#Any idea for how choosing/upgrading planes should work?

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floral sable
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Let's say we had:

Level 1: Bf109, Spitfire, F4U Corsair, etc.
Level 2: Me262, Meteor, F-86 Sabre, etc.
etc.

I'm looking for ways to:

  • choose initial aircraft, probably level 1
  • upgrade to a higher level

Constraints:

  • can't use mouse while in game
  • minimize complexity
  • maximize flexibility
  • must be compatible with the scoring system

One idea: Splash/death screen has a picker for planes in the available level (initially 1 but, after dying with a lot of points, could be higher). One issue with this is that you would have to die to upgrade. Perhaps the plane picker could be replicated in game and controlled by number keys. Cost: requires rendering images of each plane, but it might be hard to escape doing that.

past elm
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By pressing 1-9 you could upgrade to a better plane but how many levels would there be and how would you balance the worse aircraft to not get immediately killed by a better aircraft like a ME-262 with 30 mm cannons vs a Bf-109 with a few Mgs and one cannon.

floral sable
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balance
another game, another massive spawnkilling problem icybun

floral sable
past elm
floral sable
past elm
floral sable
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thanks! incidentally you've described something similar to the "One idea" in my post. that suggests it's a good idea.

digital jolt
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can't use mouse while in game
Team request and creation takes a mouse

floral sable
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That is less common so ESC works. Also might add keyboard support for teams.

crimson pulsar
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I think the map might be to small for turbo jets the me 262 have the top speed of 869.4 kph.

past elm
crimson pulsar
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maybe more optimizations?

floral sable
# crimson pulsar maybe more optimizations?

there is a "Fast" graphics setting. it disables shadows. let me know if that helps. it could also disable realistic glass/water in the future. if those fail, can make plane shaders cheaper.

trim cloud
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wait..

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do we really go so fast on the era?

crimson pulsar
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yea f-86 got the top speed of 1102.kph Meteor got the top speed of 975. kph

floral sable
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think Kirov vs. G-5 but airborne

trim cloud
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I think we can combine it with sth like a shop...?

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kill/hit to get money

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then

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money to buy new aircraft

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then use aircraft to join fight

lethal pollen
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cool idea could be that if you want to upgrade you would fly to an aircraft carrier where you would be prompted to land

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and once you do theres like a hanger like preview where you can upgrade

past elm
polar furnace
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Landing on a runway maybe...

lethal pollen
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yeah thats actually a better idea since a aircraft carrier might prompt players to try to shoot at it and try to sink it lol

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So maybe like some islands placed around the map that you could land on to upgrade?

floral sable
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landing requires landing gear, which implies a landing gear extension animation, which implies rotating plane parts, which implies needing to create a better system for articulating plane parts

(all current control surfaces use shear transforms, which cleanly interpolate forwards and in reverse)

icy umbra
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@floral sable

floral sable
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โ“

rancid dagger
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@floral sable hold ctrl to free mouse

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Like war thunder

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If not number idea works too

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Also i think maybe we should do it by generations

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Like early ww2
(Bf109, F4U, P40, etc)

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Late ww2(Fw190, zero, spitfire, f6f, P47/51, etc)

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Early cold war(Me262, P80 shooting star, meteor, Mig9)

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Later cold war(Mig 15, F86a-5 or f-2 sabre, hunter, early mirage)

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Early missile age( Mig 21, Mig19, F4E, F5E)
Russian missiles: R-3, AA-1
American missiles: Aim9-G or H, Aim7D

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Less manuverable jets get radar missile and dogfighters get ir, flares for all but no chaff

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Mid missile age(Mig29, Su27, F15, F16, F14)
Early versions of these, get better sarh missiles like r27er and aim7M, all aspect ir guided like aim9L and M and R-60m and r-73, have flare and chaff)
F14 is special as it gets ultra long range but fat and slow aim 54 phoenix missiles

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Late missile age(Mig29, Su27, F15C, F16C, F18)
Late versions of these planes and early for f18, these get aim120s and r77s, long range and manuverable

