#SUPERVIVE Discussion

106 messages · Page 1 of 1 (latest)

dapper bone
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I swear if I hear the trios Vs squads debate one more time my head will explode

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I don't think trios contributed to player decrease
Yes that did happen when the trio change happened but the main reason ppl stopped playing is because of the trio queue restrictions how in masters u can only duoQ and in GM u can only soloQ
Combine that with ppl wanting to play with they're friends and being paired with like bronze ppl running Ur games down
Ppl just stopped playing all together
I can only speak for EU region but most of the top players of EU stopped playing entirely after hitting GM/early season legend
Restrictions are bad but I don't think the trio game mode is the issue

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Also since I'm on this topic anyway
Unpopular opinion but I don't want duos back
Even back when we still had a player base in like December barely anyone actually played duos and even back then it was considered the "dead game mode" compared to squads which was a lot more fun and with better players
When I started the game I started with duos so it has a special place for me however, I can't just ignore how bad duos felt compared to squads
The game quality was atrocious often having only one or two players out of 50 that were actually good compared to squads and queue times were also high for that time

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For the collectables I think this is very niche
I don't have any problems with it but it's like
Rank rewards pre full release I think should be 100% exclusive
To me it doesn't make sense for someone who didn't play in those seasons to get the rewards
The beta players should be rewarded somehow through exclusive rewards for playing
About emotes I think they will be accessible
Twitch drop emotes should definetly be exclusive but I wouldn't mind if they don't stay like that
And battlepass stuff should also imo be exclusive to the ppl who were beta players
Though they could just sell the skins individually (from beta battlepasses) in the shop and wouldn't be mad about it

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Bro my message couldn't load xDDD

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50 mastery points are u out of Ur mind my guy xDD
I think I have like 450-500 or so hours on shiv and only am like half way into mastery 7
XDDDD
And only know few ppl with mastery 8

About the skin thing this just niche
I think blue skins should be just recolors
Purple ones should have some effect changes on abilities
And legendary ones should have maybe some custom voice lines, I agree

About the more modes thing yea, there has been like debates about adding more modes but the problem with that It just spreads the player base even more, if we got the numbers sure, if not pass imo

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I think this is all?
U gave me actual homework

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No I think it's cause I used a no no word and it censored my message
I wanted to send the screenshot on Ur dms but I think u have them turned off

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Sure

dapper bone
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im 50-50 about this "locking core mechanics behind levels"
on one hand i understand what TC was thinking of just making th game as simple as humainly possible for someone new, and then later unlocking those core mechanics as they gain more experience and they appreciate those mechanics more then normal

on the other hand i think its pretty stupid to not have acces to simple stuff like consumables or powers, definetly agree its weird, however new players coming into this game wont ever realize what theyre missing out on, cause they never played the game before, and assuming we will have a playerbase increase they shouldnt face ppl above theyre level too much

About tutorials I 100% agree tutorials should be more accurate, i know the last one was a disaster but i heard they remade it recently, havent tested it myself but i heard positive things so will have to check that one later, but a tutorial and what makes it good is the simplicity of it, it shouldnt touch complext mechanics like fethering for example, if you want to learn more complex mechanics then youtube should do the trick for you.
theres no point making the tutorial too complex since that might even discourage players since its too "Complex" for a newbie.
that stuff should be learned individually imo

vital mountain
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I personally think trios is a big step up from squads/duos for a few reasons:

The game was way harder to really get into when it was squads due to the chaoticness that didn't bring any type of akill expression and just made the game feel worse.

It was near impossible to tell wtf was happening in higher level games half the time back in squads. This made getting into the top levek scene especially hard for newer people which with the type of game supervive is could legit kill the game, or at least the comp scene of it.

I do think squads/duos was still fun but I do think trios is a big step up and better for the game. It's fine to prefer squads or duos, nothing wrong with it.

