#Core Keeper University

1 messages ยท Page 13 of 1

long dagger
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it rly is the delay circuit bugging out

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just updated the design by removing it from the row of arms and it started working again, ran it like 4 times with no fails

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replaced it with some logic circuits btw since i still needed a delay

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i dont think it can be perfect since the delay circuits cant stay consistent, ran it some more and an additional pickup happened

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long circuits wont work at least some of the time if it requires precise timing

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ill wait for a fix

trim kestrel
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Covered in my hoik video. I think this is still the same in 0.4.

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I think this is cool. Is as I imagined. ๐Ÿ™‚ But almost no one will care, unless you show it used for something...

long dagger
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its a shorter delay without a wire separating them?

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ye ik ๐Ÿฅฒ

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it gave the delay i needed anyway so its whatever

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also do the current teleporters work like the drills pre update? it wouldnt update till within player range but wont update if u logged off?

trim kestrel
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No worries. That's what everyone us doing all the time on social media. Hence my fail. And I don't have the time-energy to make a full length video explaining why people should be impressed. Especially when mechanics are likely to change again in a matter of weeks... ๐Ÿ™„

trim kestrel
long dagger
trim kestrel
long dagger
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the teleporters require a 20 min charge to use to teleport to other teleporters

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teleporting to one thats not charged is still possible

trim kestrel
long dagger
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o

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5 nodes... i should be going for iron

trim kestrel
upbeat gazelle
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there's been an issue where they don't charge unless you're nearby

long dagger
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theyre super useful, especially for drilling ores

upbeat gazelle
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but you can teleport to uncharged ones so it's not THAT bad of an issue

long dagger
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i can give the planks for free if ur low on that

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pretty sure i started drilling both nodes at the same time yet they differ in ore count by over a hundred

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theres some occasional dirt ground near the edges of the the sea but i dont think copper can spawn here since its usually past the range for plants and nodes to generate but im guessing it could be a possible if map generation gets a bit weird

trim kestrel
long dagger
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i didnt pick up either yet but i can check if the count was invisible

long dagger
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wow

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then the other one

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same exact

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lol

trim kestrel
long dagger
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i dropped the ore i had before picking either up

trim kestrel
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So, again. Automation working perfectly. But item appearance bugging.

long dagger
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they made it fairly easy for node farming

lilac gale
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The nodes honestly kinda feel too good rn

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They trivialize resource requirements

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I'm glad they're only available after scarlet, cause otherwise you'd have basically no reason to explore for ore around the map lol

trail badger
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i cant say i mind being resource rich for some of the random projects we undertake

lilac gale
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I don't really mind it, they just feel overtuned

primal rapids
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Heh, I've wondered what bothered me about his videos, and you probably nailed it. The only videos I've watched I've known the original source of.

calm pier
long dagger
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ima make my base lit with it

calm pier
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anyone else getting connection closed issues

trim kestrel
# primal rapids Heh, I've wondered what bothered me about his videos, and you probably nailed it...

Right. Serroh has credited and shouted out some of the original creators of things he's shown off. And has gone back and added description links to "inspiration" sources on some more, since...

But his hatchet job on Teng's mob vs mob arena really annoyed me. Because I saw Serroh's vid first and thought it pretty cool (as I'd been thinking of something similar).

Then found Teng's, which was the same in so many details but better quality in every way (minus voice-over). And published first, but had only 1/10th the views because he's got no subs.

I actually called Serroh out on that, but of course there's no point, because YouTubers can delete any comment (without you knowing).

But this is what the YouTube algorithm promotes to the top. As much quick and dirty content that's just barely good enough. Click bait thumbnails covered in arrows, shameless self-promotion and self aggrandisement (hence many narcissists). And biggest channel gets bigger faster. ๐Ÿ™„ /rant

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They need more subs, heh.

cobalt swan
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Hm? This should no longer be possible in 0.4 since they seemed to expand the region in which you get zapped away from making kill boxes patched.

trim kestrel
cobalt swan
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I guess nobody used killboxes that much?

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The main purpose was really to just teleport back and forth bed to core and restoration of hunger/health.

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... then boss cheese which probably got it patched.

trim kestrel
# long dagger they made it fairly easy for node farming

Right? I mean, I bearly set foot in on the beach and stumbled straight into 2 nodes, which will give me 3400k ore, straight up.

But I guess that could be considered as a dividend for those who bother with automation. Perhaps most won't, or wouldn't otherwise...

And the old system already gave more than enough for easy game progression. So giving more is functionally not that significant. Perhaps. May just look a bit ridiculous...

trim kestrel
long dagger
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for iron and scarlet id say its okish while the others r overkill since these get used for electrical components more often

cobalt swan
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I'm just assuming people cheesing with bosses made the devs "patch" it in the first place.

long dagger
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but with teleporters u can explore the wilderness with ease and get more nodes

cobalt swan
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I don't really care much for it really, but the technical aspects are always nice.

trim kestrel
cobalt swan
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Ironically you can still easily get through places with high speed, or glitchy minecarts.

trim kestrel
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You mean, by abusing server lag?

cobalt swan
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Yes

long dagger
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Glitchy minecarts? Haven't heard or seen it before

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Haven't rly used minecarts in general

deft pulsar
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Hey, will the crab spawned if i build a small island of Beach sand ground on the ocean?

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I made a 10x10 earlier but there is none.I wonder any other condition for them to spawn

deft pulsar
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And mobs spawning from all the mosses dont attack each other ~_~

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too bad

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They only abuse moldy ones

trim kestrel
cobalt swan
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I'm just assuming they are limited to the sunken sea biome

deft pulsar
cobalt swan
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Outside the biome?

deft pulsar
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no in the ocean

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and i found that after taking certain amount of damage and if they still not dead. they just simply frozen

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in hard mode world

trim kestrel
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So, I think I was talking here (including to @primal rapids) about trying to kill bosses with drills. And I was struggling and failing...

Problem was I'd been quitting out, to back up the save first, in case I messed up. I only later figured out that reloading the world reset all the drill's accumulated damage! ๐Ÿคฆโ€โ™‚

Just in time to film all these boss kills the day before 0.4.0 released and consigned another of my trick videos to history (before I'd even finished making it, lol!).
https://youtu.be/KgIC4A0br4c

A fun and powerful trick from #CoreKeeper 0.3.13, briefly explained. (Manual subtitles included.)

00:00 Boss kill teaser montage
00:27 Method explained
01:37 Merchant NPC kills & farming
01:53 Clip courtesy of 3939melody: https://youtu.be/2aR4k8DKH-A?t=98
01:57 Kills in full, highlights explained

โ„น๏ธ My Core Keeper guides on Steam: team: https:...

โ–ถ Play video
primal rapids
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Now do it again with craig's staff idea ๐Ÿ˜„

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Anyway, gotta watch that video when I get home, sounds interesting

trim kestrel
# primal rapids Now do it again with craig's staff idea ๐Ÿ˜„

Hmm? Oh, new staff has unlimited range? #977128133142659102 message

So you're thinking about mimicking the Terraria trick with Rainbow Rod and matching run speed to the projectile speed, to have them all hit a boss simultaneously...? I showcased one guy's videos here (@6:18 ish and before), years ago: https://youtu.be/F3-hmMtOzbA?t=376

  • Sub-section time index:
    00:00 Intro
    00:22 Establishment
    02:11 Resources
    04:40 Showcase
    07:43 Competition
    10:24 Inspiration
    12:47 Research and Development
    19:54 Innovation
    24:50 Collaboration

Video made specifically for this community feature on the official Terraria forums: http://forums.terraria.org/index.php?threads/t-mec-terrarian-mec...

โ–ถ Play video
primal rapids
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is there a known issue with multiplayer and the map table? I got the markers from another player, but the map itself didn't update

iron scarab
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On normal, adding the purple slime under the spike might actually help after all. This is in dirt biome and seems to help but in the sea it seemed to spawn the slime more often then the other mob.

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There are many drops too with not a lot of build up

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Even the city mob and fungal area seem to work

primal rapids
trim kestrel
trim kestrel
primal rapids
trim kestrel
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Looks like Omoroth got melody'd (there's your cheese spot everyone): https://youtu.be/ISmtTKvJ56c?t=28

ๆฉ‹ใฎ็ซฏใ‚’่ตฐใฃใฆๆฉ‹ใฎ็ซฏใพใง้€ƒใ’ใ‚ˆใ†

steam
https://store.steampowered.com/app/1621690/Core_Keeper/

VOICEVOX:ๆ˜ฅๆ—ฅ้ƒจใคใ‚€ใŽ
https://tsukushinyoki10.wixsite.com/ktsumugiofficial

BGM
https://dova-s.jp/

็ซ‹ใก็ตต็ด ๆ:ๅ‚ๆœฌใ‚ขใƒ’ใƒซ
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#corekeeper

โ–ถ Play video
iron scarab
iron scarab
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How many blocks away you think that is?

