#Core Keeper University

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winged cypress
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and it takes 2 nights to fill all of them, it's long enough

trail badger
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I wasnt laying the bug at your design, Yes i was meaning when it reached maturity that it seemed like the watered state reset, and yes its still doing the growth before maturity bug

trail badger
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rebuilt the farm, working fine now. who knows ๐Ÿคท

trail badger
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Zero, with your work, did you notice that sometimes a root just gives up? lol.. this was the problem root for the last time i built it to, just wont progress to the last 2 tiles

winged cypress
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my very old wood farm looks like this

trail badger
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this has just been a special time lol. i just wanted wood for bridges and flooring ๐Ÿ˜›

winged cypress
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because wood is already flooding, so I dismantled it long ago

lilac gale
trail badger
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ikr.. i broke from the almighty and it cost me

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i really just didnt want to make 600 drills again

lilac gale
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Fair. I have a modified one I use now actually, just have these for good ol sake.

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I do an 8 seed set up with a 6 long channel in the middle. The 8 grow into the middle and then I have two drills break on each open end.

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It works well enough for my solo needs.

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4 on each side of the channel

trail badger
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yeah, being solo i dont really need a whole ton, just wanted it automated, and then i forgot about the whole watering thing.. it just.. bleh

lilac gale
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It's silly yea.

trail badger
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rebuilding it over and over has gotten me 15 gardening levels though, so thats a positive ๐Ÿ˜„

winged cypress
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since my wood farm now is brutes, so it's totally fine, lol

long dagger
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R the strip wood farms broken now? I had it built a few versions back and it runs fine rn but is it impossible to build the base of it now? Not gonna be home for a while so ima have to describe how it looks like. Left to right, empty, wood seed, repeat right. Going down from the gap from the top left, 4 wood seeds, to the right of that 4 wood, repeat.

trail badger
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i doubt its broken, probably an issue between chair and keyboard really

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dont stress on me being crazy

long dagger
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Went ahead and drew it, shouldn't be hard to understand without an explanation

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Thinking about moving my farm when I finally decide to build a proper base

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Prefer to stick with the same design since it works well

mint warren
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I know this was a few days ago you guys were discussing this but I've just started a new world and larvae both big and small have started spawning differently as well with several loud thwomping (๐Ÿ˜‚) sounds and then breaking large sections of wall as they spawn in with no ground chrysalis to be seen

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It was greater than six tiles away from me as the player when it started

trim kestrel
mint warren
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Yeah it definitely seemed like it rather than me just being lucky

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Idk how you would replicate it though

trim kestrel
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Well, the alternative is mob teleportation bug. But that doesn't seem to pop mobs right there in view. (Sometimes they vanish, though.)

mint warren
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I went towards the noise and they spawned in right there, the walls vanishedg and there was the animation of the big larvae as if they had been eating the wall

trail badger
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larva do have an ambush mechanic now

mint warren
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Also its wasnt just one larva it was two big larva and about 6-8 smaller ones

trim kestrel
trail badger
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yeah its got me stumped... bwahahahah.. but not that big of a deal, the 4 arms still produce more than i will probably actually need

trim kestrel
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@lilac gale I guess you missed my question yesterday: what'd you think of the new cooking (rarity) system?

And everyone here? Does it make more logical sense now, if you've looked at it? Any new idiosyncrasies?

trim kestrel
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Aha, this is the topic I meant to come back to...

Did you devs experiment at all with making the (Galaxite) turrets either:

(a) Directly triggerable with with electric signals?

(b) Able to track targets in range, over a limited firing arc. Aiming a little in either direction.

They don't feel quite right to me, and I've been trying to figure out what to suggest...

If they are purposefully permitted to shoot through each other, then their triggering shouldn't be purely by what they can see. It's too clumsy. And doesn't leave quite enough opportunity to do anything clever with wiring.

I'm thinking of my rapid-fire dart trap designs in terraria. But maybe using some wiring like the short delays in my CK door 'hoik' build. ๐Ÿค”

agile abyss
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Yeah I agree with you. Originally we discussed having them only triggerable with wiring, then use pressureplates and wires inside the mazes to make them shoot. We felt like this didn't make sense with the story though, as they weren't supposed to have electricity back then

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but it's definitely something we want to expand on. How exactly is something we will have to look more into

trim kestrel
agile abyss
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ah so they did implement that into the galaxite ones? I remember discussing it but never got to try them myself

lilac gale
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I need to re-cook a lot of my foods lol

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I'll probably wait till I have a few stacks of the new fish before I cook though since I'd rather get it all done at once.

trim kestrel
# agile abyss ah so they did implement that into the galaxite ones? I remember discussing it b...

Right. Ok. Yeah, so, for sure that electricity should give more utility than just turning the turret on.

I guess it does more damage than a stone turret, but still.

It could fire blind once when powered up, to five the option of manually triggered firing. But then also retrigger on seeing a target... Or even aim, too... Or, maybe swivel back and forth passively, only shooting when a target is directly in front...? (To brainstorm a few possibilities.)

trim kestrel
floral tendon
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i think the turrets are fine as they are, but a damage bump couldn't hurt

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although it would be great to see different kinds of turrets

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maybe, you know, a poison turret ๐Ÿ™‚

trim kestrel
floral tendon
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what a curious bug lol

long dagger
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have the flame trap enhance projectile dmg ๐Ÿคทโ€โ™‚๏ธ

lilac gale
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The fact they're only rare is sort of silly imo, but it's still a nice change regardless. Not having a base tier for it is just odd compared to what we're used to.

hoary osprey
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Golden Plant will have a higher effect when cooked with the golden plant than cooked with other ingredients
For example Golden Heart Berry will give 21.4% melee damage normally and give 24.6% when cooked with golden plants

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Thus the cooking page in Wikizet might required a rework

hoary osprey
hoary osprey
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I am still thinking up a method to make it easier to be used in mob farm.

trim kestrel
trim kestrel
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Maybe that's deliberate, to avoid what you say. Maybe it's just an idiosyncrasy of the targeting system code.

floral tendon
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๐Ÿ˜’

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so much for lit tiles

long dagger
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lol

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idk y but its funny

trim kestrel
obtuse star
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not sure if wires take up the same layer as a lit floor, but if they dont you can use them to square up the wall

floral tendon
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that does work yes

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but tbh i'd rather the wall not square up but hide the lit floor instead

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the squared up natural walls look kind of strange

gusty epoch
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Someone just needs to make โ€œrugsโ€ that look like dirt/stone/grass/clay.. you get the idea..

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Or a lit wall

trail badger
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ooh.. a lit wall would be super neat

gusty epoch
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I've wanted some, maybe like glow-tulip style glow using ancient crystals but I guess those don't glow on their own to my knowledge.

floral tendon
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on the bright side, covering with a regular painted tile and slime disguises it pretty well

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wish the glow spread further though

weary pond
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need help I moved my install folder to my other ssd and now I donโ€™t have my save files how do I get them back ? Or are they lost forever?