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This may just be me, but i think locking mechanics behind levels is fucking stupid. If it's a gamemode or the seasonal mission then it's whatever, don't think there is much point to it but it won't matter in the end. But locking stuff such as equipment choices or more consumable slots is just ao ao dumb

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They showcased smth like this in the Chinese playtest. So safe to assume we'll be getting smth like it. Good chance discords will still be used more but it looked promising.

I do really hope they have some tournament hub

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I feel like this might happen during the 1.0 marketing push. Nothing confirmed but I wouldn't be surprised.

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About the skin thing mentioned in this message, some legendary skins do change more than just the look. Some give way different vfx, then I think only brall has a robotic skin that changes the voice, and it's pretty cool.

Legendary skins are pricy as fuck but like you don't have to buy them and it's the main way they'll make money. I've heard complaints about the prices but I think it's fine personally. I can 100% agree Lux versions are roo pricy but I think the base skins are fine.

dapper bone
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again its like, ppl dont play because of the restrictions not the gamemode
ppl are 50-50 about trio vs squads from what ive notied

vital mountain
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Everyone agrees(even the doomers in the end want the game to get better)

wanton pasture
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Duos should get added back but I like trios way more than squads

earnest lichen
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bring back squads

earnest lichen
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trios is dogshit cause at high level you get 3rd partied everytime

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less comps to make

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some hunters cant be played in trios

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overall the game is designed for quads

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i alredy made a post of this

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Some hunters are not viable for trios, and I feel that, at least in the pro scene, squads is better than trios overall. The extra team slot in squads allows for greater comp diversity, better synergy between roles, and more room to build around some hunters who struggle to find a place in trios. It also rewards coordination and strategy more heavily, which fits the competitive meta.

That said, I like trios as well. The smaller team size makes fights easier to understand and follow, both for players and spectators. There’s less chaos, which allows individual plays to stand out more. It also makes the game slightly faster-paced, with quicker fights and more reliance on precise decision-making.

In the end, both modes have value, but if we're talking about long-term competitive integrity and strategic depth, I think squads offers more flexibility and viability for a wider range of hunters, which makes it the stronger mode in high-level play.

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@fresh venture

old crest
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Im probably one of the few that prefer trios but imo they have to commit to it or go back to squads

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Removing one player from each team without giving more tools to make up for it was a bad move

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Tho from what i heard we are getting some of that on 1.0 so we have to wait and see

vital mountain
# earnest lichen some hunters cant be played in trios

The only hunter this is even slightly true for is elluna tho.

And at the pro scene, I'd say trios is still better cus the viewer experience is a whole lot better than squads. With comps you actually have to give up stuff now, before you could basically have fucking everything you woukd ever need in a comp which I honestly thought was kind of bad. Could have insane healing while having insane damage and zoning, now you have to go myth foe that rather than just being able to do it along with 2 other healers. And that's just myth being myth not really the same problem existing with trios.

wanton pasture
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Yeah sure I think what would be better than the squad menu would be a clubs/clan menu where you can invite people they get a tag (just like in custom games) and maybe there’s a little chat where you can talk to people that would be great and much easier to implement

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Also I just hate locking stuff behind levels I agree with pretty much everything you said on that

dapper bone
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problem is no one will ever play trios if they bring back squads
this is literally what happened with squads atm even when it was alot more loved then trios we basically never played squads back cause a. poorly optimised b. whats the point

earnest lichen
vital mountain
# earnest lichen yeah but now hunters that only do 1 thing well are doomed

Not really tho. Elluna only got a lot worse cus she thrives off of having more people on her team, the more the better for elluna. No other character is really like that. Every other hunter i csn think if that in the end changed due to less people got actually stronger or already got changed(hudson also got a lot weaker in trios initially but he has been reworked so is irrelevant)

old crest
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thats why trios made myth and oath even more desirable to have in your comp

vital mountain
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Ig but I feel like that won't matter much or at least isn't much different from squads. Like they are prioed more than back in squads but I don't think that matters too much. Especially since most hunters do more than 1 thing anyways.

