Although exotic powers are supposed to be extremely powerful given their rarity and difficulty of obtaining, I feel like this power is unnecessary in the game, and even a bad thing.
Armor in SV is very important; it protects you against the significant amount of damage present in the game. It also represents a considerable amount of money if you have to repair it often.
But it is also naturally very fragile, and some hunter kits and even items naturally grant you armor shredding.
And for counterplay reasons, some abilities should have more impact on armor than others.
The problems I find with the Armor Shredder exotic are:
Too high shredding value, but if we nerf this value, the item no longer deserves to be a red exotic.
Bishop's RMB, Saros's RMB, Ghost's Q... These abilities are already inherently strong for poke and naturally damaging armor, adding Armor Shredder makes them completely overpowered for one-shotting enemies' armor.
It breaks this balance, as some abilities are supposed to do more damage to armor than others.
__ if I had to give my opinion on this power, for me there would potentially be two possibilities for this power:__
Remove it from the game, but it would be a shame to lose an exotic and we can do better.
A rework. I think the artwork could make a little more sense; they're radioactive bullets, and something along those lines could be nice. Like giving a debuff over time or on the terrain rather than just giving an armor shred multiplier.
Idk, these are obviously not the best solutions, but I think Armor Shredder is something that could be improved.
Feel free to give your opinion and/or say why it's a good power.