#A game worthy of 10,000 hours...

1 messages · Page 2 of 1

river plaza
#

i think the patch we played yesterday people are being a bit harsh with since these tests are always super experiemental, like when they added backpedal

#

and when they added the extra range on shots when crouching

fringe musk
#

I think a lot of things have been added that I liked, but there has been a lot of things that I didnt.

junior aurora
#

the pensato signature thing?

ocean leaf
fringe musk
#

I was always a supporter of powers 3.0 even with how much everyone hated it, its still the most fun ive had during a supervive playtest

river plaza
#

the real petition we need is for them to nerf every characther that JMO makes

fringe musk
smoky minnow
#

Myth needs a buff i thought

river plaza
#

apart from myth

fringe musk
#

I think its the same case with the current items they are just very unbalanced which leads to people not liking the system

river plaza
#

and myth is OP as fuck on last patch

#

imo

#

like for me the last 3 playtests were ruined by Brall then Oath and Oath

#

those heros were so unbalanced it felt depressing to paly

small ingot
#

oath go br

river plaza
#

but the actual game outside of that felt just as good as before

severe surge
#

I will say, I am not one that tends to think on the negative side of things when we go patch to patch dependant on what is being tested. This test though was one of the first times in forever I wish it just got reverted and instead TC double down on focusing on the equipment finalization, I think the drop mechanic is just another quirky thing that should be left to its vices. The abyss spiking I can't really speak on because I don't know how it felt different tbh, but others do. The ADS thing is just crazy to add into the game imo, but it is something that was somewhat neat I'd like to see it again eventually. The new equipment was sick, but the BIG problem I had with it, was it just replaced the OP stuff from the test before, like Mindblade gets replaced with Rampage, but the items in general just feel like uhhhhhhhh so back and forth. Honestly I'd rather TC double down and go hard on the items and make them really sick and meaningful then just do stat sticks v3.0, but 🤷. Lastly just to kinda add onto it, personally I think the core of the game is great, but like Pensato said if you slowly reduce the depth of the game to cater to new players and you remove the reason behind TC (10,000 hour games).

Bounce back TC find your footing, PREPARE THIS GAME FOR BETA LIKE I KNOW YOU CAN!!!!!!!!

I am also so sorry for the grammatical errors I really don't feel like proofreading since I just typed how I would say it in voice LOL.

This will probably be the last time I ever type in discussion LMAO, but who knows I usually avoid this channel LOL!!!

I promise I am not bashing you wonderful developers I don't personally know how directly hard you are working, but If I imagine it and times it by 10 then wait 10 years and multiply it again, I'd probably get there!

smoky minnow
#

how many "!" in wedel message someone go

unique zephyr
#

But then he'd be striking 😂

river plaza
#

i need to know

#

whats mikes name on discord?

fringe musk
# river plaza but the actual game outside of that felt just as good as before

I know this is like legit probably the 10th time I have typed this and I read safelocked's response about it, but removing the powers that dont give instant gratification and actually had unique situations where they were good is really bad even if its just temporarily, getting a weird combo that somehow worked like green thumb brush boar was really fun but for some reason we had to get rid of brush boar???

#

I just think a lot of powers that got removed were just removed because they dont give insta value so they were picked up less by the average playe

river plaza
#

i dont think they've gotten rid of the powers tho

#

they are just cycling them?

#

diodnt they say that?

fringe musk
#

I mean they are temporarily shelving them

#

Which is still bad

#

Its the reason I personally have found the game less fun

river plaza
#

i mean they are cycling in new powers for playtests which i think is fine?

river plaza
#

still in testing phase

steady wave
fringe musk
#

In the last couple playtests they havent added a power in like 4-5 tests unless its replacing one that is basically the same

river plaza
#

yea but they insta reverted it is my point

fringe musk
#

and they have removed like atleast 5-10

river plaza
#

they added a bunch of powers no?

fringe musk
#

No?

honest mountain
#

#1288552952478568508 message

river plaza
#

like all the full HP stuff

honest mountain
#

this is what jess said at the start

fringe musk
honest mountain
#

yea just bringing it back up incase ppl werent here

ocean leaf
river plaza
#

bring back missle

#

missile

fringe musk
#

I litearlly said I have read her response but I think shelving them even if its temporary is bad, right now every game I see the same 8-10 powers on every team, its so boring

ocean leaf
#

PLEASE

steady wave
fringe musk
#

I remember playing against a kp like 6-7 games in a row

#

and every single game he managed to get an invis cloak

clever raft
river plaza
clever raft
#

Ok, let's talk about TTK.

#

I wrote all the notes down for the last topic.

vocal canopy
fringe musk
#

That shouldnt happen imo, I think you shouldnt be able to "guarantee" powers in a way

fringe musk
hexed parrot
#

I guess am not sleeping tonight. gg

orchid hedge
clever raft
#

How do you feel about TTK? Specifically - what's driving your perception of TTK?

river plaza
#

TTK feels way too fast, ever since the addition of the new items it felt too fast and this patch it got even faster

fringe musk
pine solstice
#

@keen creek get the clip, you know the one.

tender holly
#

TTK felt very odd this patch. You could get one shot which I don’t think that is ever the intention for this game.

river plaza
#

Items that give bonus AP like mindblade ruin alot of the balance of TTK and 1 shot combos since you can't balance eveyrthing around having another 30-50 AP

vocal canopy
river plaza
#

imo ideally the item system should be based around utilty items rather than just raw damage/stat stick items

lavish dove
#

tf how?

honest mountain
#

TTK is just too fast because of how the items work

fringe musk
river plaza
#

because if you have stat sticks then everyone is just gonna take them instead of utility

fringe musk
#

I can litearlly oneshot someone off a RJ punch

ionic elm
steady wave
stone gulch
#

This is a video one of my friends showed me but this is one of many instances I'm sure players had this last patch where people would just get 1 shot.

Clip by @ocean leaf tmk, dont know where my friend got it.

edit: Deleted original video since user has double edged sword which doubles damage, don't want to skew productive conversation based on that

lavish dove
#

Shiv blasting half my HP sucked

pine solstice
river plaza
steep dagger
#

ttk in patch before this one was too slow, but this one feels 2 fast

river plaza
#

im pretty sure

tender holly
#

TTK and items play hand in hand here so it’s hard to discuss it without addressing items imo

ocean leaf
river plaza
ocean leaf
#

I was not doing that much damage throughout that game

stone gulch
#

Ah okay, I will unsend that clip then since it is skewed to tell a certain narrative that won't be productive to changes

pine solstice
wintry sluice
#

My only real thought on TTK is I think the game is pretty bad when TTK is too high, and I think its pretty crazy for full tank build characters to also kill squishies quickly

orchid hedge
# fringe musk When the power pool is generally lower you have an easier time finding the power...

but it would be the same with more, eventually you'll see more of the same with few exception where people breaks the ''meta'' - We kinda have the same problem in other games, league being one - you have 200+ champions, yet we almost see the same champions every single game - with few exception when riot decides they wanna buff someone.

