#September 3-Day and Veteran Test Megathread
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Permanent objectives are something i'd like to see experimented with
Like 'this is probably going to happene every game, at this spot.. are you ready for it?'
I am reserving my yapp for talk about Elluna and Hudson. I have some strong opinions on them
If not every game, every controlled environment game
lvl 3s / lvl up core changes thoughts
- lvls 1-2 often feel rly bad and stats i want dont get increased so im forced to throw 2 or even 3 points in a skill, makes my skill order feel much more "chosen" for me. before changes could still be that way (freeze wall -10s cd) and her other abilities could be (+dmg, less cd, etc) and still have impactful lvl 3s (ffox 25% cdr on lvl 3)
- many lvl 3s feel very bad (all of assaults skillups feel bad, including 1-2)
- lvl 3 diversity is good, being able to identify that diversity if a lvl 3 char has one option or another is important esp if they greatly change options that char has.
Thus far mana imo is the biggest pitfall of the game haha
on the 3rd bullet, what are you saying? How should you be able to identify that they have one option or another? Like different visuals when they use the upgraded ability? (you aren't saying you should know before they use it right?)
I do think mana is an issue that's just like
"nobody wants to care about mana.
Everyone builds manablade."
and that is the summary
Mana has to be. Mana isn't inserted to be cared about. Default option is mana blade to get rid of it.
Is how I'd rephrase it
I want mana to matter more. i worry about the implications that could have with the state of the items. Like you said, everyone build mana blade tadaaaaaa
I have a question that I am curious to just hear your thoughts on. For those level 2 upgrades although they for most part are just stat changes, do you think that is a bad thing? I don't the middle one needs to be that big "wow" moment.
I will say lvl 3's should def be more unique to a playstyle change then just stats.
Something you just glimpse over the hunter/his heal bar and you know which lvl3 he have taken and by that, what he can do
if something is going to greatly change how a character plays then having info u know upon seeing a character is relevant. say a char gets an extra dash. that is massively relevant info which u dont know until u see them push it.
similar to powers, u know if an enemy has a power that gives them another option.
as to how to do this idk.
ok i understand now. and maybe something like gugusea's suggestion could solve that
Be careful not to overload the hud tho, but ye
Another reason why thereās a tight range in how meaningful an ability upgrade should be.
Yep.
Ofc, but there are some possibilities I believe
I like the idea of lvl 3's being that sweet spot of just enough to slightly change how a character plays, but not enough to where it would actually be crucial to play around knowing people's lvl3
It only happens in late game so there's an argument about it too
like sure you get a HUD element, but depending on how you do it may not even fill that much, and you'd get a lot more joy out of playing the game that way (having more unique abilities, weapons, etc.)
I mean I think seeing a Hunter is lv 6 and knowing they can only have 1 of 3 upgrades and I have to be rdy to play around any of them is ok for me but maybe that isn't actually ok, idk. we are talking about if all the ability upgrades did something spicy, so i don't know how that would actually feel
Possibly, a way you could do this is just 'remember' what someone had the last time you saw them, then put it on your capslock overview
Like how in league you have to tab to see weapons - i know this is a br so it's way worse and maybe wouldn't work but
Also obscuring it hud wise could lead to it being more interesting encounter wise. If the upgrades are designed well, it'd take a learning curve to learn the possibilites, and add on to the skill ceiling of the game
it feels bad to level up an ability just for the sake of getting to lvl 3 instead of getting any benefit from it.
i think in the first pt when this change was done to abilities my skill order on ghost was dash nade nade laser ult - - - ult -. i skipped every other skill upgrade because they did nothing. yep. my character had 5/9 skillups used by lvl 9, and 4/8 by lvl 8.
previously the system allowed for both the newer form and older form. maybe someone cares more about the damage portion. or the cdr portion. and sometimes u level up an ability 3x and u dont get cdr, the only stat u would care about for that button.
I kinda like how in league cliking someone shows their items and stats in the top left corner. You could propably do something with that?
Needs good UI placement (the game is more frenetic than LoL so checking top left might be difficult), but could also work
Yeah that is totally valid to feel that way. Like "oh that is it" for this level up. Totally understand that and how it could ruin someone's connection with leveling up throughout the game ;-;.
For me it isn't as big so it doesn't bother me but I understand how it could for sure
I feel this with upgrading an item past blue tier. Feels like nothing
This in supervive IMMEDIATELY made me think like in WoW spamming tab/creating macros to cast certain spells on other people because you needed it to happen as quick as possible and that specific ability on that person š.
I saw a lot of health bar thoughts in the last few daysā¦Iām curious where people here would put this element. š
I think its one of the most useful ones because you choose to show it
Does somebody have a clean ui screenshot at hand featuring everything thus far?
and then it shows you info you can't get anywhere else
It's incredibly nice knowing what weapons your allies are building, how much gold your allies + you have
it's not the prettiest? I suppose, but it really doesn't need to be, it gives information and it does so pretty damn well
oh wait i misread the question
Well if it's on your health bar/attached to it, the weapons pip would be the same but just indicate which weapon - I actually think that's more important than what tier the weapon is
Phew! I thought maybe I had worded something strangely.
So the easy way to do it could be like (Red icon with a 1 on it) for Vampblade lvl 1
and then you wouldn't need to give it more space, but it would still inform you of everything you needed to know
(40 sec ms paint challenge)
Ability levels are a lot harder and i'm not sure how you'd do those but, yea, maybe what zkken just made
lovely ms paint creation
I'd probably just make one of them show
like the one you made lvl 3
and then give each ability type an icon
that works until there is lvl 10 teams with 2 lvl 3 upgrades
with this u dont have to focus as much on the shape but rather the slot. or u can focus on the shape. w/e is more recognizeable for the player
then just put two
like
I suppose
The icons could pretty easily be related to the ability type;
Like lshift is dash, E is.. Utility or whatever else you wanna call it, rmb is like a secondary attack
That is A LOT of information to pick up on on top of actually playing the game. I wonder if newer players would be overwhelmed just looking at the health bar
Def wouldn't be against trying it though and seeing what other's think, I just will say it is A LOT.
And! Thereās also Powers and Souls.
- contrast can be hard to see for some
Souls
honestly just need to colour the HP bar
like how they were
like fortress soul makes it glow with the... door? yknow
that is very easy to see, and very nice
You honestly could have like a toggelable stat screen you open with a button. Kinda like you would be scanning your suroundings
yea idk its just smth i made quickly for what would be visible for me as someone who mentioned it. im not a ui person.
^^
yea this would be on capslock
so you just have enemy stuff there when you see them
I love that you tried the exercise. Itās not easy.
Either way it's just a problem we'd like to see experimented with rather than you guys trying to design abilities around them not being visible
because they end up being less interesting that way
by a lot
kind of
Hahah. Well, we did have some difference in opinion there.
But I understand your point of view.
yea
You could have it be very space taking and info heavy and then itd be a skill to disect info from a glance. Comparison id make would be leqgues f1-f5 spam in pro play. Checking lanestates and such
But IS it being less interesting bad? I understand that the whole "why level abilities if they don't make a huge difference anyways" and I can understand it feeling bad from a fantasy perspective but with so many variables already in game, is having this one not as massive okay?
Like in league for example, the upgrades themselves for abilities are LITERALLY just stats. But the complexity of the game is on the map and in runes/items.
Lrucin, youāve hit the core tension. I love it.
In my opinion, the main difference between league and supervive, and what draws me to supervive more (and i think this might hold true for a lot of players) - Is the ability to come back into the game, to have your skill matter. A fight isn't simply decided by 'This guy has 10 kills, got fed by some other guy, and now we lose because they can stat check us by pressing lmb'
Like stat's and stat checks are the exact opposite thing of what attracts me to this game- So if the only thing you grow by is stats then.. That'll just feel bad. Especially if these stats are like the ones in the new items, where you have either have them and you're winning, or you don't.
