#Add Universal Weapon Action and Normal Attack Palette Options

8 messages · Page 1 of 1 (latest)

wheat night
#

Topic: Please add a universal weapon action and normal attack option.

Reason: In addition to the weapon-specific normal attack and weapon action palette options, add extra options for multiweapons that can be mapped to the weapon and sub palettes that will perform the weapon action/normal attack for the weapon currently in use.

Why: This isn't just to make guarding against attacks easy. Over the years many distinct and useful functions have been added to weapons that involved use of their weapon actions and normal attacks in certain contexts. On a controller especially, these can be very hard to find places for in the weapon and sub palettes, but they are all allowed. Only the lack of available button inputs is preventing more comprehensive use of these abilities.

Additional Reasons: This is made worse by the fact that subpalette inputs on a controller use the thumbstick clicking to activate, and this is very problematic for certain actions that can be influenced adversely by unwanted directional inputs, caused by the motion of pressing in the control stick. Because of this, certain actions cannot be used reliably on the subpalette and must be placed on buttons, further limiting options. It would free up multiple spaces on the palettes to add these options, and allow for much more dynamic and creative use of multiweapons.

plucky grove
#

Hi! You can actually do the weapon action thing if you change the input in controls. Select weapon action and assign the input you’d like on it and it will use the weapon action of the current weapon. Just keep in mind that if you want to use different weapon actions, you have to preemptively have whichever weapon you want to wa with out before doing the input

wheat night
# plucky grove Hi! You can actually do the weapon action thing if you change the input in contr...

I thought of that while writing this, but that would also change control inputs for my other characters, so I'd have to alter the controls manually to play different characters/weapons.

On a PC/Keyboard, there are definitely workarounds, but on a controller, the number of viable buttons for things is very limited. I already have to remove the OTS option to have a button to push the camera back when I start the game.

heady rivet
#

There is the contextual weapon action button in Control Settings, but not in the Main / Sub Palette Settings. There is the non-contextual weapon actions and normal attacks in the Main / Sub Palette Settings, but not in the Control Settings. There is no contextual normal attack button anywhere (though some may jest and say that is Simplified Movement).

Both Main/Sub Palette Settings, and Control Settings should both individually have the complete set of contextual / non-contextual weapon actions and normal attacks instead of it being oddly split between the two and leaving both systems lacking apiece. This would give players more flexibility with their controls without having to use third-party programs.

Personally, I don't have my weapon action button on Main Palette because I don't want it to compete with PA's for slots and the only place to slot it in sub palette is very wonky and not friendly for my fingers to reach (because I keep the sub palette cursor on a different sub palette item that is also important and not friendly for my fingers to reach), thus I threw it on my mouse side button. But now, I'll occasionally do a launcher PA, try to weapon action for a rifle counter and eat the hit because the contextual weapon action tried to do the launcher weapon action instead which was on cooldown.

wheat night
#

One in the control settings menu? I'll have to take a look at that. I wonder if it was meant to be an accessibility option, like Simplified Movement.

heady rivet
#

The Control Settings menu is likely what Azuresnow was referencing (Main Menu -> System -> Control Settings vs Main Menu -> Gear/Sub-Palette -> Equip Weapons or Sub-Palette).

I just wanted to make the observation that between the two menus, we technically have the context dependent and context independent weapon action options, but neither menu has both options (which is very frustrating).

wheat night
#

Ah, found the issue with doing this. If you have a button set to Action 3, it changes with front and back palettes. If you move it to Weapon Action, you lose the back palette version of that button.

#

If you could set a button combo to any action, then it might be possible to use this to bypass the issue for weapon actions.