Even if you had for example 80+ different and original power, how many of them will just end up becoming extremely situational/niche and others the most popular option?

river plaza
#

also i dont think tanks die too slowly, only oath

lavish dove
#

I think the reason on why TTK feels so so bad is because the item evolutions are not done properly.

river plaza
#

but thats because he is overtuned rather than to do with the TTK

lavish dove
#

the system is fine, just like. evolutions cant just give more stats.

river plaza
#

i've never struggled to kill like full tank KP or felix

honest mountain
#

TTK was fine before new items, i think the items just made everything die too quick

fringe musk
fringe musk
hollow gulch
#

I think ttk is largely fine. It feels like there are a lot of hard to dodge or impossible to dodge abilities that set up or are one shot combos and it feels really bad.

smoky minnow
#

Think of like a number line - TTK is too high up ok it and also too low on it imo but not in the middle where we want it to be

river plaza
fringe musk
#

I think you shouldnt die from ONE ability, unless its like kp hook or smth

fringe musk
river plaza
#

never felt that greed + tank was too tanky

fringe musk
#

so does mine

hexed parrot
#

TTK i feel balance heavily around equipment. I think the equipment are lacking in creative upgrades. There are too many stat sticks. I do want to have fun. But personally i enjoy winning and min maxing. And the current equipment pushes you towards the stats sticks over the creative ones, if you wanna win. We need more "power like" upgrades rather than going for stats

fringe musk
#

which is why they are op

river plaza
#

even when i play myth its the same

orchid hedge
#

play shiv vs full tank felix xD

river plaza
#

i think tank items/ tank hunters are balanced badly tbf

ocean leaf
#

There are certain character Cought Oath and Zeph Cough ruin the TTK feeling, like my big engages are impactful because they either just block all the damage, or heal everything I did back up in a second

pine solstice
#

Basically: The current items polarize ttk to typically be too fast. But, if you have a high toughness and you go tank items, you can have the time-to-kill-you be very slow.

lavish dove
#

add butterfly cyberknife felixyeah

river plaza
#

but thats for another day

smoky minnow
rare zenith
fringe musk
#

Idk I think I shouldnt be able to legit oneshot a squishy from one rj punch into a wall

river plaza
#

yea

orchid hedge
fringe musk
#

While they are full cc'd the entire time

river plaza
#

same with storm E shouldnt 1 shot

hollow gulch
fringe musk
#

I just think 1 ability shouldnt mean death unless its the extremes like KP hook or some ultimates

hollow gulch
#

Taking 570 from shatter feels too much for how you play against it

wintry sluice
clever raft
#

Alright, swapping from work to this channel again - scrolling..

river plaza
#

issue is when you increase the damage by 10-15% all of a sudden things that arent 1 shots become 1 shots

#

E.G joule combo and Bishop combo

#

and when they are true 1 shots

#

its super problematic

#

and you need to rebalance them all together

fringe musk
#

Probably easily fixable

orchid hedge
wintry sluice
#

Idk its been a bug for like a year now lol

fringe musk
#

I think its intended

#

just feels shit

wintry sluice
#

oh fr?

fringe musk
#

Yeah

orchid hedge
#

but Felix you just go In press E and you do good damage + anti heal + you get a shield and really tanky

clever raft
river plaza
tranquil oar
smoky minnow
clever raft
#

Oh, I see a Storm one - but yeah, bundling would be great.

orchid hedge
#

you are basically just stat checking your opponent -

river plaza
#

i watched shrike apply mark on a 90% target with the E

#

and kill from 90% HP

lavish dove
#

I will say this safelocked, if you guys removed focus due to the new UAV changes, please add it back in. it was the most interesting item last patch because it was on vampblade which most hunters dislike but the function was really good and team orientated. it broke my heart to see it removed. same thing with blade of the third eye, it had a good function even if it was semi weak.

fringe musk
river plaza
#

Bishop ult into push combo is 1 shot

inner briar
fringe musk
tranquil oar
fringe musk
#

It doesnt count

soft fiber
#

The double damage item is an issue

tranquil oar
#

but ye

inner briar
#

But that was new item no?

fringe musk
#

No

#

Its an exotic

#

that makes u deal double and take double

river plaza
#

double damage item wont make it live tho i dont think

#

no way

pine solstice
#

Even without the double damage item though...

vernal vortex
fringe musk
stone gulch
#

I think what is important to talk about is IN GENERAL TTK, double edged sword 1 shotting someone i dont think is the issue we are trying to talk about

fringe musk
#

since he also takes double dmg

clever raft
river plaza
#

i'd say almost always its Mindblade

fringe musk
#

It gives way too much AP for what it does

#

by itself

river plaza
#

also interweaver and whatever the vamp blade one is aswell

wintry sluice
#

swiftblade

river plaza
#

adds another 200-300 damage in a combo

ocean leaf
#

I think Stat check items are really skewing the capability of TTK

pine solstice
#

mindblade, greed, interweaver, rampage, swiftblade, big game hunter, helm of gigantism

hollow gulch
#

It's not mindblade, it is the concept of mindblade. If mindblade is removed it will be replaced by the next item that gives the most damage.

fringe musk
#

I think AP numbers just went up by a ton and therefore damage went up

soft fiber
#

Just getting more raw power as an item upgrade is boring (stuff like mindblade or gigantism)

lavish dove
#

Interweaver, swiftblade, helm of gigantasism, rampage, mindblade. off the top of my head.

wintry sluice
#

just wanna add though if these items aren't adding damage idk why I am picking these items in the current system, they aren't bringing any joy outside of "my damage number is higher" rn

river plaza
#

Basically my mentaillity is that any item that gives more damage than others is always gonna be picked by 90% of the cast

#

so BGH is the same

orchid hedge
#

which make sens

river plaza
#

even tho less OP

steady wave
#

yeah quirky fun effects are mostly reduced to "does it make me do more damage"

river plaza
#

its design is still lame

pine solstice
#

I'm gonna cry, I've been saying this since the last veteran test

fringe musk
#

I think if they were all like effects instead of dmg

#

It would be way better

hollow gulch
#

Yep

river plaza
#

i think the idea of having a quest that you need to stack is really cool, its just that giving the reward be AP is a problem

unique zephyr
#

Yeah the "special effects" would always be more interesting if they are fundamentally not damage related

pine solstice
#

I feel so vindicated right now

lavish dove
orchid hedge
fringe musk
#

I know that takes a lot of effort but I think if u are gonna have one that gives extra ap or dmg as its passive

pine solstice
#

YES, god yes

hollow gulch
#

I think damage is fine, but you have to play very particularly for it.

wintry sluice
fringe musk
#

it will always be picked

river plaza
#

like the tech blade vault hacking item is really fucking cool because the reward for finishing the quest isnt just +20 AP

fringe musk
#

by litearlly everyone

steady wave
valid torrent
#

i used to play a game and created 2 metas in that games pvp. this game does not have any strategic depth in its "build making" at all for these weapon upgrades to exist. it will always be take what is the most OP stat boost. if u want weapon upgrades u should be looking at unique things instead of a stat boost. for example not saying it should be this way, but the current crouch sonar pinging could be a weapon upgrade. not a stat stick anymore, a difference in playstyle.

rare zenith
fringe musk
#

Problem with effects is that it then becomes a question of readability

steady wave
smoky minnow
#

I liked enchant orbs if anyone remembers those bishopcrazy

clever raft
fringe musk
#

should an item be able to affect a fight without ur enemy knowing what u have

stone gulch
lavish dove
hollow gulch
#

Right now it's just a math test. Do you know which items give you the biggest stick with which to wack your opponents? If so, get to wacking.

lavish dove
steady wave
#

when we play in most lobbies people are barely contesting bosses and objectives

river plaza
#

why would i pick a ultity item when i can pick mindblade + interweaver and my storm combo deals 500 extra damage

steady wave
#

(top whatever rank lobbies)

pine solstice
lavish dove
#

I see...

steady wave
ocean leaf
#

I know it is a lot to ask, and is something very big to change in the game, but I personally do not think that any of the items passives should give AP or in combat damage (To players)

fringe musk
clever raft
#

Would folks here mainly attribute the TTK pain to Equipment, generally?

