#So... Who have we been requesting?
99 messages · Page 1 of 1 (latest)
it refers to people wanting more supports
Ahhh, fair. I'm still waiting for the dust to settle on hunter terminology before I despair too much about class distribution (rn the impression is "four categories with certain commonalities of two characters and then our pile of miscellaneous damage guys"), but I am all about more supports.
I mean
one could dream
It'd be great if the next female character didn't have the exact same body type as all of the current ones do. Celeste, Shiv, Joule, Myth and Shrike all look the same with Bishop only breaking the mold because of her suit. Compare them to the variety in just Zeph - Brall - Hudson.
Also, more of whatever Felix and Elluna are, that kind of variety is awesome
waifu detected
ppl wanna play hot characters
There are a lot of different body types that people find attractive
Are Joule, Shiv and Myth really the same in bodytype?
What kind of bodytype would you like to see, any examples from other games?
Youthful, tall, slender, athletic. Their outfits do all the heavy lifting in differentiating them. Without those, you've got colouration, hairstyle and not much else tbh
just more heavyweights and less near identical heights, not all of them need to be sexyTM
Zeph, Hudson and Brall would all remain immediately recognizable (in silhouette) without any of their apparel/equipment or even hair
HAZE
most of the custom hunter ideas from the event were supports
the haze amalgamation is upon us
Ellie from Borderlands, Mei from Overwatch, Sister Hannah from Fable, Halfling/Gnome/Dwarf type characters in general also @pure stag
VOD of the first SUPERVIVE custom Hunter event on the official SUPERVIVE discord by the community.
Link to the SUPERVIVE discord : https://discord.gg/8qerWnmU
Next one on November 9th!
most were supports
I see. How popular are these characters?
Fair
she seems kind of slender though in the pic on the right. But still fairly wide hips
No idea really. As popular as any other well written characters I guess? I remember Ellie far better than most 'Sexy hot' feminine characters in Borderlands for example, and Mei not looking like an 'I do cold things' Tracer certainly gave her more of a unique identity. Joule and Celeste could have their yellow and blue accent colours swapped and they'd still fit their themes, Mei and Tracer not so much.
not true about joule and celest
we get it, you want more diverse characters, everyone is fine with that
but when you come in hot like that ppl are gonna get defensive
just say you wanna see more diverse characters
doesnt have to be a moral fight
I didn't think I was coming in hot, but alright. This is a discussion though right?
Make Joules yellow stuff blue though and she would make a pretty passable ice character imo 
its like theres two ways to say it
"everyone looks the same, this sucks"
or
"i want the next hunters to be far more diverse and fill out the roster"
i think everyone will agree with the second
no contest
And where did I say the first exactly?
man, just read ur msgs im not attacking im trying to help you get ur msg out there
you love this game like all of us
anyways, im out
I mean, look at Marvel Rivals. 95% of the female cast have identical comic book body types - supermodel thin, perfect curves, etc. And by far the most popular in terms of 'hotness' is Squirrel Girl, the character whose face and body type show the most variation from that norm.
And to be clear, I don't think MR shows nearly enough variety of female character design (something it inherited from the comics industry it's drawing IP from), Squirrel Girl is a laughably low bar for body and face diversity, I don't think every single female character (or male character, though that's rarely an issue) should prioritize being hot or cute over everything else.
But even the game that I think is far worse at cookie cutter female character design than Supervive shows where having a more unique character design or letting yourself get outside this very narrow idea of hotness is not antithetical to people finding that character attractive (something Mei bears out as well).
Honestly I'd be stoked for a character like Testament from Guilt Gear or Ravenswatch Carmilla
Myth is jacked, Shiv has weird tiny praying mantis arms, Joule is the angsty emo build with fluffy jacket but definitely not as jacked as Myth lol
There are differences (and there have been improvements, props to the devs - earlier development had a strong overlap in face design, which have gotten demonstrably better with development), but they're generally pretty minimal. Which, given this is not a hyperrealistic game but one where Kingpin or Void or Hudson's body types are on the table, the differences among the female cast is notably smaller.
leaving this here https://fxtwitter.com/kami_no_youna/status/1843703307849932929
@zanaamari @Loudwindow because it's the same default face the games industry keeps given women in any stylised multiplayer game but WOOO WE GAVE HER LIPSTICK GUYS WE'RE SO DIFFERENT Y'ALL
you should see how the entire femme lineup within SUPERVIVE compare to one another there is like no creativity IMO
Tbf I really don’t think any of those characters have the same face
Joule is the median, Myth is a little more muscular, Celest is a little more slender, that's great. Those types need representing too. But if Myth is the most muscular, Celest the slimmest and Joule the (for arguments sake) heaviest they're willing to go with future designs then that will be disappointing.
