#Better leveling up system ๐Ÿคท๐Ÿป

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somber cypress
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yeah, I sometimes do get spawnkilled

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it's really annoying

open wren
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ive just accepted it as part of the game

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annoying? yes.

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but i do think spawns should be improved

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whenever i spawn as essex i am always facing the exact opposite direction i want to go. its weird.

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always towards the border and south

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hold on let me turn around........

crystal nexus
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What if you face towards 0 0 when you spawn

crystal nexus
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Iโ€™ve noticed this too ngl

somber cypress
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There could be a mechanic where you can't spawn very near to someone who is level 6+ (maybe 200-300 meters) or you can't spawn in the middle of a fleet

royal pollen
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there should be a minimum distance between large shps when spawning

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imo out of visual range for both ships

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the amount of times ive spawned as an essex or sm broadside on to a kirov

crude belfry
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@open wren a way you can avoid that is by spawning as a skipjack so that way you can turn around and or escape spawn kills easily and then lvl up to essex when coast is clear.

open wren
crude belfry
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true

sharp cedar
somber cypress
open wren
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back to your origional purpose of this forum, i have just excepted these facts. sometimes it is very hard and takes me a long time to lvl up. when i first started playing it was very hard. but i just kept trying, that made me a better player. the problem is that everyone is a threat. you never know if a low lvl ship has enough xp to be lvl 8 and is just trying to get close. or a zubr about to upgrade to lublin. and g5 is kos. i dont let those things anywhere near me.

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many things in this game that i just have to accept. like the 212a. i hate those subs. and yes i can kill them but i just think they ruin the game. or after you kill a sub (while you are also a sub) and they spawn essex right next to you. or multi fleet alliances.

open wren
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its just the way it is. you work hard and fight good you get the reward of higher lvl and higher spawn. also making games easier for noobs can have unintended concequences. we all learn the hard way. if you want to play this game you start from the bottom, put in the time and effort to gain skill. its what we all had to do. if the game was easy i wouldnt play it. now i agree it can be very frustrating even for us to lvl up sometimes but it might ruin the game to change that. just look at netquel. it was once a very fun game and now its destroyed.
that said i understand how you feel and respect your difference in opinion.

open wren
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makes perfect sense to me. sometimes changes can improve a game. and sometimes "improvements" can accidentally harm a game. netquel is an example of this.

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you said "Any opinions are welcome". this is my opinion.

safe crescent
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Y'all just didn't feed the squirrel smh

open wren
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i did, and im not making netquel suggestions here. i was using it as an example

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and its a well known fact that the majority of people dont like the new netquel

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thats why we all stopped playing

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and yes they are open to improvements, i was jst pointing out that sometimes these improvements change the game for the better and sometimes for the worse.

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like the recent change to mk where you didnt have any weapons after upgrade. that was an attempt to make the game more fair. everyone hated it and it was changed back.

open wren
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my source is from being a witness. i was a daily netquel player. all the many players i saw daily, my many friends and allies all stopped playing when it got updated. it wasnt a random coming and going. even the remaining players want it updated and fixed. its interesting how everytime i make a statement about netquel, people argue with me and turn it into a long back and forth, that in the end looks like im bad mouthing netquel and cant let it go. its in the past. ive made my points. ive let it go and moved on. now i play mk 48 and i dont want it to go the way of netquel.

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i am ok with updates, i was making a simple point, im sure sq wont let mk die. i was just sharing my opinion.

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i explained HOW it could turn out bad and gave an example.

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i went out of my way to explain myself. i said they can be good or bad. i said im open to updates. i said it was my opinion. i said i respect your differing opinion.

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note to self:
dont reply to ACE's forums. ACE is not open to differing opinions and will just argue with you

open wren
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stop gaslighting me, you took much of that out of context. and i wasnt here for a debate. if you want a debate but it in the subject box. then ill know to stay away.

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lies

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gaslighting, taking out of context and coveniently leaving parts out is a weird way of welcoming opinions.

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i have my opinions and you have yours. i was polite and respectful. i had no idea you so unwilling to accept other opinions and wanted a debate. but i understand now.

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so now lets let this forum die because its going nowhere.

