#Is all 7 games built on same engine or...?

1 messages · Page 1 of 1 (latest)

tall lagoon
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I remember squirrel once said mk48 and kiomet are based on same game engine, and now im curious if turnfight is also based on the same...

brave hinge
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all our games use our custom game engine, with the following exception: #turnfight doesn't use the rendering system in our engine. instead, it uses a custom JavaScript renderer based on Three.js

tall lagoon
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wha-

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that custom engine can handle both 2D and 3D games by using different renderer?

brave hinge
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our custom engine already has 2D (e.g. mk48) and 3D (e.g. mazean) rendering support

but I didn't want to create all the #turnfight graphics from scratch so I used JavaScript/Three.js for graphics

FWIW, most of the engine is not rendering related e.g. networking, GUI, translations, input

tall lagoon
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wait... did i really see scratch ?

brave hinge
tall lagoon
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ik.

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brain unworking moment

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is it hard ( i mean there need thousands lines of code or weeks) to develop a simple engine?

brave hinge
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our custom engine is 50,000 lines of code

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we didn't develop it directly. it started as something we extracted from an old version of mk48.io

rustic yacht