#Open Beta Megathread
1693 messages Ā· Page 2 of 2 (latest)
Ive been sick for the entirity of last month. viving has been low for me while I recover 
Also, I'm definitely glued to this screen and need to actually do errands. But seeing this group makes me happy. So at least want to say hi.
Oh no!
Ty for the concern tho 
Rest up!!
Waiting on doctors appoitment but enough about me.
That's good.
Is the topic ranked matchmaking or?
It was - you can take a look at my pinned summary on last discussion, and most of today was some lingering follow-ups on the same topic + modes ideas.
I'll summarize today next time around, too.
We also went pretty broad towards the end, so I have a few follow-up threads with the team.
Just tossing this out there but if you guys were to add a Fairy themed support character I might have some leverage in getting my wife to try the game. It would stay in line thematically with āhigh tech future fantasy worldā you guys got going.
More characters for the girlies is always nice.
One thing ive had issues with recently is reviving with 0 mana. feels frankly awful
I am gonna say I think this ranked system is more fair but conversly its not fun playing with 2x ankle weights all the time
I'll need to take off for real now - but definitely feel free to keep posting. š
One thing I have issues with is the fact a lot of people are on full mute. and wondering if a honor system of sorts would maybe help with it. if you could honor teamates with a "Shotcaller" thing or something along the lines i think that could insentivce more voice chat usage
Also the ingame voice chat quality is a little bad. tleast on my end
If you look at it this way, solo players will sometimes play with 3. And then have to watch as they try to fight Nidhogg and gang while 3 levels down white armour no powers and then to listen to them flame you when you leave the fight before it starts to try and res
I think your missing the point. When I am fighting another team and my 2 teammates just instantly pull out glider and die or are just useless its feels very bad. When playing against other good players its literally whose 2 random teammates grief first. I do think the system is more fair but, I cant play with my friends because we are too good and when I do play I get depression from my teammates half the time and literally have to carry every game. If you had stats for legend play revives per game before and after the duo change I'd bet they have at least tripled.
yeh they're about to get flamed by me isntead on their first game ever because I have to play with brand new players
Instead of flame what if we guide new players to victory. altruism for the win baby
cause you can't teach good habits in one game š players are forced to explain the same concept every game its not fun (don't flame randos btw)
My experience so far is.
-Go into lobby
-ask how new they are
-get to teaching and add them for a few more games
You donāt have to explain. If youāre the better player you just call the shots if they donāt listen then they donāt listen. No need to flame.
Calmly explain the best course of action and dont expect much from them
They donāt need to understand why fighting here is bad thatās not on you
Its not my responsability to be a teacher every game. What If I just want to chill and play should I be expected to guide others how to play to reach that outcome. Its only expected of me because of my skill disparity with other players but thats not exactly fair.
Everyone is having the same experience so is that not fair?
Being a teacher for everyone is not expected. I just try and share my passion of this game with everyone
Not true
I have a different experience to someone less experienced / skilled for sure
otherwise we would all have the same winrate
Perfect matchmaking. everyone has the exact same winrate
Unfortunate that your good at the game
Out of interest though what would I say is the difference between those bronze teammates and maybe if you you had diamond teammates? Wouldnāt they be still ankle weights no matter what and if your peers are in the same boat then youāre still always going to be the difference maker no matter what?
sure but when I can pick who I play with my teammates are competent and in discord
NA and EU have pretty different cultures a lot of people in EU just wont use mic from my experience too
Well of course they are but Iām saying is your issue besides not being able to 4 man that your getting low elo teammates and youād prefer higher elo ransoms?
I mean sure I would be fine with it if there we're 40 people of relativly equal skill in a lobby
BUT getting 40 people at the top of the ladder in 1 lobby in a ranked queue realistically is never going to happen
Is there any serious concern or consensus that retention is not enough for the current state? I enjoyed the game and afraid of it losing its opportunity.
It's just in the stabilisation process, we'll have to wait to see if it loses its players
Of cource
During discussion Iāve found hunt showdown was an excellent reference case for redemption of a live service game.
is the ranked restriction for masters+ in squads a permanent mechanic
Ranked in general is being reworked/worked on. The current system is temporary
i think it's safe to say literally everything is temporary in terms of systems
it's just the growing pain of getting through the systems that don't exactly feel good
I figured as much. Personally I think higher placements should have a slightly increased rp gain
^
heavily insinuated u were legend and blocked your name to make un searchable on supervive stats
Bro it literally says ONLINE, and you are arguing over this without the full context of why i provided thay screenie
Your nameplate appears ABOVE that
Bring this to the supervive channel this is irrelevant to this thread
LOL
you know on supervive stats if you were legend it would have a LEGEND tag right
careful you digging urself a deeper hole
Yes and?
Where are the receipts of me saying this lil bro š
You are proving my point š
Your turn now btw, you already lied about idk what being unsearchable
100% bait at this point
idk what this means, keep coping lil bro
We desperately need KP, Oath and Hudson nerfs (which will actually put Zeph back to normal too) THIS WEEK. The playercount actually starts to go down, not up already. All because the 1st 20h of play is just bad experience vs these lame comps. For an average player with now 100+ hours, they're still a problem.
We need a balance patch this week.
high top5 rate, good kd, doesnt matter where hes playing imo hes doing well and will get there naturally.
but stop argueing, you dont need to enter a dick comparison contest in a thread on a video game discord
actual playercount will always go down until theres a major update
thats the only time where measuring playercount makes sense imo
no comparison he asked for a receipt i tagged it
unfortunately he's been imposing the 'receipts' as he says in all types of channels
hes a demon
like what? this is not a dlc or mmo expansion. Patch notes don't make people come back. But an annoying balance does make people log on less.
and measuring player count for a live service game always makes sense.
Thanks for the glaze but my stats are legit dogshit compared to all the other GM+ players
Realistically in a comparison to other games's ranked ladders I'm probably diamond-masters
League has higher playercounts on every major update.
not an mmo
in fact
almost every game does.
Even dying games like dark and darker for example.
youre fine man, youll get there jsut stick to it
Nah im actually not interested to get legend due to how it works š
Top ___ in any games requires too much effort imo
I just want to be within a certain percentile bracket and im G
Actually not true, ranking shown only for top 100
Legend IS top 100 lol
source: i am the supervive-stats dev š
Based
How do you get the data to show 51-100 btw?
this is a limitation we have for now
do you have source code public? š„ŗ
Broke 10,000 barrier today.
Itās going exactly with my analysis and intuition.
doesn't take a megamind to know a game is going to lose players after it loses the initial hype and boost of promoting the game everywhere
it was fun at the start, now it's annoying
last post I will make about numbers on this post, but its not even a big enough loss for a mondya 9 UTC, its only 3k players 1 week after.
So yeah, anyway I would not trust this kind of analysis that analyzes everything on a vacuum chamber without taking in count other important aspects for the success of a game
yeah server got full of ragebaiters out of nowhere have no idea why

Like if you're justhere for hate
You can gtfo
= )
With love ofc
Letās keep it professional.
