything out of it. So we can always queue that with our friends and it'll be rewarding in some way
Yeah thatās a good point
Hoping for player base growth so ranked and normals can have healthy ques
Mine lasted a solid like 18 hours before going away. Weaker effect the last 6 hours for sure but my mind would not quiet down
I'm going to assume it's just the omboarding period while I adjust to it
Yeah
If it persists more than a week and a half then I'll talk to me dr
Dosage and how sensitive you are all depends
Had a similar issue with a separate medication where I was lethargic for 2 weeks until it went away overnight and have had no complications since
Also eat with it to avoid the lack of hunger
Well for what Iām taking at least
Could take this to dms for more deets probably more appropriate lol
Hehe dm time


im right here bro

I would love for the devs to maybe just look into lifting the restrictions even if it will hurt ranked competitivety a bit. Simply because queing with friends is that much more fun; the armory would probably give them even more of an advantage honestly which does suck.
Some of the most fun I've ever had in this game was during a 2 month ish period when I qued with this group of people that I met in game, due to the fact I didn't know them outside of the game when the restrictions happened I kind of just stopped playing with them; I'd still duo eith one of them every once in a while but it basically split up the entire group.
"Even if it wasn't necessarily healthy, why do lower ranks get to have a community in game well higher ranks gotta look outside the game" I started thinking that quite a bit
I drew this for lemur
Hey you added me on steam
I just said it was a bad reason for bringing back squads. Cus having a group of 4 players doesn't change that it isn't really a good reason for bringing squads back.
Bet can do. What server are you?
Oop I am an NA gamer
With bad ping to eu
Lol this topic has gone so far off the beaten path already it's all good
One might argue that people getting stomped by fullstacks quit the game out of frustration, but the same goes for many high ranked people quitting because they can't play with their friends anymore. I saw so much of this when restrictions came into play once everyone reached master/gm
Restrictions will be an even bigger deal with the armory cause your smurfs won't be having all the unlocks. Then people might not even bother with smurfs and just quit the game altogether
That makes no sense cos if ur smurfing but ur too shit to make up for item gap then ur just bad and shouldnt try smurfing to begin with and just have an alt acc in an elow below ur peak
Which is what they all should do instead of smurfing in bronze
n then being like hah devs wont do this so we will just smurf
that's exactly what Gajoo means by smurfing in this instance it's just for lack of a better term besides "low rank alting", the purpose isn't necessarily to dominate it's more about having the ability to play with friends in the mode not infested with bots
Ah well, i mean that is fine no? they can just smurf up to gm play some for fun or weird build games m aybe lose a bit and just stay gm
But in trios having duos ijust by default take 80% of top rank is yeah maybe fun for that tiny % but fkcs it over for the rest, but again its casual target and shit so it doesn tmatter
BUt then im confused why they make it sound like supervive will be competitive in anouncement
Conflicting decisions i guess
There is a clear communication problem within tc and its partners/players
ye
same as me argueing rn with miles that we shoudl be positive or negative x y z, each side has reasons wether morally good or not doesn tmatter. Fact is if they are straightup and not delusional its instantly lesser of it
just say u wanna go for casual sesaon without caring all too much about ranked or w/e
and maybe branch the game into a competitive queue or whatever later ok np
but not this shit pretending its gonna be competitive when near ever y competitive person or player with experience in other games x y z tells u its shit
Miles doesnāt argue he states facts
Itās a confirmed fact that miles is never wrong
Alright I want to like this armory system but Iāve been playing hours and I donāt think Iām even remotely anywhere to where I can start customizing my characters to play them differently
It really just feels like Paragons card system all over again and I wasnāt a fan of that either
But I am enjoying wukong and all the other stuff at least
Honestly, hate is a strong word but I hate it. Why not follow what other games do for progression? When Overwatch came out first, I played that game endlessly, not because it had any progression or whatsoever, just because it was fun to play. The game needed more "fun", not this abysmal retention tactics.
Also, armory reminds me of the old rune system in league which made me quit for years and switch to dota (which I already originated from). armory is not a good solution to retention.
I don't know if armory has to grow on me or something but i don't really enjoy it as of today. Everything else is super cool.
