#Cosmic Winter Jubilee Megathread

1 messages · Page 3 of 1

gray crow
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You're wrong man.

lapis field
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Nah I mean previously I could get a kill or two in fights and be fine, but now the last member on the squad can run away and I cannot chase them to secure the squad wipe

rich harbor
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my entire team is receiving the exact same RP for games

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ther eis no difference in RP gain within the same squad

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i would be absolutely dumbfounded if u prove otherwise

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genuinely

lapis field
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Misc you might be not taking into account the bonus rp. As far as I've noticed that is the only difference in rp in my squads because we're not all the same rank

rich harbor
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is that what u are complaining about on void??? u think ur getting less RP than ur teammates because they "get the lasthits" ?

lapis field
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Well, the differing rp in squads

rich harbor
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the differing rp in squads come from bonuses, these only exist in bronze - diamond.

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if u arent receiving bonuses i hate to tell you its because the game considers your mmr to be below your rank 😭

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its less based on performance and more on "is this a smurf account that should be WAYYYY higher rank than it currently is"

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venomous was getting like +100 in bonuses when queing with tyler1

lapis field
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Well to be fair we don't actually know the specifics of how "bonus rp" works. We just have some baseline idea and conjecture.

rich harbor
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i was only told by pretty reliable sources its when ur mmr is higher than ur rank

gray crow
# rich harbor my entire team is receiving the exact same RP for games

okay Im just gonna like, restate this in full so we're not confusing each other.

The RP gain and loss is the same UP UNTIL you get to the bonus. Last patch, bonus was a minor amount. like around 15 on the high end. This patch, bonus RP factors in your own personal kills. Meaning knocks that YOU last hit, that then got finished off to box. This Bonus is not shared between teammates and varies WILDLY. I'm seeing bonuses in excess of 40, while other people on the same team are getting bonuses of single digits or maybe low 10's. That difference is because of the personal kill tracking that Bonuses now take into account. Which they didn't do before, and should not do.

I literally just played a game with a premade squad. We won the game. We were all diamond or masters, except for 1 player who was Gold. at least 2 of us got Bonus RP of around 35. The gold player, the one who should be getting more because he's the lowest rank, got 9. Nine. Because he was playing Elluna and he didn't actually knock anyone. he snared, he healed, he played well. But he didn't get the knocks. So he got barely +RP in that game at all, while we all got +30ish.

rich harbor
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i was in plat-diamond getting full legend lobbies already for instance

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so it rewarded me

lapis field
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Anyway hopping off the bus now, will chat more later probably

rich harbor
gray crow
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And that's why people are getting such WILDLY high RP games.

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Like over 100

rich harbor
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im very sorry in that case and i fully agree thats problematic

lapis field
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That is nuts actually lol

rich harbor
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wasnt taking the lower rank bonus system into consideration

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forgot thats a thing

rich harbor
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we killed 9 or 10 of the squads

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lmao

gray crow
rich harbor
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with bonuses im sure lower games have potential to hit 150-200 even

gray crow
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But you're wrong about it being a Diamond and lower thing only

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one sec, I can show you

rich harbor
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master+ dont receive bonuses unless that was also changed

gray crow
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I got this screenshot from a friend in masters. This is from a game that happened maybe an hour ago

rich harbor
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hmmmm interesting

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maybe master now gets bonuses aswell

gray crow
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You can see he clearly got a Bonus of 49. And I'm not sure what hunter he was playing, but I know that he's a VERY aggressive, kill focused player.

rich harbor
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hitting legend u need like 3000 RP now

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it would make sense if getting to grandmaster was made easier on purpose

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and master is included in bonuses now

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my hot-take is still that legend should be top200 not top100

gray crow
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Yeah except that the system actively fucks over supports and controllers and incentivizes people to play like idiots because the bonus matters almost more than the rest of the points.

rich harbor
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especially since the playerbase is larger than it was for playtesting

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maybe even add a entirely new rank for the top50 and change legend to top20

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i think it would improve the game 🤷

gray crow
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Like, we know about the "squad wipe to get RP" thing. But, lets just say hypothetically that I'm playing Joule. And i"m popping tf off hard. I'm getting knocks and elims like crazy, but we're just never able to finish off a team, and then we die at like, idk 6th place. Because I was getting a bunch of elims, my bonus is going to make up for the RP I would have lost.

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But even if I was hypothetically just last hitting, and my teammates were setting up kills with amazing hooks and stuns and whatnot, they don't get the bonus. Only I do.

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THAT is fucking bullshit.

rich harbor
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i only prefer it over the old one

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the new system removes the old aspects of farming the same team over and over to hit 20+ (max kill rp gain)

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which was VERY easy to do

gray crow
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Except... that it's been confirmed that RP gains from the same player was already protected against.

rich harbor
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no it hasnt! 😭

gray crow
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Mika just said yesterday that... some dev that I can't remember the name of, had confirmed that there were protections against killing 1 guy, waiting for them to rez, then killing them again.

rich harbor
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mika is not a reliable source, ever 😭

gray crow
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I'm not pulling this out of my ass, a dev confirmed there were protections in place, or at least there was supposed to be something in place. I can personally vouch for killing someone, getting RP once, having them rez and fight me later on, and getting no RP from killing them a second time.

rich harbor
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it counts as a kill once the wisp has died, if all my teammates have 5 kills and 5+5+5+5 = 20, we always gained the maximum RP

gray crow
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I know, for a fact, that that has happened to me personally.

rich harbor
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there have been 0 instances where a enemy has resurrected and i killed them again

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and the game said fuck it hes not getting a kill

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for me atleast

gray crow
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So you're contending that in theory, before this patch, you could kill the same 3 people over and over again 7 times, and get max RP for that game

rich harbor
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like i said, i have had 8th places and have gained RP, that should never happen idc how good i perform after drop

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snowballing to level 5 with possibly good powers / armor while others dont have the same thing

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its not hard to run people down and farm kills

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that should not be rewarded with RP

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for full eliminations there is more commitment and risk involved

gray crow
rich harbor
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going to the groceryy store now byebye

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scared to walk past bushes cus i might run into you standing in them!

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keep in mind killing me wont give u rp anymore 😛

gray crow
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You act like I've been part of this "farming players" problem that literally only exists in extremely high rated lobbies.

rich harbor
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mmmm chicken is on sale yummers

desert lagoon
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This was the case before

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Just a note

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How in the fuck is this patch better at preventing that lol?

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Lobbies that are a stomp are still going to be a stomp
You get more points than before for fully wiping a bad team, so good teams are of course, doing just that

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It's actually a far bigger problem than it was before, because now we are just directly incentivised to end their game early

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People weren't (atleast to my knowledge) keeping teams alive so they got more points before, because you would probably get 20 kills regardless

They were saying "look, we could chase, or we could get two gold armors"

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Now it's a "Chase the last guy!!! Get the points" (and then one person takes vault)

warped lantern
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Since TC never takes people's word for saying a system is abusable until you actually do it and show them it in game

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& fwiw if I were playing, I would be abusing the current systems even more

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This is a great patch to just sit someone in a corner as oath and farm their team for Shards and armour as they respawn

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It'll be really fun I promise

desert lagoon
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lol yeah

keen lichen
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Yall always talk when im sleeping rocketW

boreal dirge
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conciously

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ive seen people streaming on dc saying shit like "dont kill oath, hes slow" and then watched them run after him to farm the freshspawns to then finish the oath once night kicked in and there was a night1 boss nearby

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I bet they had alot of fun!

thick bough
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Like, I grew past this attitude that if I died, but I took 1 person with me every time I died, and then my team revived me, that I'd be gaining a lead, when I realized that my team wouldn't always be able to revive me, and that I was basically just inting.

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Now this is not only a viable strategy, but a strong one

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It's dumb

desert lagoon
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The whole dying quickly = than dying late in the fight

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is also just like

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what

boreal dirge
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I wouldve prefered if it was rezbeacon based tbh

desert lagoon
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yep

boreal dirge
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more beacons day1 all work like heart

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day 2 back to old beacons

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or something like a day1 mvp that u just get and gives u xp until level 4

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I get the idea tho, his way the hesitancy for newer players to fight isnt there anymore and it discourages them from playing a safe early game

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to then just lose to a stroner team anyways with nothing happening in that game for them

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i still think that thisll start beeing harmfull as soon people get how easy it is to really just ignore stuff like oath or void early on to kill team members instead and then just stick around the poor mf for onspawn kills 💀

gray crow
deep furnace
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or bonfires as respawn points

topaz sandal
main mist
desert lagoon
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ah yea

full shuttle
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Morning!