I want you to be productive.
See the implication and proposal, and objective of my posting and analysis.
if you are so professional why are you on a megathread about questions of the game talking about your so predicted playerbase fallof with your megamind?
Just flooding the chat with things no one cares about
genuinely amazing the entitlement someone can have
Do not make an excuse on the meaningless hatepost you did.
If you genuinely want to contribute, please read the materials first.
Letās keep it professional.
Shouldnāt bash ^ for discussing what he wants to discuss, isnāt against rules last time I checked, maybe not in this thread as it isnāt really on topic but thereās nothing wrong with it, if he keeps it in relevant threads if you donāt like it just donāt interact with it lol. People acting like your forced to reply and give your opinion
Unless it is illegal for someone to comment on playcount numbers in the rules I didnāt know about
which is legend
It is not, constently speaking about it add nothing to the conversation tho
Yikes man can we all just stop clogging up this chat with random crap? Dick measuring contests and "the game is dying" claims with no real basis belong elsewhere, not in the thread that is our direct throughline to TC. Don't ruin this for everyone else.
louis is a shitposter yall do not engage seriously
@boreal pebble Is it possible to make patch notes come out before the patches themselves? I'm asking because I run a Russian-speaking community and translate patches (we have a lot of people who don't speak English)
Joining the Question, for Wiki š
^ this
Pwer user: what is soulbound?
When you die, you don't lose your powers. If you respawn, you respawn with the powers that you had before you died. Wrong thread to ask this in btw
Thank you!
Hopefully we'll get new patch today or tomorrow
Right?
everything
even exotics
so if you have exotics for utility and use power user let ur team know, stuff like Abyssal eye
replicator etc
Big shoutout to the devs for listening to us on the masters+ restrictions
fr. I supported the restrictions but with the data they provided showing no tangible impact I'm very happy they're recanting it for you guys.
the big issue is that from my observation the mmr differential was quite large. So large that 2 masters players in a duo could still beat a 4 stack of gold players. I was still getting teammates who were in low bronze while I was trying to climb higher in masters.
changes are based, really appreciate the rapid response, it was only like 3 days ago Safelocked was talking about looking at an option C. I am very optimimistic about dynamic ante
I think it's very easy to get caught up in the "They're not updating fast enough!11!!!1!" headspace when the majority of us are inexperienced with game dev. But I do want to commend TC for how quickly they've been iterating and working behind the scenes. I know y'all can't tell us every little detail of what's going on at any given time, but I really do appreciate how open y'all have been so far with us.
You're sharing information when you can and it's obvious there is an effort being put forward by you guys here. It would be really easy to just not engage with us and make all of the decisions behind the scenes, but in doing what you're doing you're also helping create a community that involves not just the players of your game, but yourselves as well. I am an extremely anti-corporate/anti-company person so getting me to let my guard down in this community the way I have is a testament to the process
The description with data was important fr
I liked the idea of solo/duo and I supported it ahead of time, thinking it would lead to better quality games. It did not sadly, as it effectively just gave legend players ankle weights - so I'm happy to see it reverted 
Iām low-key sad they reverted the changes, the changes probably didnāt work because we still have mixed ques and poor matchmaking
Guess itās back to legend players 4 man stacking in my lobbies again š
Is your issue with legends or the 4 stacking?
4 stacking, legends is a secondary problem
Solvable by yourself
thats not a correct answer on a videogame with matchmaking
True, but until then that's an option
its fine now its the opposite, you were annoying with the revert we will be with the other part, embrace it
Sure LOL
and expect steamcharts screenshots, empty friendlist and the rest of mentalwarfare used
G
Both, 4 stacking is not fun if I wanna chill and play the game solo when friends arenāt online and I donāt wanna beg on lfg channels to play with randoms who might be just as bad, and the legend 4 stacks are the ones who be rolling the lobbies, most master players arenāt that good at the game they arenāt the ones from my experience who are rolling lobbies killing 8/10 teams, now those 4 man stacks instead of playing as duos like the last week will be back 4 manning and wrecking havoc
Got it, i don't think theres a proper solution to this except larger playerbase so they can split the queues up then
We all know the solution but it's not happening atm lol
Yeah, the only thing we can wait is for the new year and hopefully they do a big event and marketign campaing to boost the playerbase enough to improve ranked system
If there weren't so many crybabies with so much ego, from both sides, it would be a lot easier to do
We shouldnt disregard all of them like that, most of them genuinely are voicing concerns because we all love the game, apart from the few black sheep that literally give zero constructive suggestions
Moar money into marketing pls
discussing about it it's fine, but for the most part is 2 sides that do not want to change their view fighting to see who's the one that bends the knee first
It's like discussing about politics, 99% of the time nothing good is gonna come out of it because people won't change their opinion and will just fight trying to change yours.
Huh? Being firm on your stance is natural though? I think majority of both sides even understand the pain points of the other
Nah bad take sorry
I don't know what chat you were reading but both times they changed ranked system both sides were just insulting eachother, calling each other stupid for not liking, or liking the changes and not trying at all to understand eachother.
yeah of course, I just upped the tone now that I am on the opposite side :), I just need to calm about it a bit though I got too emotional
Kinda easy to focus on those particular ones ngl
Luckily, they also stated with the update that the higher elo matchmaking is being tightened. So if you are a lower rank, you actually might not end up with legends in your lobby as much anymore.
Came across some familiar names in games. Chipsa and hotbiscuit. Havent seen them in a bit. I guess once I hit plat the game thought I could play against them.
they said they did that before and things barely changed so im not to sure this will be a big impact
Oh of they tightened it to match legend and masters together then, fine I just climbed to master so my problem is exacerbated
I'm so happyy
So you don't want to fight people at your skill level? You just wanna smash newbies in lobbies? Isnt this one of the main reasons you guys were saying higher ranks should be limited queuing together?
He's baiting don't engage
I want to not face squads of 4, facing legends or platinums is not my main issue.
I feel as bad when facing a squad of 4 under my level as soloq and over my level, the SKILL LEVEL is not the problem, that would be a secondary issue for me.
I know you've probably explained somewhere before, but why not just find some people to play with? LFG channel isn't difficult to use and find people. I have only used LFG and found plenty of people to play with on Asia server, which already has less population than other servers and less compatibility generally because not everyone speaks English.
