#September 3-Day and Veteran Test Megathread

1 messages · Page 3 of 1

peak quiver
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Elluna will forever be bad as long as her identity revolves around being a rez bot

wide quartz
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Got it. Would you want Elluna to have more?

forest rivet
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I couldn't really participate due to work but what ended up being the points taken on Void?

limber tapir
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Zeph in this conversation also needs to let the damage happen, but in his case, he instant heals. Elluna heal needs time to ramp up, so you can stop her healing while it's happening as opposed to zeph, who just heals and you cant stop him in the middle of his heal.

sterile geode
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I think the big thing right now, is that Ellunas base kit (primary, secondary, special, and mobility) should not be changed, because they feel amazing to play with.

vagrant orchid
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I would look to add some additional way to do damage with Elluna where its high risk/skill -> reward.

drifting sparrow
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Unironically, I think some of this would actually be solved by giving her her old ultimate, because then she would provide healing though very minor, the backpack, and a decent teamfighting ultimate. Right now, she just wants to funnel somebody and look for Rmbs, but her rmb isn't as impactful as just a Zeph grenade, her healing takes longer than Zeph's, heals less than Zeph's, and can be canceled, unlike Zeph's, and her ultimate is just a worse Zeph rmb, kinda.

fading basin
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I think ellunas root is in a good spot, its a skill shot which gives decent value. My issue is the rest of her kit just either is really bad or isnt fun to use (not dashes)

trail lava
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i feel like elluna balance is where i think the healers should be and her not being viable is more a cause of zeph/oath being overtuned than her being weak. the main gap i think is that her heal is so weak in comparison to zephs that i feel like you can't really pick her over him if you need any form of healing

latent gorge
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I think for Elluna I like her RMB as well. It comes down to finding ways for her shift, heal, ult to be cool

grim falcon
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Crap I miss the start of elluna uuuuuh
Ult is boring to use

sterile geode
wide quartz
thorn sandal
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if she gets her old ult or a different ult she would be fine imo

grim falcon
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^

trail lava
fading basin
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  • Dash: one of the most fluid and fun dashes to use in the game
  • Lmb: doesnt really feel impactful and almost never care about the mark being applied
  • Heal: just a worse zeph heal, long CD almost same amount of healing
  • Ult: boooooooooring
  • Passive: like where it is and actually has depth to it

as chipsa said shes good balance wise just very one dimensional (in a bad way) and unfun to play

sterile geode
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It also does not help that Zephs healing is better then Elluna's but also FAR easier to use

limber tapir
# wide quartz Got it. Would you want Elluna to have more?

I think her ressurection ability is not... great. Sure, I love how she picks up wisps. But that and her root are the only reasons you would play the character competatively. She's very fun in pubs, don't get me wrong, and I'll acknowledge we aren't only talking about pro play, but imagine the scenario where characters are instant killing wisps and you're elluna.

And even if a wisp isn't instantly killed, if you're only going in for the res, you basically get to do nothing until someone dies. The problem is not with her specific numbers, I think the problem is with her passive playstyle because she has very little worth to help her team until someone dies.

In terms of preventive abilites, it's just how the cookie crumbles sometimes.

turbid vector
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like just

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imagine it

vagrant orchid
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What if her Ult could be cast on enemies for a different effect?

turbid vector
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Also btw..
my biggest issue with elluna.

SHE DOESN'T ACTUALLY HAVE A BACKPACK!????

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WHERE IS IT

rich coral
turbid vector
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WHO STOLE IT

trail lava
fading basin
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^

wide quartz
thorn sandal
peak quiver
trail lava
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her ult also just didnt make sense for a healer and felt super bland. This one is alot cooler and had alot more characther to it

wide quartz
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Well, but I do think the general shape of it sort of falls into a tough space. What do we want from a Support Ult?

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Right.

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I think that was the dilemma we even felt.

drifting sparrow
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This might also be a good time to mention how I really dislike all of the "straight-to-deathbox" stuff, like Brall's ult executing to deathbox, and Bishop's punch insta-killing wisps. I think it is kinda crazy that people complain about the cremation on Shrike rmb, but not these things.

latent gorge
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She is a celestial bunny so playing into fantasty of mobility combat medic would be sick and using the sky to help allies along the way.

RMB->Keep the same. (maybe change lvl 3 upgrade tho instead of just flat stats)
Shift-> Still double dash but maybe she leaves a trail behind at lvl 3 that allow allies to run on that would give movespeed (plays into movement and dashing around, also incentivizes trying to dash through allies which you want to do for heal cd)
Heal-> I honestly don't have the best for this. I like the idea of being able to throw it around and it being aoe, but maybe at lvl 3 upon completetion it increases fire rate by empowering people with stars.
Ult-> I haven't thought enough on so not much of an opinion here

fading basin
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Im very unsure what i want from ellunas ult as i dont feel like she really has an identity right now

trail lava
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for me elluna is the most "true" support that we have in the game so the fact that her ult has no offensive value at all makes perfect sense imo

grim falcon
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It does, the problem is all the others have an offensive one lol

trail lava
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zeph is the combat healer that can DPS just has hard as he can heal and oath is more of a tank than a healer but elluna needs to fit the role of being a pure support more than any others hence why i think the ult is really well designed

limber tapir
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TLDR:

Elluna to me has no preventive play, and this is a problem because her healing takes time to ramp up and is easy to anti-heal. Her main function is as a res bot, but then you have no real use until your team starts dying.

The other healers:

Oath has a shield AND a heal, he can prevent a LOT
Zeph has a multi person dash and his healing is instant, making it harder to anti heal a zeph.

Also, where elluna does no damage, oath's damage scales with his health making him VERY hard to fight, and zeph just hits like a truck and also i believe his self healing is still pretty good.

I don't think the solution is to add preventive abilites, but rather make her abilites less reliant on her team being weak first.
Her root is a perfect example of how that can be done (I really like her root!)

sterile geode
fading basin
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Yeah also the level 3s for Elluna is very boring

  • root: stats
  • dash stats
  • heal stats
grim falcon
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^

fading basin
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I want something more creative that actually impacts how i play for the level 3s

latent gorge
limber tapir
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Synoyd read my message ANGERY

trail lava
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does elluna dash still heal alliess it dashes through?

fading basin
wide quartz
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For the group - what they think.

drifting sparrow
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Yeah, I think people have hit on the really big thing, which is that she doesn't provide much value until you are losing, so you could just play an actually good healer so you don't get to that point.

marble granite
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I think Elluna getting a proactive combat medic identity would be much cooler

But I don't play the character so I may be alone on that take

eternal mica
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yeah, elluna should be the support that you are annoyed by the healing, stats she provides etc, if essense of elluna is being a "true support" then the idea of having an offensive ult or similar is not my personal favorite (meant to reply to chipsa)

limber tapir
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Hmmm idk about that. I like the idea she gets to be more active, I don't know if it solves the problem or if it's a bandaid solution

latent gorge
grim falcon
# wide quartz Oh, yes. I’m curious.

I'm fine with that, main problem rn is ult and lvl 3, also the fact she isn't the best healer nor tank nor anything, so the comment doens't really fix those

fading basin
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I think elluna has still has very good value prefight too, if you have ult you tell your team they can engage extra hard cus you plop it on them and they heal throughout the fight. Root is amazing for setting up plays and her dashes sets up angles. Shes not only just a omg my team is dying i can finally get value

drifting sparrow
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having an offensive ult would let her provide a bit outside of when her team is losing, and then she is a counterpoint to zeph a bit more, and they feel more balanced in terms of the utility they bring, in my eyes.

grim falcon
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Only thing fun with elluna is her mobility

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Heal is a joke if not level 3

limber tapir
wide quartz
turbid vector
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I do not play elluna

grim falcon
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Root was hard nerf and even if it's fun to use, zeph grenades is BEYOND better

latent gorge
slow tartan
turbid vector
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I would say her rez is the best one though

drifting sparrow
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Because Zeph is the true support right now, but he also provides team utility, CC, and a ton of damage.

turbid vector
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Like she is the hardest to deny a rez from

limber tapir
turbid vector
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with oath/zeph you can atleast do something to cancel their rezzes

fading basin
turbid vector
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most of the time

wide quartz
turbid vector
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because they don't move

drifting sparrow
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Elluna tries to be a true support, but she just doesn't do it well.

grim falcon
turbid vector
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yea

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it's also just

trail lava
turbid vector
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she lacks the most damage of the supports really

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I think that's honestly the biggest thing no?

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zeph/oath oneshot

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and heal

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elluna just stands there, watching you die, healing you and rezzing

limber tapir
grim falcon
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I mainly played elluna at first, and was forced to play zeph because she's been garbage 3 patch in a row

vagrant orchid
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I started with Elluna. I like her. But I switched to Zeph and found him to be more versatile.

trail lava
latent gorge
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^ yup

grim falcon
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And let me tell you, I don't see myself coming back to her if nothing change , only thing good is the mobility, i can't 1v1 like i could

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Idk

limber tapir
grim falcon
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I have 0 fun when i play her

wide quartz
drifting sparrow
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I used to play Elluna in my first couple of patches, as a more supportive option for when I wasn't playing Shiv/Celeste, but then they changed her ult and it made me feel useless outside of Rmb

sterile geode
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To partially go back to my glider thing, because of how weak elluna felt last test I HAD to fight over the abyss, all of my good plays on her either involved fighting in the abyss, or insane escapes.

limber tapir
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I would like to know what the Elluna ult change was 🖐️

latent gorge
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I think with Elluna ultimate maybe empowering her autos to heal through allies it passes through and maybe does something else could be cool? Is this the type of offensive direction you think would be cool? @drifting sparrow

fading basin
wide quartz
trail lava
wide quartz
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Given some of the other things that have been said.

grim falcon
# wide quartz Where would you want her to shine more?

