#A way to punish afk players

1 messages · Page 1 of 1 (latest)

lilac heath
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What if after a while a suply route disconects or somthing like that?

Or of there is no player input for a certain amount of time they start losing some teritories at random ect...

old sleet
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Bad idea.

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At some point people need to sleep. And if they lose a whole days worth of points just for needing some sleep/pause it would be "rather" annoying.

quaint flint
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idk mb an offline version of kiomet would be nice

old sleet
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It exists

quaint flint
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?

old sleet
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Just... play it offline lol

quaint flint
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no like you can phisically pause the entire game

old sleet
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Go on the github page

quaint flint
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so you can sleep

quaint flint
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yeahhhhhhhhh

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that way runs would be easier

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and squirrel could raise bot iq somehow

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or just have some testers record themselves playing

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and then run that

lilac heath
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Kiomet is a strategy game. not a afk game

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the reason me and alot of people i know dont like kiomet is because its just who can keep there computer on the longest

tight salmon
quaint flint
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but how would you implement a pause like that

lilac heath
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being able to pause the entier server?

quaint flint
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with other active players

lilac heath
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does everyone get one?

quaint flint
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or mb it could be like

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a pause on ur own territory

tight salmon
quaint flint
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and ur invincible

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you cant attack they cant attack you

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but you cant use it for another 2 hours or smth

lilac heath
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that will let u get infinit point then

quaint flint
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but you can pause for infinite time

quaint flint
lilac heath
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people will use it when they are attacked

quaint flint
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you cant gain territory or lose territory during the pause

tight salmon
quaint flint
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and even after you are attacked

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you have to wait like 5 minutes

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before you can pause

lilac heath
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how would u determin if they are attacked or not

tight salmon
quaint flint
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i mean pause

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so if someone is attacking you, you arent able to abuse it and pause,

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you have to wait for the attack to finish

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then you can pause

tight salmon
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That’s basically this idea

quaint flint
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uyp

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uy

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yup

midnight jackal
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I think there's probably a better way to deal with AFK players than to grief supply lines or randomly remove territory. It'd be better to provide tools to players to more efficiently deal with bigger players that aren't paying attention(or are AFK).

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i guess another way to put it is that players shouldn't be punished for being AFK, but rewarded for playing actively.

lilac heath
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maybe but what would you do?

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increase dmg of there units?

tight salmon
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Higher tower hp?

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More shield per projector?

midnight jackal
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Tools to better hit behind the front lines

Ways to open up more fronts against an opponent

Options for asymmetric wars(such as naval invasions if water ever gets implemented, or some kind of paratroopers)

lilac heath
midnight jackal
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you can peel apart any AFK player with time, but ways to speed up that process would help

tight salmon
lilac heath
midnight jackal
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If you don't have enough room to get the prerequisites for a nuke or some artillery and a satellite to take out their supply line loop, then you're better off restarting.

lilac heath
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nukes wont actually help since there suply lines will get everything back again

midnight jackal
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Nukes are a fine solution to supply lines. You just have to find out how their supply lines are connected. Use a nuke to hit a production building along a supply line, see if the line stops. If it doesn't, then target the next production building. You're looking for whatever building the supply line is routed to.

lilac heath
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it breaks the chain if u destroy the thing it goes to?

midnight jackal
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if you have a supply line that goes from A to B to C to D and you destroy B. Then their troops will go from A to B and stop

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then any production on the other side that goes to C would move on like nothing was happening, but typically the big long strings of supply lines are more dangerous than one end node

lilac heath
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ah i c what u mean