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Also I need that bow I guess lol

trim kestrel
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Depends on what their regen rate is. Maybe a lesser ranged weapon would do? Like blowdart, fire staff and/or lesser bows...?

iron scarab
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True

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I guess it's time to test it.

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By my rough guess, she's stranding on block 19 from the boss

lilac gale
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Might ask them if they have a consistent spot

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So long as you aren't too close to the boss it just sits there and doesn't relocate

iron scarab
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So I should beat him now then ๐Ÿ˜„

trim kestrel
iron scarab
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Do I need to hold the lure or as long as its in inventory it gets used?

lilac gale
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@burnt kindle

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Lure needs to be in your off hand slot

iron scarab
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This guy was busy...

inland compass
iron scarab
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Yup exactly 19 blocks away. And I took it down with a scholar's staff (upgraded) and used about half of it.

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Wasn't sure if it was working so went closer and at 18 blocks, the tentacles things spawn.

inland compass
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lol my battle arena after afking over night fishing nearby

iron scarab
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Any unintended destruction?

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Like to cell walls

inland compass
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yeah you can see the stone wall to the right was smashed by brutes, and something tore up all the furniture and chests in my throne room

iron scarab
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Maybe if city walls are used, they can't break those

inland compass
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yeah looks like the mold walls held up. I just wanted to have each room be "authentic" lol

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is there a shortcut key to drop an item in the toolbar?

iron scarab
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Drop item into world is default to "left trigger"

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I changed it to Z but it didn't drop

inland compass
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yeah looks like there are options for it, but they don't do anything

iron scarab
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ya

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In one drop ๐Ÿ˜ฎ

inland compass
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So in the update, i think the game only announces fishing caught items if they go in your inventory.

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And with the added fishing gear drops, inventory fills fast.

calm pier
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so overflow doesnt get text?

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what about the thanos snap valuables thing, do u get the thing where script pulls to fast and u see the item but its not in your inventory?

inland compass
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At the bottom left it announces the catch

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But i think only if you have inventory space to place the item. Otherwise it just floats by you un announced

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I had 560 unknown catches over night

calm pier
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It doesn't even drop?

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That explains

inland compass
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It drops next to you

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So i have a pile of helms and jellyfish where i was fishing lol

calm pier
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Yeah fk golden jellyfish

inland compass
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Usually the false casts were about 5%

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Also timing with the rings is crazy

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Sub 5 second hook times

calm pier
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Its so fast

iron scarab
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Was debating on using 2 new fishing rings or 1 and a sea foam ring. I guess 7% faster is better then +51 fishing.

analog orbit
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What new ring?

calm pier
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Goldfish rings

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From the diving set

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5 set bonus is some serious moolah

formal cradle
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Fishing will be the next skill to max. Actually looking forward to it from mining lol

upbeat gazelle
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I was talking to craig a while ago about whether or not the fishing stat increases the chance for rare fish. You can switch to the fishing set mid-catch to get extra fish if you like the stats of other fishing equipment better

long dagger
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Btw for mining I don't think u get any xp for destroying weak blocks like dirt at some point. Idk the requirements for that to happen, prob just by having much higher mining dmg than needed

upbeat gazelle
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Still not sure if fishing stat gives rare fish more often, but it seemed to in my short tests. Then again my rng with the control group was terrible lol

long dagger
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For afking fishing do u guys use a script?

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Or macro or whatever, idk much about them since I haven't used them but I'd like to for fishing since it's slow

upbeat gazelle
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I donโ€™t personally, but Infinity made one iirc

iron scarab
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Was at mining 92 when I leveled the rest using dirt.

long dagger
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๐Ÿ‘€

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Did u use the new pickaxe?

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Cause I didn't notice any xp when mining some dirt

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Think I had like 400 or so mining power

upbeat gazelle
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It was salmon who had the 1.5 million wood setup right?

iron scarab
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I did it before the update came out and I used only my hand

long dagger
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Well that doesn't disprove my point of not getting xp if u overshot walls with high mining dmg

upbeat gazelle
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Should be 1 xp per hit

iron scarab
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I reset my mining skill and took of all items as well

long dagger
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Unless if someone else wants to do it

upbeat gazelle
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I can do it when Iโ€™m up

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Still in bed on my phone lol

iron scarab
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๐Ÿ˜„

inland compass
upbeat gazelle
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Sweet, thanks again for testing that

inland compass
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Finally ordered an aux cable

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So i can loop sound back to mic and not have to crank volumes

long dagger
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Which program did u use?

inland compass
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Wrote it in c#

burnt sand
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You can now make an infinite range xp farm using urban moss and having multiple scholars heal one sentry golem and using a weak ranged item, since scholars heal nearby urban mobs.

inland compass
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I already had audio and screen recognition from some stuff i did with FFXIV

upbeat gazelle
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and here's the blowpipe test @burnt sand

long dagger
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After breaking a block to hit

inland compass
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Does the hive mother larva farm still work?

upbeat gazelle
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1-shot a dirt wall

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1xp per hit

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every time

long dagger
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Hmm

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How much do other blocks give?

burnt sand
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heres my adaptaion

upbeat gazelle
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this is why afk mining works best with the highest tier wall you can break

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since it takes more hits overall

iron scarab
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Ya my melee farm used purple slime with no stats or gear on as they regen enough from fist dmg to never die

iron scarab
upbeat gazelle
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If you hold down left and right click, they somehow disappear a lot faster than if you macro rapid clicks

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I think it's like the opposite of a dupe bug

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a deletion bug if you will

iron scarab
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I didn't use a macro just changed buttons on keyboard and had something heavy on the key

upbeat gazelle
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My grass stack was going down super slow

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yeah like I said, holding both down at once seems to do it more often

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that's why I switched to my razer mouse's macro function

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apparently if you have more stacks of walls in your inventory, it switches to those

iron scarab
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oh i see

upbeat gazelle
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I almost wonder if it works sort of like holding shift for a torch, where it looks for ANY torches in your inventory

iron scarab
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I always had 2 stack of dirt and never had an issue with keyboard

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just other block types

inland compass
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i would just macro moving right and placing blocks, then moving left and punching blocks

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eliminates the lost block issue

long dagger
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Idk if it'll work for everyone but it's funny that it does work for me

upbeat gazelle
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button lift is a separate input in the razer mouse program. Probably denying the lift part lol

burnt sand
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Projectile Clipping
It has been my observation that visual changes do in fact change the hitbox with it, because of this you can shoot projectiles at just the right angle through the visible crack and still hit enemies without their AI being able to aggro on you. I've used this tactic to safely farm ranger xp.
https://imgur.com/a/zvAGMDq

Magnetic Rings
I'd also like to take this moment to let people know that the new magnetic rings(polished) have a range of 3 tiles if both the item and character are spaced evenly and centered on the tile just so you know the range. Which are very useful for contactless mob farm collection since items will phase through walls of any thickness regardless so long as they are within range.

upbeat gazelle
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I didn't know that bit about not aggroing them necessarily, so that's neat. The diagonal walls thing is pretty well known though.

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good 2 know on the rings

burnt kindle
#

ๆฉ‹ใฎ็ซฏใ‚’่ตฐใฃใฆๆฉ‹ใฎ็ซฏใพใง้€ƒใ’ใ‚ˆใ†

steam
https://store.steampowered.com/app/1621690/Core_Keeper/

VOICEVOX:ๆ˜ฅๆ—ฅ้ƒจใคใ‚€ใŽ
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BGM
https://dova-s.jp/

็ซ‹ใก็ตต็ด ๆ:ๅ‚ๆœฌใ‚ขใƒ’ใƒซ
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#corekeeper

โ–ถ Play video
iron scarab
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Yup

burnt kindle
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yep i figured it out myself

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๐Ÿ˜„

iron scarab
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19 blocks away fyi

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tested it out

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18 is trouble

trail badger
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oh my.. that makes life.. much more manageable

iron scarab
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Indeed

burnt kindle
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no more potions needed

burnt kindle
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so. they did fix it not to go sideways anymore

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easier to build gold lightbeams now coz they dont drop just anywhere near you.

iron scarab
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let hope they never made drops disappear ๐Ÿ˜›

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On that subject, what would be the cheapest item that can make that kind of beam?

primal rapids
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the first three boss drops

lilac gale
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Farm glurch

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Anything legendary does it

iron scarab
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Cool

burnt kindle
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damn i left a runesong on the water :c

lilac gale
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No no they don't

lilac gale
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They were saying hopefully the devs do not change it so they do disappear

iron scarab
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Ya sorry for the heart attack ๐Ÿ˜„

burnt kindle
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goodbye

upbeat gazelle
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the reflection of the rune song makes it look like it's turning into another legendary bow

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can we get a trick weapon in the new update? lmfao. Right click switch attack styles

burnt kindle
upbeat gazelle
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I was thinkin BB tbh

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MH would also be sick

burnt kindle
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anyone tested if you can make EPIC amber larva puddings? ๐Ÿ˜„

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can send pic here?

inland compass
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pretty sure epic needs 2 gold ingredients, right?

upbeat gazelle
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I think Kev said it only takes 1, but I could be totally wrong

burnt kindle
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you can do double masterchef proc

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before

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i think double masterchef proc still works now coz my speedy glowy fishballs are green blue and epic so this is double masterchef proc no?