Finally someone who's comparing it to the league rune system which was stupid and removed for a reason.
they were tied for a longer grind through Influence points and you could p2w by buying IP boosts, btw
I would argue that the only real issue was having to buy pages
you are not remembering the system correctly then
for example, for playing hecarim top
you needed to spend around 20k IP
on specific runes
to the build page that made him work
yeah it was bad
the quintesences of 3% movespeed
and those IP didnt allow you to buy champions and/or pages
also, remember when you could mix 3 tier 2 into a single RANDOM tier 3 rune?
and before the removal, tierr 2 runes were super discounted so everyone could have a semiwhat decent page with t2 runes
nothing of this happens with armory.
yeah as a system armory is more "fair" than runes
but tbh legendary items are so op
the gap is honestly way bigger than runes were
so u dont realy played in s1 in lol xD making runes sometimes took u 2 weeks of playing just to make page for AD
at start it was hard
after time they nerf cost
Yeah honestly cross-game progression coupled with RNGesus?
Very not cool.
Ima give them this one, they were probably scrambling because of low pop and then went and way overcommitted resources to changes that either don't really impact (Home screen and related UI) or worsen (Grinding Gacha) the game. Not a great foot to start on, hopefully they don't forefit all of their launch day hype over it. I'll keep playing to keep the momentum up but ehhhhh
I think the solution would be to allow anyone to forge any specific armory item they want with a set price and have the rotating shop be discounts, rarities obviously impacting price so you have to grind for the better items but you can choose what you unlock at your own pace
Keeps player retention, stops the weird mini gacha system, and allows for more creative builds sooner
Right now the issue I see a lot is that you basically have to rely on a rotating shop (rng), finding the right items in game and winning (rng), or cracking a case (rng) and that prevents any amount of agency from the player
I really want to build craft but it feels awful I cant do it without rnging stuff š
Same, I was genuinely looking forward to a more dps heavy KP build with slugshots, then I realized I would have to rely on building an ungodly amount of attack speed and that instantly killed it for me
I made a 0cd hudson hover build but I dont have that stuff unlocked so...
Armory on paper is a 10/10 idea killed by rng
Great idea bad execution
(Btw its so similar to starwars battlefront 2's original starcard system)
(It was pay to win but they removed that. It still was ass so they removed it)
The whole 1.0 gimmick was to play supervive your way customizing your hunter but I didn't think I'd have to grind the game unemployment levels before getting enough items to customize ONE hunter..
Iāve just been doing capsules only for efficient collection. First day of evening of playing after work I got most of the grips, and a few different relics.
Havenāt gotten any boots yet though š¦
@rugged summit could you clarify one thing since idk if Im missing something here.
am I wrong or does the new armory system encourages not unlocking more and more items to not dilute the item pool in your matches ? Since If I dont unlock them they cant appear in the match.
That way I am more likely to get the items in the ingame gold shop I want no ?
Seems some folks missed it in the patch notes, but favoriting an item increases chances itl be rolled. So its not 100% rng; you can influence it a bit, thoigh they should increase the boost and add badluck prevention so you guarantee getting it after x number of capsules.
THIS THIS THIS THIS THIS
You can access all of your armory unlocks in the shop in-game. Itās not a random pool out of your collection. (Be sure to expand the shop options when youāre at the store)
Itās not actually a set of rolls, you can just expand the shop options by clicking on expand on the left. š
@crystal kernel
The bottom part here
Doesnt that just mean itāll be pinned in the in game shop?
its both
PLEASE THIS
Yeah... maybe I misunderstood it.