Heal need to be adjusted
Root is fine
Dash is the fun part
Ult is beyond bad
Passive is fun too

Basically she is the perfect abyss fighter where when I play her i just bait enemy to spike them because i can't do anything in 1v1

fading basin
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I did think that was a large part of her identity. As well as the burst shot was way more engaging to use with the timing of shots and waiting to use the sunburst until after youve marked them. Now there is very little to no agency in the marking

drifting sparrow
trail lava
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the heal is only shit if you compare it to zeph ngl, but thats just because zeph heal is dummy overtuned

grim falcon
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Numbers on the heal if not level 3 are a joke tho

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The concept of throwing it is really good

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But that's it

drifting sparrow
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Being mobile, throwing out RMBs, Tossing your heal around, calling down stars from the sky... That felt like this really cool mage/combat medic.

latent gorge
wide quartz
fading basin
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Ellunas heal is good, but i dont like the nerf to not heal at full capacity until lvl 3. Id rather tune down the numbers overall then and do something more interesting for lvl 3

limber tapir
sterile geode
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I'm just going to post the idea I had sent to Tehleach about her ult, but I think they Elluna’s ult should boop enemies away from her target, this can either confirm space to ensure a Rez, or be used more agressively to knock enemies into deathtraps or over the Abyss

wide quartz
fading basin
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Heal, dmg, CC is something shes all worse at
she gets statchecked hard dmg and heals wise

wide quartz
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Elluna’s backpack is signature.

grim falcon
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And would feel nice to use over abyss

latent gorge
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Her passive and being able pick someone up and take people to safety literally makes me feel like private Ryan. I'd be so sad to see that go

wide quartz
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I do think Zeph’s group traversal is also quite signature. Maybe that’s me.

marble granite
latent gorge
fading basin
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For the things i feel are a 100% part of her identity and kit is
-backpack
-movement
-root

grim falcon
sterile geode
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I honestly think Elluna’s damage should Ramp higher as she fights, like if you let her hit you with LMB a bunch, you are going to lose.

limber tapir
# wide quartz Elluna’s backpack is signature.

I would not touch her backpack im gonna be honest. If anything, I'd want to change her ult and her heal, and then add some nice lvl 3 uniques, ~~and then perhaps you can remove mindblade and let her ap scale with mana ~~ (dont kill me it was a half joke pelase wait)

sterile geode
drifting sparrow
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Personally, I don't think just giving Elluna more healing or more damage will make her better, I think her flaws are that she's a support that doesn't provide much utility.

turbid vector
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it feels so wrong she doesn't have one

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The wisps just.. float.

wide quartz
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Reading..

limber tapir
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Fate you cannot just emote yes to my no ANGERY PENSATO WTF BRO

latent gorge
turbid vector
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Yes I can and I will

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visual design is a huge thing

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if you don't understand why a character does something, or what they're doing

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from a glance at them

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that's really weird

wide quartz
limber tapir
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She doesn't need a backpack <-- i know the lore to an extent

wide quartz
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But we also tried some of it. Readability is also tuff.

turbid vector
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oh no sure she doesn't need a backpack to ressurect them

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but to actually carry them in it would be cute

drifting sparrow
turbid vector
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It's also just

grim falcon
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I don't want her to have a backpack, but a little pocket where she put the wisp could be fun to see

wide quartz
turbid vector
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why is the ability named it, if she doesn't use a backpack? y'know?

peak quiver
thorn sandal
wide quartz
thorn sandal
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i dont think giving her a backpack is needed

limber tapir
drifting sparrow
turbid vector
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yea mayhaps not, we'll see

mental pike
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It was called "Soulpack" on Tuesday, by the by.

wide quartz
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I don’t know if you want a more clever lore name for it. Maybe.

fading basin
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So what have you gotten so far jess? like whats the sentiment in your eyes about elluna

sterile geode
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Her backpack isn't even her strongest ability IMO

wide quartz
latent gorge
turbid vector
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cool

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also lowkey

wide quartz
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There’s quite a lot of posts! This is a great start.

peak quiver
turbid vector
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void is an S+ tier wisp rezzer.

wide quartz
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I do gotta run though.

fading basin
mental pike
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bye bye

grim falcon
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remember to eat jess

limber tapir
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Guys her whole shtick is that she gets power from the moon which is cracked (this is not leaks, it was in the playtest)

turbid vector
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bai bai jess

wide quartz
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Will eat. Will muse on Elluna.

latent gorge
turbid vector
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enjoy! ellunaheart

wide quartz
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Interested where y’all net out.

marble granite
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go eat, and enjoy! mythsalute

fading basin
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TLDR for my thoughts

  • Shes balanced right now in my eyes, but get overshadowed by the other characters that fills her role being overtuned
  • Her kit is boring right now outside of movement and root
  • Her identity feels a bit all over the place
  • Mark is very forget and dont think about ever again type of thing
drifting sparrow
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Bye Jess! Thank you for the chat!

sterile geode
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Her rez is good, but I personally have had some of my best moments as her when I am able to use her mobility, her picking CC, and her ability to rez allies all at once.

wide quartz
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I’ll probably check in if a new thought comes to mind, or a question from the above.

sterile geode
wide quartz
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Let’s make it a date to catch up again next Saturday at 10AM PST.

limber tapir
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thread lock then?

grim falcon
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Will probably be a new one next week

limber tapir
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¯_(ツ)_/¯

drifting sparrow
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nah, I think it'd be good to be able to come back and comment if anything else comes to mind in the meanwhile

slow tartan
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one place i could see to add strength to elluna is to do something else with her lmb passive. like something useful for combat. maybe a charm debuff that reduces enemies' dmg dealt for a duration, or like a micro slow that slows for 99% for .01 seconds and makes movement weird if elluna keeps landing her lmbs on you. these are just ideas that took 1 minute to think of so not actually these, but something to be proactive with other than rmb in her kit before your teammates start dying would feel good. i think i get dolphyvix's point about how elluna feels to play

fading basin
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I honestly dont think many people realize ellunas mark even exists

slow tartan
turbid vector
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Time each week converted to local is pinned too ^^

fading basin
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Back when she mad the sun/moon shot. It was way more noticeable and actually a thing you had to play around
its only dmg

slow tartan
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ive played her a lot in arena but i forgot how it works T_T

slow tartan
fading basin
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She basically had one shot like the one she had now that applied a mark, and then a burst of four shorter range "sun" shots that did more dmg if the target was marked. And you could shoot only the blue long range shots by doing good timings. So you were sure you had mark on before you went for burst

slow tartan
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that sounds crazy. was that fun?

fading basin
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yes, it felt way more interactive than the current version

ancient osprey
# wide quartz I’ll probably check in if a new thought comes to mind, or a question from the ab...

(Accidentally pressed enter lol) For Elluna my mobility gameplay fantasy is to feel like I am not as restricted with where I can get to in a fight (When I play well), but instead have to optimize my positioning all around the fight to optimize my value. So like constantly rotating to different positions within the fight, going from diving in to get roots, to pressuring from flanks, jumping back to team to heal, ect.

Last time I played a lot of her was the June test (She's been nerfed quite a bit since then I believe, not all bad), and compared to other Hunter's that I've been trying, it feels like she has very little agency to create an advantage for her team, and the ways that she has to mitigate a disadvantage have a lot of counterplay. It feels like it's a massive issue for her at higher level play. I think a big contributing factor is the tether ultimate having very limited use as a proactive tool.

The backpack slow also feels really bad to me, I would rather have a smaller shield from it than have it slow. It was already not a very effective tool into teams that played around it by just taking space & standing on wisps and the self slow makes it feel not even worth trying to go for risky revives because the slow removes the outplay potential, if it's just a smaller shield, even 1hp, I could at least have the outplay potential of being able to wasd & dodge everything to outplay that way.

For the machine gun LMB vs the pistol LMB, I think the pistol LMB made you think more in abyss fights, and the machine gun LMB made you think more in other fights.

calm basin
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They should give elluna an orbital stike she can call in /j

vagrant orchid
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Currently, Joule gets a UI indicator at max stacks and Elluna has no UI indicator for hers. It's all visual effects.

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Kind of makes sense, as Joules stacks are more important to her kit.. but I kind of prefer having UI indicators for stacks

forest rivet
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Still on Elluna?

calm basin
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Kind of

calm basin
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I really like the idea of rewarding elluna for hitting max lmb stacks on someone. It could be a burst of dmg or A dmg vurnerability for enemy. Or even cd refund for elluna.

Maybe like Rmb lvl3 could refund a part of its cd if you max stack someone.

Then you have a build for elluna that insentivises aggressio instead of safety (i am biased because I like being aggresive on her)

fading basin
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Something that would make use of her stacks in some wau would be very good for identity

drifting sparrow
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Zeph gets charges on his Rmb back when he hits back-to-back lmbs, maybe when she stacks up a certain amount it refunds a part of the cooldown on her heal, or something

grim falcon
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You stack marks on enemies and at full stack if the enemy get stun/root/cc you get your dash up

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And everything play around her mobility

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If so then bring back heal from dash.. Or we refund heal like pensato said, getting back support stuff from her speciality (mobility) is cool too

calm basin
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What if the ability you have at lvl 3 gets cd refund when hitting max stacks/hitting max stacked enemy

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Could go any way honestly. But I do like dash refunding. Tho both dashes or the "mini" dash?

grim falcon
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It would feel like it's almost as if it was an entire new passive rather than specific upgrades to her skills

drifting sparrow
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I think if there was more of a gameplay loop around the dash providing utility, either the rmb or the heal, then that'd be great, but as it is: It feels like her dash is just mobility for the sake of mobility. Maybe I'm missing something though

calm basin
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I like the idea of lvl 3 dash also giving movement speed to allies. Either in an area around the dash start or allies she dashes through

fading basin
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something that just gives her more agency (dont know if i used agency correct but it works in my head)

foggy sleet
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what is elluna passive stack you were talking about. never knew she has stacks

calm basin
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Basically when she hits you she applies a stack of "moonburn" each stack increases her Lmb dmg up to a cap

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Kinda like shivs passive but weaker. Its written in her Lmb description

wild inlet
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I was out yesterday while this was on ellunacry was mana talked about ?

grim falcon
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no

limber tapir
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It looks more like this actually

true condor
marble granite
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where brush boar lore

limber tapir
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I would liek to be here when Jess talks about how awful some of these hunter names are PepeSweat

fading basin
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I want to change the name Jin to Jim Prayge

limber tapir
ancient osprey
fading basin
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Well said Jay. Articulated alot of my issues as well i wasnt able to get worded

true condor
calm basin
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Just calling them Jimmy and hubby

wide quartz
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To get back to this - will review the Elluna themes tomorrow starting at 10 AM PST.

