#A game worthy of 10,000 hours...
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I think a lot of things have been added that I liked, but there has been a lot of things that I didnt.
the pensato signature thing?
This is extremely important to remember
I was always a supporter of powers 3.0 even with how much everyone hated it, its still the most fun ive had during a supervive playtest
It was just incredibly unbalanced
Myth needs a buff i thought
apart from myth
I think its the same case with the current items they are just very unbalanced which leads to people not liking the system
and myth is OP as fuck on last patch
imo
like for me the last 3 playtests were ruined by Brall then Oath and Oath
those heros were so unbalanced it felt depressing to paly
oath go br
but the actual game outside of that felt just as good as before
I will say, I am not one that tends to think on the negative side of things when we go patch to patch dependant on what is being tested. This test though was one of the first times in forever I wish it just got reverted and instead TC double down on focusing on the equipment finalization, I think the drop mechanic is just another quirky thing that should be left to its vices. The abyss spiking I can't really speak on because I don't know how it felt different tbh, but others do. The ADS thing is just crazy to add into the game imo, but it is something that was somewhat neat I'd like to see it again eventually. The new equipment was sick, but the BIG problem I had with it, was it just replaced the OP stuff from the test before, like Mindblade gets replaced with Rampage, but the items in general just feel like uhhhhhhhh so back and forth. Honestly I'd rather TC double down and go hard on the items and make them really sick and meaningful then just do stat sticks v3.0, but 🤷. Lastly just to kinda add onto it, personally I think the core of the game is great, but like Pensato said if you slowly reduce the depth of the game to cater to new players and you remove the reason behind TC (10,000 hour games).
Bounce back TC find your footing, PREPARE THIS GAME FOR BETA LIKE I KNOW YOU CAN!!!!!!!!
I am also so sorry for the grammatical errors I really don't feel like proofreading since I just typed how I would say it in voice LOL.
This will probably be the last time I ever type in discussion LMAO, but who knows I usually avoid this channel LOL!!!
I promise I am not bashing you wonderful developers I don't personally know how directly hard you are working, but If I imagine it and times it by 10 then wait 10 years and multiply it again, I'd probably get there!
how many "!" in wedel message someone go
But then he'd be striking 😂
I know this is like legit probably the 10th time I have typed this and I read safelocked's response about it, but removing the powers that dont give instant gratification and actually had unique situations where they were good is really bad even if its just temporarily, getting a weird combo that somehow worked like green thumb brush boar was really fun but for some reason we had to get rid of brush boar???
I just think a lot of powers that got removed were just removed because they dont give insta value so they were picked up less by the average playe
i dont think they've gotten rid of the powers tho
they are just cycling them?
diodnt they say that?
I mean they are temporarily shelving them
Which is still bad
Its the reason I personally have found the game less fun
i mean they are cycling in new powers for playtests which i think is fine?
No
still in testing phase
tbf backpedal sucked in the past and it sucked that time too LOL
In the last couple playtests they havent added a power in like 4-5 tests unless its replacing one that is basically the same
yea but they insta reverted it is my point
and they have removed like atleast 5-10
they added a bunch of powers no?
No?
#1288552952478568508 message
like all the full HP stuff
this is what jess said at the start
I am aware
yea just bringing it back up incase ppl werent here
I really like the Delicate stuff
I litearlly said I have read her response but I think shelving them even if its temporary is bad, right now every game I see the same 8-10 powers on every team, its so boring
rereading this stresses me out. the ui is basically nonfunctional LOL
I remember playing against a kp like 6-7 games in a row
and every single game he managed to get an invis cloak
Not against us, heh.
yea i mean i get this part for sure
and it begins
That shouldnt happen imo, I think you shouldnt be able to "guarantee" powers in a way
uh oh
I guess am not sleeping tonight. gg
i don't think thats necessarily a problem of them shelving majority of powers, but more that players will always tend to pick the most optimal powers and eventually everyone just kinda follows along
How do you feel about TTK? Specifically - what's driving your perception of TTK?
TTK feels way too fast, ever since the addition of the new items it felt too fast and this patch it got even faster
When the power pool is generally lower you have an easier time finding the power u want every game
@keen creek get the clip, you know the one.
TTK felt very odd this patch. You could get one shot which I don’t think that is ever the intention for this game.
Items that give bonus AP like mindblade ruin alot of the balance of TTK and 1 shot combos since you can't balance eveyrthing around having another 30-50 AP
Health regeneration would be a cool stat to add for tank items to help getting less insta bursted dwn
imo ideally the item system should be based around utilty items rather than just raw damage/stat stick items
tf how?
TTK is just too fast because of how the items work
I think TTK is in a really weird spot where squishies die way too quick and tanks die way too slow
because if you have stat sticks then everyone is just gonna take them instead of utility
I can litearlly oneshot someone off a RJ punch
IMO TTK should probably scoot higher than lower, one way or another. Getting outright instagibbed isn't fun, outright instagibbing people feels boring, and borderline instant TTK probably requires healing to be equally strong for it to actually be relevant in combat.
yeah it's the two extremes. people die either instantly or they are a true raid boss
This is a video one of my friends showed me but this is one of many instances I'm sure players had this last patch where people would just get 1 shot.
Clip by @ocean leaf tmk, dont know where my friend got it.
edit: Deleted original video since user has double edged sword which doubles damage, don't want to skew productive conversation based on that
Shiv blasting half my HP sucked
Furthermore, if the TTK is built around people having items like Mindblade, then it prevents people from building things other than Mindblade (as an example), or they will seriously lack damage
this is just becuas eof the weapon that makes u take double damage
ttk in patch before this one was too slow, but this one feels 2 fast
im pretty sure
This ^
TTK and items play hand in hand here so it’s hard to discuss it without addressing items imo
It's from the KP channel, and looking at it more, the guy had the double damage item
exactly hence why items giving more AP than others is fundmentally toxic design
I was not doing that much damage throughout that game
Ah okay, I will unsend that clip then since it is skewed to tell a certain narrative that won't be productive to changes
(I have been saying this for so long now...)
My only real thought on TTK is I think the game is pretty bad when TTK is too high, and I think its pretty crazy for full tank build characters to also kill squishies quickly
but it would be the same with more, eventually you'll see more of the same with few exception where people breaks the ''meta'' - We kinda have the same problem in other games, league being one - you have 200+ champions, yet we almost see the same champions every single game - with few exception when riot decides they wanna buff someone.
Even if you had for example 80+ different and original power, how many of them will just end up becoming extremely situational/niche and others the most popular option?
also i dont think tanks die too slowly, only oath
I think the reason on why TTK feels so so bad is because the item evolutions are not done properly.
but thats because he is overtuned rather than to do with the TTK
the system is fine, just like. evolutions cant just give more stats.
i've never struggled to kill like full tank KP or felix
TTK was fine before new items, i think the items just made everything die too quick
You couldnt guarantee powers in the same way you can now, they have added a lot of biome powers and such that it feels way too easy to get "BiS" powers every single game
Greed + tank item would like to speak with u
I think ttk is largely fine. It feels like there are a lot of hard to dodge or impossible to dodge abilities that set up or are one shot combos and it feels really bad.
