#September 3-Day and Veteran Test Megathread

1 messages Ā· Page 2 of 1

potent gust
#

Next week I'm yapping

turbid vector
#

Permanent objectives are something i'd like to see experimented with

#

Like 'this is probably going to happene every game, at this spot.. are you ready for it?'

calm basin
#

I am reserving my yapp for talk about Elluna and Hudson. I have some strong opinions on them

potent gust
odd zinc
#

lvl 3s / lvl up core changes thoughts

  • lvls 1-2 often feel rly bad and stats i want dont get increased so im forced to throw 2 or even 3 points in a skill, makes my skill order feel much more "chosen" for me. before changes could still be that way (freeze wall -10s cd) and her other abilities could be (+dmg, less cd, etc) and still have impactful lvl 3s (ffox 25% cdr on lvl 3)
  • many lvl 3s feel very bad (all of assaults skillups feel bad, including 1-2)
  • lvl 3 diversity is good, being able to identify that diversity if a lvl 3 char has one option or another is important esp if they greatly change options that char has.
potent gust
#

Thus far mana imo is the biggest pitfall of the game haha

slow tartan
turbid vector
#

I do think mana is an issue that's just like

"nobody wants to care about mana.

Everyone builds manablade."

and that is the summary

potent gust
rose hound
latent gorge
grim falcon
odd zinc
slow tartan
potent gust
#

Be careful not to overload the hud tho, but ye

wide quartz
#

Another reason why there’s a tight range in how meaningful an ability upgrade should be.

grim falcon
turbid vector
#

I think a point kind of is

#

'its worth it'

latent gorge
#

I like the idea of lvl 3's being that sweet spot of just enough to slightly change how a character plays, but not enough to where it would actually be crucial to play around knowing people's lvl3

potent gust
#

It only happens in late game so there's an argument about it too

turbid vector
#

like sure you get a HUD element, but depending on how you do it may not even fill that much, and you'd get a lot more joy out of playing the game that way (having more unique abilities, weapons, etc.)

slow tartan
#

I mean I think seeing a Hunter is lv 6 and knowing they can only have 1 of 3 upgrades and I have to be rdy to play around any of them is ok for me but maybe that isn't actually ok, idk. we are talking about if all the ability upgrades did something spicy, so i don't know how that would actually feel

turbid vector
#

Possibly, a way you could do this is just 'remember' what someone had the last time you saw them, then put it on your capslock overview

#

Like how in league you have to tab to see weapons - i know this is a br so it's way worse and maybe wouldn't work but

potent gust
odd zinc
# latent gorge I have a question that I am curious to just hear your thoughts on. For those lev...

it feels bad to level up an ability just for the sake of getting to lvl 3 instead of getting any benefit from it.

i think in the first pt when this change was done to abilities my skill order on ghost was dash nade nade laser ult - - - ult -. i skipped every other skill upgrade because they did nothing. yep. my character had 5/9 skillups used by lvl 9, and 4/8 by lvl 8.

previously the system allowed for both the newer form and older form. maybe someone cares more about the damage portion. or the cdr portion. and sometimes u level up an ability 3x and u dont get cdr, the only stat u would care about for that button.

calm basin
#

I kinda like how in league cliking someone shows their items and stats in the top left corner. You could propably do something with that?

potent gust
latent gorge
rose hound
latent gorge
wide quartz
turbid vector
#

I think its one of the most useful ones because you choose to show it

potent gust
#

Does somebody have a clean ui screenshot at hand featuring everything thus far?

turbid vector
#

and then it shows you info you can't get anywhere else

#

It's incredibly nice knowing what weapons your allies are building, how much gold your allies + you have

#

it's not the prettiest? I suppose, but it really doesn't need to be, it gives information and it does so pretty damn well

#

oh wait i misread the question

#

Well if it's on your health bar/attached to it, the weapons pip would be the same but just indicate which weapon - I actually think that's more important than what tier the weapon is

wide quartz
turbid vector
#

So the easy way to do it could be like (Red icon with a 1 on it) for Vampblade lvl 1
and then you wouldn't need to give it more space, but it would still inform you of everything you needed to know

turbid vector
#

Ability levels are a lot harder and i'm not sure how you'd do those but, yea, maybe what zkken just made

#

lovely ms paint creation

#

I'd probably just make one of them show

#

like the one you made lvl 3

#

and then give each ability type an icon

odd zinc
#

that works until there is lvl 10 teams with 2 lvl 3 upgrades

with this u dont have to focus as much on the shape but rather the slot. or u can focus on the shape. w/e is more recognizeable for the player

turbid vector
#

then just put two

#

like

#

I suppose

#

The icons could pretty easily be related to the ability type;
Like lshift is dash, E is.. Utility or whatever else you wanna call it, rmb is like a secondary attack

latent gorge
#

That is A LOT of information to pick up on on top of actually playing the game. I wonder if newer players would be overwhelmed just looking at the health bar

Def wouldn't be against trying it though and seeing what other's think, I just will say it is A LOT.

grim falcon
#

You show 2 icons that are irrelevant

wide quartz
grim falcon
#
  • contrast can be hard to see for some
turbid vector
#

honestly just need to colour the HP bar

#

like how they were

#

like fortress soul makes it glow with the... door? yknow

#

that is very easy to see, and very nice

calm basin
#

You honestly could have like a toggelable stat screen you open with a button. Kinda like you would be scanning your suroundings

odd zinc
#

yea idk its just smth i made quickly for what would be visible for me as someone who mentioned it. im not a ui person.

turbid vector
#

so you just have enemy stuff there when you see them

wide quartz
turbid vector
#

Either way it's just a problem we'd like to see experimented with rather than you guys trying to design abilities around them not being visible

#

because they end up being less interesting that way

#

by a lot

#

kind of

wide quartz
#

Hahah. Well, we did have some difference in opinion there.

#

But I understand your point of view.

turbid vector
#

yea

calm basin
turbid vector
#

yea i mean

#

capslock is tab from league

#

essentially

latent gorge
# turbid vector kind of

But IS it being less interesting bad? I understand that the whole "why level abilities if they don't make a huge difference anyways" and I can understand it feeling bad from a fantasy perspective but with so many variables already in game, is having this one not as massive okay?

#

Like in league for example, the upgrades themselves for abilities are LITERALLY just stats. But the complexity of the game is on the map and in runes/items.

wide quartz
turbid vector
#

In my opinion, the main difference between league and supervive, and what draws me to supervive more (and i think this might hold true for a lot of players) - Is the ability to come back into the game, to have your skill matter. A fight isn't simply decided by 'This guy has 10 kills, got fed by some other guy, and now we lose because they can stat check us by pressing lmb'

Like stat's and stat checks are the exact opposite thing of what attracts me to this game- So if the only thing you grow by is stats then.. That'll just feel bad. Especially if these stats are like the ones in the new items, where you have either have them and you're winning, or you don't.

potent gust
#

League is, by reducing it a lot, a numbers game. How can my numbers go higher to crush the other teams numbers, and then seize advantage. Supervive is way more open ended, and the advantage stage resides way more into decisions aka how you use tools at your disposals, instead of using said tools to make numbers go higher (the main number in League are golds)

latent gorge
#

You can't have too many variables, otherwise you will just overwhelm anyone/make it frustrating to try and track said variables. Some players will feel one way about certain changes and what should be big and not, it just is finding what sticks and what doesn't

turbid vector
#

Supervive gives so much more agency to their player to make the right choices, to do what they want, to win the game.

#

Where as league its kind of just, the same goal you have to do, the same way you do it, almost always.

latent gorge
potent gust
#

You can win the game by third partying and being clever, despite being waaay too much behind. In League, you moreso win by just seizing advantage and tipping the scale of who has more actual resources (numbers)

turbid vector
#

yea

latent gorge
#

I've known @marble granite 13+ years damn near, please DO NOT mind him EVER ^_^

turbid vector
#

wait really?