I hate the lfg argument because people shouldnāt have to find people to play with to enjoy a game
What if I come home from work trying to play some games but I canāt enjoy because my friends are over the age of 20 so they arenāt on 24/7
Then.. you LFG?? I'm literally in your position. I only have 1 friend who plays casually, so I found people lol
what do you mean
Now I have new friends, problem solved
What donāt u understand, someone shouldnāt have to find people to enjoy a game if itās a good game. Unless Supervive is never supposed to be played you donāt have friends online your point is not it
When playing league I can comfortably que ranked and have a good experience, I canāt do the same in Supervive
I'd argue queuing solo in League and Supervive is just as frustrating. Doing individually well but getting tilted at bad teammates lmao
I can still have a good experience in both, but would prefer friends in both
is frustrating if you dont enjoy soloq man, that is something that you guys need to work on, empathy. You should not see other's experience as your own because I and a lot of ppl just enjor soloq more for a lot of different reasons
I do understand why do you prefer squads, make a good effort and try to understand why do we dont, and we want soloq
I have plenty of empathy. The problem isnt your desire to SoloQ. It's your desire to limit other peoples experience to squad queue because matchmaking sucks.
I never said this solution was perfectly fine for both parties, it was a middle ground
I still think only solution is squads/flex queue and a solo queue
this was a middleground that subjetively improved the quality of the games the soloq players were playing
before 26th game was hardly enjoyable for us, from 26th to now, we had a blast
and now its back to not be enjoyable
so yeah, understand its not that I want you to not play with your friends, I want you to play with your friends vs other yous with their friends, and leave me enjoying the game on a solo/duo enviroment
I'm confused Sykii, did you read the tweet about the change being reverted? They have statistics showing that game quality remained roughly the same before and after the change. The numbers were almost identical.
I thought my game quality had improved too but those numbers don't lie, I think we were placebo'd.
Along with reverting this change they're also tightening the matchmaking for top end players so there's hope there that the stompiness goes down
Unless they tell us exactly what data is being used to determine game quality doesnāt mean the change is indifferent
there are things that are not measured just by numbers, you can not measure everything by winrate or total kills of the game.
Sahri tell you, @floral yew will tell you, I will tell you, games felt way better
That's why >28yo people play single player games now LOL
your take to a declining playerbase is to narrow it more? weird take. Also I work since I was 18 years old
so after 18yo I would've just stopped playing I guess..
??? Bro i was just saying older people tend to generally play multiplayer games less
Due to a variety of reasons, some yall mentioned already
This seems pretty cut and dry. The winning teams still averaged the same amount of kills per game. They were still stomps
???
You do not believe in stats and science?
i was trying to do this discussion the whole day bro xD
yeah but now the winning teams could be solo/duos. Maybe that is just current meta?
because Ive had stompy games now where I was stomping, before that team stomping was always a 4stack now it was achiveable by everyone
Placebo exists btw, what's your counter argument towards the stats mentioned by the dev tweet?
But were the winning teams comprised of the same players? Could just be that the number of engagements stayed the same and other teams won them now...?
Like those stats don't make much sense in a vacuum
the stats do not say anything about solo/duos being on a disadvantage vs 4 stacks, the stats mean the game kept being a stomp, which is true
but before the stomp was by the same 4 stacks now the stomp was achiveable by any squad
if the devs put the changes because they thought stomps would stop, then yeah the change did not work as they thought
yeah i agree i felt like the games had improved significantly. sad to see them revert it
stats do not show if the stompiness was caused by PUMPERS squad or a solo player before, you have to manually check it and subjetively analyze the games
i also think it doesnt take into account the speed of stompy engagements -- with 4 stacks it was over within 2 seconds. i felt way less of those on both sides with the changes
I agree of course, the game is stompy. You drop, get lv 4, books, get lv 5 on brall/zeph/oath and go fight other teams and snowball
restricting premades wont ever fix a metagame issue
I never played brall until this because I needed to play brall to stomp games, deny whisps and keep stomping the lobbies if I wanted to win points
And the nature of the game kinda makes it so any squad that gets kills is at an advantage to get more using their level/ressource advantage as well, so honestly not surprised the numbers don't vary all that much
again its a metagame issue not a 4stack issue, 4stack make it worse becuase they can do it every game consistently
Damned if you'd damned if you don't. Sorry TC y'all really have your work cut out for you.
Let's just wait and see how games feel and try to be unbiased about our findings over the next week+. The tightening of top end mmr should negate some of these issues y'all believe we'll face
again I will never complain about TC devs Ive said on 3 different sides I have nothing against them they actually have too much pressure
Yeah I'm kinda hopeful about that one, should alleviate a lot of the issues 
my keyboardwar exists because instead of ppl agreeing with us that solo/duo players need a way to enjoy the game we are being told to use lfg/antisocial/we have no friends/we want to be carried etc
Unfortunately it's kind of the nature of these big multiplayer games. Without the playerbase to support individual queue modes solo players are kind of screwed.
Maybe something like CS's open party feature would be a good addition to the game?
It let's you see parties people have set to open who are on the same server as you as well as their ranks so you can join up with folks really easily
With that I'm out, gotta start working in a few mins. Peace y'all!
the playerbase could be narrowed because we dont support individual solo/duo players, you will never know
But this doesnāt say if this is split between the same 3 teams or now thereās a mixture of 20+ winning teams
Instead of Timmy and friends winning by 20+ per game itās more spread with different teams winning
Isnāt that better?
Stats can be deceiving without the full picture
Today I had a match with Tom kick and arcane and we rolled the lobby, before it wouldāve been them 2 and their other 2 pre mades rolling the lobby for the 4th time in a row
20+ kill games can also be due to higher elo players being spread in more squads, surviving and getting revived
One thing Iāve noticed recently is teams arenāt eliminated nearly as fast as before
Many games Iāve had hand been high action but when looking at teams left we still have 8 teams left because people not being able to finish squads
I think this is due to the players getting better at the game but also multiple high elo duos being in the game rather then 2 squads, making teams are more equal in skill so those legends canāt easily wipe out half the lobby of gold pre made as they peers are present in enemy teams making it harder
cant wait for pumpers to have 20k rp and destroying soloq players experience in the process š„
Additionally Supervive is a very snow Bally game, 20+ kills for winning teams for all we know could just be the norm, if you win early fights you tend to have a big advantage and knock a lot out players, most games I win tend do be 15+ anyways, just unless Iām camp for top 3 and cheese for the win which I donāt do
My 2 cents anyways
Hate to say it but I think I'm done with supervive until the NA server gets fixed. It's really frustrating because I know it's not your fault and I really love the game. But jerking around constantly on 110-140 ping for so long on a server that I had solid connection with during next fest is too much for me to enjoy the game rn.
I have submitted info in https://discord.com/channels/852642429105995786/1313998507799220314 so I'm hoping that helps you guys out.
Just a rough situation with even rougher timing.
Update on the half life analysis: broke 20,000 today.
https://discord.com/channels/852642429105995786/1312372985968988160
relevant discussion ongoing here if you want to join.
Morning. š
Iām a little sick still, but feeling better than yesterday.
Letās see whatās in here today..
Sorry beforehand I was emotional after revert (?)
Oh, glad you saw @rapid yachtās update on the fix here! Next week. šš¼
Oh, itās alright.
But yes I think current hottest topic is ppl going over different channels posting Steamcharts screenshots
Honestly, I appreciate it when people are passionate.