They used the term discovery in lots of places to mean unlocking something for the first time
items uve pinned have a slightly higher drop chance
at least the base form
its noticible
My question is if they have higher drop chance for the non base form
Hmmm really shouldve been explained better š
it says discoverability so im unsure
i doubt tbh
If they don't they really should. And also tell us what the chances boost is + make it much bigger
I'd accept that if they don't want to make a raw meta item shop with everything in it always purchaseable
Armory feels like a collectible card game system like LoR or Hearthstone
In those games players already arrive with the expectation that they will have different collections and that having more cards will make it easier to succeed in game
This shit would go so hard in a single player roguelite
MOBA and BR players are not in that headspace, just hearing about this will put a bad taste in their mouths and then youāre already in the uphill battle of trying to convince them
If devs truly want to die on this armoury stuff at least allow ranked to make all items make rank
So the little stuff I have because I canāt grind 4hours a day isnāt the shittier version
Because some of the relics the difference between 1 star and 3 star is not marginal
On paper the armory is a really cool concept that they decided to inject with 35mg of gacha
Very big number and passive differences
For example 1 star being persistent revive
Vs 3 star allowing you revive death boxes
Now imagine in ranked when u go to a relic shop ur elluna only has the 1 star version but enemy team can buy the 3 star version
just play 200 hours and unlock it, whats the problem
maybe more if you're unlucky
Another thing as well if ur not good at this gain prisma gains are painfully slow
just win
easy + 500
im literally depressed by this bro
i loved this game
gacha grind for loot in a competitive game is insane
It is day 2, and I have increased my distaste for the armory system, I do not enjoy earning 500 prismas and spending it on a gacha for a useless item that wont be useful to the 2-3 characters i play, I do not look forward to playing 1000 hours to get all the items/3 star all the items i want to FINALLY start customizing my hunters and playing them in different setups, I dont enjoy losing 50% of my prismas upon death, making the grind even longer than it already is, I hate worrying that I wont collect enough prismas by next reset to collect the revive support relic on the rotation right now, enabling FOMO
im only playing just cause the gameplay itself is so fun to me and i love the roster, i hate this armory gacha progression
I hate knowing that if I take a break any time ill be behind and go against fully kitted out players with 3 star gear the next time I hop back on
I feel ashamed telling my friends that they have to gacha rng grind their way to get items to use in game and to customize their hunters
sorry for crashing out i love this game so much but i just cant support this system
Valid crashout
Valid
What I don't get is why Prisma shows ingame next to everyone's health bar, even though it has zero effect on gameplay*, cluttering the screen which has already huge amount of infornation.
*Yes you can extract Prisma in outposts but no one is gonna do that in scrims or tournaments so what is the point... (unless Prisma becomes tied to a points system somehow)
Ok I guess you want to go after teams with high Prisma to steal that, but eh, feels weird
I wish this system was tested with us open beta players so we could've told them this system wouldn't be appealing to new players at all (and some veterans)
now new players are going to look at supervive with a MIXED review on steam and the culprit? gacha rng mechanics that affects CORE gameplay, not cosmetics
sad but im also going to leave a negative review until major changes happen to armory
I feel the reason they DIDINT let open beta players test is was because they knew no one would like it
I was also thinking this and it just hurts more
like who is the target audience here? the genshin/honkai/wuwa/ZZZ or whatever players aren't dropping their gacha slop for a gacha battle royale
now I just need to know how CN thinks of this system since gacha is very popular over there
Been saying their link to the community is broken. They dont really hear the community
CN has no armory yet
how does that work are we scapegoats lol
they will have it
oh
but not inmeadiatly
cn like to pay real money for it though
its not like they like free gamba, they like to pay money for power
which is not the case here
I feel like thatās weird
Like if Prisma is going to save us, wouldnāt we want the biggest group of players (CN) to have it immediately to prevent them from leaving?
i dont want to crash out again im just gonna leave my negative steam review and be at peace
is the first time they experience the game, they just have to push the update on some weeks, old system was decent for atleast 1 week or two
I was mainly joking with my title but now 2 days post-1.0 I ended up predicting the future holy fuck
I hate this
Said about it back in March https://discord.com/channels/852642429105995786/1354892939809001632
nobody listened
depression
I think this is probably the ONLY solution atp if theyāre dying on the armory hill
Not to shill my point home
But you canāt have both worlds
Either you keep player retention by making consistent progression or you risk player retention and make risky choices
Claiming this is for āplayer retentionā is very disingenuous
Like I love superviveās gameplay to death and even love the concept of an armory
In the same breath why the fuck am I seeing my progress rely entirely on RNG gimmicks
Like literally NOTHING is consistent about the armory
If even 1 route of progress was consistent itād be fine
But every single path to progression is completely rng
And thatās just bad
this company is advertising to league players saying "come play league of legends battle royale except our item shop is locked behind gacha duplicate farming"
how is this appealing
The weekly chest system does not appear to be RNG
Grind system tho
Yep
i dont like meta progression in a competitive game, it can ruin competitive integrity and makes the people that pull better or grind harder have an unfair advantage in a game that should in my opinion have everyone equal on game start, it advertising as a moba br and all.