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note when I use the map tool I can still pull my map up

trim kestrel
weary pond
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Thank you Iโ€™ll try my best lol guess this is what I get for moving stuff without checking first

floral tendon
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turrets can be invisible now just like conveyers lol

weary pond
trim kestrel
trim kestrel
lilac gale
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@trim kestrel fishing 60 - 735 compared to prior 1061

floral tendon
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this many x2

winged cypress
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oh? it seems I finally killed creeper in my mobfarm

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spawn rate is really poor though

burnt sand
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@trim kestrel yo did you know that the mob AI uses group area spawning and nearby entity count?

knotty dragon
trim kestrel
hoary osprey
trim kestrel
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You can't add any more to the side of that, though, right. 3 is the max, per side, at the moment?

tidal dock
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i tested 3 and it didnt actually work

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also u want to be careful not to get hit

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otherwise you will lose the max health damage bonus on your character, and you're having to chug a potion to get it back up

trim kestrel
tidal dock
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maybe. i tested it with stone turrets too

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possible if there are other mobs far out that its targetting

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testing now

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guess it does work again

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odd

trim kestrel
tidal dock
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yea it is working now

trail badger
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does that setup do what we used to do to Glurch with spikes?

tidal dock
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glurch is different

trim kestrel
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I think you must have to get a quite specific sweet spot for the vision arc to be wide enough, but distance to not be too far...

tidal dock
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glurch instantly dies no time to slam your traps

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thespike traps while withstands the slam. its the molten under neat that will break it

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and if u use the hoe, u end up accidently remove the spikes anyways

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not worth the time to redo it

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honestly you kill the guy so fast with your gears these extra damage barely does much

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i mean i dont even use pots or food for this fight it goes down fairly quickly

trim kestrel
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Can you kill him without any player damage, though?

tidal dock
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only the galaxite trap in the 5 spots above him is the sweet spot to avoid slams

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no can not

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he heals alot

trim kestrel
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Is that true is you stand closer with slime king gear on?

tidal dock
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yea

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u can stand next to him with king slime and watch it

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as idid in my video guide

trim kestrel
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Sorry. I get vague on specifics... Hmm. Ok.

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So you'd need a fairly involved setup with a train of turrets, like @long dagger made, to get a full afk molten mass kill.

I guess it would be possible with enough turrets. Especially with poison spikes, too, to reduce regen.

tidal dock
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okay thebottom side only 1

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the sides can be 3

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the botoms only one is shooting

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thats probably why i was thinking its only 1

trim kestrel
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Hmm, it is a bit funky... I wonder if the devs might want to have it make a bit more sense. Persuade them to make all the turrets work that look like they should.

tidal dock
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thats why i was thinking its only 1

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but yea the 2 sides u can get 3

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top and bottom only center will fire

hoary osprey
# tidal dock

Thank you for the testing and now it is maximum with 8 turret and maybe 1 stone turret behind the player.

tidal dock
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the reason why it might be funky is cuz the slime ground he spawns can possibly spawn slimes under him

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so this is the reason why its possible sometimes to see additional shots

winged cypress
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I still wondering we can build a 150-tile big gun or not

trim kestrel
winged cypress
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theoretically, if we build this long gun, turret bullet will stack together eventually

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and like this slime boss can be hit by 8 different tiles, with 8 line of 150-tile big gun can kill it instantly, maybe?

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but pain is sentinel is very rare on single urban moss

hoary osprey
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I want to know if the turret on left also shooting or not.

tidal dock
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does not work

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only the sides fire 3

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top and bottom only fires middle center

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if u see it fire its probably a slime that spawned and died

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he's covered up 3x3 slime grounds under him so he can spawn slimes

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u dont have king slime set to walk over to see?

hoary osprey
tidal dock
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king slime makes u immune /friendly to boss

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all boss slimes

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i demostrated this in myvideo did u watch

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In this Core Keeper Video Guide, I will show you a safe and easy method for killing Igneous the Molten Mass. This will help you farm him for the Cipher Parchment and Igneous Figurine. This video uses a Poison Range Damage build. Tips and Tricks, Strategies, Walkthroughs

0:00 Welcome
0:36 Igneous Location
1:04 Notable Loot that drops ...

โ–ถ Play video
hoary osprey
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I have watch but not every part of it

trim kestrel
hoary osprey
hoary osprey
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I will try again with generator replacing the switch

trim kestrel
# tidal dock does not work

I think your lower/upper turrets are just too close.

Mine work between the ranges I have them laid out here. For Glurch. And I'm assuming the slime bosses are identical here, because they are in most other ways.

tidal dock
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6 titles apart in ur vid there right

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im pretty sure i did 6

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i tried difference distance

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yea the 6th tiles away does work actually u're right

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6 tiles spacing i mean

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7th tile placed

hexed crow
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can you speedup burnzooka with atk speed?

tidal dock
hoary osprey
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Thanks for Ron and Zero for testing.

trim kestrel
# tidal dock

I wouldn't rule out there being a difference between levers and generators, at this point, either. Heh. CK electronics can be a little whacky...

tidal dock
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@trim kestrel @hoary osprey no thank YOU guys for pointing out this quirk. I updated my video guide text description mentioning the adjustment

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"EDIT: It's possible to have 3 turrets shooting at the boss on each of the sides (12 in total shooting) The turrets need be spaced 6 tiles away from the boss summoning circle edge. The 7th tile is the sweet spot. (thanks to ZeroGravitas and bearharry for pointing this out)"

hoary osprey
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I am actually trying this just because 4 turret required too much Galaxite bar for reinforcing the weapon in hard mode.

hexed crow
burnt sand
trim kestrel
trim kestrel
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Do you think they have to be able to path to the play, in order to spawn like that?

And can player be totally afk?

Have you counted them over time, perhaps?

burnt sand
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If that is the case though, to make the most out of that mechanic you would have to use a farm design that makes use of large spawn platforms and a quick kill chamber

burnt sand
burnt sand
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otherwise you risk leaked spawns

burnt sand
burnt sand
trim kestrel
floral tendon
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fwiw that's consistent with what I've observed

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there are no spawning surfaces in my turret area and i get the ambush spawns frequently when manually clearing out mobs while working on the belt

dawn marlin
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Turrets or traps
Farming

floral tendon
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personally i'd rather it not happen though cause spawning a mob on the wrong belt will probably result in disaster

trim kestrel
dawn marlin
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Manual

floral tendon
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use both ๐Ÿ™‚

trim kestrel
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Then traps it is! Much easier.

floral tendon
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no real reason not to use turrets unless no resources

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they don't occupy the same space

trim kestrel
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There's zero benefits and the setup is more complex and limited with more than can break.

With traps, it's easier to kill the mobs in parallel and collect just what you want, too.

floral tendon
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just

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use both?

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I'm saying there's no reason to not also use turrets

trim kestrel
floral tendon
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they're not mutually exclusive

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uhhhhh clay

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cavelings mostly

dawn marlin
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How ablut
Galaxite traps

floral tendon
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any type

dawn marlin
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Tin turret

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Troll

floral tendon
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mixed cavelings in a group in fact

trim kestrel
floral tendon
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yeah

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i suspect it's the same mechanic i observed previously though

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the one that grabs nearby mobs and teleports them to you

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I've only seen this with cavelings

trim kestrel
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Like, clay moss and stone moss?

floral tendon
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yep

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scholars too

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i wish i caught it on video but alas

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happened 2-3 times in a row during one cleanup lol

trim kestrel
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That's broken, lol! So not just stone cavelings in desert, as a bug. That changes things a bit...

floral tendon
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to be clear i still don't think these are true "spawns"

trim kestrel
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Sure. With the raiding parties, previously, it was confirmed that they'd collect existing mobs up and spawn extra if needed.

I assume this is similar, or the same... Did you mean they popped up right in front of you?

floral tendon
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yeah

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real spooky

trim kestrel
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They have any animation?

floral tendon
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nope

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all spawned on one tile though

trim kestrel
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Lol. SURPRISE!

floral tendon
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so they just exploded into view

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got a guardian once lol

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that was a real jumpscare

trim kestrel
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Right. Frost had seen a bunch of urban caveling spawns all appear on the same isolated tile, heh.

floral tendon
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in any case I'm not sure if this is the same "raiding party" mechanic as the one where they follow your pathing

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because afaik those only come from offscreen

trim kestrel
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Right. So, I'm not sure if the devs intended to have both in play, now...

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Or just switch up how that works. They seemed quite proud of the scent trails. But they didn't work that reliably, and looked a bit odd when doing a conga line right past you because your route doubled back...

floral tendon
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yeah not sure what the intent was, makes more sense to just beeline to you

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my main concern right now is that larva ambush....