Think of like a number line - TTK is too high up ok it and also too low on it imo but not in the middle where we want it to be

yea i'd still kill fast
I think you shouldnt die from ONE ability, unless its like kp hook or smth
⬆️
yeah cause ur champ does %maxhp dmg
never felt that greed + tank was too tanky
so does mine
TTK i feel balance heavily around equipment. I think the equipment are lacking in creative upgrades. There are too many stat sticks. I do want to have fun. But personally i enjoy winning and min maxing. And the current equipment pushes you towards the stats sticks over the creative ones, if you wanna win. We need more "power like" upgrades rather than going for stats
which is why they are op
even when i play myth its the same
play shiv vs full tank felix xD
i think tank items/ tank hunters are balanced badly tbf
There are certain character Cought Oath and Zeph Cough ruin the TTK feeling, like my big engages are impactful because they either just block all the damage, or heal everything I did back up in a second
Basically: The current items polarize ttk to typically be too fast. But, if you have a high toughness and you go tank items, you can have the time-to-kill-you be very slow.
add butterfly cyberknife 
but thats for another day
Venomous video moment
it doesent feel good
Idk I think I shouldnt be able to legit oneshot a squishy from one rj punch into a wall
yea
i wanna end myself so bad in game every time 💀
While they are full cc'd the entire time
same with storm E shouldnt 1 shot
I just think 1 ability shouldnt mean death unless its the extremes like KP hook or some ultimates
Taking 570 from shatter feels too much for how you play against it
its also super fun when an rj punches me (alive as a hunter) and it kills me, and also 1shots my wisp in the same punch
Alright, swapping from work to this channel again - scrolling..
issue is when you increase the damage by 10-15% all of a sudden things that arent 1 shots become 1 shots
E.G joule combo and Bishop combo
and when they are true 1 shots
its super problematic
and you need to rebalance them all together
Yeah I mean this is just a weird interaction where she kills u in the punch and it still counts the wisp as u
Probably easily fixable
the difference is like you said, it make sens that KP would OS you if he lands a hook, cause you should be rewarded for landing the skill shot
Idk its been a bug for like a year now lol
I dont think its a bug
I think its intended
just feels shit
oh fr?
Yeah
but Felix you just go In press E and you do good damage + anti heal + you get a shield and really tanky
Can you give me a few examples of where it felt too fast?
I don't have any videos, but landing a fully charged myth shot was hitting for like 600, joule full E combo was 1 shotting whereas before it would leave them on 10%
I was playing ghost with 2 damage items and I got hit by a shrike bird and an LMB and died at 100% hp yesterday (no shrike passive was on me, it was first shot)
Shirke --> anti heal lvl 3 and then lmb someone
Oh, I see a Storm one - but yeah, bundling would be great.
you are basically just stat checking your opponent -
I will say this safelocked, if you guys removed focus due to the new UAV changes, please add it back in. it was the most interesting item last patch because it was on vampblade which most hunters dislike but the function was really good and team orientated. it broke my heart to see it removed. same thing with blade of the third eye, it had a good function even if it was semi weak.
These are experimental lvl 3 upgrades tho right
Bishop ult into push combo is 1 shot
Saw this somewhere
I mean u have double dmg item
he has double dmg item
It doesnt count
The double damage item is an issue
but ye
But that was new item no?
Even without the double damage item though...
same with blade of third eye
No cause the same thing happens to him
I think what is important to talk about is IN GENERAL TTK, double edged sword 1 shotting someone i dont think is the issue we are trying to talk about
since he also takes double dmg
For this, you mentioned some of this might be attributable to Equipment. Is there specific Equipment you're thinking about with the scenarios you listed?
Mindblade
i'd say almost always its Mindblade
also interweaver and whatever the vamp blade one is aswell
swiftblade
adds another 200-300 damage in a combo
I think Stat check items are really skewing the capability of TTK
mindblade, greed, interweaver, rampage, swiftblade, big game hunter, helm of gigantism
It's not mindblade, it is the concept of mindblade. If mindblade is removed it will be replaced by the next item that gives the most damage.
I think AP numbers just went up by a ton and therefore damage went up
Just getting more raw power as an item upgrade is boring (stuff like mindblade or gigantism)
Interweaver, swiftblade, helm of gigantasism, rampage, mindblade. off the top of my head.
just wanna add though if these items aren't adding damage idk why I am picking these items in the current system, they aren't bringing any joy outside of "my damage number is higher" rn
Basically my mentaillity is that any item that gives more damage than others is always gonna be picked by 90% of the cast
so BGH is the same
which make sens
even tho less OP
yeah quirky fun effects are mostly reduced to "does it make me do more damage"
its design is still lame
I'm gonna cry, I've been saying this since the last veteran test
Yep
i think the idea of having a quest that you need to stack is really cool, its just that giving the reward be AP is a problem
Yeah the "special effects" would always be more interesting if they are fundamentally not damage related
I feel so vindicated right now
Hear me out, big game hunter had good design, the reward just needs to be like. it drops a red power. that would go HARD
yea for sure
So you would remove flat damage stats for more interesting passive or active effect ?
I know that takes a lot of effort but I think if u are gonna have one that gives extra ap or dmg as its passive
YES, god yes
I think damage is fine, but you have to play very particularly for it.
I'm not sure I agree personally
it will always be picked
this
like the tech blade vault hacking item is really fucking cool because the reward for finishing the quest isnt just +20 AP
by litearlly everyone
yea
i think this is just more of the same problem
i used to play a game and created 2 metas in that games pvp. this game does not have any strategic depth in its "build making" at all for these weapon upgrades to exist. it will always be take what is the most OP stat boost. if u want weapon upgrades u should be looking at unique things instead of a stat boost. for example not saying it should be this way, but the current crouch sonar pinging could be a weapon upgrade. not a stat stick anymore, a difference in playstyle.
it would feel way more additive to the experince. It would provide another layer of depth too.
Problem with effects is that it then becomes a question of readability
yeah, greed was more interesting than all of the stat items combined
I liked enchant orbs if anyone remembers those 
Fwiw - I'll take these kinds of callouts too if it's coloring your perception of TTK. That's okay.
should an item be able to affect a fight without ur enemy knowing what u have
Plays into idea as well about how items should alter specific playstyles, not just be x = y but maybe you can chase a little easier (bloodscent) and stuff like that
I think its way different. its effectively the same as fighting a team and getting a pvp key however you get it by contesting objectives. you also dont get to choose the power
Right now it's just a math test. Do you know which items give you the biggest stick with which to wack your opponents? If so, get to wacking.
it's the same issue as greed
^^
Can you expand on that?
when we play in most lobbies people are barely contesting bosses and objectives
why would i pick a ultity item when i can pick mindblade + interweaver and my storm combo deals 500 extra damage
(top whatever rank lobbies)
Its the same issue with the items now: You don't know your opponent has a fully stacked greed/mindblade so you don't know that you will just get stat-checked
I see...
similarly, how people running around farmingforever aren't actually punished
I know it is a lot to ask, and is something very big to change in the game, but I personally do not think that any of the items passives should give AP or in combat damage (To players)
Yeah but if an affect affects the way their character works in a major way it becomes very unreadable
Would folks here mainly attribute the TTK pain to Equipment, generally?
I feel we should try to stick on TTK instead of items, I feel that will be a seperate conversation alter (although I understand items inheirently play a part in the conversation about TTK)
more than it currently is
Yes
i think so yea
Yes
yes
I think poll might be smart for this one
Increased AP lead to higher ttk
yeah, for the most part
either that or the changes to items having more flat AP than just LMB and ability amp
I think some of the problematic ttk is related to hunter kits. Joule / bishop / Firefox
It seems that is what a majority of people are saying, im noticing that as well
the items exaggerate outliers much more as well
Yeah
Almost like %maxhp dmg causes problems
gg
so a lot more skewed outcomes for winners/losers out of the effects
I think the double dmg power is a problem, BUT generally I think the biggest item is overtuned items. Evolutiosn of equipment is fun and I like the feature and hope it can stay, They just need to be tuned down.