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I'm going back and forth in here and Creator Discord today.

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Think I mentioned this, but over the break, going to expand my hours to hang out daily here. Full degen.

eager oyster
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join the club...

full shuttle
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Yessss.

deep furnace
thick bough
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Welcome safelocked! How are you this morning?

full shuttle
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Sleepy! But good!

thick bough
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Same, it's a very grey day over here

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Great day to stay inside and chill

full shuttle
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Woke up to seeing Evie sharing that she drew me for my birthday. Died.

full shuttle
thick bough
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Ohh my god, that is adorable

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That's so sweet!

full shuttle
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Her drawings are SO cute.

gray crow
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happy birthday! p sure we're past it now but

full shuttle
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I love her takes on the whole roster.

gray crow
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a non meme happy birthday lol

full shuttle
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Appreciate it!

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Got birthday drinks with Joe and a few others yesterday.

deep furnace
thick bough
wild trellis
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I'm on actual 'playing the game hiatus' until post-resurgence but I'll update if you didn't reread the KP thread that the tournament EGL ran completely changed my opinion on level 3s, so long as there's one 'vanilla but better' upgrade choice I say go all-in on the niche playstyle upgrades, seeing a specialist in those styles win a tournament through them is hype as fuck

full shuttle
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Planning on scrubbing the Hunter channels again for the ideas I didn't catch since the first pass today. The bump's good timing.

gray crow
wild trellis
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oh I am well ahead of you game is currently uninstalled

full shuttle
gray crow
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I don't want to be overly negative but all my experience this patch has been negative.

full shuttle
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Yeah, I've read some of the notes in General chat.

gray crow
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yeah. sorry. I feel like I'm just being hardcore negative and I don't want to be. But I'm kind of upset.

full shuttle
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I think it's totally reasonable to feel strongly about something you like changing.

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You're good.

thick bough
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Yeah, I'm trying to look for the silver linings as well... Apologies if my feedback for the past couple days has been too... Impatient.

wild trellis
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it's not so much the fact it's changing for me but it just feels like mimicry without understanding, you can't do resurgence on a BR map that's why actual resurgence is on rebirth island etc

full shuttle
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I don't think I'm seeing it here, but I have seen a little bit of the - hey, I like this, then people bashing them for liking something.

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Just mainly want to avoid that.

wild trellis
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I think it's difficult that the Discord created 2 threads on the matter - pros and cons - but the pros one existed solely to mock the cons one

eager oyster
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such is the internet unfortunately LOL

gray crow
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that's fair it just feels like this patch disproportionately effects some people.So when you have like, a Brall player saying wow this is so fun. Well, yeah. I'm sure it is for Brall players, it plays to his strengths and playstyle.

full shuttle
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My life for some way to manage Discord discussion topics. Lol.

iron leaf
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ooo i forgot its saturday 😭

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hello everyone mythsalute

gray crow
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same with new players. If you don't know anything about the game or care about competing in it, then it's pretty easy to have silly fun. But it's hard to take that feedback seriously because it's just not in the same context as other feedback.

full shuttle
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I have a note on Brall. After I scrub the rest of the Level 3 callouts, I'm coming back to him and Jin.

thick bough
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There have been so many... Rough... Discussion/feedback threads lately. Honestly, I might take the holidays off from giving feedback while you Devs are on Holiday.

gray crow
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different experiences through different contexts for enjoyment.

wild trellis
full shuttle
wild trellis
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they don't necessarily need to be your threads, just have the community manager prepare quarantine rooms

deep furnace
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devs intentions/ideas would be nice to hear. getting to understand whats being worked on. without spoilers, but atleast getting to know stuff thats bugged is known and getting worked on. that would fix retention for me. we all (or i and id expect most) want to try and help.

full shuttle
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Rest up. The world is bigger than Discord, too. I'm going to hang a shelf later.

thick bough
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Btw, I've made a ton of notes on Brall's design, including what specific parts of his kit seem the most frustrating for non-Brall players as well as Brall players, along with some proposed changes. Do you think it would be well received by Devs to put that kinda post out, or not so helpful?

gray crow
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my question is always why
Like, experiments and changes are fine but it's hard to evaluate anything beyond surface level if you don't know the intended outcome of something

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where your head is at when you make a change

full shuttle
iron leaf
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My friend and I were talking this morning like, "we're going to look at TC's misfires on game changes one day and say 'remember that one patch when...'"

full shuttle
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We also try to balance how much we cover, since it's easy for walkthroughs to get long.

eager oyster
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remembah universal melee

gray crow
eager oyster
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i would not mind an extended fireside chat

iron leaf
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we were talking about the minimap sonar changes (which I really don't like)

full shuttle
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I do think if you're taking a break though, I would just take the break.

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So no rush - but if it's easy and top of mind, feel free to share.

gray crow
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like are we feeling the effects of day 1 respawns? Or is it that everyone knows where everyone is all game?

thick bough
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Btw, safelocked, when are you going to rename to froglocked?

gray crow
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Probably a mix but, my money is on the knowledge actually being more impactful

iron leaf
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i need to become a frog as well..

full shuttle
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Lol.

gray crow
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you're missing the influence of the frog

deep furnace
thick bough
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The frogs are invading. I don't know how it happened, but even I became a frog.

deep furnace
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ribbit

wild trellis
deep furnace
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like a thread in the hunter channels to see at a glance, known bugs, future fixes and maybe possible thoughts about changes. that'd be the best thing ever. (and lock it for non-devs, so it doesnt become cluttered(!)).

full shuttle
wild trellis
thick bough
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So what's on the docket for today?

wild trellis
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could even just be a footnote in the beta patches themselves

deep furnace
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it can be in the steam patches

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yh

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but just info, reassurance mostly, ig. ahaa

warped lantern
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One of my old bosses used to try to make me and my team keep track of every bug investigation and keep their status updated for like while we're actively working on them etc.

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We lasted a month or two before just being like look, most bugs get fixed within like 10 minutes of looking at it so there's no point keeping it updated but rather just close it out, many things turn out to just not be bugs and we can just close it, and anything investigatory has a pretty high chance to just not find anything

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And we ended up spending more time updating tickets than we did actually doing our jobs

thick bough
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^+1

warped lantern
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So I do really understand why they don't want to keep both an internal and an external bug list updated

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It's not really that important to the playerbase

thick bough
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I don't work in this field, but I've also had bosses that were more focused on making sure tickets were updated than actual progress being made

warped lantern
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That said, I do think a lot of Bugfix changes could definitely be in patch notes, patch notes in general feel like they are very poorly updated

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I'm not quite sure what the development process for Loki is exactly but surely if there's any version control you can just look through which changes went into the build by commit note and generally write it up in like 30 minutes per patch?

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But maybe it's not that simple idk

modern haven
warped lantern
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I feel like it would be helpful both for us, the playerbase, and for the team as developers to have an accurate list of what's actually changed in the game

wicked echo
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new patch most fun I had so far

deep furnace
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id work for less than minimum wage to get everything people are saying and get out whats being thought about/worked on internally in 1 file that then could get compacted and shared in which ever way necessary 🫡

warped lantern
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I imagine TC would do better to actually just hire a technical author

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At least in the UK it would be like £40-50k a year which is probably cheaper than most staff TC has lol

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Although that's very rarely 9-5 idk what the actual hourly rate is

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Just before you go offering to do it for below minimum wage haha

deep furnace
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i have free time and would love to help ahaa

eager oyster
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as a purely casual player, i can say the changes they pushed are trending towards positive, and can definitely be iterated on (which they have stated multiple times that they are going to do). i DO think the onboarding is still suffering from a legitimate, in-depth tutorial though

gray crow
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I don't see how the changes are more friendly towards solo players though

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new players, I understand that

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solo play tho is worse than it was, because comms are more important than they were before.

rich harbor
rich harbor
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everything was improved EXCEPT the soloque experience

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which was worsened by the changes

gray crow
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ig I understand the thought behind "more map info is better for solos" but because the info is available and more impactful for squads, any benefit a solo would get is drowned out by the benefit squads get

rich harbor
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so if that was their goal it failed miserably

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but the game overall is more fun

gray crow
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Which I was confused by

rich harbor
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anything they add to the game for soloques will also benefit squads unfortunately lmaoooo

gray crow
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i don't think that's universally true.

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but if it's in the vein of this sort of global change

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then yeah

rich harbor
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the only way to improve soloque experience is to cancel the failed duos experiment

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and have solo-squads and 4man as modes

gray crow
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I don't think that would do anything?

