Complex movement mechanics and combos are extremely fun for high elo players. Successfully executing these mechanics is reward for time invested in mastering the power/hunter/comp we choose to pilot. However , this complexity also exists as a barrier to entry for new players.
If you allow too much complexity. Veteran players would enjoy it a lot , however new players will feel overwhelmed and become discouraged from playing. This is unhealthy because it will just be the same 1k players playing the game and nobody wants that.
If you cut too much complexity. Veterans will feel alienated and most likely quit (as many already have) because the aspects of the game they deemed as fun has been removed. It will be more approachable for new players but they will soon find that the skill ceiling is quite low and eventually get bored.
It’s obvious we need to find an equilibrium and it’s obvious that Theorycraft is currently trying to find this equilibrium. In my personal opinion , we are leaning too much towards the side of cutting complexity. Removing mechanics like oath bhop , Celeste aerial ult , hover wing interactions , instead of altering or nerfing them seems like a bandaid solution that reduces the complexity of the game in a negative way.
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