They're correlated in the sense that one effects the other but it's fundamentally tuning.
That can always be tweaked.
It's the general design of item special effects having damage will always lead to "where best damage? Take best damage."
oh
It would theoretically be easier to control TTK if all items gave the same amount of AP for their type.
Damn. Tough poll
hmm
i tried to do the poll and didnt work, im just bad
Polls are a much nice touch
I wonder what everyone will vote
i think the double damage thing was an item, but probably just a funny test for short playtest. i cant imagine it sticking around
I miss those too, I speak for a lot of us when I say I'll end stream for post-playtest discussions especially in our current state~
Haha, yep.
Someone ping me when we talk about powers pls ❤️
That poll misses the point tbh. TTK is just a proverbial coefficient. It's item design specifically.
Yur
Yesss. I'm honored.
I'm not going to vote cause I think it's too hard to pick
i hope they remove arena
Very reasonable.
I just love talking about supervive. ill talk about it all day if im let.
The common denominator is that item special effects shouldn't be damage related because it inevitably results in one just always being the best choice.
I remember when safelocked called me out as an eu person and I was like "wait they know who i am"
goated times
Amen to removing arena
It was a power, at least for what I was told and it made you deal 2x dmg and take 2x dmg, and yes I hope it goes away forever lmao
Item equipment is a good concept, but adding the damage just gets rid of all the uniqueness that the equipment aims to bring. Items like most slows, or more Movementspeed did sound like they were fun, but there is no reason to take them if you can just kill quickly. Equipment should jsut give passive regarding CDs, cc, and movement
i hope they remove gunner too 
Was an equipment
I've been praying for Hudson to be deleted
I joined those whenever I see people there they were always a blast, especially sharing clips
I agree with this I think its all 3
I'll say it again: If AP was more consistent (i.e. no bonus AP or damage from item passives), then it would theoretically be easier to reign TTK in to a specific degree through balancing. But with items how they are, TTK is either too slow or too fast
This and also, items are already stat sticks, we dont need evolutions to just do more of it.
Equipment kinda just exacerbates any problems with the base kits tbh
i really dislike this stat rn lol
curious...
Was it the new feytech chainsaw? or soemthing
Yeah it had the same texture
Oh I see
LMFAO
i swear shrike is bad 
Shiv overextended guys, it happens 🤓
not vunerlable
Special effects should be cool utility quirks and what not. Everything that isn't damage related but can still give you a skill expressive advtange in some scenario.
not even full build yet
I think that double edged sword item needs to be cut... idk
BRO CHIPSA WHY ARE YOU DOING MY BOY KISSY DIRTY LIKE THAT HAHAHAHA
hahaha
WHAT
DID I JUST SEE
i wouldnt say the post test chats would ruin streams i think it would improve and put the game in a good light having devs actively talk to people
hahahaha
Press F for my Shiv player
this is what i mean tho
stacked BGH and stacked mindblade
it complelety breaks the game
things that shouldnt 1 shot now 1 shot
Context is she has no armor and I marked her with level 3 Bird Scout
Reading...
Tbf with items, did yall feel any significant change when upgrading an item from like blue ->purple and stuff like that after green->blue? I know on techblade it literally gave 1% cdr and +10AP
does bgh stack on biome bosses?
yea
I like overdrive, i also like the idea of a item that gives you a speed buff after drinking vive, it would be a fun combo! drinking a hypervive gives you a ton of overshield and speed. you could play characters like void with more mobile teams easier... idk i thought this idea is cookage
Can u read this
i don't really enjoy having dev chats streamed
15 i think
15 is when it procs
im assuming his BGH is stacked here
otherwise GG
post test chats are a safe space to talk about the game. i don't really want it broadcast
Yeah the double edge item is a bit strong too
360AP is what you get with stacked mindblade and normal items
just shouldnt be in the game
Did any of u guys get the other faytech item
Give me stealth effects, give me faster glider, faster movement, faster vault cracks, faster revive channels, all these are basic examples of good item upgrade effects
"Endless reaper"
I managed to get to 400 once with double mana rune. 
Where it reset ur cds
Well I did get two shot by a mob, so it is a double edge….
on knock
what it do
Tbf with items, did yall feel any significant change when upgrading an item from like blue ->purple and stuff like that after green->blue? I know on techblade it literally gave 1% cdr and +10AP
I liked TTK yesterday, it felt really good. It's just Joule and Stalker who are bullshit, mainly stalker 1 shotting me. It's absolutely ridiculous lol joule has too many dashes
Reset ur cds on knock
When Items give AP or Damage, they become required to optimize. It not only messes with TTK, but it also messes with one of the goals for the evolving item system (Build flexibility), as well as messing with the skill expression in situational itemization/creative buildcrafting, it cuts away from some of the core concepts of the game too: that every character is viable. If a character can't abuse the best stat sticks, then they aren't nearly as viable.
except ult
I... dont like the idea of a shiv dashing at me and 1 shotting me. the downside isnt enough imo
its just a frusterating item, maybe give their hp bar a effect when they have it
nah, just ban it. Respectfully, just ban it.
^
^
also i'd like to say alot of people complain about greed, but i think greed is one of the coolest items in the game and i dont think its OP at all. It only felt OP because of the combo with mindblade
make it so we can get it in arena maybe lmao
i hope you dont gut this item too much
or put it in practice tool for fun
If Greed's reward wasn't stats, I would agree. It is a cool quest to fill
Yup
Agreed
if practice tool could also have everything.. that would be cool... :(
i think its one of the few items i think giving stats is fine
But stats isn't the right reward: It will either be OP or useless.
aslong as the stats dont go above having 2 damage items
💯 its just op cause numbers
They could be really creative with it.
investing 15k into 1 players item means it should have better numbers
i think if everyone is aware of it its fine
it just shouldnt give AP from the mana compentent with mindblade
but again this comes back to mindblade being OP
i can be aware of it and not like it
or want to participate
I want to see more quests like that crack vaults, visit different basecamps, drink 10 supervive ect ect
I agree
and if you ever played mindblade + masamune last patch you know what i mean
if you ever got that combo you turned into jesus christ with a mecha suit
Cool quests like that is def fire
could have different chats, one thats not broadcast and one that is if its possible
I was thanos with a turbo fister punch
it was actually crazy
I like this
why not?
I mean they shouldnt be streamed at least
I wished power user WORKED this playtest, it looked fun.
why not?
I wanted my 50s nuke cooldown!
Just in the sense that people shouldnt have to hold themselves back because of a stream and not state their real opinions
type shit
thats a people issue not a stream issue no?
Which Vamp item were you referring to?
swiftblade
switft
People saying greed wasn't op don't understand how strong it was and how easy it was to upgrade
I really don't think items are the problem. this is from like 2 months ago
the damage after auto effect was really op on certain hunters
it wasnt OP it was mindblade making it OP
Soul drain leaked 👀 good change to the item
if you play greed without mindblade the item is bang average
no armor kp
thats a stream issue for sure
well
i guess its a stream issue because people are terrible lol
Poor overdrive
so maybe ur right
i think it's a stream issue
I mean you can't expect people to talk before 100+ people. And those who might do it give a different opinion because there are people watching and they want to appeal to them
also soul drain is different than when we played right?
Yeah exactly
200 HP per second when stomping seems really good?
yes. it appears to have replaced Executioner, which simply "healed while executing" and executing gave 1 extra power shard.
yea its the same concept but just better right
Finally a second option on the vamp lol
Soul Drain does not give an extra power shard on execution finish, so not quite.