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The Oath convo in particular was really helpful; fixed a few bugs mentioned here. More to come soon.

calm basin
topaz hull
fading basin
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someone ping me when it starts, i will be knee deep in uni work when it begins

wide quartz
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Morning!

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Or evening!

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Have my coffee. At my desk. My dog's tapping around.

sterile geode
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@fading basin poke

fading basin
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pepesalute i am here

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so what are we doing?

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im scrambling to get uni work done, ive slept 12 hours in 3 days and skipped 4 dinners. im very ready

wide quartz
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Omg

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D-do you want to get some food?

marble granite
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hello hello

wide quartz
wide quartz
# fading basin so what are we doing?

I'll summarize what I'm seeing with Elluna just to have it all in one place. Was helpful for Oath. 🙂 And y'all can let me know if I'm missing anything.

marble granite
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i'm gonna make some chili spaghetti and be back for the convo mythsalute

true condor
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Woah

fading basin
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jess is typing a fat paragraph rn

calm basin
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So it seems

wide quartz
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For Elluna:

  • Players here generally agreed that Soulpack is her signature ability. One spicy suggestion was that because it's so powerful, it shouldn't exist, heh.
  • I think there's so much love for this ability and how core it is to her mobile combat medic identity, that I'd much rather find ways to make it work.
  • There was good discussion around - how should we tune Soulpack?
  • Typically, we try to think about what would make intuitive sense, and what risks the player is incurring when they're using an ability.
  • One lever has been the shield, and the other has been the slow.
  • Shield - One piece of feedback we'd get without the shield is that it would feel overly frustrating when an Elluna invalidated your Knocks - not so much because she has Soulpack alone, but that you couldn't do anything once she grabbed a Wisp. This is why the shield was helpful - it gave us a way to start finding a spot where it was just fair enough to give players playing against a way to combat it if Elluna wasn't being thoughtful about how many shots she was taking in the process, but also make Elluna players to feel like they had a chance to carry out the Wisps they picked up. There was absolutely a time where one shot just knocked Wisps off immediately, for example.
  • Slow - The slow in part helps with highlighting when an Elluna is taking that Soulpack risk. It gives you a chance to respond to an Elluna aiming to pick up a Wisp, since she's quite mobile (it's part of her identity!) I'm seeing some of the feedback here though of - does this go too hard, and does that then go against her identity some? At one point, we scaled it depending on how many Wisps she had - but keeping it a flat amount seemed to be a less frustrating trade for the Elluna player.
  • A fighter or a lover? - Some players love how she's just great at aerial fights, and have a lot of love for her LMB pistol trades. Some want the old optimization to give more interest to LMB. I'll be honest - when we switched to the pistol, I got immediate game feels love from the playtester survey. A lot of the themes were around satisfaction, and having less mindshare so they could focus on the mobile medic piece. So I want to be careful about where we go here, and what we're looking for.
  • Some asked about adding more utility to Elluna. I think some of our conversation went down a big...rabbit hole on this one. There was discussion around how Oath and Zeph had more utility than Elluna, so Elluna should get compensated. Others thought as long as Oath and Zeph got toned down, we should be careful about Elluna.
  • There was some discussion desiring the Ult to have more utility than it does now, and some discussion around the old Ult providing cover. While that was the spirit of the old Ult, players also felt that it made Elluna's identity strange in how it was more focused on AoE damage, and tuning it became even stranger over time. I've also gotten a lot of immediate Elluna Ult love in the player survey due to how sharp of a support output it's been, and how it leans into resurrection as part of her core theme. But also interested hearing about more ways to make this sharper, or clearer for you as an identity.

Edit: I typo'd and said "with the shield" - meant "without the shield."

wide quartz
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Obviously there were more themes here, but I think at least we can start here!

true condor
# wide quartz For Elluna: * Players here generally agreed that Soulpack is her signature abili...

I personally think that Elluna had to be very handicapped due to how her passive works despite not having played her much. She can pontentially rez her entire team by herself maybe multiple times or safely guarantee a rez if she's possible. Unfortunately I feel like due to the nature of the passive not having any sort of restriction besides the slow when carrying a wisp makes her overall power budget be entirely allocated to that, especially with her new Rez ultimate which makes this "power" more apparent.

fading basin
#

You missed when we talked about the mark

wide quartz
#

Ah, you just edited.

grim falcon
#

Hi Jess ! Pleasure to see you talk about the best hunter

wide quartz
wide quartz
true condor
#

Imagine the following situation where Elluna's teammate dies, she goes in and rezzes him again. He dies after some time like 6 seconds, she dashes in and rezzes him again, the same happens and she repeats the process during the fight. This obviously is only a example for thought not meaning that this is always gonna happen because smart enemies will stomp wisps or deny her from trying to rez. Even though this situation is much more frequent in arena due to how combat works there.

tepid yew
#

Hi Jess! Hi chat! mythsalute

true condor
#

I feel though the example above can be more exaggerated if you account for more allies being constantly backpacked in a looping cycle.

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She only has a cooldown to the passive if enemies deplete her shield or stun during the carry phase. Carry limit remains untouched. Even so its 6 seconds still which means there is possibility to rescue the wisp if its not stomped if you push enemies back.

sterile geode
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I think the only thing that I would actively change with Elluna would be her ult, give it something else, doesnt need to be a lot, but just, something. Cause it currently feels like I cant use it to make things happen, but only to stop things from happening, which feela a bit counter intuitive to her kit as a whole.

topaz hull
#

I like Seraph because she informs the way opponents and allies want to play. I do not like that her backpack is not a high skill moment that the player on elluna has to make meaningful choices to obtain. It doesnt feel like the "high reward" has an equally high risk for playing around.

I would like to see her punished more heavily for making mistakes with her backpack timing seeing as a good timing can auto win fights.

tepid yew
#

Something about elluna from me is she stands out kinda weird artisticly now? It feels like firefox / seraph are from a totally different game to the other hunters, especially now zeph has become way more.. cartoon-realism rather than being a cartoony aesthetic

fading basin
#

Personally i think her passive is in a really good spot right now. The slow doesnt feel too harsh, but i do agree its needed to not make her super OP like back in the day with it. Same with the shield. I think its a matter of people not having enough playtime against her, in higher lobbies its way more rare to get a res with her than against players with less skill. And i think with time that will fix itself as elluna is one of the more picked hunters.

For the lmb the main reason why i like the old version more is the agency it had with minmaxing the mark etc now it just doesnt have the same impact, kind of same as with the old zeph lmb/rmb.

Her ult im on the fence about, i think people are underrating the utility it has. But i think its a bit boring still. I dont know what i would change it out for, but i dont want the old slot machine ult (aka it was way too inconsistent in value)

true condor
#

What I'm trying to say is that her passive is very good because it has almost uncapped potential to potentially revive allies if the circumstances are favorable.

sterile geode
#

I do think her passive is fine, because if you drop your teammate, then you just mispositioned yourself really bad, and the slow forces you to actually think about when you can "Saving private Ryan" people

true condor
#

It's not unbalanced passive but takes away much of her power to let her have the passive the way it current is

fading basin
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i disagree on that, i think its very easy to play against it. And when people are able to play the game more it will become less and less strong over time. But right now yeah its still on the stronger side

#

I could see a nerf for now and then if it is too weak during opening months, a buff rather than having it busted and then nerfing it

lavish scaffold
wide quartz
#

@fading basin Just to restate what I'm seeing:

  • Currently, LMB shots restore Mana and deal ramping damage. And after not firing for a brief time, your next shot is Empowered.
  • You're looking for more LMB optimization beyond this. I think you were referring to some of the Sun/Moon iterations we did with LMB.
  • I'm seeing other folks who asked for some alternatives, ex. adding damage debuff (this might be strong?), adding CC to LMB (this is very strong.)
fading basin
calm basin
#

Having a little bonus effect for hitting max stacks on an enemy would be fun Imo. Gives you something to look for in a fight besides just RMB

wide quartz
#

You know what I also just realized? @topaz hull is luke!

lavish scaffold
true condor
wide quartz
#

I also didn't realize this is actually a mustard brand that I can buy.

topaz hull
#

Hi Safelocked

potent gust
marble granite
#

nitpicky no way

topaz hull
#

Jru bought some mustard I think, ask them if they liked it. I love it very much and order it by the case

potent gust
#

I'm on a bowl of cereals... yet it's the evening

fading basin
# wide quartz <@191903382280208385> Just to restate what I'm seeing: * Currently, LMB shots re...