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ahh i know whats happening there is no double masterchef proc but one proc comes form the GOLD ingredient then master chef procs on this proc. so you get EPIC

lilac gale
burnt kindle
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coz i want the +100 hp food item XD rip

iron scarab
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Like this?

burnt kindle
iron scarab
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I think rare is as high as you can go with that one

burnt kindle
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yea

fading nebula
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there are like 1000000 ones

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hacked

gusty epoch
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Yay all done making the Morpha trophy mod lol

fading nebula
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on black market servers

fading nebula
burnt kindle
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hammer coming ๐Ÿ˜„

gusty epoch
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which hammer?

fading nebula
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can we get it to exploit it if it axtually comes XD

gusty epoch
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Knowledge hammer?

fading nebula
gusty epoch
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All I did was put the trophy in the drop table with same rate as Ivy trophy

river hamlet
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skelleton thing seems btw also 1000 tiles away from the core

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can anyone proof that?

burnt kindle
fading nebula
gusty epoch
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I thought of that

fading nebula
burnt kindle
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you can put that quote on a shirt.

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XD

river hamlet
gusty epoch
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if the trophy is already in the table it just tells you to delete the mod lol. Also what skeleton thing are we talkin about?

burnt kindle
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ahaha

fading nebula
gusty epoch
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ahh I haven't found that one yet

fading nebula
gusty epoch
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I don't think I've got 1k tiles out so maybe why

river hamlet
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nope

formal cradle
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Haven't found my ring yet either

river hamlet
#

mine

fading nebula
river hamlet
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i mean...

iron scarab
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geez

burnt kindle
fading nebula
fading nebula
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XD

river hamlet
burnt kindle
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how you even count that

fading nebula
burnt kindle
river hamlet
burnt kindle
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sold 1

fading nebula
river hamlet
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just grab those 3 worlds and type in "1000" distance

fading nebula
river hamlet
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if the circle hits it, tell us

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if not, tell us

fading nebula
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XD

burnt kindle
fading nebula
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well i go sleep now cause i have test week coming up but i am gonna f u c k it up

gusty epoch
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In a good way or bad way?

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I hope good

fading nebula
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well i wont go sleep but yeah just hang around here XD

fading nebula
inland compass
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can anyone do me a favor and test the stun talent

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it doesn't appear that stun is wearing off mobs, at least when a mold tentacle stuns them

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i'm heading out for a bit, i'll test it more when i get back

upbeat gazelle
river hamlet
upbeat gazelle
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Itโ€™d make sense to me that 1000 is the higher bound of the unique structure spawn ranges, but I can double check if mine is at 1000 exactly

river hamlet
#

๐Ÿ‘

river hamlet
upbeat gazelle
long dagger
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the bone structure is at 1k or less then?

upbeat gazelle
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rather

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all of them spawned closer

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so yes

long dagger
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nice, thx

river hamlet
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Hmm

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Then it is just rng that mine is on exact 1000 tiles

upbeat gazelle
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I think so

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I'm pretty sure the unique structures that aren't like, required, have a random range they can spawn in with an upper bound

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like before, the clear gemstone maze could spawn as far out as the wilderness

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I searched my entire cave biome and never found it lol

deft pulsar
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Can we list here all possible unique structures in the ocean please? I found many but not sure if anything left that unfound?

inland compass
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I do not believe unique structures have an upper bound. It is purely random, and loading so many chunks before 1000 tiles out happens to usually load all the unique structures

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we'd need Captain to do some "research" on this

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essentially start a fresh world, use nographics, and an azeos finder. Teleport out to 2000 or so tiles along that angle and fly around.

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confirmed that mold tentacles perma-disable enemies

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amusing to see the giant robots deactivated by getting shot

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wonder if bosses can be stunned

upbeat gazelle
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It's very possible they don't. From a developing standpoint I don't see why they wouldn't put an upper bound on em though. Otherwise it'd be frustrating having to make multiple worlds just to find everything in the game, yaknow?

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Also that's very interesting about the tentacles

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might be good for mob farm setups

inland compass
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even player stun perma stuns lol

gusty epoch
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That's strange, is that the ranged skill?

inland compass
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yeah

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i need to make a slingshot so i don't kill them before stunning

long dagger
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crabs probably need ground linked to water to spawn, the boxes were enclosed and non of the 4 spawned anything and i placed both kelp types to test spawns in some of them.

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some ended up spawning in the bottom right

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none spawned here

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ima afk more to confirm

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they prob need light to spawn

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slow spawn

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so light isnt needed, kelp not certain yet, tall kelp not needed or acts like regular kelp for spawning

long dagger
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another spawn in both these rooms

lilac gale
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If that helps with your testing at all

long dagger
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top room had 2 spawns with no kelp but it does help if others confirm it

lilac gale
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It just spawned in the top left of the little island here

long dagger
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they prob need to be within 10 or so tiles of a water source. just gotta find out if its biome locked and if the water needs to be beach water

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since the other rooms were further and didnt have spawns

gusty epoch
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I completely walled myself in except one square for my boat, buggers still spawned in there till I put flooring down.

lilac gale
#

Further proof

long dagger
#

not playing currently so if someone else wants to test it rn then pls do

lilac gale
#

I'll see if I can make an area to test that while I fish

lilac gale
#

And now we wait. All of the internal area is 11+ tiles from water

#

...welll

#

ok so testing is already done lmao

#

It is on the edge, so within 20 tiles of water maybe

trim kestrel
trim kestrel
lilac gale
#

I did finalize my testing results

long dagger
#

the new legendary isnt good for xp farming, high dmg and it spawns a ghost

lilac gale
#

.

#

Grub would be good if they were in a line for you to maximize hit count

trim kestrel
lilac gale
#

You could honestly use the wall collision bug and shoot down a 2 wide straight line

#

I'm not sure that Grub shots go through though

#

Since they have what appears to be larger AoE

trim kestrel
lilac gale
#

Yep that would be my guess

#

I can give it a test after I give the spawn box another 10 minutes for spawns

#

I tried to edit it lazily to see if I could notice any "limit" to spawn distance from water

trim kestrel
#

Anyone tried a chess board of sand and sea for a potential tentacle spawn boost?

long dagger
#

i was thinking of trying that

burnt sand
lilac gale
#

I do not believe there is a distance associated with water for crab spawn requirements

#

The internal area is all at least 25 tiles from water, one is there

#

If there is a distance, it's a fairly large number for it to even exist to begin with

trim kestrel
lilac gale
#

Thus far yea, I could attempt to test out of biome here in a minute

#

I am going to switch to another biome to fish for a bit before headed off to bed

long dagger
#

i shouldnt have tested it with such small rooms

inland compass
#

they very much seem like the old caveling spawns

lilac gale
#

I have 76 floor on me conveniently, so I am doing 76 tiles of spawn potential. We shall see how it reacts.

upbeat gazelle
#

I think someone confirmed tentacles don't spawn outside the biome, and I imagine crabs would be the same, but still curious what ya get

#

Intep is about to test whether alternating moss types in a spawn room increases the efficiency of spawns

lilac gale
#

I assume so as well, but I'd rather know than not

upbeat gazelle
#

absolutely, knowledge is the goal

gusty epoch
#

I sat in my canal of sea water for a while and no tentacles

upbeat gazelle
#

Good to get another account for consistency. I'll consider it fact then

inland compass
upbeat gazelle
#

What spawner types did you use?

inland compass
#

all of them

upbeat gazelle
#

how much more efficient would you say it was?

