#Partnership / Collab monetization

1 messages · Page 1 of 1 (latest)

blazing shell
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Hi team, first great games, love it, load fast, addictive play loop.
Is there any channel for partnerships or collabs with SoftBear games?
Or any mod or ops can DM me about this topic.

We're a monetization platform for extra revenue layer for creators/game dev and players.
You can check our account here: https://x.com/ogprotocol (800k subs)
And our platform: https://app.opengameprotocol.com/

We'll release a version 2 of our revenue mechanism soon.

Play to earn top tokens.

Open Game Protocol

Open Game Protocol lets any token launch a Gamecoin: an asset that powers games, rewards players, and delivers upside for traders, devs, and stakers.

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Important to mention, our top game dev partner earned $2,5K in the first week with one game

pallid flicker
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@small gate

small gate
# blazing shell Hi team, first great games, love it, load fast, addictive play loop. Is there an...

hello 👋

anything crypto-adjacent is inherently suspect, given the high frequency of rug-pulls (and other fraud), money laundering, and tokens that lack value/demand in the first place

questions:

  • where and when does USD enter the platform?
  • where and when does USD exit the platform?
  • where and run does platform code execute? (clients browser? our server? or just your infrastructure?)
  • are there any testimonials from game developers?
  • does the platform increase engagement or merely monetize existing engagement?
  • what is the CPM equivalent of the platform (cost, i.e. revenue, per 1000 sessions)?
blazing shell
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hi @small gate thanks for asking.

I'll try to answer in order thou some are connected.

  1. we are a platform to launch the tokens, all mechanism run on-chain so anyone can audit, and the launch model is fair launch so the creator cannot do inside allocation, as the token graduates through a bonding curve, liquidity pool is formed with a token and solana when graduated.
  2. that answers the enter and exit as there's no lock, liquidation is in the market
  3. the intrinsic value you are asking is the utility, you can launch a token for a game, or a gamecoin, 50% will be distributed by the protocol contract to players in a timeframe the token launcher decide. Players earn gamecoin by playing. To rank higher and earn bigger rewards, they spend gamecoin on point multipliers. When they need more, they buy from the market. The token cycles through the game: earned, spent, earned again
  4. the only integration with the game is a simple web2 SDK to broadcast player activity or points, so the platform can rank and reward players based on activity. Here you can see how simple it is: https://docs.opengameprotocol.com/build-on-og/open-game-sdk/vanilla-js-sdk
  5. Game dev, you can actually see the performing game with his reward pool here: https://app.opengameprotocol.com/games/211e570c-4201-4704-9cfc-a696d3cc58fa and can play the game as well
  6. besides number 4 engagement through player activity, time bound rewards distribution creates urgency and gamedev / launcher can launch more gamecoins for the game: tournaments? weekly content and activities? etc
  7. it does not work like that, and this should actually be bullet one for game devs: token launcher earn % of trading fees for the gamecoin

Network Cities is a city builder game that you play with your social network. Stronger your network, more progress you are going to make in the game.

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@small gate it's important to add that we are game devs, before web3, our founder is Justin Waldron, former co-founder of Zynga, and the same way this team worked on the foundation for instant games, we are trying to build a better distribution for game devs, using tokenomics. There's no platform working like this

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@small gate feel free to ping me if you want a quick sync anytime ok. I'll log off, but can share more info

small gate
# blazing shell <@283060484297588736> feel free to ping me if you want a quick sync anytime ok. ...

Thanks for your response. If I understand correctly, the game developer (token launcher) has the authority to hand out tokens (and is supposed to only use this when a player has played the game for a unit of time). The tokens then become a speculative asset, valued not only due to in-game rewards but also due to perceived scarcity. While some players may earn and spend coins without interacting with USD, speculators and, to use a games-industry term, whales will make trades involving USD, establishing a token<->USD exchange rate. The transaction fees flow to the game developer, who can monetize them at that exchange rate.

In short, this is a combination of rewarded day-granularity streak metrics (which we already have) and speculation (which anyone can use a brokerage account for, with a more favorable expected rate of return). The platform nominally uses blockchain but is entirely centralized as the official relationship between the token and the game is always subject to alteration/cancellation by the developer.

Based on my understanding, I don't feel comfortable using the platform. I don't want to privilege affluent traders and speculators over regular players in any way.

It would take a testimonial from a trusted web-game developer for me to reconsider.

blazing shell
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@small gate thanks for replying.

  • On token distribution: The dev doesn't "hand out tokens" at will. Supply is fixed at launch: 30% bonding curve, 20% LP , 50% player rewards. That 50% is distributed by the protocol based on activity not discretionary minting or manual allocation.

on speculators vs players: Speculators can buy public supply (bonding curve and market), but they can't access the 50% player rewards pool. The only way they touch that is if players choose to sell what they earned.

  • "privileging whales": It's the opposite. Players earn coins for free by playing. When whales buy, they're adding liquidity and price support, which increases the value of what players already earned and gives them an exit anytime (there's no lock).

  • about centralization you mentioned: Every game dev controls their game in all games, but token mechanics aren't in dev hands. Launch, distribution, graduation, LP lock are on-chain and auditable. No rewriting tokenomics or insider allocation after the fact.

  • the testimonials: we're early. and won't pretend we have a roster of big names yet, that's partly why we're reaching out to devs.

Totally get the hesitation. Invite stands if you want to test it. Great games and community, that's why we reached out.

small gate
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Your platform aspires to connect players, developers, and traders. However, your word choice reveals a singular target customer base of traders:

  • stake(??)
  • bonding curve(??)
  • market
  • market cap
  • volume
  • holders
  • token
  • tokenomics
  • supply
  • liquidity
  • pool(?)
  • protocol
  • insider
  • graduation(???)
  • auditable
  • launcher (meaning something other than a program that starts a game)
  • exit (meaning something other than quitting a game level)
  • governance(?)

This terminology would alienate most regular players, depriving them of agency - a core privilege - and making them the de facto product. Another example of privileging affluent traders is how anything the token is used for (multipliers, tournaments, content, activities) is automatically a vehicle for pay2win (paying to have the same standing as a dedicated, skilled player).

In addition, the Stake button is more prominent (being first, being higher contrast, and having an icon) than the Play button.

By not computing a CPM equivalent/range, your revenue model will confuse many developers who have yet to onboard.

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This is how I imagine the level of engagement of traders, as opposed to normal players.

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I'm being critical, but hopefully in a constructive way. Many of the things I've pointed out could be fixed or changed.

blazing shell
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@small gate hey, thanks for all feedback appreciate it.
There's one thing, the current version of the launch protocol will change a lot, what you are seen is version 1, and the invite, if you are still interested is the version 2, we are beta testing as we speak, where we simplified a bunch of elements (including the mechanism you mentioned)

are you free for a quick sync next week? would love to screenshare and get some of this feedback.

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I can send my calendar link

small gate
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I'm not interested in being a beta tester for this. Once it's live, I'll take another look 👌