This isn't really an aggro list. Half you units are defensive units. Namely Beatris (who is too slow), Stitchy, Torian, arguably Detonia, and Defense Dome. You only have one ranged unit, meaning that the opponent has no reason to get close to you, which is wat you want with this list. Essentially your wincondition is hoping your opponent makes a positioning mistake so you can surprise them by immobilizing them with Jailbreak so that the rest of your team can get in range to damage. Because if that's what you want to do you'd have to put in some units that actually force your opponent to come to you like Florio and maybe Nectarvine instead of Stitchy (nectarvine synergizes well with defense dome), and I'd also consider potentially Snareling, Crosshair and Taria to go all in with your lockdown + bursting down the captain gameplan (Taria ability on Crosshair allows her to do 8-10 damage in one turn against immobilized units). Although, really even then that would still be an ok list at best due to cinder economy reasons. The best lists have mainstay low cost high dps units like Antios, Maximus, Deadeye, Tlalli, Eztli, and maybe Quetzali (kinda fell out of favor after his cinder cost got increased by 1 this patch and escape hatch got gutted, but is pretty much a mainstay in any Extilior list), and the remaining unit spots synergizing with the captain, like potentially taria if with Zax. An aggressive Extilior list needs Quetzali. Also, units like Detonia (mostly a worse version of Pyro), and Jailbreak (Has 8 hp, by the time you get him out your opponent should have enough damage to oneshot him the following turn) are simply not that good in the current meta with the high damage low hp in the game.