old crest
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there is a reason why there is 5 chars being a staple in comp play for months now some even a year

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if the game was actually doing good and comp was only the actual top players we would barely see anything aside from oath myth and bishop

dapper bone
vital mountain
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Other than oath every other hunter is able to fill a role of those characters. Other than prob jin and elluna, but that is simply cus they are super weak which isn't effected by squads vs trios much cus wlluna was already weak in squads

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And having myth and bishop in the same company is kind of redundant cus they'd fill the same roll of poke. Myth way better than bishop for that poke yet bishop still rsn a lot, cus you don't have to be best at something to be a good character and to be played.

And the fact jin was on the team that won the Asian cup kinda shows that too. Just it's hard to use that as an example since the only people playing the "strong/op" characters were on 200 ping.

dapper bone
vital mountain
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Yea i would agree. I'm not the biggest fan how quite a few people act like you have to run the best hunters tho. I've seen more people than just this person act like that.

dapper bone
# vital mountain Yea i would agree. I'm not the biggest fan how quite a few people act like you h...

Understandable
But some have good points
If oath Is meta zeph is a lot harder to pull off
Joule Is alot harder to pull off
Crysta is a lot harder to pull off
(Idk about brall/Jin interaction with oath but I think it must be bad into oath)
Elluna is bad into oath
And those are from the top of my head rn there could be more
Now they CAN be playable but it's like 60% harder to make them work instead of something more consistent like myth for example
Or kp
Or bishop
Or ghost

muted hollow
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Squads and Trios are both fun and both have advantages and disadvantages. I found squads more exciting while trios is more accessible and allows for a bit more tactical play (less chaotic). I just hope they improve combat/gameplay depth to re-add some of the excitement that was lost when switching off squads.

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I feel like assessing the state of the game and what it needs will be easier once 1.0 hits.

dapper bone
old crest
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hard to take asia seriously tbh

dapper bone
old crest
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even then

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not only they did qualify but they placed 5th or so

dapper bone
old crest
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try running those comps anywhere else and u get bonked in the head

old crest
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people dont run perfect comps every time because of comfort picks and the fact that comp play is accessible to everyone rn

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if it was only top players half of the roster would be basically unviable unless there were bans

vital mountain
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That really just isn't true tho. You've never truly been forced into playing the best of the best characters, and even if it was more competitive you still wouldn't. It really just isn't true that you have to pick the best characters.

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Even the so called strongest characters have things they lack compared to others. In that other characters would simply fill the role better even if they aren't considered one of the strongest hunters.

You're basically comparing every hunter to the strongest hunters and saying it's enviable cus they just happen to be stronger. Which I think you literally are doing that, and it's kind of dumb.

old crest
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u can get away with comfort picks because anyone can play comp

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but if u want to min max this shit ofc u are gonna play the most broken shit

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thats a no brainer in every game

vital mountain
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Even then that doesn't mean you'd ever need to. You never have to play the strongest stuff, even in more competitive games you don't have to.

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And like myth, oath, bishop isn't even a super good comp even if they are the 3 strongest hunters.

old crest
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thats why meta exists

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there is no reason u would pick an b tier char when everyone else is playing s/a tier

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u can make it work but u need to work harder than everyone else is

dapper bone
old crest
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if wukong feels good to play i might switch for him

dapper bone
old crest
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yeah

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also depends on how the other tank feels tbh

dapper bone
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fair

vital mountain
# old crest u literally have to

Just cus certain characters are better doesn't mean you have to play them over other characters.

Ghost, a B tier character that works just as well as myth. Don't even have to work that much harder to get him to work.
Eva, easily able to replace zeoh if your team just adjust your playstyle a little.

