#Core Keeper University

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sullen holly
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I've traded with Boss multiple times, do you know why he got banned?

fading nebula
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@sullen holly ill dm you once im back homa

sullen holly
fallow hawk
gusty epoch
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No Totally Legitimate Dealer is still here

gusty epoch
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Can see achievements already lol

pulsar anvil
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@silk crescent @cobalt swan do you guys have item id for halloween update?

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@trim kestrelbro do you have item id for halloween items?

silk crescent
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You know you could set the time back if you need to farm?

pulsar anvil
pulsar anvil
silk crescent
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As for the item ids I currently don't know, I would imagine the wiki to have been updated but Zero should know.

pulsar anvil
trim kestrel
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Will that do?

pulsar anvil
trim kestrel
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Which halloween item..? (And I'd have to look it up myself, when I'm back at my PC later...)

pulsar anvil
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priorities on consumables

trim kestrel
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You want them to use with a mod to spawn them in...? You could ask for the appropriate asset file in the modding channel. Or the ids themselves, I guess. ๐Ÿคท

regal berry
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Feel free to just tell me when there's something that could use improvements :) Might not get around to it immediately, but will definitely change it as soon as I can

trim kestrel
regal berry
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Perfect. Will finish up the tile highlighting tomorrow and I'll officially release the new version on Thursday, once I added the new tiles

regal berry
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@trim kestrel Tile highlighting is now also done

trim kestrel
# regal berry <@135482054912507904> Tile highlighting is now also done

Looking clean! And mostly working.

โ–บ Issue you may well know about:

โ€ข Boulder selection doesn't work (I know there's extra code there).

โ€ข Obsidian walls are extremely hard to see, when highlighted. Kind of an important one for maze hunters. So maybe give it an exceptionally vibrance boost? Not sure how boosting all (dim) types of selected tiles would look, overall - confusing maybe...

โ€ข Caveling mosses - I don't see anywhere. Should be in spawn tiles.

โ€ข Mould ground and beach sand should also be in spawn tiles, too, as duplicates I guess. Not sure it's worth having a separate "spawn grounds" section.

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โ€ข Tile highlighting breaks the "show biomes" feature. Could you perhaps get this to calculate (in the background) upon map load? Then not recalculate until manually refreshed...

Hmm, but map refresh should recalculate this, in case enough new tiles are revealed to change it. And player may also have tiles selected... Good luck! ๐Ÿ˜…

trim kestrel
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โ–บ Suggested additions that would be very handy:

โ€ข Enable/disable button at the top to turn off tile highlighting without losing your selections.

โ€ข Indication there are any buttons enabled in a sub-section when it is collapsed. E.g. "Toggle all" button is highlighted in some way, or there's a (colourful) mark next to it? Bonus points if you can disdinguish between some and all items being selected.

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.
โ–บ Stretch goals (long term, would be nice):

โ€ข Tile picker/query - tool to select a tile type in the map by clicking.

โ€ข Item icons for all selections (like you did for bosses).

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โ–บ Other stuff:

โ€ข Did I throw some tooltip texts at you from the grid and biome buttons?

โ€ข FAQ - could you shorten "For a slightly more technical answer, check "What information do you have access to?" " to "Technical detail below." with a hyperlink to open that subu-section, maybe? (Less initial bloat is important.)

โ€ข Make section headers different colour text and/or in bubbles or something, maybe...?

regal berry
regal berry
trim kestrel
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Did you mean you just won't fix it before publishing your first updated map tool release? to get it out there quicker?

regal berry
regal berry
trim kestrel
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Yeah. That can derp. But it's rare that you'll get that configuration of ore anywhere, due to the wall blocks hiding ones behind them from mapping.

regal berry
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seems to have been an issue with the older transparency slider code

trim kestrel
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Great work!๐Ÿ‘

regal berry
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and galaxite is now also included. Will get around to the other tiles later

rich belfry
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Cedric you are awesome

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Projectiles no longer damage doors...and we have auto turrets now. Mob farms are about to get an overhaul

regal berry
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Will do a public release right now! So the real url will be the new version. Unless anyone has something against it? any bugs that are tool breakers?

rich belfry
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nothing like a public release to beta test ๐Ÿ˜›

regal berry
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True!

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.. and done! Released to the broad public

fallow hawk
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They changed the food sprite colors. Gross.

fallow briar
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Hmm, something probably broke

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What were these cooked with?

fallow hawk
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golden food.

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They just had way less... gold in the sprite before. Now it's so saturated it looks like dirt and mud.

fallow briar
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It's possible that so.e of the color codes got messed up and cannot be correctly referenced by the cooking system. Can look at that tomorrow.

primal rapids
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from changelog: ||Enemies taking damage from sources like Spike Traps will now be considered โ€œin combatโ€ and wonโ€™t heal for a short duration.||
||does this affect bosses ๐Ÿ‘€||

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although that won't matter for my no-spikes pacifist run ๐Ÿ˜…

hoary osprey
primal rapids
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depends on what rules you set for yourself ๐Ÿ˜„

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Projectiles can no longer damage doors.
YES!

hoary osprey
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Hope there is one day that railway can pass through doors

primal rapids
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even just that change makes my ivy farm much much better

gusty epoch
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Can you put rails on a pressure plate?

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If so today is that day maybe

fallow hawk
fallow hawk
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omg they added a way to tell when the level one furnace has stuff in it after it's done cooking ore.

trim kestrel
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Also, while the new traps are exciting and will totally let us kill all mobs efficiently, I'm not sure how viable it will actually be to kill high-end mobs on conveyors, for automated loot collection.

I had to line up a dozen Galaxite traps, just for blue slimes. And I'm not sure mob self heal will be suspended by these ranged attacks.

rich belfry
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so much testing to do ๐Ÿ™‚

trim kestrel
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Also, have you guys noticed how mobs now flash green to show they've healed?

I think this is when back to full health, but I couldn't get clarification from the devs, precisely.

It seems to proc a fixed period after taking damage and then being out of range of player (if they were aggro'd).

I'd previously assumed mobs healed gradually, at a percent of total/missing health per second. But this makes me think otherwise.

trim kestrel
trim kestrel
# gusty epoch Can you put rails on a pressure plate?

No, sadly. I imagine this being a little tricky with the object tile layering. Code wise and visually...

But the devs seem keen on adding rail automation stuff. So i imagine rail triggered plates will become a thing.

gusty epoch
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Darn but also yea I get it

plush flax
trim kestrel
plush flax
trim kestrel
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Oh, sure. Absolutely.

plush flax
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Also did anyone test go cart speed on clients vs host? Yesterday with my friend we found out that I for some reason is always faster than them.

trim kestrel
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Lol! That's a little bit unfair, eh?! ๐Ÿ˜…

It seems like there's some general issues with server/client sync, at the moment. Maybe it will be resolved. But bug/feedback reports and all that. ๐Ÿ™‚

trim kestrel
unborn summit
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Enemies taking damage from sources like Spike Traps will now be considered โ€œin combatโ€ and wonโ€™t heal for a short duration.

Does this mean i dont need purple slime+spike anymore

obtuse star
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i guess so

trim kestrel
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And look out for the green flash on mobs, after healing up.

unborn summit
trim kestrel
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It's kinda boring, tbh... Trivial to kill any mob. Just really hard to automatically collect the loot.

unborn summit
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tbh the real problem right now is probably those explosion bugs in desert lol

trim kestrel
unborn summit
trim kestrel
unborn summit
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under the spike is all 5 types of mosses

lilac gale
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Just tedious to collect like you said before

winged cypress
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Still testing turrets

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See how can it do in the automatic settings

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But judge from its damage, it may be hard to deal with hard mobs

trim kestrel
unborn summit
winged cypress
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it's 5x5 explosion and it even went through walls...wow...

trim kestrel
# winged cypress

Yeah. The devs are quite bold, putting in a regular mob that can break player placed tiles...

I'm reminded of the bomb throwing blood moon clowns in early Terraria, that were removed because plays weren't keen on being griefed...

Anyway. What's going on with your spawn surfaces, there? Did you find anything interesting with Scarab spawning?

