I didn't watch the whole thing (1 hour long) but had some help from GPT extracting key points from the transcript. If something is wrong or important is missing, lmk. I also left out some things I didn't see as very relevant.
Video Link: https://youtu.be/MxA_5GtidOM?si=JnL0X7edMNKF_bdF
(Corrected with @zinc acorn's help)
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Before 1.0 they will focus on bug fixing and balance, so no major changes until 1.0 drops
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There are going to be major hunter changes/reworks, goal being to make them less frustrating to play as and against
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Even in 1.0 we'll get a new patch every 2 weeks
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The new hunters for june, july, august will all drop with 1.0 (not all at once but close together)
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Arc/season is being merged into one thing. Originally they were going to have rank reset based on season and content drop based on arcs, but since rank now resets every arc anyway, they will merge
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Vision cones will likely be reverted to before because its tough on the servers
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Tutorial & Onboarding continue to get improved/changed (feature unlocks etc.)
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“Late summer” target for 1.0
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The creator program will become more closed/NDA’d for 1.0-era features to maximize reveal impact and reward invested creators.
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Balance decisions will be less focused on high-end gameplay (eg. scrims) since it's a narrow audience, but rather more focused on the average player (gameplay differs a lot between the two)
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Data such as win rate, pick rate, and community sentiment will be considered
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