At the point of me writing this, China version has everything 1.0 has including new UI, champions and skins
But the ingame experience is pre-1.0: armory is disabled, Old power and item upgrade system is still there, old fuel and spiking mechanic
interesting
The biggest issue I see with giving everyone everything with the armory is that is way too much stuff, like, immagine someone coming in the first time and expecting to take in every single item in the armory and understand it
Yea, thats mostly Beurocracy, international law, and other stuff that isn't in TC's control
@atomic hollow i think the progression system helps in that way tbh since they unlock things one at a time
That's kinda what the armory is meaning to do, gives you all the items in the armory over time at once
Dont get me wrong
It aint perfect
Its needs to REALLY be fine tuned, and have more control, but It's a good way to introduce players into the items without dumping all of it onto their lap
I think it wouldn't matter much honestly. You understand over time even if it may feel a little overwhelming, but I feel like any game will feel like that to an extent.
Part of the reason a lot of people stopped at beta was because it was overwhelming, and a lot of people stated that
League or dota have recommended builds for it. One returning streamer yesterday was playing the game and said that he doesn't like meta and then he saw that he also needs to lvl up his account to get more consumable slots. He got so angry abt it. No a good look for the game for sure.
Hmm didn't know that. Feel like there might be a better way to handle that than locking everyone out of even testing stuff.
I honestly don't think that 1.0 anyhow better for a new players to get the grasp of the systems in the game, I would say it became even worse, but idk
Its more to drip feed them info about items
The speed is honestly pretty meh, but the idea is that you learn it as you unlock it
But previously people were just taking recommended items and didn't even think about them. Powers were not explored by newcomers, that's for sure. But I feel like now it's less fun to interact with relics than it was before with powers
Tie it to Hunters Journey or something
Every time you level up on Hunters Journey they show you a new Grip or Kick that you can now buy in shop
Perhaps have the in game shops rotate so each match has a different pool of available items and new player isnāt reading through 40 items
Obviously not perfect tho
I tried it.
If the primary goals of the system were around builds and customizing play style, the system would've had the options available by default.
The actual primary goal of the system is to increase player retention, through gacha-induced meta-progression.
Builds and playstyle customization are, at best, secondary goals.
If that's the direction TC wants(/needs) to go, all power to you, but call a spade a spade at least.
I think its pretty clear its meant to do both. Both meta progression and greater depth to builds lead to better player retention. Saying builds and playstyles was a secondary goal is literally just your opinion.
If builds and playstyle customization were the primary goals then the options enabling builds and playstyle customizations would have been made available, as stated.
Player retention was the primary goal. It's not just my opinion. The implementation is the evidence.
Yeah
The issue is that similar build and playstyle decisions were possible before because the Relics, Grips, etc of today mirror the Powers and Equipment of yesteryear
The thing everyone is complaining about is the RNG acquisition system, which enables customization about as much as it creates moments of āI wish I could use Grip X but I didnāt roll it so Iāll run Grip Y which is a little worse for this characterā
There was always some randomness in what you found in a match but now the randomness follows you and effects all of your matches
it's just horrible. the game on the beta was amazing the items were good and the progression INSIDE the game was perfect, now I play to get the CHANCE to buy more stuff, that can be horrible to the character I want
And also it is pay to win. Haven't any of you heard the old adage "Time is money"?
then every game is
as you get better with time
even if its not playing if you use time to improve for example, vod reviewing in your meme comparison would be p2w
I'm going to lock league of legends' item shop. You can purchase items from a store in the client or roll for them based on how much you play.