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Also, can scarabs be conveyed?

unborn summit
winged cypress
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I'm just testing how can those scarabs do

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in order to plan which type of mobfarm it can be suited

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but it seems it will destroy everything when its life get halved

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and that explosion not just past through walls, but also hoed the ground

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and I'm not sure it will drop items or not if they just explode

trim kestrel
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Oh right. I'd assumed that they would have to be kept isolated from enemies while farming them; interesting to get another problem mob, like Brutes. ๐Ÿ™‚

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I'm guessing that they may be unallied with any other mob...? Do they fight slimes, too?

winged cypress
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since its trigger is their lifebar

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so no matter what is the damage source

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it has a enemy or not

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it will just explode when its lifebar goes half

unborn summit
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not even sure if scarabs are farmable at this point :kekw:

winged cypress
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I'm still thinking of a way to go around it except just stun it to death

trim kestrel
winged cypress
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it's a good challenge, yes

trim kestrel
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Do they blow up fences..?

winged cypress
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it will blow up everything

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and stone walls

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like creeper

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even bridges

unborn summit
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creeper in core keeper exists now ๐Ÿ˜ฑ

obtuse star
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core creeper

winged cypress
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I've tested about each 10

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from exploded scarab, 0, from non-exploded scarab, got some items

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it seems you can't get anything from that explosion

trim kestrel
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Fair enough. Pretty challenging, then. I guess that is part of why players aren't getting many drops from them, then? You gotta kill 'em quick. Right?

winged cypress
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yes

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you have to kill them before they explode

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stone moss area can be killed by turrets

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haven't test for hard mode

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since it still not considered as a trap

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mobs will regenerate their health

trim kestrel
winged cypress
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it will be safer than using mold tentacles to deal with stone moss mobs

trim kestrel
winged cypress
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you have to have a tons of assassins to do that

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but still have a chance to explode

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that not stable enough for me... so I'm still thinking

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if there's a better way to do it

trim kestrel
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Enough scholars will obliterate anything. (Including your fps ๐Ÿ˜… ).

winged cypress
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in my hard world

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they got eliminated by zombies

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they didn't kill them fast enough, for they need 4 hit to kill it

trim kestrel
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How do scarabs interract with large numbers of traps? If they move quickly over them, they will wreck themselves, maybe.

winged cypress
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it's because too many jellyfishes causing bug that can somehow make mob pass those water gaps

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and ruins everything

trim kestrel
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I had a 2 tile gap between my shooting mobs and targets, too. But gotta be careful to stay inside of 100 tiles of the shooting area, to make sure the mobs stay rendered in and can fight each other.

winged cypress
trim kestrel
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A big area. They fly around, right? So they'll hit a lot of traps quickly...?

winged cypress
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you have to damage them about 1,000 in a sec

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that won't be easy

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that's in normal difficulty

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hard mode will be harder

trim kestrel
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But yeah. I doubt traps will be viable for scarabs in hard mode, if it's even possible in normal mode.

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Spikes will still work for all other mobs though. Which is kinda lame. Heh.

winged cypress
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testing hard mode stone moss mobs

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spike will kill everything, but turrets can't

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waiting for mob to spawn

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as I thought

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it won't work in hard settings

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smaller one died though

trim kestrel
winged cypress
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you can only poison them from poison slime tile, poison spike, or zombies

trim kestrel
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Yes.

winged cypress
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spike will stop transporting, poison slime tiles will spawn poison slime

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that will potentially let brute destroy everything

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I used to use mold tentacle's stun to prevent them from healing

trim kestrel
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It's workable. They push each other through the 1 tile gap, as more mobs come up behind. It lets me have an electric door there, too to turn off the flow of mobs (top right corner):

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There's only a dropped item on that tile because I was messing about in their spawn area, testing things. Normally nothing fights or dies on the upstream side of it.

winged cypress
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umm

trim kestrel
# winged cypress spike will kill everything, but turrets can't

In the pre-release version of the update, turrets could actually fire through each other. So you could line up a lot more burst damage.

Do you think that would be a useful change to have back...? Issue is, you could stack up huge numbers of turrets for killing a boss.

winged cypress
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maybe I'll build the mobfarm on normal difficulty this time, since I want a clean environment on stone moss area is primary object

winged cypress
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and that will be the ideal way to deal with scarabs

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just line 20 turret to a line

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to kill it with one shot

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that will solve the whole problem

trim kestrel
winged cypress
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lead them to a narrow kill zone, and aim 20 shot a a time

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but for now, we can't

plush flax
hoary osprey
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Why scarab explosion is a problem? They won't blow anything up if you just use the magnet ring to collect things and keep the killspot empty

trim kestrel
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What about using a boss to kill them?

floral tendon
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is it possible for turret projectiles to hit other turrets

long dagger
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seems like the projectiles go through other turrets, its just they dont fire if theres another turret between itself and a target

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dunno if u can bait the shots using a mob while making sure they dont get hit

floral tendon
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i did, managed to test it

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they don't hit each other, but they will hit generators lol

long dagger
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turrets may be the only solid structure that they can shoot through

floral tendon
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so far, i think so

long dagger
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would be surprising if theres others

floral tendon
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wish they made lamps work that way ๐Ÿ™ƒ

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player projectiles pass thru lamps now, which was a neat undocumented update

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but not enemy projectiles

long dagger
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thats kinda neat

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also

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projectiles from stone turrets can pass through other stone turrets but can dmg the galaxite turrets

floral tendon
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whoa

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do those also only shoot one way?

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haven't seen one yet, just patched today

long dagger
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u can change the direction of them like regular turrets

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and seems like the galaxite turret projectile doesnt pass through them

floral tendon
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dang, sorta hoped they'd at least have some advantage over galaxite ones

long dagger
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atleast it lets us test turrets on ourselfs without using mobs

floral tendon
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oh that's true

long dagger
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found out u can bait shots by running up and down infront of it while being a whole tile away from its path

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ill get a clip to show what i mean

floral tendon
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i get what ya mean

long dagger
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u actually gotta stay further down if ur not centered on its path for it to shoot

floral tendon
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it's probably to lead its shots

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ranged mobs are already coded to lead their shots so it stands to reason that turrets would do the same, just with timing instead of angle

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else all shots would just miss by walking past them lol

long dagger
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didnt expect them to do that for turrets since the stone turrets r in a maze

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the turret above thats offscreen still targets me from here, bottom one doesnt shoot while a tile to the side since im too close

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cant get a good angle to get both to shoot while one is behind another when im the only target

floral tendon
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ya it's definitely adjusting its shot timing based on your distance

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you can fool slime tentacles in a similar way

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if you walk across it but stop right as it's about to throw its projectile, it'll just throw way in front of you and miss completely

long dagger
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i was standing still for those, find out u didnt have to keep moving after the first test

floral tendon
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seems like it's a different method of leading

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probably purely based on distance since the turrets don't aim

long dagger
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or purely tiled based, u dont have to be on the edge for it to shoot

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im guessing its something like 1 wide 5 long then expands to 3 wide, dunno how far its range is

long dagger
floral tendon
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mm

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reasonable

long dagger
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roughly 7.5 tiles long till it reaches out of the 1 tile wide range but it wont shoot if ur on the 2nd half of the tile. at 8.5 tiles long itll shoot if ur centered on the tile away from it. it targets up to 9.5 tiles away

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thats about the closest u can get to get both to shoot if ur centered

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only other test i can think of while only using the player is to c how far the projectile flies before despawning, may be possible to get a quick boss kill with a long set up

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it cant keep up with the projectile

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it flies about this far before despawning

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exactly 150 tiles

long dagger
long dagger
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could try baiting the galaxite turrets like this using mobs, 6 tile gap between, make a lil capsule and repeat the build up to 150 tiles. dunno if they still work from that far and dunno if they can glitch through when unloaded

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mob needs to be slightly exposed

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for it to shoot

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its targeting is basically cone shaped

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easy to stack with slimes

trim kestrel
# long dagger easy to stack with slimes

Ooh, that looks promising... You could have a very long line of turrets all baited with slimes pushed up to the sides. Provided they never get aggro'd to jump about and break them. ๐Ÿ™‚

trim kestrel
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Also, fun fact: in the pre-release version, turrets would try to shoot fireflies, but the projectiles couldn't hit them. Confused the heck outta me for a while... ๐Ÿ˜…

floral tendon
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unfortunately levers suck atm

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if you toggle a lever it'll cause nearby self-powered levers to flicker

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seems to depend on cells or something similar

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doing it the old way by running a generator thru the lever doesn't flicker

long dagger
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more compact but less consistent, shots could get delayed for up to a sec cause of the mob moving a bit

floral tendon
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if i've understood chunk spawning correctly, assuming i wanted a solid block of a single type of spawn tile (say, for aesthetic reasons), i should try to put it on a corner of 4 spawn chunks if i want to maximize efficiency of that block right?

winged cypress
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sad, switch on and off can't reset the cooldown

trim kestrel
trim kestrel
long dagger
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The 4 from that ss aren't firing but the 4 above in the same positioning and spacing r

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Those 2 were the only slimes too

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Tentacles may be the best for a build like that since they don't move

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I won't get to test it out atm but u could prob replace the bottom belt with just a void. Walls failed by blocking turret vision and letting the slime loose, void will help with the first but dunno about the 2nd

winged cypress
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umm? do fire butterfly spawn on lava? or it's like acid larva, which is limited?