stone gulch
#

I feel we should try to stick on TTK instead of items, I feel that will be a seperate conversation alter (although I understand items inheirently play a part in the conversation about TTK)

fringe musk
#

more than it currently is

tender holly
#

Yes

honest mountain
#

yes

lavish dove
fringe musk
#

Increased AP lead to higher ttk

pine solstice
#

yeah, for the most part

river plaza
#

either that or the changes to items having more flat AP than just LMB and ability amp

hollow gulch
#

I think some of the problematic ttk is related to hunter kits. Joule / bishop / Firefox

stone gulch
steady wave
#

the items exaggerate outliers much more as well

fringe musk
#

gg

steady wave
#

so a lot more skewed outcomes for winners/losers out of the effects

vague rock
unique zephyr
honest mountain
#

oh

clever raft
pine solstice
#

It would theoretically be easier to control TTK if all items gave the same amount of AP for their type.

smoky minnow
hollow gulch
#

Damn. Tough poll

fringe musk
#

hmm

honest mountain
#

i tried to do the poll and didnt work, im just bad

stone gulch
#

Polls are a much nice touch

fringe musk
#

I wonder what everyone will vote

opaque imp
frank jacinth
#

I miss those too, I speak for a lot of us when I say I'll end stream for post-playtest discussions especially in our current state~

clever raft
smoky minnow
#

Someone ping me when we talk about powers pls ❤️

steady wave
#

@smoky minnow wait we can pin msgs

#

the power...

unique zephyr
#

That poll misses the point tbh. TTK is just a proverbial coefficient. It's item design specifically.

smoky minnow
#

Yur

river plaza
#

ability upgrade play a part aswell

#

but items are the main issue

hollow gulch
#

I'm not going to vote cause I think it's too hard to pick

steady wave
clever raft
#

Very reasonable.

lavish dove
#

I just love talking about supervive. ill talk about it all day if im let.

unique zephyr
#

The common denominator is that item special effects shouldn't be damage related because it inevitably results in one just always being the best choice.

fringe musk
#

goated times

hollow gulch
#

Amen to removing arena

vague rock
inner briar
#

Item equipment is a good concept, but adding the damage just gets rid of all the uniqueness that the equipment aims to bring. Items like most slows, or more Movementspeed did sound like they were fun, but there is no reason to take them if you can just kill quickly. Equipment should jsut give passive regarding CDs, cc, and movement

steady wave
hollow gulch
#

I've been praying for Hudson to be deleted

fiery flower
#

I joined those whenever I see people there they were always a blast, especially sharing clips

wintry sluice
pine solstice
#

I'll say it again: If AP was more consistent (i.e. no bonus AP or damage from item passives), then it would theoretically be easier to reign TTK in to a specific degree through balancing. But with items how they are, TTK is either too slow or too fast

lavish dove
ionic elm
#

Equipment kinda just exacerbates any problems with the base kits tbh

valid torrent
hushed salmon
#

curious...

vague rock
fringe musk
vague rock
river plaza
#

like thats just a straight 1 shot

#

no red item

stone gulch
#

Shiv overextended guys, it happens 🤓

river plaza
#

not vunerlable

unique zephyr
rare zenith
#

not even full build yet

lavish dove
#

I think that double edged sword item needs to be cut... idk

orchid hedge
vernal vortex
#

i wouldnt say the post test chats would ruin streams i think it would improve and put the game in a good light having devs actively talk to people

river plaza
orchid hedge
#

Press F for my Shiv player

river plaza
#

this is what i mean tho

#

stacked BGH and stacked mindblade

#

it complelety breaks the game

#

things that shouldnt 1 shot now 1 shot

bright lance
#

Context is she has no armor and I marked her with level 3 Bird Scout

river plaza
#

and then you have to full rebalance

#

the goat is here

#

🐐

clever raft
#

Reading...

stone gulch
#

Tbf with items, did yall feel any significant change when upgrading an item from like blue ->purple and stuff like that after green->blue? I know on techblade it literally gave 1% cdr and +10AP

fringe musk
river plaza
#

yea

lavish dove
river plaza
#

3stacks per biome

#

9 per soul

vocal canopy
fringe musk
#

What is max

#

stacks

steady wave
river plaza
#

15 is when it procs

#

im assuming his BGH is stacked here

#

otherwise GG

fringe musk
#

he has nearly 400 ap

steady wave
#

post test chats are a safe space to talk about the game. i don't really want it broadcast

drifting sun
river plaza
#

360AP is what you get with stacked mindblade and normal items

lavish dove
fringe musk
#

Did any of u guys get the other faytech item

unique zephyr
#

Give me stealth effects, give me faster glider, faster movement, faster vault cracks, faster revive channels, all these are basic examples of good item upgrade effects

fringe musk
#

"Endless reaper"

fickle knoll
fringe musk
#

Where it reset ur cds

drifting sun
fringe musk
#

on knock

lavish dove
stone gulch
#

Tbf with items, did yall feel any significant change when upgrading an item from like blue ->purple and stuff like that after green->blue? I know on techblade it literally gave 1% cdr and +10AP

crisp fossil
fringe musk
pine solstice
#

When Items give AP or Damage, they become required to optimize. It not only messes with TTK, but it also messes with one of the goals for the evolving item system (Build flexibility), as well as messing with the skill expression in situational itemization/creative buildcrafting, it cuts away from some of the core concepts of the game too: that every character is viable. If a character can't abuse the best stat sticks, then they aren't nearly as viable.

fringe musk
#

except ult

lavish dove
#

its just a frusterating item, maybe give their hp bar a effect when they have it

pine solstice
river plaza
#

also i'd like to say alot of people complain about greed, but i think greed is one of the coolest items in the game and i dont think its OP at all. It only felt OP because of the combo with mindblade

lavish dove
#

make it so we can get it in arena maybe lmao

river plaza
#

i hope you dont gut this item too much

lavish dove
#

or put it in practice tool for fun

pine solstice
fickle knoll
#

Yup

smoky minnow
#

if practice tool could also have everything.. that would be cool... :(

river plaza
#

i think its one of the few items i think giving stats is fine

pine solstice
#

But stats isn't the right reward: It will either be OP or useless.

river plaza
#

aslong as the stats dont go above having 2 damage items

pine solstice
#

They could be really creative with it.

fringe musk
#

I think its in a good state

river plaza
#

investing 15k into 1 players item means it should have better numbers

vernal vortex
river plaza
#

it just shouldnt give AP from the mana compentent with mindblade

#

but again this comes back to mindblade being OP

steady wave
#

or want to participate

rare zenith
fringe musk
river plaza
#

and if you ever played mindblade + masamune last patch you know what i mean

fringe musk
#

I think if dev chats happen

#

they shouldnt be shared to everyone

#

type shit

river plaza
#

if you ever got that combo you turned into jesus christ with a mecha suit

stone gulch
vernal vortex
#

could have different chats, one thats not broadcast and one that is if its possible

fringe musk
#

it was actually crazy

river plaza
#

i remember fighitng a brall with that combo

#

was really playable

lavish dove
dusk rune
fringe musk
lavish dove
dusk rune
lavish dove
#

I wanted my 50s nuke cooldown!

fringe musk
#

Just in the sense that people shouldnt have to hold themselves back because of a stream and not state their real opinions

#

type shit

dusk rune
clever raft
river plaza
#

swiftblade

lavish dove
#

switft

crisp fossil
#

People saying greed wasn't op don't understand how strong it was and how easy it was to upgrade

hushed salmon
#

I really don't think items are the problem. this is from like 2 months ago

river plaza
#

the damage after auto effect was really op on certain hunters

river plaza
lavish dove
river plaza
#

if you play greed without mindblade the item is bang average

smoky minnow
#

well

#

i guess its a stream issue because people are terrible lol

vocal canopy
smoky minnow
#

so maybe ur right

steady wave
wet robin
river plaza
#

also soul drain is different than when we played right?