š
Vod reviewing is p2w is based
Outlaw recording software
I wouldn't 100% agree that similar build and playstyle options were possible before. A sizeable amount of the new items change stats that we had no access to previously like attack range, attack speed, infinite mana, etc. As well as a bunch of new playstyle defining actives.
I dont need a comparison, Im just disliking your way of saying "its p2w because time is money" when to improve at anything you need time therefore everything would be p2w
Idc about the rest ngl
Agree with this notionally, though I'd also say that keeping things F2P is important, as in some markets, the time to money ratio can be prohibitive on average to actually engaging with a paid model (IE: more "fair", globally).
But I agree with where I think your sentiment is going in that, ideally, you should be playing a game because you're having fun with the game and deem it an enjoyable use of your time, not to push your meta-progression for the game so that you can hopefully start having fun with it.
everyone agrees that ideally this game should have hundreds of thousands of players just by how fun the gameplay its, but playerbase historically has shown it needed something extra...
I think supervive is in a weird middle-ground genre and that makes it especially hard to stick for new players. It breaks a lot of moba and hero shooter conventions and finding the comfortable familiarity within its sister genres is imo the biggest thing that this game ahs been missing for sticking new players.
NO idea how to improve that though without committing further in either of those directions
Yes, I agree with you. The game has historically had retention problems, and I understand why they are looking at gacha systems. If it lets them keep making the game they want to make (with some compromise), and gives Supervive a thriving community, well, maybe it's worth it (I am notionally against it, but understand their position and why they would do it).
Just don't insult people's intelligence and lie about what the systems you're implementing are there for.
yeah agree, I think you have to treat supervive as an special breed, not comparing it only to mobas/BRs, just realizing its it own thing and focusing on improving it as a game, not as a game of X genre
I mean yeah thats just beautiful PR wording
Yeah, and those new items are fantastic, all I want is for them to not have rng progression stapled on
The interesting build decisions here are coming from the actual design of the items and not the acquisition system
If I had every item available I would just build whatever op.gg says its the strongest statistically, on each hunter
If op.gg can tell you, carte blanche, what is best for a given hunter, then there's no notion of build / playstyle variety anyway. You'll just use the next best thing that you do have access to.
But right now itās the exact same except I get disappointed that I canāt have the strongest build
Do you play TCGs?
You crack booster packs and everyone has a different collection of cards
But there is STILL a list of best decks
The difference is that the random paid acquisition drives up the cost of the good decks to hundreds of dollars
The random packs wonāt stop the best options from existing, itās just going to make people try and open more and more packs to get the best stuff
(Which is the point. More and more packs, in this context, represents more and more time invested in playing the game.)
yeah the gameplay is amazing its one of my favorite games gameplay-wise
and indeed it needed something extra to keep players on the game, though a system that makes lootboxes a CORE system on the gameplay loop ain't it
like, before youd just play and make your build for your character, now I cant even play another character because I didnt have the luck to unlock the items I want.
you play for and only for lootboxes now, you get out of a match, gamble, hope you get the item that you want and start another round, like its too grindy, you don't grind for wins anymore you grind for lootboxes
I think what should be addressed maybe is that the thinking of "you cant" play another character feels wrong, maybe give some basic builds so the feeling is that everything is "playable". I dont think that, but I can understand that you might
maybe instead of starting the armory from scratch some set of greens and greys should be defaultly unlocked
yeah there's the basic build but like, end game you will still be using the basic build with grey items
that is why I say some greens as well, as a baseline
I've expressed it wrong, it doesn't make a character not playable, but still. and it was cool upgrading the items to red/pink rarity and seeing your character grow stronger trough the match
and didnt it make for you any unfairness feeling when you met an unlucky team without it on red and demolishing them?