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oh i see.

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I dont think there's enough players for that atm

rich harbor
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idek anymore man

gray crow
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duos isnt to blame for that

rich harbor
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ima let the devs figure it out

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im having fun in premades

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and the ques are still below 5min pre 3am

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so im all good for now

gray crow
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im just stuck begging my team to stop chasing SadgeCry

keen lichen
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And ive not played for weeks now rocketW

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Hi everyone

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Is there a topic today or even a talk

full shuttle
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Appreciate it. My hope's that it becomes easier to share different perspectives here and let them lie a little more.

full shuttle
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I'll be hanging out here and in the Creator discord daily for the next two weeks.

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Topic I'll want to cover after this Level 3 clean-up today will probably be Brall. Maybe Jin too, but Brall seems like the right focus.

keen lichen
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Sadly hudson chat has been quite deceased lately so not much talk on lvl3's

modern haven
full shuttle
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But I legitimately find it fun, so will do it at a reasonable pace for me.

keen lichen
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Please get rest sometimes. Burnout is not fun

lapis field
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Hi I'm just getting here now, what's the topic atm?

full shuttle
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Afterwards, was going to pivot to Brall.

cobalt void
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Hi safelocked! Late today as always lol, this time throwing axes with the fam for christmas

lapis field
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Sweet! I am so here for the brall conversation

full shuttle
full shuttle
cobalt void
cobalt void
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Also mega hyped for jin convo

keen lichen
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Do Jin mains know of the super secret hudson tech I have planned for them but havent managed to execute yet cheekycashcat

lapis field
keen lichen
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Hold on lemme find the file

cobalt void
keen lichen
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You see his wire dmg can stack in a spesific case

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So in theory you could bait a dagger from a jin. Turn your back to the wires and then push him with shift and ult at the same time

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Should be instant death cheekycashcat

lapis field
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If you can pull that off you'll be my hero

cobalt void
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I did have a cool play as hudson against jin a bit back where i did this (kinda) and pinned him to a wall

keen lichen
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The wire stacking was even funnier last patch cus amplifier would allow you to quadruple stack wires

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Managed to reach 1.5k dmg burst

cobalt void
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@keen lichen kinda sorta this i guess lol

keen lichen
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But the entire thing with wires is that they behave extremely wonky

keen lichen
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Ah this clip I think I commented on it

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Nearly perfect wire placement.

thick bough
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What direction do you want to discuss Brall with? Level 3s? Overall balance? Opinions?

lapis field
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I hope balance

keen lichen
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One thing I wonder if wisp executing is fine. And if straight to deathbox is fair

thick bough
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Other characters have straight to deathbox too

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Bishop notably

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doesn't make it better, but I'm throwing it out there

keen lichen
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Does it send you to deathbox from alive? Didnt know that

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I know punch can pop wisps and so can shrike ult (i think her ult does cant remember)

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Also id like if hudson ult wasnt straight to deathbox

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Id like getting wisp stompers value

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Does brall still get something from ulting wisps?

lapis field
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unless I'm totally mistaken which could be the case

thick bough
keen lichen
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Cus the one big issue I had with brall was him walking up to a wisp. Using ult on wisp for a free ult reset,heal and passive

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Deathboxing in general is a little jarring

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Atleast to me

keen lichen
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Unless he ults someone to deathbox then his passive works properly

swift sapphire
keen lichen
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It didnt?rocketW

full shuttle
brittle arch
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happy birthday safelocked!

full shuttle
keen lichen
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How many times has she been born at this point???

brittle arch
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Idk she ages like 1 year a day

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Crazy stuff

swift sapphire
tulip stratus
thick bough
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I've been actually talking with Brall mains a lot recently about Brall, because he appears to be in this interesting state where he is simultaneously frustrating to play against, and frustrating to play.

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He's meant to be a high-skill floor, high-skill ceiling character, but there are aspects to him that make his power inconsistent, regardless of skill, and that can be frustrating even for the most skillful Brall players.
At the same time though, these qualities of him also make him frustrating for his opponents, because he appears to "randomly" be incredibly strong at times.

lapis field
thick bough
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People don't understand how he works, and that's one thing (not necessarily a problem with design), but when those parts of the kit are simultaneously hard to understand and hard to play around even when you do understand, it becomes problematic, imo

swift sapphire
thick bough
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Basically, I think his empowerment passive needs to be reworked.

lapis field
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Pensato with the 🔥 takes as per usual

thick bough
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When he is empowered, there isn't really much Brall's opponents can do against him except hope that he ints.
At the same time though, Brall when he is not empowered is really weak

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finding a balance between the two would hopefully help both Brall players and Brall's opponents feel less frustrated with the character

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That's 1 thing.
Another thing is LMB vs RMB.

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LMBrall is typically considered less skillful, more noob-friendly.
RMBrall tends to be considered more skillful, more OTP-friendly.

keen lichen
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I love when I hear brall passive go off and instantly know its bralling time and then he bralls all over me

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Large sweaty black man swining his large weapon wildly infront of me rocketW

thick bough
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While the conversation over whether one playstyle should be favored over another tends to be very clouded by personal bias, from what I've seen:
People who want LMBrall tend to want it because they feel jaded over both Brall's nerfs and Brall being weak without empowerment. They feel like a really strong, really easy playstyle around LMB during empowerment is justified by how weak Brall is without empowerment and how difficult his movement is to learn.

People who want RMBrall back tend to dislike the ease-of-use of LMBrall and feel like the character deserves to only reward those with high levels of mastery in the character.

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I think whether LMB or RMB is favored more or less is determined by how the empower passive is reworked.

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I was talking with Toumi a little bit, and we were talking about what if the empower didn't boost LMB attack speed and Damage, and only gave CDR.
And then, as compensation, Brall just got an overall damage buff, regardless of empower.

Conversation like this can only really be so productive though, because numbers are just numbers until they are tested with and balanced around.
Completely removing LMB attack speed steroid from Empower could turn the character from one of the strongest in the game to the worst in the game, who knows.

Whatever change is made preferably works around the empower, and adjusting power in the character based on how skillful the player should be required to be to succeed with the character.

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I am also a fan of the idea of turning RMB from a 0.5 second animation to a 0.6 second animation, but that's just me.

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There are also a lot of bugs with his RMB, so probably just fixing those would help

lapis field
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It's interesting reading all of this because I almost never get run down by Brall LMB alone. It's his insane mobility and immune during R that makes him impossible to play against. I feel like there is no counterplay when someone knows what they're doing on him. I'd settle for some mobility nerfs - This is from me, a person who has only played Brall a handful of times so take this all witha grain of salt ofc

thick bough
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Brall is extremely difficult to play against, but I think the removal of wisp executes refunding his ult completely has already made him so much easier to fight.

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Trust me, dueling someone like Hight or Retry on Brall is a damn nightmare, but it can be done.

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I also play one of the few characters in the game with an even matchup against Brall though, so my perspective is biased.

keen lichen
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My only annoyance with brall was the ult wisp reset. Other then that bralls running away are kind of annoying. But I do play a slow character so idk

dreamy crest
#

the frustration for me and some other people I've talked to is how many ways brall can also reset his ult, despite it being on a 20s cooldown

plush lake
plush lake
#

actually miserable

#

looking at you yggdrasil

deep furnace
#

lol

swift sapphire
cobalt void
#

Dealing with brall is time-sensative. He needs to be enhanced to kill you but he can get enhanced by starting an engagement, landing 1 rmb, then getting out, popping a vive, and jumping back in to finish getting enhanced and procede to steamroll with insane dps and healing. The counterplay is to kill him on his first engagement which is very difficult if he is not in a congested area

#

Or dodging the rmb helps a lot

swift sapphire
lapis field
plush lake
swift sapphire
#

The benefit of Hybrid Brall is that people assume you are damage Brall and think you are slightly more of a threat than you actually are oath_smile

plush lake
#

to be fair your team had red armor like 90% of the time we saw you

#

so that helps a bit lmao

deep furnace
#

the way brall seems to stick on you (not sure if auto or skill) and is able to get away and back into fights soo quickly/easily is both what (ig) makes him fun and horrible to try and play against, especially as a freeze main where his abilities just go through my main defense (wall).

lapis field
#

Yeah the wall inconsistently blocking things is atrocious. So many times I die to Jin or Brall just ignoring it when I cast it.

thick bough
#

Yeah, let's be real though. That's a celeste problem, not a brall problem. That wall needs to be fixed

lapis field
#

Thought it would be a good idea to bring it up during the Brall convo since Brall is one of the major offenders

sharp solstice
#

Guys I think brall is a hunter and I have no thoughts or opinions on any subject. Thank you.

lapis field
#

Back to Brall though I feel like his mobility and ability to engage/disengage so freely puts up SO much pressure. You almost have to focus him otherwise he'll beat your whole team from the back, but if you focus him his team beats yours from the front.