river plaza
#

200 HP per second when stomping seems really good?

ionic elm
river plaza
#

yea its the same concept but just better right

soft fiber
ionic elm
steady wave
#

farm up your friends

lavish dove
river plaza
#

oh yea

#

i did

#

im dumb

steady wave
#

but this was at least one of the fun ones

ionic elm
# steady wave EXECUTIONER WAS COOL THOUGH

Agreed. I took it on Void with the express goal of just swapping wisps out and executing them mid-fight to just farm power shards. Was actually worthwhile despite being an omnivamp item on Void.

pine solstice
#

Executioner is not okay. Snowballing already exists through farming people for shards and gettings stats from the item levels, but doubling down on that is bad, just bad.

lavish dove
#

Just kill swiftblade and add focus back plz

smoky minnow
steady wave
#

to be clear - everything i liked the most is still unacceptable at best imo. i don't think any items pull their weight in the system

fickle knoll
river plaza
#

same as an item like greed that rewards playing like tom kick is also good

hushed salmon
lavish dove
dusk rune
#

snowballing should be allowed shouldn't be a killed playstyle

smoky minnow
river plaza
#

tom kick is my goat

steady wave
#

tom kick is my goat

rare zenith
smoky minnow
#

tom kick is my goat

rare zenith
#

tom kick is my goat

lavish dove
severe surge
#

tom kick is my goat

steady wave
#

tomothy kick, the goat of the people. let's stop it there

fringe musk
#

call out the cheeseburgers

#

wp

hexed parrot
severe surge
#

ok my last post in discussion fr fr

lavish dove
#

tom kick is my goat

smoky minnow
#

bro's been lurking so hard

#

but the love for tom kick is too big

clever raft
river plaza
sudden kindle
#

tom kick is my goat

fringe musk
hushed salmon
# fickle knoll Shrike op

Main problem is that the item outcomes are the same. IMO most of it is just in people's heads. I think it's 3 fold. People used to tank patch so less HP. People used to old damage numbers so more damage now. and even slightly higher damage on some characters especially through the multi hit 10+ ap item.

clever raft
sudden kindle
#

Just saying I dont see this apparent elephant in the room lol. Games improved a lot in recent tests and the new item system is the best addition in the time I've played from when EU tests started. So much more depth and variety

river plaza
#

if u have no armour vs stacked shrike she can 1 shot you

sudden kindle
#

and most recent changes are starting to improve on some of the balance of more redundent blue items

clever raft
#

Oh, I must have missed it. Scrolling..

ionic elm
#

#1288552952478568508 message

rare zenith
steep dagger
#

kp dropped me to 10%hp with slam and 1 auto as flex at lvl 2. felt bad

tranquil oar
#

upon looking back i beleive he had double dmg item

fringe musk
#

and I try to rationalize it

#

in my head

#

and it just doesnt compute

river plaza
#

he has the spanish buff

hushed salmon
#

mythi. she has always done this

river plaza
#

she has never done this

smoky minnow
#

Tom keeps killing me

river plaza
#

ever

fringe musk
#

Not with 1 shot

#

from full hp

tranquil oar
river plaza
#

never a true 100-0

smoky minnow
#

no she usually needs 2

fringe musk
#

Legit she clicked LMB once

hushed salmon
smoky minnow
#

yur

fringe musk
#

I know she did

smoky minnow
fringe musk
#

In the hotbiscuit clip

#

its 1 shot

#

One singular shot

sudden kindle
clever raft
river plaza
#

she has double damage item

#

cuz you arent marked

#

cuz RMb doesnt apply mark

hushed salmon
#

It's not items if you're complaining that she shot once. She was marked because of the new passive thing.

I am doing 1400 damage, which is literally like 100 off 1 shotting most squishies

I don't think any of you realized how much damage these characters have always done.

fringe musk
river plaza
hushed salmon
#

it really isnt

stone gulch
#

All these clips help with, if nothing else, getting back to team and allow them to see stuff like this consistently happening

river plaza
#

like i cant explain how big of a difference that is

fringe musk
#

In the past rj hasnt one shot off a punch

river plaza
#

for shrike

#

if they are 1 hp

#

or 40% hp

#

its the same

#

its a massive difference

tender holly
river plaza
#

between 100hp and full

#

dead*

stone gulch
#

^

hushed salmon
#

Shrikes maximum HP in that clip. current patch level is 1463. in the old clip I did 1398 at level 6. do you believ I woudn't have 1 shot as squishy at my same level

#

I also completely disagree that in a 4v4 game with tons of poke, 100 damage is not that much of a difference

river plaza
#

ur damage doesnt increase with level tho right?

#

or am i tripping?

#

i swear it doesnt

hushed salmon
#

my hp does... at level 6 my hp would be lower.

stone gulch
#

Most the time in games if something can like GENUINELY 1 shot, it wont feel good for enemy player. I think of stuff like Veigar from league wehre they changed his ultimate for this exact reason. You HAVE to land at least 2 things for it unless you just are INSANELY ABNORMALLY fed

river plaza
#

i dont understand tho

#

the shiv in the clip is level 9

#

but regardless

#

the difference between 1hp and dead

#

is the biggest difference in HP in the game by far

#

if freeze is 1hp she can ult

#

oath can shield

#

u can rewind

#

etc etc

hushed salmon
#

I'm saying. in the old patch. in the clip I posted. I would 1 shot someone too if they had a zeph literally heal them to full mid fight.

vague rock
# clever raft I might have missed which ones you thought felt off. Which ones were those for y...

My biggest issue with them is some of the mechanics for some of them.
Mind blade -> Farm mobs for a lot more dmg (stat stick)
Greed -> Just get alchemist boots or go to cold fang and you have infinite gold and more stats (stat stick)
Grace -> Why would I take a movespeed at Full HP rather than a movespeed all the time for killing multiple bosses? (useless buff on grace)
Triple combo -> Feels like its too op for some characters that rely on that triple combo anyways (KP and Stalker mainly) and some characers it legit cannot work on at all like Celeste would have to hit her ult and then a slow aoe then autos because her wall can't help proc it or her shift
Gigantiscism -> Feels like you pretty much always get this as pure tank because it just basically makes them tanky and still be able to do dmg so why woudl they ever go hybrid and loose the hp for the same amount of dmg?
Alchemist boots -> along with what I said earlier, I think infinite gold is just not a good idea.
Climbing Boots -> I do not like giving hunters passives onto items to make everyone do it (makes myth feel worse)
Then another problem with some of the items is they are too specific to some heros (which might not be the worst thing) but like Interweiver on shrike feels useless to me because hitting 1 lmb for a .5 second CDR when its already hard enough to hit the shots your abilities might be up by then anyways.

river plaza
#

idk i've played with biscuit for literally 1.5 years

#

ive never seen him 1 shot someone till this patch

#

and it happened in 1h

hushed salmon
#

probably because in order to get passive, he needs to hit 2x. and in it's been very rare outside of last patch for zeph to top people up every fight

sudden kindle
hushed salmon
#

the damage is, in reality, VERY similar to how it's always been

river plaza
#

its similar

#

but about 10% higher

#

but that 10% is a big deal for certain chars

#

wiht joule its the difference between 1 shotting and leaving on 200hp

#

same with bishop

#

thats why it feels so bad

#

ur getting OS by things you wouldnt otherwise

hushed salmon
#

I think this has always been an issue. in terms of being deleted

steady wave
#

yeah i think outliers that pushed past the margin were less common

river plaza
#

i mean i agree TTK felt too fast last full patch

steady wave
#

the breakpoint for this is really attainable now

river plaza
#

but this patch cranked it up to 10

river plaza
steady wave
#

there was always a border of like "my char can just ruin the game for whoever i touch now"

tender holly
river plaza
#

playing joule yesterday felt super unfun for my oppojentes

steady wave
#

it is now reproducible every game 100% time on everyone in the lobby

river plaza
#

i land an E from anywhere an i know i have a 100% chance to kill them

steady wave
stone gulch
# sudden kindle depends, Elluna for example has a huge amount of item preference involved since ...

