#Update (formerly P-51H, level 3)
1 messages · Page 3 of 1
J5 is incredibly easy to dodge with. all you have to do is get the missile to not be behind you
however, this requires a bit of time, so point blank missiles may still get you
it couldn't turn any harder though 😭
someone suggested missiles shouldn't seek as well near water btw
that would make sense for radar missiles
someone said for IR too... 
ngl the best strategy is to stay as a prop until you have f-104 of j7
they're literally better than early jets since you get immunity to missiles and can out-turn any jets
you're welcome to use them 
they destroy me in every dogfight lol
or they'll shoot magics at like point blank
both
and whenever i get a kill it says +0 xp lol
but when i die it's like -100 xp
you get less XP for killing lower levels
i might change this when you're killing bots
Wouldn't hot airplane show up more against cold water
yeah, it seemed a bit weird to me. I will have to investigate. maybe it only applies to the IR missiles that use a negative image (they look for a hole in the sky)
@olive hemlock whenever the next update happens (no pressure as always lol you) could the plane names be normalized? Producer, Model, Nickname/report-name
So:
Boeing B17 Flying Fortress
Fiat CR.42 Falco
Kawasaki Ki10 Perry
Mitsubishi A6M Zero
Vought F4U Corsair
Messerschmitt Bf109 (no name)
Supermarine Spitfire
Messerschmitt Me262 Schwallbe
De Havilland DH100 Vampire
North American F86 Sabre
Shenyang J5 Fresco
Lockheed F104 Starfighter
Chengdu J7 Fishcan
Fairchild Republic A10 Thunderbolt II
Dassault Mirage F1
that's a lot of text to show in-game. where exactly would these be shown? just /planes/ and plane menu tooltips?
oh and about that - @olive hemlock could all kills to provide at least 5 xp minimum
I don't want any incentive for spawnkilling human players but, for bots, I guess so
i've been playing for about an hour and have not yet reached level 6 😭
this game is so hard lol
just for the menu and in game all is needed is the identification (f, j, a) and name
tips:
- capture some subs
- shoot from a distance, don't dogfight
- stay at high altitude most of the time
- go after bombers
"Fairchild Republic A10 Thunderbolt II" is an extreme amount of text to put onscreen next to a plane. the screen will fill up fast if close to a flight of A10's
and how do you shoot down the bombers? the tail gunners always get me
the tail gunners never get me. it helps to stay at a moderate distance and use z=zoom to snipe at them.
just A-10 is all that is needed then
For ingame, minimum needed detail
ughhhh it's hopeless
75 minutes of trying without success 😔
ima need a turnfight tutor
my strat is more or less what sq said but also fly high with 262 and target high levels
and i pick f104 over j7 bc speed
i try that but then the high levels just go vertical to get behind me and i'm dead. or i just get third partied
do NOT dogfight
lol i don't get to level 6
then you do you win a head-on?
always be checking your shoulders
the guns aren't powerful enough to kill within that short amount of time
they are with proper aim, and dont turn after the headon unless specific cases
depends on aim
stay far away and do not fire at the square, use your own firing solution
and yes sq made the square to shoot at but uh trust me ok 
staying above the action works wonders for survivability. I got unlucky because a player attacked me anyway, and I was resolved not to kill any players, only bots.
Would it be better to separate servers like for props early jets and Cold War jets
we plan to do both a FFA game mode with a̵l̶l̴ ̵t̴h̶e̷ ̶p̸l̷a̸n̷e̸s̴ and some specialized game modes like
- "Midway" (carriers, torpedo bombers, Zero's, and Corsairs)
- ground attack (destroy convoys)
- etc. etc.
some progress on the cannuk
yeah I tried using altitude but I kept dying from people behind me
it’s really tough to not have people get right behind you with such a small map and since name tags appear only at close range
also defensive maneuvers rarely work
i think they generally do work
wait for missiles or guns?
wanna practice in a party server?
I’m gonna try to just stay low in a straight line killing u-boats until i get missiles. then i’ll fly up to 2.5k alt and boom n zoom ppl
that strategy may work for me
can’t rn :/
i think my main issue is that i keep trying to apply BFM tactics even though it’s a game and the physics work differently
also does anyone have any tips for shaking someone off of their tail? i swear the moment someone is behind me there’s nothing i can do
how do you play on mobile?
when i go to the site i can’t click on anything
if you're significantly faster than them, it may help to speed away without turning (which makes your hitbox bigger on their screen)
if you're more maneuverable, then get into a turnfight by turning sharply
otherwise, set throttle to 0 and pull up sharply and hope they coast right by you
Ig Gripen should be lvl 11 bc of its good maneuvering, small hitbox and 6 AIM-9s what it c an carry :)
lmao fr like I have died so many times bc of their missiles
Its not even your plane
I don’t think gripen is better than the f15
Hmm they are different things so idk
AIM9C For the F-35
Theres going to be an F35 in Turnfight?
yes, by sirsnow
i think the F-35 uses the AIM-9x
AIM-9C is quite old. it was used in the 1960s during the Vietnam war, but shot down no enemies after 1000 launches 💀
Couldnt find good blueprints for the 9X. That was what I was originally going to make
if you can't make the 9X then go with the 9M
if you aren’t going to be able to make the 22 id rather make that than the 35 anyway
But f15 first
No problem bro
ok and btw im making the f15 first bc owl is making eurofighter
Cant make it for another 1.5 weeks tho sorry
I made more progress on the fuselage but I forgot to send yesterday
Awesomeness (it will be between f86 and f104 right?)