League is, by reducing it a lot, a numbers game. How can my numbers go higher to crush the other teams numbers, and then seize advantage. Supervive is way more open ended, and the advantage stage resides way more into decisions aka how you use tools at your disposals, instead of using said tools to make numbers go higher (the main number in League are golds)
You can't have too many variables, otherwise you will just overwhelm anyone/make it frustrating to try and track said variables. Some players will feel one way about certain changes and what should be big and not, it just is finding what sticks and what doesn't
Yup, this pretty much
Supervive gives so much more agency to their player to make the right choices, to do what they want, to win the game.
Where as league its kind of just, the same goal you have to do, the same way you do it, almost always.
I appreciate the call out : D. I love being a nerd š
Also it is actually a capital i not an L but thank you for the call out reguardless ā¤ļø
You can win the game by third partying and being clever, despite being waaay too much behind. In League, you moreso win by just seizing advantage and tipping the scale of who has more actual resources (numbers)
Oop! Got it. Irucin!
yea
I've known @marble granite 13+ years damn near, please DO NOT mind him EVER ^_^
i don't know this man
13!
Anyway, levels being unique is important because they're part of what shapes this game - It's a choice you have to make
We met on eleague +10 years ago, looking for our next adventure as we sit in retirement aram que ^_^
if you see me bully him dw, he bullies me in vive
Hahaha
That's wholesome, especially considering safelocked was a dev on league
I agree with this a lot
Weāre all growing up together.
yea i'm too young to know what those days were like
Thank goodness.
I was 4 when league came out ;-;
HEY old league had its charm
Naw bring back 6 sunfire capes on evelynn
Someoneās gotta be the next generation!
oh fair
I started League in mid 2016. Seeing the work Jess and the others pulled off back then put me even more in the rails of becoming a designer, always looking forward what they all pull off. LoL was not the game making me want to be a designer to be clear, but ye it helped a great deed and taught me a lot how to deconstruct designs
it's fun to recognize so many names at TC after following league for so long lmfao
Seeing the videos where dev talks was really inspiring
bellisimoh, safelocked, koalifier, new001, xenogenic, pwyff just to name a few
Back to this though, 100% right. League in a sense has MANY snowball features w/o many ways to get back in. It is what has brought me over as well.
That is why I feel lvl 3 being just a slight change in something is good enough with other variables (powers, items, etc) but that is just my perspective on it. I understand the other side and thin kit is very valid
Thank you though~
You made these games we love <3

Yea i think at some point
skillshots aren't enough to justify having just stats
on level ups
When I saw New001 and you were BOTH working at TC. I knew we were in for absolute cinema
I mean, seeing the 3 Js moving the TC (I mean Joe is a founder...), I knew it was going to be peak
Especially in a higher MMR - If everyone plays really well then.. won't the team with higher stats just win?
Well, so I play it out this way. Who would have gotten those stats first? The better team?
The team lucky enough to have snowball from lower skill level team
That's actually my main fear from what I gather about recent items and lvl 3s
And you don't have control over it
This unfortunatly
Sometimes a team just gets objectives
is it skill that the bosses spawn near them? kinda
Supervive shouldn't become a number game, it should strive for player expression and emergent strategies
yes that's 100% the biggest thing with supervive
Yeah. Could be due to good drop optimization. Could be good optimal pathing.
Like obviously a lead should matter
Recent items have had this pretty rough especially
it's not that it shouldn't
but i'd rather have it be them using that lead in a unique way
If you manage to win despite being factually behind, doesn't that mean you used the tools at your advantage more than your enemies, despite them having more tools?
Nitpicky you haven't played in the past few playtests at all because of your hand right?
like 'oh, void has lvl 3 E and he used it to zone us from gliding' (whatever)
yknow?
than a 'ah their abilies just do more dmg than us
Yeah, I think thatās where this conversation has been leading me more.
Yep, I only go from gathered feedback and all my time from previous playtests
Leads should matter. You should be rewarded for your positioning. Your macro, your PVP as well.
yeah 100%
I think they are mostly rewarded in powers
rn
Like you get kills, you get a pvp key
Fortress Soul is so fun
Thereās just some amount of - hey, I want that extra wrinkle in my upgrades.
you get an exotic power
Leads should matter, as you have more tools, but the nuance should be that the one using their tools at their disposal better, should win still
THIS was the closest I got to playing fortnite
lol
100%.
"alright i'm playing minecraft" ahh comms
HAHA
It's always funny building walls, I remember a showmatch with double racoon, stealing 20+ walls
and casters being baffled as to how we got so many
just so you know: we lost this in the funniest way possible
enemies filled the entire area with nukes
That was fun
Allow players to be creative, unqiue, and silly and they will find endless ways to do cool things you may have not even known was possible
^^^^
They used their tools better š
that is the fundemental thing I enjoy about supervive
not even mad on that loss it was incredibly fun, and that's something i really appreciate
We lost that match in the picture believe it or not but do you think we care about that? We won at heart
Yesss.
I'm not one that have fun by winning. I have fun by expressing myself and trying stuff out. Supervive is literally just that, and I can win by creativity and expression on top
i love the open ended-ness of it all yeah
Oh, but to be clear - there are definitely many people who have fun winning, also. Lol
Something LoL allows less and less, tbf, and one of the reason I left playing LoL 2 years ago
But I definitely understand.
idk how far off topic we are at this point but there's something ive been really wanting to talk about on this. its only a couple bullet points or w/e. can always wait till future discussions in this thread tho
Also just to provide perspective: This is coming from someone that SWEATS games. I have hit masters a couple times in league and once in flex que so it isn't like I just play casually or for fun. In truth I LOVE competing.
But man to be able to do both is truly magic and I feel that way with Supervive and used to feel that way with league
We have drifted! But I accept.
Oh ye ye, I meant that Supervive allows both without sacrificing on creativity and expression
Itās the combo. Big agree.
I am one of those people who optimizes the hell out of a game information sponges but I have literally 0 interest in being competitive because it sucks fun out of the game for me. That is why I like suboptimal strats because they are challenging and fun to make work. One reason I enjoy supervive so much
Me: peering behind the curtain to see if someone will dare say the word casual
I played Bard AD crit top and AP Varus mid as an answer to Ardent Meta. I loved doing that, but if I do that now, it'd be bad and I'd be flamed and reported
That always made me so sad.
I love when people try new shit.
Like for league. I know legitimately know every rune, champ item and ability and their rough cds and play styles. But I consider myself as hyper casual. One reason I hate playing league rn is because my aram mmr is so high I play only against sweats.
3 dodged arams in a row now :')
Ew aram dodger
Yeah that kind of attitude made me lean away from queuing alone in League. I really don't like the antagonistic atmosphere for trying anything that deviates from the norm.
Top Tank Jhin with frozen mallet, AD crit top Bard rush statikk ie, Varus AP, Thresh AP mid, Pyke jungle, Yorick lethality jungle, Teemo jungle, Kled courage of the colossus supp, Poppy same supp... Ye, most of those things, stripped away
Sheeeesh
I got 200k on blitz playing blitz/AP shaco bot with @latent gorge and bush cheesing with stacked boxes
until box stacking was removed, genuinely one of the worst fun bot lanes
- getting kills at min ~3 are really overtuned as they grant you ultimates. people still go for kills at other times in the game as killing people is fun and how u win.
- for any other br game (apex/fortnite) it would be like getting a ~1400 health barrier for 5 mins(day 2 timer), ontop of the loot the have & ranked points.
- often times kills earned in the first few minutes are because a team horribly messed up
- a team who gets lvl 5 can pick whatever objective they want on the map and decide it is theirs until day 2. the only teams who can contest them are other lvl 5 teams.
One of the funnest experiences ive had in league was playing old udyr (literall garbage in aram) and steam rolled the game by going a weird ap hybrid build. Getting called slurs by enemy team. My own knowlege of the game and ingenuity won us the game.