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because of course i chose to build in the most cursed biome

dawn marlin
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could a design like this work?
Black = Turrets
Orange = Tin Spike Trap
Blue = Conveyer belts (leading to the green dot, aka the chest)
Dark Purple is wall or smthn idk

floral tendon
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i'd put a space in front of the turrets but yeah that should work

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just don't put any stone moss in it

long dagger
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Have 2 turrets for the end point aiming at green in case any get through

floral tendon
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fwiw

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the conveyer belts are kinda pointless

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bc you can't automate collection from traps

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well, not for every mob type at least

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if you don't mind running in and grabbing the drops every so often, just build a big old spike pit surrounded by turrets

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if you want an automatic collection system it's a lot more involved

dawn marlin
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oh

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lol okay

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well

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im positive i have enough material to have a auto collction

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screw it

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what do i need for de best farm of all

floral tendon
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separate your spawns into groups that won't fight each other, and use conveyors to transport them into a room with turrets

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at the end just put an arm somewhere to pick up the drops

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can't use traps for auto collections because they have to be right next to an arm, and some mobs will break the arm

dawn marlin
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can u just show me a photo of what it looks like ๐Ÿ˜

floral tendon
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no, because i'm in the middle of rebuilding mine ๐Ÿคช

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i would otherwise

floral tendon
trail badger
floral tendon
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yeah...

trail badger
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need a mob farm to build a mob farm

floral tendon
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yeah LOL

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fortunately i had one

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i came up a little bit short though so i had to ||dupe|| a few

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tfw building at 14 fps because the mobs are piling up while the turret room is offline....

trail badger
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so for matching up the mob grid to the world since i have to have the maptool up seperate.. do i just go to where it looks like.. build a couple things, then keep refreshing til i get it right?

floral tendon
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more or less

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i like to use torches as markers

trail badger
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cant see torches on the map tool though? or are you doing a count from your core?

floral tendon
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well i do what you said, put something down and refresh to check the position, then mark it with torches

trail badger
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oh gotcha gotcha

floral tendon
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once you get one corner you can just count

trim kestrel
floral tendon
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they never did

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they only do that for players

trim kestrel
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Really...? ๐Ÿค”

floral tendon
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have to make sure not to get to close to the belt

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yeah

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they will attack across a gap

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but not a wall

trim kestrel
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๐Ÿคฏ if true...

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Could have made my optimal farm more spacious, in that case.

floral tendon
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haha yeah... but tbh can't be too careful

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never know with this game

trim kestrel
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Yeah, one mob gets embedded in a wall and bam! All hell unleashed!

floral tendon
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yeah i'm pretty afraid of walking out of range atm LOL

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yep bad things happened LOL

trim kestrel
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Ain't no party like a Caveling party!

trail badger
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looks like i hit the grid pretty good ๐Ÿ˜„

floral tendon
trail badger
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5 mosses 4 slimes now?

floral tendon
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yep

winged cypress
winged cypress
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Satisfied with my current settings, finally past 1 night without repairing

lilac gale
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Fishing 70 - 1018 compared to the prior 1584

winged cypress
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since it's adopted a lot of turrets, so it's a little expensive, at least stone moss area needs it, not need that many though
https://www.youtube.com/watch?v=s3CMA7pIUkk&ab_channel=ใใš
https://imgur.com/a/vRTuDQs
https://imgur.com/a/9WqkJ2e

Just build and tested for about a week, it works fine except...some bomb scarab just bugged and bombed everywhere.

left area is aim for auto farm bomb scarabs, but it's really hard to do it since it will explode in 1 second when its life get half, so I have to use extreme method to kill them as soon as possible, or just stun them to death, you ...

โ–ถ Play video
long dagger
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odd looking farm, r the rates good and whats the size of it?

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looks about 100-120

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ive seen some msges about spawning, was there any changes? prob were just talking about scarabs and lava butterflies if not

burnt sand
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@long dagger ongoing theory about spawning efficiency and manipulation

long dagger
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i still think rates r reduced when theres a bunch spawned

burnt sand
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i believe that

long dagger
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reduced rates in a wide range when theres a bunch spawned in a clump up to a few hundred tiles away*

burnt sand
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isnt the range of player spawning like 100

floral tendon
winged cypress
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each room is 15x15, and there's 24 rooms

long dagger
winged cypress
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and about spawning, still didn't found a way to spawn fire butterflies, and bomb scarab is too rare and...dangerous

floral tendon
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LOL

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yeah what a hero

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trying to save his family

winged cypress
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lol

long dagger
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prob just like crabs, same rates so its slow af

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gotta make a large farm

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but spawns may be reduced or restricted for other reasons

winged cypress
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it's even more rare than crabs

long dagger
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damn

winged cypress
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I've built one on sunken sea area so I know the feel

floral tendon
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really gotta have a word with the dev about this one

long dagger
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and i got 2 figurines from them so i dont think ima need a farm for it at all

floral tendon
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but at least it fixes itself

floral tendon
winged cypress
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if I'm giving up farming bomb scarabs, it's becoming completely meaningless to build a mobfarm on molten area

long dagger
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maybe add another 2 belts below, 1 right and the next facing up

floral tendon
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well it looks cool ๐Ÿ™‚

winged cypress
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it's not efficient, sure

floral tendon
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so another belt wouldn't exactly help

long dagger
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im clearing an area for a scarab farm rn, been working slowly

floral tendon
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it just unsticks itself after a while

long dagger
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itd add more room so there could be less of a backlog

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so the rest of the mobs dont get restricted by just 1 mob

floral tendon
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that's a good point, but there's no space

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as long as no belt is pushing at a wall it shouldn't cause any problems

long dagger
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there is, just 2 belts and it could make a difference

floral tendon
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oh you mean below?

long dagger
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ye

floral tendon
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i mean, then it would just get stuck above it

long dagger
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have the right one facing up, idk if itll work but u could try if needed

floral tendon
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yeah i'll try it if it becomes a problem

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so far it's only stuck temporarily

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so i'm not inclined to bother

long dagger
winged cypress
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Other
โ€ข The Larva Butterfly enemy now spawns from Ground Magma Slime.

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nice

floral tendon
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Fixed some mobs trying to attack through walls.
oh nice, i can walk next to my belts again

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ah hell butterflies have flight pathing

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please tell me they at least obey fences ๐Ÿ˜ฉ

winged cypress
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they just spawn on ground slime tile, good, I don't have to modify anything ๐Ÿ˜„

floral tendon
trim kestrel
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So your mobs just yad a party..?

floral tendon
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nah it just messed up a few tiles cause i got too close

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this is a big ole clown patch imo

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cavelings still attack through walls and adding butterflies to lava slime ruins basically everything

trim kestrel
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Kk. Oh, i see the minor update hit at last! Will have to have a read... ,๐Ÿ“–๐Ÿ‘€

winged cypress
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it seems basic workbench can prevent flyers passing through the wall

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it looks ridiculous though, but hope that works

trim kestrel
# winged cypress

Did you record that clip of the scarab clipping through wall in the latest patch? Today?

trim kestrel
floral tendon
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no it's fcking terrible lol

winged cypress
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spawning on lava ground slime
pros: it's more convenient to make it in my style of mobfarm, caveling zombies still killing them anyway
cons: as least it should be prohibited in molten area, or it still lost the reason to build a mobfarm in desert area

floral tendon
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clipping through walls aside, we might as well be back on pre-desert techniques

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mob fighting is unreliable and tends to break when returning from a distance ๐Ÿคท

trim kestrel
floral tendon
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well

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the clipping makes the game basically unplayable unless i tear up all my lava slime

#

because god knows where those butterflies might wind up

#

but clipping aside

trim kestrel
#

Yeah, aside from the obvious bug..? ๐Ÿ™‚

floral tendon
#

there's no reliable way to farm the slimes and the butterflies with the same setup

trim kestrel
#

No?

floral tendon
#

you can use mob fighting but again that's basically back to pre-turrets

#

which is very very prone to breaking

#

simply because their catchup code for mob combat is not very good

#

you always wind up with mobs where they shouldn't be and breaking arms and such

#

works more or less fine if you stay nearby

#

but leaving and returning will tend to cause problems

winged cypress
#

and hope they won't pass the wall ever again, and it seems works

floral tendon
#

if butterflies had their own spawning tile it would be not a problem at all...