I suppose i will have to make a plane to pair with it once i finish the f15 (i cant start it yet)
Yeah
Which plane are you modeling?
i think he's doing the CF-100 Mk3
well that could pair well with the f89, they have the same aramament anyway but might be kinda too similar
Ill think if smth else
the cf-100mk3 is honestly better than the f89
since they're both similar only the cf-100 will get done i think
how about the f11f? Fewer rockets but it has guns
i want to make something to pair with the cf100, id rather that its not alone
same with the typhoon, ill make an f15
yeah
i was thinking about a unique jet being the de havilland sea vixen
it has 4 heat-seeking missiles but no guns
might be too niche though
F-14?
not yet lets pair up everything thats already geing made first 💀
yeah the water landing seems a little niche for now
the water landing is the sea dart
that one is cool cause it has missiles and guns
but yeah, prolly too niche
too advanced to match with a plane that only has aa rockets
also that is all lvl 6+ planes
what if you just put the cf-100 with the f-86 and j-5 until we get a suitable jet to get paired with it?
maybe the hawker hunter?
or the gloster javelin
my top picks to get paired with the cf-100 are:
- Sud Aviation Vautour
- Gloster Javelin
- Hawker Hunter
I won't pre-judge which level things will go in, and levels are subject to change, but I'll try to make things work as well as possible
my personal pick would be the vautour and then the javelin for uniqueness
vautour seems best
yeah but it's armament is pretty standard with 2 x 30mm guns
and it looks basic
the javelin has a nice big delta wing and the vautour has wing-mounted engines
4 x 30 mm actually
i think the vautour is more balanced just dobt give it hard points
so:
One has aa rockets
The other has 4 x 30 mm cannons
ill make it (vauntour) after the f15 then
Vautour irl could also carry bombs or manually guided missiles
i think manually guided would be very cool
balance reasons should not allow them
a little compicated for now but maybe one day
i mean you would just fire and then have it follow the cursor
ok sure but until sq approves them it will have 4 x 30 mm cannons only
If sq approves then sure, manually guided missiles seem cool
i could make it if you want to focus on the f-15
i plan to finish the eurofighter within a week and then i can do the vautour
nah its alr buti wont have access to a computer for like 1.5 weeks so be patient
if you want/can, sounds gud
ok so ig ill just make F15 when i can
i looks like an f100 without the cose cone
New physics
7
23
1
Better
whats better for a control surface/wing/stabilizer a plane or a circle?
it needs thickness, so the choices are cube or cylinder
i personally use cubes but everyone else has been using cylinders and it has worked well for them
wouldnt a cube with bevels make the most sense?
i mean, a cylinder is more or less a cube with bevels but you have less control
you can try that but I think the detail will be concentrated at the edge with not enough to make the teardrop shape
i generally use cylinders because it’s already rounded and much easier to shape into a wing
breh
had to restart due to an extrusion problem
I just need help with the tapering nose cone
I'm alive raptor
??
I'm alive
ok?
Yes?
@olive hemlock can you make the flares more responsive???
The moment I see missile inbound I drop all flares and still it hits
For what reason was flares added?
A toy to play with???
you could be a bit polite while giving a criticism .. the below highlighted messages are a bit rude and demanding .
Thank you for understanding
I understand that but I have observed in every situation I encounter a problem
You have to turn hard and drop flares for maximum effect.
And you know how it feels after getting a great score and flying at mach x and then some random bot shoots you down with a single missile in a situation where my flares never respond even after turning up and down and letting all flares drop?
OOoo missile incoming!! - Drops all flares and does a high G manuver - BOOM, thats it, im dead it shot me
flares work slightly better if you lower your throttle
Have experienced this many times. The best solution is to turn the moment you get a radar warning and then subsequently drop flares if a missile is incoming.
I turned off my whole engine
to sopwith camel speed
I forgot what plane is this?
cf100 canuck
Hmm alright
mirage 2000?
yes
time to add the hump on the bottom
the missile knows where it is at all times.....
i added the section before the wing
Sorry everyone but I will be leaving due to the fact that I realise that I need to spend more time on other things and I am easily distracted. I may return one day. Sorry, yes, that means I can't make that F-15 model.
EDIT: Btw, my experience here was overall quite positive and I learned a lot. Also, it wasn't taking up my time in a bad way yet, but I could see it abt to happen. Thanks @olive hemlock for the Blender tips, I do plan to go into some field of engineering one day so maybe blender can help me transition into some other CAD software.
sad times, but its reasonable
this looks great! I'd need to see the topology (vertices/edges/faces) to fully evaluate it.
630 vertices is within reason; slightly higher than other missiles but there is extra geometry at the nozzle. this should be fine.
if you want to contribute it to us for #turnfight, please export it in a general format (like glb, or obj) and license it under a license such as CC0 or CC-BY 4.0.
this service exports as obj....will send this tomorrow
sounds good 👌
Lol, I never touched modelling and was able to create this beauty within a week
thanks for creating it 🙂
yw Squirrel, anytime
in modern versions of blender, you do this by adding a "Image->Reference" object in object mode
they can be scaled like other objects
20 edges for the fuselage, fewer for smaller cylinders
No zero thickness parts except canopy
Prioritize clean topology (mostly quad vertex faces)
Start with the blueprints to scale by aligning them to a plane that is the wingspan wide
None of this is specific to that plane
Oh and use modifiers when possible and don't apply them except when necessary
k
Almost unheard of for one's very first blender project to be a fighter jet
@olive hemlock How long till we get a long-ranged missile for turnfight. Might start modelling the AIM-120 AMRAAM for the F-15 then.
Also, the AIM-9X is for the F-15 only.
it's looking pretty good now. i just need to remove the sharp edges on the canopy, smooth out the wings, add the splitter plate, and then add textures.
i'll also sharpen up the junction between the wings, intake and fuselage
Given that the map is only a few kilometers across what exactly is the advantage of long range
i think the benefit of radar missiles would be immunity to flares rather than range
Flares are to IR as chaff is to radar
yes but IR missiles are more susceptible to flares than radar missiles are to chaff
(based on war thunder gameplay)
I might scale down all missile ranges, basically the same way I did in mk48
I came across a similar requirement instruction's on modelling an aircraft for turnfight. What exactly does 20 edges of resolution mean for the fuselage as its quite impossible to get that much detail as seen in the in game models with just 20 edges. I have also checked some of your models shared as examples and the main fuselage has around 700-1500 edges. Could you please explain what is meant by 20 edge's?