#

Somebody in another thread put it in much better words than I will right now but I'll try anyway. To paraphrase: "Brall's action economy is insane compared to any other individual character. He demands so many resources to play around him, while committing so few himself".

thick bough
#

Brall's design is one that is going to frustrating for people. That's just the nature of the game. People are gonna get frustrated at characters like Master Yi or Yasuo as well. I think it becomes particularly problematic when the frustration goes both ways

#

Like, people are gonna get frustrated with Shiv too sometimes. The thing that makes her okay, imo, is that she is consistent. When you play well on her, you will be rewarded. When you do not play well, you will struggle more.
Brall isn't consistent in his skill-expression

swift sapphire
# plush lake to be fair your team had red armor like 90% of the time we saw you

For sure, my job was to engage and get CDs & disrupt, and then it was mostly Jin & Shiv cleaning up. The best things people did to counterplay this was to avoid using CDs to pressure me and primarily use LMBs to pressure me instead, and using their abilities to respond to my abilities rather than using their abilities first and letting me respond to them. It works a lot better against Hybrid Brall than damage Brall because damage Brall's empowered LMB can beat most everyones LMBs, meaning he can force them to act first, letting the Brall respond to win the exchange two fold.

plush lake
swift sapphire
#

Yeah, you just have to rely on your team to follow up, you can't really follow up yourself like damage Brall can. It does make early game a lot worse tho xD, so usually I just play anchor (fk off from fights first and be the reviver/farmer).

neon thorn
#

If brall is going to have a huge rework I propose to put less value in his lmb, move it back to rmb, and revert to old tether momentum (cannot pivot past the tether point and does a quick move toward that spot), seems to touch on people’s issues, makes his skill ceiling a lot higher, and doesn’t gut him like a fish. Could be down to maybe make tether cooldown start when he casts the pull too. By making his skill floor higher putting value back into rmb, and going back to old tether we touch on many points. Many players issues with brall are dealing with the plethora of players who can pick him up and just spam lmb and win. Id encourage you not to change the character to not be a brawler and if choice is possible, give up some movement for brawling I guess, if you change brall to be how jay plays it (no offense to jay and he knows this), I would probably quit the game altogether. Would not like that as one of the few people who has been one tricking brall since ronin days

#

(This is not to say that balance wise I even think that he needs all of these rebalances, you guys at TC know his winrate is not as insane as people feel, but I am not against touching his pain points to play against if it means people will stop complaining)

swift sapphire
#

makes his skill ceiling a lot higher
Did you mean skill floor?

#

Nvm you also said that after

neon thorn
#

will allow players to punish him having no cooldowns

lapis field
#

I like your suggestions a lot. the biggest issue I have with Brall is a lack of window to engage him in. He currently has zero (it feels like) downtime to punish him.

desert lagoon
#

Downtime is definetly the biggest thing

#

that he needs

swift sapphire
# neon thorn If brall is going to have a huge rework I propose to put less value in his lmb, ...

revert to old tether momentum
What do you mean by old tether momentum, I think there's been multiple changes to it and it's not clear what your referring too or what it accomplishes.

Could be down to maybe make tether cooldown start when he casts the pull too
I feel like this removes a lot of skill expression with little benefit, I'd rather increase the tether CD if needed than remove that feature.

Id encourage you not to change the character to not be a brawler and if choice is possible, give up some movement for brawling I guess
I initially misread this because of the double negative, and was very confused, but what does giving up movement for brawling mean? Because movement is also very helpful for brawling.

I think it'd almost be easier to just describe how you want to play the character, and what you want to keep. I think I have more of the context of how you want to play than most people here and I'm still confused by a lot of this.

neon thorn
# swift sapphire > revert to old tether momentum What do you mean by old tether momentum, I think...

Old tether (before the rework) did not allow you to get huge momentum past the tether point and usually meant going to the point of connection, disallows these massive pivot plays (which I think are cool, but contribute to a lot of people’s pain points). In terms of the movement point I meant redistribute a lot of his movement (i.e. the tether or like the little dash forward on rmb tap) toward his individual ability damage range so he has more of a glass cannon that can’t weave in and out. These are not necessarily preferable changes for someone like me, but would address many pain points of other players and would maintain his high skill ceiling and ability to outplay.

neon thorn
#

(On a higher level and not on some oh I should have lost that but don’t like it format)

gray crow
#

it's possible that those are outdated and maybe this patch things have changed, I'm not sure.

#

But that's the stats we have available.

neon thorn
#

but I am always down for a slight rework to make the character less frustrating

gray crow
#

bc I'm under the impression that the stats available currently are for this patch.

#

I could be wrong

#

but pre-buff would have been a bit ago

#

Not now.

thick bough
neon thorn
thick bough
#

so they are extremely skewed

gray crow
#

Fair.

#

I don't think he's less frustrating in lower ranks though. Maybe in super low

neon thorn
#

Will re link this for anyone curious and would love to hear opinions

#

#1317559515495010426 message

gray crow
neon thorn
#

yes

#

if you read what I said

#

you would have not written that

#

😄

gray crow
#

i did read

neon thorn
#

I say that we have to remove mobility

#

explicitly

gray crow
#

yes, I see that.

#

I also mentioned the ultimate

#

which you didn't mention.

#

also like, it's a discussion thread idk why you're acting like if you said it no one can ever say it again lol

deep furnace
#

(i read what you said pensato-frog but this still is funny)

lapis field
gray crow
lapis field
gray crow
#

Like as Void I can stun him, ult him, and just sit there dpsing but unless I'm massively ahead of him in levels or items, He's going to survive that and kill me afterwards.

#

I did all I can do

#

he still wins.

#

as Ghost, jesus there's just nothing you can do lol.

#

Myth's only option is knock him back and run.

#

Joule is really the only character that has a solid chance to actually beat him in a fight.

#

unless he turbo messes up his abilities

keen lichen
#

So his problem is lack of downtime between abilities since his lmb makes up for his ability downtime?

gray crow
#

?

#

No I don't think that's the point at all lol

keen lichen
#

Oki

lapis field
gray crow
#

He simply needs to have his mobility leveraged against his damage.

#

And his ult needs to not exist like it does.

#

Big hitbox, invuln the entire time, instant cast, so fast it's very difficult to dodge, heals him, executes to box, and resets.

That's just too many words for an ability.

#

Too many words.

deep furnace
#

boxing wisps when wisps are what you might need to play around is stupid, remove that at the very very verrryyy least.

lapis field
keen lichen
#

Strong ult is fine but needs to have a penatly for missing it

neon thorn
gray crow
neon thorn
#

around 1/5

#

u heal around 100 damage with full rampage and no last stand

#

on ult

gray crow
neon thorn
#

that’s just soloq issues idk what to tell u

gray crow
#

the reaction to a diver can't be "oh stay away"

#

no, it's not just soloq issues lol

neon thorn
#

when u play against jin and ur teammate walks into u at 25% hp giving him 2 flips it’s the same idea no?

gray crow
#

Jin is another frustrating character lol

#

but at least he doesn't have an invuln

thick bough
#

Okay, I think giving our feelings on the matter is good, is valuable, but I think frustration is a commonly given feeling of feedback.

