#Core Keeper University

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trail badger
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oh yeah te

iron scarab
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Yes was a wood farm

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coral

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small one

trail badger
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its part of the update, the fixed drills/belts

iron scarab
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ah so I can set up so drills on boulders all over the map and will all be done around same time?

trail badger
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โ€ข Automation structures (Conveyor Belt, Robot Arm, etc.) now work as expected at an infinite range.

iron scarab
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Niiiiiice

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Excuse me while I make a stack of drills then ๐Ÿ˜„

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I assume mob farms still need you to be in a certain range?

trail badger
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im working under the same assumption, my fungal farm didnt do anything while i was in the wilderness

rocky salmon
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hey chads, is there a new optimal way to make wood farms now? after the update

iron scarab
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Roots are a little buggy atm

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Or can be

full pawn
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I didn't change my wood farm but the output increased after this update...

iron scarab
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I'm wondering if the lit floors are reducing some spawns. The slime ones, larva and I think fungal seem fine. Rest are slow. Will try without lights.

upbeat gazelle
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Just checked my farms this morning after afking overnight and the damage numbers stacked up on the larva ๐Ÿ‘€

iron scarab
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lol I saw that before ๐Ÿ˜„

upbeat gazelle
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didn't know that could happen lol

iron scarab
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I noticed when I updated and my mold farm was loaded with mobs

upbeat gazelle
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btw, my lush and stone moss farms aren't really killing the cavelings

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might have to put them in a murderpit with infected

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or put poison slime under em

iron scarab
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Ya mine either, testing with all spikes. I had poison under the traps but I think those spawns took priority.

upbeat gazelle
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8/100 spawners shouldn't be horrible. I'll try it out today

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plan on afking some more in a bit

iron scarab
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Could be a combo of factors. Maybe lights lower some spawns, maybe too many different farms in one area, etc.

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going to try 1 at a time

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Slime seem good no matter what though

upbeat gazelle
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wait, were your spawns being reduced? my farms were backed up, they just weren't dying

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I did find on my other world that out of my 3 poison slime farms, the furthest from my afk spot never generated ANY slimes though

iron scarab
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This was my loot in the morning. All dead mobs though.

upbeat gazelle
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think there's a max efficiency for mob spawning, based on distance

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but it's only per mob type

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since my caveling farm a lil further still generated cavelings

iron scarab
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I made a longer afk spot

upbeat gazelle
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I got similar drops tbh

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one sec

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lush and stone cavelings

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53 poison slime

iron scarab
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wow

upbeat gazelle
iron scarab
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I got more slime items then others.

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Might be the lights

upbeat gazelle
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only 11 larva meat, 53 fiber, 11 grub kapok, and a tin axe from larva farm

iron scarab
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*lit floor

upbeat gazelle
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54 blue slime and 2 blue slime figurines

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16 mushrooms and 4 fungal soil from shroomen

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so some were better than others. You saw my light layout

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I'm thinking maybe light does affect the spawn, but you got more unique drops than I did

iron scarab
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You think full coverage of spike reduces spawns?

upbeat gazelle
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oh wait

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I forgot to pick up loot

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lmao

iron scarab
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rofl

upbeat gazelle
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not sure on that one tbh

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I wouldn't have the slightest idea of how other stacked block types affect spawners

iron scarab
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I will try something out

upbeat gazelle
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I'm pretty sure they don't though. Someone told me last night that you could put every spawner on one tile and it would spawn every mob

iron scarab
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Hmm I can only put 1 spawn floor down

upbeat gazelle
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here's all the loot I forgot to include

upbeat gazelle
iron scarab
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Ya definitely got more variety. I think me adding purple slime to reduce healing, interfered.

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No lit floors this time

upbeat gazelle
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but you didn't have to manually clear your farms with a billion stacked up hunters and shamans sniping at you the whole time

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lool

iron scarab
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lol

upbeat gazelle
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compare in a few hours?

iron scarab
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Sure

upbeat gazelle
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oh, and only testing poison slime on lush and stone moss, since those were the only ones backed up

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my man's got his own farm down here lmao

iron scarab
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haha

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Does he actually kill mobs?

upbeat gazelle
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oh you know what

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I forgot the southmost walls on my caveling farm

iron scarab
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๐Ÿ˜„

upbeat gazelle
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the shamans prolly sniped em

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convenient placing of the npc though lol

iron scarab
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Indeed

upbeat gazelle
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also I'm gonna do the p. slime in a C shape, only under the innermost spikes, since most mobs hover around those ones

iron scarab
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Ya

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My purple slime farm + 3 other farms using a 2x5 area of purple slime, I collected 200 purple slime in about 10 hrs.

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But I feel the 2x5s might affect other spawns in area

upbeat gazelle
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That's a lot more than I got with a 10x10, but the backed up caveling and large grubs might have something to do with that

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gonna poison the grub farm too

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btw half the time I can walk past a 2-long fence, and half the time I can't. Really weird

iron scarab
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Do they all regen life?

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Ya fences are weird

upbeat gazelle
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I think the large larva do based on the stacked damage numbers when I got back on

iron scarab
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Their hp should be low enough for just spikes I think

upbeat gazelle
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just put purple slime on the moss btw

iron scarab
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What we need are stronger spike traps variations

upbeat gazelle
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for sure

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idk why we don't have scarlet spikes tbh

iron scarab
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Or at least a tier up using iron

upbeat gazelle
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I've only put one silly idea in feedback so far. I'll throw it in

iron scarab
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I put it all in haha You never know what they might agree on ๐Ÿ˜›

upbeat gazelle
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my one idea was a tape measure that would have something like fishing rod physics. Could wrap it around walls and stuff to measure distances, diagonal and bent

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it's ambitious, but neat lol

iron scarab
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Ya

upbeat gazelle
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I'm staring at 2 poisoned normal cavelings in my farm survive like 100 hits of spike traps ๐Ÿค”

iron scarab
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I know it's so low dmg

trail badger
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the poison is just supposed to help stop their out of combat regen

upbeat gazelle
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oh, a hunter just died. dropped lush moss

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just wanted to make sure it was working

trail badger
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oh thats right you hadnt seen a poisoned enemy drop their loots

upbeat gazelle
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I'd heard once or twice that they don't drop stuff, so I wanted to check before afking. Still wondering how the regular cavelings outlived the hunters

iron scarab
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Ok going to afk for about 1 hr for lunch and see how the city spawns and wilderness spawn go with no light and about 50% spike coverage.

upbeat gazelle
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I'll post at 1 hour then, prolly gonna keep afking after.

primal rapids
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So the maptool (https://www.craiginsdev.com/maptool.html) now centers on core, and I fixed some annoyances I had with the zoom. I don't remember who asked for it, but try it and let me know if it breaks.

inland compass
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You do have conveyors keeping them pushed on the spikes, right?