#

because they don't aggro turrets

#

but slimes do

#

and turrets conveniently seem to block flight pathing

#

you could theoretically just box in the butterflies with turrets alone

#

but slimes would break them

trim kestrel
#

Oic. You mean you can't have the open space for firing turrets at a conveyor because the butterflies will jump the gap, off the conveyors.

I don't think they shoot turrets(?), but they may accumulate and intercept shots...

I think turrets hit butterflies.

floral tendon
#

yeah

#

the first line mainly

#

their drops will wind up floating off the belt

#

defeating the purpose ๐Ÿคท

#

like i'm alright with just... letting that be for now

#

because i honestly can't think of a better solution

trim kestrel
#

Another way to look at it would be that turrets could do with some change(s) to be more viable in mob farming...?

floral tendon
#

i tried to keep them on the belt with perpendicular conveyors but they fly faster

fallow hawk
floral tendon
#

turrets are fine imo

#

it would be cool if they could see thru each other but not necessary except for maybe hard mode

#

they wouldn't really solve the problem anyway

#

unless they were somehow invulnerable to mob aggro lol

trim kestrel
floral tendon
#

well i'm using the term loosely

#

whatever they have in place that does whatever it does when you re-enter range

trim kestrel
#

Mibs turn back into mobs instead of items.

floral tendon
#

yeah

#

it's less of a problem if the thing you're trying to kill is melee only

#

because they just stack up and it's fine, and the (hopefully) ranged mobs you're using to shoot them will just slowly work through them

#

but even a lowly caveling shaman will overwhelm tentacles and whatever

#

if they all come back en masse

#

especially if there are other units to block shots

#

turrets already solve all of these problems because mobs don't return fire (thankfully)

trim kestrel
#

Turrets are much worst at chewing through a mass of mobs, though, I think? Or do they do enough splash damage that masses of mobs can't just dilute the pain and regen?

winged cypress
#

since turret don't count as traps

floral tendon
#

generally speaking it works

#

it'll take a while but i haven't had trouble with them so far

#

as long as there's one poison tile in the loop

#

and you can cycle the mobs thru that tile

trim kestrel
#

Can you avoid item drops accumulating on that poison tile? Is that where you have an arm?

floral tendon
#

yeah i put an arm on it

#

well

#

before it actually

#

i actually have two tiles with no conveyor

#

because i want a door

#

but without a door yeah just an arm over the poison tile works fine

trim kestrel
#

Ok. And that arm gets broken when mobs (of different factions, or big larva/miners) accumulate on that tile while you're away.

floral tendon
#

yeah, but i have it designed to avoid that

#

i have not experienced miners breaking my electronics of any sort, by the way

trim kestrel
#

I've recorded it several times. But I think it may depend on pathing beyond the arm/drill.

hoary osprey
#

What is the current problem of the classic trap and conveyor approach?

winged cypress
#

mainly about fire butterfly spawning on lava slime ground

trim kestrel
winged cypress
#

because it spawns two type of different mobs

#

forcing you have to redesign if that caused trouble

floral tendon
#

i'm annoyed because they gave us a great solution to a problem and then broke it a week later ๐Ÿ™ƒ

#

but hey i'll just deal with some floating drops for now

#

if they at least obeyed fences it wouldn't be a problem really

#

or if there was some other object that turrets could shoot through but they couldn't fly through

hoary osprey
#

Is that the butterfly still obey conveyor belt?

floral tendon
#

sort of

#

conveyors will move them but they fly over spaces

hoary osprey
#

Then you don't want the butterfly fly into the turrets?

winged cypress
#

flyers still transported by conveyers

floral tendon
#

no, the butterfly doesn't bother the turrets

#

but the slimes do

#

and they spawn from the same tile now

hoary osprey
#

Surround the spawn area with several rows of conveyor pointing inwards then use other mob to lure the conveyor to fire

winged cypress
#

if make a gap to prevent slime from destroying turrets, but sometimes butterflies will die on the gap

#

cause low efficiency, I think the problem is that

floral tendon
trim kestrel
#

We need big fans to blow the butterflies down a different path. ๐Ÿ˜‰

floral tendon
#

yeah LOL

#

at least then you could separate them from the ground units ๐Ÿ˜ฉ

hoary osprey
#

Or just lure butterfly to kill zone direction using other type of mobs protected by opening/closing electrical door

floral tendon
#

unreliable

#

no way to stop them from reaching those mobs anyway

#

and that has the same problems as mob fighting

winged cypress
#

if there's turret only, not combined with mold tiles

#

it will be hard

trim kestrel
winged cypress
#

or you can try that 150-tile big gun, haven't try that though

floral tendon
#

LOL the railgun

winged cypress
#

make their only exit is that railgun

#

and kill them instantly

floral tendon
#

that needs other mobs to bait and we're back to square one

winged cypress
#

but since this game's mob tends to teleporting here and there

#

is not completely reliable, neither

hoary osprey
winged cypress
#

you have to put a big mob in the mid of turret to keep them shooting

#

ideal is sentinels

floral tendon
#

there's still no way to stop them from just

#

flying away lol

winged cypress
#

you mean pass the walls?

floral tendon
#

no just in general

winged cypress
#

flying away?

floral tendon
#

there's not really a difference between using that setup and a normal turret setup

#

because of the reasons i mentioned

trim kestrel
# winged cypress or you can try that 150-tile big gun, haven't try that though

I had a bit of a play with that, last night, and I didn't find any way to improve on @long dagger's work.

Conveyors won't push mobs close enough to an edge to trigger turrets closer than they did. And using electric doors to push them slightly over the edge just made the projectile hit them directly (with infected).

floral tendon
#

if your setup relies on killing mobs one at a time, it will break if you go further and come back

winged cypress
#

killing mobs one at a time?

floral tendon
#

yeah

winged cypress
#

don't know what you mean

floral tendon
#

so that really long stacked turret setup

#

the whole point is to hit with a bunch of shots at once to basically instant-kill a mob

#

but that only works consistently if the mobs are coming one at a time

#

so that will break if you leave for a little bit and come back

#

or even if more than one unit happens to come out at the same time

#

there's nothing to stop the butterflies from just flying away

winged cypress
#

if you make them circled like this, and filled all my mobtile with turrets

#

will it works? sometimes butterfly will died in lava tile

floral tendon
#

i mean

#

that's the same as what i already have lol

#

which is probably the best we can do rn

#

some floating drops is better than having to repair stuff every time

winged cypress
#

some butterfly will die on lava, which will cause some waste, but still work isn't it?

floral tendon
#

yeah

winged cypress
#

there seems no better solution than this

floral tendon
#

none that i can think of

#

and that's the annoying part, because there was no problem before ๐Ÿ˜ฉ

#

it'll be good enough for now, assuming they fix the wall bug...

winged cypress
#

they seems only can pass north-south way of wall

#

don't know why

floral tendon
#

shrug

#

i noticed they also sometimes stop triggering turrets

#

maybe they overlap the turret tile and it can't see it anymore

pseudo terrace
#

i think i somehow broke my world, after 9 hours afk

crisp goblet
#

I've also been crashing from AFK recently.. new memory leak?

pseudo terrace
#

reports do seem higher after desert update but im not sure

#

i know a patch just came out so we'll see

winged cypress
#

mine is around 6000MB, don't know it's normal or not

trim kestrel
trim kestrel
trim kestrel
trim kestrel
# floral tendon running smoothly now

This is a very pretty light show. ๐Ÿคฉ

I feel it might have an issue if you do get a big accumulation of mobs at the doors; I had a similar design to this, for my mob-vs-mob shooting gallery, before the one I settled on. The excess mobs backed up around the return conveyor. As well as squirting through the door too many at a time.

trim kestrel
knotty dragon
#

how far plants can grow from player ?

trim kestrel
trim kestrel
# long dagger reduced rates in a wide range when theres a bunch spawned in a clump up to a few...