Elluna is very unqiue in sense you can do stuff like damage elluna, both tank items, heal etc right but even then I feel more times then not there is a "meta". And having a meta will happen no matter waht the status is and I will say in the 6 hour play test we had with new items, I couldn't find a groove for zeph I really liked outside of Grace+Bubble Blade. But Protectors are a whole other ball game though and it seems a lot of DPS/Tank are going Mindblade.

I think items where in general you can go diff playstyles isn't there across the board

river plaza
#

rather than knowing i have to hit them a few times after for them to die

steady wave
#

every combo you land

#

is like -1 person for the player base

river plaza
#

yea

#

once ur 6 its just

#

with mindblade stacked

#

its GG

hushed salmon
#

this happens like every other patch on different characters. This patch just felt that way because bishop,joule,shrike are all buffed. and I acknowledge a 10% damage increase is also on top of their kit buffs

river plaza
#

joule wasnt buffed tho right?

tender holly
hushed salmon
#

her attack speed is def higher now. I think...

river plaza
#

oh yea ur right

#

but the 1shot combo is the same

#

i guess she is psuedo buffed cuz mindblade works on her now

steady wave
#

bc you hitslow more

hushed salmon
#

yeah but as you said, an extra 100 damage every like .3 seconds swings things. on top of the 10% damage buff

river plaza
#

yea agreed

hushed salmon
#

it's more than just items. is my biggest thought

river plaza
#

i can see that

#

but the items are the biggest reason why it feels so bad imo

sudden kindle
river plaza
#

some level 3 upgrades are super problematic

steady wave
#

i could not disagree more w/ anything about the item system but i think some things are kinda fun (i think i can think of like 30 things i dislike and maybe 2 i am okay with)

stone gulch
#

But there are still steps that need to be done

sudden kindle
#

there is a world where the choices are close enough for there to be meaningful decision making for all characters, hopefully it can get to that point

hushed salmon
tender holly
steady wave
river plaza
#

some hunters have pretty balanced level 3 upgrades and item upgrades imo

#

but ur right its very hard to do

lavish dove
stone gulch
#

really liked waht they did to KP upgrades

clever raft
hollow gulch
#

I think there are some problematic items and some problematic hunters and a LOT of overlap

tender holly
lavish dove
river plaza
#

and i think? stacked big game hunter

#

biscuit is saying itsgrace

bright lance
#

that's grace

river plaza
#

so

#

just mindblade upgrade

bright lance
#

on another note

river plaza
#

and shiv has no armour

lavish dove
#

the shiv could have had the double dmg item

river plaza
#

she didnt

#

she had full orange

#

no red items

bright lance
#

nerf mana cloak massively

clever raft
river plaza
#

real

river plaza
clever raft
#

Haha, all good.

river plaza
#

mana cloak should just work like etheral smoke

#

and its fine

#

idk why it has super invis when it has no cooldown

honest mountain
#

specially paired with mindblade

#

u can stay invis forever

river plaza
#

yea

#

it breaks the game on heroes like KP

bright lance
#

no cooldown, almost infinite duration, can't be revealed out of it and you pressure a whole team with a perma ? on top

honest mountain
#

i ran wings and cloak most of the test on bishop, way too strong

#

u can fly while invis too

river plaza
#

you know if biscuit is typing about something its a problem

#

thats all im saying

rare zenith
fickle knoll
#

Void jumpscare⁴

dusk rune
tender holly
river plaza
#

wasnt me killing it was biscuit

tender holly
smoky minnow
#

Stop hyping Chipsa he gets carried by hot biscuit

river plaza
#

fake news

smoky minnow
#

@bright lance

bright lance
#

agree

fringe musk
#

gg imagine getting carried by spanish man

lavish dove
#

Kk i have been going for 7 hours now, ima take a break. someone ping me when the next topic starts. if that doesnt happen thats okay

smoky minnow
#

I just need a ping for powers lol

river plaza
#

@smoky minnow

smoky minnow
#

Ur so funny

#

I'm rolling

clever raft
#

Maybe I should have enforced breaks...

stone gulch
#

LOL

vague rock
#

1 Hour break time starts now XD

smoky minnow
#

Nope we need to talk about powers (well ok maybe Jess can like take a breather....)

fringe musk
#

While the chat is slowing down a little bit I wanna say real quick

hexed parrot
#

Can we take an 8 hour break so I can sleep?

clever raft
#

Hahah, I'm good to go for another 30!

fringe musk
#

I think currently UAV's are way too strong

smoky minnow
#

I hope u all know I'm joking about no breaks 💀

clever raft
#

Lol

vague rock
#

I am very sad about some powers loosing specific tech, 2 way tp felt so fun to me but now that some stuff (revives and heart) is rooted, I no longer like the item

fringe musk
#

I think they give way too much info for what they are and how easily accessible they are

smoky minnow
#

Jess what's the developer opinion on powers right now?

smoky minnow
clever raft
#

Well, to close out TTK...I think there's I might want to ask here, but I think at least I have a good sense of the Equipment pain points and some of the Hunter ones.

#

I'll bring the topic back up in a bit, but thanks for the callouts and especially receipts.

smoky minnow
rare zenith
sudden kindle
smoky minnow
#

Another W for safelocked

river plaza
#

joule buffs when?

smoky minnow
#

Quiet you

vernal vortex
#

never

vague rock
stone gulch
#

If there is one last thing to leave on equipment for that I wanted to state, it just is adding more passives that slightly change how someone plays. Like the executioner item encourages focusing on doing stuff like that, Bloodscent which encourages chasing, I find items like that that make slight adjustments to your playstyle compared to add stats=win a lot more enjoyable : D

sudden kindle
smoky minnow
#

Nothing Chipsa tells you about joule is something you should listen to cheekycashcat

wet robin
fickle knoll
#

Do not trust him. He is a man who sits a top of a throne of lies

fringe musk
#

The game has info overload right now

#

You shouldnt be able to get as much info as you are able to in this game right now

#

Off 2 uavs midway through the game

wet robin
#

Yea basically eliminates all stealth gameplay

river plaza
#

UAV is fine i think

smoky minnow
#

Sonar is counterintuitive in that it ruins ur short range ads :<

#

@lavish dove

river plaza
#

otherwise the game becomes a Tom kick-fest

fringe musk
river plaza
#

and no one wants that

fringe musk
smoky minnow
pine solstice
#

Sonar is terrible. I think macro play is one of the deepest parts of the game, dumbing it down is just...

fickle knoll
vague rock
#

I think ADS sonar needs to leave tho lmao

river plaza
#

but scanning hte whole map with UAV is fine

fickle knoll
#

My 6 hours sleep dept are cagchinh up. My spelling is one

river plaza
#

becasue you know when someone is on the UAV

fringe musk
river plaza
#

and you know at what UAV it is

stone gulch
#

OH also that stats past blue upgrade felt not very impactful. 1% CDR and +10AP on tech blade upgrades for ex I don't think incentivized anyone to trying to upgrade their items. They just felt like they were thrown on their

lavish dove
#

In order to contribute to sonar ima copy and paste this.

IMO, the reason the wall sonar was bad is because when holding space in coordinated play. the optimal way to use sonar is to have 2 people looking around to figure out where people are, and 2 people legit doing nothing sonaring a choke, this way you know if anyone is ever getting behind and past you, being one of the 2 that is doing nothing besides holding crouch because if you do anything else its soft inting is simply not fun.