Had a similar experience in vive on kingpin when I took ambrush. Bushwacker and found the armor shred power. Suddenly 1 slam broke their armor and we won the game off my picks. Incredible gaming experience
Coming from unexpected angles, surprising my opponents with quirky builds, that was my jam. I love playing tacticals, I love coming with strategies, Supervive is litterally a dream game come true
only in supervive can this happen
One reason I miss the owl power. It was really funny to have just an army of owls with me. Wizard beer maxing
thats how ff ult works with bungee? wow
I actually like the idea of slowing down levels 1-5 because of some of this. But itās definitely less sugar rush up front.
There are definitely people who will rebel there, haha.
Honestly fine with it. Even tho I love scrapy early fights
POV: Jayce Q
I did report it in case it was a bug (https://discord.com/channels/852642429105995786/1281672252848476296), Adamarc said the speed was intentional as it used to work like that but the direction isn't
Omg
I feel like I am derailed from the topic. Whats the current topic rn
I think my current topic is nowā¦sleep
go bed
(Itās 2:30AM. Heh.)
Ye, get some sleep, we need you in great shape š¦
WTF AHAHAHAH
I love this game man, sandbox is everything
Good topic. Go sleep. Its very important for a healthy mind
IT'S SO SILLY
if it is a bug, I hope they keep it but just make it go backwards instead of forwards, it's so fun
Get good sleep! We will be tehre tomorrow for the talk š
Dw we got topics to yap about in a week, I remember it being voice chat something, will it be text/voice, voice only or?
understandable
goodnight!
Sleep well c:
Night everyone!
Nini
GOOD NIGHT!
I think this is another "over simplification" why do I have to know what level 3 ability my opponent has? To me it feels like a skill to know that at level X someone is able or likely to have hit a level 3 ability and I should through knowledge about the game know what all 3 of them are and how to identify them and play against them. I don't think we need visual indicators and instant knowledge to be able to play. It's like knowing what each characters ultimate does and be careful about that. In my opinion 
Like if you see a kingpin somewhere you have 3 things to look out for. Hook cd refund, the dash pellet spread tighetning and the FROM THE TOP ROPES. I think it would be fun to try and deduce what the kingpin has lvl3rd. If you see him use a random jump pad youd assume he has slam lvl3.
All night 1 bosses spawn in the same place
Something to add I think souls should spawn Night 2 cause currently I do agree that sometimes the souls spawn in narnia and u have no way of contesting them, spawning on night 2 would make it a smaller circle and there also wouldnt be night 1 boss to contest
What do you do night 1 then ?
Night 1 bosses
Ah I misread my bad, you're right for souls
Currently on night 1 there is 4 objectives, there should be 2 and then 2 on night 2
agree
I feel like circle will be too small at that point for meaningful and interesting objective play
Will cause more fights ans not lead to you just getting a objective uncontested
I am not sure that is more interesting or adds to the games depth
The circle is still pretty big day 2 / night 2
I think bosses and souls should be different times for a few reasons:
-
the fewer objectives on the map at once, the more teams per objective to contest it. Loki is most fun to me when you are playing a sandbox game with a 3+ team standoff
-
souls spawning a set time after bosses gives completing bosses a time limit - imposing limitations on that standoff that it needs to resolve sometime soon so you can all contest the next objective. This makes it more desperate, more exciting, and disincentivises stale gameplay
-
it gives more weight to map traversal - you'll likely find many teams getting similar pulls across the map, making obvious routing more dangerous, and thus giving the map a higher sense of risk and danger in higher skilled lobbies, which is exciting, and promotes more of an adventure to find more creative ways to traverse
Anion I should msg u to write what im thinking, u wrote litearlly exactly what I meant but wayy better wp
Your thoughts are good and what you write is clear to me, I like your feedback
What's this loki game? @tepid yew /j
I will not give name feedback I will not give name feedback I will not give name feedback

Morning. 
Good morning : D.
(I am getting coffee right now š )
morning~ c:
No worries - I just made my own. Iām early. Wonāt start in earnest until 10.
i'm busy doing the worm
The what
is that what they're calling it nowadays
doin the worm waitin for the chat, you must understand
I feel like I'm early on Christmas morning
lol
It's like waking up a few hours before a supervive playtest and being like
Now i have to wait
legit lmfao
Amazing.
I have coffee, the world spins
Coffee of choice today?
is it going to be in VC by the way?
I like to drink black š
Same! Pourover fan here.
Ah, todayās over text. Voice I was thinking during some kind of post-playtest window.
^ THAT would be sick. Post-test talks š
I see, makes sense c:
I have an idea when. Will figure it out first though for sure, then post here.
Yeah! We used to do these after every playtest until a few months ago. Wanted to give room to streams.
But I have an idea how we can make room for both.
š
I know it doesn't really need to be said but I just wanted to say that the active dialogue between devs and players is the single biggest factor that motivated me to make this my next forever game ā¤ļø
yea, feel free to use #1254976615004373053 or whatever if you want it to be a more like, per-week thing
A lot of people also stay awake over both EU and NA windows, and are pretty delirious at the end of it, heh.
100% it's great c:
This is true, I never joined those because they looked scary
Which I find amazing, but also, sleep!
Sleep is important :3
yup
Hell yeeee. Funny enough my story with Supervive is I played in a few playtest like 3 years, stepped back to let yall cook, then came back over summer and was SO SO excited to see all the changes nad play with them
oh that's really cool c:
One thing I liked about these was that it wasnāt super official, if that makes sense.
Actually, this is part of the reason!
Pretty much once Rioter's I really liked left Riot, I would see if on twitter they announce what they plan on doing next. How I found Omega Strikers, Fangs, and this
yea that's fair, just wanted to mention it atleast
I need to see more of your highlights. 
Lmaoo I troll my team so hard sometimes
Oh, for sure! I appreciate it.
This is the way.
Whats the most you can troll your alies
annoying your friends is the best
I think playing with ezib (no flame, he's so fun to play with) really showed me how much you can do
Right :]
you know firsthand š«”
Setting up a two-way tp on heart, and then accidentally tp'ing it as your ally is almost over the two way tp
transporting heart into them
Very fun
don't give me any ideas
I actually had a play I clipped where I teleported chipsa with a two way tp on accident and he killed me
lol
Two way tp with heart not like
destroying it was kinda bonkers
you just had a portable heart
you took with you around the map
filling like 40% of your screen final fight xD
Yeah sometimes it would disappear visually and then ppl would die to ānothingā
Ezib highlights are great.
two-way tp is prob one of my favorite powers in the game
jumpscared @latent gorge "OH MY GOD"
LMFAOO The timing was just so good, homie popped off with the tp
The Heart is some of the best proof we love this kind of stuff in the game. Lol.
when I found out you could tp beacons, a new world opened
Brutal š
betrayal š
Itās so good.
just so I know
the next vc is in like 20 ish minutes right?
Ezib was cooking here tho I saw the vision
yea it definetly was there
Any time thereās a new object. Weāre always wondering - can you affect it? Move it? Teleport it? Swap it? Hook it?
No VC today! The next time is potentially post playtest tmk
please do more of it, it actually makes things so fun
See.. I'd argue void swap should swap rez beacons too
but then i realize how stupid that'd be
It'd also feel horrible when trying to get onto a rez beacon
It makes the environment around you feel more engaging and alive. That is when a game breathes and has a pulse
yup! 
We have had exactly this conversation, hahah.
yea
Which is why I think itās nice that Powers exist.
definetly
Gives you a different lever.
I think void is the character most reliant on powers
There's such a huge difference between having a movement power on him, and not having one
anything that makes the movement sillier I'm all for, me and a friend tried teching rescue grenade with felix R to make a 90 degree fire wall
Do you feel the game is deep enough to dump hours on hours into and feel like that time is well spent as a result of winning games?
Is this question meant for anyone specific?
Idk id like to know too
Personally I think so, like any game is essentially time 'wasted' on enjoying yourself
LOL
I saw this one as it happened too, Iām pretty sure.
lol I see
Iām terrified of Bishops around Hearts.
Even if itās just me psyching myself out.
(Often.)
That's understandable
Lol
that and kingpin near hearts, ALLY OR ENEMY
Hahaha
Player Delivery Service.