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not sure if anyone has tried it, but I think you can almost insta kill the slime bosses with the new staff

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make a very long rail stretch leading straight to the boss, line up your aim straight and fire constantly while riding the rail till you get to the boss

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all the blasts land almost simultaneously lol

primal rapids
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now I want a video of that if someone tries it ๐Ÿ˜„

upbeat gazelle
inland compass
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can try putting mold ground under the spikes and the close conveyors

upbeat gazelle
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Might do that. Waiting on Kloned in a few minutes for an hour update on some lighting tests for farms

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I used poison slimes and am testing if it cuts back on efficiency

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Need to go get a bunch of mold floors tho

inland compass
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like using poison slimes to kill the cavelings?

upbeat gazelle
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Nono ground slime to lower regen

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Under spike traps

inland compass
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aside from blocking the potential spawn spots, there won't be any issues

upbeat gazelle
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I heard at some point that you could stack the spawners but I donโ€™t know if anyone confirmed if it blocks spawns yet

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I probably donโ€™t have a choice to not use it though lol

inland compass
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last patch, slime overruled whatever it was on

upbeat gazelle
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The regen is insane

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Good to know

inland compass
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just have conveyors push the mobs down to 1 row of spikes with purple slime under it

upbeat gazelle
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Using 2 rows of 4 atm in a 10x10 farm full of conveyors.

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That mold ground is prolly gonna be necessary for the cavelings like you said though

inland compass
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regular cavelings, or wilderness/urban ones?

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last patch i had no issues with regular cavelings

upbeat gazelle
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Technically both. Watched 2 farmers and 2 regulars outlive a hunter

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OH

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a brute escaped

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And killed me

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Lmfao

inland compass
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yeah my buddy left a bridge up and i had scholars killing me at the core

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woke up next to the new blue boss and was pissed lol

iron scarab
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After 1 hr afk and mostly manual killing..

upbeat gazelle
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Iโ€™ll post drops one sec

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Cleaning up my death mess

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He destroyed 3 chests of loot lol

iron scarab
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The city mobs can heal each other.

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Will try again will 100% spike traps

inland compass
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yeah the city mobs are annoying

iron scarab
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Ok full spike for wilderness mobs and they die fast

inland compass
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you can always afk using the fire aura set to add additional damage ๐Ÿ˜„

upbeat gazelle
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I still don't have the scholars up yet. Was thinking about doing a mold/moss murderpit

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loot from 1 hour with the purple slime under the spike traps

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lush mobs were backed up again and had to kill them manually

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cave mobs somehow escaped? idk what would have aggroed the brute to attack though

iron scarab
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Def need better spikes

upbeat gazelle
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maybe one of the shamans aggroed the spikes and then shot a brute?

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not sure

iron scarab
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traps aggro the brute

inland compass
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that must be new this patch

iron scarab
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I wonder if the same would happen with hive spikes...

upbeat gazelle
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well when I afked last night, they never broke the traps

iron scarab
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really?

upbeat gazelle
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yeah the only time they did was when a slime walked by

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I wonder if a mob somehow made its way past the farm

inland compass
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right, if you use purple slime to prevent healing, they will attack any slimes that spawn

upbeat gazelle
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That's it!

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didn't even think about it lol

iron scarab
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Ok going to retry them then.

inland compass
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but pre patch i had no issues with regular cavelings dying to spike traps, so probably only needed for wilderness/urban

upbeat gazelle
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I might have to remove the stone moss farm and throw it in with the murder pit. Just have to find a way to keep brutes from tilling mold ground, like have my mold bit separated and convey the infected over

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the reg cavelings were dying with the purple slime + spikes but the brutes are an issue

inland compass
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i had a 80x100 patch of stone city that had conveyors down to a 1 row of spikes

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no purple slime

iron scarab
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If you have brutes with an enemy mob he will likely break/till the ground

upbeat gazelle
iron scarab
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So weird, when I exit a portal, I can walk through a door lol

upbeat gazelle
iron scarab
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ah ok

upbeat gazelle
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then rely on natural pathing to take them away from the conveyors

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no guarantee that the brutes won't destroy it though I guess

iron scarab
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ya will have to see

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See I thought the traps agro'd the brute, if that's not the case, the 10x10 should work

upbeat gazelle
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I wonder if a brute will destroy the conveyor it's standing on? then I could just have the spawners on like 1 column of conveyors

upbeat gazelle
iron scarab
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I think those might be ok, I covered full or spikes

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But we will see

upbeat gazelle
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took the p slime out of the stone caveling farm. guess I'll see how it goes before I add tilled mold ground to slow em down

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btw did you make a crab farm?

iron scarab
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I did

upbeat gazelle
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works outside of sea biome?

iron scarab
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Oh my farm is over the sea. I didn't try placing it in another biome.

upbeat gazelle
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Been wondering if they're biome locked

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since they don't have a spawner necessarily

iron scarab
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could be like stone pre-update. Only spawns on stone IN the biome

upbeat gazelle
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it'd be nice if we could spawn em in dirt. Then I could probably use the crabs to kill the brutes for me

inland compass
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Would double the efficiency due to pathing.

iron scarab
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Problem is they run around and the spike do so little dmg

upbeat gazelle
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I'll try it out

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new test, I'll post update 1 hour from now

iron scarab
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I have a full area 11x11 and still gardener takes like 30+ hits

inland compass
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With your setup, theres a 25% chance that the new path position takes them into the spikes

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Where a straight strip up against the wall is 50%

upbeat gazelle
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fair point

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beginning test

inland compass
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i want to make a murder arena, i'll probably do that tonight

iron scarab
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I wonder if old worlds affect anything

inland compass
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have a bunch of 10x10 rooms funnel into a central killing room

iron scarab
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woooow

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Ok so stone moss covered with spike traps took out a spawn group of 2 cavelings, 1 brute in like 4 seconds.

upbeat gazelle
lilac gale
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Has anyone tested the new ranged weapons to see if they give an increased xp amount for ranged similarly to how blowpipe did before the update?

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If not, I'll have to try to remember to test it when I get off work later today.

inland compass
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lol it is sooo bad i never even use it

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but the rate of fire seems to be pretty high, so might be worth it for afk leveling ranged

upbeat gazelle
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Wonder how fast that or a bubble gun would be with max attack speed

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For xp training

lilac gale
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Oof

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Unfortunate edit there lol

iron scarab
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?

lilac gale
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I saw the messages you sent

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That's all I meant

iron scarab
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Oh figured no one had lol

lilac gale
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Trade chat might

iron scarab
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I'll just mine some up

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not alot

lilac gale
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It was considerably different before Sunken came out

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Don't know if they fixed it or not

upbeat gazelle
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there were definitely less reg cavelings this time

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and the lush cavelings seemed to be more or less unchanged

fading nebula
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does someone have a good bit of wiring machines i wanna look what stuff i dont have

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i have storage system,wood farm,auto smelter and just boulder stuff

upbeat gazelle
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ZeroGravitas was trying to make a 24 hour clock with the circuitry but idk if he automated furniture like that

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def seems to have a better understanding of those things though

upbeat gazelle
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Still need to try tilled mold ground to slow em down

iron scarab
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Ya I'm testing out the difference between any ground and their natural spawn blocks to see if there is a difference.