Okay im gonna go on my break again

river plaza
#

it alllows you to hunt people

fringe musk
#

I mean im just thinking about apex how they recently changed their version of UAV's to scan in a circle around it instead of the whole map

#

because being able to see everyone

smoky minnow
#

Maybe I'll get to harass Jess about powers another day... I'll bring Steve with me too....

fringe musk
#

is just too much info to have

wet robin
river plaza
#

yea but info is 10x more valuable in apex

#

than supervive

#

cuz its FPS

fringe musk
fringe musk
fickle knoll
#

What if uav had smaller radius but was more accurate?

river plaza
#

also another minor thing idk if people agree with

#

but i find it super hard to tell how many teams dropped with you on this patch

fringe musk
river plaza
#

becasue all the circles are red its hard to tell if its like 2 teams or 3 teams with people splitting off

fringe musk
#

Because they can stay with like the drop lead

river plaza
#

its super frustrating when u think theres only 1 team with you and then theres actually 4

fringe musk
#

and they all pop out the same pod

river plaza
#

yea exactly

fringe musk
#

or they all split

sudden kindle
river plaza
#

they need to make seperate icons for invidual pods and team pods

clever raft
honest mountain
#

one thing they changed in apex, it only scouts X amount of meters around where the UAV is placed, instead of the entire map like it used to

#

that was a good change

river plaza
#

this might be off topic

#

but safelocked

#

whats mikes name on discord

#

the guy who did the old VA

#

i need to know

fickle knoll
river plaza
#

and does he have a fiver page

pine solstice
#

I don't mean to undercut the other points still on the docket, but I really appreciate you listening to our points about the items.

lavish dove
#

if someone can ping me if / when we talk about the new drop ship varations ty! if not idm either way <3

clever raft
river plaza
#

thank you so much

stone gulch
#

Even with the new executioner item idk how I feel about it because all it does is "stand on x, get hp added to your health (which is a stat)" but at least it forces you to play the game diff compared to before where you may just let the wisp go away to chase someone in a fight or not even executing due to the risk of it. So steps in right direction regardless : D

clever raft
#

Alright, let's talk Powers and then I gotta go.

stone gulch
#

Not to mention taking damage while standing on a enemy wisp may force someone off, it adds these factors to a game taht I find so fascinating to try and figure out or learn when to take the risk or not

clever raft
#

I'll be back tomorrow though. 🙂

stone gulch
#

@smoky minnow

fringe musk
#

finally my topic

#

gg

tender holly
#

@smoky minnow

fringe musk
#

i get to talk

#

gg

honest mountain
#

wings and abyss speciallist gotta change

vocal canopy
smoky minnow
#

WHA

#

IM HERE

#

@tranquil oar

ionic elm
bright lance
#

remove or heavily nerf mana cloak

smoky minnow
#

Powers need to be more dynamic

I think powers have been more static recently, and I don't know why. Amazing powers like rescue grenade, brush boar, and tree spy (and throwing axe i gotchu mythi) have been removed - but we still have stuff like rally, touch of mana, and anything that just doesn't contribute to creativity

#

This is a good video

fickle knoll
#

I miss my owls

smoky minnow
#

For what the potential of dynamic powers looks like

#

And I want more like that

fringe musk
#

@stoic forum

smoky minnow
#

Also a lot of the powers are simply not graded correctly

vocal canopy
smoky minnow
#

Like why is rally blue

#

Why is Abyss specialist blue

river plaza
#

Ryan

smoky minnow
#

rally is awful and abyss specialist is broken

river plaza
#

i heard his name echos in the street

smoky minnow
#

chipsa are you ok you seem to suffer from an odd amount of tom kick and ryan lemur ptsd

honest mountain
#

bring back the fun powers, throwing axe, tree spy, remote laser, rescue grenade.
nerf abyss speciallist and hover wings

smoky minnow
#

odd

fickle knoll
#

Wacky powers are so fun. I really loved throwing out owls. Make it so throwing the owl on someone makes every owl in the area attack them. The owls rise up

smoky minnow
#

btw

#

this entire stevenator post

#

#1282837455883603969 message

#

I agree with basically everything

vocal canopy
#

did you read it?

smoky minnow
#

Yes

#

I read all of it

lavish dove
# clever raft Alright, let's talk Powers and then I gotta go.

I commented on this earlier in this thread.

Hover wings is good because its cool on Celeste
Grappling hook on void is really cool.
Delicate mana battery + stealth cloak is cool.
two way TP no longer tping rez beacons is a massive L but otherwise the power is pog as fuck.
Money trees + bishop, pog.
Blink + kp slam, pog.

Versatile powers that combo with other characters, items, or powers are the best and should be looked at as the gold standard

smoky minnow
#

I usually dont

#

But steve was very smart about his opinions so

vocal canopy
#

Insanity must be So correct then ....... I agree

tranquil oar
#

I think one unfortunate consequence of shrinking the power pool to where it is right now is that you're never forced to be creative and really lean into the sandbox-y nature of the game. The combination of there not being many powers in the first place, certain powers being guarenteed in certain vaults (e.g Grappling Hook in Shards of Fate), and being able to see which vaults are worth it using UAV creates a situation where you're able to force the same powers every single game going into the midgame.

With how the game has been in the past few playtests, I've rarely if ever felt forced to used a "bad" or subpar power in a creative way in order to find an advantage. Powers like Group TP are my absolute favorites because they lean more into the type of creativity that powers can create as opposed to being like Summoner Spells or additional Stat Sticks (though both can exist of course).

Basically, I think there's a wealth of powers available to the point where you can get whatever you want every single game, and there's never enough scarcity to force that creativity. So most players just don't end up meaningfully interacting with the system.

smoky minnow
#

The best parts about this game are nidhogg getting creative with grappling hook to do funny void things, lemur going celeste bungee ult, idk about puppy abyss gliding forever with hover wings but thas was pretty funny

#

nidhogg had a game where he had like 200 res beacons

#

that was peak

#

he had an island of res beacons

#

like i want more of that

fringe musk
#

Im gonna wait for the question

fickle knoll
#

So you are saying add tree spy back

fringe musk
#

before I write my essay

smoky minnow
#

( ik that's not a powers thing its just a thing)

fringe musk
#

type shit

smoky minnow
#

mythi writes???

clever raft
#

Hahah, thanks Mythi.

vocal canopy
#

BrushBoars ...

fickle knoll
#

Like imagine how funny spawning a field of trees with an army of owls. Could roleplay as wizard from wizars beer ad with his army of little owls

crimson quiver
#

Me writing a script about powers as we discuss which powers are about to get removed

rare zenith
crimson quiver
fickle knoll
#

Vivebrew made be me and my army of little owls

sand meadow
#

Brushboar to me is the #1 kind of power this game wants and it's really sad to me that it got removed.

It's competitively strong, it's silly and dumb(you summon a boar, it makes a funny noise and stuns someone), it makes you interact with the map locations and it synergizes with other powers to make other ones worth picking up.