#

Like I mentioned before, some characters are just going to be more frustrating than others. That isn't the problem

neon thorn
#

I agree

#

every character is frustrating

#

people just feel more frustrated in matchups unfavorable to them

#

will relink this and move on as I think it is the most fair rework to touch on people’s ideas but is not one I would particularly be super happy with as I enjoy moving around the map as brall. A more correct rework would be to increase his cooldowns which I understand would not actually fix the feeling of frustration but would balance him

#

#1317559515495010426 message

desert lagoon
#

increasing his cooldowns would make him less frustrating

#

Specifically ult

neon thorn
#

most players in this thread and that argue about brall are not

desert lagoon
#

There is nothing more frustrating than trading ults with a brall as a void

neon thorn
#

and they are victims to moving around the map quickly and lmb spam

desert lagoon
#

Sure

#

true

neon thorn
#

I agree the most fair balance would be to increase his dash cooldown probably

#

and maybe his lvl 3 ult a bit

#

but most of the people here are not playing around this

#

and feel frustrated at his baseline which I tried to touch on a bit, but this would not solve the frustration issue at its core that most people are victims to

desert lagoon
#

Yeah, I mean it's a specific matchup but it does feel like brall can run in, put a ton of preasure on you, ult -> get out

#

wait for his shorter cd's and go back in

keen lichen
#

Then 20 seconds later do it again

desert lagoon
#

yea

neon thorn
desert lagoon
#

It's really rough

#

Like do i just.. not try to ult him+

#

and die?

neon thorn
#

dash cooldown would definitely help that

#

if brall doesn’t have 2 dashes up, even if he ults in the center, he can’t get out of ult

#

btw

desert lagoon
#

Void is even one of the 'better' matchups

desert lagoon
neon thorn
#

true

#

but there are def two ways to approach the fair or the fun balancing

#

and I think people don’t want the fair

keen lichen
#

I do wonder if empower mode is an issue

desert lagoon
#

I think his empower lmb is

thick bough
desert lagoon
#

definetly an issue

#

he hits it and now he just swoosh swooshes me to death

keen lichen
#

Like i mean the concept of the empower it self. Think its cool but does that leave the hunter feeling lacking without it?

thick bough
#

I think he's got to keep the empower because of all the Vfx

neon thorn
# desert lagoon definetly an issue

problem is if you address everything actoss the board including fair but frustrating and unfair but chilling you gut the character into the ground

desert lagoon
#

Yeah

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it's hard

neon thorn
#

you need to pick one path as he is the character most forced to be collapsed on

#

jin can teleport out that his hack to being in ur face for a while

#

brall has to physically move in and out

#

when it comes to melee characters the only one without good options is firefox probably

desert lagoon
#

Tbh that might be part of the problem
The 'good' fighters all have a get-out-of-jail card

#

Joule/jin press ult and they're gone

neon thorn
#

all of the ranged fighters are never in jail

desert lagoon
#

Ehhh I mean.. idk about that

keen lichen
#

You in jail with me

desert lagoon
#

like you hit some CC or.. catch them with no dash

#

a ranged character is dead

thick bough
desert lagoon
#

Jin/joule will have ult dash up still

neon thorn
#

I meant more that they aren’t forced to be in your face to be effective

desert lagoon
#

yeah i know

neon thorn
#

like for example if brall shouldn’t be able to go in and out and he engages in an oath team who isn’t necessarily showing at the time

#

should he just die every time

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if the oath shows up

vague pasture
#

Oh I missed it today

desert lagoon
#

If he goes in 1v4

neon thorn
#

not 1v4

desert lagoon
#

...wouldn't that kind of be okay?

neon thorn
#

just in general as the frontliner

#

he’s cooked if anyone with peel shows up

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because he had to get in

keen lichen
desert lagoon
#

Maybe
It's hard

vague pasture
#

Nah DW I wasn't necessarily going to be available anyway

keen lichen
#

(I wasnt honestly participating much either since I havent played brall)

neon thorn
#

I agree with what chipsa said earlier ngl

#

I don’t think the issue is that brall is overkitted, I think the issue is that other chars are underkitted and don’t fit into the supervive design philosophy and pace

lapis field
neon thorn
#

they are still in Loki mode

#

I think brall is a very cool character that fits the new supervive pace

#

and I would love to see other chars adapted toward that

#

given more options

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rather than simplifying everyone

keen lichen
#

I kinda want them go go grazy with character kits, be brave.

desert lagoon
vague pasture
#

I want the game to be fun

desert lagoon
#

I think some characters are very very cool because of their loki astethics

#

void is an easy example

keen lichen
#

I wonder if some of these issues get worse or will they get resolved when they add more characters into the game

desert lagoon
#

idk

vague pasture
#

Tough question

desert lagoon
#

I just know that what i want from a character(s)

#

is to think

#

"Wow I got outplayed, he did that well"

#

and not like "ah man the brall was empowered and pressed LMB -> ult on me"

#

kinda

keen lichen
#

I want bolt action rifle character based around good movement.

#

Not shrike

vague pasture
#

I want the Battlerite's somewhat clear path to victory and easy to deconstruct where you effed up but also not being a boring flowchart

#

I want Ent character that does crazy nature stuff

deep furnace
#

its why i dislike league

keen lichen
#

What if void had a new passive where him hitting an RMB broke both of bralls ankles and cripples him for life

swift sapphire
#

Here’s an interesting question, what is the most acceptable way that Brall is frustrating for y’all? Because I don’t think it’s reasonable/feasible to remove every frustrating thing about him, and it might be helpful to identify the more acceptable sources of frustration vs the less acceptable sources.

vague pasture
#

Him having his knees broken if he doesn't manage his dashes

#

But that's a non issue once the player knows how to play Brall and won't ever do that mistake again

keen lichen
#

Brall pulling out after busting his load on me and not finishing me off cus I fought back a little

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Then coming in for seconds

wicked echo
#

REAL

keen lichen
#

In lame mans terms. Brall attack me. Wastes an ability (ult) then leaving cus he was low and coming back to finnish me off cus now all his cool downs are up again and my ults still on cd

zenith galleon
#

What we talking about?

keen lichen
#

Or just hitting a quikie on me never to be seen again

lapis field
zenith galleon
#

Feel like there were so many options even tame which would’ve been more interesting

echo jay
vague pasture
#

No but I know it came around a lot when I pitched my mana charge system: it would be a very good way to break Brall's knees. Brall still being a monster once mastered and played good but an engine that breaks on misteps would be fair

keen lichen
echo jay
#

Lets begin discussing it now

zenith galleon
#

If we wanted to make it on hit why not give her a shield on hit, Movement speed, extra onnivamp not a shift reset

#

If your gonna e in most of the time ur gonna have shift, if you don’t have shift ur probably not in the situation where you wanna e in

zenith galleon
keen lichen
#

Its 2 am

vague pasture
#

1am

#

And it's winter

zenith galleon
#

12am actually

keen lichen
#

It was the shortest day of the year

#

We got like 4 hours of sunlight I think

vague pasture
#

Fr

keen lichen
#

And it was covered by the trees and clouds

vague pasture
#

I woke up it was night, lived a little, took a nap, it was night again

zenith galleon
keen lichen
#

Supervive aah day/night cycles fr

zenith galleon
#

No more ghosts 🙏🏾

vague pasture
#

Fr fr

keen lichen
#

Then summer the sun dont set like wdym

#

Its 3am am and I have to use sunglasses

#

I think ive thought about brall enough im gonna go sleep

#

Hoping he wont come into my dreams at this point

deep furnace
full shuttle
#

I'm back! Will take a read in a bit and summarize here.

#

Appreciate it, as usual. 🙂

full shuttle
deep furnace
gray crow
# neon thorn from a high elo standpoint, yes, you are a legend player and therefore you see t...

so, "Correct POV" here is sorta... like, I get it. Listening to players who don't know the game is a dumb idea. But you can also overcorrect to the highest percentile players too. Listening to Challenger players in League for instance, is usually kinda bad for the game. On certain issues, their knowledge is important, but if you balance around them, the game becomes miserable for 99.99% of players.

My personal opinion is that games should be balanced around like, the 85th percentile of players. Not the average or below average skill, but not the literal 0.001% either. Players that are knowledgeable and good at the game, but don't happen to be just insanely gifted mechanical players, typically are a solid middle ground. That's just my opinion to be fair.

gray crow
# full shuttle I'm back! Will take a read in a bit and summarize here.

Ik yall already announced you're keeping things till Jan 8th but, the more I think about things, the more I realize that so much feedback (including my own) is colored by all 3 major changes happening at once. I think Resurgence and the ranked changes might be easier to evaluate and appreciate if the radar/visual cues weren't a thing. That is imo the most game warping and negative part of this patch. It's just really easy to point at a different issue but I think most people agree that the radar (just like the old sonar change) takes away so much from the game and makes things too Team Deathmatch-ey

main mist
# gray crow Ik yall already announced you're keeping things till Jan 8th but, the more I thi...

