Replenishment ship that will heal fleet members 10 times faster when within sight of a fleet member. It is useful for support roles and is not intended for combat.
ARMAMENTS:
4 (2 on each side) controllable 50 cal machine guns for torpedo boat defense. A total of 200 shells will be provided before a reload.
1x Controllable CIWS with 100 shells and insane reload speeds
2x AN/SLQ-25 Nixie decoys
2x Helicopters that are equipped with unguided rockets
Speed. 20kts
#Lewis and Clark-class dry cargo ship
1 messages · Page 1 of 1 (latest)
nah
a couple machine guns can at least protect the ship from the olympias or g5s
but small caliber guns arent implemented in this game
rockets are enough
or torps
fleet ship WITH torp decoys completely changes fleet OPness
soooo
tru
fleets already too OP
noob fleets that manage to keep formation needs this
maybe just the CIWS?
hmmm nah
maybe give 2x xp as well tho
ooooh 2 cobras/viper helis with guided rockets (APKWS) and 2 seahawks
2-4 stinger manpads
2x decoy
20kts non stealthy with mid sensors
give it tankerish health
its never intended for offense
ie a moskva that actually is good ASW
the ASW is bad for this ship
yea but decoys
yes, only when in a fleet