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I've been working on my project in lava cave and didn't seen one from spawning

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sometimes strangely normal caveling spawns though

floral tendon
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i've seen some normal cavelings (miners) running around in the desert... wondered if it was a bug lol

trim kestrel
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Yeah, known bug.

winged cypress
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even I'm just in scene like this, still no butterflies

trim kestrel
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I don't know. Don't know what the spawn conditions for them are. Some mobs have much higher chance to spawn up against walls.

I assume that area is actually inside of the desert biome arc? According to the map readout?

primal rapids
winged cypress
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yes, it's in far end of desert area

fallow hawk
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Guess they just can't stop teleporting into walls.

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I even made a chasm so this wouldn't happen.

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At the very least they aren't spawning out of bounds towards anything they can break. So that's good.

trim kestrel
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Does ground acid slime stop mobs self healing? (That would be very OP.)

primal rapids
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what's the benefit over spikes?

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ooh, new video from melody

trim kestrel
# primal rapids what's the benefit over spikes?

If acid damage were to prevent regen (which I doubt) it would be a very easy (but very slow) way to kill mobs on conveyors. If the damage still passes through.

Also cheaper than spikes, in principle, as Hive Mother gives it away for free (but actually, farming iron's probably less effort).

primal rapids
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I think the damage didn't use to pass through at least, not sure if it has changed

trim kestrel
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It did. For mobs, not for players.

floral tendon
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fwiw

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i have managed to kill brutes with only acid

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truthfully i don't know how though

long dagger
winged cypress
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strange

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after 1 night, there even no any bomb scarab spawn in sand

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ok, there it is... but failed

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they can kill some, but when they failed, boom

floral tendon
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๐Ÿ˜‚

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farming bomb scarabs doesn't seem feasible at all

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especially with the way the game works rn, even if you can kill it fast enough normally it won't guarantee that the game won't mess it up as you move around

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i just feel lucky i dropped two scarab figs in the first few minutes walking around the desert

rich belfry
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the lava spawns those lava birds, even if you're fishing in the only available tile. so that sucks. cant afk fish in lava

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creative way for the devs to nerf the fishing app ๐Ÿ˜›

winged cypress
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umm?

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I didn't seen any lava butterflies around

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and I'm building it in molten area

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and after a whole day, didn't seen one

rich belfry
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I was fishing in a room with 1 magma tile available. and got killed by a bird

winged cypress
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if there's a way to spawn that, I want to know, that's crucial for mobfarm

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actually kinda depressed at this point, lava butterflies don't spawn, bomb scarab still didn't find a good way to harvest

rich belfry
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I made this little fishing room just north of Igneous. Same molten zone Igneous spawns in.

winged cypress
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and bomb scarab's spawn rate is incredibly low

rich belfry
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died here to a lava butterfly spawn

winged cypress
rich belfry
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took about 3 hours for one to spawn and kill me

winged cypress
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strange, with this large scale structure, still didn't see anything

rich belfry
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got a core iris though, so I dont mind getting killed

winged cypress
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it seems still need other requirement

winged cypress
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what?

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it can just fly through walls?

gusty epoch
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Must take after fireflies

lilac gale
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It's pretty buggy.

fallow hawk
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So I made a simple slime farm. Came back hours later to check and I only got about 8 slimes. Stranger still is that the ones who were spawned into the room were jumping up and down in one place. Very odd.

fallow hawk
unborn summit
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Fun fact: water and lava create magma floor

winged cypress
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failed, again

trim kestrel
winged cypress
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I want to burn all of the jellyfish by lava

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but sadly, can't

unborn summit
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you got jellyfishphobic

trim kestrel
# winged cypress

You won't be able to get a big enough concentration of shooter mobs, like that. You want to spawn them in elsewhere to concentrate 30+ tightly packed together.

With walls placed to block sight lines for a sharp cut-off on when they all start firing. And fences to stop the scarabs flying over the gap.

I assume they can fly over lava? I've watched them fly over water.

winged cypress
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have to think of other design

trim kestrel
# winged cypress

Of course they shouldn't fly through walls. That's a bug for the devs. @waxen lynx

Maybe fences are actually more reliable than walls..?

unborn summit
trim kestrel
winged cypress
trim kestrel
# rich belfry I made this little fishing room just north of Igneous. Same molten zone Igneous ...

So, I'm trying to figure out which spawn system(s) these 2 new mobs use...

Looking at this, the old system (described in my guide) could potentially spawn a mob randomly in that single tile of lava, even if it had the standard minimum spawn tile limit of 6, within a spawn cell. Because you have all those other lava tiles just over the wall.

So, you might be safe to adk fish lava if you have no other lava tiles within 16 tiles of you one. Or, being outside of the desert biome might block that, too.

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However. If it was using only the old system, I'd expect many, many lava butterflies to have spawned on the other side of the wall...

Did you get any at all? If not, then there is an added condition: the mob must be able to reach the player's current position.

This could be added to the old spawn system, like the raiding party mechanic, or it could be part of a totally new system, like the Omoroth tentacles and group spawn Scarabs.

winged cypress
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still not spawning anything

trim kestrel
# fallow hawk So I made a simple slime farm. Came back hours later to check and I only got abo...

I don't know what the spawn rate is for these slimes...

I'm kinda waiting to see if @steep pagoda will kindly parse the relevant asset file for us to see more easily. To help with these other questions, too.

... It could be a lot lower than other slimes. And their drop rate is 50% nothing. But I'd still expect to see at least, say, 8 drops per hour, in a farm this size. Depending a lot on where it is with regard to the spawn cells, too.

trim kestrel
# winged cypress

If you mean the lava butterflies, I suggest trying:

  1. Leaving an open route for them to get to you (defended by traps if afk, I guess).

  2. standing player on a small circle of conveyor, so game might think you're walking about... (Very speculative.)

  3. Killing other mobs continuously. This is part of the old revenge/raiding system, I think.

winged cypress
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I actually spent about 20 hours building this, and which contents many lava tiles since I'm digging everything out, but no fire butterfly spawning

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still don't understand the requirement, or it just simply acid larva

low plume
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Has anyone found a good way to use the cross circuit for machines?

hoary osprey
winged cypress
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mix with them? I'll try

hoary osprey
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Sorry no need to 2x2 but 2xN

winged cypress
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2xn?

hoary osprey
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Just any rectangle with width = 2 or height = 2

low plume
#

Has anyone found a good use for the cross circuits?

obtuse star
#

its really good

#

im surprised nobody has talked about it

winged cypress
#

ok, I'll try it

#

I'm still using circuits the old way

obtuse star
#

they are OP

#

especially good for shrinking the size of a circuit

#

sadly cant be placed under walls though

#

also incase you dont know, you can interact with them to change the direction

winged cypress
#

do you mean like this?

#

2x2 squares of lava

#

I'll wait here for a bit to see if it can spawn

trim kestrel
winged cypress
#

it's bridge though

trim kestrel
trim kestrel
obtuse star
#

changes where the entry/exits are

trim kestrel
#

Huh? I don't get how that could be functional any different. I'll have to take another look...

#

I'm more surprised not to have seen anyone playing with the pressure plates.