I think my biggest issue with it is the visuals. I struggle so see when im max marked etc and im close to 1k games on her now. I think the CC/debuff is a dumb idea and would make her insanely busted (could be something less busted like a dmg burst, not too large though). But yeah something that makes you think more about the mark wether thats changing visuals or how the lmb works would fix my main issues problems with it.

marble granite
#

also got my chili spaghetti and I'm back

wide quartz
tepid yew
#

A frustration I have with seraph too is I think if she ults someone, I should reasonably be able to kill them + stomp their wisp without them being revived. it feels like if you can't kill + instantly stomp within ~1 second of her ulting someone, they are guarenteed the rez.
In my mind, the two options when she ults someone should be: Kill them overwhelmingly + stomp the wisp, or allow the ult to fully go off, and then kill them right after it finishes (with the latter being less ideal obviously), but the first option doesn't seem like it has enough leniency currently
3rd option i guess also just to add that you can knock her out of her allies range but that only works for a subset of hunters/powers, and i don't think having a knockback should be a required action for a team to have

calm basin
wide quartz
#

He's huge into cooking. And somehow also an insanely good engineer.

fading basin
fading basin
tepid yew
#

I also don't believe the ult cancels when she's stunned?
I might be wrong though idk

wide quartz
tepid yew
#

oh it does? Perhaps I have a skill issue then

fading basin
#

yeah it does, but the range is so large you have to overextend a lot to cancel it usually

wide quartz
potent gust
#

Ngl today was one of my anticipated day of the week

turbid vector
#

One interaction I love vs elluna is being able to knock her away/far enough to cancel het ult

#

With myth rmb

wide quartz
turbid vector
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Its really fun

trail lava
#

i love the counterplay to elluna ult, theres so many ways to outplay it. Reminds me alot of zilean ult

wide quartz
drifting sparrow
#

The problem I have with her ult is that it is a heal over time and a ressurection with a high cost (you need to stay in range, and you are slowed during the channel), but Zeph can just shoot his ult and it is a huge burst heal and a ressurection with just a fire-and-forget kind of result. You have no cost to the ressurect on Zeph ult, it does high damage, and it does high healing. Elluna's ult just cannot compete with that in my experience.

wide quartz
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I love that there's that dance.

wide quartz
fading basin
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I think the biggest issue is that stomping the wisp takes too long compared to the ult activating. So could make it a bit riskier with having the ult make the wisps more vulnerable and stomp faster or something that tunes that timing. Other than that the ult has a lot of counterplay

calm basin
tepid yew
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I don't have nearly as many issues with seraph ult then if both knockback and stun works. I do wish that the wisp stomping was a little more viable though nonetheless

sterile geode
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I love the "dont let the baddies get you" mini game from her ult

fading basin
#

also please chat, zeph being overtuned doesnt mean we need to buff elluna. THATS HOW YOU MAKE OVER(tuned)WATCH

sterile geode
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Agreed

wide quartz
fading basin
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thats the only gripe i also have with the ult. right now its a very get out of jail free card for wisps

wide quartz
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It didn't bother me as much since whatever health you stomp down is propagated to when they resurrect (ex. if you stomp most of the way, they come back up with that sliver of health.)

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But yeah, I can see how people could differ on that point, for sure.

fading basin
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Usually if that happens the ressed person has dash, elluna has heal, and theyre at the edge of the fight. so its very had to punish if they get up

long flint
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A sliver of hp into a dash into a heal

potent gust
long flint
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I find it annoying too 😔

tepid yew
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Also I know it might be controversial but I kinda miss when seraph had a heal on her dash. It was pretty overtuned the patch that we had that, but I liked the overemphasis on her dash in her kit, it made her feel a lot more unique as a healer and tied her closer to the action

wide quartz
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Right - you guys are like, hey. A wisp might be punished via getting stomped while being Ulted in that exact moment, but given traversal options and Elluna's heal to begin with, probably not punished enough (even as observed by some of the Elluna players here.)

fading basin
long flint
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Yeah I think the skill ceiling was higher with more options with the dash

potent gust
wide quartz
fading basin
#

I have a clip of me healing like 3k dmg in 2 seconds or smth during a showmatch (unless i had to delete it)

calm basin
#

I think the dash through allies could give movement speed instead of a heal because I find that to fit the mobility fantasy better. (tho heal would be way better)

wide quartz
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I think what makes it a bit tough tuning-wise is - what's the lever?

fading basin
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Would be not getting dashes back from dashing through teammates or putting it on an internal CD/or mana (make it take more mana when you heal)

wide quartz
#

If you're solving your mana problems, you can continuously Dash. If you put it behind a CD, it's sort of unintuitive.

sterile geode
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I know I've said it before, but I do think a little boop/knockback from her target that she ults would be really cool... for the counterplay part, I do think if you are executing an ulted Wisp, it should die

wide quartz
#

Well, so - we did have versions where there was a CD IIRC. I remember folks finding it a bit buggy-feeling.

drifting sparrow
calm basin
wide quartz
#

Since there would be times where you could touch a unit but it wouldn't heal. But then sometimes it would?

tepid yew
#

I think mana costs were the right lever

potent gust
wide quartz
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Mana is very important for this reason!

tepid yew
#

In any other game if you throw crazy HPS you run out of mana, even if you have built fully into mana. I don't see why seraph wouldn't naturally follow that rule

fading basin
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Yeah make dashes cost more when it activates a heal, if you do it more overall shes gonna be extremely mana drained perma

calm basin
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Manacost getting increased if heal? for multiple dashes

sterile geode
#

If her dash gave allies something, I think it would be a bit more interesting/unique if her dash gave a shield rather then a heal

potent gust
wide quartz
#

Hahaha.

fading basin
#

thats a discussion for later when dunmuir is here

potent gust
wide quartz
#

Two pretty cool ideas mulling around here.

marble granite
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my internet went out for a bit :(

wide quartz
#

Maybe also runs into some of the tank meta trappings folks were spooked of. But maybe cool?

sterile geode
#

I also think it would be co if she could give her allies the ability to apply Moon Burn... like a certain cool bass player

calm basin
#

What about movement speed buff on allies on lvl3 dash upgrade so you can play on that mobility fantasy ellunaquestion

fading basin
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yeah i dont think heal has to be the answer, but i would like her lvl 3 dash to be more interesting, whatever leach cooks up

potent gust
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Safelocked, I'm curious : have you tested a mechanic that gates total healing for the team unless you go back to a camp? I was curious of that

granite vapor
calm basin
#

ah

sterile geode
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Also, just to quickly say my peace on Mana then move on, I think Mana is a good system and fine for the game, as long as y'all dont add a Yasuo, Riven, Gnar, or aatrox that doesn't need mana, cause then it becomes a problem (at lesst for Supervive)

potent gust
#

Eh, I don't think that's it, but we all have our own opinions, no concrete science

drifting sparrow
#

A character with low mana costs will end up playing like a character with no mana costs anyway, so no point in making a manaless character.

wide quartz
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Yeah, I think there's something here about wanting to think about Dash positioning and optimizing it beyond Soulpack.

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And Ult.

long flint
wide quartz
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Maybe it's like..give me some optimization to think about before my friends get into trouble.

potent gust
sterile geode
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Oh wait, it's actually called soulpack.... welp... one of my jokes in the Elluna video is allready out of date lol

wide quartz
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Lol Major

sterile geode
fading basin
drifting sparrow
wide quartz
marble granite
fading basin
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I do think it feels a lot like she lacks agency in fights outside of her root (dont know if i used agency right)

drifting sparrow
#

Does her ult increase max hp?

wide quartz
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That also sounds strong. 😅

potent gust
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Btw I can't really be of any use rn, I don't play Seraph 🙏

calm basin
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I honestly think if elluna could give movement speed buffs to allies she could maybe protect allies better. Like if they are faster it means they dodge better = they stay alive better

long flint
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I like the idea of a lot of her power being around her dash

calm basin
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Same

wide quartz
#

I do accept playing against feedback too though, or as teammates!

fading basin
long flint
#

Another reason why zeph clears elluna rn xd

potent gust
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I mean, outside of the unfairness one edge case of Seraph's design meets (her managing to revive allies with dashes, one escaping and reviving the whole team), that's all I can contribute

calm basin
long flint
potent gust
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Longing for the day a character matching my fantasy releases... I'll be the first line of defense... offense? Giving feedback to it xd

fading basin
long flint
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Ah that’s a little strong but I think ellunas heal is the most counter able in the game, it’s so easy to see her throw it out and then anti heal

wide quartz
#

Yep, CD down, and doubled heal after throw.

marble granite
#

@latent gorge get out

drifting sparrow
#

I didn't think it did, but the problem I have with her ult stems from it not feeling very impactful to me, and it having a ton of counterplay. If you ult a wisp, they can just stomp on the wisp. You are also slowed so much and you are locked into being in relatively close proximity or the ult cancels, so you can't really run away if you are dived. Also, if your enemies simply apply antiheal, your ult is useless. If none of this happens, then you get 1 revive off, or you get to heal someone more.
Maybe it is just me, I know you mentioned that a lot of people gave immediate "I like this" feedback with her new ult, safelocked, but the ability feels so niche and unimpactful to me. I'll drop the topic of her old ult, but I really liked her old identity as this mobile support mage, with a lot of options for how to help in a fight, but now when I've tried her she feels like a mobile heal-bot, and that isn't very appealing to me.

fading basin
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i didnt like that change for heal. I liked it more before when she had the same heal always, especially early game the heal feels very weak unless you hug your teammates which is rarely the case with such a mobile character

#

rather just tune down the numbers a bit if it was too much healing before, since throwing it makes it heal basically nothing now

latent gorge
#

Hey yall! Unfortunately I won't be able to partake in much conversation today but something I wanted to say about Elluna that I was talking about last time was just making her lvl 3 on shift maybe leave a trail of moon/stars that when walking through it give move speed to allies. I feel a lot of the other elluna mains will go into depth about the specifics of her but I thought I'd restate just adding a interesting lvl 3 on shift instead of flat cd and how kind of "2D" her ult is!

latent gorge
wide quartz
#

(I just didn't understand, sorry about that!)

fading basin
#

Yeah, before it was the same amount of heal wether thrown or kept on you. Now it heals less when thrown unless you go lvl 3 heal (if i remember my patches correctly)

grim falcon
#

Uuuh

#

I feel like rewarding throw 2x is good tho?