#

than say, separate farms with chunks of same type spawners

inland compass
#

i don't think the spawnrate was any higher than my separated area next to it

upbeat gazelle
#

hmm, that would support my and your theory that it picks a number and finds spots to spawn em without considering the number of spawners

#

I think that was your theory anyhow

#

I could be remembering wrong

inland compass
upbeat gazelle
#

pretty colors

inland compass
#

mold wasn't spawning on individual tiles so i cleared out the middle section for it

upbeat gazelle
#

We were also just talking about how cavelings and infected likely have different spawn mechanics more akin to the theory mentioned, since they typically spawn in groups whereas slimes can spawn 1 at a time most of the time

#

interesting that it applies to separated vs grouped spawn grounds too

lilac gale
#

I didn't afk a super long time, but I got no spawns here. I may try more tomorrow in another area since I need to sleep for work tomorrow.

inland compass
#

I'm also signing out for the night. Fishing macro started. We'll see if +fishing changes any statistics.

long dagger
#

a crab spawned here, not much ground needed but they seem to spawn a bit slow compared to other mobs

#

testing this rn for tentacles

trail badger
#

this hurt my brain to make @upbeat gazelle

#

and it drops my frames down to sub 20 if im in the center

upbeat gazelle
#

ah yes, tessellating moss

trail badger
#

i originally had an afk box in the center, but realized i woudl probably compromise some spawns there

upbeat gazelle
#

probably only like 8 tbh. Think we confirmed things can spawn 5 blocks away

#

it'll be better for your RAM and cpu tho

trail badger
#

so i guess what.. afk overnight and the chest the drops to see what all i got?\

#

not sure what im testing this against or what itll prove

upbeat gazelle
#

uhh I guess I can use my 8 10x10 farms as a comparison?

#

not exactly the best control group but

#

unless you feel like making the whole thing again lol

#

2 things you're looking for would be if you get like multiple chests of loot or an insane number of backed up mobs

trail badger
#

ill get multiple chests just in the dropped armor ๐Ÿ˜„

upbeat gazelle
#

maybe. Mine didn't even get 1 after a full night

trail badger
#

my 13x13 do

#

well.. combined

#

Alright.. Locked myself in a box. ill try and log a time of when i get back on

long dagger
#

5 tentacle spawns all around the edge of the island but none in the checker pattern. im not counting the one shown in the 2nd ss as in the checker pattern since its still connected to the open water since bridges dont block water @trim kestrel

upbeat gazelle
#

ah so it works like mold ground then

long dagger
#

probably

long dagger
#

gonna have to test it with bigger water pools

trim kestrel
#

Anyway, mold used to spawn mobs on individual tiles, proportionately as much as on consecutive tiles:

trim kestrel
long dagger
#

I think they require a larger pool of water and spawn rate gets boosted if adjacent to a ground

cobalt tiger
#

Does anyone know the block count distant for the boundary of what is loaded into and out of memory?

long dagger
cobalt tiger
#

Also, if ya'll are talking about spawns, I wrote up a long thing on it a while back on my theories, idk if someone has come forward with any more fruitful research since then.
But as far as I can tell, that theory still holds water.

long dagger
#

Haven't seen it but would be nice if u shared it here

long dagger
# long dagger

Running this as a last test before going to sleep, gonna afk on this a bit more

upbeat gazelle
trim kestrel
cobalt tiger
#

[1/2]
{Note: This post was directed at someone who was asking why slimes weren't spawning on their farm.}

So you're more or less getting "spawn blocked"
(This is as far as I know. I don't know the game's exact coding, but I know how in general one would approach this sort of thing)
((In fact, you mentioning that your base is so close to the farm and that the farm is small, is another point towards me thinking this is how this works.))


So tiles in this game are loaded and removed from memory outside of a certain radius of the player.
Cause keeping everything loaded all the time is impossible.
When the players move around the tiles on the far outside edges of that radius are moved into memory as they come towards the player and are removed as they move away.
(Note for coders: this may not be as literal as moving them into actual ram and such, it could just be enabling/disabling those tiles for update via adding/removing them from a list.)

So it is my belief that spawns in this game are selected to be on tiles when those tiles are loaded into memory.

As it's not efficient to just scan over EVERY tile around the player over and over again to check if it meets the conditions for spawning an enemy.
Nor is it very efficient to select a random tile and see if it's okay for spawning an enemy, and if not, just pick another one. 
And BOTH of these methods are TERRIBLE for performance if there's no viable tiles for enemies to spawn on around you anyway.
You're just making a bunch of checks constantly for no reason.

So back to the idea of loading the tiles in to memory. 
Instead of checking a bunch of places to spawn something constantly...
Just select some random amount of tiles (or even all of them if your system is up for it) as they're loaded in to memory and put them into a list.
These selected tiles, we'll call them "spawn_possible."
cobalt tiger
#

[2/2]

So now you have a list of "spawn_possible" tiles this doesn't mean that the tiles are "valid" for spawn, just that it's possible they could be used.
(Possible means it's not like... water or empty space, there's some floor tile present.)
((Valid means that there's the prerequisites for enemy spawn present for that tile. Generally just something like slime ground, or molded ground, or chrysalis.)

Now, you can just at your leisure* go over the list one tile at a time and check to see if that tile is "viable."
(*Note: leisure meaning during the game's idle cycles, or rather, when it's not busy doing other processes like rendering or logic processing.) 
If it is, move it to a new "spawn_viable" list and remove it from the spawn possible list.
So you you repeat this until the game's "spawn timer" count down reaches zero.
When it does, you can safely select a handful of the tiles in "spawn_viable" list and spawn enemies on them.
Then just reset the "spawn timer" and do it all over again.

Now, if you're astute you will realize that this all sounds well and good but there's a problem.
We only ever enter a tile into selection for being "spawn_possible" when it's loaded in to memory.
So if your character is not moving, and new tiles aren't being moved in to memory, then the tiles that end up in "spawn_viable" will always be the same.
It's possible to have a greater number of tiles in "spawn_viable" than the number of enemies you spawn, but it's still only gunna cycle through that handful over and over.
So if a specific tile in your "farm" didn't get marked, too bad.
#

[Ooop, missed a bit/2]

Now, there's an obvious way to fix this, just move outside the range of the farm so it's moved out of memory, and move back.
So the game takes those tiles and throws them back into the "spawn_possible" list and they can potentially get enemies on them again.
tl;dr - game only marks tiles for spawn when they're loaded (so when u spawn into the game or move into a new area) if it doesn't mark the tiles in your farm and you never move far enough away from it, enemies will never spawn there
(again, I don't have solid proof of this theory yet, but there's a lot of damning evidence of it.) 
#

Now, I will add to this, that with the new update they added checks to keep machinery running outside of these limits at all time.
As I'm not 100% sure how much of the backend they shifted around to do this, things like enemy spawning may have been changed or effected as it may have become more difficult to do the old way OR the new way might have allowed the enemy spawning to just piggy back on some larger processes already at work.

trim kestrel
#

That's a lot of info, will try to read later. ๐Ÿ™‚

#

.
So, fireballs happen to travel at about the same speed as minecarts. Slightly slower. And I could get up to 12 simultaneously, before the earlier ones timed out and spontaneously died.

So, you could definitely explode glurch like this, I think. With a high ranged damage build. Not that impressive, perhaps.

burnt kindle
#

yow

#

ahaha looks fun

#

XD

gusty epoch
#

Put in all that effort to have your aim just be slightly off to the side and they all hit a wall right before the boss ๐Ÿ˜›

upbeat gazelle
long dagger
#

seems like a pool of 8 tiles is enough for tentacles but how low can u rly go

#

dunno if ima test it much further for the time being so someone else may wanna pick it up

#

gn

trim kestrel
verbal creek
#

Does these crab/tentacle spawn work near the core, or it needs to be in sea biome?

upbeat gazelle
verbal creek
#

sad, that's why the beach sand with sea water near my base do nothing

trim kestrel
# trail badger this hurt my brain to make <@348566284436242432>

That's interesting, if you're right in attributing the cause of your fps drop to that diagonally striped caveling moss ground covering... (You've not got sprinklers nearby have you?)

What game mechanic cares about the topology of the spawn surface, to the extent it makes it do a lot more calculations? Spawn mechanics, one would assume...

#

.
Did I imagine some asking about loading distances, just up above...?

I was just testing to try and find a new source of major fps decrease, in my core base, and it seemed like it stopped after 100 tiles in any direction and returned within 80 tiles.