#

wow

turbid vector
#

Anyway, levels being unique is important because they're part of what shapes this game - It's a choice you have to make

latent gorge
#

We met on eleague +10 years ago, looking for our next adventure as we sit in retirement aram que ^_^

marble granite
#

if you see me bully him dw, he bullies me in vive

wide quartz
#

Hahaha

turbid vector
#

That's wholesome, especially considering safelocked was a dev on league

wide quartz
#

We’re all growing up together.

turbid vector
#

yea i'm too young to know what those days were like

wide quartz
#

Thank goodness.

turbid vector
#

I was 4 when league came out ;-;

turbid vector
#

whats that supposed to mean xD

marble granite
latent gorge
#

Naw bring back 6 sunfire capes on evelynn

wide quartz
#

Someone’s gotta be the next generation!

turbid vector
#

oh fair

potent gust
#

I started League in mid 2016. Seeing the work Jess and the others pulled off back then put me even more in the rails of becoming a designer, always looking forward what they all pull off. LoL was not the game making me want to be a designer to be clear, but ye it helped a great deed and taught me a lot how to deconstruct designs

marble granite
#

it's fun to recognize so many names at TC after following league for so long lmfao

potent gust
#

Seeing the videos where dev talks was really inspiring

wide quartz
#

Man. Y’all giving me feels.

#

Thanks all.

marble granite
#

bellisimoh, safelocked, koalifier, new001, xenogenic, pwyff just to name a few

latent gorge
turbid vector
#

Thank you though~
You made these games we love <3

#

Yea i think at some point

#

skillshots aren't enough to justify having just stats

#

on level ups

latent gorge
potent gust
turbid vector
#

Especially in a higher MMR - If everyone plays really well then.. won't the team with higher stats just win?

wide quartz
grim falcon
potent gust
grim falcon
#

And you don't have control over it

turbid vector
#

Sometimes a team just gets objectives

#

is it skill that the bosses spawn near them? kinda

potent gust
#

Supervive shouldn't become a number game, it should strive for player expression and emergent strategies

turbid vector
#

yes that's 100% the biggest thing with supervive

wide quartz
turbid vector
#

Like obviously a lead should matter

marble granite
turbid vector
#

it's not that it shouldn't

#

but i'd rather have it be them using that lead in a unique way

potent gust
#

If you manage to win despite being factually behind, doesn't that mean you used the tools at your advantage more than your enemies, despite them having more tools?

marble granite
#

Nitpicky you haven't played in the past few playtests at all because of your hand right?

turbid vector
#

like 'oh, void has lvl 3 E and he used it to zone us from gliding' (whatever)

#

yknow?

#

than a 'ah their abilies just do more dmg than us

wide quartz
potent gust
turbid vector
#

yup ^^

#

it's why a soul like fortress soul is cool

wide quartz
#

Leads should matter. You should be rewarded for your positioning. Your macro, your PVP as well.

turbid vector
#

yeah 100%

#

I think they are mostly rewarded in powers

#

rn

#

Like you get kills, you get a pvp key

marble granite
wide quartz
#

There’s just some amount of - hey, I want that extra wrinkle in my upgrades.

turbid vector
#

you get an exotic power

potent gust
#

Leads should matter, as you have more tools, but the nuance should be that the one using their tools at their disposal better, should win still

latent gorge
turbid vector
#

lol

wide quartz
marble granite
potent gust
#

HAHA

turbid vector
#

It's always funny building walls, I remember a showmatch with double racoon, stealing 20+ walls

#

and casters being baffled as to how we got so many

marble granite
turbid vector
#

That was fun

latent gorge
#

Allow players to be creative, unqiue, and silly and they will find endless ways to do cool things you may have not even known was possible

turbid vector
#

^^^^

potent gust
turbid vector
#

that is the fundemental thing I enjoy about supervive

marble granite
latent gorge
#

We lost that match in the picture believe it or not but do you think we care about that? We won at heart

wide quartz
potent gust
#

I'm not one that have fun by winning. I have fun by expressing myself and trying stuff out. Supervive is literally just that, and I can win by creativity and expression on top

marble granite
wide quartz
potent gust
#

Something LoL allows less and less, tbf, and one of the reason I left playing LoL 2 years ago

wide quartz
#

But I definitely understand.

odd zinc
latent gorge
#

Also just to provide perspective: This is coming from someone that SWEATS games. I have hit masters a couple times in league and once in flex que so it isn't like I just play casually or for fun. In truth I LOVE competing.

But man to be able to do both is truly magic and I feel that way with Supervive and used to feel that way with league

wide quartz
potent gust
wide quartz
calm basin
#

I am one of those people who optimizes the hell out of a game information sponges but I have literally 0 interest in being competitive because it sucks fun out of the game for me. That is why I like suboptimal strats because they are challenging and fun to make work. One reason I enjoy supervive so much

wide quartz
#

Me: peering behind the curtain to see if someone will dare say the word casual

potent gust
#

I played Bard AD crit top and AP Varus mid as an answer to Ardent Meta. I loved doing that, but if I do that now, it'd be bad and I'd be flamed and reported

wide quartz
#

I love when people try new shit.

calm basin
#

Like for league. I know legitimately know every rune, champ item and ability and their rough cds and play styles. But I consider myself as hyper casual. One reason I hate playing league rn is because my aram mmr is so high I play only against sweats.

rose hound
#

3 dodged arams in a row now :')

calm basin
#

Ew aram dodger

marble granite
#

Yeah that kind of attitude made me lean away from queuing alone in League. I really don't like the antagonistic atmosphere for trying anything that deviates from the norm.

rose hound
#

4 now ;-;

potent gust
#

Top Tank Jhin with frozen mallet, AD crit top Bard rush statikk ie, Varus AP, Thresh AP mid, Pyke jungle, Yorick lethality jungle, Teemo jungle, Kled courage of the colossus supp, Poppy same supp... Ye, most of those things, stripped away

wide quartz
#

Sheeeesh

marble granite
#

I got 200k on blitz playing blitz/AP shaco bot with @latent gorge and bush cheesing with stacked boxes

until box stacking was removed, genuinely one of the worst fun bot lanes

odd zinc
# wide quartz Leads should matter. You should be rewarded for your positioning. Your macro, yo...
  • getting kills at min ~3 are really overtuned as they grant you ultimates. people still go for kills at other times in the game as killing people is fun and how u win.
  • for any other br game (apex/fortnite) it would be like getting a ~1400 health barrier for 5 mins(day 2 timer), ontop of the loot the have & ranked points.
  • often times kills earned in the first few minutes are because a team horribly messed up
  • a team who gets lvl 5 can pick whatever objective they want on the map and decide it is theirs until day 2. the only teams who can contest them are other lvl 5 teams.
calm basin
#

One of the funnest experiences ive had in league was playing old udyr (literall garbage in aram) and steam rolled the game by going a weird ap hybrid build. Getting called slurs by enemy team. My own knowlege of the game and ingenuity won us the game.

Had a similar experience in vive on kingpin when I took ambrush. Bushwacker and found the armor shred power. Suddenly 1 slam broke their armor and we won the game off my picks. Incredible gaming experience

potent gust
#

Coming from unexpected angles, surprising my opponents with quirky builds, that was my jam. I love playing tacticals, I love coming with strategies, Supervive is litterally a dream game come true

marble granite
calm basin
#

One reason I miss the owl power. It was really funny to have just an army of owls with me. Wizard beer maxing

turbid vector
#

thats how ff ult works with bungee? wow

wide quartz
#

There are definitely people who will rebel there, haha.

calm basin
#

Honestly fine with it. Even tho I love scrapy early fights

marble granite
turbid vector
#

yea

#

should launch you the oppisite way

wide quartz
calm basin
#

I feel like I am derailed from the topic. Whats the current topic rn

wide quartz
#

I think my current topic is now…sleep

marble granite
#

go bed

wide quartz
#

(It’s 2:30AM. Heh.)

potent gust
#

Ye, get some sleep, we need you in great shape 😦

grim falcon
#

I love this game man, sandbox is everything

calm basin
#

Good topic. Go sleep. Its very important for a healthy mind

marble granite
# grim falcon WTF AHAHAHAH

IT'S SO SILLY

if it is a bug, I hope they keep it but just make it go backwards instead of forwards, it's so fun

latent gorge
#

Get good sleep! We will be tehre tomorrow for the talk šŸ˜Ž

potent gust
#

Dw we got topics to yap about in a week, I remember it being voice chat something, will it be text/voice, voice only or?

turbid vector
#

goodnight!
Sleep well c:

wide quartz
#

Night everyone!

calm basin
#

Nini

marble granite
potent gust
#

GOOD NIGHT!

turbid vector
forest rivet
# wide quartz And! There’s also Powers and Souls.