EXECUTIONER WAS COOL THOUGH
farm up your friends
kinda snowbally though
i didnt realise it did that
oh yea
i did
im dumb

oh yeah none of the items were any good
but this was at least one of the fun ones
Agreed. I took it on Void with the express goal of just swapping wisps out and executing them mid-fight to just farm power shards. Was actually worthwhile despite being an omnivamp item on Void.
Executioner is not okay. Snowballing already exists through farming people for shards and gettings stats from the item levels, but doubling down on that is bad, just bad.
Just kill swiftblade and add focus back plz
chipsa admitted to being dumb guys screenshot quick
to be clear - everything i liked the most is still unacceptable at best imo. i don't think any items pull their weight in the system
350 ap in the clip. The items combo gives like 360 ap now
disagree, having an item that benifits snowballing is good
same as an item like greed that rewards playing like tom kick is also good
and? I did like 100 less damage to a kp. dude gets 1 shot all the same.
Greed should be axed and never come back.
snowballing should be allowed shouldn't be a killed playstyle
@hexed parrot any words on this
Shrike op
tom kick is my goat
tom kick is my goat
Swift blade is an item I think hits the mark of having meaningful utility. While focus should come back not at the cost of swiftblade
tom kick is my goat
tom kick is my goat
I would be fine with swift blade if the extra 80 damage was cut.
my goat chipsa
tom kick is my goat
tomothy kick, the goat of the people. let's stop it there
I already know I live rent free in his head
ok my last post in discussion fr fr
tom kick is my goat
I might have missed which ones you thought felt off. Which ones were those for you?
ur next to Ryan Lemur in my head
tom kick is my goat
where is hotbiscuit
Main problem is that the item outcomes are the same. IMO most of it is just in people's heads. I think it's 3 fold. People used to tank patch so less HP. People used to old damage numbers so more damage now. and even slightly higher damage on some characters especially through the multi hit 10+ ap item.
Man, I wish I had the receipt for this. Let me know if you find a video.
Just saying I dont see this apparent elephant in the room lol. Games improved a lot in recent tests and the new item system is the best addition in the time I've played from when EU tests started. So much more depth and variety
same as the clip i linked i assume
if u have no armour vs stacked shrike she can 1 shot you
and most recent changes are starting to improve on some of the balance of more redundent blue items
Oh, I must have missed it. Scrolling..
#1288552952478568508 message
Bless.
on the surface you have options but if your optimizing you have 1 build thats why we want it changed
kp dropped me to 10%hp with slam and 1 auto as flex at lvl 2. felt bad
upon looking back i beleive he had double dmg item
I look at this
and I try to rationalize it
in my head
and it just doesnt compute
he has the spanish buff
mythi. she has always done this
she has never done this
Tom keeps killing me
ever
yeah here it is @clever raft now that I look at it I'm 90% she had double dmg item so its mainly an item issue!
https://www.twitch.tv/stevenator546/clip/GracefulBadBaconPartyTime-PoHGR5E8Pn7mIKan
never a true 100-0
no she usually needs 2
Legit she clicked LMB once
yur
that's not 100 to 0 though
still a lot of room for improvement but I dont think 1 optimal build would be true for all characters. Some have very varied item choices which could argueably be best
Gotcha - yeah, this was the original clip I was looking for. Perfect.
It's not items if you're complaining that she shot once. She was marked because of the new passive thing.
I am doing 1400 damage, which is literally like 100 off 1 shotting most squishies
I don't think any of you realized how much damage these characters have always done.
This item needs to be cut
I mean in the end tho that is shrike thing
yea but 100 damage off vs killing is a HUGE difference
it really isnt
All these clips help with, if nothing else, getting back to team and allow them to see stuff like this consistently happening
like i cant explain how big of a difference that is
In the past rj hasnt one shot off a punch
At the end of the day, I’m sure single optimal builds will be a thing for every hunter, but going away from that optimal build right now is practically throwing the game.
^
Shrikes maximum HP in that clip. current patch level is 1463. in the old clip I did 1398 at level 6. do you believ I woudn't have 1 shot as squishy at my same level
I also completely disagree that in a 4v4 game with tons of poke, 100 damage is not that much of a difference
ur damage doesnt increase with level tho right?
or am i tripping?
i swear it doesnt
my hp does... at level 6 my hp would be lower.
Most the time in games if something can like GENUINELY 1 shot, it wont feel good for enemy player. I think of stuff like Veigar from league wehre they changed his ultimate for this exact reason. You HAVE to land at least 2 things for it unless you just are INSANELY ABNORMALLY fed
i dont understand tho
the shiv in the clip is level 9
but regardless
the difference between 1hp and dead
is the biggest difference in HP in the game by far
if freeze is 1hp she can ult
oath can shield
u can rewind
etc etc
I'm saying. in the old patch. in the clip I posted. I would 1 shot someone too if they had a zeph literally heal them to full mid fight.
My biggest issue with them is some of the mechanics for some of them.
Mind blade -> Farm mobs for a lot more dmg (stat stick)
Greed -> Just get alchemist boots or go to cold fang and you have infinite gold and more stats (stat stick)
Grace -> Why would I take a movespeed at Full HP rather than a movespeed all the time for killing multiple bosses? (useless buff on grace)
Triple combo -> Feels like its too op for some characters that rely on that triple combo anyways (KP and Stalker mainly) and some characers it legit cannot work on at all like Celeste would have to hit her ult and then a slow aoe then autos because her wall can't help proc it or her shift
Gigantiscism -> Feels like you pretty much always get this as pure tank because it just basically makes them tanky and still be able to do dmg so why woudl they ever go hybrid and loose the hp for the same amount of dmg?
Alchemist boots -> along with what I said earlier, I think infinite gold is just not a good idea.
Climbing Boots -> I do not like giving hunters passives onto items to make everyone do it (makes myth feel worse)
Then another problem with some of the items is they are too specific to some heros (which might not be the worst thing) but like Interweiver on shrike feels useless to me because hitting 1 lmb for a .5 second CDR when its already hard enough to hit the shots your abilities might be up by then anyways.
idk i've played with biscuit for literally 1.5 years
ive never seen him 1 shot someone till this patch
and it happened in 1h
probably because in order to get passive, he needs to hit 2x. and in it's been very rare outside of last patch for zeph to top people up every fight
depends, Elluna for example has a huge amount of item preference involved since there is a lot of merit for both tank items to improve wisp play or just double blade for better heals/damage. For characters that are simply there to deal damage then the item choice tends to become a lot more one dimensional
the damage is, in reality, VERY similar to how it's always been
its similar
but about 10% higher
but that 10% is a big deal for certain chars
wiht joule its the difference between 1 shotting and leaving on 200hp
same with bishop
thats why it feels so bad
ur getting OS by things you wouldnt otherwise
I think this has always been an issue. in terms of being deleted
yeah i think outliers that pushed past the margin were less common
i mean i agree TTK felt too fast last full patch
the breakpoint for this is really attainable now
but this patch cranked it up to 10
yea this is a good way to put it
there was always a border of like "my char can just ruin the game for whoever i touch now"
I know the goal TC has with these items is to allow for versatility in play style for all hunters, and that simply isn’t happening. The stat-sticking is far superior for many hunters.
playing joule yesterday felt super unfun for my oppojentes
it is now reproducible every game 100% time on everyone in the lobby
i land an E from anywhere an i know i have a 100% chance to kill them
yeah storm yesterday was just like
Elluna is very unqiue in sense you can do stuff like damage elluna, both tank items, heal etc right but even then I feel more times then not there is a "meta". And having a meta will happen no matter waht the status is and I will say in the 6 hour play test we had with new items, I couldn't find a groove for zeph I really liked outside of Grace+Bubble Blade. But Protectors are a whole other ball game though and it seems a lot of DPS/Tank are going Mindblade.