So, there were a couple of reports of mob spawning stopping for the specific mob type(s) when there was the Halloween spawn rate limit bug that allowed huge numbers of spawns.

So it looks like there may be an effective wide area mob cap after all. Whether or not it's deliberate, I don't know. But I feel like there won't be any throttling of conventional mob spawning by a fairly large number of mobs within range. Just a cap.

The new ambush and raiding systems, I don't know.

trim kestrel
lilac gale
trim kestrel
lilac gale
#

I did

#

I believe I know why it didn't work, but it's fixed so I'm content.

#

I just replaced the error'ing file with the publicly download-able one and it worked fine.

#

So I lost any things I did post my uploading it, but idk if I did anything

hoary osprey
#

Max Mining Damage is 2242 (with 122 mining damage from golden pumpkin cooked with other golden plants) and best match is miner head/body/leg, rusted necklace, topaz ring, core iris and morpha bag. Current base damage is still not enough for Orb lantern and Caveling pants to get more damage than the core iris and miner leg.

hoary osprey
trim kestrel
bronze blaze
#

Lol you have better food than me thank you

pallid cliff
jade anvil
#

with buff and everything

#

only 2197

#

and thats double gold grumpkin buff

pallid cliff
#

Talents?

jade anvil
pallid cliff
#

Epic food?

jade anvil
#

yup double gold grumpkin

#

alrght lol

pallid cliff
#

Ask @hoary osprey I guess

#

Maybe your necklace is too rusty

#

Or lab grown topaz

jade anvil
#

must be, my gear is off brand or something

bronze blaze
#

Hmm but the maxed mining damage vant break the lava walls with 1 hit

jade anvil
#

they nerfed double golden grumpkin soup

bronze blaze
#

So the food is trash

jade anvil
#

last image

#

122 down to 102

#

imagine -_-

pallid cliff
#

Canโ€™t you make epic lumpy lump soup

jade anvil
#

?thats what i made

pallid cliff
#

Purple version

jade anvil
#

wym purple version

#

oh epic how would you do that

pallid cliff
#

Cooking trait for upgraded chance

jade anvil
#

thats just to be rare?

#

if im cooking a rare food it can be epic?

#

if so that is news to me and i will be doing that asap

pallid cliff
#

Not sure. But Iโ€™m pretty sure you need the purple version food. Donโ€™t quote me on the process though

jade anvil
#

i dont know ive even seen a purple rarity food... lol

pallid cliff
#

I have for some dps food

jade anvil
#

hmm, ill look into it

jade anvil
#

its actually a LOT better than i was expecting too

#

wow

pallid cliff
#

Yup

jade anvil
#

guess i found a new layout for my cooking perks

#

the epic version doesnt count as a new recipe though sadly

south sundial
#

you can stack turreys behind each other (later reply)

#

turrets*

trim kestrel
#

yes

south sundial
#

@trim kestrel any tips on improving this

#

im somewhat new to mob farms lol

#

it just does a conveyer to a turret from a room of caveling moss

trim kestrel
south sundial
#

there is a gap

south sundial
#

atleast the one i found

#

(wikizet)

trim kestrel
#

Happy reading. ๐Ÿ˜œ

south sundial
#

oh wow

#

thats a lot

#

wait so you can have conveyors in the spawn tiles itself?

#

so something like this can work

#

moss is below (torches just to light things up so you can see)

trim kestrel
#

Sure

burnt sand
#

wish spawning wasnt so slow

long dagger
#

gotta be dedicated and make a 200 by 200 mob farm

south sundial
#

uh half of them spawned in the wrong area

long dagger
#

have the arm on the side and a turret below that belt facing up

lilac gale
#

@trim kestrel 95 - 2164 compared to 4129... difference is a lot larger than I thought initially.

long dagger
#

the one with a description dropped me a poisonous sickle and dropped as itself without a description and doesnt stack with the other one

red merlin
lilac gale
#

Ok so lvl 100 fishing requires from what I experienced 2501 catches, compared to the previous 4978 required. The decrease seems to be a nearly 50% decrease.. now whether or not that translates everywhere...

long dagger
#

damn, lol

lilac gale
#

It only got worse as I went further down lmao

#

and this is only what spawned in a small, small farm since the update

#

maybe 10 hours of letting it spawn

long dagger
#

shouldve encased it, howd u miss it for 10 hours? ๐Ÿ˜‚

lilac gale
#

they just phase through stone walls

#

like they don't exist

long dagger
#

o that sucks

lilac gale
#

from what I could tell while they were slowly surrounding my enclosed fishing area they didn't go through the natural walls around the area

#

so maybe just use the regular sandstone walls or whatever

long dagger
#

๐Ÿ‘€

lilac gale
#

Like by comparison for a lot of people, this is not a big farm. Just something I quick tossed together just to have the ability to passively try to get the slime figurine lol

#

and it caused a huge mess ๐Ÿ™ƒ

long dagger
#

i wonder how bad this will go

trim kestrel
# lilac gale Ok so lvl 100 fishing requires from what I experienced 2501 catches, compared to...

Noice. Thanks for doing this! Good to see how it's working in practice. ๐Ÿ‘

Are you (or have you) going to note down the numbers in a spreadsheet for a quick graph to post to reddit and #๐Ÿ“ท-ck-media? ๐Ÿ™‚

So, yeah, the devs didn't just scale all the skill values down by a fixed multiplier, they reshaped the curve such that the beginning was about the same but the end point was (in this case) e.g. 2x less.

I believe that some other skills (like mining, have been reduced more substantially (3 to 4 times less). ๐Ÿ™‚

trim kestrel
# south sundial uh half of them spawned in the wrong area

I'm not certain what you have/had going on there, but could be 2 issues:

  1. Mob teleportation bug (e.g. raiding party algorithm gone awry).

  2. You used to have more conveyors at the bottom that feed mobs in from a couple of spawn areas. Then, while you were over 100 or so tiles away, the mobs got pushed through the robot arm, when its physics collider was turned off.

long dagger
trim kestrel
long dagger
#

Don't wanna reveal it till that part is done atleast

#

So it's a secret

#

Its a pain in the rear for sure tho, ima have lots of fun with the little time i be playing on core keeper. Luckily this time I stayed up the night

crisp goblet
#

.. race track?

low plume
#

i need a project, whats something i can build that either looks nice or is very effective like a farm

long dagger
#

Automatic sorting storage*

low plume
#

I have a wood farm and huge storage but its just chests for specific blocks/items

#

i think automatic sorting storage looks bad and isnt really as compact as I would like it to be

#

will see, maybe i can somehow make it look cooler

#

friend of mine suggested changing the ghorm track into a forest

trim kestrel
low plume
#

its a great idea, just takes ages xd

trim kestrel
#

Mini green belt around core base... ๐Ÿค

low plume
#

lmao

south sundial
#

is there a good way to prevent this though

trim kestrel
south sundial
#

do walls maintain hitboxes

#

only entities that arent walls and enemies

#

right

#

if its possible to get a conveyor to shove them against a wall and have a pickup arm on the other side of that wall

lilac gale
#

As for an infograph, I have zero idea or desire to make one as the new Pokemon games came out and I am absorbed into those ๐Ÿ˜…

trim kestrel
trim kestrel
knotty dragon
#

how far away are unbreakable ovals ?

#

from core

#

and how many ?

lilac gale
#

They don't have set distances.

#

They're infinitely generating in number and they randomly appear

knotty dragon
#

i see

#

but do they have certain distance starting to generate ?

lilac gale
#

No

knotty dragon
#

i was thinking about these three

#

i wonder if theres like one crystal biome and others two in another biome

trim kestrel
# knotty dragon how far away are unbreakable ovals ?

So, Cysidus posted this revealed map image on their wikizet discord.