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On hard too

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in dirt biome this time

upbeat gazelle
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oh all my tests were on dirt, in dirt biome

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dirt or bridges actually

iron scarab
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Ya mine were in sea

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in pre-update game

upbeat gazelle
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๐Ÿค” "in sea" "pre-update" ?

iron scarab
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Sorry the world was created before the update ๐Ÿ˜„

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Not sure if that matters

upbeat gazelle
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oh gotcha. I don't think there's a difference tbh. It's only the unexplored areas that matter because of how chunk generation works

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everything you haven't seen yet is currently obsidian walls until you explore it

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that's how they get infinite biomes

iron scarab
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Oh that might explain the weird obby areas

upbeat gazelle
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I think those weird obby eggs/bananas/etc are specifically tagged as a different biome

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since the sunken sea was likely a giant obsidian area before the update

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I didn't see mine directly but I'm pretty sure I saw it in my old world which I haven't gotten on this update

iron scarab
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Oh you're in a new world now?

upbeat gazelle
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my second world is my main, and was made pre-update. my farms in hardmode on a new world

iron scarab
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Right is any ground block, left is specific to that mob. Lush, Stone, City top to bottom.

upbeat gazelle
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lemme know what ya get

iron scarab
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the closest walls are 28 blocks from middle of core

upbeat gazelle
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I wonder if core has an effect on spawns. My farms seem to indicate not but

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๐Ÿคท

iron scarab
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Ya not sure. The sea seems ok for slimes but rest seemed lower.

upbeat gazelle
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tbh my slime farms were less effective out by the sea I think

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I didn't afk over there for as long but

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mob cap might be a thing

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might not as well

iron scarab
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Ya hard to say unless you dig out the entirety of the dirt area.

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Which I might still do one day ๐Ÿ˜›

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But it will be made into a perfect circle.

upbeat gazelle
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I might do that on my new farm world

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I'd like to incorporate a build with the wood still growing on the core

iron scarab
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that would be cool

upbeat gazelle
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one side is already missing tho ๐Ÿ˜ญ

iron scarab
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and hard to replace the floor

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ok back in about an hour to check results

analog orbit
upbeat gazelle
analog orbit
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Yeye

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If anything ask peace, I remember them seeing it happen or talking about it

upbeat gazelle
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gotcha. ty

gusty epoch
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Iโ€™d heard the same

river hamlet
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megacity on 1750 -> yoda, energy string and overwirte transcript

upbeat gazelle
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we confirmed that it's not the same parts every time

river hamlet
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oh we did?

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also its not every time the same item combo?

upbeat gazelle
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idk about the combo

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I imagine it's also different

river hamlet
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also citys are weird

upbeat gazelle
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but the distance doesn't correspond to the parts

long dagger
iron scarab
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Top is lush moss (wilderness), middle is stone moss, bottom is urban moss (Cities)

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Would like to see what's what overnight but it's almost like stone doesn't matter but lush and city are better with their floor block.

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orange slimes also seemed to agro the brutes even though it was solid walls all around with a stone door.

upbeat gazelle
iron scarab
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Ya pretty much

upbeat gazelle
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like cavelings can spawn on stone, but if moss is on top then THAT is the spawner

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I would imagine anyhow

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topmost spawner being the active one makes the most sense I think

iron scarab
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A longer period might say one way or another

upbeat gazelle
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for sure, let me know

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an hour is a pretty short period given the variance we've seen

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lmao I was wondering where all these valuables were coming from. I've been afk mining lush walls

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thought it was from my stone farm but im dumb

iron scarab
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ya but an hour in my other world with 8 different farms got less variety of items.

upbeat gazelle
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I got very few uniques

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aside from the stone cavelings

river hamlet
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mega-city is not bound to the sunken sea tho

upbeat gazelle
river hamlet
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eh no

upbeat gazelle
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I saw a city spawn overlapping with the wilderness

river hamlet
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but in an island

iron scarab
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well I don't mean good items I just meant I got more items here then in the sea

upbeat gazelle
upbeat gazelle
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the idea of higher tier biomes scaling drop chances sounds really cool tbh

iron scarab
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No I feel I got more here then when at the sea one

river hamlet
iron scarab
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which would make sense since this is hard mode

upbeat gazelle
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interesting. Wonder if that has to do with the amount of spawn areas for mobs.

iron scarab
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my sea one was normal mode

upbeat gazelle
# river hamlet

so it spawned in the sunken sea and happened to be in an island. Still constrained to the biome

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I thought you were saying it spawned in like

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dirt biome or something lmao

river hamlet
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ah nono

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but u cant find the yodas out from the sea

upbeat gazelle
river hamlet
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had to dig a bit

iron scarab
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Ya likely

upbeat gazelle
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also my world had 3 sunken ships, no yodas

river hamlet
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the thing is this is my like 10. city, i know the diffrence between normal and big ones (size) but ye for new players it could be usefull to say, that the entrance also can be hidden in a island

iron scarab
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It keeps them alive longer but doesn't seem to make them invincible.

upbeat gazelle
upbeat gazelle
iron scarab
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I wonder if they have more hp on hard, and if so, a farm one normal might be better.

upbeat gazelle
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they heal like 200 hp per second i think

iron scarab
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no poison just spikes

upbeat gazelle
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oh wait

river hamlet
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also should i still log what items/entrance are in wich citys? or u think thats not needed?

upbeat gazelle
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I made my farms much more difficult than I needed too lmfao

iron scarab
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lol

upbeat gazelle
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I should move all of this over to my normal world

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didn't occur to me until now

upbeat gazelle
river hamlet
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okk

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then ill stop tho

iron scarab
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๐Ÿ˜„

upbeat gazelle
#

so no problems with spike floors for stone cavelings?

iron scarab
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none

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It's not instant like on normal but they still die

upbeat gazelle
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wait is that hardmode then?

iron scarab
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ya

upbeat gazelle
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interesting. Maybe mine is working

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nope it isn't lmao

iron scarab
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I feel like the drops are increased vs. normal

upbeat gazelle
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1 row of spikes aint enough

long dagger
upbeat gazelle
long dagger
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So a small 3x3 won't work well with conveyors

upbeat gazelle
iron scarab
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Oh I didn't know it said bosses specifically.

upbeat gazelle
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might just replace the whole floor with spikes though

upbeat gazelle
iron scarab
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Ah ok

upbeat gazelle
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just got shot to death by hunters while typing lol

iron scarab
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lol

long dagger
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Would prefer using the base ground for spawns instead of tilling them

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Unless if rates end up being the same with the new tiles

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Forgot what they're called already

upbeat gazelle
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we were just discussing that

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the mold ground would slow them though

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dunno if moss on stone increases spawn rate

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so far, Kloned's test imply not

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but it's only been an hour

iron scarab
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Ya will run it over night then see

long dagger
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Do the brutes die to spikes without much issue?

upbeat gazelle
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on normal worlds yes

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on hard, seems not

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well

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actually

upbeat gazelle
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mine isn't working for killing them I don't think

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gonna move all this over to my normal world at some point if we confirm drop rates are the same

iron scarab
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I find they move more since update.

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The doors to each cell were 28 blocks from core, walls are 13x13 with 5 blocks gap between cells. Floors are 11x11. (If you want to setup the same :P)

iron scarab
upbeat gazelle
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btw were your lush moss cavelings dying to just spikes?

iron scarab
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Not quickly but they did lol

upbeat gazelle
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gotcha, not getting super backed up?

iron scarab
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Ya all 6 cells are 11x11 spikes

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Not backed up at all

upbeat gazelle
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I'm not looking forward to moving my entire setup

iron scarab
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I hear ya ๐Ÿ˜›

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I also created a trench around the cells since slime could agro brutes through the walls it seems. Or some other mob broke the chest.

