Topic: Little attention to visual cohesion - faces vs. shading
Reason: Overly detailed shading taints characters' facial aesthetic and turns away potential players.
Why: NGS doesn’t have realistic character models, which is perfectly fine, under compatible lighting; yet the game uses a highly realistic lighting engine, which creates an uncanny valley effect depending on how players position themselves relative to it. To make matters worse, the system is inconsistent, with Creative Space screenshots frequently showing broken illumination. Easing facial illumination transitions could help characters appear more natural within their intended visual style, improving immersion and increasing positive player perception.
Additional Reasons: I've talked to new players, friends and strangers, watched videos that directly promoted NGS, and noticed that the topic of discussion remains well within people's thoughts.