I would pick up ghillie suit so I could find brush boars later on. Now I never pick up that power

smoky minnow
#

Also vaults can be heavily unbalanced way too many times and i know that's part of hte game but i think there needs to be a controlled randomness

crimson quiver
#

Alr bring back brush boar. I am putting it in the script

fickle knoll
#

Agreed. Boars and owls in every vault

crimson quiver
#

wintry sluice
#

I fully understand with powers that the idea is "We'll remove more complicated powers for now, and keep the pool of powers smaller, more learnable, and more obvious for newer players"
I remember when I first dug into BR, I felt like 3/4 of the powers had no use, I didn't get it - but this I think was almost the opposite of a problem.
Each time I played against someone, and I saw how they hit a fat brush boar and win a fight off it, I'm like "holy hell I thought this power sucked but this guy went crazy with it"
I start thinking green thumb is bad, up until I pick up berry eater and realise how insane this combination is
Scuba gear felt pointless until I got wavemaker
Tree powers felt bad, until I went "hmm other powers are better than I thought, let me give these a try" and then I find that tree prison and money tree grenade are super fun
Powers feeling kinda bad at first, but having a lot of very impactful discovery was always part of the magic of this game, and the weirder the interaction the better! I think its really cool how crazy and silly and game-winning powers have been, with really only red powers patch going too far in that regard IMO (But others even still enjoyed red powers patch)
They've been a perfect example of this game being a silly sandbox party game, but somehow still finding competitive elements within that, and it was great
Over time though, tree prison gets gutted, wavemaker becomes sand wall & gets a long delay on it, group tp gets very nerfed, bloodstone got shadowrealmed about 9 months ago and never recovered, many more interactions between powers and characters and terrain just seem to not happen ever anymore

I also wanna draw attention to the airblast situation - I'm still extremely confused how a couple patches ago airblast just got removed as "we thought no one liked it" and there had to be a push to get it back. I feel like the same thing is having to happen with brush boar and idk how the expectations of what we find fun are so off

rare zenith
#

Little cook needs to stay in the game

honest mountain
#

Make power colors actually mean something, make vaults more balanced by having X amount of each rarity

vocal canopy
#

When they removed BrushBoar it was like 911 to me.

lavish dove
stone gulch
lavish dove
#

little cook best power

vocal canopy
#

I grieve them, I miss them ... I really do ....

tender holly
#

I think keeping the power pool limited will limit creativity. Having a large pool of powers that can vary the powers seen from game to game allows for more varying outcomes and fun moments.

vocal canopy
#

#BringBrushBoarsBack

rare zenith
lavish dove
smoky minnow
#

(it's a meme)

vocal canopy
lavish dove
rare zenith
#

911 the american emergency number

clever raft
#

Thinking about the feedback here, I think there's some tension around a large group of players who find it hard to wrap their heads around Powers, and the player who's tried a lot of the different Powers and are pretty familiar with the sandbox and want the sandbox to be really vibrant.

I need to think a bit more about my Powers questions because this actually gets into a deeper philosophical question.

vocal canopy
fickle knoll
clever raft
#

In the meantime, I think what was actually really helpful was to hear which Powers this group loved the most.

smoky minnow
fringe musk
#

ok so i can write my essay

smoky minnow
#

Because I think those groups got run down by vet groups

fringe musk
#

?

smoky minnow
#

heavy

smoky minnow
#

I miss rescue grenade

#

I know a lot of ppl want brush board

river plaza
#

i feel like talking about powers is the same as talking about hunter balance, yes its an issue but its way too broad of a topic to cover in a discussion thread

clever raft
tender holly
#

For me, having to learn about powers and having something new to learn in general is what makes learning a game fun. It keeps me on my toes knowing that there’s still more to find out.

fickle knoll
#

1.5 simple powers to 1 sandbox

stoic forum
#

give me back thorn shield

vocal canopy
stone gulch
#

What is the question regarding powers? Like what role they serve in Supervive?

In some cases I wonder if powers are trying to be like items on Super Smash Brothers/Mario Kart, Runes from League, or Summoner Spells from League.

What does a power look like in Supervive to yall?

honest mountain
#

ill be with major and vouch for tree spy

smoky minnow
wintry sluice
# clever raft Thinking about the feedback here, I think there's some tension around a large gr...

I just think there is a value in the friction and frustration of not understanding powers to a newer player.
I think it would be important to learn from people giving this feedback if this is a reason they don't want to play the game, or just an obscurity they don't understand?
I think its totally ok for newer players to feel like powers are silly mostly worthless things, until they start remembering to actually press them in and outside of fights and start finding how impactful some of them can be

I think its important to remember that you cannot have a sense of discovery, without first having a sense of obscurity

honest mountain
#

rescue grenade is my favorite one thats gone, unless it is part of a hunter kit, which in that case gimme the hunter soon Prayge

fickle knoll
clever raft
smoky minnow
smoky minnow
#

THAT WAS PEAK

honest mountain
#

rescue grenade for sure

smoky minnow
#

you step on that thing and you get LAUNCHED

#

beautiful

ionic elm
#

Will echo rescue grenade.
Tree Spy was also quite nice.

rare zenith
#

rescue grenade

smoky minnow
#

so much potential for any movement powers

ocean leaf
#

I think powers for me, right now, are a bit too small and limiting, I cannot remember exactly which test, but there were moments in the past where I felt that the powers thay I would pick would actively change how I would approach a battle, or give me a brand new tool to fight with. At this moment the ammount of powers that let me do tht is a bit too small. I understand not every power can be game changing, but there currently aren't enought that let me change how I play.... unless its tree costume... tree costume is peak.

smoky minnow
#

i think it would also be great to get more powers like emergency platform

#

i love how nuke kills bonfires and disables res beacons

ocean leaf
smoky minnow
#

I also really liked how you could straight up tp heart and kobayashi's

#

is that no longer a thing??

lavish dove
smoky minnow
#

i thought that was amazing

rare zenith
#

that was a good interaction

crimson quiver
vague rock
# clever raft What ratio would feel good to you?

I think static powers and dynamic powers are good, Having ones that that are simple to use is fine, but having ones that have lots of features is fun too. Little Cook is a perfect example of a static power, He cooks random items and lets you brew your beans, That is it. 2 Way TP is a perfect example of a dynamic power that was a Huge play maker being able to drastically change the map by moving the heart, a boss, the town heart 1 time OR use it multiple times for little revives or steal bases. I think players should be rewarded for testing out power combos that can allow cool plays, and just having powers that can do cool plays by themselves. Powers are mostly RNG with some being able to get consistently, or if you path enough to places can get them consistantly every game using the beacons to see which vault they are in and maybe take down that team that took the powers.

wet robin
# wintry sluice I fully understand with powers that the idea is "We'll remove more complicated p...

This also leans into what this post has been about in the first place. Removing the different power options that interact with multiple systems as zzkknn stated / increasing the amount of stat stick powers like touch of „x“ will just remove a great amount of depth from the game. I love seeing interesting plays being created from different powers since it feels more unique than the 10th RJ hoverwings double shift combo. Flat out removing powers that might give an idea of a different playstyle just lead to every one running the same stuff

ocean leaf
smoky minnow
#

ok im done

stone gulch
# stone gulch What is the question regarding powers? Like what role they serve in Supervive? ...

Because items in Smash Bros aren't even on in pro play but they can expand creativity with combos/set ups and ARE used in combo tournaments.

Items in Mario Kart you use at specific times to get ahead of your oppenents and how you race around the track.

Runes in league TRY to increase a certain way you want to do something.

Summoner spells in league are a way to expand your current player but not change how you play the game if that makes sense.

These are all questions that I feel Power in general is trying to fulfill but the question is, what should it look like in Supervive.