There's no need to go back and change any of the existing characters radically. Closing the gap to the diversity seen on the male side over time will be more than good enough.
Also, this isn't just a call for diversity just for diversities sake or for representation of 'real life' body types. It's a video game that relies on visual cues.
If there's a giant muscle mommy with a hammer coming toward me, I know I should keep away and fight at range against them. If there's a tiny skinny little thing dashing around and peppering me, I know I need to somehow get one good shot in. If there's a giant heavily armored absolute unit shielding the rest of their team, I know I need to get around them somehow to get the squishies.
Now there are four 5' 8' 130lb athletically curvy characters with attractive outfits in front of me. They look lovely, but I'm at a loss as to who does what and what I'm meant to do against or as them. I'll figure it out eventually, but not as quickly as if they were visually distinct.
On topic though, I want a shortstack imp themed support/utility who specializes is disruption and anti healing, like Ellunas evil step-sibling kinda vibe 
i was thinking the EXACT thing, same abyssal diamond imagery and everything
it is copium i'm sure but like, cmon wasn't she a fan favorite whose kit didn't survive the gameplay direction switch
i hope the diabolical supp is as lanky and tall as her silhouette is implying she is
Wait this was playable at some point?
Gameplay direction switch? From what? Was it always such a "whoever bursts first or has a Brall wins?" or was there more nuance
the early era of the game was very low mobility, not all hunters had dashes and there was no glider yet
It'd be nice if tank/support meant more than just "bring an Oath because the game doesn't function as long as his shield is up" lol
ngl I'd play this
Probably why Ghost feels so bad these days, compared to everyone having 2 or even 3 dashes
back then he was probably one of the original dashers
first iteration of Ghost I believe was called Skelm, his whole kit had the gimmick of switching between AD and AP
AD?
attack damage
Oh so AP/AD were separate things then
there was a time where they were separate stats
Yea
but they got merged because equipment back then was still looted
so you could get fucked by RNG not giving you the damage type you needed
Skelm somewhere along the way became Assault around when I first started playing
back then his ult was a missile barrage
that travelled as a projectile like Void TP
Nice
but several explosive hitboxes
anyway Death Knight was a lifesteal tank I saw vague descriptions of on the Notion wiki before that got nuked
(people didn't read wikis)
her design kicked ass though
melee with like a stab attack pattern rather than swinging
Xin Zhao vibes from what memory can piece together of those times
That'd be awesome I have a character write up in the feedback for a polearm user that originaly was stabbyl ol
that era of Loki was unhinged TBF
Brall used to have a passive called "built diff"
he refused to believe in armour, therefore all his attacks did true damage and he couldn't wear armour
ultimate glass cannon
he was actually fun to fight back then because he had a bunch of mobility to just dodge shit, get on top of you, and delete you
but if you hit like 1 CC he died
or like blasted him with the right skillshot
So basically Jin
lol
I'm getting pretty sick of the burst or get bursted or have an insert: Oath | Brall | Joule meta tbh
It's also kinda depressing watching Ghost or Felix just get run down by whoever's left on the enemy team because they just don't function without team-mates forcing bad decisions somehow
that old brall sounds fun as long as he couldn't get onto you for free
I feel this so much on Felix. There is no option to run or disengage, his leggies are just too short
It's so painful man
You take one fight half your HP is gone and it was like half a second. his shield is so useless because whole enemy team can just stack you immediately and randoms are too dumb ot help
The whole "life steal sustain" thing doesn't work in a lot of fights you just take 1500 damage because you're so painfully slow
I hate that I can have 40K+ damage dealt and tanked and we still lose and the entire time it feels like a losing battle
The ghost buffs are definitely felt, now even the wet noodle character out bursts Felix there's no reason to even attempt tanking outside of Oath lol
I still like Felix though because my bad aim and panicked reactions don't matter quite as much on him 