So... an improvement/nerf suggestion: at the moment, it feels like there's no penalty to being far away from your target. In fact, engaging at long range is beneficial, as being far away makes kills easy as you can make tiny adjustments to keep them in your sights, no matter what they do to escape. Perhaps it might be possible to code in some kind of damage reduction over distance? Essentially, something that encourages players to close the distance to get a quicker kill rather than long-range sniping.
#Gun range tweak
1 messages · Page 1 of 1 (latest)
good idea, I should probably introduce some randomness into each bullet's path so that fewer bullets hit far away targets 
sniper should encourage distance though and discourage closeness
in #mazean, yes, but this is #turnfight 😉
no plans to add literal snipers to turnfight, i think OP means shooting from far away