#Auto Fish Rework
1 messages · Page 1 of 1 (latest)
this is the first auto fish mod i have tried so no older versions have been downloaded or enabled
Could you let me know which platform you're playing the game on? If possible, could you also send me your player.log file (please send it right after you encounter the issue, so the log is properly recorded)?
playing on pc. will try with the player.log now
is it Steam or gamepass or gog?
steam i think
i can live stream it if there is a channel to do this in if it helps
So when the fish appears and the exclamation mark shows up, it reels in the line but there's no fish?
no it reels it in for a split second then stops and the fish just gets away
the line "pulls back" for a split second but then is let go
So it happens every time and it can't catch any fish at all??
So it can catch valuable items and scrap, but not fish?
if possible, could you record and send me a short video of the fishing?
I use 8mb.video to compress for discord (it's a nice website)
Ah I know the problem
You are turning on the Fishing minigame
You can try turning off the fishing minigame in the Gameplay settings.
oh perfect. i didnt even know the minigame was an option to toggle off
played a 1-2 years ago in early access but picking it up again for 1.0
thanks for the help. very nice work on the mod and apologies if the auto mini game was covered in any notes
I will look into making Auto Fish work for the fishing minigame as well
It is my bad for not considering all the cases
🥹
all good. hope the feedback was helpful
Sorry for the inconvenience, and thank you for letting me know about the issue 
Update 1.0.1
• No longer requires CoreLib library; the mod should now work on its own.
• Removed all UI, effects, and the notification system that were implemented in the previous version.
Should still be able to use the textmanager to have text pop up lol
Can also see if minigame is enabled using PrefsManager.fishingMiniGameEnabled
I decided to remove them after overthinking the downvotes and upvotes yesterday. I feel like maybe people don’t like having unofficial things on their game screen? I’m not sure… What do you think? If you really need it, I’ll consider making it an option that can be enabled/disabled
I dunno, I thought you removed it cuz CoreLib not being a depend now
Thank you, I will use this to make a check logic to notify users that they need to disable the fishing minigame.
Some code line related to Popup text can be copied from CoreLib’s code, so I usually do that instead of using the entire CoreLib if it’s not necessary
It has a getter and setter, I haven't tried it but it might allow you to disable it during autofishing, then enable outside of autofishing
That’s great to know, I’ll check it out
I tried to set Manager.prefs.fishingMiniGameEnabled = false, but the minigame still triggered.
Only after I press ESC to open and close the Pause menu, thats when the value get saved, and the fishing minigame actually turn off
I also tried Manager.prefs.Write(true), but it didn't work, and I still had to open the pause menu for the value to be saved
I think I should add it to the Init() of the mod, so when the world loads, the value will be applied immediately
Not how I thought it would work but I see
Noticed that the autofish stopped working once my cursor was over one of my status or the toolbar. Is that a known issue? 🤔
Theres a preselected option on game that makes your character turn on where ur cursor is. If let's say you were fishing at your right and then you took the cursor on buffs, while doing this you might have accidentally made your character look up from right. Hope it makes sense. Anyways you can go to settings and turning it. I always do that while I'm afk-fishing just incase my cat decides to jump on my pc's desk
The thing is, my character is facing the same direction (down). Just that when my cursor is also over the hotbar, autofish seems like it can no longer function.
Is the cursor being over the hotbar taking away focus or something? 🤔
hmmm not sure tbh will check it when im home
I believe you can get the same behaviour by just opening your inventory. While it's open, autofish also seems to not be able to function until it's closed again.
Auto Fish only runs when no other in-game windows are open. If you open the inventory window, the game switches the PlayerController system to the inventory UI, so Auto Fish won't work on that screen
This is part of the game's code, similar to how you can't move the character while the inventory UI is open
about this, I'll check it right away, thanks for reporting
I checked and it indeed doesn't reel the fish when the mouse cursor hovers over something that shows a tooltip (buffs, toolbar,...)
I'll be working on a fix
About able to fish while the inventory is open, I will find a workaround
Cool, was slightly confused when the main dev put inside changelogs that "Now able to fish with inventory open"
At least according to the wiki, 1.0.0.1 said "Opening the inventory will no longer disrupt fishing."
I added a logic to address the issue: whenever the cursor hovers over those UI elements, the element will be temporarily hidden for at least 0.5 seconds during the fishing rod pulling or bait casting actions only.
Additionally, this logic also applies to the player inventory, meaning that if you accidentally open the inventory window while auto fishing, the inventory window will be temporarily hidden only when casting bait and pulling the fishing rod.
Update 1.0.3
• Added a workaround to prevent Auto Fish from pausing when the cursor hovers over certain UI elements.
• UI elements that the cursor hovers over will be temporarily hidden for at least 0.5 seconds whenever pulling the rod or casting bait (this works with the Inventory Window).
Please update the mod and maybe restart the game for the changes to take effect!
Cool, will try it later, currently trying to diagnose why AutoDoor isn't working for me too 😢
Change works amazingly well, thank you 
Can confirm the mod still works after the QoL Update and the fix the devs put out after. (Solo game)
Will there be an update for this?
Can you update this as it doesn't work with the current update.
Not working, it says it's not compatible and offers to disable it
Saying it's not compatible means it hasn't been updated since the last CK version. I can confirm that it works as expected if you have it enabled. The Disable message is to let you know and give you the option to disable it.
Everything works except it shows a message saying “not compatible”? Thank you for reporting, I’ll take a look at it.
Update 1.0.4
• Updated for compatibility with game version 1.0.1.3 (November 6, 2024)
You might want to update the mod by doing "Check for Update" in the Mod Collection menu.
If it still shows the "Incompatible" message, try unsubscribing and subscribing again to force the latest version to install.
Confirming the update has gone through and can be done. Mod works with no problems.
that incompatible thing is a flag on modio site that needs to be set.
I have noticed after afking while fishing in lava, it lags quite a bit after and I need to restart
for like how long?
@surreal cloud after say 30m
that sounds like a computer issue tbh.
Hmm... since the mod doesn’t add anything into the game and just hooks into the fishing controls, it’s probably not the cause of the issue.
You might want to check other mods or consider if it could be a performance issue on your computer
Thank you! I just realized that