#Gun range tweak

1 messages · Page 1 of 1 (latest)

lusty plinth
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So... an improvement/nerf suggestion: at the moment, it feels like there's no penalty to being far away from your target. In fact, engaging at long range is beneficial, as being far away makes kills easy as you can make tiny adjustments to keep them in your sights, no matter what they do to escape. Perhaps it might be possible to code in some kind of damage reduction over distance? Essentially, something that encourages players to close the distance to get a quicker kill rather than long-range sniping.

arctic socket
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good idea, I should probably introduce some randomness into each bullet's path so that fewer bullets hit far away targets ferrisHmm

pastel blade
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sniper should encourage distance though and discourage closeness

arctic socket
pastel blade
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idk

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i’m jetlagged, sorry

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#turnfight sniper coming soon!?

arctic socket
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no plans to add literal snipers to turnfight, i think OP means shooting from far away

lusty plinth
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Yup - there’s a reason why they talk about “going to the merge” when using guns. They’re used at a fairly close range.

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And jinking should increase your odds of survival. At the moment when engaged at range, there’s really no escape.