Do we have some specific subjects today? ^^
ye i'm actually curious too
I have a standing list from this group. š
ah.. that one was balanced ā¢ļø
I love teleporting people into heart or mini heart (koba) as void too. 
Just scrolling up to make sure I havenāt missed a few comments I meant to respond to..
Half of the time I end up teleporting myself into it though. 
Woah what an interesting clip
`# Topics
-
Social ā
-
Things That Got Cut, And I Miss Them
-
Mana
-
(NEW) Scouting and the Information Game (I'm re-adding this one. I really want to know the dreams people have here.)
-
Tell me more about characters getting simplified.
-
Ability leveling.
-
Mobility?
-
Other topics, if y'all have 'em.`
i think
without formatting so ya can copy it
Idk maybe dev that's the point of the thread but I could know no better I'm a simple observer that would be my hunch ...............
It is for me! But as with all things, you should decide what you like. Play the games you enjoy, at the end of the day.
that is so true
I feel like the third topic would generate a very interesting discussion of sort
Group Teleport: Clear good and bad plays. Heh.
Doing great! Thanks for asking.
And, of course! This is fun.
Going all the way back. Just to make sure I understand.
Currently, ability level 3 upgrades donāt show up.
Brb! (At work)
I'm pretty sure the point is that you shouldn't have to see them, even if they do more
Ahh, all good. We can come back to it later.
figuring out what the enemy has is part of the fun
Yeah - I just donāt think I understood why it was mentioned as part of an oversimplification pass.
All good. Figure we can get context later. š
I ate some nice pizza while everyone was chatting earlier n I am now readith to discusseth c:<
I think that might have been the last thing I wanted to double-check.
Oh, Soul timing. Letās cover that in pacing.
I can speak for Levvo he's my friend and I know exactly what he was saying. That was in reference to adding some sort of indicator (to the hud or elsewhere) for lv 3 abilities
Gotcha. This was an idea from Zz. Thereās no plans to do this to the game.
We certainly can talk about it. This group seemed pretty divided on it, though!
i will simply not look at it xD
Are there actually any plans we can know? 
leaks >:D
Hahaha. Yeah, this often can happen too.
Yeah no worries, I believe a lot of us believe the lvl3 rn are not "enough" and just "stat upgrade", we're probably more divided on if it should appear anywhere which lvl 3 skill we leveled up or not
Youāll never catch me with a leak!
i think it shouldn't fwiw i agree with levvo's reasoning completely
I believe TC stand on the side of "it should", Levvo thinks it shouldn't, I'm in between
Basically
And by TC i refer to the kaiju power hour podcast where Ferny talked about it, idk if their stance on it changed
I believe the discussion was that if level 3 abilities change how skills work people are no longer able to know beforehand how to deal with a certain hunter. And then kept going to ways to show how level 3 abilities can show up on the UI in different ways.
My reason for stating oversimplification is because data like this can be read through other means like game knowledge.
(Semi-afk but I'll peek in when I can)
exhibit A
How dare.
LMFAO
LMAO
I will say though, to even discuss this is getting kind of far out there. We originally brought that up in the hypothetical case they juiced up every lv3 ability upgrade option to be an augmented ability (or w/e) rather than some of the stat upgrades currently there
Yep. This is a lot of - we think TC would do this - and then do another HUD thing on top of it. Heh.
which sounds difficult to do right and i am not really expecting that by next pt or anything
Which, by the way. I think there are cases that were helpful callouts to making ability level 3s better, even without the HUD change.
yeah exactly... now that we cleared up the context for what levvo was talking about, what are some other things we could talk about :p
if level 3 upgrade is important to know, then equipment type would also need to be shown
Yeah you're right it's just hypothetical, mb for reffering to old stuff, nothing set in stone so I guess the conv isn't that relevant until they decide to do a thing or another
INSANE
Omg
I don't know why this was the first thing i imagined xD
I like this a lot
I need to make this my banner.
Hahah, Iāll take it.
Next topic I had was Myth, but I think folks were saying they were good?
I think this is about it
Yea anion covered the points with bid
Context seemed already in other posts. Maybe someone can just bump it so I can muse on it.
Gotcha.
JMo and Bid are Myth coparents, so Iāll still take the post links so theyāre both thinking of the same things. If itās all in the Myth channel, that works too.
What kind of feedback, specifically, should be mentioned for hunters?
Coparents? Heh.
Are we talking in the realm of ability upgrades, general design/game health, etc.?
The original topic was around - were there skill checks that you missed, or that you felt exist but got overridden?
I see
i mean go for it
Anion talks with both of em a lot though, she gives really really good feedback so
as well as some great ms paint visualisations
Personally, if we're still on the character train I'd love to talk about void
because I feel like not that many people play him and he kind of needs some love
Some of the conversation so far with Oath and Bishopās been around feeling like ability level 3s were fun, but overrode the need to express skill checks people enjoyed later in the game. Some of it was actually about things that seemed removed, but might actually be pretty specific bugs. Some of it is new requests - wanting additional skill checks.
If that makes sense.
yea it does ^^
Iām down to move to Void next!
nice c:
Void! 
i just got idea for void tp empowered and lvl 3 upgrade. i think they can just be swapped. someone pointed out that lower cooldown on empowered can throw you off because most of the time you are used to the normal one. if lvl 3 upgrade was a shorter delay it would make him play a little diffrently and make it a good option
I got some shit to say for Elluna if we can go there after void 
^ same
Very demure edits, haha. Iām in.
i type faster than i think so i gotta go back and edit like 90% of my messages lol 
SO TRUE i do this shit too
but lets do void first so we keep in line with the plan
How do people feel about this?
One of the things that stands out to me about a lot of hunters is that there isn't a deep flow chart for combat or meaningful interactions with other hunter's kits or in their own kit. A large portion of them seem designed to approach combat in a linear method rather than be that thoughtful about how and when they use their abilities. There really isn't a lot of room for the player controlling the hunter to express creativity and mastery of their kit or their understanding of their opponent
I am typing a whole essay
dw
I'll get to it xD
idk this would be a massive nerf to him
the faster TP is the only thing that keeps him alive in fights often
I agree
i personally think void is in a really good spot right now the only thing i think i'd change is the level 3 RMb upgrade is pretty boring, i'd suggest maybe when it hits it applies a debuff that explodes after X amount of time

Yeah. I agree that it does feel youāre being forced into one build/lvl 3 skill on most characters as well for competition sake
let me cook for a sec. what if this was his tp upgrade, and part 2 was optional (click again after u tp) to take you (and whoever is on you) back to where you tp'd from
it think shield is more helpful when you are empowered since you are already fighting, and would make tp more consistent if it is always the same delay. i mostly go for lvl 3 q
Hmm. The bigger the generalization, the more examples are desirable.
True for life.
But this is why weāre spending time with each Hunter. Differences are specific, even with this Void conversation.
I think Void is in a very good state as well. I think his lv 3 abilites good be a bit better. But love his kit and how he feels in the meta.
Let me try and put a word in for Void while I'm free.
I think Void is generally in a good place, but if you think Bishop is in a good place right now, he might need something more.
First level 3s:
-
RMB: Is dull and don't give anything to the Void playstyle. Void is a strategic character so just adding damage feels weird.
-
Shift: The shield idea is great but of no use, it thinks shift as an engage tool giving the party a super small shield. I think it should help Voids choice to play a support role but a shield that doesn't scale isn't helpful. enough.
-
E(Q): Is amazing and exactly what a level 3 ability should be!
Secondly passive;
Void is a "play smart" type of hero and not really a "go yolo" type. So I don't understand a passive that encourage playing aggressive.
And lastly Voids skills in general:
It feels like each skill has a perk and a punishment (R is very clear with the "rooted") and the TTK Void has compared to other hunters is not that great. So I'm not sure these restrictions are helpful or "fair". Most of the time we avoid this by ulting from the air for example.
Ye that's about it? I love Void
Is it Voidās RMB mainly for you too?
yes
Sick.