I started making a little gif, yesterday, to demonstrate how easy it now is to make a mob proof automatic door. But I ran out of energy. ๐Ÿ˜ฎโ€๐Ÿ’จ

obtuse star
#

each of those generators will only effect each of those lights respectively

fallow hawk
winged cypress
#

umm, still didn't seen any

trim kestrel
# obtuse star

Oh wow! I could swear it didn't have those diagonal orientations in the pre-release version of the update... Nifty for making more compact designs! ๐Ÿ˜€

obtuse star
#

im pretty sure it did, you have to interact with it to change the direction

trim kestrel
#

Sure. I thought I'd tried that. I must have failed somehow.

winged cypress
#

it seems fly butterfly is no spawned in that setup, but still thanks ๐Ÿ˜„

hoary osprey
winged cypress
hoary osprey
winged cypress
#

yes, I'm using that

hoary osprey
#

And there is still no spawn?

winged cypress
#

no spawn for 30 mins

#

and while I'm building this, I've even seen one

trim kestrel
#

Try killing mobs.

winged cypress
#

already did many times

#

cavelings, slimes, zombies

rich belfry
trim kestrel
#

Right. So, it presumably needs a path to the player, to spawn.

winged cypress
#

I'm walking around places like this about hours

#

and built in molten area

#

don't know why I can't trigger that spawn

trim kestrel
#

I don't know. There's some other criterion too, presumably. (Or a bug.)

Dakon was also stood on lava ground, when AFK fishing, could that be part of it?

winged cypress
#

it will be good if I can manage to get fire butterfly in my mobfarm

trim kestrel
trim kestrel
obtuse star
#

i think you can place them under wires though which is a bit strange

trim kestrel
#

What would help my design more is if the electricity sticks didn't conduct electricity, too.

Can't see any benefit of that and it's clumsy for accidentally connecting separate circuits.

obtuse star
#

could you just use a generator there

#

or does it need to be a low power signal

trim kestrel
#

Yeah, needs to be the sticks.

They have a unique effect on logic gates. Creating a 1 tick pulse (on the rising edge of a power signal input) when there's a stick on 2 gate inputs.

trim kestrel
#

Spawn chance asset file digging:

โ–บ The following new mobs have the same chance per tile and minimum number of tiles needed as basic orange slimes, caveling miners, etc: 30% chance per tile with a minimum of 6 tiles in a cell for any to spawn. So any more that 10 tiles of lava slime is a waste:

  • Lava Slime (on lava ground slime).

  • Caveling Assassins (on Valley Moss).

  • Caveling Spearman & Skirmisher (Clay Moss). You should always get both with 8 or so spawn tiles and each has 22.5% chance for larva meat. Much easier and faster than farming Larva for it, ironically.

#

.
โ–บ Bomb Scarab - can spawn on ground tiles in the desert biome (I think must be desert sand, but value is coded awkwardly).

However, their spawn chance is only 0.05% per tile. (1/10 the rate for crabs. 5x more than sea tentacles in open water.)

That puts them at only ~12% chance per full 16x16 cell of desert sand, per spawn event (15-22 minutes).

You can have up to 2 spawn per event (most mobs capped to 1). But this has an almost negligible benefit to spawn chance.

They also have the value set to say that they can't spawn in a blocked area (unlike the other mobs, above). I think this may mean they need a path to a player...? Or a big open space...? Not sure.

#

.
โ–บ Lava Butterfly - do not not appear in this asset. So it seems they aren't spawned in the traditional way at all (with tiles and spawn events).

This means we need to dig into new asset files and/or experiment to figure out how the new system works.

crisp goblet
#

So, quick math in my head.. and could be totally off as I'm quite tired.. but looks like about 1 bomb scarab per hour and a half per full spawn cell of desert sand (and whatever other requirement, eg access to player[?])

lilac gale
trim kestrel
lilac gale
#

May just be my luck, but it's been a few times now since the update I've noticed this.

crisp goblet
trim kestrel
#

Chance for 2 what...? Where, when, huh?

#

The cap of up to 2 spawns per event doesn't double the odds.

crisp goblet
#

No, but what is the chance of 2?

trim kestrel
#

It just means that in the event that one spawns, the algorithm doesn't stop there. It keeps rolling the rest of the tiles it's not looked at yet, until it hits 256 or another spawns.

But there's only 12% chance 1 spawns at all. So this contingency comes into play so rarely it doesn't really matter. Maybe it ups the average odds to ~13% (I don't have the equation, off the top of my head.)

crisp goblet
#

Ah, I assumed there was a chance in a single check that it could spawn 2, but youre saying that second one relies on another successful event based on remaining tiles?

trim kestrel
#

Yeah.

crisp goblet
#

Right, so.. negligible indeed

trim kestrel
#

That's how mold infected seem to work. With up to 4. And mushrooms, with up to 2.

crisp goblet
#

Ok, so the average about 1 every 3-4 hours? (per full sand chunk etc)

trim kestrel
#

Something like that. Yeah. So, very damn low. From the old spawn system, anyway.

Pretty hopeless to build out collection conveyors based on this mechanism only.

So we really want to figure out how and why mobs are spawned with the new system.

#

.
Incidentally, the chances for a Bomb Scarab spawn in a cell of a newly generated map chunk is 4 times higher than during a regular spawn event.

So traveling the desert is, of course, a massively faster method to spawn them in. As you can force this initial events far, far quicker than every ~20 minutes, of course.

But moving around previously generated world tiles doesn't count, of course.

crisp goblet
#

I haven't been keeping up much, does this "new system" you speak of affect old mob spawning as well?

trim kestrel
lilac gale
#

I would farm Igneous, kill butterflies for figurine and repeat.

#

Worked somewhat well

trim kestrel
lilac gale
#

The revenge system probably plays a part in why I only see a couple if I sit and fish. Also explains why I never see any spawn nearby me or wander onto screen.

trim kestrel
lilac gale
#

They're definitely one of the more confusing mobs this update to figure out.

crisp goblet
#

I'm trying to use the map tool.. but it cuts off at ~1500 tiles.. what might I be doing wrong?

crisp goblet
#

Yeah it updated, guess I wasn't quite close enough.. was nearly at the edge of what was visible

hoary osprey
trim kestrel
burnt sand
#

So I havent played since the ocean update, not sure if its because its an old world or what, but im assuming spawn rates have changed or something? cause all my farms are dead

I think theyre like 20x11 (LxW)

trim kestrel
burnt sand
hoary osprey
burnt sand
trim kestrel
burnt sand
trim kestrel
#

I mean, it the ground is glowing, then there's lit floor there... Shouldn't take too much to investigate.

burnt sand
#

What about mold ground

trim kestrel
#

That's blocked by lit floor, if that's what you're asking.

As far as I know, that's already been the case, though...

#

For that and the mosses.

burnt sand
#

Does mold ground spawns still work alone as well?

trim kestrel
#

Alone?

foggy rivet
#

Okay so I just read the jist of the lava butterfly here but not really sure what's the confirm information of how its spawn. One had auto fishing for magma for a while and he died to a lava butterfly. But another person did auto fishing and was fine after one night. And then there's the bug of flying mobs going through walls. So does that mean the spawn time is very long for lava butterfly in magma or is it a one-time thing in a biome like with acid larva in the hive biome for example. Not really sure to be honest.

rich belfry
#

I dont think we've fully figured it out yet. plus it might be buggy so it could change with an update

long dagger
#

looking good, just annoying to set up and stack them

#

consistent shots compared to using slimes, just some trouble getting them in and not having the turrets destroyed

burnt sand
#

anyone trial and error the turret LoS range yet

long dagger
#

ye i tested it, mentioned a while back

#

something like 10 tile range, cone shaped targeting, projectile expires at 150 tiles.