I think this is another "over simplification" why do I have to know what level 3 ability my opponent has? To me it feels like a skill to know that at level X someone is able or likely to have hit a level 3 ability and I should through knowledge about the game know what all 3 of them are and how to identify them and play against them. I don't think we need visual indicators and instant knowledge to be able to play. It's like knowing what each characters ultimate does and be careful about that. In my opinion Pepe_think

calm basin
#

Like if you see a kingpin somewhere you have 3 things to look out for. Hook cd refund, the dash pellet spread tighetning and the FROM THE TOP ROPES. I think it would be fun to try and deduce what the kingpin has lvl3rd. If you see him use a random jump pad youd assume he has slam lvl3.

cinder axle
cinder axle
cinder axle
grim falcon
#

Ah I misread my bad, you're right for souls

cinder axle
#

Currently on night 1 there is 4 objectives, there should be 2 and then 2 on night 2

thorn sandal
#

agree

topaz hull
cinder axle
topaz hull
#

I am not sure that is more interesting or adds to the games depth

tepid yew
#

The circle is still pretty big day 2 / night 2

#

I think bosses and souls should be different times for a few reasons:

  1. the fewer objectives on the map at once, the more teams per objective to contest it. Loki is most fun to me when you are playing a sandbox game with a 3+ team standoff

  2. souls spawning a set time after bosses gives completing bosses a time limit - imposing limitations on that standoff that it needs to resolve sometime soon so you can all contest the next objective. This makes it more desperate, more exciting, and disincentivises stale gameplay

  3. it gives more weight to map traversal - you'll likely find many teams getting similar pulls across the map, making obvious routing more dangerous, and thus giving the map a higher sense of risk and danger in higher skilled lobbies, which is exciting, and promotes more of an adventure to find more creative ways to traverse

cinder axle
tepid yew
#

Your thoughts are good and what you write is clear to me, I like your feedback

turbid vector
#

What's this loki game? @tepid yew /j

tepid yew
#

I will not give name feedback I will not give name feedback I will not give name feedback

turbid vector
wide quartz
#

Morning. oath_smile

latent gorge
#

Good morning : D.

(I am getting coffee right now 😭 )

turbid vector
#

morning~ c:

wide quartz
turbid vector
#

is it not in an hour or am i getting times wrong?

#

yea okay nice c:

marble granite
#

i'm busy doing the worm

turbid vector
#

The what

toxic depot
marble granite
#

doin the worm waitin for the chat, you must understand

latent gorge
#

I feel like I'm early on Christmas morning

turbid vector
#

lol

#

It's like waking up a few hours before a supervive playtest and being like

#

Now i have to wait

marble granite
#

legit lmfao

latent gorge
#

I have coffee, the world spins

wide quartz
turbid vector
#

is it going to be in VC by the way?

latent gorge
#

I like to drink black šŸ˜…

wide quartz
wide quartz
latent gorge
#

^ THAT would be sick. Post-test talks šŸ˜Ž

turbid vector
#

I see, makes sense c:

wide quartz
#

I have an idea when. Will figure it out first though for sure, then post here.

wide quartz
#

But I have an idea how we can make room for both.

true condor
toxic depot
#

I know it doesn't really need to be said but I just wanted to say that the active dialogue between devs and players is the single biggest factor that motivated me to make this my next forever game ā¤ļø

turbid vector
#

yea, feel free to use #1254976615004373053 or whatever if you want it to be a more like, per-week thing

wide quartz
#

A lot of people also stay awake over both EU and NA windows, and are pretty delirious at the end of it, heh.

long flint
wide quartz
#

Which I find amazing, but also, sleep!

calm basin
#

Sleep is important :3

turbid vector
#

yup

latent gorge
turbid vector
#

oh that's really cool c:

wide quartz
wide quartz
latent gorge
# turbid vector oh that's really cool c:

Pretty much once Rioter's I really liked left Riot, I would see if on twitter they announce what they plan on doing next. How I found Omega Strikers, Fangs, and this

turbid vector
wide quartz
long flint
wide quartz
wide quartz
turbid vector
#

Whats the most you can troll your alies

marble granite
#

annoying your friends is the best

turbid vector
#

I think playing with ezib (no flame, he's so fun to play with) really showed me how much you can do

latent gorge
marble granite
turbid vector
#

Setting up a two-way tp on heart, and then accidentally tp'ing it as your ally is almost over the two way tp

#

transporting heart into them

#

Very fun

long flint
turbid vector
#

lol

#

Two way tp with heart not like

#

destroying it was kinda bonkers

#

you just had a portable heart

#

you took with you around the map

#

filling like 40% of your screen final fight xD

long flint
#

Yeah sometimes it would disappear visually and then ppl would die to ā€œnothingā€

turbid vector
#

They really are

#

This made me laugh so much

#

It's just so good

marble granite
#

two-way tp is prob one of my favorite powers in the game

#

jumpscared @latent gorge "OH MY GOD"

latent gorge
#

LMFAOO The timing was just so good, homie popped off with the tp

wide quartz
marble granite
#

when I found out you could tp beacons, a new world opened

wide quartz
#

Tehleach has definitely tried to Airblast me into it. šŸ˜”āœŠorb

#

Hahaha.

latent gorge
#

Brutal šŸ’€

marble granite
#

betrayal šŸ˜”

wide quartz
short beacon
#

just so I know
the next vc is in like 20 ish minutes right?

long flint
turbid vector
#

yea it definetly was there

wide quartz
#

Any time there’s a new object. We’re always wondering - can you affect it? Move it? Teleport it? Swap it? Hook it?

latent gorge
marble granite
turbid vector
#

but then i realize how stupid that'd be

#

It'd also feel horrible when trying to get onto a rez beacon

latent gorge
wide quartz
turbid vector
#

yea

wide quartz
#

Which is why I think it’s nice that Powers exist.

turbid vector
#

definetly

wide quartz
#

Gives you a different lever.

turbid vector
#

I think void is the character most reliant on powers

#

There's such a huge difference between having a movement power on him, and not having one

marble granite
#

anything that makes the movement sillier I'm all for, me and a friend tried teching rescue grenade with felix R to make a 90 degree fire wall

topaz hull
#

Do you feel the game is deep enough to dump hours on hours into and feel like that time is well spent as a result of winning games?

turbid vector
true condor
#

Idk id like to know too

turbid vector
wide quartz
#

I saw this one as it happened too, I’m pretty sure.

turbid vector
#

lol I see

wide quartz
#

I’m terrified of Bishops around Hearts.

#

Even if it’s just me psyching myself out.

#

(Often.)

turbid vector
#

That's understandable

wide quartz
#

Lol

turbid vector
#

For some reason what people don't fear

#

is the myth behind the wall

marble granite
#

that and kingpin near hearts, ALLY OR ENEMY

turbid vector
#

lurking in the shadows

#

ready to RMB you

wide quartz
#

Hahaha

grim falcon
#

Hi safelocked! Thanks for our conv this morning!

#

Hope you're doing well

wide quartz
turbid vector
#

Do we have some specific subjects today? ^^

marble granite
#

ye i'm actually curious too

topaz hull
turbid vector
#

i saw the name

#

and i realised what clip this was

wide quartz
turbid vector
#

ah.. that one was balanced ā„¢ļø

forest rivet
#

I love teleporting people into heart or mini heart (koba) as void too. giggle

wide quartz
#

Just scrolling up to make sure I haven’t missed a few comments I meant to respond to..

forest rivet
#

Half of the time I end up teleporting myself into it though. Bruh

true condor
turbid vector
#

`# Topics

  • Social āœ…

  • Things That Got Cut, And I Miss Them

  • Mana

  • (NEW) Scouting and the Information Game (I'm re-adding this one. I really want to know the dreams people have here.)

  • Tell me more about characters getting simplified.

  • Ability leveling.

  • Mobility?

  • Other topics, if y'all have 'em.`

#

i think

#

without formatting so ya can copy it

true condor
wide quartz
true condor
#

that is so true

true condor
wide quartz
wide quartz
#

And, of course! This is fun.

wide quartz
#

Currently, ability level 3 upgrades don’t show up.

forest rivet
#

Brb! (At work)

turbid vector
wide quartz
#

Ahh, all good. We can come back to it later.

turbid vector
#

figuring out what the enemy has is part of the fun

wide quartz
#

Yeah - I just don’t think I understood why it was mentioned as part of an oversimplification pass.

turbid vector
#

yea fair

#

Idk

wide quartz
#

All good. Figure we can get context later. šŸ™‚

turbid vector
#

I ate some nice pizza while everyone was chatting earlier n I am now readith to discusseth c:<

wide quartz
#

I think that might have been the last thing I wanted to double-check.