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dont worry, noone reading. the lvl up system is fine. this forum turned into a spawn conversation breifly. nothing to see here.

safe crescent
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I completely disagree with both of you and just think it should be just as hard to level 10 from 5 as from level 5 from 1

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Also waylon hate to break it to you the meaning of a forum is a place for discussion and debate

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Worry less about semantics less time and more about debating your point

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Anyways there should be more prestige into getting in the higher levels

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But I believe you can't just do it on its own or people would hate it like the anti rat tactics update

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You have to coincide any update to leveling with an update to levels itself, ie, changing mk48 from 10 levels to 12 to open up more slots

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Part of what softened the Ohio's buff (even though theres still debate) is the fact that it was made to be more realistic and the side to side decoys were in the astute and 212a as well

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It's more likely open slots will appear in the mid level range as theres too many ships to fill mid level but not enough top level

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Yamato would just be moved a tad up

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IMHO if you just make it harder to respawn, because its so easy to move up in the higher levels, it would be more of an annoyance than a fix to spawn killing problem

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Most ships above level 5 has enough power to easily fight off ships below them

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The divide just happens because a lot of mid level ships need more distinct levels instead of being grouped so close

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The jump from visbys to indepdence, i400 to the essex, and arleigh to the kolkata are insane

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4-5 and 5-6 have the biggest disparity in level jumps

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Cold war ships in new levels between 4-6

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Like we go from town class ww2 cruiser to level 7 guys

open wren
safe crescent
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Unfornately thats not possible due to the design philopshy of the game, where there needs to be one type of ship in every level (Destroyer, corvette, carrier, sub)

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On their own ship category these would all be balanced but balance gets hard when your managing all these with 10 levels and an ever increasing amount of ships

safe crescent
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Squirrel just playtests

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At least to my understanding

safe crescent
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Again, semantics, we are arguing for the ideas we are putting forth should be added in game

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I believe it will be a bit hard to find common ground if you believe it shouldn't and the opposer being the person who created the idea

open wren
safe crescent
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Your debating with me right now if this is a debate

open wren
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im clearing up a misconception about word definitions

safe crescent
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Great

Anyways how do you feel about if more levels are added to adress the firepower disparity from levels 4-6, coninciding with higher levels being increasingly harder to get

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I feel like there should be a bit more prestige in reaching max level instead of it being something you do within 5 minutes of playing the game

crude belfry
safe crescent
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I do actually want to get waylons opinion on this if their willing because if everybody in a forum says yes and squirrel agress then thats how we get 3 planes on a level 4 sub

open wren
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but none of this will change the fact that higher lvls will easily kill lower lvls and then i feel people will just complain that its too hard to get to higher lvls and compete.

safe crescent
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Level 2 idk whats up with that i think its just cause people advocate for their countries ww2 ships and higher and all of them are good

safe crescent
open wren
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im not familiar enough with naval combat ships to have any opinion on what should be added

open wren
safe crescent
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That can be decided later, cause there are ship designs in this forums list that could potentially fill those spots

safe crescent
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Essexs solos all subs, Iowas weak to two subs or an ohio

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Clem is clem

open wren
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ok so i think i understand more. the high lvl ships get bumped up some lvls and newer ships added to fill the gap

safe crescent
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And it takes a bit more xp to the point where its prestigous to get to max

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Power symbol of fleets and pure flex if solo

open wren
safe crescent
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@trim rover every day of my existence in the depths of these forums I recruit more and more to the more levels cause

open wren
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one problem is the refusal to add good ships because of political reasons.i respect this but it might make the gaps hard to fill

safe crescent
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Not really, theres a lot of good designs from the cold war

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It kinda just goes from like ww2 to modern period with like 2 ships from the cold war

open wren
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it would be interesting to know squirrels opinion on all this and if he will or wont implement it

safe crescent
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Level 7 or its equivalent in a new system would probably be a good cap

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Cause what im suggesting would make it harder to get to level 8 from 7

crude belfry
open wren
safe crescent
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VIVA LA MORE LEVELS (Courtesy of the ๐Ÿฅ)

crude belfry
safe crescent
open wren
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update but not a complete overhaul

safe crescent
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Decoys were a bit of an overhaul

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But he has expressed interest in the idea before

open wren
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i guess we have a diff definition of overhaul

crude belfry
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true but as far as we know he only plans to add one ship @open wren

safe crescent
safe crescent
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Its 2

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Nimtz and Choe Hyon

open wren
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but this idea seems to be the only way forward

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if there is a forward

safe crescent
open wren
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and not just sml ugrades

crude belfry
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oh ok Havent folled the Choe Hyon forum

crude belfry
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lol

open wren
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@safe crescent from what ive seen from sq is that he wants more of solutions than suggestions. come up with what you think would be the way to do it and present it to him

safe crescent
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He said this and expressed interesting in giving arleigh burke tomahawks if we found a replacement, we found the county class but owl is the coder and modeler

safe crescent
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Lemme cook something up

open wren
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๐Ÿ‘จโ€๐Ÿณ

open wren
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goodnight @crude belfry

safe crescent
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@trim rover We would like to suggest the idea that if more levels are implemented, the level disparity between that jumps up firepower from levels 4-6 should be mitigated, and higher levels should have a higher jump in xp to offset the ease of getting xp through said firepower. The max level should be presitgous, a flex, a right of passage, and a symbol of power, for the one who wields it, engraving their names as a skilled player of mk48. We would also like to suggest capping the respawning max level to the equivlant of our current level 7, just to be able to add noteriety to level 10 and actually punish you for death.