#

for the cone shaped targeting, u can bait shots while being a tile away from its path while 7-8+ tiles in front of it

burnt sand
#

ok, thanks @long dagger , all thats left to do now is make a rotating mob belt to bait shots to farm kills

long dagger
#

u dont rly need a rotating belt, think my set up will work great, prob replace golems with brutes

#

u can tile it, also other turrets and walls block turret vision

winged cypress
#

satisfied with this setting

burnt sand
# winged cypress

was gonna say thats a pretty inefficient design materials wise, but then you posted the below

winged cypress
#

because when you're in hardmode

long dagger
#

prob a perfect setup of lining them up, just need to test it out on a mob farm

#

wasnt too bad to use golems, just gotta wall off the sides, get out of range for them to be inactive, run in to place/adjust turrets and such then run out before they attack since theres a delay on it after theyve deactivated

long dagger
#

they can maybe still shoot if ur 150 tiles away, the shots disappear at that point too, can have a turret at every 5 tiles so u can get up to 30 per lane firing like that, u can maybe get it to work for every 4 tiles for more shots in a single lane using something as simple as slimes.

winged cypress
#

nice thought

#

the why every 5 tiles? can't stack up together?

long dagger
#

turrets block the vision of other turrets and the their visible range is cone shaped so it has to be at least a few tiles down before a mob can bait its shot without getting hit

#

u can build 1 row of it like this and mirror it on top to have the turrets side by side if someone doesnt want the gap from the projectiles

#

the gap isnt an issue with something like this if used for a mob farm

long dagger
winged cypress
#

Still thinking a way to land 10 hit on bomb scarab

long dagger
#

u can stack 30 in a line, timing shouldnt be too big of an issue unless if theyre not affected by belts then thats a bit of a prob

#

30 turrets

long dagger
#

turrets still shoot but not as often when compact

burnt sand
winged cypress
#

thanks with that turret technique ๐Ÿ˜„

trim kestrel
#

Good job narrowing it down to 5 tile gap.

I'm curious if we can go narrower, by e.g. pushing slimes up against the side of the cell with conveyors. Single row of turrets.

trail badger
#

hmm.. guess i should go retrace my steps a minute huh? ๐Ÿ˜„

gusty epoch
#

??? Almost found it? Lol

trail badger
#

i wasnt even looking for it

#

i was alt tabbing to discord and saw a few lines pop up

gusty epoch
#

Neato

trail badger
#

my time in the desert has been minimal.. was mostly looking for a boulder.

gusty epoch
#

I havenโ€™t even booted up for quite a while now. Pretty much this whole month

unborn summit
gusty epoch
#

Itโ€™s pretty laggy even in the main menu on my laptop lmao

trail badger
#

i booted up at the update, made a fresh character to experience the pain of revamped clay caves and learn the new stuff

gusty epoch
unborn summit
#

Sadly i dont have two screens i cant pay attention to that lol

gusty epoch
#

Or it did prior to this update, since I canโ€™t play it I canโ€™t say it still does

trail badger
#

it still does give exact coords for spawns, i just try to avoid that

weary pond
#

Did electrical change? I canโ€™t get my saws to work with the generator

hexed crow
#

do mobs still destroy drills?

trim kestrel
trim kestrel
trim kestrel
#

I don't know. I wouldn't particularly expect so.

Why? For an automated collecting mob farm?

hexed crow
trim kestrel
#

The physics colliders on the drills (as far as I know) unload at around 100 tiles, along with the mob's full simulation. Like spike traps and mob-vs-mob stops working at this range.

Typically, with NPC tests, they'd get pulled through the drill, like it was a conveyor.

hexed crow
#

feels like the only way is placing down poison slime ground and make a sorting system

burnt sand
long dagger
# trim kestrel You could also synchronise the firing pattern by e.g. running down a line of pre...

Using large hitbox enemies has no issue with turrets firing all the time if placed right, it's just small mobs not affected by the belt when being pushed into a void so they end up getting out of range for a moment and preventing the turrent from shooting for that time. I think slimes were working fine when push against turrets, I got rid of them since I first did it with the void on the previous test and moved onto golems again

#

Slimes can still maybe work without the belt/void issue if turrets r spread out a bit more

#

Less efficient but much easier to make

#

Did anyone mention if those desert bugs r affected by belts or not? I haven't tested it myself nor seen anyone talk about it

trim kestrel
long dagger
#

golems spawn scholars now?

#

a golem spawned out of thin air as well in that tile

#

i doubt thats normal

long dagger
hoary osprey
# long dagger

If you put additional turret in the 7/8/9/10 column, will it stop the turret at 6th column to fire?

hoary osprey
long dagger
# hoary osprey If you put additional turret in the 7/8/9/10 column, will it stop the turret at ...

its easily stackable up to 150 blocks, u can go further but projectiles will decay and they dont fire when a player is further than about 150 tiles away. as for expanding it, lets just cut the segment into 3 from my build, right one is for the front end left exactly as is (u could add 2 turrets up front thatll only fire from other mobs) then left side is left alone for the end of the build while the middle is whats repeatable.

long dagger
hoary osprey
#

If it will not block the detection, the set up can be overlapping and make the setup more compact with the same number of turret

#

Or may be I will test myself when I have time, as I am still rebuilding my base now...

long dagger
#

turrets have a cone shaped targeting, the target needs to be atleast 7-8+ tiles away while being a whole tile down to avoid the projectile

#

having a wall in its firing range wont affect it from shooting a mob thats to the side if the wall is far enough like the turrets shown in the build

#

look at my amazing drawing for an example, the white lines is its targeting range and the orange circle is the little gap it sees through to shoot

hoary osprey
#

So it is really calculating the eye sight of the turret tile by tile

#

Thank you for your explanation

long dagger
#

Fyi u can still bait the shots (stone turret from maze but regular mobs can pull it off too if they position themselves correctly) while being closer than 7 tiles but you'd barely be avoiding the projectile while partially on the tile that the projectile flies through.

agile abyss
#

@trim kestrel thinking if there's any way to detect when the turret shoots/when an item has taken damage(aka when the dart hits a wall)

pale merlin
#

any advice on making a mob farm?

long dagger
#

perhaps have multiple lined up with something like this

#

going right, replicating the right build

#

idk what youd use something like that for

agile abyss
#

the only thing I can think of is spawning an enemy and putting it in a room, then have it stand on a pressure plate. Whenever the mob gets killed it stops pressing, opens the door to let another mob in, then when the second mob enters it closes the door etc

#

I should build that

long dagger
#

that sounds a lot better

obtuse star
#

it would be funny if the projectile hits a lever, toggling it

hoary osprey
agile abyss
#

detecting whenever a player walks by without having to use pressure plates

#

things like opening a door just by a person walking close to it

#

exploding bombs whenever the player walks by, even if they think it's safe as there are no pressure plates

long dagger
#

traps triggered when a player is nearby without them knowing basically

#

u could use pressure plates for the player but force them to walk into it in a tight space while hiding it with a tall structure

hoary osprey
agile abyss
hoary osprey
#

Can pressure plate placed under conveyor belt?

agile abyss
hoary osprey
#

Teleporting can be prevented by having gap between wall and land

#

I will first check if pressure plate can be placed under anything tomorrow then tell you if there are solution to this

agile abyss
#

oh right, enemies can't even trigger pressure plates

#

how did I forget

#

that is something we're planning to add in a future update though

obtuse star
#

we need like a laser tripwire or something

#

that has like an emitter and a reciever

#

and you can use mirrors to beam it around

agile abyss
#

that is an interesting idea!

long dagger
#

delayed activation from the hidden pressure plate

winged cypress
#

they seems come from everywhere

#

even of space with completely no sand

#

and one I was so panicked and forget to screenshot

#

because it's the core area

winged cypress
#

and pressure plates, and cross circuit can't put conveyers on it

weary pond
#

Does electrical not stack with floor tiles anymore? Having trouble setting up auto transfer

winged cypress
#

Only cross circuit can't

#

I assume it's because i can be interacted

#

Oh pressure plate can't neither

knotty dragon
#

Started building mob grid based farm

#

Caveling brute can see through 2 block or 1 ?

trim kestrel
knotty dragon
trim kestrel
# knotty dragon One module of cavelings

It would be nice to be able to build modular farms that auto-collect loot...

But I don't think that will work. One turret won't kill any Caveling because it doesn't stop then self healing....

Wait that works?!

knotty dragon
#

two turret

#

caveling brute is problem

#

he destroyed thinks because he saw slimes

#

but

#

with this new module

#

spawn-prooved slime with rug

#

on main convayor

trim kestrel
#

Ok. I think that setup will have other problems, though...

The miners should occasionally destroy the turrets, if they can reach them.

And the conveyors may pile mobs up through the turrets when you yo outside of object/mob loading range.

knotty dragon
#

well. New problems, New Solutions.

#

caveling doest seem to destroy turrets

#

they just chilling

trim kestrel
knotty dragon
#

Galaxite trap better ?

knotty dragon
trim kestrel
# agile abyss exploding bombs whenever the player walks by, even if they think it's safe as th...