Hahah, yeah - Iāve seen some of that.
I guess that is better than silent leaving š
100%.
Working things out together is also just more fun.
hey safelocked
Morning!
it's 4 am for me but yeah XD
The magic of timezones
An extra morning for you!
Hmm. The charts topic feels sort of..funny, in a way.
I mean we all want long life for the game
Agree. 
I think for me itās more like -
I want people to enjoy the game, take their time exploring it.
SUPERVIVE hits you with a lot - and I know a lot of folks donāt play tutorials. (I saw the skips, in both League and SUPERVIVE.)
Skip tutorial -> complain about being overwhelmed loophole
Thereās also more new surprises coming, for sure. But I did want to say that.
Haha, yeah.
some insides for us?
But also, gamers gonna game. Iāve rarely done a tutorial myself - so I understand, too.
Just outlined the next Fireside with @final spruce!
Its very hard to nail a tutorial for every kind of player as well
For sure.
oh btw while u r here
Today's topic?
Oh, yes - though, I did kind of like the day and date approach from a - players can read and experience the changes right away instead of worrying theoretically what the implications are. (saw that also a lot on League.) This use case makes sense though.
Could petition for Brall, Hudson, Oath, Zeph nerfs/tweaks along with fixing the server's propensity for ruining fights but it sounds like you guys are tentatively rolling out a fix for the server side of things next week?
Maybe we can share earlier for the translations to be ready day and date?
I agree that surprises a cool, but it's not cool to not be able to understand what's in the box after u open it
We were mainly just chatting since Iām a bit sick today.
Fair enough
Hi Safelocked feel better!
Yep!
Hudson, my man..
make some tea for yourselfā¤ļø
would be great
Funny thing about hudson is I think what makes him frustrating, his bulk and laser beam, is not what makes him strong, which is his barbed wire.
I help with patch notes, so will catch up with the crew on how to do this best. (Might DM you later.)
Also relevant: I'm currently on a 16+ minute queue for duos right now
Morning! Thank you!!
NA is at a less popular time rn but still this is a bit much
Oh, interesting. Iāll just spoil the thinking we have currently about Hudson, and you can also let me know more on the other aspects.
given the average duos game doesnt go the whole 20 minutes its an indication to me that there are not 40 people on NA duos in my mmr band atm
Weāve been talking about his mobility.
Heās supposed to control space, but heās also so mobile he controls your space.
queue finally popped at about 20 min
The minute our design crew framed it that way, that immediately clicked for me.
huh thats interesting. I remember the first mobility nerfs helping a lot since he had so much distance on his dash if you tried to get away he could chase you down and finish you
though in this current version of the game i dont think his mobility is as much as a problem, that might be biased since im playing jin who is one of the most mobile characters in the game
Seems higher than I would expect too. Double-checking - what Rank are you?
I think given fast ttk nature of supervive, it feels worse to face him than celeste. Celeste is annoying to engage but feels fair, hudson kills you while you engage which is what feels frustrating on trying to engage him/his team
legend #20something
Choc, thatās incredible.
Celeste pays a price for what she does and thatās, in part, only having 1 dash even on a lower cooldown if she cancels it early.
Hudson paysā¦what, exactly?
LMB“s life of the player“s mouse
We have other changes in addition, but yeah - I think mobility continues to be oppressive.
Doesnāt really help me in-game sadly. Hudson remains firmly on the āsimply not fun to play against even tho I can usually meme on himā list.
On the flip side, I do sort of love how he feels very MechWarrior because of it.
While I don't disagree, I think he controls too much space anyone with the same range or nearly the same range as him either has more commitment / charge up mechanics on their shot or they have other tools like Shiv's constant hopping around to help deal with the spray of death.
Coupled with his ability to toggle his spin up at will once the player is any good at all and you've negated his downsides while playing to his strengths
So thatās why I mention we probably need to do a multi-step change so heās not just getting gutted, but heās still him.
100%.
There's a lot of ways this could be tackled, like applying the debuffs from spinning up during the actual spin up not just when they "toggle it on" by feathering the threshold or by having his range gradually increase like his accuracy does so he doesn't out-poke people who are supposed to be the best in that category of play
Me, wanting to drop patch notes but itās almost next week!!
I think the simplest solution is applying the spin up debuffs to the entire bar (maybe have it scale with % filled) so they can't just freely toggle it like they do currently removing all his weaknesses and instantly switching to max range/mobility/turn speed
agree, for the little time i played hudson i felt the most satisfying thing was trapping people with barbed wire or cutting off escapes, so as long as he still has traps he will be fun for me
That way he's not gutted and still feels intuitive to play while having more commitment to his damage/life steal
Hey we talking about hudson 
I have a hew things to say about him
Ive been gathering feedback for a few days now about him. 
Yeah there's countless channels at this point
I hate when he prevents Celeste + Void combo
Go for it! We already have a set of changes for next week, but also for January too. Could be helpful for step 2.
I think the spin up change would do a fair bit but honestly I don't think he should have 2 dashes and 3 barbed wire on short-ish CDs. It's kinda wild dude can get most of a felix ult out of his dash on the same CD as Felix's little hops xD
Similarly, his barbed wire is some of the strongest area denial in the game along with his range/sustained DPS, at the very least consider it being 1 charge + 1 charge instead of 2 charges + 1 charge
Ok so I assume you are cutting his mobility down cus that was a thing that came up a lot. Most complaints have been about A: his range and consistensy (low down time) and B: his mobility
These changes are more drastic compared to simply putting commitment into his spin up though
Maybe something like base ms nerf would work for him? In addition to smth else
ALSO I have a few ult bugs ive found with his kit and His passive has weird bugs
Decently frustrating trying to zone mobile people out as Void and constantly being reminded that Hudson barbed wire would do the same job far better with considerably less interaction required.
Crassard, youāre on fire today. Bless you.
I'd rather not nerf the base move speed since his spin up is a multiplier that makes him almost stationary already + having the spin up debuffs apply the entire gauge would feel ass then
Here is a little ult bug
Also hudsons passive doesnt work with last stand. and neither does the ult heal
oof
So he could be more op? š„¹
Did see the comments for sure. Itās also a mix of reading, playing, and the design crew thinking through the problem.

tbf item/equipment interactions are bugged across the board though like Zeph refunding half his heal cost infinitely with mind blade but Myth and Elluna not getting anything from it on pretty much any of their abilities
Watching this now..
I like how the vision cone is VISUALLY there but not actually there
I remember the old hudson design where he had a big dash when not in spin-up mode and a micro dash when in spin-up mode, which i really liked, but since spin-up mode was revised idek if that could work anymore
the 2 dashes were on separate cooldowns too so it was interesting to manage
Oh, huh.