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Ok will be back in a bit to check on things.

upbeat gazelle
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yeah I had to block everything off because of the slimes

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lookin forward to the results

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im gonna move my farms

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anyone got a max spawn range?

long dagger
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Pretty sure conveyors don't work with it

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But spikes idk

upbeat gazelle
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kloned wasn't using poison slime

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I was but the brutes aggro the slimes

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which destroys everything

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@long dagger

iron scarab
long dagger
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U could use a small amount for it

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So they don't spawn

trail badger
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even 1 tile is a spawn point

long dagger
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I'm doubting that

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No way that works

trail badger
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really thats all it takes

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the slime ground, the chrysalis, its all a chance spawn point even its only 1 tile

upbeat gazelle
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that's why I called them spawners and not ground tiles lol

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it's a property of the tile piece itself, not the added quantity

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pretty sure you can fish in a 1-tile thing of water too

long dagger
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Mold tentacles only stun and don't inflict poison?

upbeat gazelle
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yup

upbeat gazelle
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why do bridges have to look different next to water or ground ๐Ÿคฆ

long dagger
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So no range poison to inflict for afking stone mobs

upbeat gazelle
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you shouldn't need poison to kill stone mobs in normal worlds

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and hard worlds don't give more loot I think

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for normal mobs, not bosses

long dagger
upbeat gazelle
long dagger
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That's y I destroyed my entire base to get rid of water when I had an accidental leak

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Since I built most of it with bridges

upbeat gazelle
#

yeah, Ima just put coral floor on it

#

cover it right up lol

#

just finished the shells for my mob farms, now it's time to transfer them all over back from my hardmode world

trail badger
#

what are you rebuilding them to. cant decide how i want to and looking for inspiration

upbeat gazelle
#

craig said having the conveyors point towards a single row of spikes worked better for pathing, but it looks better if it's 2 columns of 4 spikes right by the entrance

trail badger
#

ah spiker layer i get it

#

i always stress about them breaking walls

upbeat gazelle
#

had it like this before

#

nice and convenient for pickup

trail badger
#

magnet ring*

upbeat gazelle
#

tested these setups for all slimes, larva, shroomen, and lush and stone moss

#

worked 100% of the time every time

#

brutes will aggro other non-caveling mobs through walls though so section it off

#

and yeah I still need to grab my magnet ring

long dagger
#

2 walls wide will be enough

trail badger
#

can even wear two of them ๐Ÿ˜„

long dagger
#

The range on it is nice

trail badger
#

i mean.. 3 wide will probably stop any agro

upbeat gazelle
#

I've got a polished one or two at my sunken sea base

#

just never take it out lol

trail badger
#

whats the buff on polished?

long dagger
#

Extra range and something else

upbeat gazelle
#

I'm debating putting my chests in between the cross sections of the walls for my farms

#

108% i think

long dagger
#

125% range and

#

24% bonus explosion dmg

trail badger
#

oh cool thanks

upbeat gazelle
#

oh yeah explosion dmg lol

trail badger
#

yeah maybe 3 thick walls instead of doing a pit

#

i just.. dont want them getting out

#

so maybe a pit at the collection side?

upbeat gazelle
#

๐Ÿคท I just use the 1 walls. The only reason they've escaped so far is from the brutes smashing the fences

#

which only happens when a non-caveling mob walks by

#

which is easily controllable

trail badger
#

ok so you just use the fence since you can walk by where it cant connect to the wall?

upbeat gazelle
#

that's the idea, though oddly enough, 50% of the time I can walk past a 2-wide fence and 50% of the time I can't

#

it's like it loses its semi-transparency collision

#

the original design I saw was 3 but it's not symmetrical

trim kestrel
#

The trick is to just make you grow bed dimensions 5x3 = 15 tiles square, to be exact multiples of sprinkler and scarlet hoe ranges. So no overlapping coverage/clicks.

That's a standard mathematical truck with prime numbers, etc.

#

Oh right. So woods grow at unlimited range now, too?! How are the devs achieving all the stuff happening everywhere, all the time?!

(Asides from current trade-off with root bugs.)

trim kestrel
iron scarab
#

Range I would like to narrow down too. Just getting the spawns right first.

#

Double brute when I went in to clear em out

trim kestrel
iron scarab
#

Ah ok, only when I come out of portal lol

upbeat gazelle
#

@dusk stirrup

dusk stirrup
#

๐Ÿ‘

upbeat gazelle
iron scarab
#

Yup

river hamlet
#

I had to replace it everyโ€ฆ idkโ€ฆ 10mins maybe?

trim kestrel
inland compass
#

just make the door like 2-3 conveyor tiles in

iron scarab
#

Only mob you cant have in there is brute

#

well if you have traps I mean

inland compass
#

think roman gladiator style

#

i'm even going to take a few throne chairs for it ๐Ÿ™‚

iron scarab
#

Any dmg difference between hive spikes and spike traps?

inland compass
#

hive is like half the damage as tin

iron scarab
#

oh nvm says on it

#

ya 33-39

inland compass
#

hive really only kills hive mobs and lower

iron scarab
#

Wish there was damage indicators when you hover your mouse over them

upbeat gazelle
#

hive spikes attack mobs??

iron scarab
#

should

#

even players

upbeat gazelle
#

I thought it was only players for a while lol

lilac gale
upbeat gazelle
#

good 2 know

inland compass
#

we used them to trigger ghorm's enrage

upbeat gazelle
#

I mean, they're not useful, but

#

good 2 know

inland compass
#

since we didn't have tin

trim kestrel
iron scarab
#

Not much of a difference so far but running it over night might help.

#

I feel like it's a waste to have these on hard mode since the spikes are not damaging them enough as it is.

trim kestrel
upbeat gazelle
#

yes absolutely

#

that's crazy

#

I mean it makes programming sense but

#

still

#

I'll have more confirmation soon

#

setting up my new farms and plan to afk

#

gonna leave 1 fence spot with ground instead of bridges, and another with only 1 ground piece and 1 bridge piece

#

to see if it applies to connecting ones

trim kestrel
lilac gale
#

Can confirm moldings have no aggro towards doors

#

Unless a player is nearby*

trim kestrel
iron scarab
#

Trying something now. A battle royale setup

lilac gale
#

Mob on mob is a must have requirement for hard mode farms

#

If bringing sea water out of the biome allows the tentacles to spawn that would be the best means of making them

#

Otherwise they'll have to go into and be built in the Sunken Sea

upbeat gazelle
#

Peace, hard mode doesn't increase normal mob drops does it?