For making your dead man's chest scenes, you devs could change the tile layering priority so that plates are hidden under rug/mat.

I'm not sure what instances this might be undesirable. But when adding automatic doors to my base, I'd prefer to be able to hide my pressure plates under my carpet.

Of course, we can already paint pressure plates. Which will be unknown to most (new) players. And blend in with painted rug, potentially.

obtuse star
#

Make chests output power when opened

winged cypress
#

Maybe I'll just make another wall just for that

#

To explode them outside

agile abyss
#

I'll definitely experiment with the "under rug" thing

winged cypress
#

Make it can be under conveyers, thanks ๐Ÿ˜„

#

And cross circuit, too

unborn summit
winged cypress
#

satisfied to finish my core area like this

trim kestrel
winged cypress
#

since it can't, so I just choose small box, which contents 3 repair boxes' amount

#

so I can just switch the lever and dump all of them out and scrap them myself

#

if there's auto scrap system, it won't be this complicated

trim kestrel
#

And a specific example for cross circuits under conveyors, too? Whould you have used it in you build, above?

winged cypress
#

ok, I'll take a screenshot

#

these scenes

#

cross circuit under conveyers is just simply when you building auto sorting systems, it will be blocked by conveyers

trim kestrel
# winged cypress

Oh, I see. So for when the player would be crossing a conveyor line. yeah. This would be helpful for me, too.

In my farm I've done this without the pressure plates on the conveyor side of the door. So I just have to run across quickly, before the doors close! ๐Ÿ˜… Or then break then to get back in, if I get trapped on the conveyor line.

winged cypress
#

because I'm still modifying my newly built mobfarm, so I'll adopt new tech this update added

#

except...building a mobfarm in desert is a bad idea...

knotty dragon
#

bruh blue slime breaks turret

trim kestrel
knotty dragon
knotty dragon
#

fixing it by ading galaxite trap

#

@trim kestrel This is my one module caveling desing

trim kestrel
knotty dragon
#

btw im on normol mode

trim kestrel
#

I think the miner might spontaneously break them too. Especially if they take longer to die, in hard mode... ๐Ÿค”

primal rapids
#

not acid this time, but still, I wonder if that same works for all titans

knotty dragon
#

its funny how caveling are faster than conveyor belt. they get damaged by turret and they burn.

primal rapids
#

oh, nevermind, I haven't played the update, didn't realize what was going on

knotty dragon
#

@trim kestrel does slime spawn on conveyor belt in slime biome?

rich belfry
#

so just for fun Im going to record myself fishing in lava while afk today during my work day. Im going to fish from the same spot I died at last time. hopefully if I get killed we can see if the spawn happened on the 1 tile or if they glitched in.

long dagger
#

Dunno if anyone wants to do the testing for this but what's the quickest time for scarabs landing and exploding after taking a turret shot

#

They have slow movement speed when they don't aggro onto something so belts can work, using the turret setup I showed u could get turrets stacked down a lane for every 2 lanes which could cover a wide mob farm but projectile decay may be a slight issue so the mob farm length may need to be slightly shorter.

knotty dragon
#

6 caveling modules. Mob Grid Based Farm (M.G.B.F)

crisp goblet
#

I feel like you could probably mirror every second cell to save on how much space is used for the 2-wall brute buffer

trim kestrel
knotty dragon
#

8 modules

long dagger
#

a scarab could get shot, trigger the explosion while another walks flies* past it and tanks the shot if too many r brought through

trim kestrel
#

You could try and split them with an electrical door breifly opening periodically.

#

But, for termination, my best bet is on Assassins. I just got 30 together and they utterly annihilate anything.

Spawning scarabs still the bigger issue.

agile abyss
#

I've been trying to fish for the new desert card but I either seem very unlucky or I'm just doing it wrong and want to double check-

I've fished about 150 times now, using a galaxite fishing rod and pretty good fishing stuff focused on non-fishing items. I'm not fishing in fishing spots but rather just in the plain desert water. Should I just keep doing what I'm doing or am I doing something wrong?

long dagger
#

dont fishing spots only boost fish chances

#

ur prob just unlucky

trim kestrel
agile abyss
#

also Zero how do you feel about the new xp curves?

trim kestrel
lilac gale
agile abyss
#

we mostly just flattened the curves at the end, there's hardly a noticeable difference at the first 80% of the curve

lilac gale
#

One of which was ranged.

#

Which before would be basically unheard of lol

#

Just passively plating as well. I'll full max another character and give you my feelings at some point cubs

#

It'll only be my third, why not ๐Ÿ™ƒ

agile abyss
#

yeah before you almost had to set up a farm in order to max them out. Our goal was kind of making players able to get to high levels by playing the game like normal, not making a wood farm and crafting 50k bridges or whatever

trim kestrel
lilac gale
#

Mining for sure was needed. Organically I didn't see anyone getting to 100 without simply too much time spent mining for no reason.

#

The rest I'm not sure about yet. I'll have to do my new character to see.

#

I may just do a full regular playthrough and see if it organically gets something maxed.

agile abyss
#

I've fished around 200 times at this point and no card ๐Ÿ˜ฉ
guess I'll go fish at some other point

lilac gale
#

I'm a bit sad that the effort I tossed into grinding my skills is going to be lessened by others getting it easier, but that's also part of the EA gameplay experience so I understand it.

#

It wasn't asked or forced onto me so I can't get angry about it.

lilac gale
lilac gale
agile abyss
#

but no I'm playing through the game with the only purpose of getting a feel how the game feels for "normal" players, so I can then take that feedback and make adjustments to the game :)

agile abyss
knotty dragon
lilac gale
trim kestrel
floral tendon
#

always appreciate devs who play their own game though... surprising how rare that is

trim kestrel
agile abyss
#

I believe I got 3 double rings, 2 noble rings, 1 kingfish scale, like 4 or so toyships, I believe 17~ ancient fishing hooks etc

#

getting that many double rings and noble rings but no card is a little unlucky then haha

floral tendon
#

out of curiosity, are fence gates currently still unreliable for keeping mobs out

#

or in

#

i remember there was an update a while back that made it very common for mobs to wind up on the other side of fences if you put a gate in it, much worse than a fence with no gate

trim kestrel
floral tendon
#

yeah i remember the door fix

#

in fact.... i think it was the same patch that broke gates....

#

like i'm fairly sure it's specifically gates even more so than the standard teleporting mobs

lilac gale
#

Especially if all of the curves are decreased in the same manner.

lilac gale
#

Just catch fish until I get to 100 lol

#

I have the old number required. You'd just need to see the difference in required catches to reach 100

trim kestrel
#

Just catch all the fish. Simples. ๐Ÿ˜…

lilac gale
#

It was only 4k before, if it's decreased I'd assume it to be 1-1.5k ish less

#

Not that bad

floral tendon
#

a walk in the park for the 100k man

trim kestrel
#

A mere lap of the back garden....

lilac gale
trim kestrel
#

And then again when the devs next mix things up with fishing another time... ๐Ÿ˜œ

lilac gale
#

I've been fishing the new fish up anyways, so I might as well afk it to see how many it takes

#

I may actually start that now, and just make a small mob farm for the lava slimes nearby it

#

I still need that damn figurine

floral tendon
#

i almost don't want to ask, but is there a lava butterfly figurine....

gusty epoch
#

Just modify autofish mod to check skill level of fishing every go and if not continue fishing and increment a counter by 1

floral tendon
#

cry

lilac gale
#

its a .79% according the the wikizet iirc

lilac gale
#

I will simply ape and click button until I catch to lvl 100

floral tendon
#

i have nonzero code knowledge and sometimes i still prefer ape and click button

lilac gale
#

@trim kestrel what did you say was the "optimal" amount of magma slime to have down for spawns per chunk?

