#Flicking Skillshot abilities indicators, the perception for a new player - Discussion

1 messages · Page 1 of 1 (latest)

dire phoenix
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Hey ! WhatsUpDog

Some abilities in the game indicates the opponent of a incoming threat. This help all types of players to play around it and prevent to be surprised everytimes.

The most popular indicator is the Shrike LMB. This is the first skill shot you have to worry when you start Supervive. You learn the pattern, the range, the delay, everything.

The more you play, the less you need these indicators, because you start to know every interaction of the game. That means, to surprise more advanced players you need to play with this indicator and fake the trajectory, enabling more outplay potential.

Is it something enjoyable for a new player player, to trust the in game indicator, and get hit because someone flicked it ?

Does this visual clue is not consistent enough, and some abilities deserve this indicator ? (KP hook or Bishop ult for example)

Does this flicking mechanic prevent the basic counterplay of the ability ?

Is it something frustrating you absolutely need to get over it to progress ? Meaning that some people will lost their mind before actually invest more time learning the game.

Is it healthy for the game ?

Now this post is not about agreeing or not if this is a good thing, i just want to know your thought on these questions and the overall aspect of indicators flicks in the comments.

I know some friends of mine quit the game too early because how they perceived this as an unfair interaction.

kindred palm
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I mean, i don't know how they could even stop the flickering without making a slower rotation like hudson LMB, tho if they would require that in the future maybe ?

Tbh it should be okay to "fake" it as long as you know they will try to hit you anyway, because if they don't that's on them, for KP hook and Bishop it doesn't need that since KP have a pretty slow and visual hook, it doesn't that much animation tho that's maybe the sad part, as for Bishop we hear her pretty loud anyway

fickle pelican
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IMO, the ability to throw out feints/divert enemy attention with your aiming laser adds so much depth to 1v1 combat that it would be a bad idea to remove it. Also getting killed by better players without really knowing what you should have done feels like an experience you’re supposed to have in a game with depth and skill expression

Hitting shots in this game is objectively very easy compared to a game like CS where you are sometimes aiming at an actual pixel on your screen or compared to a game like league where enemies can instantly pivot and projectiles are generally much slower. Most projectiles in this game can’t be dodged by WASD after the shot has been fired, so feinting with your laser can be very useful for enemies into thinking they don’t have to use their dash to dodge your shot, making it mostly up to you to hit or miss

Having to quickly reposition your mouse to fake your shot makes it more difficult to dodge at the cost of being harder to pull off than keeping your cursor over the enemy the entire time. It’s a skill expressive tradeoff.

wary pagoda
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To be honest, I think Shrike LMB is the only ability that has both an indicator and lets you flick it.

I personally think it's fine for all the reasons you mentioned. Flicking Shrike LMB is an important tool to make it good against skilled players while also requiring skill on the user's part, while the indicator is there for new players so they don't get stomped by other new players picking a hunter that's easy to play and easy to win with at low levels.

lofty galleon
wary pagoda
lofty galleon
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part of the mind games on saros is faking your shots by pointing to one side and shooting the other

agile swan
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joule shift charge mind games with flicking and hold time allows her to play mind games vs hunters who have answers. I think its a very fun dynamic for the higher level of play. And at lower levels of play this provide tells for things to play around which is more clarity. Avoiding the line of hitbox is more obvious to people than ambiguous skill animation + effect

wide lantern
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Flicking I feel is kinda something that will make path more popular since he can just easily deal with flicking with his shield. I don't think it will matter at low level when low level and high level are more separated since flicking will likely nit happen much at lower levels.

It to me does get annoying sometimes just having to guess when to side step, and with ghost it sometimes feels like I just cannot side step cus of how wide the lazer is. I don't really think it's like an issue tho.

ruby birch
rustic trout
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Aim indicators are meh. I have them off myself so flicking doesn't even effect me. They either hit you or they don't. You should always try to dodge once a skill shot is out anyways not before. They are gonna attack you if you are in range regardless. Dodging is a skill to be honest with experience and knowledge not something the game should be telling you. I think aim lasers should be hidden like In an FPS game, it's a cross hair.

wide lantern
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I have recently found out shrikes indicator is also broken. Cus ofc it is.

dire phoenix
wide lantern
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At least it still shows most of the time :) unlike saros :(