I think it was the sprinklers. But taking them all out hasn't resolved it. So maybe it's their accumulated effect on the ground they watered? Or the crops...? Or something else entirely (I've changed very little in days)... ๐Ÿ˜ตโ€๐Ÿ’ซ

deft pulsar
cobalt tiger
#

loading things that aren't loaded you want to do as soon as possible, were as unloading stuff you might want to wait incase the player ends up doing a quick turn around or something or getting knocked/launched back.
now granted, there's nothing in the game that's gunna knock you 90+tiles over the course of the time it takes to load an area.... yet

#

though i suspect it's to protect from rubberbanding from lag into a black abyss

trim kestrel
#

It used to be easier to tell some loading ranges, like electronics stopped at 120 and reloaded at 100. And robot arms stopped working at 80 tiles. But automation is all infinite now, somehow. Even drilling objects, I think. ๐Ÿ˜ตโ€๐Ÿ’ซ

cobalt tiger
#

And it actually become viable this patch, where as last patch it was slightly not so

trim kestrel
cobalt tiger
#

That's what I mentioned earlier, is that the ideas I had for how mob generation worked (pre-sunken) may have changed dramatically depending on what wizardry is at play for "infinite machines."
Hmm, 200 tiles is a bit more cumbersome however.
I suppose one could do a test with an extremely long conveyor connected to mob spawning ground and waiting at various distance intervals for long periods of time to see if anything trickles down.

#

The idea more or less involves moving the player across the boundaries for refreshing/setting spawning tiles. As only specific tiles seem to be "marked" for spawning upon being loaded by the game. This is why some players will report they come back to their base or load into the game and find their slime farms or whatever, no longer spawning anything. Which of course is fixed by either departing from the farm a distance greater than the mob-spawn-marking distance or by just closing the world and reloading it.

#

But the farm idea is going to achieve this via a minecart loop in an empty open expanse, forcing all of the possible spawn tiles to be set ONLY to those within the farm space, and the player collecting the items as they fly by.
Another benefit of this being that by leaving and re-entering the barrier, you also more or less "cycle" the spawns in general, which given the correct setup may lead to a more optimal spawning rate of enemies in general.
However, previously this would not work as the player could not collect from the distance set by a piece of fence, but now we have MAGNETS!

trim kestrel
# cobalt tiger The idea more or less involves moving the player across the boundaries for refre...

(Big) minecart loops could well be decisive. It can seem like a bunch of spawns get quickly laid out as one arrives, sometimes.

I've also certainly felt like spawns for an area are either on or off (lumpy). But I imagined that it's the game picking out a few areas, around the whole world, to update at a time...

But then that wouldn't fit with there being a max spawn range. If that's what's happening. ๐Ÿค”๐Ÿคท

trim kestrel
# cobalt tiger [1/2] {Note: This post was directed at someone who was asking why slimes weren'...

What you describe in this sentence is precisely how Terraria spawning works, heh! From looking at it's code with other smarter coders, then confirming behavior predictions, in game. ~6 years ago.

Every game tick, Terraria rolls the dice, to see if there will be a spawn, based on the local rate set by player's biome.

Provided the mob cap (for biome) hasn't been reached, it picks a random x-y coordinate in a slim border area around the edge of a max resolution screen.

If it finds an empty tile, a spawn even occurs. If not, it re-rolls location, up to 50 times in total.

Game looks straight down from an x-y tile that found space, until it hits a surface.

Type of block determines biome spawn pool to roll mob selection from.

If there's 2 wide by 3 tall space, new mob gets created into array of up to 200 NPCs.

#

Point being, this kind of stochastic (monte-carlo like) method is not that inefficient. Not when you're only getting 1 or 2 spawn events per second, tops.

You may be right that the game doesn't spawn when it's busy with other stuff. And may update an area's readiness to spawn when movement/loading occurals. ๐Ÿคท

long dagger
long dagger
#

Cause I'm kinda doubting it was a regular spawn and I'm thinking they may spawn in a 1x1 when loading in the area for the first time

trim kestrel
#

Pre-spawned and respawned when i walked a short way off-screen and back.

long dagger
#

O it did both ur saying? So u killed it and it spawned back

#

Weird how my checker board didn't get a single spawn in an enclosed pool, may have to expand it and retry spawning some more again

#

Since I wanna make sure it'll work for player made 1x1 even tho it may not have a difference

trim kestrel
#

Interesting example of raiding party pathing in this tweet video. Think it's because the player mined through an area after the party was spawned and routed? https://twitter.com/CoreKeeperGame/status/1539926599251918850?t=NWLoV1vcq6zr9EsG0YOxmA&s=19

We're not saying it was premeditated, but it sure looked like those Cavelings were waiting to ambush CraftingCrystal! ๐Ÿ˜ฎ

https://t.co/UYCgKyyxzo

long dagger
#

Did they perhaps follow his exact steps even though there was a small shortcut to his tunnel?

obtuse star
#

there are scent trails in the game

trim kestrel
obtuse star
#

well things can follow you back to your base

#

it was added back then

trim kestrel
obtuse star
#

not necessarily, the raids are a separate thing

primal rapids
#

We speculated at some point that the "other map" (timestamp map) could've been used for the scent/raiding pathfinding, but in the end the most likely use for it is merging maps in multiplayer based on pixel timestamps

obtuse star
#

but the raids might use scent trails, and its why enemies dont always just go for the shortest route to your location

trim kestrel
#

But hard to confirm which it is, if they have to be off-screen first, for it to kick in...?

primal rapids
trim kestrel
#

What's it look like, a heat map?

primal rapids
#

Sort of yeah

#

Blue-green heat map

trim kestrel
#

Could it be updating every relevant pixel, every tick?

primal rapids
#

Probably updated at the same time as the normal minimap

trim kestrel
#

Which also continual, in memory, but not on file...?

#

I'm not sure why I'm asking, sorry. Raw curiousity.

primal rapids
#

I think continuously in-memory (to show the minimap) and flushed to disk when you open the bigger map (according to what craig said earlier)

#

It seemed to me it was flushed on a timer before, but maybe I'm mixing it up with the world file

trim kestrel
#

Not both? Although... I had noticed that some mapping is occasionally missing after a crash...

iron scarab
#

Curious if this is still true if you are standing on a bridge on the water

trail badger
trim kestrel
#

Oh. That is quite a lot of spikes, heh.

trail badger
#

they definitely had a party last night

#

There ya go skooma.. do with that what you will

#

Equip drops are probably whatever, guess a good base could be the gems/gears/skullshards

trim kestrel
trail badger
#

i know that the urban drop them as well

#

though probably at a lower rate

#

i think this is going to be a multi day thing.. i now need to tear it down.. and rebuild it as 1/3 sections of connected spawn ground

iron scarab
#

Quite the haul from 1 kill

iron scarab
trail badger
#

so he never swung his club

iron scarab
#

Oh none of those mobs are hostile to each other?

trail badger
#

na

#

dey friends

iron scarab
#

Cool

inland compass
#

Fishing skill does not change chance to catch rare fish, or fish in general it appears

#

sigh, mold spawns not doing their job

trim kestrel
#

Caveling UPRISING!

inland compass
#

don't think so

#

like Fishing points i should say

#

someone was asking about it the other day

solemn saffron
inland compass
#

With the stun bug, usually one tentacle was enough to overpower everything

#

I wonder if it doesn't work unless I'm on screen

solemn saffron
trail badger
#

With shamans and scholars they would eventually get the tentacle

inland compass
#

Not really, they can't one hit kill a tentacle. And the stun is permanent

#

Usually they die from an errant bot blast lol

long dagger
#

was just unlucky when testing it last time

#

was working on a bigger checker pattern to test if they rly spawn in a single tile of water

#

does it prevent spawns if theres a specific amount of mobs already present nearby?

inland compass
#

For moss no

#

Look at my screen shot lol

long dagger
#

i dont consider that to be an absurd amount for a mob spawn cap

#

ive seen more but that was only once when i loaded my mob farm in the first time after the update

#

it was packed with cavelings on one side and mold cavelings on the other

#

but since then itd have less than a 3rd of the spawns whenever i came by

#

i wanna know what kind of spawn limits there r and if its separate for different biome mobs

lilac gale
# trim kestrel That a bug then?