i think that subdivision subsurfance might be used after the 20 edges
Yea that's good because I get shot from the other side of the map
skill issue
Sa tüütad mind. Ma ei saa seda isegi heaks katseks nimetada, kuna sa lihtsalt kordad ülekasutatud tsitaati. Kui sa mind solvata kavatsed, siis tee see vähemalt originaalselt
vait
ta oli alati parem
what is going on here 😭
Didn't want to offend you so if you felt offended I'm very sorry 
im trying to make the sides of the engine flater also here is the start of the wing
I mean 20 edges of resolution of the initial cylinder, meaning only edges around the cylinder count (not the edges of loop cuts or the caps)
blender defaults to 32 edges
I advise against subdivision surface on an already-detailed mesh, such as a 20 edge resolution cylinder
this cylinder has 7 "edges" of resolution (or, equivalently, vertices in each cap)
Thanks for clarifiying. I will adjust the model accordingly.
thats alot of prototypes
unfortunately my eurofighter is slightly behind schedule due to a combination of being busy personally and also running into troubles with the 24 face fuselage. unlike with 32 faces, i'm struggling to make it smooth so it's taking a bit more time. thanks for your patience 
There is no schedule
yeah it's just that i had previously aimed at completing it by around now
just so people don't think that i gave up or anything
That's wildly ambitious even for professional modelers
The rafale took more than a year to get to its current state
You're fine
your rafale is extremely good. mine is a simple low poly model so it shouldn't take too long
this is what it looks like rn
it's only 2,000 verticies according to the blender stats, though
this is before GLTF export so it may turn out slightly higher
Gltf doesn't change vertex count
Gltf splits normals so it increases vertices
Oh interesting
Yeah, gltf vertices have one normal. Blender vertices can have a normal per face.
🔥
yes
i hope that it’ll be detailed enough, but at the same time I don’t want to make too much work for squirrel like the f-104 (it had 6k when submitted)
It wasn't too much work, and the good topology helped
I can trim it
also do i need to rig it or nah?
No rigging needed
alright
that’s good to hear. i kept the starfighter simple since it was my first plane, but the eurofighter is more complex so the topology may not be the greatest
Update on the Eurofighter: I’m pretty much done the actual model and have now started adding textures.
@olive hemlock so I may be able to make the F-15 model if I have time, so it's not a definite no
also, do you think that you could add a toggle for the aim helpers/guides so that more realistic-looking 1v1s can be played?
realistic planes still have HUD, but it's in the cockpit (sometimes part of the pilot's helmet). to be clear, you don't want the crosshair, the small circle, the locked box, or the big circle?
regarding the F-15, there is absolutely no pressure to do it and no rush if you do it
No, the crosshair and HUD are sensible but the little guidance box that appears in front of other planes is what I thought could be linked to a toggle.
ah, so just the little aim helper. yeah, I can make a toggle for that.
Rahh hes back
and he left
🥀
i realzied this forum has 2000 messages
deserved
just a doubt , the canards in the fighter is a bit slanted than the normal wings right , In your model I am not sure as i cant see it properly from this angle , but is it slanted or straight ?
Progress on Mirage 2000.
yes, the canards are angled downwards on my model.
It'll be Silvery light blue in game ig
I think that's a good colour
progress update:
i realized
that the cf100's rudder is split in 2
😭
i was trying to looks up the rudder and finally i understand it because my blueplrint wasnt as detailed
Could the cf-105 mark 1 be added in game if modeled
or not due to the fact that it never fire its had its fire control system implemented
in all of our war games, we don't care about vehicle variations. we just pick one, or combine multiple. we will only add one CF-105, but it doesn't matter which one.
was happy getting a compliment in turnfight, until i re-read their username 😂
@olive hemlock here's the eurofighter model. when you have time you can check it out and let me know if you want me to add details, make it smoother, re-work any parts, or basically any changes.
i tried keeping it low on the vertice count and made the fuselage out of a 24 face circle. i can increase it if needed.
thanks very much, this is great, and I can fix any remaining issues 👌
if you want to contribute it to turnfight, please write a license statement
ah okay perfect! I hereby license Eurofighter.blend under CC BY 4.0 - https://creativecommons.org/license/by/4.0/deed.en
now just a quick question, which do you prefer next?
- Sud Aviation Vautour
- Avro Arrow
- F-18
- F-16
or V bomber
as far as ETA's go, there isn't one (other than "week(s)"), but I will not wait for more planes before updating #turnfight
I personally like F-16 and F-18 (no preference between them)
👀 eurofighter looks cool
personally i dont like the f-18 looks small and weird
which f18?
hornet ig
yk the super hornet exists right?
looks no better
i personally prefer the legacy hornet to the super hornet
I don't care which hornet, but not adding both 😉
yeah that would be too much hornet lol
i'm trying to think which would be most unique
like different from what we already have
wait no russian jets or the rule has exception here?
for now: Chinese derivatives
later: yes
we frequently get feedback from players that the game is unbalanced, so that will be fun to have 😉
also export versions of russian weapons like missiles are allowed right?
personally i find the balance to be pretty good because lvl 1 and 2 planes offer no incentive to shoot down, and other props can just out-turn high tier jets
the hardest ranks i find are early jets so i tend to skip those
💀 maybe lobbies like netquel where certain level limit restricts higher level planes in it ..
i usually go bf109 or spirfire -> j5
I don't see the point of making an exception like this. China has it's own set of missiles.
cause the me262 and vampire simply don't offer much advnatage over the props. you get better damage and slightly better speed, but they don't turn as well and can get locked onto by missiles
just wait until we get Fox 3 missiles 💀
planned #1498360214204715159 message
@wheat laurel appreciate your model again , fyi i downloaded it too
i already gave the nimitz model to squirrel, but i think that the iran war has delayed those plans
oh wait i just realised
whts the context of this ? 💀
i need to model the eurofighter's missiles
bruh
👀
what missiles shall we give the eurofighter?
i will send the list soon
Raptor modeled the Iris T missile
Holy Acronsss...
it sounds fine to me, Eurofighter is just one step below stealth jets at the highest level
(don't worry about what it is one step above)
and make sure to allow the eurofighter radar to track over 20 targets at once 🥹
eurofighter = instant server wipe
"By Natural Selection , Weaklings shall perish" -> Turnfight Good example
but you could just notch
in turnfight? the map is tiny
you need at least like 5km for it to at least have a chance of working
to implement 3+ gen fighters you need like a map twice or trice the size tbh
or just nerf the eurofighter heavily ig
the map is infinite, and i could make it so you lock the mirror image of the target (arbitrarily further away)
you could even lock the plane on your tail
that might be op though
nahhh, perfectly balanced game with no exploits
my other idea was just to cut all missile ranges by 50%
i hate facing those things
or maybe have neutral ground air defences harming missiles making their damage less or intercepted ..
i just use tws to track the enemy they won't get a lock warning
i use tws after launch
i locked on to fire and then i unlock the target
mirage f1 radar is trash though
it is
i only use the ACM mode in headons to get reliable kills with the Super 530F
the SRC is garbage though
cool 🙂
ty
also won't the IRIS-T be crazy too?