#

I wasn't seeing much of a difference

trim kestrel
lilac gale
#

It may be.. I haven't specifically noticed that

#

I don't have many small water masses

#

But I have had them basically instant respawn in the same tile once I kill one and move far enough away

trim kestrel
#

... Aaaand i'm finally caught up. Been busy in here! (Guess I get out of bed now. ๐Ÿซค)

iron scarab
#

lol, they are cousins after all

#

No agro there

upbeat gazelle
#

infected works

#

they usually outlive the others though

lilac gale
#

Infected would die to the sea tentacles though

#

So it would work out in the end

iron scarab
#

want to see what the city mob does. I mean they are all cavelings so I could see them not being agro

upbeat gazelle
#

someone said tentacles don't spawn outside of the sea biome

#

said they have sea water around their base and none have spawned

#

someone else offered to afk to confirm that

iron scarab
#

Is it actually sea water though? Some waters don't travel

upbeat gazelle
#

I imagine it would be glowing

#

didn't see a screenshot though

iron scarab
#

I know the water from stone and wilderness are just normal water when brought to core

trim kestrel
#

Yeah, please forward pix. ๐Ÿ˜…

upbeat gazelle
iron scarab
#

Ya I did those

#

Sea fishing can be deadly if a tentacle spawns beside you.

upbeat gazelle
#

for sure. Someone did a test though and the glowing sea water will actually replace mold water

#

and mold water replaces normal water

iron scarab
#

Oh interesting

upbeat gazelle
#

so it's definitely a different kind

gusty epoch
#

Yea seawater beats mold ๐Ÿ˜ฆ

iron scarab
#

I wouldn't mind sea water without the tentacles

lilac gale
upbeat gazelle
#

seems they're biome-locked so go for it

long dagger
iron scarab
#

Ya some are only for that biome

lilac gale
#

The only issue with that is the water for Ruins and Wilderness are the same classification of water type. It's the biome itself that changes the loot pool for those water sources.

upbeat gazelle
#

spawn mechanics question: typically I see cavelings or moldlings spawn in groups at once. Is this because there is a separate spawn timer for each mob, or does it involve spawn grounds that are connected? If it's the latter, then have mob farms with separated mob spawn grounds would be faster potentially

#

or do all mobs share the same global spawn timer?

#

can't remember if I saw lush and stone moss spawn cavelings at the same time or shortly after the other

inland compass
#

I've had group spawns across 3 different turf types

trim kestrel
inland compass
#

Seems like the game triggers a spawn, then picks like 5 spots to spawn mobs

trim kestrel
inland compass
#

I fished overnight from a single hole, no tentacle

inland compass
#

Sea biome

trim kestrel
#

Oh, sorry, but will be within 7 tiles, so as expected, cool.

inland compass
#

Right

lilac gale
#

I have seen as close as 7 in recordings I had taken to check how close spawns were

upbeat gazelle
lilac gale
#

I believe the distances that someone found was 7-100 tiles or something like that

#

I don't remember who mentioned it in here though

trim kestrel
#

Anyone else notice weirdly grid-like loot drop patterns like this?

I've not seen it before in this test farm (just over 100 tiles from my core base).

I'm wondering if it's a wider range of grouping items together into stacks. Or reflects where the mobs died. One of them seems to have an underlying grid pattern, like there's more approximate distances, when a certain distance off screen....?

upbeat gazelle
#

looks like the mobs unloaded and died without moving? That's just my guess though

#

my farms that I afk within like 50 blocks never do that

#

I don't think

#

or maybe they do?

trim kestrel
upbeat gazelle
#

yeah I'm thinking when the items drop while unloaded maybe it does that

#

I was like 25 blocks from that farm

#

and it looks pretty square

trim kestrel
trim kestrel
upbeat gazelle
#

From a programming standpoint, it makes sense that it would approximate the mob's location when spawning the drops since the mob is unloaded. But I honestly have no idea. I'll keep looking but my farms are vertically 1 space so it might be hard to tell

#

slimes definitely don't spawn in my older farms when I'm at my sunken sea base, so I can give an upper bound of 600 blocks ๐Ÿคท

#

I am curious to know as well though

trim kestrel
#

A point with my farm, above, is that it's mostly mob-on mob kills. With a clutch of mold tentacles in the middle.

upbeat gazelle
#

interesting, I almost wonder if it's due to the simplification of projectile pathing in unloaded areas.

#

It would be weird if the game perfectly rendered projectiles off-screen. probably a lot slower too

lilac gale
#

I just don't remember the maximum

upbeat gazelle
#

afked some more and in pretty much every farm, the drops are perfectly positioned in the center of the spikes

#

think it's just a feature of unloaded mob kills

trim kestrel
#

They definitely didn't use to be, right? (Would have to comb back through old screenshots...)

upbeat gazelle
#

idk about pre-update, but that could've possibly been a change to lower mob and drop lagging

lilac gale
#

I am re-testing the ranged xp stuff from pre-update

#

I will post results for stuff here when I am finished

upbeat gazelle
#

@stoic crystal

stoic crystal
#

63 hours for just 1

#

drill

upbeat gazelle
#

I could see it being the case sure

#

even 8 drills still takes like a whole day from my experience

#

imagine 8x longer lol
or whatever the math is

stoic crystal
#

thats a lot of ore so it makes sense

#

but damn thats absurd

long dagger
#

atleast u dont have to keep finding new nodes so often for less ore like pre update

#

i dont mind the wait too much since im getting loaded

#

with the new markers and teleporters its so much better

#

and new movement speed items

lilac gale
#

Ranged Hits Required for lvl 0-1

Slingshot - 50
Wooden Bow - 50
Iron Bow - 50
Fire Staff - 50
Blowpipe - 17 (has xp overflow as shown in the attached image)
Octarine Bow - 50
Bubble Gun - 50
Scholar's Staff - 50
Phantom Spark - 50

#

So

#

It appears that the blowpipe still has the bug that gives is significantly more xp gain per hit

#

And the rest don't

upbeat gazelle
#

this is really good info if I decide to grind ranging

lilac gale
#

... now to delete all of these ๐Ÿ™ƒ

gusty epoch
lilac gale
#

heh

long dagger
#

The glow

lilac gale
#

Just tested whether or not the full fishing set 5-piece double fish on reel in gives it's own +1 to xp gain or not. The results are that it does not. I had it proc once while leveling fishing from 0-3, which requires 16 catches to level to exactly. As you can see, I have 17 items in my hotbar which can be obtained through fishing in the dirt biome and perfectly enough xp to reach lvl 3.

#

This is kinda unfortunate ngl, I was hoping it would.

formal cradle
#

Huh interesting

#

Does gardening or cooking act the same where the extra item doesn't give extra xp?

lilac gale
#

They don't, it was just faint hope that it would for fishing.

formal cradle
#

Ah I see well thx for that finding ๐Ÿ‘

long dagger
#

I mentioned the delay circuit is inconsistent, I don't think it could be anything else. A smaller test with it can be done with fewer wires after a delay circuit that's connected to a switch to power on and off. The clip below is my auto saw that I was working on (rather useless ik but I wanted to work on it), first 2 runs it worked as intended (forgot to put items back in for the 3rd) then the last run picked up an extra item

trim kestrel
trim kestrel
long dagger
#

The arm is a bit slower than that

trim kestrel
#

Anyway. I just meant to drop in here to point out to @primal rapids that armour now blocks drill damage. it's treated like any other damage source, I presume.