I think items where in general you can go diff playstyles isn't there across the board
rather than knowing i have to hit them a few times after for them to die
this happens like every other patch on different characters. This patch just felt that way because bishop,joule,shrike are all buffed. and I acknowledge a 10% damage increase is also on top of their kit buffs
joule wasnt buffed tho right?
Your joule was terrifying btw 
her attack speed is def higher now. I think...
oh yea ur right
but the 1shot combo is the same
i guess she is psuedo buffed cuz mindblade works on her now
yeah it's also more reliable rn
bc you hitslow more
yeah but as you said, an extra 100 damage every like .3 seconds swings things. on top of the 10% damage buff
yea agreed
it's more than just items. is my biggest thought
that just comes to a problem with item designs in particular if certain stat sticks are far above the rest. The system itself is great, just needs refining and some of the new replacements in this patch have been a step in the right direction
some level 3 upgrades are super problematic
i could not disagree more w/ anything about the item system but i think some things are kinda fun (i think i can think of like 30 things i dislike and maybe 2 i am okay with)
HARD agree with this, 100000%
But there are still steps that need to be done
there is a world where the choices are close enough for there to be meaningful decision making for all characters, hopefully it can get to that point
^
I'd say it's like 50-50 in my mind rn. but yeah I agree.
Oh yea I love the evolution system, it’s just that the evolution options aren’t fitting the fantasy that TC wants them to.
i'm not sure if this is real. the optimization problem is not that difficult to solve in a live service game
some hunters have pretty balanced level 3 upgrades and item upgrades imo
but ur right its very hard to do
KPs upgrades feel good rn.
really liked waht they did to KP upgrades
Appreciate the clip. Just listing a couple sources here - assuming Apotheosis, Ability 3 Shrike Mark.
BGH aswell
I think there are some problematic items and some problematic hunters and a LOT of overlap
Celeste upgrades are so boring ;-; just CDR and damage basically
they have damage soul too. unsure if it matters though since its a DOT
yea
and i think? stacked big game hunter
biscuit is saying itsgrace
that's grace
on another note
and shiv has no armour
the shiv could have had the double dmg item
nerf mana cloak massively
I thought it was Grace in that video too.
real
yea im just a blind idiot gg
Haha, all good.
mana cloak should just work like etheral smoke
and its fine
idk why it has super invis when it has no cooldown
no cooldown, almost infinite duration, can't be revealed out of it and you pressure a whole team with a perma ? on top
i ran wings and cloak most of the test on bishop, way too strong
u can fly while invis too
i saw void walk up and invisibly black hole with stealth cloak at least 3-4 times in one game. It couldnt have been fun for the enemy team.
Void jumpscare⁴
yuck, taking the whole hp bar with 1 shot how greedy
Save some for the rest of us chip 😭
wasnt me killing it was biscuit

Stop hyping Chipsa he gets carried by hot biscuit
fake news
@bright lance
agree
gg imagine getting carried by spanish man
Kk i have been going for 7 hours now, ima take a break. someone ping me when the next topic starts. if that doesnt happen thats okay
I just need a ping for powers lol
Take a break!
Maybe I should have enforced breaks...
LOL
1 Hour break time starts now XD
Nope we need to talk about powers (well ok maybe Jess can like take a breather....)
While the chat is slowing down a little bit I wanna say real quick
Can we take an 8 hour break so I can sleep?
Hahah, I'm good to go for another 30!
I think currently UAV's are way too strong
I hope u all know I'm joking about no breaks 💀
Lol
I am very sad about some powers loosing specific tech, 2 way tp felt so fun to me but now that some stuff (revives and heart) is rooted, I no longer like the item
I think they give way too much info for what they are and how easily accessible they are
Jess what's the developer opinion on powers right now?
Bro I said powers 
Well, to close out TTK...I think there's I might want to ask here, but I think at least I have a good sense of the Equipment pain points and some of the Hunter ones.
I'll bring the topic back up in a bit, but thanks for the callouts and especially receipts.



Another W for safelocked
joule buffs when?
Quiet you
never

If there is one last thing to leave on equipment for that I wanted to state, it just is adding more passives that slightly change how someone plays. Like the executioner item encourages focusing on doing stuff like that, Bloodscent which encourages chasing, I find items like that that make slight adjustments to your playstyle compared to add stats=win a lot more enjoyable : D

Nothing Chipsa tells you about joule is something you should listen to 
Honestly with the new sonar crouch mechanic they were kinda not needed. I also don‘t like the new icon on the map. If I would know where they are I would find them quickly
Do not trust him. He is a man who sits a top of a throne of lies
Sonar is also bad
The game has info overload right now
You shouldnt be able to get as much info as you are able to in this game right now
Off 2 uavs midway through the game
Yea basically eliminates all stealth gameplay
UAV is fine i think
otherwise the game becomes a Tom kick-fest
I think it shouldnt scan entire map
and no one wants that
Also shouldnt scan vaults imo
Tom kick is my goat
Sonar is terrible. I think macro play is one of the deepest parts of the game, dumbing it down is just...
Vaults a gree on
I put in my feedback fourm that I think UAV beacons are useless now and and Kaiju is less usefull because you can just tell where a team is, but not where they are at, thats why kaiju eye is still a bit ok to me
I think ADS sonar needs to leave tho lmao
yea i can get behind this
but scanning hte whole map with UAV is fine
My 6 hours sleep dept are cagchinh up. My spelling is one
becasue you know when someone is on the UAV
Um I really dont think so
and you know at what UAV it is
OH also that stats past blue upgrade felt not very impactful. 1% CDR and +10AP on tech blade upgrades for ex I don't think incentivized anyone to trying to upgrade their items. They just felt like they were thrown on their
In order to contribute to sonar ima copy and paste this.
IMO, the reason the wall sonar was bad is because when holding space in coordinated play. the optimal way to use sonar is to have 2 people looking around to figure out where people are, and 2 people legit doing nothing sonaring a choke, this way you know if anyone is ever getting behind and past you, being one of the 2 that is doing nothing besides holding crouch because if you do anything else its soft inting is simply not fun.
Okay im gonna go on my break again
it alllows you to hunt people
I mean im just thinking about apex how they recently changed their version of UAV's to scan in a circle around it instead of the whole map
because being able to see everyone
Maybe I'll get to harass Jess about powers another day... I'll bring Steve with me too....
is just too much info to have
What’s the exact reason for it ? I kinda like it since you can map like route of useful vaults to your next objective
Yeah for sure especially considering zones are predetermined in that game
For the exact reason you just said, you shouldnt be able to know which vaults are worth ur time because u scanned 1 uav in the game
What if uav had smaller radius but was more accurate?
also another minor thing idk if people agree with
but i find it super hard to tell how many teams dropped with you on this patch
Yeah I think this would be good
Ye
becasue all the circles are red its hard to tell if its like 2 teams or 3 teams with people splitting off
Yeah I found it hard to tell how many people were in the drop pod
Because they can stay with like the drop lead
its super frustrating when u think theres only 1 team with you and then theres actually 4
and they all pop out the same pod
yea exactly
or they all split
I think global player detection is fine but yeah seeing all vaults is a bit much tbf
they need to make seperate icons for invidual pods and team pods
Yep! Makes sense. There are players who enjoy how appreciable stats are. But the takeaway here of - hey, the stat passives overwhelm the more wrinkly playstyle choices makes sense.
one thing they changed in apex, it only scouts X amount of meters around where the UAV is placed, instead of the entire map like it used to
that was a good change
this might be off topic
but safelocked
whats mikes name on discord
the guy who did the old VA
i need to know
Animal icons maybe
and does he have a fiver page
This is all I've wanted to get across for my feedback from the last patch. I'm glad it has been heard. Thank you.