But his main kit is amazing, I'd maybe shave off 0.2 seconds from the cast time of Ultimate and it's in a good spot.
I feel in a vaccum of specific characters themselves, probably not. It isn't something I've spent a lot of time thinking on, but I feel a lot of the "magic" is how you syenergize with your teammates and environment. I have never felt with any of the hunter's I've played that I am in a box of sorts where I am limited with when I cast spells. I mean some spells will inheirentely be situational but I feel like spells are just tools for different scenarios and you use them to help win/live that scenario.
I think an example of what I like is looking at ghost. He has several methods for approaching combat. He can use a grenade on his opponent and then lmb them. He can grenade a wall and then shoot them. He can use grenade into his ult. There are several ways his abilities interact with each other and with the environment which allows for ghost players to make choices on how they approach combat based on their opponents and the terrain.
An example of what I don't like is kingpin or Firefox. Both of these characters have extremely linear directions and no room for creativity from the player controlling the character. This is evident in how they use their abilities in combat and their vectors to engage with combat. I can break this down in further detail if necessary
i think you have to be super careful about buffing the ult. It has the highest upside of any ult in the game so it should remain being hard to use and easy to stop IMO
Spicy. What do people think about this?
Alright so void, there's a few things that really stand out
* Passive - Hands of fate (haha)
- (empowered, not the floating) Inconsistent to get in a fight, you kind of need to be already fighting.
- The faster Lshift is worse than having it slower half the time, since it means you can move less before you swap.
* Lshift - Swap
- Perhaps one of the most painful things as void is that this ability is so easy to cancel. If void is hit with any cc when his swap falls down, it's cancelled; and he's probably just dead.
- This is a bug but it's been in the game for so long - Swapping boxes randomly TP you twice the distance, making box rexes impossible while tp'ing
- Lvl 3 ability has no scalings (shield), making it feel weird to have since it never gets better, no matter how strong you are.
* Rmb - Snap
- The distance-based stun makes sense up until you consider that void.. wants enemies to be close; that's when he can ult them, that's who he should be punishing, so it stunning less on targets in melee just feels weird because.. they just dash into him and he's less relevant.
- Lvl 3 is just.. bland. More damage is so 'Eh'
* E - Vortex something
- Honestly no problems with this ability. The ground is amazing.
- Lvl 3 is interesting, but could maybe be lower base and then scale slightly.
* R - Black hole
- It would be so incredibly easy to make a montage of this spell getting cancelled. It has like 1.5 seconds windup, if not more! Half the time, the enemy can react an entire second too late and still cc him before it comes out, cancelling it entirely.
- Not to mention he's also rooted during the windup. So it's not really like you're outplaying him by cc'ing him, you're just.. clicking your spell on a rooted target.
This is an interesting level 3!
i think it seems way too strong and also seems very oppresive to play against imo
It is very strong.
how is that
way to op
I agree. It feels like too much, especially in comparison to other Level 3 abilities, from both Void and other hunters. I think Void would just not take any other Level 3.
š
Also true
I feel it is a little too much on the scale of "This is info I should probably know before fighting this void" and "too much" for that sweet spot. I don't think any other lvl 3 in the game would match the scale that this proposed void upgrade would have.
BUT LET ME JUST SAY IT IS A COOL IDEA AND BE SICKKK
That is
literally what the ability does
no?
If he's swapping in
and they're standing in it
they will go to his team
The only thing new is that he goes back
how about holding shift to cancel tp. for baiting purpuses
I think he's saying you can undo a swap and still take people
So basically you can swap in and swap out
it is too strong for the abilities that are in rn but it also adds a lot of gameplay depth. i know that's too op for the game but im thinking of what if every ability upgrade changed the ability by that much at lv 3
I think shield on shift is OK, just make it scale on AP or HP ?
Ah i see
I believe the idea is - what if Voidās ability level 3 gave you Group Teleport-levels of agency.
I mean this is just what void's swap should be able to do with abyss specialist
but abyss has a weird delay on it for void
and you can't cast it immidiatly
The agency in that kind of swap is very cool. But yes, very powerful.
I think it's just too strong and spicy to be a Level 3 upgrade tbh, comparatively to other Level 3 upgrades for both Void and other hunters
I like the ideation.
make it a secret lvl 4 upgrade for XP soul 
Itās cool to think about different Swap styles.
Yea absolutely, it's that kind of brainstorming that'll put us on a good track I feel
Omg.
Reading..
But being able to go back opens up so many kinds of plays and even out of fight maneuvers. I think it's too op cuz this would allow void to 1) fish for picks by himself by shifting into enemy team and shifting back with some1 (that would feel cheap af) 2) go in fish for ult shift back out 3) move teammates in and out to fish 4) shift in on wisp then shift back out. I mean the more I think about what it would allow you to do the more I realize how broken it is
i will have to try this
Yes but you need to have a power just to do it, and you're way more time-gated on it than a recast
like this is very common
and already possible with powers
so i'm not sure why we would want in on the ability itself?
Oh I see what you mean now
I thought you meant "it's in the game already so it's clearly not too strong"
Oath isnāt fat! Heās husky šš
for me his tp is the most fun part of his kit
someone ping me when we get started on elluna btw pls
Is the topic rn Hunters?
sure
ok yeah that's exactly it lool abyss specialist is so nuts on like every hunter i guess
void specifically but yea
also one void thing
that 100% needs to be fixed
is his interaction with invulnerable
It's literally every fight
and box tping
yea
Please let me know if we ever get to objectives timing as a subject.
Void ult will simply refuse to pull enemies that have been invulnerable when they first touched it
i'll ping ya
When elluna or Hudson(gunner) comes up ping me pls <3
Whatās the current queue for hunter discussion?
Sheeeesh
i watched that like 10 more times and it is so cool
I will say as someone who plays both KP and Felix pretty much exclusively, Kingpin I think is the worse of the two offenders in that regard, as he has generally like two combos, and the only other thing is hooking allies/wisps. Felix at least has some semblance of it there with RMB Ignite spread and bigger shields for higher Ignite levels. I wouldn't mind a few more options for depth's sake. More ways to interact, like bonuses for proccing Ignite on unique targets, or making R more interactive, would be awesome.
But I'll save that talk for when we get to Felix
I agree but unfortunatly you can't do them more together because of the weird 'cooldown' you get using abyss spec as void
Abyss Specialist is a great wrinkle to make this play happen, too.
you can only do it when your lshift has almost landed
so you don't really get to choose when you time it
Right, there are conditions.
I think one question I had was - any dreams people had for Void RMB level 3?
Since that one came up a few times.
let it pass through walls /j
lol
An issue with leveling it atm is if you hit ult and want to RMB for damage
you're on hitting one
make cc not scale with range?
and you don't really choose who you hit
Just let void engulf the entire map in a black hole š„°
lol
Iā¦
Cannonically correct void
with the middle of the ult being on the heart so everyone just dies
Real winners are who can run fast enough š
Biblically accurate Void.
lol
but surely you want to just e/q in that scenario, right? so wouldn't e/q max make more sense?
Oh no. I canāt tell what the leak is.
Yea but i mean there's other situations where it'd be nice to have double stuns
someone tell dolphy
just have a cold brew like rated and then say it
If Void RMB's a wall he can use it to spawn a delayed piercing projectile on the direction it hit after with telegraphed wind-up
If Void RMB's someone the cluster spawns shards on its front to spread damage in cone to enemies behind which makes sense with the ability name
gimme a second
oh, like Lissandra Q?
edit: for the second half
who is lissandra
we found the league refugee
both these ideas sound cool, like this is the type of thing i wanna see on the ability upgrades
Iām hearing some pass-through ideas ⦠which are also spicy. š
No more league for me, I just watch the pro games now
I gotta say prob one of my favorite upgrades is Kingpin's FROM THE TOP ROPES
I love the idea of upgrades that change how you think about the ability
i quit league since i started supervive haha
my idea about the void shift was way too op but i think it would be cool if something about how you use it to position changed more. but maybe void players would be cool with the shield if it were buffed it sounds like
That is my plan pre much as well
I would like more upgrades like this instead of upgrading more stats or just rewarding more for hitting the ability instead giving more utility or ways to use the ability in dinstinct creative sandbox manner
me too exactly
^ yup, that is what it is all about
I had an idea way while back with Void's shift about how you could make it like Loba's translocator and activate it early to instantly drop.