#

I can always just layer the entire thing, but if I can avoid it...

trim kestrel
floral tendon
#

but it looks nice ๐Ÿ™ƒ

lilac gale
#

ok ok

#

I'll just chuck 10 into a bunch of the surrounding chunks then and get to fishing

#

ty

floral tendon
#

10 hmm

#

a chunk is what, 16x16?

lilac gale
#

the mob chunks are yes

floral tendon
#

that's a lotta dead space

trim kestrel
#

Yeah.
Although, if you have a lot of lava slime, and can't be bothered to measure. Just make really long strips... Every 16 tiles. Ok, so you will want to measure a bit, but not need to check map tool.

floral tendon
#

i mean i imagine if you're on a groundslime budget and are lazy you'd just make a really long continuous strip

#

arrangement of tiles doesn't matter within a chunk right

#

except for tentacle placement

lilac gale
#

it's dead space if you only want to farm one type of mob yea

#

but from what limited understanding I have you can just fill that space with other stuff

#

since it's spawn event per type of mob... no?

floral tendon
#

yeah but even if you were to put all tiles

#

it's still nearly 50% dead space

trim kestrel
#

Sure. For simplicity. Although there's diminishing returns for every tile over 6. So if you are hard limited on spawn tiles and really want to max optimise rate, you go for 6 per cell.

floral tendon
#

cause there's what, 10 types of spawning tiles?

#

11

lilac gale
#

idk I never mob farm, so it doesn't bug me much

#

I just want to make use of the time I will be spending fishing my life away

floral tendon
#

make friends with the slimes

lilac gale
#

They'll be making friends with the poison traps

floral tendon
#

๐Ÿ˜”

lilac gale
#

I can make friends with them once they give me a figurine

trim kestrel
# floral tendon 11

5 mosses, 4 slimes, chrysalis, fungal, mold... plus beach sand, sea water and desert sand (in their biomes).

floral tendon
#

i honestly sort of hope they rework the spawning mechanics cause the way it works now makes no sense LOL

#

oh i forgot about mold

#

i wasn't counting biome-specific cause, well

#

can't really put all of them in the same place anyway

lilac gale
#

I love that this is still a bug lol

floral tendon
#

love it

floral tendon
long dagger
#

I never figured out how the chunks r found, do u guys just use the map tool or is there another method for it (like counting tiles from the core)

floral tendon
#

i just use the map tool

#

with faith that it's accurate

#

because if it's not, well, rip me ๐Ÿ™ƒ

#

in-game coords would be great tho

long dagger
#

Shouldn't be bad with 1 tile inaccuracy unless if making precisely small builds for some odd reason

#

Coords would be great

#

Would help a lot with counting tiles

lilac gale
#

and wouldn't clutter UI

trim kestrel
trim kestrel
floral tendon
#

one? ๐Ÿค”

trail badger
#

111322212110122222222222222222010101010101010101011000......22222222222526\5

floral tendon
#

surely that's not a blanket rule

#

hello cat

trim kestrel
floral tendon
#

i see, so mold is the exception

#

got it

trail badger
#

2522222222

floral tendon
#

well

#

on the bright side

#

lots of dead space means plenty of room for service walkways and circuits

#

i probably will go for 20 tiles because i am a gacha player and i know exactly how much 3% is ๐Ÿ™ƒ

trim kestrel
#

So. For the spawn surfaces with more than 1 mob type, it's worth having a lot more of that surface (if you have a lot).

Well, not clay moss or lush moss, which have the same, high, spawn rate for both mobs...

But for larva, stone moss, urban mold, etc, the higher tier mobs are a lot less likely. So one should prioritise having more of those spawn surfaces.

long dagger
floral tendon
#

does having more of the surface within a chunk help with spawning higher tier mobs?

long dagger
#

Was gonna ask about the scarabs with that

#

What if the rest r walled off and just have chunks for them to spawn so it'll be easier to gun them down with the turret setup I showed

floral tendon
#

biome spawns are much much lower

#

than 30%

#

so idk how viable that would be

trim kestrel
long dagger
#

Would prob help out to try getting them into smaller spaces to shoot down with turrets but idk

trim kestrel
#

You could use the dead space between spawn surfaces for scarab farming, potentially, if that's part of what you were asking? But need walls and 2 tile gap with stone moss sections...

Conveyors to collect (very rare) scarabs, too.

long dagger
#

The walls was to confine the spawns to get them into better positioning to shoot down with the turret set up but it's prob not worth it

floral tendon
long dagger
# long dagger

May just have them all be pushed over into a 2 tall shooting chamber and hope it's enough for this

#

With more turrets tho

#

I'll be back later, may hop on and maybe start on a scarab farm if the turret chamber doesn't take too long to make

#

Should prob get a name for the turret stacking ๐Ÿ‘€

floral tendon
#

"turret stacking" sounds fine to me lol

lilac gale
#

It begins, see you in 900 years ๐Ÿ™ƒ

#

wait, I shouldn't use this set fug

fallow hawk
#

So is this grubzooka 2.0?

floral tendon
#

hand mortar 2.0

lilac gale
#

I haven't tried to use it like grubzooka but probably.

trim kestrel
#

And this graph shows the diminishing returns of increased chance, for the different mobs:

floral tendon
#

hmm

#

why does it work this way ๐Ÿคช

#

i guess then at least a single full cell for those should suffice

#

i guess my rooms can serve more than just decorative purpose ๐Ÿ™ƒ

#

does this mean that if i have a full cell of stone moss, it'll spawn a shaman 90% of the time ๐Ÿค”

#

and a miner only 10% of the time

#

well, 92:8

trim kestrel
floral tendon
#

but if spawn cap is 1

#

oh

#

1 each?

trim kestrel
#

1 of each, yeah. Independent odds.

floral tendon
#

ohhh

#

now that is a thinker

trim kestrel
#

Hence spreading is always better, if an option, because the 1 per type cap is so limiting. And the overall chance (across all spawn cells) remains at least as high for the less likely spawns.

floral tendon
#

hmm

trail badger
#

also.. I just got a gardening level up watering a crop

floral tendon
#

are the new clay cavelings also each 30%?

trim kestrel
#

Like the lush moss cavelings. Which means you should pretty much always get them together as a pair.

floral tendon
#

neat

#

I'm satisfied with these numbers then

#

104 each for urban and stone and 16 each for the rest

#

roughly a 3:2:1 ratio on the different spawn types

long dagger
#

good use of my time

trim kestrel
# long dagger good use of my time

Those walls are just maze blocks, right? Not obsidian... No, you've never been able to hoe-trick delete those... Right, good.

Still, you mine those by hand? Or mass drill them? Or... bombs?

long dagger
#

by hand

#

2 hit

#

non reinforced galaxite pick

#

with cave crunch buff and this build

#

was thinking of using bombs but its kinda expensive for large areas

trim kestrel
long dagger
#

couldnt 1 shot with it reinforced

#

and itd be 3 hits without crunch buff and if unreinforced

trim kestrel
#

What is cave crunch buff...?

#

oh, food from vending machine.

#

That's +50. but reinforcing galaxite pick is +76. So why wouldn't you do that?

long dagger
#

using either still 2 shots it

#

saves galaxite bars

#

and using both is still 2 hits

trim kestrel
#

Also, where does my +40% crit damage come from? When I have nothing equipped and no item in hand...?

I don't see a talent or skill that gives it.

I was talking about this over here (for context): #๐ŸŽฎ-game-discussion message

long dagger
#

could just come from the character lvl itself

#

skill lvls*

#

or titan souls if they ended up making those give stats

trim kestrel
#

Maybe and maybe... But nothing seems to say so anywhere...

And the only 40% is for gardening harvest chance.