It seems to show that the blobs start a bit closer in the wilderness, at ~1300 tiles from core, say. While the more easily traversable biomes have theirs further out. (Maybe coincidence, would have to see more maps.)

rain creek
#

So, I was just wondering: How does the game treat the mob grid borders? I assume it doesn't spawn anything in such intersections or is it something else?

south sundial
#

@trim kestrel sorry for the 69420th ping today but uh this seems to work

#

a one block gap

#

still grabs it

trim kestrel
trim kestrel
south sundial
#

yeah im checking

#

should i just leave the area and wait a bit

trim kestrel
#

Depends how fast your mobs are spawning. You'd want maybe a dozen or so. And you'd need to be between 110 and 200 tiles away from all this for there to be spawns but no physics.

south sundial
#

i waited like 5 mins and i got this

#

i afked here btw

#

i think thats far enough

#

but maybe i shouldve gone further

#

i could go here if thats better

#

also they keep healing themselves before the turrets hit them again, is there a way to stop that

burnt sand
#

no, you just have to make a turret array

hoary osprey
south sundial
burnt sand
south sundial
#

@burnt sand you mean this?

#

if so theres a few issues, what if they awaken and destroy everything

#

also i didnt know you can even place golems in specific places

burnt sand
#

Yes that's what I was referring to but I have no idea how they work

long dagger
#

Lol, it was a lil tricky to set up, I can record how I did it later and show u guys

burnt sand
#

yes please ๐Ÿ™

long dagger
#

i thought turrets werent blocking mob vision, guess u can put the golems close to the mob farm with this

trim kestrel
long dagger
#

apparently

#

also scarabs dont track over void

#

prob a bug

#

@burnt sand heres a lil showcase, u basically do that for every segment once u get the golems in place

#

the turrets were synchronized again after turning it off then on

south sundial
#

does it need to be golems though

#

wouldnt it be easier putting a slime in a fence on the same position

burnt sand
#

oh damn

long dagger
#

slimes didnt work well by itself or with belts, dunno if itll work or even keep its position if its up against a fence

burnt sand
#

thats a lot more complicated than I thought it would be

#

looks like a huge hassle... T-T

long dagger
#

it is a hassle but kinda worth, u dont need that much for a standard mob farm

south sundial
#

also btw does poison slime not work as its effects under belts

#

it spawns the poison slimes just not like

trim kestrel
trim kestrel
trim kestrel
south sundial
#

oh wait they made a door push mob thing

#

thats possible?

#

never gets pushed the wrong way or anything?

trim kestrel
#

Doesn't matter if they pop backwards a couple times. Mobs behind will pish them through.

#

Door's just to try to drip feed the mobs in, so too many don't fo the n together and tank the turrets

floral tendon
#

fwiw i think i will leave the door open in the future

#

but yeah that's correct

#

it acts as a throttle

hoary osprey
# south sundial it spawns the poison slimes just not like

Caveling floor should be able to disable the spawn of poison slime while allowing posioning function.
And sorry I just know that the poison slime not posion mob / player when placed under belt
But you can still use the door to push the mobs on the tile of the poison slime to replace belt.

trim kestrel
# floral tendon it acts as a throttle

If there were a way to sense mobs, you could build a self limiting setup that didn't open the door until the chamber beyond was clear. Which should work reliably. ๐Ÿค”๐Ÿ™‚

floral tendon
#

i guess so ๐Ÿค”

long dagger
south sundial
#

@trim kestrel uh it broke itself somehow

#

i was nowhere near

trim kestrel
south sundial
#

against cavelings?

#

or only non stone

trim kestrel
#

Non-allied mobs.

long dagger
#

was gonna use it for a scarab farm and do a lil something but im just gonna keep running into issues if they just keep flying through walls ๐Ÿคฆโ€โ™‚๏ธ

trim kestrel
long dagger
#

they keep flying into the lil chambers and fighting the golems

trim kestrel
#

That's not ideal... ๐Ÿ˜ฌ

long dagger
#

either the golems die or some s**t blows up

#

not exactly fixed btw

trim kestrel
#

Different bug, apparently.

#

One I'd never noticed.

long dagger
#

dunno if the scarabs casually flew in or had the dumb targeting through the wall but getting both fixed will be great

#

i could work on it some more but id have to optimize cause of the bug which will be more time consuming than needed, itd be faster to get the golems in place then work on the rest that i have left in order.

trail badger
#

If im understanding Zeros mob guide right, there would be 0 benefit to filling an entire mob chunk/tile/grid with stone moss, if my main intention were mechanical parts. I would just spread what i could around tiles in seperate grids right?

floral tendon
#

what drops parts again

trail badger
#

stone cavelings and bosses apparently

floral tendon
#

yeah if you don't care about spawning brutes just put 10-20ish per chunk

trail badger
#

yeah, trying to not blow up my comp so ive got 4 chunks going, just wanted to make sure i was doing it about as cleanly as i could

#

guess i could go to the merchant and just reload 700 times

#

feel like that would eventually get patched.

trim kestrel
# trail badger If im understanding Zeros mob guide right, there would be 0 benefit to filling a...

Stone moss is not the best example, because of Brutes. But yeah, you can make your moss go a lot further (and place far fewer conveyors) but spreading it about, e.g. more like this...

This is a 16 cell urban moss spawner (for a Morpha farm video I failed to make a couple months back) that took me only 45 minutes to make and half filled itself with mobs in 3 hours. (Conveying them down the central trunk.)

#

I'd recommend 16 tiles per cell (i.e. 1 tile wide strips) of both stone moss and urban moss. And it's easy to cover 8 tiles, as I do at the top, there, by building on the boundary between cells, to minimise the wall requirement.

Scholars (and sentries) drop as many mech parts as stone cavelings. (It's kinda funny that assassins don't, to be honest.)

trail badger
#

oh geez i missed that urban did it do.. ugh

#

right now, because my hardware seems to be having issues, ive just left it to here..4 cells are a mix of all for cavelings types. 1 larva, 1 slime and ill make one mold. but looking at what youve made, i think i could make it more hardware friendly for me if i just turn it into 4x whatever strips in each zone and pipe them out into a kill hall.. i dont know why i hadnt thought of that

pulsar raft
#

man I can't imagine your pc surviving by just walking to my old skill farm

trail badger
#

only way i stay at 60 is if i just.. load a new world and dont touch it.. this brings me to about 20 normally and 10 if i have anything else running

hexed crow
trim kestrel
#

Lucky you! ๐Ÿ˜…

trim kestrel
long dagger
#

started working on this one instead while scarabs stay buggy

#

building 4 wide on the mob grids

long dagger
crisp goblet
#

Are you not "double-dipping" on chunks here? ie., Could you not skip every second strip?

iron scarab
#

Hey all! Haven't played in awhile and was curious if Lava Butterfly just floating through walls was intended behavior? Also looks like there was 100s and 100s of slime spawns in areas I haven't been to in awhile. Very excessive.

obtuse star
#

flying creatures have a few issues respecting the confines of time and space right now

iron scarab
#

Gotcha, thanks ๐Ÿ™‚

crisp goblet
iron scarab
#

Ya I had the game up, mostly AFK though. It was (and still is in some spots) just solid orange slime lol

crisp goblet
#

Yeah, I had the same issue.. the slime ring was "shoulder-to-shoulder" slime.

iron scarab
#

Yup

crisp goblet
#

Made for some easy skill grinding though

iron scarab
#

Indeed ๐Ÿ˜„

knotty dragon
#

instead of generator i use now lever

trim kestrel
knotty dragon
#

i turned off turret because it destroys arm. galaxite trap works fine on cavelings

foggy rivet
#

Has anyone here tested that lava butterfly now spawns on magma ground slime and leafhopper spawns in azeos?

lilac gale
#

Butterfly yes

#

Leafhopper I haven't gone to grab so idk

#

Don't expect the butterflies to stay inside farms though, they seem to be wraiths and see walls as a suggestion.

agile abyss
#

okay I've fished 500~ times in the desert at this point and still haven't gotten the card ๐Ÿค”

lilac gale
#

I ended up with 12 after my entire 0-100

#

Unluckiness strikes you badly it seems ๐Ÿ™ƒ

foggy rivet
#

Oh geez that looks tedious ๐Ÿ˜‚

#

Wait I don't see that the flying mobs going through walls in the patch notes. Has it been fixed or does it still do that? Might be a problem since a lot of them has spawned now.

lilac gale
#

that's getting worked on and will be fixed in the future

#

someone found success containing the scarabs with workbenches, but I haven't cared to try with the butterflies

#

Also, grass hopper above the floating glasses

agile abyss
#

I JUST GOT IT

lilac gale
#

pog

agile abyss
#

the first fishing after writing that

#

only card left is from metropolis... even though I've explored so much of it...