I don't mean to undercut the other points still on the docket, but I really appreciate you listening to our points about the items.
if someone can ping me if / when we talk about the new drop ship varations ty! if not idm either way <3
@silk storm !
thank you so much
Even with the new executioner item idk how I feel about it because all it does is "stand on x, get hp added to your health (which is a stat)" but at least it forces you to play the game diff compared to before where you may just let the wisp go away to chase someone in a fight or not even executing due to the risk of it. So steps in right direction regardless : D
Alright, let's talk Powers and then I gotta go.
Not to mention taking damage while standing on a enemy wisp may force someone off, it adds these factors to a game taht I find so fascinating to try and figure out or learn when to take the risk or not
I'll be back tomorrow though. 🙂
@smoky minnow
@smoky minnow
wings and abyss speciallist gotta change
brushboar back pls?
The boars must take an L
remove or heavily nerf mana cloak
Powers need to be more dynamic
I think powers have been more static recently, and I don't know why. Amazing powers like rescue grenade, brush boar, and tree spy (and throwing axe i gotchu mythi) have been removed - but we still have stuff like rally, touch of mana, and anything that just doesn't contribute to creativity
This is how we got rank 1 in SUPERVIVE yet again... Most of these clips are from Celeste or Joule during the June/July playtests. I hope you guys enjoy!! 💜
Twitch: https://www.twitch.tv/ryanlemur
Twitter: https://x.com/Lemur_NA
SONG: https://www.youtube.com/watch?v=HlggZMpKAHc (Heart of a Dancer - The Happy Fits)
IF YOU WANT IN THE PLAYTEST U...
This is a good video
I miss my owls
@stoic forum
Also a lot of the powers are simply not graded correctly
I want BrushBoar ................
rally is awful and abyss specialist is broken
i heard his name echos in the street
chipsa are you ok you seem to suffer from an odd amount of tom kick and ryan lemur ptsd
bring back the fun powers, throwing axe, tree spy, remote laser, rescue grenade.
nerf abyss speciallist and hover wings
they are just my goats
odd
Wacky powers are so fun. I really loved throwing out owls. Make it so throwing the owl on someone makes every owl in the area attack them. The owls rise up
btw
this entire stevenator post
#1282837455883603969 message
I agree with basically everything
did you read it?
I commented on this earlier in this thread.
Hover wings is good because its cool on Celeste
Grappling hook on void is really cool.
Delicate mana battery + stealth cloak is cool.
two way TP no longer tping rez beacons is a massive L but otherwise the power is pog as fuck.
Money trees + bishop, pog.
Blink + kp slam, pog.
Versatile powers that combo with other characters, items, or powers are the best and should be looked at as the gold standard
Insanity must be So correct then ....... I agree
I think one unfortunate consequence of shrinking the power pool to where it is right now is that you're never forced to be creative and really lean into the sandbox-y nature of the game. The combination of there not being many powers in the first place, certain powers being guarenteed in certain vaults (e.g Grappling Hook in Shards of Fate), and being able to see which vaults are worth it using UAV creates a situation where you're able to force the same powers every single game going into the midgame.
With how the game has been in the past few playtests, I've rarely if ever felt forced to used a "bad" or subpar power in a creative way in order to find an advantage. Powers like Group TP are my absolute favorites because they lean more into the type of creativity that powers can create as opposed to being like Summoner Spells or additional Stat Sticks (though both can exist of course).
Basically, I think there's a wealth of powers available to the point where you can get whatever you want every single game, and there's never enough scarcity to force that creativity. So most players just don't end up meaningfully interacting with the system.
The best parts about this game are nidhogg getting creative with grappling hook to do funny void things, lemur going celeste bungee ult, idk about puppy abyss gliding forever with hover wings but thas was pretty funny
nidhogg had a game where he had like 200 res beacons
that was peak
he had an island of res beacons
like i want more of that
Im gonna wait for the question
So you are saying add tree spy back
before I write my essay
( ik that's not a powers thing its just a thing)
type shit
mythi writes???
Hahah, thanks Mythi.
BrushBoars ...
Like imagine how funny spawning a field of trees with an army of owls. Could roleplay as wizard from wizars beer ad with his army of little owls
Me writing a script about powers as we discuss which powers are about to get removed
delicate mana battery and stealth cloak is an unfun way to guarantee otherwise harder to hit CC abilities land and of course with CC high probability of a kill. While on some characters it adds really good depth on others I think its used to turn a fight into a less skill based contest instead pushing for jumping someone unaware.

Vivebrew made be me and my army of little owls
get me in
Brushboar to me is the #1 kind of power this game wants and it's really sad to me that it got removed.
It's competitively strong, it's silly and dumb(you summon a boar, it makes a funny noise and stuns someone), it makes you interact with the map locations and it synergizes with other powers to make other ones worth picking up.
I would pick up ghillie suit so I could find brush boars later on. Now I never pick up that power
Also vaults can be heavily unbalanced way too many times and i know that's part of hte game but i think there needs to be a controlled randomness
Alr bring back brush boar. I am putting it in the script
Agreed. Boars and owls in every vault
✅
Yes ...
I fully understand with powers that the idea is "We'll remove more complicated powers for now, and keep the pool of powers smaller, more learnable, and more obvious for newer players"
I remember when I first dug into BR, I felt like 3/4 of the powers had no use, I didn't get it - but this I think was almost the opposite of a problem.
Each time I played against someone, and I saw how they hit a fat brush boar and win a fight off it, I'm like "holy hell I thought this power sucked but this guy went crazy with it"
I start thinking green thumb is bad, up until I pick up berry eater and realise how insane this combination is
Scuba gear felt pointless until I got wavemaker
Tree powers felt bad, until I went "hmm other powers are better than I thought, let me give these a try" and then I find that tree prison and money tree grenade are super fun
Powers feeling kinda bad at first, but having a lot of very impactful discovery was always part of the magic of this game, and the weirder the interaction the better! I think its really cool how crazy and silly and game-winning powers have been, with really only red powers patch going too far in that regard IMO (But others even still enjoyed red powers patch)
They've been a perfect example of this game being a silly sandbox party game, but somehow still finding competitive elements within that, and it was great
Over time though, tree prison gets gutted, wavemaker becomes sand wall & gets a long delay on it, group tp gets very nerfed, bloodstone got shadowrealmed about 9 months ago and never recovered, many more interactions between powers and characters and terrain just seem to not happen ever anymore
I also wanna draw attention to the airblast situation - I'm still extremely confused how a couple patches ago airblast just got removed as "we thought no one liked it" and there had to be a push to get it back. I feel like the same thing is having to happen with brush boar and idk how the expectations of what we find fun are so off
Little cook needs to stay in the game
Make power colors actually mean something, make vaults more balanced by having X amount of each rarity
When they removed BrushBoar it was like 911 to me.
both delicate mana battery and stealth cloak are way op. but the combo is cool to get, its like collecting the infinity stones but there are only 2
^ I really do like little cook
little cook best power
I grieve them, I miss them ... I really do ....