Enough to make us be creative/think differently about how we use the ability or just makes it sandboxey in a way but not enough to where it is like game breaking/overtuned if that makes any sense
I don't think this would work as a lvl 3 since it would require you to be able to recast it, but I thought I'd throw it out there.
that sounds less broken than my swapback idea and this still achieves gameplay depth by changing timings during a fight (and also lets void move a little faster) this sounds nice at first thought
Contextual abilities for walls vs. players is also fun to think about.
I agree.
Maybe just remove the short stun on short length RMBs x)
I think another big thing that could be cool for Void would be to be able to start channeling his ult while he is swapping so that when he swaps the ult insta-casts, like Shiv can do with her phantom dagger->death blossom. I don't think it would actually be that broken considering how telegraphed the swap is rn.
100% full stun 
I feel like itās part of what makes Bishop and Oath sharper. Sometimes I worry a bit about it feeling a little same-y if we do it everywhere. Maybe thatās not a concern?
I'm all for more interactions with walls and terrain with abilities
I think that's not needed.
I never see ppl talk about how good the wall gameplay is... walls/terrain are almost everywhere and you can get so much more out of hunters that have wall-hit abilities if you pay attention and they can be the absolute highlight of your play (on shiv rmb stunning w/ terrain for example)... the wall gameplay is so fun though if your hunter uses it
Yeah, and the perception of it being strong might be too much on his power budget...
With this, Iāve been curious. Is this not a simplification of the ability in some ways?
Remove 0.1 - 0.2 seconds om cast-time on ultimate, make sure it always drops on the ground and fix level 3 RMB and start scaling level 3 shift with something so its useful.
can void be moved by a teammate or an item while he is channeling his ult? basically what pensato said but it's actually in the game already?
Ult cast time should not be reduced
yes, but I think the ult shows up where he started channeling
Yes
dont remove cast time. Would be way to broken
Using my own words against me. Rude
I think it's too powerful yes. Was just a wild idea xD
It should still reward proper spacing instead of just face stunning someone because its long ranged or else it just becomes KP Stun as a projectile
I think the thing with Rmb is that it is a similar scenario with how KP's hook->slam combo isn't a true combo, Void's close-range Rmb->Ult isn't a true combo either, but Void doesn't have the tools to help make up for that and play out the combo, so he needs more of his team's help or more powers to enable him
Why? I'm talking milliseconds. Right now a blind donkey can react and get away.
If you remove this the ability just becomes a linear stun which is easier and simplified so I assume safelocked's guess on this is correct
But that is just my opinion.
ur right we really don't
so close-range RMB having a lower stun duration feels worse. I think something could be done to help with that, like maybe some knockback, a lingering slow, or something else, idk, but I think it is good that it doesn't true-combo into ult.
Right now the only way to 100% land an ultimate is to full range stun, move forward, cast ultimate. Pray for what 1.6 seconds that no one else is close enough (a screen) and then even once cast it's not a 100% sure kill anyway.
I definately like the lvl 3 abilities adding depth to moves, but i also dont want them to be so strong that the meta is always dump points into a tier 3 by level 6 for every character. I like the level 2s having significant impact in rounding out the character's kits relative to tier 3s accentuating strengths
Void is 50% done with his ult
before the enemy even starts pressing a button
and he still loses the trade
Because void would be mega broken then. Dont think you relize how important it is that there is a cast time
and it isn't like Bishop punch is a fast ability of anything
Ooh, Apex reference.
Like it's not that cast time isn't important
but this just feels like you have to never use the abiity
unless they have 0 cc
or any dashes
and you're close to them
and they are stunned
and they don't have boots upgraded
I feel like there's just so many conditions that have to be true for void to hit an ult
especially if his enemies actually play well.
Tomās definitely seen many versions of Void at this point.
like genuinly you only hit void ult when people make a major mistake
There is 1.6 seconds of cast time. Whilst being rooted. Its not that strong. You're overreacting
Making it 1.5 will remove sluggish respond times and still be insanely stunnable and stoppable
1.5 seconds would still be a super long time to be rooted, casting an ability btw
from having played with voids, if you tune down cast time on void hes gonna be 100% pickrate in high mmr
Maybe Tom is just Void.
because there arent any 100% saving factors from his ult like in overwatch there needs to be counterplay to cancelling it.
You saw it in overwatch that the moment there was a thing that made it possible to kill through those counterplays zarya became meta instantly cus its a free win
I'm not sure I understand what you mean
I believe the messages here are highlighting a fundamental design problem with his ult which is either a 100-0 with no in-between and thus makes adjusting it tricky in balancing. You either get cancelled or stomp everyone instantly. Adjusting the wind-up even by slight number can make it broken and should not be done.
The thing with Void atm. Is that a lot of people thing void is "weak" spot, becuase of certian things with his kit. The problem is that void is one of the hardest hunters in the game. I already talked a lot about this with Chipsa. But void will instantly get a lot better when we get more access to the game. The is sooo many things you can do already, but we havent scratched the surface yet. Thats why am extremly hesitant on buffing him. Cuz i already think he is in a mega spot, but we are not good enought ot play him at a top level, cuz you need good comp and teamates HAVE to play around void. And thats also why i love void. He is so diffrent and gives a unique approach to the game
im saying that in overwatch the zarya graviton which is basically the same as void ult is allowed to have almost instant cast time because it has downsides with other characters being able to not give it 100% lethality and the swap factor to be able to always have those. In supervive neither of those are in the game so you need to be able to deal with the ult in some other way which right now is the cast time being long from how i see it at least
I do think you introduced one constraint that wasnāt talked about. Casts only on ground.
(still have no internet) but I do wamt to say that I think a reason a lot of people think that void is weak, and that he will always be weak is that he has nothing that manipulates his momentum. His movement ability is amazing, but without powers he cannot change his momentum at all.
I don't think void is bad, he's pretty balanced if anything.
Although I agree there's a lot void can do, and we can play him better.
Enemies will get better as we do
It's literally so fucking easy to cancel his abilities, and it's not like we can press the button quicker, or better, to make it harder to cancel.
So like.. the argument that we complain void is bad because the people playing him haven't gotten good enough at him yet it just.. so weird to me
The subtleties are real.
if anything people will get better and more consistent at playing against void, and it wont be 50% cancelrate
it'll be 100%
because seriously
it is so easy to cancel!
I dont think the answer is preemptively tuning down his cast time though. If it gets to that point where its that bad you can tune it down or change it to not be cancelled alot. But right now it isnt at the point where its that bad from my experience
I see what you mean. I think there are a lot of other things that make Void's ult not feel worth the 1.6s cast time sometimes, including bugs involving invulnerability, but another thing is that void's ult, even if it hits, even if void isn't canceled or stunned in the 1.6s casttime, isn't a death sentence, just like Zarya's wasn't. Zeph can outheal Void by a mile, heck, even Elluna clears Void's dps, teammates can pressure Void as he tries to secure the kill so that he has to trade his life for theirs. Also, if he dies, he can't recast his e to secure that huge burst
If you don't want to make it quicker, atleast allow us to move doing the windup
That's honestly the bigger issue
how about remove the root and make void slowed
Ah no, the ulti if cast whilst in air, should land on the ground*
but the other hunters dosent have the same depth as void. So there is only so much they can learn compared to void players. Its easy to cancel void stuff, but his presence alone is so huge. Think about void has blitz from league. You dont always have to hook the enemy or use your ability. But by having it available, the enemy needs to respect it so much. That goes for almost all of voids abilites
Whatās interesting is that this is the dilemma that often starts the conversation of - should we make certain skills faster? Stronger? More accessible? Is that increasing agency, or is it decreasing mastery?
Both? At what skill bands? Against which comps?