25 km range IR missile that has 60G max overload
and IRCCM
making it crazy isn't mandatory. i could just not simulate those full stats.
yeah, i mean already the all-aspect part is a huge upgrade over the 3rd gen planes
even though the mirage could technically get the Magic 2
I think Eurofighter makes sense as one step below stealth (F22)
it doesn't really make sense as one step above Mirage/A10, but I'll do it anyway, as I anticipate adding more levels in between later on
i'm probably gonna do the legacy hornet next, so ig that it could go between the mirage/a-10 and eurofighter
cause then it's like 3rd gen -> 4th gen -> 4.5 gen -> 5th gen
which makes the most sense
sure. just need to find some way to fudge the simulation so meteor doesn't make levels 1-7 go extinct
really long time to lock? really long time to reload? prioritizes higher level targets? really hard to use?
yeah lol
we're gonna have to give props and early jets some sort of immunity though
i feel like prioritzing higher levels is the best option
Something about the idea of using a meteor on a biplane
Is hilarious
Honestly I think we're trying to do too much
If you look at metalstorm the lowest tier f-5 still has a decent chance against the highest tier f-22
And you still have a reasonable chance of winning in ace combat with a mig-21
In both cases even the lowest tiers are missile capable jets
that looks really nice
ty
@olive hemlock So, I had an interesting idea...
What if we add F/A-18 Growler? Two AIM-9J missiles, 1 cannon, and the jem, the electronic warfare armaments.
They would have a similar HUD as radar guided missiles, they follow your view and can lock planes and missiles. They tell you some info on the thing you have locked, and then, you can jam it (range is of course to be taken into account).
Jamming something basically just messes with the connection/radar. Jamming a missile (only works for radar-guided missiles) makes it stop tracking it's target, as long as it is being jammed. Once you stop jamming it, it will regain connection with it's parent plane and resume guidance. Similarily, jamming a plane messes with it's radar. It can't recieve missile warnings, and will stop connecting with any radar-guided missiles that it has fired. Again, it resumes connection once you stop jamming it.
Also, shouldn't infared missiles not give any lock warning? I think the missile indound warning is enough, anyway (radar missiles do give lock warning)
Doesn't the E/a-18 growler not have vulcan?
thanks, this is indeed interesting. in a future version of the game, perhaps a ECM pod could be added to an F18 to simulate this.
Now that's sick
F-16
And the AIM-132 ASRAAM, check #1507770246214455458
This is specifically used by the RAF on their Eurofighters.
Maybe give it 4 this time.
Might start modelling an AIM-120
should I?
if you want to, sure, I think I'll need one eventually
Exported su30s to Venezuela
the J-11, J-15, and J-16 (China) are similar to the Su-30 and don't require making an exception
What about the ones sold to India and Malaysia. SU-30MKI and SU-30MKM
Squirrel ive had this doubt but why do specifically consider only the Chinese versions of the Mig Aircraft?, like the Mig-17 is basically the J-5, and the J-7 is basically the Mig-21
Why is only the Chinese variant names added to the game?
Like specifically
Wants to avoid glorifying Russian equipment given the current situation
Although personally I don't understand how calling a mig-17 a mig-17 glorifies the war
Didn't understand, ok nvm I understood
Added vertical stabilizer and cockpit.
if I am not wrong the nose is a bit different from the real ig
I think that's because i have not yet added the pitot tube ( the pointy thing Infront of the nose cone) and the refuelling probe.
I don't feel well doctor
My chest hurts
I feel something in the right ventricle 😑
Moving around
Can you help me doc?😞
I was gonna say can Squirrel add a blue camo for this in Turnfight
Like the style of Green camo for Mirage
Is that required? Ok you know what add it for realism
oopsie 
ok, well honestly that makes it easier so that we stick to a current two-weapon basis
Also, all these models look beautiful! I'm jealous lol.
Hopefully I'll have about 90mins to model smth next friday
What plane would you like me to model next?
5
11
4
F-16
@wheat laurel Mitsubishi F-2 is slightly bigger than F-16. Do you think that would be cool or just unessecary confusion...?
i think that either the F2 or F16 would work
in terms of confusion it shouldn’t really matter because we already have the J5 and J7 that are basically just Migs
@mortal token btw, what are you using to make these models
is it in browser?
Yes
what is the site
Figuro designer
the rear looks kinda
Why is the engine cut off
work on the F/A-18 Hornet has officially begun 🎉
do i need the fan for the engine?
Only what's visible I think
EDIT: looking at the picture it seems the fan is visible so yeah ig
I would just make a basic fan to block out the view of the wing cross-section, and then make it dark around that
This image was meant to show the refueling probe and remodelled nose cone, hence i zoomed at the nosecone resulting tn the engine appearing to be cut off.
No the intakes are actually cut off
Are you reffering to the intakes like in the above image?
Like the intakes merged into the fuelage as above?
The intakes are merged into the fuselage
Can you merge them in your model?
i will do that after adding the gun as its location is quite confusing.
I would not recommend that
The intakes are structural
The gun is a detail
i still don't have that much of an idea on how
it sits right between the intakes and main fuselage
You do you
what are the limitations on livery/camos of planes?
camo: currently, the texture has to be seamlessly repeating. we have to have the rights to use it.
everything else: use blender Principled BSDF
example camo:
Turn that into blue for the Mirage 2000
here's the source file
Any plans for more advanced textures? Solid gray with no details whatsoever feels kinda cheap
maybe in the future, but no concrete plans. I don't have much experience with texture workflows
Is there any reason custom textures are not supported now?