I have always treated them as summoner spells, just things that add to my gameplay but they aren't going to change how I build on Zeph or stuff like that.

smoky minnow
#

my only other opinions are on communication (in everything) and simplifying things

crimson quiver
#

sadly

tender holly
#

The more variety we have, the more options there are to play the game differently imo.

ocean leaf
fickle knoll
#

Im going to drop my little hot take that I think consumable items could also use some work.

ocean leaf
tranquil oar
river plaza
#

i think OC said it earlier but they need to balance powers based on the rarity, right now the rarity means almost nothing. That was the stronger powers are rarer so it creates less situations where people hit exodia powers every game

vague rock
fickle knoll
ocean leaf
#

Anyway, major bed time, don't kill each other, be respectful of the devs, safelocked and all that Jazz, and I will see alll you lovely people (and paz crikGnome ) tomorrow

ocean leaf
smoky minnow
#

but not my area of knowledge so

fickle knoll
#

Our coms once where literally just panicked "COME HERE ILL KISS YOU!"

devout rock
#

Capture ball, airblast and bungee are probably my 3 favorite powers

wet robin
ocean leaf
ocean leaf
#

Ok

#

For realsies

#

Sleep time

devout rock
tender holly
#

Ghillie suit my beloved homerbush

pine solstice
smoky minnow
#

touch of mana never

#

touch of speed is just like a "i have no other powers, may as well"

rare zenith
#

Are the touch powers ally only i forget?

smoky minnow
#

ya

#

would be cool if they weren't

sand meadow
# clever raft The question for me is currently - what Powers do you miss? But I would be happy...

brush boar - above
hot!hot!hot! - when it was a damage aoe and not a self nuke that did nothing) was silly but effective on certain characters
bloodstone - when it actually did anything
rescue grenade - the vfx of it sucked
jdash - once it got moved to red its basically a dead power cause it does so little for what it is
tree prison - it used to be a power and rn its just really not
anti ronin field - if this power did what it was supposed to do it could be cool. also it hit ur own team which sucked a lot
timber - it wasnt that good but really funny. it had potential to be good but the numbers weren't good and it took wayy too long to hit for the execution required
cremation - i think this could have been added to a different power(bloodstone?), it was too rare for what it did so was often skipped despite being useful
wave maker - the animation feels really bad. also it not making water means it hurt a lot of synergy with other powers (scuba, water bottle)
mana drain grenade - this power was actually sick. it countered berry eater stuff. u could use it to nuke staggered mobs for like 8k damage and oneshot camps. was a way of generating mana that isnt sitting around afk smoking some mana cloud or touching ur homies
remote laser - this one is just funny
riftwalk - had cool potential, it was just really jank cause u couldnt jump or go over ledges making it only really usable on flat surfaces

a problem also is that a lot of current powers feel really bad because they were made to feel that way. powers got nerfed as a baseline in red powers patch and some never fully recovered. so when ppl stop using them cause they are bad it looks bad for the power.

idk what powers got removed last focus group pt as i wasnt there, but this list is what i miss from sept pt.

vague rock
#

touch of healing, now with the added feature to finally touch your enemies. Make love to your enemies, not war

rare zenith
#

imagine the chases off procing touch of speed off the person youre chasing and now youre both fast

rare zenith
#

Remote laser also had great interactions with things like bosses and vaults 100% a power that is interesting and can be used dynamically

vague rock
celest flame
devout rock
#

Oh the fishing rod before the powers test was cool too, where it got consumables from abyss/water, way more fun to use than the water-bottle in my opinion.

#

Dashing across the abyss while fishing at the same time was just really satisfying

sand meadow
devout rock
celest flame
vernal vortex
#

yeah i miss mana drain, an actually interactive mana power instead of just mana: cloud/font/passive

sand meadow
# clever raft What ratio would feel good to you?

a ratio of serious powers vs fun ones or gimmick ones shouldn't be from the list of powers as a whole but rather what drops from a vault.

if people look at a vault and go "i dont want to open that" i think something has failed. i can find many games where my team will drop, have no powers, and we will skip 3 vaults in a row before we choose to open one because all of them were so bad.

having some sort of guarantee that you'll get like "one capable combat power" "two funny powers" "two macro powers" or w/e fits balance best would feel a lot better. similar to how like booster packs in card games guarantee you get one high tier card.

vernal vortex
#

cant wait to hit the Mythic foil alt art power in the vault

#

and sell it to an enemy team for like 300$

fringe musk
#

I think powers have become more and more dull ever since powers 3.0, because after powers 3.0 everyone was sick of them so they have since then slowly been getting nerfed (or atleast thats what it feels like to me). Powers right now are all instant value with the exception of a very select few (1-3) they all have an effect when u press them or put them down in a fight that will give u value almost guaranteed, while I think its good that those powers exist I think a majority of the powers should not do this, powers that are an example of not instant value in my eyes are like Brush Boar, Tree Axe, Rescue Nade. There was countless more powers similar to these were they instead were very useful in specific scenarios for example lets say ur having a bad game havent been able to cap a single bonfire but you find a singular tree owl and a pair of money tree nades you now have infinite free vision out of 2 pretty mediocre powers.

I think its also about time we do something about the color of powers cause outside of red the colors seemingly mean nothing and havent ever since I first started playtesting around the start of 2023, this could also be a way to balance the fact that right now you can pretty much guarantee whichever powers you want because of A. the limited pool of powers and B. UAV's. I think its also very confusing for new players as in every other game the colors tend to signify rarity but im pretty sure that isnt the case here. I can remember last full playtest I met the same kingpin who had the same 2 powers every single game because you can essentially guarantee ur powers.

Another one of my favorite powers before even powers 3.0 was the fishing rod, because it had no inherent fight advantage but instead just gave u free consumables and you had to play around them for the power to give any value at all. I also liked one variant during powers 3.0 where you would fish up a endgame boss equivalent if you used it in water I thought that was really interesting

honest mountain
#

also balance powers to their rarity, theres no way abyss specialist is a blue power and something like the one that gives u dmg reduction at full hp is a purple

fringe musk
#

Also P.S add tree axe back pls

#

it was so fun to use

fringe musk
#

wcyd

#

ok but I have to go to bed now cause it do be 3 am and I have to wake up in 2 hours

#

gl with the convo

sand meadow
#

if a vault is actively bad and new players open it they are griefing themselves and dont even realize it. you are told to go to vaults for good stuff, its one of the big early game objectives. you open this vault find 2 runes, tree costume and rally. (tree costume isn't great but its funny)

you made a bunch of dings on the map for everyone to run at you, you spent time not looking for other resources macro wise, and your end result is so nothing. its not fun, not good for macro and doesn't help in combat.

a new player wont know what powers are bad till they use them, and if their first few experiences are with vaults that offer effectively nothing it's going to feel really really bad. "why would i open these"

vernal vortex
#

i do agree with what has been said that the powers feel like theyre lacking creativity right now. And most of the powers are instant gratification powers that dont really do anything else than one very straightforward thing.

clever raft
#

Lists were great, thanks all.

pine solstice
#

Of course

stone gulch
#

Thank YOU for taking the time

vague rock
#

Glad to give my 2 cents, This is my favorite game and I want it to go in a good direction. Hope it was all helpful into figuring out what needs to be done ellunaheart

pine solstice
#

I think discussion may continue more actively tomorrow, but it is really late and a lot of people have either gone to bed or are winding down for the night.

stone gulch
#

It truly is SO so appreciated

clever raft
#

Was just reading through everyone’s responses too. Have more follow-up thoughts and questions, but yeah - I need to eat dinner and folks are getting ready to sleep too.

#

Let’s call it for tonight and I’ll come back to more Powers conversation tomorrow.

honest mountain
#

nodd thanks for spending time answering jess, really appreciated

clever raft
#

Appreciate y’all - I actually love hearing the nuance here because sometimes it gets lost when we can’t ask follow-up questions.

pine solstice
#

Kind of crazy that this thread got almost 2k messages in the first day, and there's still more to talk about... Again, thank you for reading, Jess, it has been wonderful to feel heard and have this opportunity to just let our thoughts out.

stone gulch
#

I feel talking about UI, map, and drop locations are some big next things

stone gulch
#

But seriously thank you for actively engaging with us and I hope we were able to have good conversation over it : D

honest mountain
vernal vortex
#

jess is now in contention of my fav dev

smoky minnow
#

bro

#

we cant be ranking devs

#

💀

#

joe tung is #1 and everyone else is #2 ok

honest mountain
#

can we rank mods instead

pine solstice
honest mountain
vague rock
#

Allo has to be my #1 since he is on my team lmao, but all the other mods can be #2 cause you are all great PebblesDerp

pine solstice
#

Fate's at the top cause he's my teammate, and uh... everybody else tied for 2nd

vague rock
valid torrent
#

fates at the top cuz he plays void void_gooby