In other games what you're saying right have some actual merit, but in sv you really don't have to.
Especially considering no hunter is truly that much stronger than others. And oath and myth aren't even at that level to where they are that much stronger than every other character.
I think it's kind kf dumb to think you have to play specific characters just because they are better or that you simply have no reason to play others. It really just isn't true, and for some reason you're so adamant that it is.

old crest
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oath alone can stop basically anything in the game and myth has the best neutral of them all so obviously if u are serious about winning u are playing those 2

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but rn supervive comp is not that serious so there is space for people that prefer to pick comfort picks instead of following the meta

muted hollow
# dapper bone Imo what trio needs is a massive balance change hitting every hunter to keep it ...

Its not just balance. The game is missing depth in its gameplay/combat especially in trios. It's a fun game, as you know I play it a lot. But I think for most people it wouldn't be a 10000h game unless the gameplay gets spiced up somehow. There is not enough opportunity for skill-expression I think.
Ofc I'm not saying the game has no depth and the meta could certainly be taken to much deeper places with what's there but many people have mentioned (including the devs) that there is something still missing in the gameplay for the game to be a home-run.

old crest
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but i could see trios working long term if they commit to it

muted hollow
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Idm trios personally

dapper bone
old crest
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like u can be like reval and spend days in pratice trying stuff on beebo but for most people u are just gonna run the same build every game and kinda repeat the same stuff

muted hollow
# dapper bone 1st of all, if rebalancing hunters is not the sollution, what would u fix about ...

This server has had this discussion before. Complexity doesn't equal depth. The game seems pretty complex on first glance because of all the items/powers and interactions.
This is why they tried to streamline currency for example (making it all gold).

You can have an accessible game that doesn't feel overwhelmingly complex on first glance but still has a lot of depth (chess, street fighter, rocket-league).

The criticism with SV isn't about making it more complex, but about adding depth in the right places. In places that make the actual gameplay and decision-making feel more rewarding.

"what would u fix about trios".
Idk, I'm not a dev, but I have talked before about how more depth in hunter-kits or combat-mechanics could be nice. Or how you could make the map far more interactive, influencing combat more.

You could technically "add depth" by just flooding the game with as many characters as possible, which then requires you to have a lot of matchup-knowledge, but adding depth there doesn't necessarily make the actual gameplay-combat-loop that much more fun but rather a knowledge/experience-check.

Games like Overwatch or apex for example are much more mechanically intensive compared to SV which in itself adds a lot of depth (3D aim, all kinds of techniques etc.). One good thing with SV is its powers. Imo they add a lot of depth because they essentially act as additional parts of your kit. But atm I think its not enough.

muted hollow
wanton pasture
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Trios is perfect for newer players it allows them to learn the game without an overwhelming amount of players (duos would probably be better but yknow) I will say in the current state of the game third partying isn’t a problem because of how quick people die but if something was to change that then third partying could be a very real problem

dapper bone
vital mountain
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(I think he means lower ttk)

fossil zinc
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I think Duos and Trios would be great. I mean in a perfect world we could even have a Quads one as well. Each one plays very differently.

The trouble right now is that they don't have the player base to split into different queues, as such I think Trios is perfect for the time being.

So here's the real question: what can we do to help get more players in?

My suggestion: Devs should create a clear roadmap after launch that shows everything they want to do, like having the different team size queues if that's something they will indeed aspire to do. That way people who do come try it out are wide-eyed and clear about what more will be available.

Beyond that I think it's a matter of marketing. I think Ima put together a video to help with this.

fossil zinc
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Lmfaooo, you got jokes, I appreciate it.
With season ending and my client bugging constantly today (screen res keeps defaulting to my hardware's max (4k) but my machine is too old to really run at that resolution effectively, tanking my FPS
Then even when the res doesn't reset sometimes it just drops FPS
And on top of that I started having issues with my hotkeys not translating in games with a failrate of like 13%. Dashes not dashing, heals not healing. Way too frustrating to deal w rn

dapper bone
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dont make me play supervive and snipe ur ass

dapper bone
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lmao

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i see ur duoQing so surely u;d win