I didnt like to be ran down/run myself down just because whatever stack ran out the lobby
I think it was a downside of the old system
no!! it didn't feel unfair because I got to the red rarity BECAUSE I've farmed a lot of minions faster and killed other players faster, and only because I did that I was rewarded with the stones to upgrade my equipment
and even if there was an unlucky team that didn't get kills, you could also farm minions and upgrade your items through the shop
now if someone has a relic that is good for their character and I don't in the end even if I got more kills or farmed more, I can't buy a better item or upgrade mine, I'll just stay with the same ones, even if I got them early game
It was stated earlier in this thread that it's very possible that players won't end up with Level 3 of their desired loadout within a season.
when ppl go ā yeah⦠they just liked old supervive more so thats why they complainā i just think about a friend being like dont worry bro ur baywatch material when some1 call u fat cos ur 600 onyx stones
XD wrong location
well fk it is history now
Simple explanation of why this system sucks:
Letās say you play 2 Hunters (generous amount icl) competently and want to build decently viable / meta builds for them. Letās (again generously) assume that 50% of the items overlap between the two of them. That means, on average, assuming you check the shop daily, grind constantly, and attempt to do as many quests as possible for every case, with an assumed average of 1-2 items showing up youād want a week, youād take around 3-4 weeks to make a build that would work for either character, 5-6 for both
Heres why that sucks - thats assuming thats actually what happens
What really happens is constant dupes, constant whiffs in the shop and capsules, and rarely getting smth you want or need for a hunter you play
This system does not work
I fixed their engagement issue and terrible gacha system: #1398448530409918585 message
Oh yeah I didn't even consider people wanting to play multiple hunters or people who don't have a main. OOF THAT BLOWS
Yes its rough
played 3 days and have a decent build for my main. part of a build for my secondary, 4000 prisma and a choice between 2 legendaries and an epic waiting for me on the weekly resetā¦
thatās playing 2-3 hours a night on a bad vacation pc and iām no great player⦠i think your numbers are a bit off. You could end up being extremely unlucky and that sucks and should be cared for (#giveusfullforgeftw) but i think your numbers are a bit off
I played in the beta, but before the full release I hadn't played in a while because I tend to rotate between games often. I heard this game had full released so I thought "oh neat, I'll play that". So me and my friend queued up into a game, where we spent the whole game getting no items and trying to figure out where to get them. We won but we were confused, until we claimed our first loot box. We then went on to play a few more games which followed the trend of "do well early, lose before endgame to players with full builds." This system isn't fun. I understand the point is to create build diversity, but it doesn't. It means I'm locked into playing one character, with one build, because playing anything else I haven't fully grinded out means I'm at a disadvantage
Just give us the full arsenal immediately so we can actually experiment with items and builds and characters
they wont because you'll have nothing to grind for
They had to make the game a 10 000Hour game afterall
then they should add like cosmetic progression or something. If league required you to grind access to the full item shop every season it would be a dead game
if league released this year it would be a dead game
At realease league had rune system
Big agree
Possibly, but original league runes were completely different for a few reasons. League already had an item system which allowed you to build any given champ differently even without having any runes.
Also runes didn't reset, once you collected them they were a permanent part of your collection
Point being they were minor boosts to existing diverse play styles as opposed to supervives current system which locks any and all champion build diversity behind a loot box system, and tells you outright your progress will be lost every season
Just doesn't inspire much reason to play imo
Also you could buy the runes you wanted, no loot box system
Highly disagree on if league released this year would be a dead game. If you remove League from the equation no other moba out there is even remotely close to League. The genre itself would die. What are the successors, Heroes of the Storm? Dota 2? Dota 2 has been slowly dying, game is becoming more complex and is nowhere even near to being casual friendly. They expanded the map for some ungodly reason and added so many more objectives to the point that unless you no-life it, just play Turbo matches and never touched normal or ranked š
If League released today they'll just be touching a market that only has Dota 2 as a competitor and no one else
Rune system in League and Supervive is wildly different. I did compare thes two before but that was before 1.0 even came out. Supervive's armory is wildly 10x more impactful than League's rune system it's not even that comparable. It's not just a matter of +0.95 Attack Damage like old League is, it's literally adding +15% damage, literally new abilities like reviving from deathbox by just touching it, adding two hooks, invulnerability etc.
lmao.
1- if genre would be dead as you said, then league just wouldnt revive it.