#

Just the base heal rn is just really bad

#

So maybe numbers need to change a bit

#

But I like the throw mech

#

Add smth to a plain heal skill

wide quartz
fading basin
#

Yeah, before i threw it alot with the optimizing the burst at the end very fun. Now its not worth throwing it as the heals diminish too much.

potent gust
#

That was quite testing

wide quartz
#

Cool! Your feedback has been heard. 🙂

#

(I am definitely looking at tooltips post many changes. Haha.)

vagrant orchid
#

It adds to the risk/reward game though. Get close to your ally to heal puts you more at risk (and you are rewarding for putting yourself in this position)

grim falcon
latent gorge
fading basin
#

I believe the numbers are something like 50% less heal after throw and the lvl 3 brings it back to what it used to be

grim falcon
#

Wtf that's so bad ?

wide quartz
#

I would say...

vagrant orchid
forest rivet
potent gust
wide quartz
#

I would say - check out the next patch for this one. 🙂

fading basin
#

yeah it was in the evolving equipment updates

vagrant orchid
#

I think its fun yes. Any time I have options to get more out of an ability at an increased risk, that is decision making that I enjoy.

forest rivet
#

We still on Bunny? BunNod

calm basin
#

Yes

drifting sparrow
grim falcon
forest rivet
#

Elluna should be able to throw wisps from her backpack. Would be like playing American football. doge

grim falcon
#

But heared you cheekycashcat

wide quartz
drifting sparrow
wide quartz
#

It's a hostage situation!

calm basin
#

It would be very funny if activating Q while using passive would allow you to kick them with the heal lmao

wide quartz
#

Hahaha.

potent gust
#

Jess, I need the Tree Wrestler Hunter as an actual main

sterile geode
#

She.... she allready can throw wisps from her backpack

fading basin
wide quartz
forest rivet
#

I love it! You'll see her all of a sudden throw her friends into the abyss. rooDevil

drifting sparrow
#

What if Elluna could pick up enemy wisps and put them in her backpack...

fading basin
#

nah it was druid, leon was the no abilties accidental one

tepid yew
#

leon was spinning man

wide quartz
#

There was both!

potent gust
sterile geode
#

..... I miss gunslinger.... not the War criminal though... wonder how his trial is going

calm basin
wide quartz
#

The War Criminal is always watching...

wide quartz
fading basin
#

okay if we're done on Elluna im gotta get working on uni stuff, need to have like 4 pages done in 30 minutes. its all your fault Jess

wide quartz
#

Oh uh

sterile geode
#

Blame Beebo, easy scapegoat

forest rivet
#

Was there any other "out of the box" type characters like Void in previous playtests? With funky mechanics?

fading basin
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Just a checkpoint though, hard deadline is monday at 11am

wide quartz
#

Gotcha, that's a lot better for sure.

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But either way. Appreciate ya. Good luck on the paper!

wide quartz
sterile geode
#

Boats

forest rivet
#

Need more Chaos in this game. CatNod

potent gust
#

Need a Ent/Nature unleashed hunter to have my main, that's all. People found theirs, I love Supervive but I have to default on Hunters not really my jam 😔

forest rivet
#

I need a debuff/curse hero.

calm basin
grim falcon
#

Still need my water support that shield ally by using her own HP but I still didn't finished her yet... please supervive add a water support

wide quartz
tepid yew
#

If you wanted that kinda feedback I think fate would be more than happy to run another event

grim falcon
#

Yay new event

wide quartz
#

Hmm, I think the conversation would be nice vs. a presentation, so that I can ask follow-up questions - and also notably, see what the interest is broadly.

drifting sparrow
#

I've been cooking

limber tapir
#

(ping me for shrike and also for NAMES)

grim falcon
grim falcon
wide quartz
#

Yesss.

tepid yew
#

There was a followup chat after each presentation that bidbood and jmo had, i'm sure it would be reasonable to schedule the presentations for when you're around too

calm basin
#

Giving me the option to make hunter ideas is not a good idea rocketW I will be posting paragraphs

sterile geode
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I think we've slighly lost the script, lol, but I do want to get back to Elluna a tiny bit, I think Elluna has a perfect interactions with her trammates, okay interaction with her enemies, limited interactions with the world, and extremely good intra-action within her own kit.

tepid yew
#

Something that might be more interesting though could be fan concepts for items / powers / equipment

wide quartz
#

This might be a better summary than I could have asked for.

#

I'll add a bit more on what I'm also observing too, but I like that.

tepid yew
# sterile geode I think we've slighly lost the script, lol, but I do want to get back to Elluna ...

Healing characters are designed to control the interactions between allies, not the interaction of enemies to allies or allies to enemies as a general rule, so I think this indicates that she's in a pretty good spot imo
I'm not sure I agree with limited interactions with the world, other than that she's too good with her basic kit, so stuff like abyss / large gaps / hazards don't really matter to her

sterile geode
#

I do agree, wasn't really saying it as a negative, just kind of directing how I view her kits interactions, the environment stuff I was more meaning that she doesn't interact with walls much, which isn't necessarily a bad thing

calm basin
#

Have we talked about Ellunas lvl 3 ability upgrades, I have a few ideas but idk if its been talked about already

latent gorge
forest rivet
#

Next? pepeSip

wide quartz
#

For Elluna, I'm seeing:

  • I want something to optimize before my friends get into trouble.
  • Ideas thrown out there: An additional output on her Dash, a stronger thrown Heal, clearer LMB mark to communicate her LMB optimization and keep it more front of mind.
  • A second callout was - Ulted wisps are too hard to stomp; even at low slivers of health, it's easy and quick to recover with an Elluna on your team.
#

What the heck, my post is weird

#

Adjusting - now it looks good. Lol.

calm basin
#

Ignoring the passive and ult for a bit cus I feel like theyve been talked about enough alreadyrocketW
-I wish the lmb passive was more noticable and had something extra for hitting max stacks
-Hoping her lvl 3 dash would had an effect on allies (heal, shield or even ms. id preffer movement speed to allies you hit)

  • Q I want to be able to kick wisps around cus itd be funny
wide quartz
#

Okay, I think I basically have Elluna themes covered. Feels good.

#

Wow, it's already almost 12PM.

calm basin
#

I think id dont really have other issues about her (other then the ult and passive maybe taking power budget away. I have a slight hatred towards characters whose powerbudget is too much in one ability so)

wild inlet
potent gust
#

Then, what's the next topic at hand? Is it time? 👀

grim falcon
#

So the bump for the ult couldn't be a thing...?

wide quartz
#

Might have missed your callout on this one.

sterile geode
#

Ulting someone as Elluna booping/pushing enemies away

grim falcon
# wide quartz Tell me more!

Except when use for engage like "Ok I ult you you can engage" I find 0 value for the ult cause too easy to counter because ppl are already on the wisp when Killing my ally, would like a bump around the wisp when use on it to get my ally then dash away

wide quartz
#

Oh, hmm.

grim falcon
#

That's why depending on the comp I see 0 value in the ult rn

granite vapor
wild inlet
#

One idea I have for the ult that I think would feel better is being a chained heal and revive on multiple allies but lowering the healing on wisps. It doesnt feel like a very impactful ult to press a lot of the time but then can be frustrating to play against at times it heavily denies wisps

grim falcon
#

Explaining why I struggle to find it relevant

calm basin
#

Elluna forces the wisp to fart causing the enemies to get off the wisp. Then elluna comes in with a gasmask and saves wisp

wide quartz
grim falcon
#

And since I'm a distance I have no period of time to take it

sterile geode
#

I love the idea of the boop, but less for that reason, more for the possibility of being able to "Insec" enemies based off your allies position, or booping enemies into the heart

limber tapir
#

(also like half the characters instakill wisps)

grim falcon
sterile geode
#

Yea

wide quartz
#

We have reacheeed a conundruuum.

grim falcon
#

Imagine you ask your ally to throw himself off in the abyss to bump people in it then spike XD

wild inlet
grim falcon
#

Yeah that too that is a hard counter

wide quartz
#

I bet. The dissonance is MMR-related.

drifting sparrow
#

I agree with Gugusea, it always has felt pretty pointless to ult a wisp

grim falcon
#

There were sessions where I didn't use ult once cause depending on comp it's basically irrelevant

limber tapir
#

You only ult before someone dies now, and the ult is completely useless if that person doesn't die bc it barely heals, but it's also a gamble, bcuz a wisp can be insta killed rocketW

grim falcon
#

And it shouldn't feel that bad

wild inlet
#

Elluna as a whole is a character design that loses a ton of value once counterplayed properly and its because of how much of the importance is on wisp play

topaz hull
#

I think it can be great to ult a wisp. It forces your opponents to position in a certain manner which is predictable to your allies. If your allies do or do not capitalize on this... that is the problem.

limber tapir
#

@drifting sparrow what

grim falcon
#

And if I could do smth directly on the wisp I'm ulting then I could set up stuff

drifting sparrow
#

And she has so much counterplay against her kit, in ways that other characters can't be countered

drifting sparrow
potent gust
vagrant orchid
#

What if her ult could be used in a different way if not targeting an ally/wisp? Just spitballing

topaz hull
latent gorge
#

Something I'll say is as a protector main, I tend to find elluna's ult easy to counter by just standing on it

grim falcon
#

Only "skill" thing with the ult rn is timing when my ally will die to have the ult instant full hp/tp em when they die
But that is really bad and not you-dependant at all

wild inlet
#

also unless Im going crazy isnt the ult healing stopped while the wisp is being stomped ?

drifting sparrow
#

Or when the ally is antihealed, right?

grim falcon
#

Also too

#

Should bypass antiheal tbf

#

But then ppl will call it Broken ahah

wide quartz
#

I think maybe I'm losing the plot of where this group's at, heh.

#

It feels divided to me on how counterable Elluna's Ult is, or how counterable we want it to be, and by what.

wild inlet
#

I think the annoying part is there is no counterplay to wisp stomping unless you have powers to help protect the wisp. a knockback + passive pickup tied to level 3 dash to help pickups would be a really really nice way to improve her wisp play at the sacrifice of healing and damage

tepid yew
#

I'm not sure I agree with this latest set of thoughts

wild inlet
#

Ellunas wisp play at a higher level is argueably worse than zeph and oath because they apply so much more pressure offensively

latent gorge
wide quartz
topaz hull
#

I would agree. I think Elluna's ult is very interesting in team play but there are several mechanics that make it relatively pointless (wisp executes)

wide quartz
sterile geode
#

I think we are going a bit too far into "reworking elluna" rather then "small adjustments to make her feel a bit better"

potent gust
#

Ye, seems like it to me too

topaz hull
#

Is that a bad thing?

potent gust
#

If we could hop on and test things live, why not, but this could lead to an everlasting debate when there's multiple topics for today/tonight

wild inlet
#

The only other thing I will say is Elluna and Zeph in the most recent test did finally feel on a somewhat similar level which was nice to see considering their spot on teams is pretty directly contested between each other. It would be a shame is any big changes swung the favour too much either direction

limber tapir
#

I think maybe we focus on identifying problems, and solutions can be a secondary thought salute

latent gorge
wild inlet
wide quartz
# wild inlet I think the annoying part is there is no counterplay to wisp stomping unless you...