I think keeping the power pool limited will limit creativity. Having a large pool of powers that can vary the powers seen from game to game allows for more varying outcomes and fun moments.
#BringBrushBoarsBack
I want to see more interactions between powers like this, but I think this combination and stealth cloak in general needs to be seriously looked at.
you didnt just compare brushboar being removed to 9/11... /j
(it's a meme)
Notice the To Me
(I know I thought it was funny)
911 the american emergency number
Thinking about the feedback here, I think there's some tension around a large group of players who find it hard to wrap their heads around Powers, and the player who's tried a lot of the different Powers and are pretty familiar with the sandbox and want the sandbox to be really vibrant.
I need to think a bit more about my Powers questions because this actually gets into a deeper philosophical question.
Yes. Because they were the Emergency to my heart. My soul.
Its uncomperable. Brushboar removal was way too tragic of an evem
In the meantime, I think what was actually really helpful was to hear which Powers this group loved the most.
I think the players who find it hard to talk about powers... are we talking about people from creator and journalist test?
ok so i can write my essay
Because I think those groups got run down by vet groups
?
heavy
It comes up every playtest.
I think a balance of simple powers and sandbox powers would be perfect
I miss rescue grenade
I know a lot of ppl want brush board
i feel like talking about powers is the same as talking about hunter balance, yes its an issue but its way too broad of a topic to cover in a discussion thread
What ratio would feel good to you?
For me, having to learn about powers and having something new to learn in general is what makes learning a game fun. It keeps me on my toes knowing that there’s still more to find out.
1.5 simple powers to 1 sandbox
give me back thorn shield
They all do. Me especially ...
What is the question regarding powers? Like what role they serve in Supervive?
In some cases I wonder if powers are trying to be like items on Super Smash Brothers/Mario Kart, Runes from League, or Summoner Spells from League.
What does a power look like in Supervive to yall?
ill be with major and vouch for tree spy
im thinking wait my brain is slow howld
🌳 
I just think there is a value in the friction and frustration of not understanding powers to a newer player.
I think it would be important to learn from people giving this feedback if this is a reason they don't want to play the game, or just an obscurity they don't understand?
I think its totally ok for newer players to feel like powers are silly mostly worthless things, until they start remembering to actually press them in and outside of fights and start finding how impactful some of them can be
I think its important to remember that you cannot have a sense of discovery, without first having a sense of obscurity
rescue grenade is my favorite one thats gone, unless it is part of a hunter kit, which in that case gimme the hunter soon 
Comparing them to smash bros items is honestly a good one
The question for me is currently - what Powers do you miss? But I would be happy to get thoughts on these questions too.
I think at least half of the powers need to be creative at the bungee rope level
RESCUE GRENADE PLEASE
THAT WAS PEAK
rescue grenade for sure
Will echo rescue grenade.
Tree Spy was also quite nice.
rescue grenade
You already know ........
so much potential for any movement powers
I think powers for me, right now, are a bit too small and limiting, I cannot remember exactly which test, but there were moments in the past where I felt that the powers thay I would pick would actively change how I would approach a battle, or give me a brand new tool to fight with. At this moment the ammount of powers that let me do tht is a bit too small. I understand not every power can be game changing, but there currently aren't enought that let me change how I play.... unless its tree costume... tree costume is peak.
i think it would also be great to get more powers like emergency platform
i love how nuke kills bonfires and disables res beacons
Last time I saw you use it you killed me on Kobayashi heart 
hahaha 
<3
I also really liked how you could straight up tp heart and kobayashi's
is that no longer a thing??
Airblast, Blink, Brush Boar, Hover wings, Abyss specialist (but this power needs a cooldown like hollyy), 2 way, ambrush, grappling hook, health packs, rescue gernade, wisp magnetizer is new but very fun, GA, red GA, Rewind, Nuke, Emergancy platform, Little cook, Kaijyuu eye, Bungee shot
Off the top of my head
i thought that was amazing
that was a good interaction
it took me at least 4-5 months to learn all the powers, so I understand where you are coming from
I think static powers and dynamic powers are good, Having ones that that are simple to use is fine, but having ones that have lots of features is fun too. Little Cook is a perfect example of a static power, He cooks random items and lets you brew your beans, That is it. 2 Way TP is a perfect example of a dynamic power that was a Huge play maker being able to drastically change the map by moving the heart, a boss, the town heart 1 time OR use it multiple times for little revives or steal bases. I think players should be rewarded for testing out power combos that can allow cool plays, and just having powers that can do cool plays by themselves. Powers are mostly RNG with some being able to get consistently, or if you path enough to places can get them consistantly every game using the beacons to see which vault they are in and maybe take down that team that took the powers.
This also leans into what this post has been about in the first place. Removing the different power options that interact with multiple systems as zzkknn stated / increasing the amount of stat stick powers like touch of „x“ will just remove a great amount of depth from the game. I love seeing interesting plays being created from different powers since it feels more unique than the 10th RJ hoverwings double shift combo. Flat out removing powers that might give an idea of a different playstyle just lead to every one running the same stuff
I specifically made my first video going over every power, because I know it was confusing
ok im done
Because items in Smash Bros aren't even on in pro play but they can expand creativity with combos/set ups and ARE used in combo tournaments.
Items in Mario Kart you use at specific times to get ahead of your oppenents and how you race around the track.
Runes in league TRY to increase a certain way you want to do something.
Summoner spells in league are a way to expand your current player but not change how you play the game if that makes sense.
These are all questions that I feel Power in general is trying to fulfill but the question is, what should it look like in Supervive.
I have always treated them as summoner spells, just things that add to my gameplay but they aren't going to change how I build on Zeph or stuff like that.
my only other opinions are on communication (in everything) and simplifying things
which is big btw. Not all players care enough to watch youtube though
sadly
The more variety we have, the more options there are to play the game differently imo.
I do like the "touch of x" powers they bring a new dynamic... people just honestly suck at playing around their teammates and realizing "now is the time to touch my friends" they just didn't think about it, I have won a lot of fights by timing touch of life or touch of speed
Im going to drop my little hot take that I think consumable items could also use some work.
Sadge, it's also my most viewed video even though it's the one I put the least effort in lol
I agree whole heartedly
This exact thing is why I was actually a really big advocate for the beginner storm shift. I think its a good band-aid solution to temper the complexity of certain systems for new players until they're ready to take the training wheels off
i think OC said it earlier but they need to balance powers based on the rarity, right now the rarity means almost nothing. That was the stronger powers are rarer so it creates less situations where people hit exodia powers every game
This is the best way to explain that, perfect choice of words XD
I just do a loud ass kiss sound every time I heal with touch of life
^^^
Anyway, major bed time, don't kill each other, be respectful of the devs, safelocked and all that Jazz, and I will see alll you lovely people (and paz
) tomorrow
its still a bandaid tho

Our coms once where literally just panicked "COME HERE ILL KISS YOU!"
yep
Capture ball, airblast and bungee are probably my 3 favorite powers
It might be just that. I feel like I just never heard someone call in coms, „quick touch me for HP“. It feels more like a pick up and forget power. When I f.e. use chonker I actively think about my position and potential wall bounces
Saying this one last thing actually I miss Hyperpunch on Bishiop with bungie, please bring that back
Then it's aslo a fault of that person not having coms, it's a fine power, just no one is really trying, I think at one point my last day I was yelling at either Jack or Jang to touch me for like 10s to give me mana lol
Ok
For realsies
Sleep time
It was kinda weirdge, and the enemies experience of it probably wasn't great, but it was pretty fun to do and interesting.