I, for one, would still not be a fan of resurgence even if it were tested on its own with no other changes ever present for the next year.
I'd argue that all three of the changes at the same time exacerbate any/all problems that each change has, and having all 3 definitely makes it harder to evaluate each independently, but I'm not going to pretend that any of the changes would be less problematic without any other changes going live at the same time - audio pings would be just as bad, resurgence would still be just as bad, and the ranked change would still be something that I have no thoughts on.

cobalt void
#

The only problem i had with audio before this patch was that north and south audio was often inverted. If that was fixed id say the audio in this game is mostly fine.

swift sapphire
thick bough
#

Yeah I think we were mostly productive

swift sapphire
#

Nah I’m saying that if every part of the kit seems to be considered frustrating for someone it starts to seem a lot less useful for figuring out what the solution is.

thick bough
trail ridge
#

General solution to that is to make things predictable.
If its going to frustrate someone, make that condition and progression gradual and interactable.

swift sapphire
#

I think another thing that would help with his chase/escape potential is if mana blade (rampage) wasn’t best in slot for him already with the passive alone.

I play without a mana blade (because I enjoy playing around the mana and weaving ranged lmbs to keep mana up ect) and it helps limit his chase/escape potential. Which I think was the intent, and I think it’s fine to go a mana blade to let you do more of that, but I also think there should be a tradeoff for doing so, but there isn’t really.

trail ridge
#

One of my initial proposals align with this.
Reevaluating:

  1. Level 3 abilities are all about projectile deletions and counter
  2. For example most of melee type level 3 abilities now erase projectiles
  3. Which is incredibly frustrating if it was for “single” characters kit
  4. But becomes predictable if all melee type heroes would get it, strategies will build

The projectile deletion was a draft proposal but enough to demonstrate why this kind of unification in game mechanics is important making the strategic tree even and mathematically better.

#

Hope next time I could contribute in the more meaningful way.

gray crow
#

The only thing making me truly dislike games right now is the audio cue stuff. Giving everyone perma radar takes away from the core of the game. Strategy and macro is out the window, because no one has to wonder or think or worry about where anyone is. You always know.

plush lake
#

after playing with the ranked changes for a good 10 or so hours

#

absolutely miserable

#

playing characters with no mobility feels like throwing now

#

every time there's a solo player teams will throw everything to chase them down to an unnecessary point sometimes even just throwing the game to kill a solo

#

fighting early game feels awful now but almost necessary

#

the respawns mean that dying early is a non factor unless your team dies (the rez SHOULD NOT work while the team is in combat)

#

the void buffs were really nice

#

he doesn't feel unfair to play against

#

thats nice at least

thick bough
#

Yeah, the void Lmb changes feel very good in my opinion

thick bough
dreamy crest
#

@thick bough have you ever tried fighting brall as a void?

#

I'm probably terrible at the game but I personally think unless the brall makes multiple large errors he just beats void

eager oyster
#

based ascending armor being the universally neutral-to-enjoyed addition to the game

swift sapphire
#

I might just be bad at void but I also kinda feel that applies to a lot of Void’s 1v1 matchups ngl. Brall is probably the worst offender in that scenario for sure tho.

dreamy crest
#

even jin dies when you stun him

#

brall is the only person who doesn't

#

I had more trouble against random bralls than I did against lemur on jin

#

for one, brall's ult lets him consistently cheat void's ult regardless of how many dashes he has. and it will heal him back up assuming he hits it, which is very easy against void

thick bough
#

not easy

#

very brall-favored from what I know

#

my advice would be to use your e to break his momentum when he swings in (very hard to pull off, needs prediction), and then kite backwards with empowered lmbs while he dashes forwards, and then bait out ultimate with rmb. After he ults and has no dashes, you can safely ult him and he should die.

#

Again. Very brall-favored

#

simply because the void side of things is immensely difficult

dreamy crest
#

it's painfully brall favoured

#

it feels like there's no way to actually win assuming equal skill levels and patience

#

even when I do get a stun on brall all he needs to do is press r on wakeup and anything I planned to do is moot, and if I do nothing then I die anyways

thick bough
#

If you break it down, it comes down to whether Brall hits his air-slam or not.
If he hits it, he is already on top of you and you can't win.
If you break his momentum with E, then you can win.

#

With perfect play on both sides, I think it may actually be void favored, but hard to tell

#

Average level of play, Brall favored. High level of play, Brall favored. Perfect level of play, maybe void wins more than loses

thick bough
#

so bait out his dashes and try to build empower

dreamy crest
#

I need to test the empowered situation

#

I think he's still faster

thick bough
#

lmk what the testing says. My bet is that he can't wasd out of an empowered void ult

#

even with the short invuln

dreamy crest
#

he can press r

#

is my problem

#

maybe he can't get out without dashes though you're right

#

he can however hit you and heal enough to outlive any damage you do from what I recall, unless by some miracle you still have e left after the whole exchange

thick bough
#

with e max the e should come back up, I think

#

idk though

#

it may come down to having an ally to help you kill, but that's not too bad, I think

dreamy crest
#

from experience it usually boils down to needing someone to help you kill brall

#

at least in arena

swift sapphire
#

Idk if it’s helpful, but he can’t cancel RMB to ult. So maybe there’s a way to make use of that?

I’ve definitely gotten hit by the ult because I went for an RMB boop to help my disengage right as they started casting ult.

dreamy crest
#

that is very helpful

#

I wonder if the most reliable way to deal with brall is just to try and read him slamming in and just ult right away

swift sapphire
#

He can still dash with RMBs but he won’t carry the momentum as much.

dreamy crest
#

there goes those hopes

swift sapphire
#

Yeah, he also doesn’t have to RMB because he can just LMB you to death almost just as fast and he can cancel those with ult.

dreamy crest
#

the only times I've been able to beat bralls reliably in arena is if they try to just tether directly at me from a screen away, but I'm not exacty scared of those bralls

swift sapphire
dreamy crest
#

I would also imagine ghost/celeste/shrike/myth have similar, if not more difficulties dealing with brall than void

swift sapphire
#

Celeste mostly because wall doesn’t block the execute for some reason. Ghost might have enough juice now with the damage buffs to make it sufficiently difficult for the Brall, Shrike is Shrike, and idk about Myth really, I think her disengage through walls is awkward for Brall to follow so I don’t think I end up engaging too directly in the 1v1s all that much with her.

Void the counterplay is rather straight forward because the dynamic parts of his kit are quite react-able, and the rest is predictable.

Most dashes aren’t reactable and are also dynamic making the gameplay more contextual so more avenues for variation one way or the other.

#

I have a lot more time to decide if I can stand on Void TP or not on reaction, (his most dynamic ability) than I have to identify what wall Ghost will throw nade onto and how to dodge it/if I need to ult it ect.

dreamy crest
#

Ah I see

#

Thanks for all the tips

warped lantern
#

So it generally results in a pretty neutral or equal trade so neither gets much of an advantage, but once both have used their cooldowns brall can just sit in cover for 5 seconds and come back with everything off cooldown again

rich harbor
#

im about to say it and i will be ridiculed

#

the only current hunter that consistantly beats brall currently is dps elluna.

#

this works for any brall player that isnt blixtmen atleast

thick bough
#

You are right.

#

...

#

You will be ridiculed

warped lantern
#

I don't think that's winning for elluna at all haha

rich harbor
#

im clipping my next brall 1v1

deep furnace
rich harbor
#

billions must bow to the elluna technology

deep furnace
#

i wanna see!

lapis field
rich harbor
#

yuumi beats kassadin bro

#

trust me

lapis field
#

lmao I trust you

keen lichen
#

Ive never really had issues against brall as hudson but havent played in a bit. Might be that most bralls ive faced have been bad but felt like hubby CAN stat check brall

swift sapphire
keen lichen
#

Only issue is he fights me when he wants since I have no way of following him

swift sapphire
#

I’ve hardly seen Hudson since the nerfs tbh.

keen lichen
#

No one really plays him. I kind of play him cus I want his fantasy realized so im just gathering info on him

#

I dont currently enjoy his playstyle but I see the potential

#

He really wasnt fit for release imo. Half his ability descriptions are wrong and the abilities have weird jank to them. He needed more care put into him

rich harbor
#

myth had a patch where after 1.5sec of holding her RMB released, it got increased to 3sec later

#

brall needs the same treatment

#

so he cant just stand there holding his spell till he deems fit

keen lichen
#

Do you mean like using shift would put a timer and at the end of it all charges go on a combined cd?

rich harbor
#

no

#

im talking about when he holds his stab or whatever it is that gives him the momentum forward

#

ive never played the hunter

#

but he has that thing he holds and then dashes forward with that gives him crazy momentum

#

put that on a hold-limit so he cant hold it for longer than 2 seconds

#

and limit the tether duration aswell

keen lichen
#

Oh rmb thing

rich harbor
#

that shits like 10 seconds or something

#

he can take it whenever he sees fit with no punishment

#
  • while it lasts the cd is ticking down
#

who thought thats a good mechanic

#

literally back to back tethers

desert lagoon
#

you just put e on yourself and brall can't do much

#

The issue is... you're most likely not 1v1, and brall has allies that can shoot you, so you can't just stand in your E

#

and if that's the case, you can't really do anything, even if you ground him into RMB stun, it's not enough to prevent him from ulting your ult

#

and he's very happy with that trade

gray crow
#

Until late game that is

#

Which like 90% of my Brall interactions are him one shotting me mid game

keen lichen
#

Btw how high is bralls base hp

#

I felt it was quite high

gray crow
#

It's not thaaat high

#

It's like...