A hunter does not need to have depth for them to be able to significantly or easily deny a hunter that does have depth.
At what phase of the game? With what items?
Yeah, it opens up more questions than it answer but like
This is also kind of the issue though
To be honest, you should be able to toggle to teleport everything in his teleport ability or only himself - would make him a lot more interesting by having more options / properly get away from someone
WARNING: I DO NOT PLAY VOID
Void is legitimatly better when he doesn't use any abilities
as in, people think they have to care when they really don't
(atleast, as long as they respond right to his things)
kinda a similar case to Myth E, people are scared of it when they don't have to be.
People are afraid of Void ulting them if they dive him, but they could just cancel the ult and brute force through
^
Humans are humans.
Void, the controller who's actually really horrible at controlling anything
if you just dive onto him
I feel like toggling stuff like that in voids TP completely ruins a level of skill needed to play him, and makes him feel far less "oh I mastered this" but at least that's how I view it
with singular cc
I think honestly, people might be too used to Void also playing with Celeste, because Celeste is actually hard to dive, between her wall and her ult
Balancing without taking into account what players will also experientially feel is tuff.
Even if it isnāt logical. It kind of is, weirdly.
For sure. Thereās definitely variance given skill bands how this all plays out.
Alright well, you speak a little like I have not played a Void game in my life and have no insight into the character while I have over 600 games with this Hunter.
I'm not saying Void is bad, I'm saying he has unnecessary punishment for his strength that I don't see in many if any other hunters. The ultimate is a small detail that would help immensely with being able to do things like suprise plays and 0.1 seconds is not an insane buff, it's a minor adjustment so instead of getting stunned at 97% of ultimate it would be cast.
Either way the R change is a minor tweak I believe would make Void feel a lot smoother. The more Important changes should be level 3 on RMB and Shift should feel impactful.
but thats becuase your team in that case is not playing the space with you. Am sure if we have the look at the cases that you are feeling then i can help you pinpoint the things that will make your void games easier<3
The kind of is
why does void have to rely on his team
to cover for him
as a controller?
y'know
You have to treat Void, in draft, like he's the hypercarry you center your team around
yeah
I dont see why a character being reliant on team is a bad thing?
It's not nessecarily
and then, in game, if there is ever a moment when you aren't playing with the Void, he feels useless
Depends how much we focus on "reliant" as opposed to "team" IMO
This Void conversation might have been my favorite one.
The Oath one was the clearest, but this was really fun.
Am not saying that at all. But as Safelocked mentioned earlier. I have seen many versions of void. And the version with less cast time. Was meega
have you tried to insight on his void bomb also
The biggest thing rn, and I think other things will eventually become an issue
Just fix his bugs. Please.
Void ult vs invul not working
box tp being rough
Those two can lose you games
every game
Iām very down with bugs being our focus.
Just comes at the cost of some of the other things we talked about. But yes.
** "OH I ULTED STORM.. oh.. she uh, she was invul and just walks out..."**
I do think void is an interesting look at the difference between "Making the kit better and more usable" vs "Making the character more universal by making him easier" and I do not think the latter one is good at all, at least for void
I would love to type more about this. But i do wanna bapbap today while the test is going xD I think it really goes into the word controller and how we treat the word tho
He is definitely a great case study. Maybe the best one.
I do think void however is in a very good state right now and that his usefulness will fluctuate based on the current skill level of people. because it will be learn to counterplay void -> void learns to adapt -> repeat
^
yup
I feel like right now sure he's not like super bad but
Yeah, I don't think anybody is asking to make void more universal, just give him some QoL. I think if his bugs were fixed that'd make a world of difference though
if people just counter his ult better (which should honestly be happening more)
it'll be so much harder to play
committing to playing Void is a big commitment out of game and in game, for Void and Void's teammates
void is a very strong controller and i think people think he is bad into melees when in reality he isnt, assuming the the bug with his ult is fixed he will be able to deal with melees much easier. Void honestly might be the most balanced char in the game so i really wouldnt try to change him too much
Actually being able to rely on Void ult to do the one thing it's supposed to do would solve a lot of problems, honestly.
He really is though
RMB stuns less when in melee
0.8 is not enough to ult
So unless you're far enough from him that you get the 1.8 sec stun
you do not care
it's enough to E/Q though, and then you break their momentum if you time it right.
doesnt matter stunning someone in melee even for a little bit is almost always enough to deny the engage. Void is one of the best heroes in the game into melees if you are good with ur RMB and know where to place your E
kinda
You aren't getting a true combo, but that's fine if you get a good chunk and trade into the melee
it kind of just feels like he should be better with how his kit is
compared to most other hunters his counter engage is very very strong, 2nd only to maybe like Myth RMB?
..freeze?
freeze is only good counter engage if she has ult
I think Voids other skills are in a perfect spot!
nah, Celeste is followup. Even with her ult she just creates space if her team can't help her keep enemies there
Hahaha.
I'd argue that the threat/theory of Void counter-engage is stronger than his actual counter-engage, since everything he has is telegraphed enough to avoid it if you haven't already put yourself into a position where you can't avoid it, but getting hit by any of it can easily translate into a death sentence.
celeste ult denies the engage hard but it doesnt win the fight
Skulls for the Skull throne
yeah, exactly.
yea
thats why void+celeste is such an OP combo because then it allows you to turn the celeste ult into a fight winning ult after the engage has happened
personally having played alot with both tom and chipsa on void, i fell very safe against melee when theyre on him. more than on other chars
also i forgot to send this;
Behold, dolphy's lore leak collection!
i'm so good at drawing guys
@trail lava You played a lot of Void lately? How would you feel shaving off cast time so it cast at like 95% of current?
to be compared to Thomas kickington the 3rd is such a high honour
ChipSa still isn't beating the alligations
I think at least, for Void. Thereās some aligned desire for more interest in the RMB level 3.
off his ult or all of his abilites?
What that is, people may differ on.
well yea
Only the ultimate cast time
Bug fixes also donāt seem controversial. Lol.
that and fix bugs 
Actually
The invul bug fix could be
I think invul on some characters is fine if they are moving while in the invul. so iām not cool if Celeste ulted and got to walk out but Idm when joul dashes through void ult because atleast her invul window is constant while interacting with the ult
Voidās agency is quite high with his swap, so itās prone to more edge cases if we keep it as high as it is.
Also can we talk about Void passive? Why is it same as Brall? XD
idk i've thought about it alot because its super frustrating for it to be cancelled all the time but i think that its probably better to be like this rather than either being faster or less counterable is some way since this ult has by far the highest upside of any ult in the game. Most of the times i miss the ult i feel like i've made a mistake
Itās a good stress test of..many things.
It's rough because like, if void can just freely ult celeste then it's a bit too easy
but if it doesn't it might feel too like 'oh she just,.. ignores my ult'
Ahhh.
Well you will always be stunned by Celeste if you outright ult her on her ult. but thatās the trade off if you can make a play off it
not always
Right. What behavior do we actually want?
Joule being able to dash through Void ult is fine, but she should absolutely get stunned if she walks back in.
Same for Brall ulting and walking out of it.
^^
Iām isolating the characters in this scenario I know the game is grey most of the time ye
I think it's kind of a
if they spend their invulnerability
to go into/around the ult
they should absolutely be punished for staying in it
is it bugged right now lol
It's been bugged for months. https://discord.com/channels/852642429105995786/1269760209384112228
Like it should be 'If you're not invulnerable, and you're in the ult, you get stunned'.
yeah, it will stun at the beginning, and if you aren't invulnerable and walk in then it will stun, but if you were invlunerable, you just don't get stunned.
in my opinion void ult should always stun any char who goes in it apart from i'd say joules dash (even then its a maybe). Brall with ult should still be stunned and celeste should be stunned the instant she comes out of the ult
invulnerable should bypass ult
that's fine
it's just after it
you should be stunned
i dont think bralls invuln should stop the CC
It 100% should lol
This also brings up the question of whether invulnerability should only be invuln to damage or to CC as well, which is another fun discussion.
i'm fine for him to not take damage during the channel but stopping the CC is omega super toxic
Personally, I think the ult should work kinda like E as well, and just break the momentum of dashes through it, invulnerable or not. If Joule is gonna dash straight through the ult, she should get stunned imo.