#

Oh, Soul timing. Let’s cover that in pacing.

slow tartan
#

I can speak for Levvo he's my friend and I know exactly what he was saying. That was in reference to adding some sort of indicator (to the hud or elsewhere) for lv 3 abilities

wide quartz
grim falcon
#

hm

#

Interesting

wide quartz
#

We certainly can talk about it. This group seemed pretty divided on it, though!

foggy sleet
#

i will simply not look at it xD

turbid vector
#

leaks >:D

wide quartz
grim falcon
#

Yeah no worries, I believe a lot of us believe the lvl3 rn are not "enough" and just "stat upgrade", we're probably more divided on if it should appear anywhere which lvl 3 skill we leveled up or not

wide quartz
slow tartan
#

i think it shouldn't fwiw i agree with levvo's reasoning completely

grim falcon
#

I believe TC stand on the side of "it should", Levvo thinks it shouldn't, I'm in between

#

Basically

#

And by TC i refer to the kaiju power hour podcast where Ferny talked about it, idk if their stance on it changed

forest rivet
# wide quartz Currently, ability level 3 upgrades don’t show up.

I believe the discussion was that if level 3 abilities change how skills work people are no longer able to know beforehand how to deal with a certain hunter. And then kept going to ways to show how level 3 abilities can show up on the UI in different ways.

My reason for stating oversimplification is because data like this can be read through other means like game knowledge.

(Semi-afk but I'll peek in when I can)

marble granite
wide quartz
#

How dare.

latent gorge
#

LMFAO

marble granite
#

LMAO

slow tartan
#

I will say though, to even discuss this is getting kind of far out there. We originally brought that up in the hypothetical case they juiced up every lv3 ability upgrade option to be an augmented ability (or w/e) rather than some of the stat upgrades currently there

wide quartz
slow tartan
#

which sounds difficult to do right and i am not really expecting that by next pt or anything

wide quartz
#

Which, by the way. I think there are cases that were helpful callouts to making ability level 3s better, even without the HUD change.

slow tartan
foggy sleet
#

if level 3 upgrade is important to know, then equipment type would also need to be shown

grim falcon
#

Yeah you're right it's just hypothetical, mb for reffering to old stuff, nothing set in stone so I guess the conv isn't that relevant until they decide to do a thing or another

turbid vector
#

You're right

marble granite
#

INSANE

wide quartz
turbid vector
#

I don't know why this was the first thing i imagined xD

latent gorge
wide quartz
#

I need to make this my banner.

turbid vector
#

LOL

#

go for it

#

Do you need a banner size version?

wide quartz
#

Hahah, I’ll take it.

#

Next topic I had was Myth, but I think folks were saying they were good?

turbid vector
#

I think this is about it

turbid vector
wide quartz
#

Context seemed already in other posts. Maybe someone can just bump it so I can muse on it.

wide quartz
#

JMo and Bid are Myth coparents, so I’ll still take the post links so they’re both thinking of the same things. If it’s all in the Myth channel, that works too.

marble granite
#

What kind of feedback, specifically, should be mentioned for hunters?

wide quartz
#

Coparents? Heh.

marble granite
#

Are we talking in the realm of ability upgrades, general design/game health, etc.?

wide quartz
marble granite
#

I see

turbid vector
#

i mean go for it
Anion talks with both of em a lot though, she gives really really good feedback so

#

as well as some great ms paint visualisations

#

Personally, if we're still on the character train I'd love to talk about void

#

because I feel like not that many people play him and he kind of needs some love

wide quartz
#

Some of the conversation so far with Oath and Bishop’s been around feeling like ability level 3s were fun, but overrode the need to express skill checks people enjoyed later in the game. Some of it was actually about things that seemed removed, but might actually be pretty specific bugs. Some of it is new requests - wanting additional skill checks.

#

If that makes sense.

turbid vector
#

yea it does ^^

wide quartz
turbid vector
#

nice c:

forest rivet
#

Void! Love

foggy sleet
#

i just got idea for void tp empowered and lvl 3 upgrade. i think they can just be swapped. someone pointed out that lower cooldown on empowered can throw you off because most of the time you are used to the normal one. if lvl 3 upgrade was a shorter delay it would make him play a little diffrently and make it a good option

fading basin
#

I got some shit to say for Elluna if we can go there after void MMMM

grim falcon
#

^ same

wide quartz
fading basin
#

i type faster than i think so i gotta go back and edit like 90% of my messages lol elluna_gooby

fading basin
#

but lets do void first so we keep in line with the plan

wide quartz
topaz hull
#

One of the things that stands out to me about a lot of hunters is that there isn't a deep flow chart for combat or meaningful interactions with other hunter's kits or in their own kit. A large portion of them seem designed to approach combat in a linear method rather than be that thoughtful about how and when they use their abilities. There really isn't a lot of room for the player controlling the hunter to express creativity and mastery of their kit or their understanding of their opponent

turbid vector
#

dw

#

I'll get to it xD

trail lava
#

the faster TP is the only thing that keeps him alive in fights often

trail lava
#

i personally think void is in a really good spot right now the only thing i think i'd change is the level 3 RMb upgrade is pretty boring, i'd suggest maybe when it hits it applies a debuff that explodes after X amount of time

silver sable
long flint
slow tartan
#

let me cook for a sec. what if this was his tp upgrade, and part 2 was optional (click again after u tp) to take you (and whoever is on you) back to where you tp'd from

foggy sleet
wide quartz
#

True for life.

#

But this is why we’re spending time with each Hunter. Differences are specific, even with this Void conversation.

next shadow
#

I think Void is in a very good state as well. I think his lv 3 abilites good be a bit better. But love his kit and how he feels in the meta.

forest rivet
#

Let me try and put a word in for Void while I'm free.

I think Void is generally in a good place, but if you think Bishop is in a good place right now, he might need something more.

First level 3s:

  • RMB: Is dull and don't give anything to the Void playstyle. Void is a strategic character so just adding damage feels weird.

  • Shift: The shield idea is great but of no use, it thinks shift as an engage tool giving the party a super small shield. I think it should help Voids choice to play a support role but a shield that doesn't scale isn't helpful. enough.

  • E(Q): Is amazing and exactly what a level 3 ability should be!

Secondly passive;

Void is a "play smart" type of hero and not really a "go yolo" type. So I don't understand a passive that encourage playing aggressive.

And lastly Voids skills in general:

It feels like each skill has a perk and a punishment (R is very clear with the "rooted") and the TTK Void has compared to other hunters is not that great. So I'm not sure these restrictions are helpful or "fair". Most of the time we avoid this by ulting from the air for example.

Ye that's about it? I love Void

wide quartz
next shadow
wide quartz
#

Sick.

forest rivet
#

But his main kit is amazing, I'd maybe shave off 0.2 seconds from the cast time of Ultimate and it's in a good spot.

latent gorge
# topaz hull One of the things that stands out to me about a lot of hunters is that there isn...

I feel in a vaccum of specific characters themselves, probably not. It isn't something I've spent a lot of time thinking on, but I feel a lot of the "magic" is how you syenergize with your teammates and environment. I have never felt with any of the hunter's I've played that I am in a box of sorts where I am limited with when I cast spells. I mean some spells will inheirentely be situational but I feel like spells are just tools for different scenarios and you use them to help win/live that scenario.

topaz hull
#

I think an example of what I like is looking at ghost. He has several methods for approaching combat. He can use a grenade on his opponent and then lmb them. He can grenade a wall and then shoot them. He can use grenade into his ult. There are several ways his abilities interact with each other and with the environment which allows for ghost players to make choices on how they approach combat based on their opponents and the terrain.

An example of what I don't like is kingpin or Firefox. Both of these characters have extremely linear directions and no room for creativity from the player controlling the character. This is evident in how they use their abilities in combat and their vectors to engage with combat. I can break this down in further detail if necessary

trail lava
#

i think you have to be super careful about buffing the ult. It has the highest upside of any ult in the game so it should remain being hard to use and easy to stop IMO

wide quartz
turbid vector
#

Alright so void, there's a few things that really stand out

* Passive - Hands of fate (haha)

  • (empowered, not the floating) Inconsistent to get in a fight, you kind of need to be already fighting.
  • The faster Lshift is worse than having it slower half the time, since it means you can move less before you swap.