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goodnight @crude belfry

safe crescent
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ehhhhh idk if the ranks count

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anyways semantics doesn't matter much you're back and we are very grateful ghosthugs

trim rover
trim rover
trim rover
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I think this problem might be solvable by adding new levels, but in a strategic way. not 11, 12, etc. but maybe 4.5, 5.5, and 6.5

safe crescent
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Design wise idk how I would feel from integers to doubles back to integers

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Unless we had like 1.5, 2.5, 7.5, ect

trim rover
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4.5 means 5, but with 5-10 shifted to 6-11

safe crescent
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Oh nvm then your talking about the exact same thing I am

trim rover
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another thing to think about: perhaps the problem is that levels 1-5 are too hard (or time-consuming), not that 5-10 is too easy or that 4-6 is too extreme.

1-5 being hard might matter for large numbers of new players, while 5-10 being too easy mainly affects the sensibilities of pro players

safe crescent
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y= 28.6945 * 1.54694^X is the rough equation for the games level exp storing here for reference

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The main premise of the idea is to make level 5-10 harder to get for us

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If we make levels 1-5 easier for new players then pros will demolish them regardless

safe crescent
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But if we make it harder for us to get better firepower, then they will have a fighting chance at there level

safe crescent
trim rover
safe crescent
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Cool function though I don't understand half of it lmao

safe crescent
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Anyways if we are always in higher levels then they won't have a chance to fight us

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But if we are in lower levels then they will be able to fight us better

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Now technically making levels 1-5 easier or making levels 5-10 harder acheive the same premise, bringing newbies closer to us in ships

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BUT time is a factor too

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Because if you make it to quick to get to level 10, then it will get more boring

trim rover
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I'm concerned about the psychological effect of grinding a L10 for 1 hour and then losing it to a clump of mines or a team of two subs

safe crescent
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1 hour is also too extreme I ain't talking that high

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4.5k-7k was my range which could be a good 20-30 minutes

trim rover
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solo or in a team?

safe crescent
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For max level

safe crescent
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Current lb for reference

trim rover
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ok I think I see an issue. I almost always play solo, so 1-5 is easier than 5-10

in a team, 1-5 doesn't get faster but 5-10 gets a lot faster because, at those higher levels, having more ships is a huge advantage when it comes to not getting ganked

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maybe #mk48 needs a FFA (no teams) mode

safe crescent
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The end of politics (if you add it, it should be rotating with 2teams)

trim rover
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rotating?

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oh, I would just always offer both (all 3) modes

safe crescent
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The more modes you add the less players per mode

trim rover
safe crescent
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ye just something to consider

trim rover
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I cannot overstate how much I consider that

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but, ultimately, the goal is to increase the players by making the game better

safe crescent
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FFA No teams as well as the natural levels exp being a bit bumped after a level change should be good as well

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Considering my experience in the 120 player chinese world last summer

trim rover
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natural levels exp being a bit bumped after a level change
what exactly do you mean by 'natural levels xp' and 'after a level change' ?

safe crescent
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I mean assumingly adding levels, max level would need more exp to get to

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Still a long ways away in terms of ships needed to fill slots but

trim rover
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yeah, that wouldn't require a change, because xp is based on level number and max level would be a higher level number

safe crescent
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11, 3750

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12, 6540

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Thats a tad more than a bit but wouldn't mind it

fast robin
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oh great forum , i wanna add something

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  1. as ace/chaos said , spawn should be restricted to atmost lvl 7.
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  1. i dont really understand how someone who die as lets say 10k will have same xp someone who is at 3k
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why?

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lets say i am lvl 10 and i killed 3 lvl 10s , but the 4 th lvl 10 of the enemy team killed me. Me and the all the 3 lvl 10 i killed will have same points (940). This creates a unbalance in the game, because dying is not a big issue? u can always respawn at the same xp of the opponent who killed ur whole team.

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@trim rover so the best thing is to restrict the lvl that u can spawn as but also give the sustainable points. a 10k after death should have atleast 1k more points than someone who died as 5k points.

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though this is just a idea and i cannot think of any way to implement it other than creating a whole new leaderboard which separates ur kill points(based on killing higher lvls.) and another point system which store what lvl are you and its only a little dependent of the first one(For leveling up , u can have it from scrapes i.e from rigs and from the residue of the sunked ships).

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I would love to see ur views on this squirrel.

fast robin
digital nebula
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I say we just need more ships in this game

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More levels

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Tho you could just go to mk49 for more ships and levels but, I myself likes mk48 better

crude belfry
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same, mk49 is weird

digital nebula
royal pollen
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mk 49 is bad solely because its hella unbalanced

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planes have no real counters, and there is one very very very good ship at most levels that makes the rest of the ships useless

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and also theres star destroyers and HALO ships ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

digital nebula
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Fr ๐Ÿฅ€