#Is all 7 games built on same engine or...?
1 messages · Page 1 of 1 (latest)
all our games use our custom game engine, with the following exception: #turnfight doesn't use the rendering system in our engine. instead, it uses a custom JavaScript renderer based on Three.js
wha-
that custom engine can handle both 2D and 3D games by using different renderer?
our custom engine already has 2D (e.g. mk48) and 3D (e.g. mazean) rendering support
but I didn't want to create all the #turnfight graphics from scratch so I used JavaScript/Three.js for graphics
FWIW, most of the engine is not rendering related e.g. networking, GUI, translations, input
wait... did i really see scratch ?
'from scratch' means from nothing, not scratch.mit.edu
ik.
brain unworking moment
is it hard ( i mean there need thousands lines of code or weeks) to develop a simple engine?
our custom engine is 50,000 lines of code
we didn't develop it directly. it started as something we extracted from an old version of mk48.io
Not impressive at all… no I definitely can’t only make “Hello World” appear on my browser… I can definitely understand what one would need 50,000 lines of codes for 