* Lshift - Swap

  • Perhaps one of the most painful things as void is that this ability is so easy to cancel. If void is hit with any cc when his swap falls down, it's cancelled; and he's probably just dead.
  • This is a bug but it's been in the game for so long - Swapping boxes randomly TP you twice the distance, making box rexes impossible while tp'ing
  • Lvl 3 ability has no scalings (shield), making it feel weird to have since it never gets better, no matter how strong you are.

* Rmb - Snap

  • The distance-based stun makes sense up until you consider that void.. wants enemies to be close; that's when he can ult them, that's who he should be punishing, so it stunning less on targets in melee just feels weird because.. they just dash into him and he's less relevant.
  • Lvl 3 is just.. bland. More damage is so 'Eh'

* E - Vortex something

  • Honestly no problems with this ability. The ground is amazing.
  • Lvl 3 is interesting, but could maybe be lower base and then scale slightly.

* R - Black hole

  • It would be so incredibly easy to make a montage of this spell getting cancelled. It has like 1.5 seconds windup, if not more! Half the time, the enemy can react an entire second too late and still cc him before it comes out, cancelling it entirely.
  • Not to mention he's also rooted during the windup. So it's not really like you're outplaying him by cc'ing him, you're just.. clicking your spell on a rooted target.
forest rivet
trail lava
wide quartz
#

It is very strong.

turbid vector
#

how is that

next shadow
marble granite
wide quartz
#

šŸ™‚

forest rivet
latent gorge
# wide quartz Spicy. What do people think about this?

I feel it is a little too much on the scale of "This is info I should probably know before fighting this void" and "too much" for that sweet spot. I don't think any other lvl 3 in the game would match the scale that this proposed void upgrade would have.

BUT LET ME JUST SAY IT IS A COOL IDEA AND BE SICKKK

turbid vector
#

That is

#

literally what the ability does

#

no?

#

If he's swapping in

#

and they're standing in it

#

they will go to his team

#

The only thing new is that he goes back

foggy sleet
#

how about holding shift to cancel tp. for baiting purpuses

marble granite
slow tartan
#

it is too strong for the abilities that are in rn but it also adds a lot of gameplay depth. i know that's too op for the game but im thinking of what if every ability upgrade changed the ability by that much at lv 3

forest rivet
#

I think shield on shift is OK, just make it scale on AP or HP ?

turbid vector
#

Ah i see

wide quartz
#

I believe the idea is - what if Void’s ability level 3 gave you Group Teleport-levels of agency.

turbid vector
#

I mean this is just what void's swap should be able to do with abyss specialist

#

but abyss has a weird delay on it for void

#

and you can't cast it immidiatly

wide quartz
#

The agency in that kind of swap is very cool. But yes, very powerful.

marble granite
#

I think it's just too strong and spicy to be a Level 3 upgrade tbh, comparatively to other Level 3 upgrades for both Void and other hunters

wide quartz
#

I like the ideation.

fading basin
#

make it a secret lvl 4 upgrade for XP soul KEKW

wide quartz
#

It’s cool to think about different Swap styles.

marble granite
#

Yea absolutely, it's that kind of brainstorming that'll put us on a good track I feel

turbid vector
#

like this is literally the idea

#

it's in the game already guys

wide quartz
#

Reading..

slow tartan
# turbid vector The only thing new is that he goes back

But being able to go back opens up so many kinds of plays and even out of fight maneuvers. I think it's too op cuz this would allow void to 1) fish for picks by himself by shifting into enemy team and shifting back with some1 (that would feel cheap af) 2) go in fish for ult shift back out 3) move teammates in and out to fish 4) shift in on wisp then shift back out. I mean the more I think about what it would allow you to do the more I realize how broken it is

foggy sleet
marble granite
turbid vector
#

like this is very common

#

and already possible with powers

#

so i'm not sure why we would want in on the ability itself?

marble granite
#

Oh I see what you mean now

I thought you meant "it's in the game already so it's clearly not too strong"

turbid vector
#

it's not just one power either

#

any movement power could do this lol

rose hound
foggy sleet
#

for me his tp is the most fun part of his kit

fading basin
#

someone ping me when we get started on elluna btw pls

calm basin
#

Is the topic rn Hunters?

turbid vector
#

sure

slow tartan
# turbid vector

ok yeah that's exactly it lool abyss specialist is so nuts on like every hunter i guess

turbid vector
#

void specifically but yea

#

also one void thing

#

that 100% needs to be fixed

#

is his interaction with invulnerable

#

It's literally every fight

foggy sleet
#

and box tping

turbid vector
#

yea

cinder axle
#

Please let me know if we ever get to objectives timing as a subject.

turbid vector
#

Void ult will simply refuse to pull enemies that have been invulnerable when they first touched it

calm basin
#

When elluna or Hudson(gunner) comes up ping me pls <3

rose hound
#

What’s the current queue for hunter discussion?

wide quartz
slow tartan
marble granite
# topaz hull I think an example of what I like is looking at ghost. He has several methods fo...

I will say as someone who plays both KP and Felix pretty much exclusively, Kingpin I think is the worse of the two offenders in that regard, as he has generally like two combos, and the only other thing is hooking allies/wisps. Felix at least has some semblance of it there with RMB Ignite spread and bigger shields for higher Ignite levels. I wouldn't mind a few more options for depth's sake. More ways to interact, like bonuses for proccing Ignite on unique targets, or making R more interactive, would be awesome.

But I'll save that talk for when we get to Felix

turbid vector
#

I agree but unfortunatly you can't do them more together because of the weird 'cooldown' you get using abyss spec as void

wide quartz
#

Abyss Specialist is a great wrinkle to make this play happen, too.

turbid vector
#

you can only do it when your lshift has almost landed

#

so you don't really get to choose when you time it

wide quartz
#

Right, there are conditions.

#

I think one question I had was - any dreams people had for Void RMB level 3?

#

Since that one came up a few times.

turbid vector
#

One could be really simply but already so much better

#

let it pass through enemies

drifting sparrow
#

let it pass through walls /j

turbid vector
#

lol

#

An issue with leveling it atm is if you hit ult and want to RMB for damage

#

you're on hitting one

foggy sleet
turbid vector
#

and you don't really choose who you hit

rose hound
#

Just let void engulf the entire map in a black hole 🄰

turbid vector
#

lol

turbid vector
#

Cannonically correct void

fading basin
#

with the middle of the ult being on the heart so everyone just dies

rose hound
wide quartz
#

Biblically accurate Void.

turbid vector
#

lol

grim falcon
#

:alert:

drifting sparrow
wide quartz
#

Oh no. I can’t tell what the leak is.

turbid vector
#

Yea but i mean there's other situations where it'd be nice to have double stuns

marble granite
fading basin
turbid vector
#

dolphy collects leaks like throphies

#

oh i have to draw this

true condor
turbid vector
#

gimme a second

drifting sparrow
true condor
#

who is lissandra

marble granite
slow tartan
wide quartz
#

I’m hearing some pass-through ideas … which are also spicy. šŸ™‚

drifting sparrow
#

No more league for me, I just watch the pro games now

marble granite
#

I gotta say prob one of my favorite upgrades is Kingpin's FROM THE TOP ROPES

I love the idea of upgrades that change how you think about the ability

foggy sleet
#

i quit league since i started supervive haha

slow tartan
#

my idea about the void shift was way too op but i think it would be cool if something about how you use it to position changed more. but maybe void players would be cool with the shield if it were buffed it sounds like

latent gorge
true condor
slow tartan
#

me too exactly

latent gorge
#

^ yup, that is what it is all about

drifting sparrow
#

I had an idea way while back with Void's shift about how you could make it like Loba's translocator and activate it early to instantly drop.

latent gorge
#

Enough to make us be creative/think differently about how we use the ability or just makes it sandboxey in a way but not enough to where it is like game breaking/overtuned if that makes any sense

drifting sparrow
slow tartan
wide quartz
forest rivet
#

Maybe just remove the short stun on short length RMBs x)

drifting sparrow
#

I think another big thing that could be cool for Void would be to be able to start channeling his ult while he is swapping so that when he swaps the ult insta-casts, like Shiv can do with her phantom dagger->death blossom. I don't think it would actually be that broken considering how telegraphed the swap is rn.

forest rivet
#

100% full stun PE_PandaFire

wide quartz
#

I feel like it’s part of what makes Bishop and Oath sharper. Sometimes I worry a bit about it feeling a little same-y if we do it everywhere. Maybe that’s not a concern?