#

I think I'm just obnoxiously unlucky haha

trim kestrel
agile abyss
#

I found mulgaz but not the labyrinth that I've seen people talk about (not even sure what's in the labyrinth)

trim kestrel
agile abyss
#

no idea what the oracle deck does so no spoilers ๐Ÿ™

agile abyss
south sundial
#

ah

#

tbf the cards isnt even the annoying part, its the thing that creates the card deck

agile abyss
#

running around the desert digging holes for 2 hours

#

been in the sunken sea for unholy amounts of hours and still no card

#

I found the Thread of Fate almost immediately when entering the desert, maybe I just got lucky?

south sundial
#

yeah you def got lucky there, the desert is open but usually it takes a lot of exploring to find

#

the others is just staying in one place waiting for rng

#

or finding structures which arent too rare in wilderness

trim kestrel
hoary osprey
agile abyss
agile abyss
hoary osprey
#

Then you should really try to make a scholar farm instead

#

All 12 I got are from scholars

rain creek
#

Heyo, so, I've been trying to setup a new, bigger wood farm for credits and for whatever reason, there are some branches that just ain't growing up. Am I forgetting something?

burnt sand
#

Those are grown up though?

trim kestrel
hoary osprey
rain creek
trim kestrel
burnt sand
#

then again i also didnt stack them right next to each other either

trim kestrel
#

Ok! Do we have any proof readers in chat?! To look over my cooked food cheat sheets before publishing. Looking for minor feedback, errors, typos, formatting faux pas?

hoary osprey
#
  1. Why Dark lava eater effect have "+" sign?
#
  1. Max HP effect "(Temporary)" or "(Permanent)"? I understand what you mean there, it is the temporary max hp buff of the same ingredient
#
  1. Is the Amber Larva give 52 Max Hp instead of 50 Max Hp? I understand what you mean there, no problem here
#
  1. Should you just give write "%Damage from Bosses" instead of putting % in every column? Simliar with other effect with %
#
  1. 2nd column of duration should be 1m18s instead of 1m? Also 3rd column should be 2m36s instead of 2m?
#
  1. Row: Immute to burning effect is missing
#
  1. Please check if the website of wikizet provided is correct as I cannot enter the website using the address.
#
  1. Golden Dart, Pink Coralotl, Verdant Dragonfish, Elder Dragonfish are missing form the hp regen per second table
#
  1. "Veg/Meat first met in" Table "Mould Dungeon " should be "Mold Dungeon"
trim kestrel
# hoary osprey 2. ~~Max HP effect "(Temporary)" or "(Permanent)"?~~ I understand what you mean ...

Thank you very much for the scrutiny. ๐Ÿ™‚๐Ÿ‘

  1. Yeah, I've been very i consistent with using + symbols. It kinda seems redundant, but game does it so I should, to be clear.

2&3) yeah, it's kinda confusing to include the perma-health foods' lesser known temporary health boosting effects... I deliberated on excluding it, but settled for brackets instead... Maybe I should put golden veg's secondary effects in brackets, too...?

  1. I think it's better to have the percent with the numbers, for clarity, to match the game.

  2. You have a buff duration extending skill-tree talent in place. Base amount is 1 minute, etc.

hoary osprey
#
  1. I only refer to the "+" sign for dark lava eater for row "Health per Melee Hit"
trim kestrel
trim kestrel
hoary osprey
#

I have finish the checking but there may be mistakes or error I am missing.

trim kestrel
#

I do make a lot, so I would not blame you. But this guide infor should be much improved, thanks to your input. I'll credit your name, on the steam guide. ๐Ÿ™‚

south sundial
#

@trim kestrel sorry but uh explain this. I fought malugaz 3 times to get it and i didnt get it once

#

idk abt 100% lmao

trim kestrel
hoary osprey
trim kestrel
hoary osprey
#

I don't know if the 1.62% form item page or the 3.35 % form boss page which one is correct

trim kestrel
#

Looks like all the other one roll items will need their pages updating too... Maybe @steep pagoda will squash that issue before I get there, though...? โ˜๏ธ๐Ÿ™‚

trim kestrel
trim kestrel
trim kestrel
burnt sand
#

wow

#

they should use that

long dagger
#

ik its just some pixels but it does look like it belongs in the game

burnt sand
#

agreed

long dagger
#

piling up slimes for the turret stacking kinda sucks, turrets gotta be further apart so its less efficient

#

making it look good while im at it

#

the walls in between will be removed at the end

long dagger
#

another nice random bug, 2 despawned somehow

#

game doesnt wanna let me make a mob farm for anything

long dagger
#

another 4 despawned, its getting painful

obtuse star
#

should there be a mob you can create maybe?

#

and it wont despawn

long dagger
#

regular mobs shouldnt despawn like this tho, prob raid party related

#

creating mobs without using spawn tiles would be interesting tho

long dagger
#

i missed a wall near the back

tame flax
long dagger
#

a slightly adjusted kill chamber for a mob farm

tame flax
#

Oh that won't work at all in mine lol

#

To large

long dagger
#

it can be expanded some more and it should work just fine for any current mob farm when maxed out

#

theres a limit to spawning, u can make it look like a lot by having them killed too slowly and have them piled up

trim kestrel
# burnt sand they should use that

Sorry, I mean, I literally assembled it from parts the existing buff sprite sheets, so it might be pixel perfect for what the devs add officially... ๐Ÿ˜…

trim kestrel
trim kestrel
trim kestrel
trim kestrel
# long dagger heres a more satisfying one

That looks awesome, great work dude!

Maybe the stream of damage will be best, anyway... But I was thinking that, if you start activating them from the far end, with a few ticks of delay between each turret turning on, adjusted by adding more logic circuits in series like my door hoik, then you could stack the projectiles and insta-gib any mob! ๐Ÿ˜„

long dagger
#

i was thinking about that but idk, dont feel like putting anymore effort into it

#

prob wouldnt be hard to add while making sure to keep it all under belts (for my build specifically since some of the wires ended up being partially inside the mob spawning area)

trim kestrel
knotty dragon
#

since when did they change generator. now they produce 24 tiles E instead of 14

#

lever produce 12 tiles

trim kestrel
knotty dragon
#

i just found way to make robot arm a lot more faster. basically skips animation

gusty epoch
#

Do share

knotty dragon
#

@trim kestrel

#

basically turn on and off really fast electricity

#

i will make video and put

#

on discord

long dagger
#

its been like that for a while

#

works on automatic storages too which is funny cause of how fast the items go through all the chests

knotty dragon
#

interesting

trim kestrel
trim kestrel
# knotty dragon

Yeah. Frost has been showing this off since months back.

It's helpful for increasing throughput of auto-sorter setups. But when I tried it for conveyor loot collection, is wasn't so useful.

Also, that 15Hz wire flashing is bad for my brain, so I have to be careful of looking at it. Probable migraine trigger for me. Photosensitive epilepsy trigger too, for some others, of course.

knotty dragon
#

damn

south sundial
trim kestrel
long dagger
#

My current turret stacking build randomly fires some shots from about 120 or so tiles away without being powered, I'm only using 1 lever for the power switch and the rest r generators to extend the power to the end.