^
this
Not really related to void ult
i'm also slightly V rising pilled because i always think that an ability like bralls counter should be countered by AOE abilitys
just characters and if they should block cc or not
this is exactly how it should be, i like the way you said it
Ohhh. Yes. This is a very specific take.
or overwatch, you can still keep the people in the grav, but they wont die if theyre in trans or smth like that
There is a point
to 'should this be considered a CC, or a physical force moving you?'
Like you may be invulnerable
but you're still getting pulled in by gravity
You can't be stunned, sure
i think that voids ult should work differently than other ults, like brall shouldnt get CC'ed during his ult to a celeste ult but i think void ult should be an expection
I think Void swap is also a very big skill check for voids allies, I had a game durong the Vet test Tuesday where my void was tp-ing out of a fight, and I stood in the landing zone (as KP) and used his escape to get a way in. Void is currently the only character that has something that is that open ended to his allies to play around it as much as him.
invulnerable means cc + dmg immune tho and it is a cc when it comes down to it
ofc you want joule dash to work
that pull is really fucking weak lol
given the difficulty of landing a void ult on a char like brall i think you shouldnt get punished because the guy presses an ability that doesnt make sense for it to be countered
i think it should be considered a cc
The pull is separate from the stun, no?
hey i play both hunters so make take can't be biased
I think the power fantasy of Void's ult is that he is summoning a friggin' black hole, and nothing can get out of it.
idk
^^^^^^^^^^^^^^^^^^^^^^
Fine you're not cc'd
but.. why are you moving?
or atleast
without being hindered
This is the problem with Void right now. VOID is punished for having a supposedly amazing ultimate.
this also fucking appleis to KP
why can he just
hook people out of the ult
without the hook taking longer
i think it only really applies to brall ult/invuln bugs tho
he doesn't care about them being fucking pulled into a black hole
he pulls them out like they're milk in a fridge
which do you love the most
sorry void mains but joule is my baby
exactly
ggs exactly
like this is a genuine thing; Void needs to actually
have a pulling force in his ult
I don't know how it's coded
Ladies and Gentlemen, we got him
but for me i think joules dash is an Iframe and bralls ult is an invuln and i think those 2 things arent the same thing
i like how you guys are cooking but i have to disagree, void ult is just a powerful twofold cc but it is still a cc. but if they want to make void's ult a special case apart from other ccs i would welcome the change cuz it would be fun to play around that challenge for me. but as of now it's just a really good cc
The threat of Void ult is a good CC.
iframe means you can't be hit or cc'd in anyway whereas invuln just means you can't take damage. Again its a battlerite/V rising pilled take
yea ofc, I just think it should have some actual gravity to it
or whatever
Like if you're cc'd it doesn't really matter
Void ult itself is, IMO, easy enough to avoid/counter/etc. that the idea of it is more threatening than the actual ability is.
I never. would've. guessed..
I don't want to get into a whole conversation about Joule and iframes on her dash, but it certainly doesn't feel like a different thing from just being invulnerable. Let's just say it is a pretty long iframe to just be an iframe
but if you're not because invul, then you should atleast somewhat fight to get out of it
hey i have more playtime on void than joule still (i think)
so are you saying like joule shift should go thru void ult but if you are going up in joule ult invuln and are in void ult then you should get cc'd?
remove iframesš¤
not to mention that'd also just be cool
Please
yea i think so, i mean in an ideal world i think joule ult should also be an iframe but thats a topic for another day
yes give me more iframes
i just want her ult to work the same as doomfist ult
We're getting off topic with Joule and iframes
It's definetly a big topic of debate
Sm1 ping me for elluna & shrike 
elluna is up next
Iām sure.
elluna 
personally i think iframes done right are; When you have to time them correctly to get a good effect
If elluna is up next, then zeph is up next too 
Ya can't talk about one without talking about the other...
When did I start this? 10?
yea
Hmm.
If they're something you can get repeatedly in a fight, and dodge spells unintentionally.. then.. like.. it's just rough
elluna up. Good night people. Back to bapbap
to play against
dude respond to my dms
gn
he doesnt know you š
Wow.
he responded we're all good
jess decides when we swap topics though
I..will need to step out in a bit. But letās talk about Elluna some.
yup no worries!
ellu... 
yea fair
Elluna is overshadowed by oath and zeph. She's really fun, but her level 3s are just stat checks, and all she functions as currently is a rez bot which is super unfun to play against but also, super easy to heal check
for real tho
Please take care of yourself 
i just miss old elluna ult 
Aw. Iād be down to just eat pizza at the same time as you guys.
They did kinda fix the biggest issue with elluna (the self slow on Lmb)
she was my first main
i was just gonna ask about that. im glad they fixed that
you'd have to eat pizza at 9 am, timezones xD
same bud, same...
hahah
I wasnāt around for her old ult :0 what was it?
Notes for Elluna:
- All her level 3s are very boring and one dimensional
- She feels like she has lost her identity and is now just floating as a do everything but bad type of character, the only thing she has left is movement
- Ult is unfun to use and play against
- Shes decent now because she got her dmg buffed a tad bit but that doesnt feel like her identity
- MANA AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
is there a problem with that? šļø
I think some people also don't like the fact that you aboslutely HAVE to run a mana item on her, but I personally don't see an issue with that.
Now the only issues I have on her are her lvl3 being boring and her ult/passive making her a little boring to fight
Gotcha. How much do you think Oath overshadowing is his ability to Dash while LMB charging?
We talked about that a bunch. Curious if itās related or youāre thinking of something else.
Oath overshadowing is his ability to just nullify her only value which is the root. She also does so little dmg so doing anything to the shiled is futile. Also he just has a million more actual impact in the fight
I think Oath overshadows because he can heal, AND he can shield, and not because he can dash and shoot. He has TWO protective abilities and Elluna has one. Also, Oath has enough damage to stand as his own character, and elluna doesn't do nearly as much damage as either zeph or oath, and she doesn't heal as much as zeph or oath. (Someone fact check me please)
I think Elluna is in a really good spot with everything but her ult, her ult right now is very limiting. I personally think her kit overall is much for fun, and freeform compared to Oath and zeph, they just both do the supporting stuff easier then her. Ignoring numbers, cause that's fixable, I think the only major thing to look at for elluna would be adding something to her ult to give her more options. I've allready talk to Tehleach about what I think she should be able to do with her ult outside of healing and reviving, but idk if I'm safe to post that here lol.
I think the big thing with Elluna being overshadowed by Oath and Zeph is that the only utility she really brings is healing, and you could either go Zeph, who outheals her, or you can go Oath, who heals and provides other utility, i.e. Shield and Ult.
Oath is everything any character wants to be š and itās spooky
kinda like ghost ult but it was falling stars that did damage
Like if Oath isn't doing so much damage, we have a different story at hand.
For Elluna I mentioned yesterday how all her ability upgrades are pretty unsatisifying and the "best" one is her heal but still feels unfun to upgrade into.
I don't play Elluna but yeah, the only other utility I feel she provides is res safety and nothing else
An interesting suggestion I saw, which honestly is pretty logical; let her pick up boxes, but only one and slow her while doing it
Interesting. Which one of the abilities for Elluna do you attribute to being uniquely protective?
Elluna has her mobility, which is absolutely not something that should be changed, she wins fights by dancing around a combat zone being harder to follow, and having different options for different engagements
have you seen the death boxes? they're larger than her entire model.
old elluna ult used to be a good defensive peel
Elluna can't really prevent anything. Her most "protective" ability is her root. Her other abilites are all to fix mistakes, not to prevent them.
yep could use it to zone ppl, ult ur team to pickup wisps if needed
Oath can stop the damage from ever happening --> Elluna has to let it happen to have value.
good damage
What was it? š¤