marble granite
slow tartan
#

I never see ppl talk about how good the wall gameplay is... walls/terrain are almost everywhere and you can get so much more out of hunters that have wall-hit abilities if you pay attention and they can be the absolute highlight of your play (on shiv rmb stunning w/ terrain for example)... the wall gameplay is so fun though if your hunter uses it

drifting sparrow
wide quartz
forest rivet
#

Remove 0.1 - 0.2 seconds om cast-time on ultimate, make sure it always drops on the ground and fix level 3 RMB and start scaling level 3 shift with something so its useful.

slow tartan
#

can void be moved by a teammate or an item while he is channeling his ult? basically what pensato said but it's actually in the game already?

cinder axle
drifting sparrow
next shadow
forest rivet
true condor
#

It should still reward proper spacing instead of just face stunning someone because its long ranged or else it just becomes KP Stun as a projectile

drifting sparrow
#

I think the thing with Rmb is that it is a similar scenario with how KP's hook->slam combo isn't a true combo, Void's close-range Rmb->Ult isn't a true combo either, but Void doesn't have the tools to help make up for that and play out the combo, so he needs more of his team's help or more powers to enable him

forest rivet
true condor
#

If you remove this the ability just becomes a linear stun which is easier and simplified so I assume safelocked's guess on this is correct

#

But that is just my opinion.

turbid vector
#

I feel like

#

you guys don't realise

#

how slow void ult is

slow tartan
#

ur right we really don't

drifting sparrow
turbid vector
forest rivet
#

Right now the only way to 100% land an ultimate is to full range stun, move forward, cast ultimate. Pray for what 1.6 seconds that no one else is close enough (a screen) and then even once cast it's not a 100% sure kill anyway.

fickle scaffold
#

I definately like the lvl 3 abilities adding depth to moves, but i also dont want them to be so strong that the meta is always dump points into a tier 3 by level 6 for every character. I like the level 2s having significant impact in rounding out the character's kits relative to tier 3s accentuating strengths

turbid vector
#

Void is 50% done with his ult

#

before the enemy even starts pressing a button

#

and he still loses the trade

next shadow
drifting sparrow
turbid vector
#

Like it's not that cast time isn't important

#

but this just feels like you have to never use the abiity

#

unless they have 0 cc

#

or any dashes

#

and you're close to them

drifting sparrow
#

and they are stunned
and they don't have boots upgraded

turbid vector
#

I feel like there's just so many conditions that have to be true for void to hit an ult

#

especially if his enemies actually play well.

wide quartz
turbid vector
#

like genuinly you only hit void ult when people make a major mistake

forest rivet
drifting sparrow
#

1.5 seconds would still be a super long time to be rooted, casting an ability btw

fading basin
#

from having played with voids, if you tune down cast time on void hes gonna be 100% pickrate in high mmr

wide quartz
fading basin
#

because there arent any 100% saving factors from his ult like in overwatch there needs to be counterplay to cancelling it.

wide quartz
#

I think it’s probably like..

#

Meta, skill band dependent.

fading basin
#

You saw it in overwatch that the moment there was a thing that made it possible to kill through those counterplays zarya became meta instantly cus its a free win

drifting sparrow
true condor
#

I believe the messages here are highlighting a fundamental design problem with his ult which is either a 100-0 with no in-between and thus makes adjusting it tricky in balancing. You either get cancelled or stomp everyone instantly. Adjusting the wind-up even by slight number can make it broken and should not be done.

next shadow
#

The thing with Void atm. Is that a lot of people thing void is "weak" spot, becuase of certian things with his kit. The problem is that void is one of the hardest hunters in the game. I already talked a lot about this with Chipsa. But void will instantly get a lot better when we get more access to the game. The is sooo many things you can do already, but we havent scratched the surface yet. Thats why am extremly hesitant on buffing him. Cuz i already think he is in a mega spot, but we are not good enought ot play him at a top level, cuz you need good comp and teamates HAVE to play around void. And thats also why i love void. He is so diffrent and gives a unique approach to the game

fading basin
# drifting sparrow I'm not sure I understand what you mean

im saying that in overwatch the zarya graviton which is basically the same as void ult is allowed to have almost instant cast time because it has downsides with other characters being able to not give it 100% lethality and the swap factor to be able to always have those. In supervive neither of those are in the game so you need to be able to deal with the ult in some other way which right now is the cast time being long from how i see it at least

wide quartz
sterile geode
#

(still have no internet) but I do wamt to say that I think a reason a lot of people think that void is weak, and that he will always be weak is that he has nothing that manipulates his momentum. His movement ability is amazing, but without powers he cannot change his momentum at all.

turbid vector
#

I don't think void is bad, he's pretty balanced if anything.

Although I agree there's a lot void can do, and we can play him better.

Enemies will get better as we do
It's literally so fucking easy to cancel his abilities, and it's not like we can press the button quicker, or better, to make it harder to cancel.

#

So like.. the argument that we complain void is bad because the people playing him haven't gotten good enough at him yet it just.. so weird to me

turbid vector
#

if anything people will get better and more consistent at playing against void, and it wont be 50% cancelrate

#

it'll be 100%

#

because seriously

#

it is so easy to cancel!

fading basin
#

I dont think the answer is preemptively tuning down his cast time though. If it gets to that point where its that bad you can tune it down or change it to not be cancelled alot. But right now it isnt at the point where its that bad from my experience

drifting sparrow
# fading basin im saying that in overwatch the zarya graviton which is basically the same as vo...

I see what you mean. I think there are a lot of other things that make Void's ult not feel worth the 1.6s cast time sometimes, including bugs involving invulnerability, but another thing is that void's ult, even if it hits, even if void isn't canceled or stunned in the 1.6s casttime, isn't a death sentence, just like Zarya's wasn't. Zeph can outheal Void by a mile, heck, even Elluna clears Void's dps, teammates can pressure Void as he tries to secure the kill so that he has to trade his life for theirs. Also, if he dies, he can't recast his e to secure that huge burst

turbid vector
#

If you don't want to make it quicker, atleast allow us to move doing the windup

#

That's honestly the bigger issue

foggy sleet
#

how about remove the root and make void slowed

forest rivet
turbid vector
#

You don't have to use skill to hit us during the windup

#

we are rooted.

next shadow
# turbid vector I don't think void is bad, he's pretty balanced if anything. Although I agree ...

but the other hunters dosent have the same depth as void. So there is only so much they can learn compared to void players. Its easy to cancel void stuff, but his presence alone is so huge. Think about void has blitz from league. You dont always have to hook the enemy or use your ability. But by having it available, the enemy needs to respect it so much. That goes for almost all of voids abilites

wide quartz
#

Both? At what skill bands? Against which comps?

lavish scaffold
wide quartz
#

At what phase of the game? With what items?

turbid vector
#

Yeah, it opens up more questions than it answer but like

turbid vector
sweet stump
turbid vector
#

Void is legitimatly better when he doesn't use any abilities

#

as in, people think they have to care when they really don't

#

(atleast, as long as they respond right to his things)

drifting sparrow
#

kinda a similar case to Myth E, people are scared of it when they don't have to be.

People are afraid of Void ulting them if they dive him, but they could just cancel the ult and brute force through

turbid vector
#

^

wide quartz
#

Humans are humans.

turbid vector
#

Void, the controller who's actually really horrible at controlling anything

#

if you just dive onto him

sterile geode
#

I feel like toggling stuff like that in voids TP completely ruins a level of skill needed to play him, and makes him feel far less "oh I mastered this" but at least that's how I view it

turbid vector
#

with singular cc

drifting sparrow
#

I think honestly, people might be too used to Void also playing with Celeste, because Celeste is actually hard to dive, between her wall and her ult

wide quartz
#

Balancing without taking into account what players will also experientially feel is tuff.

turbid vector
#

ofc

#

void is just a rough case because this is all speaking in high mmr

wide quartz
#

Even if it isn’t logical. It kind of is, weirdly.

turbid vector
#

where people are good enough to cancel it

#

but in a lower mmr?

wide quartz
#

For sure. There’s definitely variance given skill bands how this all plays out.

forest rivet
# next shadow The thing with Void atm. Is that a lot of people thing void is "weak" spot, becu...

Alright well, you speak a little like I have not played a Void game in my life and have no insight into the character while I have over 600 games with this Hunter.