I would also say to this...if you're on the side of, it's too easy for Elluna to pick up Wisps (as @true condor felt), then buffing Elluna's ability to pick up Wisps probably looks like a very sour move, haha.

Perhaps, if it's a difference of MMR (I'm not sure, just theorizing based on moreso knowing some of the OG names here,) giving a tool that is high-MMR specific might make more sense.

#

That's where my head starts going, as I'm musing on it more.

turbid vector
#

@wide quartz would you want to be a judge on this? (More just talking what you think than numbers)

#

Like "I found this ability cool, this concept is interesting" etc

topaz hull
#

I think Elluna's kit needs a bit more agency that doesn't revolve around dashing through allies to line up her root. That play pattern is her one real moment. I want to see her have a bit more agency around her healing / supporting.

latent gorge
#

I feel part of picking up wisps and putring yourself in a "good situation" is a lot of the skill in the BR since the map could be chaotic, multiple teams, etc. In arena maybe the one team vs other it plays diff

topaz hull
#

Zeph felt really good because players can do things like this.

sterile geode
#

My problem is, Ellluna is not meant to play like that, Elluna is meant to be more of a combat scrappy support, while Zeph is a more traditional support

topaz hull
#

I think there is room to buff her passive and make her feel like the Mercy meme, but the risks of doing it at the wrong time should increase as well.

grim falcon
true condor
wide quartz
wild inlet
# wide quartz I would also say to this...if you're on the side of, it's too easy for Elluna to...

It why I think the level 3 dash could possibly be a good way to achieve this (I forgot to mention but I meant air dash on the initial cast since its a longer cd - not all dashes)

It only buffs wisp pickups against players that are proactively paying attention to people looking to stomp which would be much more impactful for high MMR but will have no impact at all if the wisps are being left along as they often are in less experienced games.

turbid vector
sterile geode
topaz hull
#

I think Elluna should feel like a hero when she resurrects wisps. I think that it feels pretty bad to be against that, too.

I think it should have a high risk when she messes up but that should be when Elluna players really demonstrate their skill on the character.

long flint
#

I’m a little confused myself with the sentiment that we should buff her ability to pick up wisps. Elluna was in a great spot a few patches ago and I it was pretty hard to finish off a team with an elluna because of her ability to heal and save wisps like she does. This was exasperated a bit with brall being omega broken that patch, but I like her power being around her mobility, I don’t want more options for the wisp pick up

sterile geode
#

Tbh, right now the best elluna's are the ones who can outmaneuver an enemy team and dominate the abyss

latent gorge
sterile geode
#

As well as getting clean revives, which she can currently do

wide quartz
#

It's why I think one way you can get out of this dilemma, perhaps. Is to think about - is there a skill check oriented towards higher-MMR players, that gives you clearance on your Ult resurrecting? (as an example of playing out everything folks have said.)

wild inlet
wide quartz
#

One risk that knockback presents is that the output will likely benefit all skill bands.

wild inlet
#

even after wisp is picked up there is counter play. A very long cd has just been committed to make that possible and chasing is possible

wide quartz
#

But, thinking in that vein, maybe we could put that output behind a skill check. I'm not really sure what that looks like, but yeah. Just starting to play around with the thoughts here.

potent gust
#

Chasing is possible but not always a favorable plan

sterile geode
#

Possibly make it so that Executing a wisp that is being ulted by Elluna guarantees a kill on the wisp

wide quartz
#

Oh, that's interesting.

long flint
latent gorge
#

This is an idea I just had, idk how anyone would use it but just spitballing here.

Maybe elluna takes damage while ulting (like she is trading some of her hp to get someone up). Maybe even if it fails she gets knocked with then (ngl that seems like ASS but I'm throwing this out there purely for speculation/idea building)

wild inlet
wide quartz
sterile geode
#

That's what I was thinking, it's a more guaranteed way to counter the wisp, what it's just completely free, and it would be nice to give her ult another option for use, or a different bonus for pulling it off

wide quartz
latent gorge
#

make her ult double the cd but on successful rez resets the cd

long flint
latent gorge
#

Oh yeah, I think the idea is cooked just funny af LOL

wild inlet
long flint
#

lol actually that would be too crazy

wide quartz
#

And yeah, I think that goes back to some of the conversation around - maybe it could be a different output.

latent gorge
wide quartz
wild inlet
# wide quartz Gotcha. So to say it back - you're like, I'm conflicted. I believe lowering Ellu...

So I think the level 3 should be something that isnt releted to movement. Possibly either something to improve wisps play like I talked about, alternatively something to encourage dashing through allies since thats part of the kit that is rewarded slightly from the lower cd but isnt actively incentivised. Maybe something like a small shield or heal when dashing through allies like @long flint mentioned. Probably without that antiheal part as well tho ellunacry

latent gorge
wild inlet
latent gorge
wild inlet
wide quartz
#

It's actually something I like about the shape of the Elluna + Bubble Blade combo. (Bubble Blade making it so that your heals apply a shield that's some percentage of your heal.)

latent gorge
trail lava
long flint
#

That would be cool, some characters applying lesser anti heal but that way everyone has a form of it in their kit

sterile geode
long flint
#

Can we stop tether helm from spiking tho? Or is that supposed to be a thing

lavish scaffold
potent gust
#

Yeeaaah, not a fan of it either

drifting sparrow
#

And also, if healers are being balanced around Bubble blade, it only makes the item feel more BiS/required. I've stated before that I'm not a fan of that so much though, so I won't clog the thread with it again.

potent gust
#

Makes everything flow charty, as it kinda implies there's one way out instead of being creative and having multiple ways for different situations

wide quartz
lavish scaffold
# long flint I mean there kinda is atm haha

My point was moreso that if everyone has antiheal to combat the large amounts of healing present then I'd argue that simply reducing healing would be easier rather than making antiheal a more universal thing that just prevents healers from getting to play a chunk of their kit.
Apologies for not clarifying that originally.

Universal antiheal would also just make vamp irrelevant unless vamp is allowed to heal through antiheal, which would be ??????.

wide quartz
trail lava
#

well i think one of the ways to solve alot of the healing issues that zeph/oath present is making anti heal be more accessible overall and giving more hunters sources of anti-heal but make it so that the easy to apply ones only apply at something like 50% and the ones that are bound to ults be 100%

long flint
true condor
wide quartz
#

(I should also make sure that's in the patch notes.)

trail lava
#

also some abilits shouldnt have antiheal that do imo E.G shrikes E

topaz hull
#

Yeah I have been putting it in my survey for around 8 months that the healing system needs to be relooked at

long flint
potent gust
#

Not to be annoying, but it's getting kinda late here and it's been 2 hours of Elluna already xd

lavish scaffold
trail lava
wide quartz
wide quartz
potent gust
#

Ye ye, it was definitely needed I wont deny it, had to happen

fading basin
#

the oath one was lik 6 hours

trail lava
#

in this current patch imo theres too many tools that can exploit lack of vision (stealth/bushes) and there is almost no tools that can prevent this. Even bonfires don't reveal stealth so having a tool like shrikes E fill this niche would be very nice

wide quartz
#

(Also true. Heh.)

potent gust
#

Other days that started at 3am for me, only waking up at 7-8 in the morning when you were well under way

wide quartz
#

Nitpy, what's your time zone if you're alright sharing? Pulled these up to 10AM to make it easier for NA and EU to participate, but also just nice to know if I can optimize more.

long flint
potent gust
#

Oh it's perfect time for me. I'm from France so it's UTC+2, rn is 10pm so it's not very very late, but it starts to be late haha
It's genuinely perfect time except for Asia maybe?

calm basin
#

its 11pm here

wide quartz
#

Maybe we can take a break from Hunters for a bit and do some global systems conversations, then come back to more Hunters.

trail lava
long flint
#

Why use shrike e when you can place a ward

wide quartz
trail lava
last rain
wide quartz
#

I want to learn more. Alas. It is 1PM.

wide quartz
#

But I want to learnnn.

drifting sparrow
#

I think Shrike has an identity, it is just a high-risk, high-reward identity. She does really solid damage, but she can't set herself up to do that damage very well. She's an X-factor. If you can clutch on her and your team plays around her, she's pretty solid. If you can't, then she isn't. I think the problem in high mmr is that it is almost always more valuable to just play something safer and more consistent, like Ghost, for example.

long flint
last rain
#

I think adding a ability with the intent of making bushes less deadly is always a good thing because bush camping is

Not good for spectators

Just not fun for either party

drifting sparrow
#

Even with scouting, I don't think her E is that valuable when it is just a glorified scan grenade. I think more could be done with her E, but it shouldn't necessarily be to the detriment of her combat ability by removing antiheal.

#

Also, @limber tapir we're kinda talking about Shrike rn. Shrike and Vision gaming

wide quartz
last rain
thorn sandal
#

anti heal item choice Prayge

limber tapir
thorn sandal
#

or anti heal power

topaz hull
#

I think making anti heal in its current state more accesible is a mistake.

last rain
wide quartz
# last rain I see what you are saying. Makes sense too

And that's not to say, we shouldn't give vision tools to Hunters! Maybe we just need to also figure out how to make the vision tools we're giving feel more satisfying, or more aware of the fast pace of the game, or something else.

drifting sparrow
#

I really liked Blade of the Third Eye, and how it gave scan grenades. It allowed characters who had a tough time checking bushes, but had a lot of mobility, scout pretty well.

potent gust
sterile geode
#

Tree jumpscare = best scare in the game

fading basin
limber tapir
long flint
#

No

trail lava
#

Imo all major forms of vision (Shrike E, bonfire and scan grenades) should all reveal anyone who is in stealth and anyone who is in a bush in that range.

wide quartz
#

Wait. We're talking about vision already. No! I must go!