#

Idk around 1800 level 9?

keen lichen
#

Looking at the wiki it seems he has the highest base hp

#

I dont have access to pc rn so cant check how stuff works with his toughness scaling since max hp at lvl 9 isnt listed on wiki

#

But there its listed he has the higest base hp and hp growth of everyone

plush lake
gray crow
#

......

#

Well that explains a lot

#

And also makes me laugh at a Brall main confidently saying that Brall was the squishiest character in the game

plush lake
#

You also have to keep in mind most bralls will be building last stand

#

Giving him a ton of life steal when he’s low

gray crow
#

Good character YesYes

plush lake
#

Also controversial opinion but if you took away one dash charge on his shift I think he would be balanced

plush lake
#

My biggest gripe with brall is just the movement so I feel taking one dash charge would take away all of my pain in playing against him

#

Or maybe make his level 2 dash reduce the cool down instead of giving another dash

plush lake
#

Idk like I said I think for me at least I wouldn’t have any issue with brall if he had one less dash

gray crow
#

I have an issue with his ult

#

It has too many words and shouldn't reset

keen lichen
#

If brall ult can reset so should hudson ult hudson_gooby

gray crow
#

So should Void ult

keen lichen
#

Well technically every ult resets

gray crow
#

I'll settle for a reset on knock for RMB

swift sapphire
keen lichen
#

What if we just made him squishier

swift sapphire
swift sapphire
plush lake
zenith galleon
#

Not sure if this is obvious but im assuming jan 8th ranked patch we'll be given the new character too?

#

@ someoneimportant

full shuttle
#

Secret.

swift sapphire
#

Ohh look it’s someone important!

full shuttle
#

Lol

#

Sahri and Jay: Both Very Important

zenith galleon
#

hope one of these days we can talk about the training/tutorial which i think frankly needs a rework/facelift 🙏🏿 i got ideas

full shuttle
#

Yeah, I’ve got a bunch of thoughts from folks on that topic. I’m in to grab more from ya too.

#

Thanks @swift sapphire and @urban matrix by the way on the Brall thread. Made summarizing to the team straightforward.

wild trellis
urban matrix
zenith galleon
#

I wrote a little post about it here

#

But I think the fighting game style tutorials could be something which can work in Supervive

full shuttle
#

JMo also had some of the ideas listed in mind, too.

zenith galleon
#

They’re more fun then traditional forced tutorial/training then normal games

#

They’re OPT in so players can choose what to learn/do

#

And can easily be tied in with missions for retention in the beginning like “completing the beginners playlist for ….” Ect

full shuttle
#

Reading now!

zenith galleon
full shuttle
#

Since we go over things like spiking (which, I have seen players mention they’re still on that mastery journey even after the tutorial.) Fair to say the main suggestion here is to reframe the tutorial as different challenges?

zenith galleon
#

Not sure if ur familiar but this was the inspo for the idea

zenith galleon
wild trellis
zenith galleon
#

So movement it’ll say left right to move blah blah

#

Then u do some reps of that

#

Like it’ll go in depth then give u a scenerio

full shuttle
#

Appreciate the Skullgirls reference.

zenith galleon
#

Another example is like I didn’t know

#

I’m fighting games blocking low was better 9/10s out of 10

#

I’m the blocking tutorial in the beginning it tells u how u can hold back to block

#

Then goes onto add how blocking low is better because ….

#

Then u do some reps of blocking

#

In a Supervive context I can see this where in the gliding section or maybe “abyss”

#

It goes over how u can glide over gaps

#

So players know how to glide

#

Get them to do some fun challenge course for gliding to “master the skill”

#

Then next talk about dangers of gliding

#

Being spiked

#

Then a similar course where there’s bots shooting at them easier and advise the player to go over some distances with dashes if they can

#

And in the challenge have it where they do a mixture of both imitating how it could be in game where u might dash over the abyss then when safe u glide ect…

zenith galleon
#

With dynamic activities/scenarios like those makes learning the game more fun

#

Because it’s like your getting coached whilst still interacting with the gameplay

#

I think In my post I gave an idea for maybe respawn beacons when teaching that had a challenge for the player to try get a revive on a beacon whilst being attacked, it’s a game scenerio, challenging, can be fun, more inclined to do it

full shuttle
#

You can sort of skip through a bunch of the material, too. I’m sure it washes over players at a certain point.

#

This idea reminds me of the Smash challenges, too.

zenith galleon
#

Because some players might understand the basics from previous games

#

But maybe not the harder things

#

So they’d rather jump into tutorials about things they genuinely might not know

#

Or maybe a gold player wanting to know about “expert tech”

#

Such as letting go of glider before reaching ground to gain height

#

Or letting go of glider before going into rings to go abit faster

#

I feel like it suits Supervive just because the game has so much different things going on

thick bough
#

Or feathering glider while being attacked to not get spiked but stay above abyss

wild trellis
zenith galleon
#

And if you really wanted to take it 1 step further which I think would be great is having character ones too

#

Like Mastering Brall

#

Where the beginning ones are just learning applications of abilities

#

And the harder activities put you in scenarios specific to character so brall maybe in a 1v15 situation (haha) where he has to get x amount of ult resets without missing

#

Or a felix having to get a 3 man pull

#

A shiv having too complete a fight without missing a empowered shot

#

Ect ect

#

Can really be expanded quite deeply

#

And if we wanted to be really cheeky

#

If those challenges could be timed depending on how its setup and then have leaderboards of who got the fastest time on xyz challenge like Mario kart ghost trials 😂

#

^ bit of a reach but I feel like it gets across the idea of how the tutorial/training being framed differently can have many options from that

full shuttle
#

Yeah, it’s why I like the word challenge - starts making you imagine ways you can measure your progress across the different ones, and that’s cool too.

#

Practice Mode time trial was thought of in this vein, for sure. One focused on gliding and spiking, vs. broad traversal might be stronger.

thick bough
#

Mario Kart Supervive tourney when

zenith galleon
zenith galleon
wild trellis
#

perhaps not the most immediately available trials however

full shuttle
#

Yep - to clarify, was mainly thinking about how the time trial we had before had grind rails and a bunch of dot islands in addition.

eager oyster
#

tutorials in the vein of fighting game trials is a very cool idea

wild trellis
#

this might be somewhat cynical but maybe lock access to dailies/weeklies behind a certain baseline number of starter trials

zenith galleon
wild trellis
#

since these fundamental concepts would be a greater priority to the player's progression than "open like 10 vaults"

eager oyster
#

oh that would be a good onboarding change

zenith galleon
blazing beacon
#

I think "getting better" is a different motivation than "playing for fun" for a lot of players and the dailies/weeklies are a thing separate from tutorials/training challenges

eager oyster
#

that's also a fair point

#

i think some of the fun havers also hit a wall that they're unaware of simply because they aren't mechanically tuned to everything that can happen in the game, though

#

maybe it's because we've been playing a long time, but i find it very baffling that some people complain about getting insta-spiked when gliding, as if that's they're only option, etc.

wild trellis
#

I know because I've had a couple of people who never touch ranked and only play for hunter's journey XP, all of whom reported being much more satisfied with them having a skillful means to optimise their tasks rather than grinding for games where it just happens, usually through teammates

#

case in point I think there's one to do with creep clear that I remember a specific onboardee of mine told me they hated significantly less once I explained all the things that do/do not stagger (they previously thought staggering was burst damage related)

blazing beacon
#

I see, Ive never been the type to pay attention to battle pass or challenge stuff so your anecdotes sound valuable

lapis field
# eager oyster maybe it's because we've been playing a long time, but i find it very baffling t...

As a player who only started during Next Fest i think I can speak for the new players experience at least as it was a couple months ago.