So easier to use drills to hold an AFK player on a conveyor belt.

long dagger
#

Pretty sure I shared a previous build trying that but after every 3 successful arm grabs there's the 4th that'd miss

trim kestrel
long dagger
#

I had it on a short stretch but ig, it might not be consistent with having 3 then a gap for each strip

#

It may need to be adjusted

trim kestrel
#

Or maybe, sync the unloading arm to 1 item every 2 tiles, by using some design of pulse generator to turn it on for a short period every 2 seconds.

long dagger
#

Having the arm on for a short duration would be a fix to the inconsistent delay circuit but I've yet to learn and test around with designs to power something on and off like that from one use of a switch

#

I could give it a shot later

primal rapids
#

I.e. is it still infinite if you do absolutely nothing

long dagger
#

If it's fixed then try having the bed right by the boss and don't move with any conveyors when u respawn

#

If theything they may have just added a timer to simplify it

long dagger
#

idk the cause of it not working but I wanted to share it

#

even tho this design is bugged when loading the world if left on, ill be using it for my designs still in case they fix it

serene kraken
#

Do you mine sharing the auto-restart? Are you running it on linux?

inland compass
#

tomorrow starts the conveyor belts

#

sadly i haven't seen any crab spawns in the top left

#

blue slimes fighting the infected cavelings is pretty fun to watch

trail badger
#

its interesting to see moldy bois kinda put in there place isnt it

inland compass
#

i never knew slippery did that much, the fishing trait helps a lot

long dagger
#

I decided to mess with the quick ticking on mechanical arms and barely made it through without giving up, here's a sneak at the result, I'll prob work on it some more tomorrow

#

Is it intended for them to work faster when pulsed?

#

I didn't test it multiple times yet to check if it's inconsistent

trim kestrel
trim kestrel
trim kestrel
trim kestrel
calm pier
#

Bows don't kill snareplants.

#

pain

deft pulsar
#

Is this called over-engineered ๐Ÿ˜„

iron scarab
trim kestrel
#

Although, they could presumably have all spawned on the farther side of the room?

deft pulsar
#

did the robot arm harvest the mushroom?

river hamlet
#

Nah they pop out i think

#

Cuz shrooms on spikes are illegal for the game tho

deft pulsar
#

so for the normal mushroom, we only can use drill fo now

river hamlet
#

As i said they will spawn and pop out, when the soil is under the spikes

deft pulsar
#

too bad because mushroom grow on conveyor belt

river hamlet
#

The arms ar for collect the drops

deft pulsar
#

ok i understand what you mean

river hamlet
river hamlet
#

So they will get harvested instantly

iron scarab
#

Also noticed something. With the fungul soil, mushrooms only seem to grow in dirt biome but not when at sea, yet mobs spawn still. Haven't tried other biomes.

trim kestrel
#

Oh, that could be quite useful, then. If plant mushrooms will clog up spawn spaces. Or if you just want the mushrooms to walk themselves onto a conveyor, to save messing about.

iron scarab
#

My trial run in the dirt is loaded of mushrooms and I didn't see a lack of spanws so maybe it's not blocked. I'll have to see once it's completely full of mushrooms.

deft pulsar
#

is there new sorting system that reliable?

#

that not breaking chest when we are far away?

solemn saffron
verbal creek
#

My ||mushroom farm||, any idea why it has much more drops on the south? (been leaving it for hours without enter to pick anything)

solemn saffron
verbal creek
#

I was near the core, the northeast of this farm when afk

solemn saffron
verbal creek
#

That sounds possible, I'll make another farm in a different place and see what will happen

trim kestrel
trim kestrel
verbal creek
#

not far at all, since both the fame and myself is in the base

#

the farm is the red rectangle on the bottom left

trim kestrel
#

So, something like 60-70 tiles, if you stood afk exactly on the core spawn...? Or.

verbal creek
#

possibly

#

I'll wait for the northwest farm for a few hours to see if it's still on the south or it's different

iron scarab
verbal creek
#

from top to bottom
Oat (dark green)
Pewpaya (lightpink)
Pinegrapple (lightpink)
Puffungi (lightblue)
Carrock (grey)
Tulip
Bombpepper
Heartberry

iron scarab
#

Oh I thought it was mobs. Using sprinklers? Trying to find a good design to maximize the hoe & sprinkler range.

trim kestrel
#

Told ya, 15x15. ๐Ÿ˜œ

iron scarab
#

Sorry I forgot who did say that.

solemn saffron
#

i use this design 4x5 modular

#

120x4

iron scarab
#

But aren't you tilling twice to get everything? Assuming you use the hoe to harvest

solemn saffron
#

yep 2 row

#

the i plan in the midle of the 4 block

iron scarab
#

Right so would be better with 3 since hoe does 3

solemn saffron
#

i use the iron hoe

#

2x2

iron scarab
#

Oh OK, didn't think of that...

#

Can you accidentally till up the sprinker?

#

I know path blocks can be which sucks

solemn saffron
#

no you can't

iron scarab
#

Oh great

#

I'm all about maximizing sprinkler range with even tilling range.

#

But iron is an option now I see

solemn saffron
#

or you can merge sprinklers range

#

3x5

#

and use the scarlet hoe

iron scarab
#

I will have to test out the 15x15 with sprinkler placement and scarlet how efficiency

#

Ya that too, I suppose.

trim kestrel
#

So, as promised, here's how you make a door to bed teleporter in Core Keeper 0.4!

You have to circumvent the new collision detection algorithm that tries to reset you back to an empty tile, up to 8 steps back. By walking through 8 tiles with fences, directly before the door. ๐Ÿ˜‰

Make sense? ๐Ÿ™‚

verbal creek
fading nebula
#

like afking

trim kestrel
verbal creek
fading nebula
#

good drops for that amount

iron scarab
#

Anyone tried fishing in pre update world's? Does the new loot drop or need a new world?

fading nebula
iron scarab
#

Ok might just be suuuuuper unlucky to not get the new gear

#

Low % but I got like 5 helmets from sea lol

#

Haha just got one ๐Ÿคฃ

inland compass
#

the kelp vest took me the longest

iron scarab
#

Ya got it as soon as I posted lol

#

Now on to stone biome!

trim kestrel
#

And (in case anybody quietly cares?) here's an automatic door version, cycle speed optimised, to e.g. AFK grind running skill without dying.

Just move bed far left and hold down rightwards movement.

primal rapids
#

is there any way currently to get the player onto a conveyor after "death"

trim kestrel
#

have a key held down. ez.

primal rapids
#

I should've added with invulnerability intact

trim kestrel
#

Nah m8.

river hamlet
primal rapids
#

I have an idea, but it's probably not very reliable, use a root to push the player onto a conveyor

river hamlet
trim kestrel
river hamlet
#

Are yโ€™all looking for a permanent loop or a one time loop?

primal rapids
#

sometimes it does, but only when you're moving

#

that was before sunken sea though

river hamlet
#

One time loop -> X-second loop before bed brakes (from drills) and a root can grow

inland compass
#

can another player place a conveyor under you?

#

so that you maintain the immunity

primal rapids
#

probably yeah

#

one thing I've also wondered is if the core spawn point is blocked by a player or mob, does it place you further away

fading nebula
primal rapids
#

oh, right, you can probably also "die" in one world and then just load another

#

I don't think that counts as an action

upbeat gazelle
trim kestrel
# inland compass can another player place a conveyor under you?