#

Here's what we're going to do.

last rain
#

Lmao

drifting sparrow
#

I'll be honest: I think a lot of our gripes with vision gaming right now comes from how bushes are, for some reason, the best way to avoid being seen.

wide quartz
#

Next Saturday, we'll talk about vision. I must. We must talk about the information game!

trail lava
#

for me if you have used some form of active vision you should be rewarded in a way that gives you real information rather than just partial info

long flint
#

Bushes are so op

last rain
wide quartz
#

And there's a ton of things that are boiled into this. Hunter kits, Consumables, Stealth, Objectives, etc.

limber tapir
potent gust
wide quartz
drifting sparrow
wide quartz
#

All I want is for time to be the same...everywhere...

potent gust
#

You are really going Jess? Can't really get if it was for real or sarcasm

last rain
#

Well super early is a stretch im just a night owl lmao, these happen around 11 for me which giving a second thought is a really reasonable time lmao

wide quartz
drifting sparrow
wide quartz
#

That way you get the best version of me, also. I am but a small human.

last rain
#

I just tend to be either asleep or busy at 11 but i can try to make room as i wanna talk vision peekinghello

potent gust
#

One day I'll get my revenge on mana 😭

limber tapir
wide quartz
#

But I think I might like talking to to this group more.

grim falcon
#

Special vocal with Jess post NDA playtest? Idk if it's possible tho 🤔

last rain
grim falcon
#

Also with all we gotta still talk about, I feel like we can cover half the saturday's of 2025 already ahhaa

sterile geode
#

I dont think I need to say what I want back for vision 🐦‍⬛🌲

wide quartz
drifting sparrow
true condor
#

#BringBackBrushBoars

wide quartz
#

Unbelievable, I know.

drifting sparrow
#

Holy, devs actually are humans too

wide quartz
#

I do like cooking though, too.

#

Alright.

#

With that, I'm going to close up.

limber tapir
#

bai bai SCGwave

drifting sparrow
#

Same. Cooking is fun sometimes.

toxic depot
#

hey guys i just caught up on the discussion and im ready to contribute!

wild inlet
#

see you ellunahi

wide quartz
#

STEVENATOR WHY

thorn sandal
#

😭

wide quartz
#

If you guys have more thoughts on the vision and information game, keep going!

#

And I'll catch you on Saturday, same time, 10AM PST.

drifting sparrow
#

cya Jess! Take care!

toxic depot
#

Nah I'm mostly joking, I can wait till next saturday to talk about one of my favorite parts of the game 😄

grim falcon
#

We'll be there 🫡

last rain
#

I will be taking tmr to preach how i miss focus despite it being OP

potent gust
#

Cya Jess, have a good day!

latent gorge
#

Have a good day Jess! Thank you for your time 🫡

calm basin
#

Vision game? Spy owl. Give me spy owl. 🦉
Also a healing/healer hot take

When antiheal exsists it makes most fights where healing is involved kinda jarring. And promotes heals to be strong. Atleast imo. Because the healing needs to feel effective despite the anti's
I feel that antiheal should be a thing but rare and instead have a slightly more accessible version that just reduces healing. Some ults could have heal negation to counter the multi healer teams.

In my mind as more supportive characters are added the issue will get worse. Imagine fighting with like 3 healers on your team. One of you gets caught and doesnt get antied. They just dont die. Feels bad for enemy. Then other fight they get antied and insta die. Maybe a heal reduction would make the interaction little less jarring because the heals might save them barely.

I will say healing needs to be reduced baseline if you are going to add more healer characters and that shields need a mechanic to prevent them from getting excessive.
For example shields starting to decay after like 0.5 seconds after they are cast. Enemies can speed the shield going down but there is still a window of timing for them.

If heals are less effective then they are probably good in 1v2 situations where you manage to barely save a teammate from a fatal blow. Cant really save someone from an entire teams dmg unless the characters ult is literally meant to be a single target mega heal.

wide quartz
#

Morning! I’m sleepy.

true condor
#

yes

calm basin
#

Good morning

turbid vector
#

Hi sleepy

#

i'm fate c:

rose hound
#

I’m so eepy 🫠

turbid vector
#

hope you slept well though ^^

wide quartz
#

Pretty good. I think I just need coffee…

latent gorge
#

so real

rose hound
#

What’s on the agenda for today?

wide quartz
#

Information game!

#

Vision, vision tools, stealth, what we signal, what we don’t. All of it.

turbid vector
#

Raven spy
s+ tier power, really cool

rose hound
#

I was having fun with it

turbid vector
#

it is a little bit big atm though, it gives campfire vision when you put it on a tree

#

which is uh, a little bit too much i think, provided you can have 2 of them at the same time

#

Also the new vision through walls power - love it, it's really cool

#

I love that you remade this into a power, basically saying "we can't have it on an item.. but a power!? lets do it!"

fading basin
#

I think information game is pretty solid right now. Sound is in a good spot, vision cones, map usage (im a map fiend) etc feels good. My biggest issue is the counters to stealth is a bit low. It feels unfair to play against at times especially characters like KP or void who can 100-0 you very fast if they get close.

calm basin
#

Wasnt that like a little nda or is it fine to talk about the test stuff because we know the power names ellunaquestion

turbid vector
#

It's fine to talk about, just not share footage

fading basin
#

I miss having a solid counterplay towards stealth such as bonfires. They had the downside of money and nukes/people stealing them from you in various ways so it didnt feel too OP. But now stealth isnt affected by it and people just rock up on you

wide quartz
#

We saw all the Tree Spy love.

turbid vector
#

I think campfires should be allowed to be extremely safezones personally

sterile geode
#

Tree spy is back.... so I'm happy about vision musLUL

oak nacelle
#

Agreed, campfire should go back to revealing stealth/bushes

turbid vector
#

One thing i've said a lot is unreliable information is incredibly frustrating to play with

#

if i can't rely on the information, then it's practically useless

calm basin
#

I will say that id like ways to gather intel in the same vein as the birds that you scare.
-stuff like being able to see foot steps enemies left. As like a hunter kit part, item passive or just a passive power. I think that would be cool. I love being able to actually hunt my enemies

fading basin
turbid vector
#

as in like

wide quartz
turbid vector
#

I have a campfire

cinder axle
turbid vector
#

I can't guarantee there's nobody inside it

#

they could be in a bush

#

they could be in stealth

#

Another example would be myth passive

turbid vector
#

It reveals anyone below 30% health in x radius around her

#

It's not something you can ever rely on to scout enemies, because they may be on, say, 40% health

cinder axle
#

But yeah I think UAVs in their current state do too much and campfires should atleast reveal stealth, maybe not bushes idm that much but stealth definetly

wide quartz
thorn sandal
#

one thing i mentioned was making UAV's like apex, where it only shows in an area around the uav itself

fading basin
#

Kaiju eye is the best power in the game too, by far

cinder axle
#

Idk if id go that far but yeah its really strong

fading basin
#

i guess not by far. but its top 3 for sure

calm basin
#

You could also make uav's slighty less accurate. Or just reveal the closest team to you.

limber tapir
cinder axle
#

I think a really good change potentially to counteract how strong uavs and kaiju eyes are is to have them have a bit of a delay to startup but tell everyone that ur using it

turbid vector
#

But yea like basically.. if you can trust information or not matter so so much
an example in league would be 'I warded a bush, i'm safe from ganks' (but if the enemy can bypass it, with like a stealth- Then the ward is useless, but you play confidentally because you assume it's useful)

#

basically having no info on the bush would be better

wide quartz
#

Reading…let’s start with stealth since Synoyd brought this topic up first.

turbid vector
#

than 'thinking' you have info

#

Does that make sense?

oak nacelle
#

agreed 100

wide quartz
#

For stealth, I might start with - do we like stealth as it functions today?

fading basin
#

My biggest issue with stealth right now is the counterplay it has. Right now its see the ? pop up above you. Which is okay out of fights or chaotic scenarios, but if youre in alot of visual clutter its impossible to spot and a third party just ganks you

oak nacelle
#

I still dislike that there is 2 stealth, stealth that breaks from further away potion and the true stealth with the powers that let them get into point blank range and then it's too late. Idk how many times I'm like yo there is someone invis around and they're already on top of me getting cc'd by kingpin/void into insta death. This also goes into Fatestrikes point of the fake information because you don't know which one it is. At least in league you know exactly what champs you are facing and what type of invis they have, you don't have that luxury in this game.

turbid vector
#

I didn't even realise that

latent gorge
#

it is like twitch vs teemo/neeko stelath

fading basin
#

If every stealth was like the pots (like before?) it would be fine imo.

thorn sandal
#

stealth vs camouflage

turbid vector
#

The thing here is

#

you aren't playing league where you KNOW what the enemies have

#

They could be anywhere, they could be anyone.

fading basin
#

The stealth pots feel fine, but as phenom said the fact that stealth powers let you go BONK bonk for free basically is unfun/unfair to play against

sterile geode
#

I do personally miss having a character that could actively work with stealth as a function, and I do think it could be something fun to look into for the future. Like a character who's ULT is litterally just "I stealth"

rose hound
#

Yea I like stealth pots but stealth powers… I could do without personally

oak nacelle
#

Mod bypassing slowmode is op can you string your messages along like ours (I agree 100% with what you've been saying though, to keep the chat more organized and make it easier for her to read/respond)

calm basin
#

Id say I would be fine with stealth if it had a bigger reveal radius and if I had a way of knowing when someone is closeby. Sound queues?

silver sable
fading basin
#

in my opinion stealth was perfect the way it was before

limber tapir
#

I don't like how stealth just breaks for being near an enemy rather than for being in line of sight of enemy maybe? this isn't my domain tho so that's my only comment spin

cinder axle
#

I think mana cloak does need a more powerful invis then the pots have currently but also it shouldnt be as ludicruous as it is rn

wide quartz
#

Yeah, this point makes sense.