I don't have any custom textures to test with, or the ability to create them
the UV maps are pretty bad right now
I don't remember if the MF1 was unwrapped when I gave it to you
But if it was I have a uv template
You can also test the f-35 after I texture it
progres son canopy
f-35 panel lines
one trick i came up with is to duplicate and separate parts of the mesh that may or may not receive details
that way the base mesh gets the panel lines and other details that are permanent
then give the duplicate parts a separate texture that is transparent almost everywhere except for the detail to be added
just like decals
Is this gonna be added?
ofc
F-35C right?
We'll see
You don't want to see?
are one of these liveries possible for turnfight?
number 1 should be possible
Number 2 looks more like a fire fighting plane camo :/
Both are, except the symbols
I will get the plans set up
lol I didnt pack the blueprints into the file
Maybe it’s the flag of Canada
fwiw, the f-18 will probably take longer to make than the eurofighter did because i’m quite busy at the moment. so no need to wait for the f-18 before adding the eurofighter 
Is the EUFI done already
yeah, it's been submitted. I haven't added it yet
#1498360214204715159 message
why the massive crease
don't worry I can fix this
i dont have that much of a clue on how to paint it
why are there 16 materials
assign any one of them to the canopy, turn metallic up and roughness down
i have no idea
worst case, I can paint it in ~5 minutes
the idea is to apply colored materials (ideally based on existing plane blend file materials) to various parts
texturing is the most fun part of making planes ngl
wait are all the "textures" in mk48 actually meshes
like the deck markings on destroyers
exactly
i really need to paint this
if you're done with the model's shape, I can take over and paint it the red and white scheme
i used a circle with only 24 faces so i was unable to smoothen it out
if i had used 32 like on the starfighter then there wouldn’t have been one
That's a bit... Inefficient
that's not the problem
that's more than enough geometry to smooth it out
looks like excessive proportional editing. I can fix it though.
i hardly ever use proportional editing lol
also you may want to fill in the nose 👉 👈
looks very nice though 
nice! where I am there aren't any european planes. I was able to sit in an F-5, which got exported, though
I'm happy to fix small things like this. I check everything 👌
Acctually from my knowledge it’s more greyish then white since the white of it is a reflection from the snow
Also, i am done the model of the cf100 but do i need to make the holes where the 0.50cals go?
you're welcome to add boolean modifiers for those holes. or I can do it.
I'll to do that
i tried to but it kept deforming it so i kinda just left it as is. also what is proportional editing?
i’ll try to make the f-18 even more detailed
proportional editing is a feature in belnder
basically it moves the vertices in a certain radius around the things you are editing
and i believe the distance those are moved is proportional to the distance from what you are editing
(not done ofc)
@olive hemlock i've done the boolean for the 8 0.50cals
thanks! please make a statement regarding which license, if any, you are releasing this file under
I consider the following licenses to be compatible: CC-BY 4.0 or CC0
for example, you could say:
I hereby license Cf100.blend under CC-BY 4.0 - https://creativecommons.org/licenses/by/4.0/deed.en
I hereby license Cf100.blend under CC-BY 4.0 - https://creativecommons.org/licenses/by/4.0/deed.en
thanks so much!
awesome!!
Progress for tonight:
Nice
oh and I suppose I could model a fan but more likely ill just color the inside of the intakes black
the belly shape is off by quite a bit
Yeah I couldn’t get it right
it seems that all that really need to be done is lower the intakes' bottom, but anyway it will be less noticeable with paint on in-game
beautiful
finished canopy (everything else needs a ton of work and corrections)
so cool!
Never seen turnfight this active before
Yes lol
When i first started playing turnfight and continued on I thought this was a great game developed and the developer ceased development
But what I dreamt of in that time ( The dev updates it with new planes ) Is happening now
I'll have to see it to believe it
This is why I don't like kitbashing primitives because it's hard to get the connections accurate
I prefer extruding
I will improve it
(my TODO list is getting long though)
fr

I'm going to rework the canopy btw, some things could have been done much better
does anyone have a better way to add panel lines 😭
i don't want to hand draw every single one
my models are super basic so idk lol
Hmm, maybe you could get official panel line plans and set them on as a texture somehow?
@olive hemlock so far all planes besides B-17 are single seater, would it be OK if F-15 is double seater?
or I could make F-15C, but models get mixed in this game anyway
that's fine with me, but the extra pilot and seat both count towards vertices
mixing variants is also fine (and probably better in this case)
i have yet to find a suitable one
hmm, ok
i dont have any other ideas, then
also why is modeling an F-15 so frustrating (for me at least) 
have you modeled anything before
apologies
i don't keep track of who made what
well an f-15 is several steps up from a j-7
A6M was harder than J-7 xD
anyway F-15 is coming along
oh this is gonna be fun
my silly brain thought that the radar was a tiny cockpit 💀
I think that's a camera system that allows the pilot to see "through" the aircraft, which is a bit like an extension of the cockpit canopy
oh, interesting
I wasted 20 minutes trying to make a more pefessional canopy only to realise that it looked the same (difference being that i had no cross-meshes) and it had a ton of extra vertices
I'll continue my normal path now lol
beautiful 😍
thumbnail as for how it might appear
the game would crash the moment the first person selects it though 
eh it's only 7000 tris and not even optimized yet
hmm, way better than I thought
@olive hemlock btw, if helicopters ever do get added, I was thinking, and I realised that the user interface for controls would b the exact same since you just tell the vehicle where to point it's nose. You have to be more skilled (you point down OR press W (down) and look forwards to move forwards, etc) but there would be no large changes needed
lets not get too ahead of ourselves
never, never...
@olive hemlock needs work for sure (I need to fix the fuselage merge on the side, and the wings and vertical stabilizers will be remodeled to incorporate control surfaces) but I'm happy with it for now
oh and I need to fix inverted surfaces
wow, this looks amazing, thanks!
slightly improved
slightly better yet (fixed horizontal tail fin)
isnt the cf-5 literally just an f5 copy
Landcaster, canada used it, we need bombers, also I think Owl said that they has a specific deep fondness for CF-5
no, slightly changed
barely
still, something plus if we could add CF-5 why add F-5, it's nice to have diversity in the game
people who know some amount of stuff about planes but not a lot might be familiar with the f-5
they are much less likely to be familiar with the cf-5/cf-116
exactly. let's introduce them
my point is that they will have no idea what a f-5 is and so they wont know whether it is a good choice
for example, if i see an f16 and a f14 pop up in my screen
and i know a bit about them
welp my friend is gonna be quite happy
i might know the f16 is a light fighter and the f14 is a heavy fighter, which influences which one i pick
he has a deep love of the avro lancaster
but if they are two planes i have never heard of then i wont know what to pick
ok, but you can pick one and figure it out, learn for the future. I think that showing people new planes is not a bad idea.