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Post cold war(Eurofighter, F15E, F16C block 70, F18 super hornet, Su35)
Absolute missile trucks with 6-11 advanced radar missiles

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Stealth age(F22, F35, Su 57)
Stealthy, less missiles but better survivability

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Since my text is in sections different lobbies will exist for all since it really isnt fair for a bf109 to face even a boom and zoom p80, once u hit upgrade you and your points will be transferred to another lobby to be randomly spawned in

floral sable
floral sable
rancid dagger
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Ahhh ok gotcha

opaque sedge
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this guys got a KSP pfp u know he's serious

cloud stump
cloud stump
floral sable
cloud stump
past elm
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pinged 3 times ๐Ÿ’€

cloud stump
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oops

fluid yoke
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B2

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Make it have a nuke and give it to everyone on join.

lethal pollen
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I think torpedo bombers would be cool

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turnfight would really benifit from a team based fighting style

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Squirrel wasn't your plan to make 10 unique games?

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I feel a team based game could be cool if you were planning something similar

floral sable
lethal pollen
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oooooh nice

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are they all going to be free for all/unstructured tho? (where you can form small groups)

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unstructured as in there are no rounds and objectives

floral sable
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teams are desirable in general, but sometimes omitted, postponed, or altered if they don't make sense in a given game

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idk about structure, rounds, and objectives, but a high priority is being able to join and leave at any time

lethal pollen
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hmm, something like diep.io could be cool

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where you chose a side but can leave and join whenever

floral sable
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zentakil already has that type of team

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(each species is a team, kind of like real jellies, and you can choose which one to play as)

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((however my plan to fix zentakil would probably involve removing that aspect))

lethal pollen
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I guess krakax kinda follows the sides type of teams (where you can only attack other side)

floral sable
copper obsidian
copper obsidian
cloud stump
lethal pollen
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plus battles are much shorter in netquel, meaning that a smol ship can easily kill the entire fleet by leaving if it has a good angle and timing

cloud stump
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oh to prevent teamkilling its issued

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oh i see

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it makes sense now

opaque sedge
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team killing is even more of an issue in mk my leader let in a random person and that person was a rammer they spawned next to me left and then killed me (I was Iowa) then they went on to kill my team

lethal pollen
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yeah, a warning system would be nice

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like a message that says (player is leaving the fleet in ten seconds)

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are a truce period once they leave in which neither side can damage each other

opaque sedge
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WAIT THAT"S GENIUS

zenith brook
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hear me out

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a long rectangle area, the further down the more rewarding (ships provide more points and blimps too)

rancid dagger
opaque sedge
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I have never been spawnkilled btw

copper obsidian
opaque sedge
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just stay low and capture ships

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if that doesn't work change servers

unkempt crescent
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thank you captain obvious and no fun

opaque sedge
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come on I have plenty of fun

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I just capture one ship and then adopt the mindset of a kamikaze and take on asabre as a biplane

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๐Ÿ‘

swift pike
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I think that there should be more variability between plane types. I really like how some mid-level planes like the spitfire have cannons and machine guns, allowing for burst damage and more consistent damage.

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I like the idea of something like the Grumman TBF Avenger

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Something with less manoeuvrability, but but greater coverage (in this case a ventral turret and an upper turret, as well as forward machine guns).

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Minus the torpedos, which although being fun, would be useless against planes, as well as being a pain to add.

floral sable
# swift pike

with only 3 machine guns, won't survive a dogfight. it could be treated as a bomber (bot only for now)

swift pike
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I guess that makes sense

swift pike
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It wasn't really meant for it dogfighting anyways, but seeing as it is a game, couldn't there be an altered version just so that there are more playable configurations?

halcyon cargo
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how would multiple guns work?

floral sable
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Multiple guns are already implemented on all aircraft

halcyon cargo
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but if they are facing different direcitons?

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like turrets

floral sable
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Turrets already implemented on B17

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I think the game can handle a plane with both turrets and fixed guns

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The turret 3D mod l doesn't have moving barrels or rotation yet, though

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For a playable aircraft, those might matter more

halcyon cargo