fading basin
#

I would be fine if the cloak (and the other invis powers?) was just revealed from bonfire and like 5m so they cant sit on top of you invis without being revealed

cinder axle
#

I think the question mark takes way too long to triggernd also doesnt really help u spot the enemy (maybe it should point in like a direction or smth

limber tapir
#

mana cloak should drain more mana than delicate battery can regenerate shyBlush

thorn sandal
#

we can probably take away slowmode for a bit?

turbid vector
#

Yea should be fine

#

it's off now

wide quartz
thorn sandal
#

if it gets too fast we can put it on again

fading basin
#

As mythi said, powers should probably be a stronger than pots. But something closer to pots would be better

wide quartz
turbid vector
cinder axle
#

If the power is the same strength as pots which it was for 1 playtest

#

it just wont be used

turbid vector
#

Pots will run out at some point

#

So they're already way stronger in that regard

cinder axle
#

The problem with this "true" stealth is the fact that the stealth revealing system is horrible right now, bonfires dont reveal it, the question mark and ! mark are horrible and dont actually reveal someone even when they are litearlly hugging u and if u have 1 mana item u can stay invis for 5 millenia

#

and if u ever run out u go back eat 1 food

#

and then do it again

calm basin
#

What if different types of stealth did a certain type of sound effect to notify you of their excistance? Like someone is smoke pots near id maybe hear a poof. If someone is using mana cloack id hear a buzzing sound. Or that stealth just had a bigger reveal radius. You could make it so an invis enemy running throuhg bushes makes less sound too

thorn sandal
#

and u can only place 1 ward which is the only thing that reveals it

fading basin
wide quartz
#

Or yeah, how do people feel about this idea?

cinder axle
#

This sounds horrible, and like another system you have to learn to distinguishe the sounds

calm basin
#

fair enough

latent gorge
#

I feel synoyd suggestion seems good, I am not super passioante about this subject but do think it is a good discussion to have : D

#

Unless it is a like "stealth" character, I believe someone shouldnt just be able to jump on oyu. Just makes unfun situatiosn most the tiem and it doesn't feel like they did anything "rewarding" for the reward of being able be on top of oyu like that

cinder axle
rose hound
#

Yea the meme-like sound and marks are funny but more confusing than anything for me imo

oak nacelle
#

I've always personally been anti stealth, they don't have it in other br's and I just think it doesn't work well in these type of games (even in league it is extremely frustrating). I know you guys want to fill the archetype of people who love stealth, but it was already removed from stalker because it's an unhealthy mechanic. I already know you guys are keeping it in the game so under that assumption it definitely needs to be more easily distinguishable in terms of current question mark/exclamation mechanic and bonfires need to reveal for sure

cinder axle
#

I get a question mark above my head but it doesnt tell me where or even a direction, and I get an exclamation mark if they litearlly walk into my 4head and by then its way too late

#

Currently u see like a shadow of someone when they walk into ! mark range but if that shadow appeared in question mark range and in ! mark range it just revealed them

#

it would be a lot better

fading basin
wide quartz
turbid vector
#

Also about sound: having sound only queus are really rough, especially for something you can't visually see
(I am baised as I can't hear that well)

ancient osprey
#

For invis pots/smokes, I find the invis to often be most useful when it goes away, telling you that there are enemies nearby, even if you can't see them yourself. The reveal radius is so large that the invis only feels useful in evading campfires or other non-player vision effects.

It's kinda weird for a stealth themed item to have this kind of utility, where you can use it to reveal enemies rather than hide yourself, but I think that usecase is pretty cool, it's saved me from getting ambrushed on occasion.

wide quartz
#

Ah, maybe your follow-up post already does - reading now.

calm basin
fading basin
cinder axle
#

I typed it pure garbage

#

LMAO

rich coral
#

Yo, I gotta go now though I have a few other points regarding "information game" subjects, how long do ya think you will have discussions today?? 😣

ancient osprey
fading basin
#

Yeah most of my bad experiences in the past playtests have been against true stealth powers ft KP or void or bishop ( 🖕 mythi <3)

cinder axle
#

and then they just die

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is so stupid

calm basin
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I always thought the stealth reveals you if you get close enough to them. I might be missunderstanding how stealth works. Never really been stealth cheesed beforeellunaquestion Anyone can dm how it works.

oak nacelle
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I think invis should be a mechanic that lets you maneuver around positionally whether getting to a better fighting angle or retreating, but I don't think it should be allowed that they're able to get into point blank range and have first move for free without being able to react. I'm okay with current smoke pot/invis version but maybe swap this version onto powers and just remove smoke pots. You can buff it by making the radius on which someone is revealed smaller/half of what it currently is? but I think this is much healthier than current mana cloak/new exotic stealth/brushwhacker

wide quartz
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What I have so far from the posts who want adjustments to Stealth:

  • Base Camps should reveal both Smoke and Stealth Powers.
  • Base Camps should not reveal players in Brush.
  • Stealth Powers should be stronger than Smokes in some way. Current suggestion is that they break unless near Base Camp.
  • Clearer and more immediate directional signaling for nearby Stealthed targets.
  • Some debate around whether different sounds should play for different types of Stealth.
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I feel like I’m still missing a few ideas above, but just so we have a working base to talk about. 🙂

humble shoal
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do you possibly know why they removed the ability to see what power/item the night 1 bosses have. i really enjoyed when i could use the info on my map to tell which was which. Felt it led to a more informed decision on what one i want to play for instead of the rng way it is currently

fading basin
calm basin
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To me its really sick when a kingpin manages to sneak near me through fog of war/bushes. I feel outplayed.
I dont feel outplayed when he B-lines to me in stealth. from infront of me. its funny tho as a jumpscare

oak nacelle
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Yeah I agree with that, I would like the info back on what things contain especially on such a vast map where rotations/position and pathing matters

turbid vector
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I personally think stealth should be a macro tool in supervive, but not be very good for the fight itself.
Basically you can position well without the enemy being aware you're there; but it doesnt allow you to engage a fight easily with

trail lava
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Mana clock should not have perma uptime with stealth that doesn't break when close

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And shouldn't be instant cast

calm basin
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maybe the mana cost should scale with use time?

trail lava
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Mana cloak right now is a significantly better than even the exotic stealth power and it's common as shit

wide quartz
trail lava
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I think it should just have like 5-10sec max uptime with a 20 to 30s cooldown

turbid vector
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also this is just a note but the 'turning into a tree when standing still' storm shift reveals people in stealth being there due to an animation playing

oak nacelle
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You don't always have a bonfire, my point clarifies that above so the actual usage of it getting into point blank range and having first move is unhealthy

turbid vector
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Which it most definetly shouldnt

violet tusk
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turn smoke consumable into a smoke bomb/grenade thats location based? similar to the new smoke clouds in the ice area

calm basin
fading basin
fading basin
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just dont let them walk on you for free is basically what im tryna say

calm basin
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I dont mind if someone walks up on me while behind me. I should have cheked but them walking infront of me should give away their position in my mind.

ancient osprey
wide quartz
fading basin
fading basin
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I dont really have a perfect fix, but if it makes it feel more fair to play against its 👍 for me

wide quartz
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I think what Jay just said is important to talk about.

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What do you want to use Stealth for?

trail lava
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Yea agreed pretty much

humble shoal
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can smokes not be the exception to the campfires revealing?

trail lava
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Stealth good for being sneaky and getting into postion

humble shoal
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simular to how they work in dota 2

trail lava
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It's bad for being able to one-shot someone from stealth

fading basin
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I pretty much agree with phenom

trail lava
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Stealth being op also just inhenritly makes kingpin significantly better

ancient osprey
trail lava
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So removing this makes balancing him alot easier

wide quartz
wide quartz
cinder axle
# wide quartz I’ll also take this!

ok so in the exclamation mark currently u get like an afterimage of people if they walk around in it. I think that if this afterimage was moved to the question mark zone instead and just make the exclamation mark zone reveal. It would feel a lot better

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im very bad

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at drawing

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i got an f in my drawing thing at school

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lmao

turbid vector
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It's great, we love mspaint art

fading basin
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I would like to keep the pots in still

wide quartz
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@oak nacelle Is there a reason you wanted to remove Smokes in addition to increasing reveal distances?

dense lava
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Using stealth pots to gain movement speed and rotate around the map has been really fun for me personally. I believe campfires should reveal you, and having a minimum distance that reveals you from the enemy is definitely a must

oak nacelle
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You can keep smoke pots the problem is that powers then become null if they become a smoke pots version

fading basin
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as long as powers and pots have different use cases in some way i think theyre healthy for the game

oak nacelle
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and no one will take them when you can pick up a full team invis that does the same thing

cinder axle
oak nacelle
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so just make powers have half the radius but same version of stealth?

wide quartz
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I need to pin up some of these MS paint sketches on my wall sometime.

cinder axle
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Could even go an extreme route and make it so pots can go through bonfires

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but powers cant

oak nacelle
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I feel like that is awkward and still gives fake info because u don't know what invis it is

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Also I just don't like having 2 different invis because you never know which one it is until they're revealed

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so how safe from the invis do I need to play?

cinder axle
turbid vector
ancient osprey
cinder axle
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the pots range is fcking massive

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u get spotted from like 2 years away

cinder axle
oak nacelle
cinder axle
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I think the game currently has information overload

oak nacelle
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I feel like crates not showing stuff is okay, but main bosses and objectives? awkward imo

humble shoal
oak nacelle
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souls shouldn't show either at that point

ancient osprey
drifting sparrow
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Just catching up, I think the info game around bushes is slightly weird rn because it is just the catch-all "avoid vision" thing, and I feel like a lot of people complain about that. My take is that bushes maybe shouldn't be universally good for avoiding detection, but I do like the occasional jukes by hiding in a bush for a moment

cinder axle
wide quartz
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Stealth

  • Like using it to be sneaky and get into position [some minimum distance away from another enemy team.]
  • Like being able to bypass a Basecamp with Smokes. Maybe capturing them too?
  • At melee range, getting ambushed from someone in Brush feels appropriate, and less so for Stealth.
cinder axle
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and right now there arent many objectives to fight ove

drifting sparrow
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With stealth, I agree with the others: It should mainly be a macro tool to hide your rotations and shouldn't be so strong for huge gank plays