#

Don't mind me, being dumb; I missed the last ranged damage talent I had spec'd (Amplified precision). ๐Ÿ™„

trim kestrel
#

Have you guys' Fury Forges failed to take in the galaxite when part of mining setups, far away? [Edit: I forgot to check my chest, like a fool. Bars were there, all good.]

lofty bear
#

its working fine on me

trim kestrel
#

I think I'm being exceptionally dumb again... I should go to bed, no worries.

lilac gale
#

Status update: lvl 40 took 354 catches compared to the previously required 443.

trim kestrel
#

@lilac gale - What do you think of the new cooking system simplification? Of all dishes with golden veg automatically becoming rare. That was a suggestion of yours right? ๐Ÿ™‚

lofty bear
#

btw crown idol drop rate really rare?

lilac gale
#

25 was ~50 less than before.

trim kestrel
lofty bear
#

yeah i did one round in ghorm ring got no luck

trim kestrel
winged cypress
#

still thinking if we can build a 150-tile big rifle for the boss

long dagger
#

u can surely kill it with just turrets if u stack them outwards to ~140 tiles out in all directions

#

without it moving much from spawn

#

did anyone find out if light sources affect spawn rates? specifically lit tiles

winged cypress
#

hmm, I don't know, but my mobfarm is all lit up by sea water or lava

#

and it works fine

#

but if you just put lit floor on it, it will disable the spawn completely

lilac gale
#

lvl 50 is where I will stop for the day. Been fishing pretty much non-stop since I started. 519 catches to reach this point compared to the previously required 697.

trail badger
#

did i miss something about wood farms? like.. i know is not the uber optimal but it used to be getting somwhere, left this for the day and got 60 of each

lofty bear
#

isnt it faster if you have 2 root base and 1 conveyor belt instead?

trail badger
#

faster im sure, this was just something quickish and dirty that i swear used to at least work, the rate i got was 8 wood an hour... i feel like i broke something.. or something broke something

lofty bear
#

oh about the rate, i dont know, i dont see any difference on mine

#

is there a range how far we can afk for those to keep working?

trail badger
#

my first attempt was afking in the dirt box

#

ive since been about 20 blocks over working on something and it hasnt produced a single additional piece

long dagger
#

galaxite boulder in obsidian walls

#

easy to find boulders on the mini map when digging strips past them

long dagger
#

its odd finding them like this

#

ill come back to that boulder in a year

trail badger
gusty epoch
#

That would be sad, but nothing a few sprinklers canโ€™t fix

trail badger
#

iirc it wasnt a consistent thing.. like it happened the first time the root became "adult" then watering it once again fixed the issue

#

i built Zeros and MZs little uber farm or whatever.. and noticed that as soon as it reached final maturity i could/had to water it again

#

full grown.. can water.. hmm

#

ill have to see if it breaks overnight, and if i have to water again. im sure i can fit a sprinkler in somewhere

lofty bear
#

oh i didnt know that, i just water it once when i plant the seed and left it there

trail badger
#

i dont remember what or why it did it.. just remember it being a thing

long dagger
#

dunno if u already got it updated for boulders in the desert but looks like theres copper, tin, iron, gold, and galaxite. dunno if theres scarlet or octarine @trim kestrel

trail badger
#

also.. when could coral grow on dirt?

warped parcel
#

Ive seen it spread along the dirt bridges crossing the biome gaps, i think seed placement is what it counts

lofty bear
#

the spread is possible i think

#

but the seed cant

#

i tried using grass for wood to make it looks green, but it doesnt grow apparently, though the seed can be planted

trail badger
#

now i really broke it

long dagger
#

still takes 2 hits to destroy maze wall (using crunch buff +50 mining)

spice hollow
long dagger
#

cubs already talked with others about it, apparently they can be painted?

spice hollow
long dagger
#

didnt seem like a quote but ye, would be cool if they add it soon

winged cypress
obtuse star
#

oh dear

winged cypress
#

this time, he got caught, passing through 2 tile solid sand ground

unborn summit
#

The transparent creeper

obtuse star
#

definitely not intended

unborn summit
#

For sure

winged cypress
#

and after a while it flied away

obtuse star
#

put in a bug report if you havent already

winged cypress
#

already put

long dagger
#

that sucks, im clearing out a large area for farming them

winged cypress
#

it's really hard to setup a automatic farm for them, since they explode really fast

lofty bear
#

anyone got their game lag really bad after one hour afk?

winged cypress
#

no, but certainly get really lag when there's jellyfishes

lofty bear
#

i wonder if it because im using multiple layers for mob farm ground

#

im using mold ground as base, then mob spawner carpet, and octarine floor that glows, and belt on top

obtuse star
#

Hmmmm well there's light and particles from the mould which might have an impact

winged cypress
#

I'm mainly using sea water and lava to light up my base

#

but I used to use lit floor before, didn't slow down the game for me

trim kestrel
# winged cypress

And that's definitely not got bridges under those walls, you say...? ๐Ÿ˜•

winged cypress
#

outer wall is 3 layer of wall

#

2tile of sand ground+sand wall, 1tile of bridge+wall

trim kestrel
winged cypress
#

nearly everyday, I got bombed from that direction

trim kestrel
lofty bear
#

no, i started like few months ago, do item dropped on ground affect this?

obtuse star
#

Not really

trim kestrel
trim kestrel
trim kestrel
lofty bear
trim kestrel
long dagger
#

ye, all 3 r separate

#

no method yet for removing obsidian besides using bosses

trim kestrel
# lofty bear no i didnt login during halloween

Hmm. Not sure then. The sprinkler bug should be fixed...

And unless you're talking bout many thousands of loose items, that you are coming back in range off, I don't see why you'd get more lag...

Personally, I'd try restarting, see if that helps at all. Then investigate around that spot (if it's isolated to that part of the world?) to see if you find anything within about 200 tiles.

lofty bear
#

yeah restarting fixed it, but it kinda annoying i need to restart every hours

#

I'll try demolish the mobfarm first

trim kestrel
#

Maybe some kind of memory management issue with the game. You could open task manager to check the ram usage and see if it increases over time...

lofty bear
#

there are few hundreds unlooted item in ghorm circle tho

trim kestrel
#

Meh. ๐Ÿคท

agile abyss
trim kestrel
# lofty bear oh about the rate, i dont know, i dont see any difference on mine

Right. Roots grow in each of 2 directions just as fast as in 1 direction.

There's 2 separate 5 minute growth timers that alternate. That can't grow out of the same place concurrently.

That's why Mz's old design is still good, because each stump can grow two ways, down either adjacent column. But the root backbone across the top is now, I think, technical redundant.

trim kestrel
trim kestrel
# trail badger i built Zeros and MZs little uber farm or whatever.. and noticed that as soon as...

I've not reinvestigated wood farms for a while. I fired up my old ones, in this update, and they all seemed to work well. With me mostly far away. But I've not tried testing their rates...

We (mostly @primal rapids) were seeing a bug where their growth would seem to stop kind of randomly. Needed a world restart. After the sea update changes.

I thought this was after maturity. How sure are you that you only see it directly after first growing (is that what you're saying)?

If you water after planting the seeds, it shouldn't be able to dry out before maturity.

And do you see any growth start before the root reaches full size? That was a bug, too.

spice hollow
#

Fireplace as an example:

agile abyss
spice hollow
#

I imagine the amount of work it would need to add separate textures to all items that would rotate
so yeah I can imagine that would be hard! Not one of the important things, but could make house decorations bit more customisable. Tho in personal opinion, it is awesome as it is already

obtuse star
#

i think its a bit more than just textures

#

but yeah those alone would keep julian busy for a while

agile abyss
#

yeah, recoding the fundementals of how objects in the world works to make you able to rotate them, as well as re-code all objects that can currently rotate

spice hollow
#

Yup, understandable that's for sure ^^

#

Oh and I guess last thing to mention as I just got this item..
Why is a Towel not a necklace item but body armor piece :? The stats seem Necklace worthy imo

trim kestrel
winged cypress
#

no, as soon as I enter that area

#

since there's already too many jellyfishes

#

at least lava won't spawn jellyfishes

#

instead, creeper

trim kestrel
agile abyss
spice hollow
spice hollow
#

Oh one last thing (i promise, I really do!)

Key bind to move an item that I have my cursor on or selected to trash bin - please ^^'
(Like how you hold Left shift and press 1-2-3-4 buttons to move the item to the hot bar)

knotty dragon
#

Just finished 12 modules cavelings automatic farm

#

HOW THE F- THIS HAPPENED

spice hollow
#

magic

trim kestrel
# knotty dragon HOW THE F- THIS HAPPENED

Oh no, I thought we'd seen the last of that issue when the root growth mechanic became global (instead of sneakily catching up with a spurt in player return)...

You should still be able to avoid drill destruction by e.g. putting bridge under them. But if this is a common problem, again, the devs will need to work out what's up...

knotty dragon
winged cypress
#

being so satisfied seeing this

rich belfry
#

why repair benches?

#

and that is very satisfying

obtuse star
#

only salvageables i think

winged cypress
#

that I don't have to pick them up and scrap them

#

faster salvage

#

and if there's auto scrap machine in there, I'll adopt that

crisp goblet
#

As of right now you need to run around to each bench and hit 'scrap'?

winged cypress
#

yes