I'd be kinda okay with that, if he's gonna have 2 charges make it so it's the mini/EX dash like other double dash characters
keep it simple and just use the same ground/air dash mechanic the others use since his big air dash is hover jets or w/e anyway and it'd still work thematically
If we did that though I'd want Felix's little hop to either cover more distance or get a shorter CD lol it's a bit feelsbad that everyone is faster and out ranges the little guy in most fights unless you ult in
Ive gone around asking other hudson mains what they would like to be changed and ult bug fixes came up a lot. We sometimes wish we didnt have to level it 
Hudson's ult is kind of a meme lol it executes wisps but Brall can do that, get empowered, heal, and reset it so .... Hudson's ult just feels like a silly meme by comparison
Barbed Wire coming up is interesting. Thatās one aspect I think itād be helpful to hear how you guys would prefer it. Is it just tuning?
Also most hudson players wished for more intersting lvl3's
remove a charge, simple and somewhat drastic, but also reduce the damage
The guy gets a tonne of damage from his main weapon he doesn't need the damage help on his wire. keeping it as a slow/ground is already stronger than every other CC in the game aside from maybe stuns just from the sheer duration/area denial of it
I don't think damage is the problem here tho? CC is
Yeah, this is sort of what Iām getting at.
Would you guys prefer - charges down, fewer types of CC, a different shape of ability, etc.
The problem is it'll deal like 400 damage because you touched it and since it slows you're stuck in it racking that damage up a bit. It's already a kill condition for Hudson since it prevents you from strafing his mini gun
Some people dislike how wide it is and how willy nilly hudson can throw it. Most understand why its there and think its a cool one.
Stuff Ive gathered is that some would like it to be thinner. It cuts of entrances so and even on open ground its a really fat hitbox
ok, i need to go to bed now. Please discuss Amplifier. It's a cool item in a sense that it's changes your playstyle but I don't really like the idea of using only one of your skills and being constantly worried of using something else.
Less charges are a minimum imo
For me specifically, and this is in large part from a Void perspective, it's a thing of "basically everything I do for anti-mobility, Hudson does better with considerably less effort, generally less risk, and overall less engagement/interaction".
While I recognize that Void is not the end-all be-all anti-mobility hunter, it's just frustrating that Void has an absolutely meager 0.5s ground+slow on Q detonation (meaning hitting targets is subject to ping, reaction speed, having Q prepared at least 0.3s in advance, etc.) while Hudson is simply subject to putting his two barbed wire charges down before getting engaged on and, even if he misplaces them, he still has 2 dash charges to GTFO and attempt to fix his mistake.
I'm should also clarify that I'm not advocating for Void buffs here. It's fine that Hudson is better as an anti-mobility Hunter than Void or Celeste or anyone else, since that means he has his own niche/role/whatever, but I would argue that Hudson should still have to actually interact, have risk, etc., to achieve his desired outcome.
Amp nerfs incoming. Itās a Christmas miracle.
nice, best devs
Hudson bullets could cause you stutter instead of straight up oneshotting you in a blink of an eye, he could be more of an enabler instead of a murderer
Yeah it's kind of a polarizing item that doesn't belong in a game like this lol. Ghost/Myth Q Spam being some of the more egregious examples depending on game condition/location but it also removes most of the risk from Shiv and is pretty much BiS for almost everyone
Have a good night!
Less charges so it feels more impactful.
I sometimes wish it interacted better with knockbacks. Like getting thrown into it could activate something like oath passive. or bishop wall stun.
This tbh. Hudson isn't just strong, he just has more of everything He has 2 dashes that cover more ground than pretty much anyone other than Elluna. He has 3 barbed wire which single handedly do more than most other's have in their entire kit and he has his minigun on top of that
Could honestly reduce the slow to be a decaying quick slow when you walk throgh it
Makes sense. We were talking a bit about the size of it internally.
Brall mains spesifically mentioned its annoyingly fat
It should be large enough to shut down a choke point but not so large he can build an unassailable castle out of them lol
suprisingly elluna mains didnt seem to care
I like this comparison a lot.
Hudson + Oath + 3 barbed wire on the ground is like rushing D-Day man
Sorry Jess I couldn't get around making the arena visual paper š¦
I do like that nerfing Hudson will impact Oath.
Been busy on my game and side projects
All good! Hello!
Also, thatās amazing!
Hello
I have a lot of time to ponder Hudson while running around duos matches on autopilot, which often includes running away from a duo that includes a Hudson.
Also oath players are and I quote "Tired of babysitting hudson" They think he provides the team "too much dmg to NOT babysit"
Oath is a whole separate issue but Oath + Hudson is basic multiplication. DMG x TNK = Carry
lol
As an Oath player, I do appreciate a good Hudson. But uh, Iām good for a while.
Hahaha.
Any Christmas miracles regarding jin buff? 
Don't push too hard btw, it's the season of illness but still š«”
Yeah Jin is pretty janky but it's especially egregious looking at most of the cast next to Brall and Oath lol
Btw may I ask whats the "Design direction" you guys are taking hudson? (pls say more controller I beg
)
My only complaint about Jin is his existence. Nothing major.
lol
You either live long enough to steal everyone's kills with resets or you fold like the paper tiger you are
To @wind waveās point, I think weād probably want Void to excel more in the Controller space than Hudson. But weāre cooking on Hudson - will share more when itās more concrete.
Also his Ult is downright not fun to play with
Enemies know immediately which one is clone thanks to minion health bar, and it doesn't even listen to half the stuff it's supposedly meant to do
A little dissapointed since his character line thingy is "Overcloked point defense"
So it ends up being a discount flash dagger (Shiv) for 90% of the game
But ill trust you
Honestly Jin would be better off if his ult was just Shiv's flash dagger lol
Which is sad
Thank you! I appreciate it. We all went hard on OB, and weāre now going hard on getting December and especially January ready.
His ult should feel fun and impactful, not a chore to babysit or you just abandon to teleport to later
The roadmap is already evolving from what we shared last, heh.
I think he can still be this! But the shape just might be different.
Roadmap actually looked very hype , looking forward to it
I'm curious, is there any mana change coming? š
Clearly not a high priority considering what's on the table, but having news won't hurt anybody
Actually excited about new hunters
Yeah the smol hunter seems like my cup of tea as a character design
Every time I look at Hudson, my mind automatically goes to Legion from Titanfall 2 and I'm like "yeah OK he controls space with a constant river of hot lead, not by instantly killing anyone that enters a rectangle that he decided was his" and somehow my mind still refuses to acknowledge that Hudson has almost-instant-kill damage output.
I have more a fun update here too. š
I got Jin for the gameplay, the smol dood for aesthetic, TC is cooking some bangers catching my attention hunter wise
Legion is a pretty good comparison tbh, better than Bastion from OW at least
Beemo ? š«£
Bastion was reworked to not melt stuff so quickly while in turret mode + needed support and tank nearby
Hudson.. does all that by himself
Iāve actually talked to more folks about your version of how to present mana. Found it compelling!
something something ADVISE AGGRESSIVE SUSTAINTED COUNTERFIRE
lol
Ooooh
Hudson should be like legion,
Hudson is like Legion, if Legion had Northstar's mobility.