I'm not saying Void is bad, I'm saying he has unnecessary punishment for his strength that I don't see in many if any other hunters. The ultimate is a small detail that would help immensely with being able to do things like suprise plays and 0.1 seconds is not an insane buff, it's a minor adjustment so instead of getting stunned at 97% of ultimate it would be cast.

Either way the R change is a minor tweak I believe would make Void feel a lot smoother. The more Important changes should be level 3 on RMB and Shift should feel impactful.

next shadow
#

but thats becuase your team in that case is not playing the space with you. Am sure if we have the look at the cases that you are feeling then i can help you pinpoint the things that will make your void games easier<3

turbid vector
#

The kind of is

#

why does void have to rely on his team

#

to cover for him

#

as a controller?

#

y'know

drifting sparrow
#

You have to treat Void, in draft, like he's the hypercarry you center your team around

turbid vector
#

yeah

fading basin
#

I dont see why a character being reliant on team is a bad thing?

turbid vector
#

It's not nessecarily

drifting sparrow
#

and then, in game, if there is ever a moment when you aren't playing with the Void, he feels useless

lavish scaffold
wide quartz
#

This Void conversation might have been my favorite one.

turbid vector
#

There's a lot to void really

#

So it's really hard to say 'this is the issue'

wide quartz
#

The Oath one was the clearest, but this was really fun.

next shadow
true condor
turbid vector
#

The biggest thing rn, and I think other things will eventually become an issue

Just fix his bugs. Please.

#

Void ult vs invul not working

#

box tp being rough

#

Those two can lose you games

#

every game

wide quartz
#

I’m very down with bugs being our focus.

#

Just comes at the cost of some of the other things we talked about. But yes.

turbid vector
#

** "OH I ULTED STORM.. oh.. she uh, she was invul and just walks out..."**

sterile geode
#

I do think void is an interesting look at the difference between "Making the kit better and more usable" vs "Making the character more universal by making him easier" and I do not think the latter one is good at all, at least for void

next shadow
# turbid vector as a controller?

I would love to type more about this. But i do wanna bapbap today while the test is going xD I think it really goes into the word controller and how we treat the word tho

wide quartz
fading basin
#

I do think void however is in a very good state right now and that his usefulness will fluctuate based on the current skill level of people. because it will be learn to counterplay void -> void learns to adapt -> repeat

turbid vector
#

yup

#

I feel like right now sure he's not like super bad but

drifting sparrow
#

Yeah, I don't think anybody is asking to make void more universal, just give him some QoL. I think if his bugs were fixed that'd make a world of difference though

turbid vector
#

if people just counter his ult better (which should honestly be happening more)
it'll be so much harder to play

drifting sparrow
trail lava
#

void is a very strong controller and i think people think he is bad into melees when in reality he isnt, assuming the the bug with his ult is fixed he will be able to deal with melees much easier. Void honestly might be the most balanced char in the game so i really wouldnt try to change him too much

lavish scaffold
turbid vector
#

RMB stuns less when in melee

#

0.8 is not enough to ult

#

So unless you're far enough from him that you get the 1.8 sec stun

#

you do not care

drifting sparrow
trail lava
#

doesnt matter stunning someone in melee even for a little bit is almost always enough to deny the engage. Void is one of the best heroes in the game into melees if you are good with ur RMB and know where to place your E

turbid vector
#

kinda

drifting sparrow
#

You aren't getting a true combo, but that's fine if you get a good chunk and trade into the melee

turbid vector
#

it kind of just feels like he should be better with how his kit is

trail lava
#

compared to most other hunters his counter engage is very very strong, 2nd only to maybe like Myth RMB?

turbid vector
#

like melee RMB > than max range rmb

#

ish

trail lava
#

freeze is only good counter engage if she has ult

forest rivet
#

I think Voids other skills are in a perfect spot!

turbid vector
#

"other skulls"

#

how many skulls does he have

drifting sparrow
#

nah, Celeste is followup. Even with her ult she just creates space if her team can't help her keep enemies there

wide quartz
lavish scaffold
#

I'd argue that the threat/theory of Void counter-engage is stronger than his actual counter-engage, since everything he has is telegraphed enough to avoid it if you haven't already put yourself into a position where you can't avoid it, but getting hit by any of it can easily translate into a death sentence.

trail lava
#

celeste ult denies the engage hard but it doesnt win the fight

sterile geode
drifting sparrow
turbid vector
#

yea

trail lava
#

thats why void+celeste is such an OP combo because then it allows you to turn the celeste ult into a fight winning ult after the engage has happened

fading basin
#

personally having played alot with both tom and chipsa on void, i fell very safe against melee when theyre on him. more than on other chars

turbid vector
#

also i forgot to send this;

Behold, dolphy's lore leak collection!

#

i'm so good at drawing guys

forest rivet
#

@trail lava You played a lot of Void lately? How would you feel shaving off cast time so it cast at like 95% of current?

trail lava
drifting sparrow
wide quartz
#

I think at least, for Void. There’s some aligned desire for more interest in the RMB level 3.

trail lava
wide quartz
#

What that is, people may differ on.

forest rivet
turbid vector
#

i mean rmb is so bland

#

I'd say lshift, atleast maybe some scalings

wide quartz
#

Bug fixes also don’t seem controversial. Lol.

turbid vector
#

The invul bug fix could be

humble shoal
# turbid vector Void ult vs invul not working

I think invul on some characters is fine if they are moving while in the invul. so i’m not cool if Celeste ulted and got to walk out but Idm when joul dashes through void ult because atleast her invul window is constant while interacting with the ult

turbid vector
#

specifically in the case of celeste

#

yea

#

what aiden said

wide quartz
#

Void’s agency is quite high with his swap, so it’s prone to more edge cases if we keep it as high as it is.

forest rivet
#

Also can we talk about Void passive? Why is it same as Brall? XD

trail lava
# forest rivet Only the ultimate cast time

idk i've thought about it alot because its super frustrating for it to be cancelled all the time but i think that its probably better to be like this rather than either being faster or less counterable is some way since this ult has by far the highest upside of any ult in the game. Most of the times i miss the ult i feel like i've made a mistake

wide quartz
#

It’s a good stress test of..many things.

turbid vector
#

It's rough because like, if void can just freely ult celeste then it's a bit too easy

wide quartz
#

Map. Boxes. Collision. Objectives.

#

Minions.

#

Abyss. Lol.

turbid vector
#

but if it doesn't it might feel too like 'oh she just,.. ignores my ult'

humble shoal
turbid vector
#

not always

wide quartz
#

Right. What behavior do we actually want?

turbid vector
#

walls, oath, tp out

#

you can do stuff

lavish scaffold
#

Joule being able to dash through Void ult is fine, but she should absolutely get stunned if she walks back in.
Same for Brall ulting and walking out of it.

turbid vector
#

^^

humble shoal
#

I’m isolating the characters in this scenario I know the game is grey most of the time ye

turbid vector
#

I think it's kind of a

#

if they spend their invulnerability

#

to go into/around the ult

#

they should absolutely be punished for staying in it

slow tartan
#

is it bugged right now lol

turbid vector
#

yes

#

very much so

lavish scaffold
turbid vector
#

Like it should be 'If you're not invulnerable, and you're in the ult, you get stunned'.

drifting sparrow
#

yeah, it will stun at the beginning, and if you aren't invulnerable and walk in then it will stun, but if you were invlunerable, you just don't get stunned.

trail lava
# wide quartz Right. What behavior do we actually want?

in my opinion void ult should always stun any char who goes in it apart from i'd say joules dash (even then its a maybe). Brall with ult should still be stunned and celeste should be stunned the instant she comes out of the ult

turbid vector
#

invulnerable should bypass ult

#

that's fine

#

it's just after it

#

you should be stunned

trail lava
#

i dont think bralls invuln should stop the CC

turbid vector
#

It 100% should lol

lavish scaffold
turbid vector
#

Atleast with how it works now

#

It's not less of an invul than every other one

trail lava
#

i'm fine for him to not take damage during the channel but stopping the CC is omega super toxic

drifting sparrow
#

Personally, I think the ult should work kinda like E as well, and just break the momentum of dashes through it, invulnerable or not. If Joule is gonna dash straight through the ult, she should get stunned imo.

turbid vector
#

this

#

Not really related to void ult

trail lava
#

i'm also slightly V rising pilled because i always think that an ability like bralls counter should be countered by AOE abilitys

turbid vector
#

just characters and if they should block cc or not

slow tartan
wide quartz
fading basin
turbid vector
#

There is a point

#

to 'should this be considered a CC, or a physical force moving you?'