Ghillie suit my beloved 
Good night!
hp touch i have def called out
touch of mana never
touch of speed is just like a "i have no other powers, may as well"
Are the touch powers ally only i forget?
brush boar - above
hot!hot!hot! - when it was a damage aoe and not a self nuke that did nothing) was silly but effective on certain characters
bloodstone - when it actually did anything
rescue grenade - the vfx of it sucked
jdash - once it got moved to red its basically a dead power cause it does so little for what it is
tree prison - it used to be a power and rn its just really not
anti ronin field - if this power did what it was supposed to do it could be cool. also it hit ur own team which sucked a lot
timber - it wasnt that good but really funny. it had potential to be good but the numbers weren't good and it took wayy too long to hit for the execution required
cremation - i think this could have been added to a different power(bloodstone?), it was too rare for what it did so was often skipped despite being useful
wave maker - the animation feels really bad. also it not making water means it hurt a lot of synergy with other powers (scuba, water bottle)
mana drain grenade - this power was actually sick. it countered berry eater stuff. u could use it to nuke staggered mobs for like 8k damage and oneshot camps. was a way of generating mana that isnt sitting around afk smoking some mana cloud or touching ur homies
remote laser - this one is just funny
riftwalk - had cool potential, it was just really jank cause u couldnt jump or go over ledges making it only really usable on flat surfaces
a problem also is that a lot of current powers feel really bad because they were made to feel that way. powers got nerfed as a baseline in red powers patch and some never fully recovered. so when ppl stop using them cause they are bad it looks bad for the power.
idk what powers got removed last focus group pt as i wasnt there, but this list is what i miss from sept pt.
touch of healing, now with the added feature to finally touch your enemies. Make love to your enemies, not war
imagine the chases off procing touch of speed off the person youre chasing and now youre both fast
i want my axe back man
Remote laser also had great interactions with things like bosses and vaults 100% a power that is interesting and can be used dynamically
JDash felt like a power you would get and would change your rotations to getting more vaults but now that its a red power, I really have never taken it cause why would I, idk the use for it anymore except for trying to use it to escape is what I mostly used it for otherwise.
i was thinking about this today now that deadlock released (many more people got access), do we actually need this? but completely off topic so pls ignore
Oh the fishing rod before the powers test was cool too, where it got consumables from abyss/water, way more fun to use than the water-bottle in my opinion.
Dashing across the abyss while fishing at the same time was just really satisfying
i think it oneshotting vaults was a little dumb - we have robber for that now. it provided a rare unconditional movement ability which some characters desperately needed.
it doesnt interact with momentum well, locks ur animations while doing it. and waaay too rare for it to be used vs its competitor red powers
Can't ignore you sorry, I think Deadlock lets you bring in more of your skills from other games than Supervive does, at least that's how I felt with my experience in MOBAs and Shooters, and I think that gives me a stronger foundation to build off in that game compared to Supervive.
dm me i dont wanna flood this place (which is why i said ignore)
yeah i miss mana drain, an actually interactive mana power instead of just mana: cloud/font/passive
a ratio of serious powers vs fun ones or gimmick ones shouldn't be from the list of powers as a whole but rather what drops from a vault.
if people look at a vault and go "i dont want to open that" i think something has failed. i can find many games where my team will drop, have no powers, and we will skip 3 vaults in a row before we choose to open one because all of them were so bad.
having some sort of guarantee that you'll get like "one capable combat power" "two funny powers" "two macro powers" or w/e fits balance best would feel a lot better. similar to how like booster packs in card games guarantee you get one high tier card.
well said
cant wait to hit the Mythic foil alt art power in the vault
and sell it to an enemy team for like 300$
I think powers have become more and more dull ever since powers 3.0, because after powers 3.0 everyone was sick of them so they have since then slowly been getting nerfed (or atleast thats what it feels like to me). Powers right now are all instant value with the exception of a very select few (1-3) they all have an effect when u press them or put them down in a fight that will give u value almost guaranteed, while I think its good that those powers exist I think a majority of the powers should not do this, powers that are an example of not instant value in my eyes are like Brush Boar, Tree Axe, Rescue Nade. There was countless more powers similar to these were they instead were very useful in specific scenarios for example lets say ur having a bad game havent been able to cap a single bonfire but you find a singular tree owl and a pair of money tree nades you now have infinite free vision out of 2 pretty mediocre powers.
I think its also about time we do something about the color of powers cause outside of red the colors seemingly mean nothing and havent ever since I first started playtesting around the start of 2023, this could also be a way to balance the fact that right now you can pretty much guarantee whichever powers you want because of A. the limited pool of powers and B. UAV's. I think its also very confusing for new players as in every other game the colors tend to signify rarity but im pretty sure that isnt the case here. I can remember last full playtest I met the same kingpin who had the same 2 powers every single game because you can essentially guarantee ur powers.
Another one of my favorite powers before even powers 3.0 was the fishing rod, because it had no inherent fight advantage but instead just gave u free consumables and you had to play around them for the power to give any value at all. I also liked one variant during powers 3.0 where you would fish up a endgame boss equivalent if you used it in water I thought that was really interesting
also balance powers to their rarity, theres no way abyss specialist is a blue power and something like the one that gives u dmg reduction at full hp is a purple
stupid discord wouldnt let me type more
wcyd
ok but I have to go to bed now cause it do be 3 am and I have to wake up in 2 hours
gl with the convo
if a vault is actively bad and new players open it they are griefing themselves and dont even realize it. you are told to go to vaults for good stuff, its one of the big early game objectives. you open this vault find 2 runes, tree costume and rally. (tree costume isn't great but its funny)
you made a bunch of dings on the map for everyone to run at you, you spent time not looking for other resources macro wise, and your end result is so nothing. its not fun, not good for macro and doesn't help in combat.
a new player wont know what powers are bad till they use them, and if their first few experiences are with vaults that offer effectively nothing it's going to feel really really bad. "why would i open these"
tom kick and grapple hook. Match made in heaven 💑
i do agree with what has been said that the powers feel like theyre lacking creativity right now. And most of the powers are instant gratification powers that dont really do anything else than one very straightforward thing.
Lists were great, thanks all.
Of course
Thank YOU for taking the time
Glad to give my 2 cents, This is my favorite game and I want it to go in a good direction. Hope it was all helpful into figuring out what needs to be done 
I think discussion may continue more actively tomorrow, but it is really late and a lot of people have either gone to bed or are winding down for the night.
It truly is SO so appreciated
Was just reading through everyone’s responses too. Have more follow-up thoughts and questions, but yeah - I need to eat dinner and folks are getting ready to sleep too.
Let’s call it for tonight and I’ll come back to more Powers conversation tomorrow.
thanks for spending time answering jess, really appreciated
Appreciate y’all - I actually love hearing the nuance here because sometimes it gets lost when we can’t ask follow-up questions.
Kind of crazy that this thread got almost 2k messages in the first day, and there's still more to talk about... Again, thank you for reading, Jess, it has been wonderful to feel heard and have this opportunity to just let our thoughts out.
I feel talking about UI, map, and drop locations are some big next things
U are my goat
Wp
But seriously thank you for actively engaging with us and I hope we were able to have good conversation over it : D
werent u going sleep
jess is now in contention of my fav dev
can we rank mods instead
yup, OC's at the bottom...

Allo has to be my #1 since he is on my team lmao, but all the other mods can be #2 cause you are all great 
Fate's at the top cause he's my teammate, and uh... everybody else tied for 2nd
see, we got the same reason for different people lmao
fates at the top cuz he plays void 


