#1138651559736119497
--- #1138317028738994226
Expansion on my Kiomet Navies post if there really was a Kiomet gamemode focused on navies.
I can see this as an update if the Kiomet player base dies down and needs something new in their life.
Introducing the:
Naval Port Tower - Towers connecting land to sea. Whoever controls it can send troops from land to sea. See further: #1138651559736119497
Shipyard LVL 1 Tower - Builds a Frigate every 30s. Has the functions of a Naval Port Tower.
Shipyard LVL 2 Tower - Builds a Destroyer every 45s. Has the functions of a Naval Port Tower.
Shipyard LVL 3 Tower - Builds a Battleship every 80s. Has the functions of a Naval Port Tower.
VISUAL RANGES: EVERY # IS THE HOW MANY INTER-SEA CENTERS (dots units can move through to cross sea paths.)
Convoy Unit - Any land-based unit (not a projectile, not a naval ship, and not a aircraft.) that goes to sea through a Naval Port. Their individual attacks still do the same damage against Naval Units.
Frigate Unit - Has a visual range of 5. Does 24 Damage Against Convoys. Does 3 Damage Against Naval Targets.
Destroyer Unit - Has a visual range of 3. Does 18 Damage Against Convoys. Does 5 Damage Against Naval Targets.
Battleship Unit - Has a visual range of 5. Does 12 Damage Against Convoys. Does 9 Damage Against Naval Targets.
Fighter Now Does 1 Damage To Naval Ships. 3 Damage To Convoys.
Bomber Now Does 3 Damage To Naval Ships, 3 Damage To Convoys.
NOTE: this is clearly not balanced but gives a general idea of what these units would be like.
SO... There are 2 ways to go through with this. I think the best one would be that when you hover over a ship it would kinda select it and you can of course, combine ships in the sea centers as some sort of naval group. This would let you be able to manually send fighters and bombers to bomb these ships like a projectile even if they are still moving (but not through an automatic supply line).
To be continued-