#

Weird bug, dunno the cause, just felt like mentioning here

trim kestrel
long dagger
#

Each segment is identical till the end, just another identical one excluding the core sentry

#

I could remove the top walls that they shoot at and check if it'll trigger more from further away

#

But later

pseudo terrace
#

for some reason i found 1 cell that is super populated with crabs, not sure why... if the chance is supposed go down by a factor of 5 per existing spawn seems like you need to have it running for awhile to even get this many even with a full cell of beach sand?

crisp goblet
#

Could have happened during the Halloween event while mob spawning was broken

pseudo terrace
#

i built it post event

crisp goblet
#

Hmm

winged cypress
#

hope one day developement can make a reset mob option

#

to clear all of them

trim kestrel
long dagger
# long dagger heres a more satisfying one

when i teleport in, it seems like all turrets with a target shoots once despite it being off. about the random shots from the back when off while moving around, every segment seems to shoot if u get far enough, dunno if its just turrets or the power source acting out at around 100+ tiles

pseudo terrace
#

its a 25x25 cell area with a mob farm in the middle

#

thats also when i noticed the crazy RAM usage, i think i need to get rid of all the beach sand, bottom and right part are sea biome

#

awhile back the bottom was not cleared and was islands + sea, after i put the ground down RAM went up and crabs got out of control when i afk at the farm

trim kestrel
#

Thanks. Oh wow, is that mapping accurate? That you've really created all that flattened area?! ๐Ÿ˜ถ ๐Ÿ™‚

And could you post another with your world origin on, too, for clear co-ordinate reference?

pseudo terrace
#

yes, i paved it <_< lol

#

center origin, bottom left is that square area

trim kestrel
#

So, they only accumulate in that area? not any of the surrounding beach sand? And you AFKed in the collection chamber of the farm, yes?

pseudo terrace
#

yes, only in that area. surrounding area does have crabs but much less, yes afk in the collection area of the farm, green spot in the first pic

#

its your layout from the steam guide, without incorporating turrets or the new mobs yet

#

zoomed in the farm in the middle

#

i dont expect a solution or anything, just interesting situation...

trim kestrel
#

Yes. Thanks for sharing. ๐Ÿ™‚ I think that's kinda interesting, that they've congregated about 100 tiles due south of your afk spot...

With my version of that mob farm, I frequently get one mob appearing from nowhere, just below it. As it happens. Much closer, though. Maybe I should start checking further out...

pseudo terrace
#

when you say just below it do you mean here

#

like below the 2nd door?

trim kestrel
#

Yeah.

pseudo terrace
#

i sometimes see a crab there but unknown if teleported in or just walked there

trim kestrel
#

Mine couldn't have walked there. Yours, looks like that'd be less unexpected. ๐Ÿ˜…

pseudo terrace
#

lmao, yeah i usually see crabs outside anyway but yeah its pretty much a recreation of your farm from the guide

#

mostly*

#

maybe this weekend ill dig up all the beach sand and replace with regular ground and see if RAM usage doesnt skyrocket

trim kestrel
pseudo terrace
#

no, original only

#

i made the 10 cells per your original proportions just before desert

#

after desert i cleared 12 cell radius in a square and put the ground in and thats it

#

before i cleared that radius, it was great ๐Ÿ™‚ lol

trim kestrel
pseudo terrace
#

i think its possible, the assassins do a lot...

#

could get unlucky and have them eventually snowball beat the crabs

trim kestrel
#

If they were to accumulate on the kill loop, I'm pretty sure they'd very quickly slaughter the crabs... And they may need a faster/bigger spawned for them, just from the occasional attrition.

Or else, figure out a way to get lava butterflies on there, instead... ๐Ÿค” (I don't think that'll be possible, unless devs give some more control over them, like with fences, or something.)

pseudo terrace
#

but yeah... RAM usage is crazy now, like 25 GB after 8-10 hours

#

when i afk at the farm, my wood production stops near my origin as well

#

i know some people were kinda having that issue

obtuse star
#

cant you keep the butterflies in with crafting benches

trim kestrel
#

That would contain them. But then they'd be no use for a shooting gallery, as the shots will (I think) hit and break the benches.

#

If not block line of sight.

pseudo terrace
#

the crab wars have begun

trim kestrel
trim kestrel
mint warren
#

The daggers tend to go in different directions hitting separate crabs instead of targeting one

#

I believe the devs recently increased the health of crabs though so idk whether three daggers from one assassin would do enough damage anyway

tame flax
terse wharf
#

How can i improve this farm im a new player i'd like to learn everything

trim kestrel
# terse wharf How can i improve this farm im a new player i'd like to learn everything

To optimise that layout for mob throughput, you'd want to stripe as many different spawn surface together as possible.

E.g in columns extending as far as possible, up and down. Repeating the pattern every 16 tiles horizontally.

But it depends what drops you want to farm, specifically? Fir mechanical parts and ancient gens, your top priority should be stone moss and urban moss.

But you can't mix (large amounts of) stone moss with surfaces that spawn non-cavelings, because when brutes attack other enemies, they will break all ground tiles.

terse wharf
#

i want purple slimes to make pots

trim kestrel
trim kestrel
# terse wharf i want purple slimes to make pots

Ok. So, with poison slime ground tiles, there's no point having any more than 10 tiles of it in each 16x16 spawn cell.

Because you are capped at 1 slime spawn per cell, per spawn event (every ~20min, at staggered timings).

So you need to spread it far and/or wide, to maximise spawns. Looking at the "mob grid" in map tool can help you do this more precisely.

terse wharf
#

Map tool?

#

and other than that

#

how can i prevent them to breaking my auto arm and stuff

trim kestrel
hexed crow
trim kestrel
# terse wharf how can i prevent them to breaking my auto arm and stuff

You can't. Not when using spike traps. Automatic collection is the hard part. The reason why my optimises farm has a complex mob-vs-mob conveyor loops setup.

To keep things simple, I might, instead, just build a tiny npc room next to the loot collection area, so you can immediately sell anything unwanted to them without needing to move to pick more up.

trim kestrel
terse wharf
#

@trim kestrel can you help me and show me how by coming to my world?

trim kestrel
terse wharf
#

i'd like to learn more about it anything that can help appreciated

trim kestrel
# terse wharf i'd like to learn more about it anything that can help appreciated

The long-firm answer is here, with all info on spawning I know, pretty much (but it may be a bit overwhelming): https://steamcommunity.com/sharedfiles/filedetails/?id=2846860078

Spawn algorithm fully explained, optimised mob farm examples, based on months of in-game testing + new data mining. SPOILERS for game mechanics, biomes, mobs, bosses....

nocturne lichen
#

The only thing that I could think of getting through a simple defence like that is Gourm and Azeos. But then again, I haven't explored the desert so there might be some new enemy...

nocturne lichen
#

It's only a little bit messy...

trim kestrel
nocturne lichen
#

Yes... I still haven't changed my username...

#

And yes, I perhaps did modify your 6-bit counter to count down instead. (I'm just gonna ignore my junction chaos that's above it)

trim kestrel
# nocturne lichen Managed to get the first video of the multiplier: https://youtu.be/SRondLwK57M

Noice! So, first calculator I've seen in the game, so far! You've leap-frogged me. ๐Ÿ™‚ ๐Ÿ‘

And straight away I'm seeing an innovation I'd not figured out before (not sure if it's always been possible)...

My 1-tick delay chains had a tile or wire between each gate, because they seemed to switch immediately, otherwise. But using the electricity sticks, instead of a full (high) power source, I guess makes this work. Which is going to be handy for a bunch of other builds, too. ๐Ÿ‘

#

This is basically my binary counter, right? But with manual bit setting input on the levers. That is cleverly wired in using the new cross circuits to connect through, without shorting, to the electricity sticks.

nocturne lichen
#

Yeah, I believe that can actually be shortened to make the multiplier faster, but I just made it slow so a) my game didn't lag out and die and b) so what was going on could kind of be seen.

#

And yes that is your binary counter. Funny thing is, the electricity sticks can actually be used as a wire, and still have wires placed underneath them...