#

Like you may be invulnerable

#

but you're still getting pulled in by gravity

#

You can't be stunned, sure

trail lava
#

i think that voids ult should work differently than other ults, like brall shouldnt get CC'ed during his ult to a celeste ult but i think void ult should be an expection

sterile geode
#

I think Void swap is also a very big skill check for voids allies, I had a game durong the Vet test Tuesday where my void was tp-ing out of a fight, and I stood in the landing zone (as KP) and used his escape to get a way in. Void is currently the only character that has something that is that open ended to his allies to play around it as much as him.

slow tartan
#

invulnerable means cc + dmg immune tho and it is a cc when it comes down to it

turbid vector
#

Yeah but should the pull be considered cc?

#

just a note

next shadow
turbid vector
#

that pull is really fucking weak lol

trail lava
#

given the difficulty of landing a void ult on a char like brall i think you shouldnt get punished because the guy presses an ability that doesnt make sense for it to be countered

slow tartan
#

i think it should be considered a cc

lavish scaffold
trail lava
drifting sparrow
#

I think the power fantasy of Void's ult is that he is summoning a friggin' black hole, and nothing can get out of it.

turbid vector
#

idk

#

^^^^^^^^^^^^^^^^^^^^^^

#

Fine you're not cc'd

#

but.. why are you moving?

#

or atleast

#

without being hindered

forest rivet
turbid vector
#

this also fucking appleis to KP

#

why can he just

#

hook people out of the ult

#

without the hook taking longer

trail lava
turbid vector
#

he doesn't care about them being fucking pulled into a black hole

#

he pulls them out like they're milk in a fridge

next shadow
trail lava
#

sorry void mains but joule is my baby

drifting sparrow
#

exactly

next shadow
#

ggs exactly

turbid vector
#

like this is a genuine thing; Void needs to actually

#

have a pulling force in his ult

#

I don't know how it's coded

drifting sparrow
#

Ladies and Gentlemen, we got him

trail lava
#

but for me i think joules dash is an Iframe and bralls ult is an invuln and i think those 2 things arent the same thing

slow tartan
#

i like how you guys are cooking but i have to disagree, void ult is just a powerful twofold cc but it is still a cc. but if they want to make void's ult a special case apart from other ccs i would welcome the change cuz it would be fun to play around that challenge for me. but as of now it's just a really good cc

lavish scaffold
#

The threat of Void ult is a good CC.

trail lava
#

iframe means you can't be hit or cc'd in anyway whereas invuln just means you can't take damage. Again its a battlerite/V rising pilled take

turbid vector
#

yea ofc, I just think it should have some actual gravity to it

#

or whatever

#

Like if you're cc'd it doesn't really matter

lavish scaffold
#

Void ult itself is, IMO, easy enough to avoid/counter/etc. that the idea of it is more threatening than the actual ability is.

limber tapir
drifting sparrow
#

I don't want to get into a whole conversation about Joule and iframes on her dash, but it certainly doesn't feel like a different thing from just being invulnerable. Let's just say it is a pretty long iframe to just be an iframe

turbid vector
#

but if you're not because invul, then you should atleast somewhat fight to get out of it

trail lava
#

hey i have more playtime on void than joule still (i think)

slow tartan
next shadow
#

remove iframesšŸ¤“

turbid vector
#

not to mention that'd also just be cool

sterile geode
turbid vector
#

Like a KP struggling to pull someone out of void ult?

#

cinematic stuff.

trail lava
slow tartan
#

yes give me more iframes

trail lava
#

i just want her ult to work the same as doomfist ult

turbid vector
#

y'know what

#

just make her invulnerable always

#

might as well ;P

drifting sparrow
#

We're getting off topic with Joule and iframes

wide quartz
#

I think I just saw remove iframes and more iframes in the same part of chat.

#

Lol.

turbid vector
#

It's definetly a big topic of debate

limber tapir
#

Sm1 ping me for elluna & shrike salute

fading basin
#

elluna is up next

wide quartz
#

I’m sure.

trail lava
#

elluna ResidentSleeper

turbid vector
#

personally i think iframes done right are; When you have to time them correctly to get a good effect

drifting sparrow
#

If elluna is up next, then zeph is up next too cheekycashcat
Ya can't talk about one without talking about the other...

wide quartz
#

When did I start this? 10?

marble granite
#

yea

wide quartz
#

Hmm.

turbid vector
#

If they're something you can get repeatedly in a fight, and dodge spells unintentionally.. then.. like.. it's just rough

next shadow
#

elluna up. Good night people. Back to bapbap

turbid vector
#

to play against

limber tapir
drifting sparrow
turbid vector
#

it's been 2 hours

#

of void gamin

trail lava
wide quartz
limber tapir
fading basin
#

jess decides when we swap topics though

turbid vector
#

now probably

#

no?

wide quartz
#

I..will need to step out in a bit. But let’s talk about Elluna some.

turbid vector
#

yup no worries!

wide quartz
#

Forgot to eat dinner last night as I was talking. Then was like. Oh.

#

Lol.

thorn sandal
#

ellu... Bedge

turbid vector
#

yea fair

limber tapir
#

Elluna is overshadowed by oath and zeph. She's really fun, but her level 3s are just stat checks, and all she functions as currently is a rez bot which is super unfun to play against but also, super easy to heal check

turbid vector
#

really we should be sponsoring pizza takeout or something shrikesip

#

just as a 'thank you!'

drifting sparrow
#

for real tho

limber tapir
thorn sandal
#

i just miss old elluna ult Sadge

wide quartz
calm basin
#

They did kinda fix the biggest issue with elluna (the self slow on Lmb)

thorn sandal
#

she was my first main

slow tartan
turbid vector
drifting sparrow
turbid vector
#

hahah

rose hound
fading basin
#

Notes for Elluna:

  • All her level 3s are very boring and one dimensional
  • She feels like she has lost her identity and is now just floating as a do everything but bad type of character, the only thing she has left is movement
  • Ult is unfun to use and play against
  • Shes decent now because she got her dmg buffed a tad bit but that doesnt feel like her identity
  • MANA AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
marble granite
limber tapir
#

I think some people also don't like the fact that you aboslutely HAVE to run a mana item on her, but I personally don't see an issue with that.

calm basin
#

Now the only issues I have on her are her lvl3 being boring and her ult/passive making her a little boring to fight

wide quartz
#

We talked about that a bunch. Curious if it’s related or you’re thinking of something else.

fading basin
#

Oath overshadowing is his ability to just nullify her only value which is the root. She also does so little dmg so doing anything to the shiled is futile. Also he just has a million more actual impact in the fight

limber tapir
sterile geode
#

I think Elluna is in a really good spot with everything but her ult, her ult right now is very limiting. I personally think her kit overall is much for fun, and freeform compared to Oath and zeph, they just both do the supporting stuff easier then her. Ignoring numbers, cause that's fixable, I think the only major thing to look at for elluna would be adding something to her ult to give her more options. I've allready talk to Tehleach about what I think she should be able to do with her ult outside of healing and reviving, but idk if I'm safe to post that here lol.

drifting sparrow
#

I think the big thing with Elluna being overshadowed by Oath and Zeph is that the only utility she really brings is healing, and you could either go Zeph, who outheals her, or you can go Oath, who heals and provides other utility, i.e. Shield and Ult.

rose hound
thorn sandal
limber tapir
#

Like if Oath isn't doing so much damage, we have a different story at hand.

latent gorge
#

For Elluna I mentioned yesterday how all her ability upgrades are pretty unsatisifying and the "best" one is her heal but still feels unfun to upgrade into.

marble granite
turbid vector
#

An interesting suggestion I saw, which honestly is pretty logical; let her pick up boxes, but only one and slow her while doing it

wide quartz
turbid vector
#

it's a backpack after all

#

why can't she fit a box?

sterile geode
#

Elluna has her mobility, which is absolutely not something that should be changed, she wins fights by dancing around a combat zone being harder to follow, and having different options for different engagements

lavish scaffold
true condor
#

old elluna ult used to be a good defensive peel

limber tapir
turbid vector
#

true true, but just think of it

#

stickin out

thorn sandal
limber tapir
#

Oath can stop the damage from ever happening --> Elluna has to let it happen to have value.

thorn sandal
#

good damage

latent gorge