They'd block placing anything in the tile they're standing in... But maybe using a drill to suffle them to the edge of the next tile, then conveyor... depends on edge effect of if it'll count you as on conveyor tile. (Might even be direction dependant, or something werid...)

primal rapids
#

ah, true

#

I think world juggling is the most viable option, but not very fun

inland compass
#

they should just change it so beds can't be destroyed while you're invulnerable in it

trim kestrel
#

Why?

primal rapids
#

can mechanical arms pickpocket players the same way they did NPCs?

inland compass
#

that's what the fun part was, you'd keep the invulnerable buff and could place a conveyor under yourself

#

then move along a track while invulnerable

#

but that requires something killing the bed, like a mob or drill

obtuse star
#

i dont think they can

#

since players arent an inventory

upbeat gazelle
#

nvm just tested it. Seems to rollback player movement, but changing the angle pushes the player back to the corner of the fence.

#

wonder if this could be used for puzzle rooms to make a maze/1-way door that only stays open for like a quarter of a second

#

just spitballin here

inland compass
#

Not sure on the logic circuits but you could use it to access a switch that locks you in but opens a door elsewhere

gusty epoch
#

I wonder if I can use an arm to add items to the merchant tho lol

inland compass
#

Wonder if ghorm still kills them

gusty epoch
#

sad I can't put into their inventory ๐Ÿ˜ฆ

primal rapids
gusty epoch
#

They do die, but drop nothing

inland compass
#

just thinking about respawning with inventory

#

so buy the inventory, kill, rebuy

upbeat gazelle
#

anyone know if fishing stat increases rarity chance? Felt like I was getting more pink coralotls with 2 seafoam rings than with 1 and a goldfish ring. Wondering if switching to the set mid-catch would be better for the double fish chance.

#

sitting on 18 silver darts and 1 coralotl lol

inland compass
upbeat gazelle
#

Think it'd be good to know, especially for going for the epic fish

#

I'm gonna try the switch-out now, but my coralotl rng is already terrible atm

inland compass
#

yeah i just macro it overnight, i'll re-enable the catch recognition

upbeat gazelle
#

sweet, ty

#

idk if it was confirmed yet, but switching to the set while reeling in the fish can proc the set effect ๐Ÿ‘

long dagger
long dagger
long dagger
# trim kestrel That's interesting! It's not just an animation bug, then? Actuap denser lay-out ...

With the design u shared with me before for the quick pulse that works well for the item sorter, it picks up multiple items fairly quickly and surprisingly it works for the item sorter at that speed if all arms r powered as fast. Just hope it's intended at this point. Pretty sure others may have noticed it like myself earlier but I didn't mention it since I thought it was already known cause the wire pulse design is simple and well known

#

@ ZeroGravitas#8742
#๐Ÿ“ท-ck-media message
I think it works like boats too or something, try placing the boat in a spot where u can't place a ground tile (one easy location is the yoda statues) and it'll tp u back some blocks. Only tried that once but I had other moments where I tped back a bit in open areas when hoping on the boat

#

And teleporter is a lil buggy, I tped back to that at one point when quickly hopping on a boat

long dagger
#

doesnt help that my game randomly crashes, idk the cause so its more annoying

long dagger
#

Didn't crop it correctly but this is a frequent occurrence

#

Of it crashing

calm pier
#

does someone know the hp for 2 person omoroth in hard world?

lilac gale
#

@gusty epoch It appears the likelihood of the ore going out the top right drill is basically 99.99% lmao

#

I have sat near these for awhile now

gusty epoch
#

I've had a few come out other sides but it's mostly top right yea

#

I just went back to fully surrounded in conveyor cuz why not

#

Bout to test out if adding morpha trophy worked

#

Made it same drop chance as Ivys

#

(Except for testing I made it guaranteed for testing to see if it actually added it)

upbeat gazelle
#

near as in next to, or just offscreen?

gusty epoch
#

Seems to have worked

calm pier
gusty epoch
#

I manually added it

#

Same drop rate as Ivy trophy lol

fading nebula
#

or get the code

#

tomorrow at least

calm pier
#

Bruh

fading nebula
calm pier
#

What is this spawning items in hours?

fading nebula
calm pier
fading nebula
#

C# unity its not to hard i am learning it

lilac gale
calm pier
#

How is that different from just spawning it in with cheat engine

#

Isn't it the same command

lilac gale
#

Cap doesn't give a shid about the item, it's just to see if it would actually drop

calm pier
#

Ah

lilac gale
#

no, you actually code the item in

#

it's not a command

calm pier
#

U need to fix something in the code?

lilac gale
#

mhm

calm pier
#

Or insert command

#

That's wild lmao

lilac gale
#

it just doesn't have the drop in the pool from what I understand, or it's listed as drop=false maybe

calm pier
#

If it's that simple of a fix you'd expect a hotfix soon

lilac gale
#

Either way, he doesn't care about it and will probably just delete it lol

calm pier
#

But maybe they gunna roll out all the bugs at once

#

Including these golden dart salads with no fish name

lilac gale
#

Maybe, bug fix patches are pretty common for games like this

calm pier
#

I want my morpha fig

lilac gale
#

I do too

fading nebula
calm pier
#

I'll be patient for now and just get more mushroom figurines

gusty epoch
#

I mean

#

I don't think it's outright cheating if I adjust the drop rate to be like Ivy trophy, do you?

#

I'll probably get it done and then they'll hot fix it anyways lmao

upbeat gazelle
#

The next hotfix shouldn't be too far away I would think. There's been a number of bugs since the update not accounted for in the first one

gusty epoch
#

I killed 6 times, dropped 4 times. I feel like that's a lot.

gusty epoch
#

ahh I see why

upbeat gazelle
fading nebula
gusty epoch
#

12 kills 1 trophy

#

that's better

gusty epoch
fading nebula
#

sure

#

but doesnt it break if the game updates?

#

i am learning coding

#

julian also suports it

gusty epoch
#

I mean that's a good point

#

I should add a check to see if it's already in the table

#

Otherwise it'd basically double your chance when they fix it lol

deft pulsar
gusty epoch
#

It's not in the drop table, that's why

#

I put it in Mod discord

long dagger
upbeat gazelle
#

isn't the point of hotfixes to fix quickly-resolved bugs? Or have I misunderstood the definition of hotfixes?