I'm pretty sure it's not. Fishing power only impacts the speed of reel in, like tension increase, and maybe how close it starts reeled in. I'm not 100% on the last one though. It's kinda silly they don't better describe what it does.

inland compass
#

Well i have about 3000 catches with 2 different fishing power if anyone wants to analyze it

lilac gale
#

Oh you recorded it all? Lol

inland compass
#

Lol yeah

lilac gale
#

Damn lmao

#

Dedication

inland compass
#

Last 2 tabs

#

My program does it not by hand lol

primal rapids
#

I've been "testing" (more like I was lazy and built only one unit so that I can get some coral) this design, and since it's pretty good on it's own already, I think this might be viable in practice even with all the new weirdness/issues with roots getting stuck etc

lilac gale
#

The H shaped one?

primal rapids
#

yeah

lilac gale
#

Hmm ok ok

primal rapids
#

I'm interested to see how the old columnar design would compare in the current patch, maybe with a setup like this for example

lilac gale
#

Did anyone test to confirm/deny crabs spawn outside the biome while I was away?

#

If not I'll do some testing when I get off work in a couple hours

primal rapids
#

your test was the last one I saw at least

lilac gale
#

Yea I thought so, I was hoping someone just didn't post results yet lol

trim kestrel
trim kestrel
lilac gale
#

I'm pretty sure it doesn't work, that they're biome locked, but I'll do more testing if I don't get occupied with something else

long dagger
#

everyones busy with their own thing

#

i got an idea on mob spawn and mob limit but working on it rn to c if im right

#

may take more than a day for reasons

trim kestrel
long dagger
#

thats nice to know, i was thinking itd work like that

#

but then what if...

#

its one large spawning area and everything gets pushed into a corner of it, will it still continue spawning nearby?

trim kestrel
trim kestrel
long dagger
#

i think its either false or very slow

#

or spawn cap limit is somewhat shared across the map

#

much testing is needed

inland compass
#

I mean i could set up a 10x10 orange slime, then conveyor in a set number of blue slimes

#

Then see if any orange spawn

long dagger
#

that would help find out if different biome mobs share a cap

inland compass
#

More effort than it is probably worth but i could paralyze 100 blue slimes and add them to each tile as well. See if an occupied tile prevents spawn

long dagger
#

idk if thatd be worth the effort

trail badger
#

think if we asked for a Q&A with the team theyd answer these questions? ๐Ÿ˜„ ๐Ÿ˜„

upbeat gazelle
#

I have my own theory about the lag coming from the number of mob-spawn calculations, since there was a different type for EACH block of the farm as opposed to say, a 10x10 of connecting spawners

#

good info. Great test

trim kestrel
upbeat gazelle
#

Maybe when I learn how to mod the game, I'll find some... insight ๐Ÿ˜‰

primal rapids
#

yeah I think the modders are the best source of very technical knowledge, but it's also fun trying to figure out everything in-game

upbeat gazelle
#

absolutely. Starting a test at night and coming back to find new info in the morning is fun. Some of these tests have diminishing returns based on the specificity though

gusty epoch
#

I got some beach sand set up in the stone biome, will idle a bit and see if any tentacles spawn

#

Itโ€™s in my sea water ravine, so if tentacles wanna spawn itโ€™s good conditions for it I assume

primal rapids
#

it is set up ๐Ÿ˜ place your bets

long dagger
#

prob not a good test unless if u afk close to it

#

since wood growth is weird

#

had a row of columns and 2 of them produced like 5 times more than the others despite being the same build and side by side

primal rapids
#

yeah, it's probably useless to do much testing with all the weirdness

#

but maybe if I give it enough time the weirdness evens out

#

and I can't play much so I have time to afk near it

trail badger
#

it didnt care about the moss at all

upbeat gazelle
#

ah

#

hmm

#

AH! Maybe since it's running overhead checks constantly to detect mobs

trail badger
#

I just blamed it on Peace and went about my day

upbeat gazelle
#

that works too lmfao

inland compass
#

just had a crab spawn in a 10x10 sand room, connected to water that was bridged over, in the sea biome. if that helps anyone

gusty epoch
#

Iโ€™d imagine they have mobs trigger traps rather than traps check for mobs. Way less mess that way

trail badger
#

it wasnt even them activating

upbeat gazelle
#

that's true, but what would be causing the lag then?

trail badger
#

it was just them getting placed down

gusty epoch
#

Plus slimes basically hunt down traps lol

inland compass
#

still counts as an item in the world though

gusty epoch
#

Seems strange but I donโ€™t have a clue.

long dagger
#

forgot u cant dig this up, now im disappointed

gusty epoch
#

Is that obsidian floor?

inland compass
#

yeah

gusty epoch
#

Why tho

inland compass
#

check out the map viewer and you can filter to obsidian

long dagger
gusty epoch
long dagger
#

no

#

its natural from the destroyed caveling houses

gusty epoch
#

Oh I see

long dagger
#

theres a couple across the map

gusty epoch
#

Yea I forgot about those

primal rapids
#

it's a weird choice of flooring, since cavelings can't even spawn on it, and there's no reason to protect it from the player (like in a boss arena for example)

long dagger
#

hopefully they change the floor type completely before actually giving it a purpose in new biomes

trail badger
#

well look at that luck ๐Ÿ˜„

upbeat gazelle
#

I STILL don't have any other figurines besides the scholar ones lmao. What's your scholar/sentry setup?

trail badger
upbeat gazelle
#

poison slime under the spikes?

trail badger
#

a murder spot

#

yup

upbeat gazelle
#

gotcha, I need to add some to mine

#

screw it I ain't doin anything

#

time to afk

long dagger
trail badger
#

so.. for the sake of gem/gears/skull frags

#

i think its best to just do a stone caveling

#

the others dont drop it in any great quantitiy

iron scarab
upbeat gazelle
#

with full spikes instead of conveyors

trail badger
#

and for the record im sure thats just 2 sentry figures.. not 17 ๐Ÿ˜„

iron scarab
#

Ya the grouping is weird.

#

And what biome is that in

long dagger
#

ive gotten 4 tentacle figurines...

#

from crabs alone

trail badger
#

also.. either blue somes drop more or spawn faster

#

its almost always double

#

its in the dirt

#

yup 2 figurines

iron scarab
#

Ya sea seems to suck for spawns outside of that biome, besides slime

upbeat gazelle
#

@trim kestrel I am JUST now confirming the fence thing you were talking about. the dirt block is the only fence I can walk through. The other 3 have full collision next to water.

#

I had to walk pretty far off screen for a while to make it work

#

like, unloading distance

long dagger
#

there prob is a shared mob cap, usually i come back to 20+ slime (the item) but only got 2 this time, i usually killed the other mobs too in the other small rooms but left em alone this time and ig they took the spawn cap up for the slimes since i only for 2 drops this time

#

there was one hiding

trail badger
#

im not sure how this game caps mobs... my ghorm tunnel probably has 200 slimes

iron scarab
#

ya same

trail badger
#

i should go resummon him

inland compass
#

i just introduce cavelings

#

and it fixes the problem

iron scarab
#

I've come back sometimes and seen like 100s of mob drops because 1 brute got loose

long dagger
#

it prob spawns within an area if limit isnt hit then they could go into an area with a bunch of mobs

upbeat gazelle
#

just procced a tornado in my backed up caveling farm

#

soul abilities never felt so good

iron scarab
#

I just hate that they can break your builds

#

I never have them on

upbeat gazelle
#

the tornadoes can't

iron scarab
#

well the azeos one anyways

upbeat gazelle
#

yeah I never have that one on

#

did use it to light up my farm though

#

now it's pretty, and it only required dying to crab 3 times while punching it

iron scarab
#

๐Ÿ˜„

long dagger
#

brutes can spawn in 1 wide, dunno if others already shared this

upbeat gazelle
#

yeah I'd seen a few people talk about it

#

considering it fact now though ๐Ÿ‘

long dagger
#

now as for crabs and sentry, idk

cobalt tiger
cobalt tiger
long dagger
cobalt tiger
inland compass
#

7000 casts worh of stats

cobalt tiger
#

gotcha, sorry, im catching up on missed messages and just replying to stuff as I go. :')
Didn't realize there was so much I'd missed in the last few hours. xD

inland compass
#

By skill i guess it could be called fish power

long dagger
#

dont worry, nobody is forced to read every msg

cobalt tiger
#

do fishing pools have a greater chance at rare fish? or is that a static rate as well?