Diversity is good tbh it feels like mostly chinese and american planes tbh
fr
it seems like the avro lancaster is quite easy
from what it looks like
its just very flat
never be too sure 💀
nice!
It just seems like a very large rectangular prism with rounded corners and wings
How cool, I actually ended up going to the turnfight help page to see if this was there
lol
@olive hemlock I'll call it a day at this. If you think anything needs fixing, tell me. I think there are probably a great deal of things that do need fixing. Plus, I haven't added the gun yet. I'll give you the statement in case I don't have time later for any of these things...
I hereby license **F15Eagle.blend ** under CC-BY 4.0.
To view the license: https://creativecommons.org/licenses/by/4.0/deed.en
the model looks very peak
for doing it in such a small duration
It occured to me you might want the blueprints in the file. Does this work?
no, you'd need to Pack external data into blend in the file->external data menu 👌
i do plan to model the cf-5 in the future but i want to make it very nice due to a personal connection to that aircraft (it’s the aircraft that my father flew when he was in the forces). if it does get added to the game then it could just be called f-5 (they look nearly identical)
@olive hemlock with blueprints
I, [SSL] sirsnow (sirsnowrepuls_13198), hereby license F15Eagle.blend under CC-BY 4.0.
To view the license: https://creativecommons.org/licenses/by/4.0/deed.en
that's epic, cf-5 it is
thanks so much!
important: since so many models have been generously contributed, and more are WIP, I've written a new "Update goal" statement in #1506110673757667439 message to acknowledge the potential limitations of me adding models in future updates
Given that they were made first, the CF-100 and Eurofighter Typhoon should be added (I assume they are both ready) (?)
F-15 and Mirage 2000 could be reserved for next update
I will explicitly avoid first-come/first-served because it incentivises rushing, rather than quality 😉
also you can add that the f-18 is WIP
after the f-18 i’m like 90% sure that i’ll do the cf-5, but i can’t give an ETA since i’m quite busy rn
I hope this would be possible in turnfight
@olive hemlock oops, I need to fix the elevator. ill give you the updated model
if you just mean fixing normals, don't worry about that. it's fairly easy for me to fix.
¿Funcionará esa maniobra? ⬆️
er, no a blueprint thing
I, [SSL] sirsnow (sirsnowrepuls_13198), hereby license F15Eagle.blend under CC-BY 4.0.
To view the license: https://creativecommons.org/licenses/by/4.0/deed.en
@olive hemlock good night
(though it will have AIM-9X not J)
thanks very much!
To be completely honest the bar for quality isn't super high either
And there's only so much quality you can have from 3k polys
Quality has certain connotations that do not apply. What I meant was how well the model fits Turnfight before I edit it
OK, now🫰 when will this be added😁
And thus the curious possibility of a conventional high-quality model being considered "low-quality" model by turnfight definitions
why send the file in the middle of a fix
what is this 💀
to show that i'm fixing it 👌
wouldn't it make more sense to show us after you fix it
maybe 
aww crap
😭 We are going to see the extinction of props soon
who needs those two in the cockpit anyways
fr, with all-aspect missiles
?
also, hows my first plen looking
these guys
excellent
that's not what i'm fixing 💀
Fix whatever you see fit. Its just sad to have such a peak model of an in-demand aircraft get scrapped for renovation.
🔥
slightly fixed, ill finish tmrw if i can
I, Rael 1732 ( jas_39_saab), hereby license Mirage_2000.blend under CC-BY 4.0- https://creativecommons.org/licenses/by/4.0/deed.en
awesome!
@olive hemlock final i think (unscaled and without pilot but at least the model is good-ish now) I probably wont have time for anything else
I, [SSL] sirsnow (sirsnowrepuls_13198), hereby license F15Eagle.blend under CC-BY 4.0.
To view the license: https://creativecommons.org/licenses/by/4.0/deed.en
you may want to edit out the "I hereby license Cf100.blend under CC-BY 4.0 -" part
thanks, accidently typed it after copy pasting.
thanks so much!
awesome, thank you!
You might have to fix the gun booleans as i was not able to get the required depth and angle.
control surfaces are iffy
@olive hemlock out of curiosity, about how much work time did it take you to prepare the f-104 and the eurofighter? i’m trying to make the f-18 as good as i can because i feel like my previous models are slightly lacking. any suggestions?
like I want to minimize the amount of work that you have to put into it
the f-15's bulges on the dorsal side are also inaccurate
I can fix these
any idea on how to fix it?
sq's on it
f-104 took several hours, which was fine, most notably to fix the geometry at the back of the plane and remove detail
haven't started Eurofighter yet
I listed some common issues in the Model wishlist post
It would be helpful for future models.
align your edges/faces/vertices for starters
ok, number one thing is to ignore flaps and only make ailerons (which are usually very small)
number two thing is to model the wing first and then cut out the control surfaces (e.g. with boolean modifiers)
noted.
several hours 
ima make sure that the f-18 is spotless 👌
still, saved ~80% the time it would have taken me to model from scratch
that starfighter was my first plane model ever, so i’m starting to get the hang of it now
i also just realized how easy mk48 ships are compared to 3d planes 😅
I'm willing to spend hours for every turnfight update but, when many models need major fixes, I feel a bit overwhelmed which is why I posted the "Update goal" statement in Model wishlist. I could probably add more than 2 very-ready models in an update.
mk48 = add any amount of vertices anywhere because the game only sees an image, can omit the bottom of the ship
yeah like ik that you’re very busy so i want to make them as ready as possible.
are you working on voxmaxa for the next update?
hope its mk
yeah the Nimitz and Choe Hyon would be cool
i wanna see the KPN Choe Hyon 😉
but generally for an update there would need other changes too cause otherwise squirrel would be disrupting the servers simply to add two ships
rank status etc >_<
ah true
ig its 2 mnths since we finsihed modelling the nimitz and choe hyon
ig Nimitz could be added now since the Iran war is technically “over” according to the us
ig it was arnd march last week
Kuwait and Bahrain now lol
wait but then will my f-18 model not be allowed since the us uses them in Iran?
or is that okay?