The tutorial teaches you next to nothing about abyss fighting and what can/can't spike you. It took me probably a week to understand that I should be dashing over the abyss - this is something I had to learn from friends playing the game - and then it took me another 2 weeks of working on glider discipline to stop gliding over the abyss when I didn't need to.

I think the tutorial could do a much better job of emphasizing the importance of crossing gaps without the glider. The glider being so easy and fun to use (which is a good thing) almost pushes new players in to using it all the time even when they shouldn't (which is a bad thing)

#

I think it just needs to be spelled out in significantly clearer terms that "GLIDING SHOULD BE YOUR LAST OPTION TO CROSS GAPS", but of course in nicer and more educational words than that.

#

Maybe an interactive section of the tutorial where a ghost is spraying at you and the objective is to cross the gap without dying could be useful? Putting players in real game-representative scenarios can be a fantastic way to teach them.

full shuttle
#

Yeah, there was another person who was mentioning this, though their thread got derailed a bit.

#

I think this is super real.

#

(Importance of emphasizing Dashing to fight over abyss effectively.)

lapis field
#

Oh and while it's still hot on the brain: A tutorial section where you jump progressively wider gaps could be cool. It's not very clear how far you can actually jump without experimentation, but I've found SO many gaps across the br map that you wouldn't expect to be able to cross without gliding, but you can just about make it with a ledge grab.

deep furnace
blazing beacon
#

yeah mantling is not really explained in any meaningful way but is required mechanic to knwo

plush lake
#

I also feel like supervive has a very intuitive learning curve, like how when you first see the heart it doesn’t seem that threatening so you try flying into it and die then you’ve learned that lesson in a memorable way

#

Or your first time getting spiked being VERY memorable

blazing beacon
#

i like the idea of you need to do a handful of basic challenges that teach you a char before you can play them

#

overwatch tried to do something similar but it was kinda half baked

plush lake
#

I don’t think learning should ever be a limiter

#

I think it should always be rewarded

#

But never limiting

blazing beacon
#

is that not what you said 😭

plush lake
#

No

#

The challenges are optional

#

And reward you with a free character unlock

blazing beacon
#

i see

plush lake
#

Very basic stuff

blazing beacon
#

i dont hate that, problem is char unlocks rn are suuuuuper cheap to get

plush lake
#

Yeah that’s exactly why it’s a reward

blazing beacon
#

so like doing challenges vs just playing 2 games normalyl to unlock a char

plush lake
#

It doesn’t cost theory craft anything

#

But the player gets a new toy to play with

#

Right after learning a bunch about the game

cobalt void
rich harbor
#

a cool tutorial would be "get accross to the other side" and theres a bot-ghost shooting in burst fires (in a predictable way)

#

so u gotta glide cancel + mantle to get there

iron leaf
#

I think Mantling is one of the things new players trust the least

#

it's such a core movement mechanic but doesn't get talked about much

#

This was a while ago, but when I was first starting to play, i felt like I couldn't "trust" mantling. It wasn't clear you could mantle basically ledges of any height over abyss, or how often you could do it (often times I felt like I had to hit the top of the ledge to mantle"

Maybe you could have a part where a Hudson is firing constantly over abyss but you can mantle instead of glide to reach him?

#

I also noticed the grid at the bottom of the abyss is gone, and I feel like that was really handy when I was learning to figure out how deep the abyss is. Might be handy to either bring it back or something similar

deep furnace
#

i feel getting people used to separating their jump and glider button will be good for them to understand: spiking, (pre-patch noise and stealthy play), manteling, glider tech, abyss playing, and more.

desert lagoon
#

Yes but I think it's great having glider on the same button first, so people even realize it's there

#

if it's on some weird button it's not immidiatly obvious

iron leaf
#

tbh I just learned to ball with it on space

deep furnace
iron leaf
#

I don't think glider on space is that bad if you're double tapping for glider and not holding it

keen lichen
#

hudson_gooby
👉 👈

full shuttle
#

First time I woke up late.

#

Morning!

wild trellis
#

tráthnóna!

keen lichen
#

Morning ellunaheart

#

First time I was early for this

desert lagoon
#

Oh it's saturday

#

hello c:

keen lichen
#

Hi

cobalt void
#

Mornin!

full shuttle
#

Since I got all the Brall notes. Wanted to bring up Jin today.

dreamy crest
#

love jim

#

think him one shotting is cool but I 100% understand why it can be frustrating, especially since the punish window for him comes before he one shots you

keen lichen
#

I still need to test the validity of the Anti jin tech on hubby

cobalt void
#

Yoooo Jin time??

keen lichen
#

Maybe 👀

full shuttle
#

Yeah, I actually liked the Brall breakdown from the other thread. Maybe we can make the same questions for Jin.

#

I'll dig it up in a sec.

#

(In game. Lol.)

keen lichen
#

No text and vive thats dangerous

#

Think about every other viver on the sky islands

full shuttle
cobalt void
#

Woo excited to type something up when i get home

vague pasture
#

Hello

lapis field
#

Which is why I was surprised confused about people rebinding the glider key because I felt it was super hard to accidentally glider unless you were spamming

swift sapphire
#

Lol

wild trellis
#

they hold space rather than tapping

#

I genuinely feel it's also more of an input learning curve with raw PC players than console players (lots of FGC titles as well as games like CoD and Halo have tap v hold inputs)

gray crow
#

but for certain moves it's smoother and lets you build momentum better.

full shuttle
#

Morning!

#

Popping in here to say that I appreciated all the Jin feedback.

keen lichen
#

Good morning ellunahi

full shuttle
#

Will probably take the next few to summarize what I've seen so far.

full shuttle
#

Am taking 10-11 to catch up with Reliq on some potential 2025 plans. 🙂

#

Also, Hudson Gaming is legendary.

keen lichen
#

hudson_gooby Hudson Gaminghudson_gooby

#

Btw Hudsons ult wording and passive wording might be wrong

#

I belive the ult execute is 25% and not 30% like the tooltip says rocketW

#

And passive says on kill and knock heal (heal doesnt work with last stand btw)
But it only heals once per target and not on wisp stomp. Unless you ult them, then the heal is 50% but still doesnt work with last stand

full shuttle
#

hudson_gooby Hudson Gaminghudson_gooby

#

Noted it all for a double-check; we'll update the tooltip afterward.

#

Appreciate it!

keen lichen
#

You are welcomeellunaheart

cobalt void
#

Hello ellunahi

full shuttle
#

I saw your Winter Bombing Runs clip and died.

cobalt void
#

LOL i died too

full shuttle
#

LOL

#

yeah facts

cobalt void
#

not the first time it happened to me either tbh

crimson girder
#

Happy Birthday safelocked!

full shuttle
#

Also, this Elluna is so cute.

cobalt void
#

for reference this is the first time it happened lol

full shuttle
#

NO

#

I did laugh.

#

But also tragic. Lol.

cobalt void
#

I WAS FEELIN MYSELF TOO but yea was really funny, so close to the wind ring

desert lagoon
#

Fate strikes shivhehe

#

Very funny though

modern haven
#

Do you guys plan to do new hunter release spotlight vids explaining what they do akin to league and other games? C:

#

I would like a beebo spotlight

vague pasture
#

Heyo

real pecan
thorn rain
#

I need a lot of attention. A serious bug

wild trellis
full shuttle
full shuttle
# thorn rain I need a lot of attention. A serious bug

Hi! Have seen your report in a few places on how the dupe rules work. While I don't think it's technically a bug, the implication of the dupe rule warping high level Ranked makes sense. Will bring it up with the team and talk through how to address.

full shuttle
full shuttle
# modern haven I would like a beebo spotlight

We're keeping to more bite-sized introductions to Hunters to start, but I'd love to actually share creator versions of these in the future. 🙂 Want to talk to the team about it when we come back together next week.

eager oyster
#

Season 0 hype

zenith galleon
#

Habibi callsign season 0? 🙈

desert lagoon
#

This thread is very nice

scenic talon
#

I'm ngl, as someone who has been looking very forward to playing Beebo it makes me very sad that he has no cool lvl 3's ;-;

thick bough
#

What are his lvl 3s?

scenic talon
# echo jay

That is part of base ability, not actual upgraded lvl 3's

echo jay
#

Yes. You're right.

scenic talon
echo jay
#

Maybe his lvl 3 should increase the roll chance to 5%

#

Just a suggestion!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

zenith galleon
#

literally

#

just cooldown reductions

#

hilarious they shipped it out like that

#

i thought we were gonna move forward to give charcters interesting level 3 options

thick bough
#

I mean, it is just the ghost treatment