#

or do you mean more recent bugs as opposed to older ones

long dagger
#

well... they were aware of the drops missing in the drop table yet they're not sending out a hotfix for a while

#

more recent bugs

upbeat gazelle
#

gotcha gotcha. Well they did the first one the day the update dropped. Maybe they're backlogged on em and are also waiting for a decent collection before pushing the next one

lilac gale
long dagger
#

the game doesnt wanna let me work on my wire builds, circuit delays arent consistent, upon world loading some signals get through, and my game constantly crashes within 1-2 min whenever im near it

lilac gale
#

In your case I guess it depends on how severe the bug is, but personally I'd like to think that enemies that are ranged targetting and hitting the player through walls that have ore embedded in them is kinda something that should be fixed lmao

long dagger
#

hopefully they fix the major ones quickly

#

ik this is random but i managed to shoot a projectile through a 1 thick wall somehow and couldnt reproduce it

lilac gale
#

its because of the hitbox collision not melding together for walls that are placed together

#

it's pretty reproduceable

lilac gale
#

someone else was showing videos of it

#

it's not lag related solely

long dagger
#

o

lilac gale
#

it can be reproduced without any lag

#

but lag does help

upbeat gazelle
#

I get the feeling the wiring system in general is gonna get a massive overhaul when they introduce new wiring content. The wiring has been really lacking for the most part with only basic functions and a handful of automation options. Idk if it was for decoration or what, but the trailer showed wires powering sprinklers and yet they don't require power now.

long dagger
#

im glad they changed that since the range on it is short

upbeat gazelle
#

It seems like they have decent ambitions, but just haven't gotten around to them yet

long dagger
#

it would be nice to have much more tools, even if its just regular wires but for a corner only

#

would help compact some more

lilac gale
#

It can be done at range too, just is much harder

long dagger
#

o nice

deft pulsar
lilac gale
#

This is the closest I have seen anything spawn to me. This is only 4 tiles away (5 if you include the tile that I am on as one)

#

@trim kestrel The numbers I mentioned for spawn distance appear to be wrong. Funnily enough as I was typing this another one spawned on that same 2x2 square

inland compass
#

yeah with the new ground covering i've had things spawn very close to me

#

maybe ground covering is exempt from distance calcs?

upbeat gazelle
#

Pretty sure I've had tentacles spawn within like 7 blocks too, so not just ground coverings

trim kestrel
#

What? Bot black-holed my last message for no reason...

upbeat gazelle
#

definitely watched them spawn on screen for sure

trim kestrel
trim kestrel
forest lodge
#

Rooster-up the whole thing

lilac gale
trim kestrel
forest lodge
#

so can you put two power generators 45 tiles apart and have the wires work all the way?

trim kestrel
trim kestrel
long dagger
#

I meant water range being short and having wires for many of the sprinklers would just remove more tiles for planting. Even using a generator for each one would look ugly

upbeat gazelle
long dagger
#

A cool tool I was thinking about that would be useful is like the lit tile but just for electricity. Make it power the block on top of it

upbeat gazelle
#

It's just there's not a lot to DO with the wiring atm

#

Plenty of circuitry setups to be experimented with though

trim kestrel
# lilac gale

Wow! They really like spawning on that spot, huh?!

Is it new spawns and not bs mob teleportation? Something smells broken there...

And could it be that the 7 tiles distance check is an open path length measure rather than a straight radius?,

lilac gale
#

Yea, I have no idea why

#

It was fresh spawns

#

If you frame by frame it, they just appear in the default standing state before becoming active

#

It may be an open path like you said, that would explain them spawning so close to me

long dagger
#

I think spawns could be delayed by a few tics and it just happened to spawn after u moved up a tile after it confirmed its far enough

#

For the first clip^

#

It may have happened

trim kestrel
long dagger
#

Just a guess

trim kestrel
upbeat gazelle
lilac gale
#

I only thought to record the two

trim kestrel
long dagger
#

O u were asking him cause it's his recording

#

Mobs spawn close enough that u wouldn't have to make adjustments for mob farms imo

upbeat gazelle
#

the maximum distance would be good to know for clearing out areas surrounding mob farms though. If mob spawning works by selecting a number of mobs and then finding locations for them, that is

trim kestrel
long dagger
#

That's the 3 I reported

#

O I listed them below that

#

But ye

trim kestrel
# long dagger O I listed them below that

You said drops missing and shooting through walls. But complaining about delay circuits too...? Wondering if that's truely a bug or just idiosyncracies... You think electronics crashed your game?

long dagger
#

Drops missing? I mentioned the shooting through walls but never reported it since I couldn't reproduce it and didn't care much about it

#

As for electronics I think it did crash my game, it's very consistent

#

It'd crash within no more than 3 min when near my build and using it

#

I do have some electronics nearby running like the wood farm and storage sorter but they've been on long before and never caused my game to crash

#

Surprisingly it's not crashing rn, I have no idea y but I did do some tests when it was crashing so often. I afked 50 tiles from it for 10 min, it didn't crash and around that time whenever I used it it'd crash my game within 2 min usually

trim kestrel
#

Could be an accumulative effect (of more wiring stuff). I suspected a memory leak or bad data handling because logic gates can interfere with each other of long distances, disconnected.

long dagger
#

I did report that I'm not certain on the exact cause and I sent my world save along with the dx thing or whatever that includes a bunch of info of the device

trim kestrel
#

(Or could be unrelated to wiring.)

Oh right. Good job. I expect devs are crazy busy.

long dagger
#

the design is expandable

#

even with 1 item in the chest, it could just be picked and used by the last arm

trim kestrel
# long dagger @ ZeroGravitas#8742 https://discord.com/channels/851842678340845600/91519828591...

Oh, looks like that didn't actually tag me.

So, talking of my door-stuck to bed teleporter trick: looks like you'd not seen/used the old version of this, then?

And the vast majority hadn't, which is part of why my posts made so little impression. Unexpected not understood.

If I take another shot at it, I'll have to really spell out how the bed can be anywhere on the map. And you don't die, lose inventory or durability.

trim kestrel
long dagger
#

theyre all stacks of 999, its just when its processed slightly quickly then the number is invisible

long dagger
#

since i dont c a use for it personally

#

also i didnt ping on purpose to not bother u

#

but if ur fine with pings then let me know

trim kestrel
#

I turn off phone in bed. ๐Ÿคท And replies are same as @ so whatever.

long dagger
#

k

#

also the design isnt perfect as well, it grabs a item about half the time at the end when its not supposed to but ig i could counter that if i make it empty the whole double chest on purpose

#

grabs an extra item and just holds it

trim kestrel
# long dagger since i dont c a use for it personally

Is that what it is then? I have to sell the basic idea. Of not needing to run/rail for a minute or two across the map, to get back to a distant biome, after returning to drop things off at base...?

Point out how recall idols allow 2-way teleportation between distant base and core.

And even once you have proper teleporters, you can still use the bed tp for free. Saving charges!

long dagger
#

i didnt think of that since it didnt seem clear to me that it could be used for that

#

sounds cool and interesting tho

trim kestrel
#

Thanks. Right. Just everyone not getting it. No imagination. Even when I state its use in the title. Gotta see it I guess.

I'm expecting Serroh to pick this up, now I've gone public (and probably not credit me, in which case). Cos he was showing off the original trick. As game breaking. I guess more for the invulnerability.

long dagger
#

the bed was close to it (meaning it looked like a standard short tp) and it didnt include much context of its use so it's potential uses didnt cross my mind

#

or i actually didnt read the text, rip

#

i did just wake up when i looked at it and sent the replies to the pings i had

#

i skimmed a bunch

verbal creek
long dagger
#

o thats what grav meant when he mentioned the drops, i was confused

#

if u came from up north then idk why the loot is down there

#

24 stacks perfectly split for 1 per arm

#

may as well share the design since it mainly only needs changes to the top left delay for more or less items

#

prob not consistent since the circuit delay likes to not give the same output at times

#

it failed once just now, the row of arms skipped an item so the 1st one missed its pick up and at the end of the conveyor belt there was an item left

#

usually it results in the unloader grabbing an extra item halfway