hmm but the US uses the Super Hornet and i’m modelling the legacy Hornet. so . . . should be ok 🤔
Well if the rule was applied fairly there shouldn't be any american asset added at all
true, the starfighter was added during the war and it’s american
maybe consider the f-15 is of someother country >_<
Oh yeah I didn't even realize that lmao
maybe the rule doesn’t apply to turnfight since planes don’t project the same connotations or messages as do warships
Well we don't even call the mig-17 the mig-17
idk lol
we have the su-27 👀
I am busy on a voxmax update right now (adding game mode(s))
server disruptions for updates have very little measurable effect on us or player experience
I'm still hoping for a better-looking F35 model for it (the alternative is me editing the current one)
"War that US got into and couldn't get out of is now over according to the US" doesn't sound like a very credible claim
Heck if that's true then according to Russia there is no war in ukraine
idk i'm just saying what the US said
it's hard though to really draw a line between being at war and not being at war
yeah we would need an alternative since mine is 💀
Hence why if you do that for the US you may as well do it for russia
well i'm not saying it's true
Which then leads to the rather uncomfortable question of how much mental gymnastics you're doing to excuse american assets while excluding Russian (and Soviet) assets
https://discord.com/channels/847143438939717663/1453088656091775086 we cld use this forum , lol
the strikes in iran have gone down dramatically. the russia ukraine war is still going full strength without any signs of slowing down
like idk, i just want the nimitz to be allowed into mk and the f-18 allowed in turnfight lol
Iran is as much a stalemate as Ukraine is
And I wanted all the weird and crazy Soviet nuclear subs
But here we are
the US has been negotiating a resolution to the conflict with Iran incompetently, in bad faith, and with minimal effort
that said, for the purpose of not glorifying an ongoing offensive war, it is sufficient for military activities by the US within Iran (and territorial waters) to be discontinued at the time of the game update.
i don't really want to discuss the wars too much since it's against the rules of this server, but the war in ukraine is a much larger war than in iran. part of ukraine is currently occupied by a ground invasion whereas iran is facing isolated air strikes rn. the differences are quite large.
yeah some of them are really cool, but in any case we already have many soviet subs in mk48
once Russia stops attacking Ukraine, I could see adding subs like Typhoon (if we add SLBM's) or the other unique ones.
44 knots papa class 🗿
yeah, that one too
A realized that my cf100 is a tandem seater
That's not the point
Isolated (and unprovoked) airstrikes do not make a war "inactive"
unprovoked is debatable, and the war is still considerably different than the one in Ukraine. but yes, it does appear to still be ongoing since there is no lasting solution in place and weapons continue being used.
I can fix this on friday, hopefully
given that F-15 is being used in Iran then no need to add it
@tribal thicket better?
needs the gun though
What plane should i make next
(i have a deep foundness of canada)
5
7
4
Avro lancaster
🇬🇧
Cmon bro thats fine. We're not making DCS over here.
Can we manually controlled turrets for bombers?
Not an excuse for producing inaccurate models
Squirrel himself said that not all details have to be added
He didn't say you could invent the shapes of the bulges either
And even then only if references and blueprints are unavailable
Minor bulges like that can easily be fixed though.
Then fix it
Also not if they're structural
Especially if they're kitbashes of primitives like these ones are
Since it's impossible to properly control their shape
I am not the one modelling it, plus @young dagger has made an impressive model for turnfight and has volunteered many other models. Its not that serious of a structural change and does not affect the gameplay in any way.
Then why are you getting so defensive?
I appreciate their ambition and all I'm giving is constructive criticism, but if you can't take that I can't help you
Even more incomprehensible is why you're getting triggered on his behalf
not fine yet
done by tonight i hope
guys, mirage is completely right and I am thankful to them for pointing out what I need to fix ❤️
people can decide for themselves whether they want harsh criticism of their work
oops, I have blender 5.1.2 is this an issue
thanks, but still inacuraccy != less detailed
you can't possibly believe that's "harsh"
idk abt squiggle but thanks for the tips, I'll work on the F15
for more advanced shapes (like the f-15) instead of merging cylinders and cubes adjust your vertices to fit the curves and extrude
yeah, I did that
the main tail of the fuselage section is done
your desire for (harsh) criticism is entirely consistent with what I said - that people can decide whether they want it 👍
Squirrel do you plan for players to be able to control their turrets for bombers
probably yes, eventually
yeah that would be lovely
how would that even work
there's a reason the pilots don't control the gun turrets irl either
true, but turnfight lets you control the whole plane, sort of like a stategist, so your turret guns could just follow your aim (when they can)
Also would the turrets of bombers get the acctual number of guns that they acctually have.
turnfight isnt gonna be like dcs
one person was never meant to control both the aircraft and the guns
who said anything about dcs
the workload of controlling the plane and the guns are too much for one player
cough cough balance
cough cough war thunder
I can't guarantee this
i was saying they are controlled by the bot normally but when you press a button it lets you control the turrets
crashes
it works in war thunder
one person was never meant to control and F-14, either. So, there are two ways to do it:
- it's a game after all - let one player control the whole plane
OR - (an interesting idea) let players team up in planes realistically, with each player getting a part in a plane. somehow would have to make a way for teamates to abandon their plane and join your plane (or request so).
