#Add a "wind" effect that changes the trajectory of airborne entities such as missiles
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But it would be cool, it also helps against those who missile spam
Ok, but how do you explain shells
most missile using ships have homing and the one(s) that do not are very weak (e.g. zubr)
gamified
Hmm, need to muster up a better idea then...
and i dont understand how this works
they would still spam, just a little to the opposite direction of the wind