And shot northstars bullets
Its like if legions Long range mode didnt spend double ammo 
Stop, Iām already dead š
Hudson's thing should be sustained DPS but right now his DPS is so high and his sustain is so high he does more damage than most of the cast even the bursty ones aside from Shiv with her passive built up for Joule's dash ig. The time it takes for Joule to build her dash up is like 5x the time it takes for Hudson to just left click someone
He should be sustained and sustain himself not also out damage the entire cast while face tanking lol
Hahaha.
Honestly yea and barbed wire is way better than the little wire traps
I canāt wait for people to hear some VO.
We should add northstar into supervive
Hudson should probably also not be able to sustain constant firing for...forever. There should probably be some drawback/limitation/etc. to just nonstop holding M1. Doesn't make much of a difference in open areas, but gives him theoretical room for counterplay in more enclosed areas where Hudson's decided-upon rectangle might very well be one of the only ways to even get to him.
Are the new hunters being released for Christmas or Jan?
Jan!
And then on forward.
the over heat idea was tried and universally hated. Having the spin up debuffs apply the entire time he's spinning up is already a decent start. That, and reducing his base damage (and maybe have his range gradually increase like his accuracy does currently) and he'll stop out-poking the poke characters. I'd rather see his range just 100% of the time be his spin up range tbh but people might think that's too drastic a nerf
Is there any idea of how would unlock work? I have patron pack which I think will unlock them on release, but will new players have to reach a new "hunter unlock" to get them? Or some kind of special unlock to evade Smurf accounts to play the newest hunter (as it happens on valorant)
Id rather have the range stay but have the weapon have WAY more spread, and the spread to tighten up as you fire
One day I hope we have Hunter as insane as this, but at least we get smol dood
Quick TDLR someone?
Hudson gaming
the over heat idea was tried and universally hated.
Yup, but that won't stop me for advocating for some equivalent kind of limitation so long as he exists in his current form.
I'll happily advocate for other changes as well at the same time, though.
Nerf that big boi to the ground šš¾
Today is a small talk as Jess is a bit sick so no broad topic covered
Hudson gaming
Hahaha. Hudson gaming.
Looks kinda like some Maypul evolution /s
Iām tweeting Hudson gaming right before these nerfs.
HAHA
Btw jess can we have "Sexy santa Hudson" skin
Tbh though I want an unhinged nobushi archetype. I like archers and glaive users in games idk
I'm looking forward to the new character with rocket partners like Maki from Fire Force though
Martial Artist character when /s
Iāve gotten Santa Hudson, but not SEXY Santa Hudson.
My bets are santa Hudson and elf zeph
Look, if the people want itā¦
In Kk honestly though Hudson isnāt too OP but frustrating to play again, if they shouldāve around his power I think heāll be fine, like his damage being more ramping so the first few shots donāt just chunk you instead it goes from low to high, so heās still good at just holding a angle but canāt just sneeze and take half my hp
Is KDA Gragas all over again
Hahahaha.
Ooo, yes.
Im just bold like that
Cursed
That's just it. He's OP but not "more OP" than others the main problem is he's just too damn frustrating to even want to interact with especially when grouped with the others in the "OP Caste"
Yep. Thatās why changing the shape some will be useful in Jan.
Please for the winter skins have the effects be winter themed, so if it was Zeph his lmb looking like heās throwing snowballs šš¾ feels like some skins are missing the oomf which makes me wanna get them
Snow Day Bard is the best winter themed skin in LoL, y'all can pull this
There's no hot chocolate emoji..
Asking for a friend..if we had a summer skin line, whoās at the top of the list? Same with next winter.
Hudson
Hudson
Indeed , like me dropping lvl 1 on a Hudson and him 1 shorting me instantly isnāt fun, idc if the ttk is the same but Iād rather take 20,30,50,100 damage then 50,50,50,50 ( poor example but you get the idea)
In a slingshot bikini. Bright green preferably
HAHAHA
Also pool floaties on arms
Hudson Gaming 
Pool party myth please with her using those long swimming floaty pole things as her bow (noodles I think theyāre called?)
Also oath
Hiya 
Hello
Brall with a swimsuit and dark glasses would work wonders, and then yeah pool party skins all over the place with Felix being the best selling
Morning!
Shiv using a water gun (seems obvious)
Brall using a foam sword wearing a snorkel as a helmet
I know, I want summer "Smol Dood", and what looks like his train platforms are pool buoy toys I dunno how you say that
Brall with sunglassesā¦yes.
Omg
Hudson with just a fire hose
Actually. Wait, Shiv could be pretty cute.
When he uses hover wings he sits in a big inflatable ring?
Yes
Now I just want this as a Power.
https://www.reddit.com/r/SipsTea/comments/1h8laov/how_many_fish_can_a_duck_eat_in_90_second/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button how it feels to play hudson lmfao
I can think of one small little guy who would look great with a pool party skin
I think you know who I want safelocked haha
Event themed temporary powers
Seems to be were talking about skins is there maybe an idea to make default chromas? Kinda like fighting games where they just recolour the base skin in a few ways? I assume that wouldnāt be the hardest to develop but I could be wrong but could be nice maybe to throw into champ mastery? So certain levels you unlock different colour schemes
Why is this terrifying to watch??
Oh we are getting snowballs probably š
Gluttonous beast
Spoilers??
What if they made oath a very serious businessman who has a very large glass wall
Hahaha.
For legal reasons I must say I don't have any insider information
I love this.
Brall with a monado? That's a given
We have some of these! Planning to make more. The ones we do are more involved though, for sure.
Because any other animals it'd be a war crime lol imagine sitting in the sparkly remains of your fellow man in a dish while everyone you've ever known disappears into the mist and there's just this giant face devouring everyone
I want pink hudson
Some of these planned? Or some in game already? I already know we have skim chromas but Iām talking about for the base skins specifically
Basically Attack on Titans xD
There are base skin chromas already, check myth
Can u quickly grab a sc? Not on pc
Never knew this though
Imma afk a bit š
Not on PC rn but if I remember correctly it was myth
Guess great minds think alike tc should hire me š¤·š¾āāļø
Bye Nitpy!
Really do hope hunters journey gets more depth soon, feels quite unimportant right now with it not really showing your truly āgood with that characterā
This was what I was feeling. Thank you, lol
Also a lot of the name quests are insanity or don't happen organically at all
Is there some room to talk about hype squad? Why can we see the kills and wins of everyone in the lobby except them š
Can we talk how being the hype squad guarantees you go 10th?
What even determines hype squad
I miss hype squad having a number
Are there Hunters you have specific skill checks youāre looking for?
If would be nice if oaths Shield didn't shut down so much so easily
(Joule dash for example)
Iām also getting a bit dizzy, so I might need to stop in ten. Sorry about that all!