2- Rune system was infinitely more impact full. ( you literally couldnt lane AND SO COULD NOT RANKED until you have a FULL RUNE PAGE FOR A SINGLE charater)
1- I only mentioned League not dying because it's a useless hypothetical that will never happen and does not even come comparably close to something like Supervive
2 - Rune system was not more impactful. I don't know how you think adding two dashes to Brall or giving healers like Zeph deathbox revivals is completely less impactful than +0.95 attack damage
Having played both systems I think super vives items have a larger impact simply for the fact that as entirely new item actives whereas runes were just stats
I played during that era of League, having no rune stuff was miserable, but it was not that impactful
the only thing that was infuriating to play against before was 1% crit and only because the crit system in League was godawful
It's true that runes were necessary to be competitive but so are items in supervive. They both matter, but supervives approach limits players far more
Ok they addressed every single problem I personally had with the armory system so Iām good now
thank u devs for listening o7
This really is a W SUPERVIVE moment
Where'd they post changes?
#š°āsupervive-info
HUGE W patch
Changing my review back to positive š
Hmm, it's certainly a good step, I guess we'll see
thats nice to hear man
enjoy the game
I loved the daily quest increase, will help csual players a lot
on logging for dailies and feel like they got somthing out of it
only dailies is straight a x3 in capsule openings
yea they did more than what I expected them to do so im very happy lol I can finally enjoy the process, yes competitive integrity blah blah blah but at the end of the day this game needs people/casuals playing first before worrying about comp
new goalpost: BUFF EVA NOW!
They basically did exactly what I suggested
They should add an option to buy one of any relic you want for like 5k prisma or some insane price
Itās really annoying being stuck 1 resonating idol away from being able to use it
yes they mentioned a long-term project/fix is in the works to chase after/upgrade 1 specific gear you want
oh sick
Shouldāve been how the relic system was shipped from day 1 lol
I agree and itās what I asked for day 1 but xd at least itāll come eventually now
It's the average TC moment where they deliver something turbo uncooked and insanely undertested then go ahead and wonder why people are crying about it or why they're getting negative reviews
Instead of releasing something that's once again undertested and clearly not developed enough and then pay off every streamer to play the game how about we actually finish it BEFORE doing allat, so we don't lose 1k players a day.
Still waiting for actual ads btw, sponsored stream is just a waste of money imo
I agree.
I've only seen 1 ad that wasn't a sponsored stream so far.
First impressions, ya lost your chance tc.
I'm just playing rn chasing the high I used to have back then
I really dearly miss the old gear system
The old gear system was literally none, just getting the same items for stats the whole time. Now you have motivation to play, and builds to try and imagine
Don't like it, don't play, simple
0 here
The main reason I didn't like it is cus literally almost evwry character ran the exact same thing. With only oath, kp, and hudson having their meta builds not be the exact same as everyone else's. Was forever my main complaint back then
Grinding for items to be able to match what I used to get relatively reliably each match is what's really troubling me
Once youve maxed out your items, tempo is very different and game plan has to be altered to even be able to purchase the decked out items in game
Also I'm not even sure if some builds are viable anymore
Since HP isn't an item stat anymore
And Some powers don't exist anymore
Rip rmb max Felix
Can't say much about it since I don't play felix + im not good enough to know about macro / gameplans. For now I just run around trying to outplay people and rank up
I feel like those things can only be learnt from others unlike gamesense, which you can improve by playing. But thats a different topic
nah they waiting for player count to drop to 1k then change it
Armory putting everyone on a damn character arc
SUPERGACHA IS NO MORE
WE FUCKING DID IT YALL WOOOO
wait where is everyone
Took too long
But I'm glad they did it at least
Though personally I got into 2xko beta yesterday so I'm probably not coming back for at least a while
gang shit
We need a motivational speech
What did we lose? I suppose only the unfair advantage of how strong 3 stars are against people who dont play a lot
Could also be relating to the games playerbase in this regard, which would be fair, becauae armory did not do the game justice
prophetic statement
ššš
saw it from the mile awhile devs should've hired me
@fickle laurel What's next? We need to know
I dont think you want to read the next guess on current situation
i still canāt believe the armory designer really said āif you donāt like it go play another gameā and we did and tanked their steam reviews to mixed šš
like cmon bro you did so much damage with this
Nostradamus?
can u link this