#

was your 7000 across pools and normal, or just normal?

inland compass
#

No idea, i afk fish

cobalt tiger
#

afk fish? like with a bot or just watching something else?

lilac gale
#

From what I can tell the fishing spots only guarantee the fish pool

#

It doesn't change anything else

inland compass
#

I wrote software to fish for me

lilac gale
#

I've fully leveled fishing twice now and haven't really noticed anything mentionable

cobalt tiger
#

cool, good to note, though i still did suggest baits/items that increase rates of catching common fish

#

cause there are quite a few you may want to target farm

lilac gale
#

Purple bait will be your friend

#

I believe that's the one for higher quality fish

cobalt tiger
#

i wanted common fish, not rare and unique

lilac gale
#

Right

#

I did just read that

#

Brain lag

cobalt tiger
#

xD

#

all good, well cool. this is all neat stuff to know.
now if we can just get fishing on boats ;__;

lilac gale
#

Makes so little sense that we cannot

#

Considering that you can do everything else

inland compass
#

i don't have to fish for food for awhile ๐Ÿ™‚

iron scarab
#

This 3rd city just doesn't want to be found... not sure where else to look

inland compass
#

aren't they at fixed radii?

cobalt tiger
#

All three of ours were right next to each other

iron scarab
#

ya I have 2 at the bottom there and the vault just to the right of them

lilac gale
#

They are yea

cobalt tiger
#

Also, I'm sure others have noticed this by now, but just in case anyone hasn't, in regards to portals:
Keeping a portal and a recall idol in your inventory at all times is super useful if you need to head back to base and dump inventory quickly and essentially negates the CD time needed for portals. (Granted that you have a portal already setup near the core.)
Cause you can tp to portals that aren't charged yet, just not from them. So you can drop portal, recall, then tp back whenever.
And if you've got a partner they can also drop a portal for you to just come back if you die.

lilac gale
#

It'll be getting changed most likely

#

Sven the developer has noted this as a bug

cobalt tiger
#

I hope the change is "portals have no charge time"

lilac gale
#

It won't be unfortunately, but maybe they'll at least reduce the timer

#

And make it global

#

Cause its kinda dumb I gotta stare at it lol

iron scarab
#

What was that site for the game map? to measure the distance

inland compass
iron scarab
#

Can't see where else is big enough to hide this 3rd one

inland compass
#

man when moldy boys are backed up by a tentacle turret they clean house lol

iron scarab
#

Finally

#

Funny enough, found it from the side and the 2nd room just happened to have teh core

gusty epoch
#

Well I idled a while with a strip of sand next to sea water in stone biome and no tentacles spawned, increased it to 3 tiles deep. See if something spawns now

#

I made a little island too, just in case it needs to be surrounded by sea water

iron scarab
#

..and my portal vanished from inventory lol

gusty epoch
#

oof

#

how did that happen?

iron scarab
#

Not sure. I brought a portal, chest and repair bench as always.

#

I mean not the end of the world, got the pieces for bow, was more to go back a raid the place.

gusty epoch
#

Do you want me to bring you a spawned in one?

iron scarab
#

I already recall idol'd but ty ๐Ÿ™‚

gusty epoch
#

ok

iron scarab
gusty epoch
#

?? Are you in a boat on land? lmao

iron scarab
#

the core lol

upbeat gazelle
#

wait does recalling work in a boat

#

oh no, nvm

gusty epoch
#

well nothing spawned

upbeat gazelle
#

dang, not enough characters to emote "myth busted"

#

need two t's

iron scarab
upbeat gazelle
#

yeah it straight up blocks it

#

like fishing

iron scarab
#

That's good then

long dagger
#

it takes ages to clear the outer ring

lilac gale
#

Been fishing here for 2 hours, have not had a single spawn. I'm going to rule out them spawning outside the biome itself

#

it's 180 tiles of spawn potential

upbeat gazelle
#

I will! the shell arrangement

#

shell always spawns on the top left piece of ground

#

idk if that's what you mean lol

lilac gale
#

it is yea

#

It also appears to move downwards if you get to the end and dig down

#

however it only went down two y axis blocks before it disappeared completely

upbeat gazelle
#

Wonder what the priority order for ground modularity is. Might be neat to test for getting certain textures to reproduce in the smallest tessellating pattern

#

like seeing how many of those shells you could fit on one screen

iron scarab
#

Ya blocks are so weird.

#

It's like those loot boxes, I wish they dropped as they were not as 1 kind. You can't choose which to place.

upbeat gazelle
#

caveling tiles too. I like the design but the chance of getting perfect tiles for a large base is probably astronomically unlikely

river hamlet
river hamlet
long dagger
#

i got a better idea

long dagger
#

its painfully slow

primal rapids
# primal rapids it is set up ๐Ÿ˜ place your bets

I haven't yet afk'd properly at the tree farm, but yesterday the score was about 230 for the new farm and 200 for the old farm. I play on a dedicated server on the same device. I exited the client and left the server running but hibernated my device and went to sleep. Now that I came back and joined back, both of the farms pushed out piles of wood on the conveyors and the results are now 585 for new farm and 1277 for old farm. I guess with the catch-up mechanics it is better to have more growth spots and more drills ๐Ÿ™„ Anyway, I'll still start the proper afk test as well.

#

on paper the new farm should have 6 root plants for every 4 root plants of the old farm within the same space, and 25 root plants per drill compared to 8 root plants per drill in the old one (post-nerf, pre-nerf it had 16 per drill + could grow 4 at once)

#

so TL;DR: per area efficiency should be 6:4, per drill efficiency should be 25:8

#

next idea: abuse the catch-up mechanics to improve farm efficiency ๐Ÿ˜„

inland compass
#

Could easily abuse that by changing your system clock lol

primal rapids
#

yeah I was thinking the same ๐Ÿ˜

#

haven't tried it yet though

trim kestrel
forest lodge
#

I dig up my sprinklers when I am not using them, because of the lag

trim kestrel
long dagger
#

i dont think i had an fps drop with them... but it may have been the cause of the crashes

trim kestrel
#

It took a long while to accumulate the issue, for me. And I had a dozen clusters of 4 overlapping sprinklers.

Then, yeah, it lagged me out of the world when I was trying to fix it.

gusty epoch
#

Does anyone know if hard mode only changes health and loot or are there other factors too? Iโ€™d imagine enrage timer for bosses and damage dealt by mobs.

trim kestrel
#

Be nice if the devs would document this kind of stuff, eh...?

Anyone here also in the Wikizet discord? Like, those people must know (or be able to access) a bunch about the game. Presumably been decompiling the assets out for images, drop rates, etc...?

gusty epoch
#

Iโ€™m just getting drunk so hoping someone knew, but I can look it up later. Lol

primal rapids
#

not a great gain

#

and that almost matches the afk test results

#

right now at about 600:500

#

and if we move the drill in and add the three extra, that makes the columnar more space efficient too? ๐Ÿค” oh well

#

actually within the same space it will be 25 for both farms, 29 if you add the extra plant, but that will increase the depth by one tile

#

this is (probably) the best you can do with the current patch, it will have good rates afk'ing next to it and good catch-up rates (also nothing new here, this was already discussed when the patch landed)

analog orbit
#

Red being root and brown being wood?

primal rapids
#

green is root plants, orange is root/wood, red is drills (they would point sideways in the first one and point up in the second one)

analog orbit
#

Gotcha

primal rapids
#

after I'm done with this test, I'm going to modify the old columnar farm into the 0.4 version and see how they compare

#

uhhhm...

#

can anyone explain?

#

okay I'll run more tests, it may just be the weirdness factor

analog orbit
#

I have heard that sometimes the roots grow wood even when they haven't fully grown

primal rapids
#

yeah now they grow wood in all stages except the seed one

analog orbit
#

Very nice

primal rapids
#

if you want to make a hipster wood farm, you can first water the ground and then place the seeds afterwards

#

they won't grow into full stumps, but will still work ๐Ÿ˜›

gusty epoch
#

Wait really? Thatโ€™s strange

primal rapids
gusty epoch
#

Oh thatโ€™s cool lmao

primal rapids
# primal rapids

now that I built this, I think the plants next to the drills probably can't grow, since they're not part of the root already, and they would have to grow into the root

trim kestrel
trim kestrel
#

But I used this in my design, what do you think 27 roots to 1 drill:

primal rapids
#

maybe that design with 3 drills would be a good compromise for catch-up efficiency as well

#

the leftmost one still gets about half the rates of the others

trim kestrel
primal rapids
#

yeah I haven't left the area

trim kestrel
#

Again. I still wouldn't put any weight on that, personally. Given the variations i saw in Frost's identical setups side-by side.

#

As big a difference as you're seeing, between identical builds.

#

How would a (deliberate) mechanic explain that if it's real though?

primal rapids
#

I wouldn't call it confirmed either, but I have a hunch there's something going on here

#

the real test I wanted to do is whether multi-drill setups with one plant produce more wood with the catch-up mechanic

#

and I will, later

trim kestrel
#

Right. That could make sense.