Ahh, I was referring to Hunter Mastery missions. But noted!
Blocking movement is one thing, blocking Line of Sight is broken as is the ability to ult, attack, heal, and do literally everything through it so bully to whoever you hit with your hammer even once as you pin them during stun and just 100-0 them with no counter play lol
Almost nobody can consistently confirm 100-0 kill of their own stun it usually needs the team to focus them
I play shiv and joule right now but I think someone else said the quest are either far too easy or far to unique to get. Additionally what you get doesnāt really feel that good. Getting a joule emote isnāt really something which I can use to put fear into my enemies unless I hit them with a āoh hiā before I shit on them (which I do, regularly š )
What if the LOS only counted oaths own hitbox as the blocker?
I think oaths Shield is very squishy realistically, but I would argue most movement abilities should at least merit a parry to shut down
Hype squad right now just feels really goofy
Feels like the lottery on who gets a bounty on there head
..yo I just got an entire rant deleted by automod lol
Gotcha. Talk to me about rewards - whatās on your dream list?
I know you mentioned a variant. Down to hear others too.
While we're talking about skins I wanted to share my love for all things "Joke Skins"
KDA Gragas is amazing, Definitely not Blitzcrank is fantastic.
I'd love skins in those lights
Yesss.
Slingshot bikini hudson is your answer
I'll just tl;dr the rant then
My friends who drift away from the game feel like theres no reason to come back
Hunters journey works up until about level 11 where you get a good pace of hunter unlocks to keep the game exciting, but after that point hunter unlocks are too slow, and the other unlocks in the battle pass are very boring. There are like 3-4 moderately exciting things throughout, and even they are mostly ~level 10-25. No one feels any incentive to log in to get progress in their battle pass it feels.
Ranked as retention works for some players but not all, and my friends don't care about ranked (especially in a game with a declining playerbase), so theres just no reason for them to log on really.
I'd definitely like a less corporate skin for Shiv lol
Casual Friday Shiv
Void Void (his model is just textureless and fully black)
This one might be a bit too much to actually be in the game lol
Has anyone suggested deranking barrier yet? So you won't derank instantly if you have 10 points in diamond 4 for example, but rather lose these 10 points
Hot dog slinger Celeste 
Outside of Hunters, what were the couple of other things that were exciting?
Ghost Ghost (he has a sheet over him with eye hole cutouts)
Slapping people with hot dogs would he an instant buy from me
FINALLY SOMEONE WHO UNDERSTANDS
Yea variants are my number one, would love maybe attachable cosmetics? Not sure how that would work in this game if at all but how valorant has gun buddies maybe something like that? Even if possible may kill effects although I assume those would be reserved for skins or even unlocking new finishing animations, idea wise Iām not sure as a lot of ideas could be reserved for paid feature but the mastery is hard to flex. For example the level 5 emote just doesnāt look cool, doesnāt give me the same vibe when I flash my shiny mastery in league as a example
Her wall can be a hotdog bun
barbeque master hudson and he has an apron on that says "Kiss the cook"
Now the real question: Just the weiners? Or are these fully loaded hogies we're tossing around?
Somehow, I feel like hot dog Celeste gets me in troubleā¦
BBQ dad hudson. His ult could be a chain of sausages
Gingerbread man oath?
I really feel like level 50 of the battle pass needs to be like.. phoenix shrike
and somewhere in level like 30-40 needs to be like moth glider / broomstick
I don't understand why refer a friend has not just a skin but 2 variants of that skin too, but the core progression of the game doesn't get any skins
This progression system is similar to valorant - at the end of that battle pass you get a knife skin (i think those are the most exciting skins in the game?)
The battle pass is pretty long, especially for newer players, and theres just nothing that makes people excited to get quests done or anything
Also @ quests (the dailies and weeklies) i feel like its really not obvious when you complete one, maybe there should be more fanfare there to point out that doing quests is a good way to get xp?
Rgr, thank you!!
I believe dota has a system where you can change different parts of your skin? Maybe something like this
Why are we still forced to unlock characters right away? Is that genuinely how you guys want it to be? Itās crazy annoying
Even something basic like being lvl 10 with shiv I can change the colour of my gun
That's rare and I think it's one of the only games to do that but it is cool. I kinda doubt these guys have the resources for that though
Honestly I imagined just the hotdog but whole hoagies sounds funny
honestly a better approach would be to give something like a ticket and then you unlock them in the character selection itself
Bishop Bishop (Dressed up like the chess piece)
A little Christmas Easter egg where Celeste ult animation turns her into a snowman
Just anything what we have for now, currency or whatever, I donāt wanna unlock characters when I donāt know if I real want them
Oh also we no longer get tc coins / vp for the battle pass? That would be exciting to have throughout too
I've had trouble getting my friends into the game with how steep the learning curve still is - there's so much to keep track of in the battle Royale mode that I've frankly forgotten how much isn't intrinsically known
Honestly though i think character skins become so much more appealing with vfx altered for their attacks. Gimme Hotdog vendor Hudson who shoots hotdogs and has a little hotdog stand table attached to his belly
You get a bunch of unlocks for free, far more than there are characters in the game. I don't mind it tbh as a way to "close your difficulty" and have it scale organically. That being said, having them all unlocked from the start would be nice but as long as they don't monetize unlocking characters like League I'll be ok
Iām probably tapped out today all - think the scrolling is getting to me.
Maybe it would be more exciting if the game did what most other battle pass games do - have a premium battlepass which costs idk.. 1k TC, but the battle pass itself gives you idk 2k TC, so you can buy the next battlepass and even potentially a skin or some emotes or something outside of the battlepass
There can be a whole hotdog themed skin line! 
Please no..
But definitely appreciate the ideas and cosmetics thoughts!
Street Food skin line. Each character represents a different kind of commonly seen street food
Have a great day!
I think I read somewhere that they planned on doing this
Not sure what you mean, I just want time to think about who I wanna unlock instead of 10 seconds before my next game pops
Oooh ok that's fair I thought you didn't want the unlocking method at all
Have a good one, all. Heard on more progression beats - I want them too, @wintry tiger . A lot of January work goes into this - Iām excited.
Arena is honestly more fun 90% of the time
I'm frankly too lazy to macro is the real issue
What about an "Arena" skin line? Characters reimagined in a gladiatorial style
I enjoy the "midgame" team fights
Sorry you are sick on your birthday safelocked :c
What are the chances??
Fate is a fickle thing
Live!
Health to you! ā 
Important question though, what type of pizza should I get?
Gas
Something without tomato
This guy cookin
No I'm just tomato intolerant
Also if we are talkin skins, I do hope we eventually get Trash panda felix, where he is a racoon and has a trashcan on his back
Cya Jess, rest well the team and you, stay strong šŖ
Feel better Jess! I just woke up after going bed super late last night cause I've been feeling like shit this whole week š. There something going around for suree
I'd swap mains instantly.
