#A way to punish afk players
1 messages · Page 1 of 1 (latest)
Bad idea.
At some point people need to sleep. And if they lose a whole days worth of points just for needing some sleep/pause it would be "rather" annoying.
idk mb an offline version of kiomet would be nice
It exists
?
Just... play it offline lol
no like you can phisically pause the entire game
Go on the github page
so you can sleep
oohhh
yeahhhhhhhhh
that way runs would be easier
and squirrel could raise bot iq somehow
or just have some testers record themselves playing
and then run that
Kiomet is a strategy game. not a afk game
the reason me and alot of people i know dont like kiomet is because its just who can keep there computer on the longest
It would need to have a massive cooldown to prevent ppl from abusing it tho
yeah ik
but how would you implement a pause like that
being able to pause the entier server?
with other active players
does everyone get one?
Or, maybe you would need to not be sending units to an enemy to be able to pause
and ur invincible
you cant attack they cant attack you
but you cant use it for another 2 hours or smth
that will let u get infinit point then
but you can pause for infinite time
no ur points stay the same
people will use it when they are attacked
you cant gain territory or lose territory during the pause
That’s too op, maybe 9 - 10 hours
or mb then make it so that when there is an attack you cant pause
and even after you are attacked
you have to wait like 5 minutes
before you can pause
how would u determin if they are attacked or not
do you mean unpause?
i mean pause
so if someone is attacking you, you arent able to abuse it and pause,
you have to wait for the attack to finish
then you can pause
That’s basically this idea
I think there's probably a better way to deal with AFK players than to grief supply lines or randomly remove territory. It'd be better to provide tools to players to more efficiently deal with bigger players that aren't paying attention(or are AFK).
i guess another way to put it is that players shouldn't be punished for being AFK, but rewarded for playing actively.
Tools to better hit behind the front lines
Ways to open up more fronts against an opponent
Options for asymmetric wars(such as naval invasions if water ever gets implemented, or some kind of paratroopers)
that wont help get rid of afk players
you can peel apart any AFK player with time, but ways to speed up that process would help
Well, when they come back
when you are surounded by them its not realy possible since there infinit loop suply lines cycle faster then you get your units
If you don't have enough room to get the prerequisites for a nuke or some artillery and a satellite to take out their supply line loop, then you're better off restarting.
nukes wont actually help since there suply lines will get everything back again
Nukes are a fine solution to supply lines. You just have to find out how their supply lines are connected. Use a nuke to hit a production building along a supply line, see if the line stops. If it doesn't, then target the next production building. You're looking for whatever building the supply line is routed to.
it breaks the chain if u destroy the thing it goes to?
if you have a supply line that goes from A to B to C to D and you destroy B. Then their troops will go from A to B and stop
then any production on the other side that goes to C would move on like nothing was happening, but typically the big long strings of supply lines are more dangerous than one end node
ah i c what u mean
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