Otherwise, the only other way it could work, with one growth tile at a time, is if it picked a random direction before trying to grow. And then wasting the growth instance if it's blocked.

primal rapids
#

it's suspicious that it's exactly half of all the others

#

the first test ended up with: 20, 40, 40, 40

#

but yeah, small numbers, could be anything

#

could be chance

trim kestrel
#

why is the 2 drill not nearer 20, then? I'm leaning towards fluke that it nearly looks very neat.

primal rapids
#

ah, maybe not

#

yeah, won't work

trim kestrel
#

I was thinking about similar. I'd go with this instead, for that. With a singular conveyor down the platforms, so it could be mirrored down and stacked adjacent horizontally...

#

Stumps back to back for a drill efficient design.

#

23 to 1.

primal rapids
#

why that instead though? isn't that just less plants

trim kestrel
#

Neater... Don't have the issue of some of the roots in the bottom row not being about to grow around the top...

primal rapids
#

not sure I follow still

#

it would be left vs right, they're almost the same, no?

trim kestrel
#

I don't think your bottom right and left root stumps can reach around the top, there.

#

(Left design.)

primal rapids
#

yeah I first thought they would, then that they won't and now I think they might

trim kestrel
#

lol. I keep looking over and counting it out on my growth range example. Bomboozles my breain.

primal rapids
#

now I'm back to it won't ๐Ÿ˜

#

it gets cut off here

trim kestrel
#

yeah

primal rapids
#

anyway, if you have time, try repeating the "one stump with 1-4 drills" test

trim kestrel
#

"Time"... I've only just had chance to find my first sea dungeon. Taking a chill day...

#

They seem... Very easy compared to mould dungeons. Maybe I'll have to go back and check I'm not just more prepared than I realise.

#

But much easier to move and dodge

#

more space too.

primal rapids
#

I only have time for tree farm tests, because I mostly have to play afk ๐Ÿ˜… they're quick to set up and then I can afk

#

wish I could play the new content

trim kestrel
#

The inventory management is hard work... Seems like most of the game... Want to get around to making (decorative) builds to store and eventually display all the stuff. But should probably give up on that...

trim kestrel
primal rapids
#

alright

gusty epoch
#

Merging is being weird I guess?

trim kestrel
#

Lose item rending is dodgy, basically, yeah. What with disappearing on long conveyors too...

#

(I wish selecting a gif didn't inst-send the message, sigh.)

#

Anyway.

#

I just thought to check on the processing times of each type of metal ore. After a comment on my Steam mining guide...

It looks like (my intuition was right, that) you only ever really need one furnace/smelter per boulder.

Except, strictly speaking, if mining octarine with 8 drills, you'll get a 3 ore backlog per hour. Totally up to 45 ore by the end of the 15 hours to depletion. If you pick it up exactly at the end, in one go.

iron scarab
trim kestrel
primal rapids
gusty epoch
#

Iโ€™m not sure what Iโ€™m supposed to draw as a conclusion here

#

Make it stupid for me

#

Below is better or..?

primal rapids
#

for some reason 1 plant 1 drill has half the rate of 2, 3 or 4 drills for a single plant

#

but it doesn't necessarily have anything to do with the drills

gusty epoch
#

Ahh alright

primal rapids
#

the thing is, there is no known reason for it to do that, if the plants always grow 1 root anyway, why does it matter if it has 1 or 2, 3, 4 available tiles

primal rapids
#

uhhh... is it a known issue, that when you exit the game while in a boat and rejoin, the game puts you in the sea and resets you to bed?

trim kestrel
primal rapids
#

kept inventory

trim kestrel
#

Good.

trim kestrel
# primal rapids for some reason 1 plant 1 drill has half the rate of 2, 3 or 4 drills for a sing...

I noticed, half watching recording my duplicate setup, that the one drill didn't harvest any wood for ages, after the first piece.

So, I think it's missing growth ticks. Which means that my previous assessment of growth speed (time between ticks) will be way off. 3m50s it averaged to... I thought. But i may even have forgotten to account for sometimes getting double wood drop.. ๐Ÿ˜ณ

So may have to re-do that, on video, next to 2-way growth.

Also, your next step will surely be to scale up, to rows of 8 or 10 stumps, growing out 1 or both ends, I'd suggest. ๐Ÿค”๐Ÿ˜„

iron scarab
#

I wish there was a creative mode so we can pre-build things to see how they look.

inland compass
#

could just make a test world and dupe everything

iron scarab
#

I suppose. Or copy the world to another slot

inland compass
#

that's how you dupe ๐Ÿ™‚

iron scarab
#

Oh right lol

#

Sorry if it's been mentioned.. does this farm work for new coral?

full pawn
#

yes

primal rapids
calm pier
#

Niceeeee

iron scarab
#

Thanks ๐Ÿ™‚

trim kestrel
# primal rapids

Natural coral fragment generation hit dirt for its first tile...?

#

You playing the new content? ๐Ÿ™‚

primal rapids
#

sort of

#

I'm scouting our multiplayer world

trim kestrel
#

2x advantage seems to hold, roughly. Mostly generated far from base.

Top right. 2-way growth row (from 8 stumps) grew 215 (when picked up).
1-way grew 119.

So, having multiple growth directions for each stump is still advantageous.

lilac gale
# primal rapids

What @trim kestrel said is correct. I've seen this in the Wilderness too

#

Deep within it as well, not on the edge

primal rapids
iron scarab
trim kestrel
#

Got one of those earlier myself... ๐Ÿ™‚

#

I take it we've tried robbing the sea dungeon vending machines with robot arms, right?

iron scarab
#

Mhmm

inland compass
#

anyone have issues with crashing while doing the hive mother xp farm?

#

ranged seemed to be OK, but melee is crashing my dedicated server after about an hour

iron scarab
#

I've crashed twice while "fishing" before

burnt kindle
#

this thing really dodged my searching good

#

now amma spank her hard for being a bad girl

iron scarab
#

My new fishing hole. Will have 1 for each type of water at core (4 total). Thoughts on something to add?

#

Wish we could rotate things..

upbeat gazelle
#

pedestals for the unique valuables

iron scarab
#

See I wanted to put the different fish in the net but can't rotate and some have 5 types

#

Added a stone chair (small one) and a stone pedestal at the bottom with a fish on it, kind of like cutting the fish there

upbeat gazelle
#

oh, could use the small gold tables

#

since you can put 6 on there

iron scarab
#

Oh... right

upbeat gazelle
#

although it won't fit in the room currently

iron scarab
#

no single block tables eh?

upbeat gazelle
#

not that I know of, just pedestals

iron scarab
#

I mean it's not a terrible alternative

upbeat gazelle
#

work with what ya got lol ๐Ÿคท I'm sure they'll implement more in future updates, but it's gonna take a while

long dagger
#

Ima try another test on wood growth, it'll be a weird one so it'd be surprising if results vary

upbeat gazelle
upbeat gazelle
#

after an overnight afk sesh

#

my 10x10 farms didn't provide nearly as much when clustered, and I had one for each caveling type

#

so it looks like alternating moss types works well for spawning

rich belfry
#

thanks! thats very helpful info

upbeat gazelle
#

only stone caveling

#

the rest are conveyors to poisoned spikes

iron scarab
#

ah

upbeat gazelle
#

haven't had any backed up mobs since adding the poison

iron scarab
#

except mold

upbeat gazelle
#

still haven't made a mold farm lol. I probably won't since I've gotten every item like 5 times over

iron scarab
#

Yea that's true

inland compass
#

so mob farms need to be near the player to spawn anything huh

upbeat gazelle
#

yeah we were debating the max spawn distance

#

definitely less than 500, since my sea base doesn't spawn anything at my core

#

maybe more than 200?

inland compass
#

at 300 my arena didn't spawn anything

upbeat gazelle
#

Let me see if I can find the discussion real quick

#

yeah the closest thing I got is ZeroGravitas said 150-200 is max spawn range

#

apparently nineforty tested it

#

he also made that post a month ago

#

so it could be subject to changes that came with the update

inland compass
#

right, i figured with automation working all over maybe there was a change

#

or maybe the chunk needs automation in it

upbeat gazelle
#

I have conveyors in my farms and there's nothing spawning when I'm 500 away

inland compass
#

also i went out to the sea biome, changed my computer clock to the next day, then came back to my wood farm and it did not fastforward 24 hours worth of wood ๐Ÿ˜ข

inland compass
#

new method of afk melee leveling

long dagger
#

U could use the plants left by the farmers

upbeat gazelle
#

why's he not aggroing you? perma stunned?

#

also fencing off another scholar below him would allow him to get healed

#

infinite punching bag

inland compass
#

yeah he is perma stunned

#

and he regens faster than i can punch i believe