I hope we will eventually get a jin skin
I know one of my friends is really wanting this skin
Jinvestor.
I gotta see dude in a suit. Or at least a venture capitalist vest lmao
i think hudson's dash should be less of that Wings powerup and more of like, a gragas belly bump, both in utility and distance
the fact he can go SO far with it is nuts
and yeah the barbed wire nerf would be fine. i think he presents enough of a zoning threat with his gun
I was spreading the good word of Jinvestor earlier today lmao
One of my friends sent me this message. As the player with the most playtime on this character at all iterations with the highest degree of success this is just not the case.
Gunner's problem (and his problem has always been this, it was just much harder to run into in previous iterations) is that he is a bullet hose that cannot be beat when he is hosing. In previous iterations where he had less power he STILL could be an S+ hero if he played for the correct situations. These situations were much harder to access due to the various limitations placed on his kit which made him feel terrible.
The changes made most recently made it much easier to access these S+ power windows with much more room for error and made him less dependent on movement powers to access the S+ power windows. They also made his matchup into characters that out ranged him playable. While these changes were power positive, they didn't increase the maximum height of his power, they just made it possible for him to make more mistakes reaching it, lowering the skill floor. Gunner has always had a high skill floor because the character played heavily around positioning. If you positioned well, you would auto win. If you positioned poorly, you would auto lose.
Overall, this character needs a complete redesign to make his kit function for both the player and the opponent. He needs to have his minigun move away from his LMB to a timed window as a basic ability or his ultimate (cooldown, ammo, heat) with the option for him to reduce this window at great risk (stand still, vulnerable) and the restrictions removed (turn rate, move speed slow). He needs to have a different LMB. He needs to have his barbed wire looked at very closely (this tool is both incredibly powerful and incredible weak. Way too polarizing for varied skill levels. EG: Skilled players can get insane value out of this tool while lower skilled players get zero value)
Gunner right now is a problem because his window of power doesn't close. The counter play is entirely focused around positional outplays and the number of players that can reliably implement this is probably still in under 50.
If the changes made to the character focus on adjusting his power through number adjustments without addressing the severe flaws in his kit's design, they will ultimately fail. You might see less people complain about him but that will also be because no one is playing him.
I have said this about the character since April and this is the last time I will say it. Take it or leave it. But I think it would be important to consider that I do understand this character the most out of anyone that currently plays Supervive most likely. Please heavily rework the character. He needs it to function in the game.
And for the record- Gunner isn't even the most ridiculous character. He's probably below four others. The problem being that engaging in the counter play is so much harder since you likely made a mistake ten seconds previous and are unable to connect your mistake to the reason you died.
@digital bridge That is the gunner feedback I said I would send you and never did.
Spot on, when gunner turns on he doesnāt turn off, doesnāt feel like thereās much interaction except from those positional plays like u said
Felix's dash is like most character's ground dash it doesn't cover any distance really. Can we get it to have separate cooldowns for each charge. Not like Myth, more like Jin and Elluna since he needs to get in to deal damage moreso than most / he's kind of a melee character
What are the four others?
Hudson Oath Zeph is the meta + flex slot but Brall is at least the third for being ridiculous
PLEASE
Quality post. Big vouch.
No Luke is not here anymore š¦
Left with a banger
Sad
Things only happen when I am sleeping
Have you tried not sleeping?
Zeph, oath (the combat design in this game is really bad and characters that have strong defensive options are very powerful due to characters normally only having one path to lethal so when a character can invalidate that path while still having access to their own they are very good)
Brall (yeah this character just has no built in counter play and auto wins every single 1v1. I asked the dev who designed him what the counterplay was and he shared that the character has a predictable range. I don't have the time or the energy to explain why that's not counterplay. Just pray the character misses or otherwise you lose)
Bishop ( very strong character, struggles a bit because she was made to feel worse to play. She can still do some absolutely insane things)
Ghost ( currently held back only by zeph and oath making his poke useless. If those characters are ever adjusted (shield, heal) then he will immediately be the best character)
@green vault
Yeah- the recent changes have really shown me that the devs are not aligned with my understanding of the game and are very focused on newer players experiences and statistics. As such, I think it will be 6 months to a year before the game actually begins to improve if it ever does. It makes me very frustrated to have such a strong understanding of the game and for nothing to be done to address what I see as clear problems despite consistently raising them. Pwyff did say in general that they were very focused on the new player experience this year so I was willing to step back and coast and wait for the launch and see how they adjusted after.
I agree with oath, and maybe zeph but while brall can feel frustrating to play against as the devs mentioned in the recent patch notes, I don't think he's very op. Ghost and bishop are in a very good place rn, ghost is even a little on the weaker side
I will check out the game in 6 months to a year and see how it feels to play.
That's cool. I am not looking for your agreement and simply stating my understanding of the game based on my experience. Your experience may differ from mine, but you will catch up to me eventually
Neither am I, just to be clear, I'm just sharing my personal expirance and opinion (coming mostly from arena) and inviting a discussion
I find it sad because I really enjoy your input Luke
Also- I came back because someone sent me the patch notes. I do have one final Hudson thing to add. If you are going to make number changes like this to the character, please disable him and remove him from the selectable characters. He only will function as bait for new players who get excited about heavy style characters and be disappointed that they are unable to play him. There is no point in offering players a character that is this weak
I know you make fun of me but even back in Fangs, I really enjoyed our discussions
Based
He's not even weak lol
But he's still polarizing
Just throwing this here, a side-effect of over focusing on squads players is that those players tend to leave if one of his friends leave
@boreal pebble who ever came up with Joules Dragon skin and animations double their pay. unironically if that was her default skin i would have for sure been a one trick joule instead of a one trick celeste
that shit is sick
real
is it because the joule ult now looks like celeste ult? /j
Lawyers, I'm kidding, I'm kidding
don't do it
nope its just like. the most swag shit. and it speaks to my soul
It does look pretty cool
you know what is so funny, my first time seeing it was Dillon/Improving using it in the DUOS tourney and I actually just look baffled on what is going on LMAO
I had 0 clue as to what I was witnessing
because 2 teams frog jumped at the same time too
so my brain was just like fried or something LMAO
lmao
Morning!
Will start up the new thread in a sec.
I have a brainstorm request today, so might make that the focus of today.
š Should be fun.
Heyo
Sorry I wanted to get the doc done today (I have most ideas), but finishing Metaphir Refantazio took my entire day... and I'm still not done š
Afternoon~
Evening-
All good! Take your time. Also, great game.
It's really really good
Kind of miss Baton Pass. But still enjoying it, too.
90h in, right before the very final dungeon at the very least
Ohh, nice.
It's easily a 9/10, only hiccups I have is with how the class system was handled and how -(4th character) ||Heismay|| was done so poorly in that regard
Morning Jess! Hope you are better this week
Yeah I hope so too, that you recovered fully
Hellooo Jess !