Though it would be like:
SSL Sirsnow - A6M - 1/1
SSL Raptor - F22 - 1/1
SSL Guest - F14 - 1/2 Join <-- you click join to join their plane
very vague but yeah
The RIO's sole job was to operate the radars and long-range fox-3s because it was too much for one person irl
obviously that's not relevant for turnfight
and even then you could simplify the electronics to "point and shoot" which avoids the need for a second pilot, which makes a single-player f-14 reasonable
but a b-17 has 10 crew, 4 of whom's sole job was to operate the guns
thus to make a single-player bomber you'd have to simplify away all the guns (which is what the current auto system is)
all we want is the ability to control where the guns are aiming at
and how do you plan to do that
same system as FPS games, make the guns point in a way that satisfies the user's aim, even though the user is looking from a different spot than the guns
how is the rear turret of a b17 going to aim ahead of the plane
lmao
by not aiming
as I said, they will only aim as far as they can. If they can't fullfil the aim, they don't shoot
wouldnt that be most of the time
wait @olive hemlock what if you made normal mouse movement control flying for bombers and have the right click + drag control the aiming of guns
yeah, I think that would be best
honestly if you must do manual aiming i like the coop idea best
I agree on that but why not also let your guns be useable when not right clicking? Like, as I'm telling my plane to turn in the direction I am looking, why can't I tell my guns to shoot in the way I am looking? It would make things way easier
guns aren't constrained by what direction the pilot's looking
@olive hemlock also, since F-15's intakes close slightly for supersonic flight, do you want me to make them variable or just keep them simple
in fact that system is basically nerfing the b-17 because you can never shoot behind lol
please make them simple, I could add complexity later
🤦♂️
bruh I think you miss the point
why can't I tell my guns to shoot in the way I am looking
I can look behind me in-game without right clicking
I do it quite a lot
I don't understand why view limiting is defaulted on
what do you mean?
it doesn't prevent either of those things, in the end bc they just keep adjusting their view
it does limit your ability to over g
guys when we get the tomcat in game we can do a realistic lancaster vs f14 dogfight
the lancaster will win 100% of the time
it prevents new users from getting totally out of control (camera in front of plane), regardless of the speed and G forces
hmm, fair enough
why?
it's not the plane, it's the pilot
why does the lancaster have rocket boosters
its a very histroically acurate one

tail gunner had taco bell
It is The one Used by the RAF on D-DAY in Normandy France, WW2.
what
😭
Im so excited to see it finished. Also can the guns pls have a non-aimbot option for manual aim?
we were talking about this
@olive hemlock I'm reworking the model. Is 594 tris OK for the nose+canopy alone?
what the bot-shooting
what is this from 😭
what war is it meant to be though 😭
I dont remember f14s being in WW2
what
no they did not
really
you weren't even there
it's too hard to say. the only triangle count that matters is the whole plane after GLTF export
I recommend a 20-vertex cylinder for the fuselage
I have heard the stories from family though 
why do u think the lancaster arvo's details are so important to me?
its a joke..
no it's true
Im not joking
i still remember when they lost control of the f-14 prototype and had to intercept it with the rocket lancaster
I thank you for your service Sir, Ma'am, or Other. 🫡
yeah, I do 20 vertex for fuselage, 14 for canopy
Current progress (unoptimized)
nice
@olive hemlock I'm almost done with the model. Somehow, it has better shape, and way less triangles. I can also optimize it tomorrow
@olive hemlock 2708 tris, but unoptimised yet (fully remade btw)
thanks, this is cool!
Bro its more then cool, Its epic
@olive hemlock irl F-15 can hold 4 x AIM-7s and 4 x AIM-9s. I think for balance purposes, the 4 x AIM-9Xs are enough
it also has a smokeless motor
and tvc 
Has anyone modelled the p-51 yet or is planning to model it soon?
I might prefer 2 AIM9 and 2 AIM7
Sounds good
I'll make it
looks very much like a sparrow
@olive hemlock I scaled it (A-10 fuselage is 16.26 meters, AIM-7 is 3.7, I scaled the A-10 fuselage by 3.7/16.26, and scaled the sparrow to be the same length)
I, [SSL] sirsnow (sirsnowrepuls_13198), hereby license AIM7Sparrow.blend © 2026 under CC-BY 4.0.
thanks so much! note: the intention of all models is to be to scale in blender. 1m = 1m. it shouldn't be necessary to scale based on A10. is the A10 not to scale?
* btw, the easiest way to measure scale of a plane is wingspan, which is far less ambiguous than length

Ah, ok, makes sense, thanks
🐿️
we should name all of the mats around squirrel
fixed
there is no ETA but probably yes, eventually
@olive hemlock I have properly scaled the F-15 (see the object called "plane" which was my basis for the wingspan-derived scaling) and added the AIM-9X, AIM-7, and Vulcan (although for the vulcan the one thing I wasn't sure of was when-the-rounds-should-end/range) araments, as well as the flares. The pilot was obviously unscaled.
Unfortunately, it has 3.5k vertices
still better than 6k though 💀
still not ideal
that's a good starting point, i usually optimize a bit
@tribal thicket it's not the best design but I think it's good enough in terms of accuracy
Also yes that's a very accurate loadout with 12 AIM-7s on the wings
@olive hemlock btw, do you want hardpoints for the missiles on the underbelly?
sure but only ~4 missiles worth
I might model a HellFire
sounds good but I'm not sure what place if would have in the (current) game
though maybe one day squirrel will have the time and inspiration to make the ground missions he mentioned
@olive hemlock are you OK with sharing finalized game files for planes? I would like to fix an issue in the J-7 model.
reminder to everyone: this is copyrighted work by sirsnow, licensed under CC BY 4.0, with modifications by me
thanks, I fixed it:
🔥
💀 💀
@olive hemlock I'm not sure if your game system has an air density feature yet or not. IRL, jets don't ever get hypoxia, they just physically can't climb past a certain extent due to the air being thin
Perhaps if you do ever model a system that allows it, the air density can also help determine the plane's speed at variable heights
hmm
the jet doesn't get hypoxia but the pilot does
dont they get hypoxia at 5000m?
well they have oxygen masks
for jets
and some props
hmmm 
well then the mf1 should be able to hit 50k ft
💀
should lvl 7 jets get radar missiles?
No, they are just fine as is with infared missiles. Now, on the other hand, lvl 8, with Eurofighter and maybe F-15, shoudl get radar missiles
and B-17 should also get them, then (maybe A-10, too)
if bombs do ever get added
yes, also PLS give boat crash physics so I can Kamikaze the boats in the Zero, P L E A S E :D
good idea bad reason
wdym bad reason 😭
yes pls
i didnt make the zero for people to kill their own virtual pilots in