Topic
For the Slayer update in April, please adjust the specifications for actions like charged slash (チャージスラッシュ) and weapon action (武器アクション) in order to reduce the reliance of repetitive button mashing for high-end Slayer gameplay
Reason
Currently, cancelling actions like step counter and flowing sirius stage 2 with weapon action substantially increases the dps of those sequences and the type 3 craft of reaping regulus is also extremely dominant because the combo of regulus>charge slash>wa23 is incredibly powerful
Why
These motions inflate the required number of inputs for playing Slayer without meaningfully contributing to the decision-making process when playing the class and in general incentivize unfun and physically tiring behaviors since it's just pressing one button over and over. It would be nice if the effect of these actions was reduced in some way (such as lowering their potency), and I think it would make the class both more fun to play and accessible