#is there a way to install it on linux?
1 messages · Page 1 of 1 (latest)
We don't support Linux at the moment 😦
I assume this didn't change.... got my keys today and can't login on Linux.
Cmon guys, it's the future of gaming! You have to consider the Steam Deck and therefore Linux 😦
I've been trying to get the game running on linux for a bit today - mostly fighting with my inexperience with wine/proton.
So far I got the launcher installed, logged in and the game downloaded.
There is probably smarter ways to do this, i've been experimenting around a lot trying to figure things out
Step 1: Install the launcher
Download the launcher and store it whereever. Then add the installer .exe to steam (Library -> Add a Game -> Add a non-steam game).
I configured the Compatibility settings to use GE-Proton8-27 (just because its the one i happen to have installed and other games worked better with GE-Proton)
Then I launched the installer through steam, let it install and then closed it without starting the launcher (not just the window but also in the task bar!)
Step 2: Running the launcher
I located the right compatdata folder (by looking at the file modification times)
Then I edited the steam game entry
- Changed the target .exe file to the launcher: "/path/to/steam/steamapps/compatdata/my_app_id/pfx/drive_c/Program Files (x86)/Theorycraft Games Launcher/Theorycraft Games Launcher.exe"
- Changed the launch options to WINEPREFIX="/path/to/steam/steamapps/compatdata/my_app_id/pfx/" %command%
Then I could start the launcher through steam
Step 3: Logging in
- Click on the sign in button
- In the webpage that opens, before logging in, open developer tools (e.g. F12 key for firefox) and navigate to the network tab in them
- Log in
- Inside the developer tools, locate the POST request in the network tab.
- Inspect the post request headers - there should be a location header. Copy the contents of it.
- Start a windows command line (I did it via
protontricks my_app_id --gui) - Inside the windows command line, run
"C:\Program Files (x86)\Theorycraft Games Launcher\Theorycraft Games Launcher.exe" "theorycraft-launcher:?code=redacted&state=redacted"- where thetheorycraft-launcher: ...part is the content of the location header from earlier.
That logged my launcher in.
(also see here #1213524141265649775 message )
Semi-related - could us linux enthusiasts have a place to collect this kind of workaround info? Or would you rather not endorse these kinds of experiments currently?
I.e. a megathread in this channel (perhaps not that bug - Kilothread? 😉 )
EDIT: Just found the loki on linux thread, i should've dug around a bit first
Where did you find that thread? I'm currently in the same boat as OP
#1134841524912402533 message here
i don't have access to that thread 👀
Its in the playtester area
don't know which specifically you mean and what i have to "fill out" to get access 😄
Nonetheless, you'r guide from up there works! Amazing work, thank you!!
To get access its this: #1166850875499757608
Ah thanks!
btw the game downloads with 1~5 kbit/s per second for me... was that the case for you aswell?
I dont think so, but i didnt pay attention to it as i was writing the step by step stuff in the meantime 🤔
Well you would've realized it if it was loading that slow.
ETA was 1150h xD